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- local function yes()
- local args = {
- [1] = game:GetService("ReplicatedStorage").HintAnswer.Value,
- [2] = game.Players.LocalPlayer.plrnum.Value
- }
- game:GetService("ReplicatedStorage").SubmittedAnswer:FireServer(unpack(args))
- end
- yes()
- game:GetService("ReplicatedStorage").HintAnswer:GetPropertyChangedSignal("Value"):Connect(function()
- if game:GetService("ReplicatedStorage").HintAnswer.Value ~= "" then
- task.wait(9)
- yes()
- end
- end)
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