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- # MCDungeon configuration file
- #
- # Remember that Minecraft measures coordinates like this:
- # (X, Y, Z)
- # X = North-South (negative X is North)
- # Y = Down-Up (0=bottom of the world, 127=limit of the sky)
- # Z = East-West (negative Z is East)
- [dungeon]
- # Minumum distance (in chunks) from the spawn chunk for the automatic
- # placement algorithm.
- min_dist: 2
- # Maximum distance (in chunks) from the spawn chunk. The actual max distance
- # will be the minimum of this value or the edge of the world.
- max_dist: 10
- # World coordinates of the NW corner of the most NW room (x,y,z)
- # This overides the placement alorithm, and places a corner of the dungeon
- # at this spot.
- # This is NOT the location of the entrance.
- # The entrance position will be chosen from a random room location.
- # This does not currently check the bounds of the world to make sure the
- # dungeon will fit. If you make the dungeon too deep, or too large
- # it will error out.
- #offset: (-72,55,158)
- offset:
- # Tower height factor. The entry tower will be scaled by this amount.
- # This should be a positive number. 1.0 = the height of a single floor.
- # Make the tower taller so it's easier to find.
- tower: 200.0
- # Percentage of doors to be placed. 0=none, 100=all
- doors: 25
- # Percentage of portcullises to be placed.
- portcullises: 25
- # Percentage of torches to be placed on a level. The frequency of torches will
- # be scaled between these two values from the top of the dungeon to the bottom.
- torches_top: 80
- torches_bottom: 10
- # This is the density of chests per 10 rooms per level, rounded up.
- # For example, a value of 2 will place five chests per level in a 5x5 dungeon.
- # (25 rooms, 2 chests per 10 = 5 chests)
- # 1 would place three chests per level in a 5x5 dungeon.
- chests: 0.5
- # Density of monster spawners placed per level
- spawners: 1.0
- # Chance of arrow traps. The is the percent change a hallway will contain
- # an arrow trap.
- arrow_traps: 3
- # Material to use for the walls
- wall: Cobblestone
- # Material to use for the ceiling
- ceiling: Cobblestone
- # Material to use for the default floor
- floor: Stone
- # Material to use for the default subfloor
- subfloor: Bedrock
- # MultiVerse portal destination.
- # This will create a MultiVerse portal (CraftBukkit plugin) at the bottom of
- # the dungeon pointing to the world set by this value. Set this to blank if you
- # don't wan't a portal exit (players will have to climb out), or if you do not
- # run MultiVerse. This required MultiVerse's "signs" function. It has been
- # tested with MV 1.6.
- #mvportal: World1
- mvportal:
- # Feature lists. The following sections control the probablility of a
- # particular feature showing up in the algorithm. Each name is followed
- # by a weight that determines the probability that feature will be
- # chosen relative to the others in the list. These numbers do NOT need
- # to add up to 100. They are only relative to each other. For example,
- # a weight of 40 is twice as likely to be chosen as a weight of 20.
- # These numbers are also not hard, they simply weight the probability
- # of the randomizer. A very low weight may still occasionally be chosen
- # more than a high weight, it's just unlikely. A weight of zero means
- # that feature will never be chosen.
- # Room types. Basic room shape.
- # You should leave Blank zero unless you want sections of the dungeon
- # to be disconnected.
- [rooms]
- Blank: 0
- Basic: 40
- Corridor: 40
- Circular: 10
- Pit: 10
- # Hall types. Halls connect rooms.
- # You should leave Blank zero unless you want sections of the dungeon
- # to be even more disconnected.
- [halls]
- Blank: 0
- Single: 1
- Double: 1
- Triple: 1
- Four: 1
- Ten: 1
- # Floor types. Floors modify the flooring of a room.
- # Blank leaves the floor as the floor block.
- [floors]
- Blank: 2
- Cobble: 1
- BrokenCobble: 3
- WoodTile: 1
- CheckerRug: 1
- BrokenCheckerRug: 3
- DoubleSlab: 1
- BrokenDoubleSlab: 3
- Mud: 3
- Sand: 3
- # Feature types. Features fill or modify a room.
- # Blank is an empty room.
- [features]
- Blank: 25
- Columns: 25
- Chasm: 5
- LavaChasm: 5
- River: 5
- Pool: 5
- # Mobs for monster spawners.
- # There are some non-standard choices here. Choose these at your own
- # risk. The may disappear from Minecraft in the future and who knows
- # what that will do to old maps containing these entities.
- #
- # "Monster" will spawn monsters that look like players. Unexpected and fun!
- #
- # "Slimes" doesn't work well, because they have special depth requirements.
- # "PigZombie" works, but they don't care about light level and are mostly
- # docile. They will fill up the mob queue quickly.
- # "Wolf" doesn't break, but doesn't usually spawn wolves either. Like
- # slimes, wolves have special spawn requirements.
- #
- # This does not affect what critters will spawn naturally within
- # dark areas of the dungeon.
- [mobs]
- Creeper: 1
- Skeleton: 5
- Spider: 5
- Zombie: 5
- Monster: 1
- Slime: 0
- PigZombie: 0
- Wolf: 0
- # Loot tables. There are an arbitrary number of loot "tiers"
- # Tier zero is used for any chests located above the ceiling of the topmost
- # dungeon level. (like the tower) The highest numbered tier is used for a
- # single chest located at the bottom of the dungeon. All other chests are
- # picked from tier 1 to (n-1) depending on the level depth. Item names are
- # taken from items.txt file.
- #
- # Lines are:
- # Item Name: (chance to appear),(min),(max)
- [tier0]
- Torch: 100,5,20
- Arrow: 100,5,30
- Compass: 25,1,1
- Wheat: 20,3,9
- Raw Porkchop: 25,1,3
- Cooked Porkchop: 15,1,2
- Cookie: 20,1,16
- Bow: 35,1,1
- Stone Sword: 90,1,2
- Stone Shovel: 50,1,1
- Stone Pickaxe: 80,1,1
- Stone Axe: 50,1,1
- Leather Helmet: 50,1,2
- Leather Chestplate: 50,1,2
- Leather Leggings: 50,1,2
- Leather Boots: 50,1,2
- [tier1]
- Torch: 100,5,20
- Arrow: 100,5,30
- Compass: 20,1,1
- Wheat: 20,3,9
- Raw Porkchop: 40,1,2
- Cooked Porkchop: 30,1,1
- Cookie: 30,1,16
- Bow: 10,1,1
- Bread: 25,1,1
- Apple: 25,1,2
- Stone Sword: 50,1,1
- Stone Shovel: 50,1,1
- Stone Pickaxe: 50,1,1
- Stone Axe: 50,1,1
- Leather Helmet: 50,1,1
- Leather Chestplate: 50,1,1
- Leather Leggings: 50,1,1
- Leather Boots: 50,1,1
- [tier2]
- Torch: 100,15,40
- Arrow: 100,15,40
- Raw Porkchop: 33,1,2
- Cooked Porkchop: 33,1,1
- Cookie: 30,1,16
- Bread: 25,1,1
- Apple: 25,1,1
- String: 30,1,10
- Feather: 30,1,10
- Gunpowder: 20,1,10
- Fishing Rod: 20,1,1
- Bow: 10,1,1
- Iron Ingot: 30,1,10
- Flint: 30,1,10
- Rose Red: 10,1,5
- Cactus Green: 10,1,5
- Pink Dye: 10,1,5
- Lime Dye: 10,1,5
- Dandelion Yellow: 10,1,5
- Bone Meal: 10,1,5
- Leather Helmet: 50,1,1
- Iron Chestplate: 50,1,1
- Leather Leggings: 50,1,1
- Iron Boots: 50,1,1
- [tier3]
- Torch: 100,15,40
- Arrow: 100,15,40
- Bread: 25,1,1
- Raw Porkchop: 33,1,2
- Cooked Porkchop: 33,1,2
- Cookie: 30,1,16
- Cake: 5,1,1
- Apple: 25,1,1
- Golden Apple: 5,1,1
- String: 30,1,10
- Feather: 30,1,10
- Gunpowder: 20,1,10
- Bow: 10,1,1
- Fishing Rod: 20,1,1
- Iron Ingot: 30,1,10
- Flint: 30,1,10
- Ink Sac: 10,1,5
- Rose Red: 10,1,5
- Cactus Green: 10,1,5
- Light Gray Dye: 10,1,5
- Gray Dye: 10,1,5
- Pink Dye: 10,1,5
- Lime Dye: 10,1,5
- Dandelion Yellow: 10,1,5
- Magenta Dye: 10,1,5
- Orange Dye: 10,1,5
- Bone Meal: 10,1,5
- Iron Sword: 10,1,1
- Iron Shovel: 10,1,1
- Iron Pickaxe: 10,1,1
- Iron Axe: 10,1,1
- Iron Helmet: 10,1,1
- Iron Chestplate: 10,1,1
- Iron Leggings: 10,1,1
- Iron Boots: 10,1,1
- [tier4]
- Gold Music Disc: 10,1,1
- Green Music Disc: 10,1,1
- Golden Apple: 25,1,2
- Diamond: 40,1,10
- Gold Ingot: 40,1,10
- Iron Ingot: 40,1,10
- Clay Brick: 40,1,20
- Saddle: 25,1,1
- Clock: 25,1,1
- Mushroom Stew: 10,1,2
- Ink Sac: 10,1,10
- Rose Red: 10,1,10
- Cactus Green: 10,1,10
- Cocoa Beans: 10,1,10
- Lapis Lazuli: 10,1,10
- Purple Dye: 10,1,10
- Cyan Dye: 10,1,10
- Light Gray Dye: 10,1,10
- Gray Dye: 10,1,10
- Pink Dye: 10,1,10
- Lime Dye: 10,1,10
- Dandelion Yellow: 10,1,10
- Light Blue Dye: 10,1,10
- Magenta Dye: 10,1,10
- Orange Dye: 10,1,10
- Bone Meal: 10,1,10
- Diamond Sword: 25,1,1
- Diamond Shovel: 25,1,1
- Diamond Pickaxe: 25,1,1
- Diamond Axe: 25,1,1
- Diamond Helmet: 25,1,1
- Diamond Chestplate: 25,1,1
- Diamond Leggings: 25,1,1
- Diamond Boots: 25,1,1
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