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- Unreal Evolution summon list
- Summon unrealevolution.WeaponModule1
- WeaponModule1 //Gunner T3 upgrade. Flak + EBall ROF
- WeaponModule2 //Infantry T1 upgrade. Stinger ROF + Disp ROF
- WeaponModule3 //Infantry T2. Stinger ROF + AutoMag ROF
- WeaponModule4 //Infantry T3: automag clip + dispersion regen
- WeaponModule5 //Scout T1: Recoil mod pistols. Place no more than three of these per campaign.
- WeaponModule6 //Scout T2: Recoil mod Stinger + ASMD. Place no more than two of these per campaign.
- WeaponModule7 //Scout T4: Recoil mod Bio Rifle + Razorjack. Place no more than three of these per campaign.
- WeaponModule8 //Scout T5: Recoil mod minigun + rifle. Place no more than two of these per campaign.
- WeaponModule9 //Infantry T4 upgrade. Stinger Projectile Speed + AutoMag Accuracy
- WeaponModule10 //OfficerT1 upgrade. Dispersion ROF + Bio ROF
- WeaponModule11 //Gunner T1: ASMD Amp + EBall lockon
- WeaponModule12 //Mercenary Specialist upgrade. ASMD penetration + Bio Rifle blast upgrade
- WeaponModule13 //Infantry T5: Flak Spread + Bio Rifle proj speed
- WeaponModule14 //Scout T3: FLAK + EBALL recoil. Place no more than two of these per campaign.
- WeaponModule15 //Gunner T2: Eball Proj speed + Flak proj speed
- WeaponModule16 //Officer T4: Jack draw speed + Minigun Accuracy
- WeaponModule17 //Gunner T4: Minigun Accuracy + Razorjack proj speed
- WeaponModule18 //Officer T3 upgrade. ASMD ROF + Rifle ROF
- WeaponModule19 //Officer T2: Rifle ROF + Razorjack ROF
- WeaponModule20 //Gunner T5: Sniper knockback +100% + Minigun alt fire spinup time -50%
- WeaponModule21 //Officer T5: Damage +10%. Place no more than 5 per campaign.
- WeaponModule22 //Infantry T2. ASMD ROF + AutoMag ROF
- WeaponModule23 //Infantry T3. Stinger Proj Speed + AutoMag Clip
- WeaponModule24 //Infantry T5. BioRifle blast rad + Razor Proj Speed
- WeaponModule25 //Lord T4: Eball Proj speed + Flak proj speed
- WeaponModule26 //Marine T1 upgrade: car/qs rof
- WeaponModule27 //Marine T2: car/qs rof
- WeaponModule28 //marine T3: CA acc +50% / GL P Speed +30%
- WeaponModule29 //Marine T4: GL/RL PJSpeed +30/35%
- WeaponModule30 //Marine T5 CAR Recoil -50% / QuadRecoil -50%
- WeaponModule31 //Marine T6: GL/RL ROF+30%.
- WeaponModule32 //Marine T7: gl/rl blast rad
- WeaponModule33 //Marine T8= QS Accuracy +50% / Your grenades won't be blown up when shot/receiving damage
- //RtNP MODS OVERVIEW//
- //Marine T1 = CAR ROF +30% / QS ROF +30%
- //Marine T2= CAR ROF +30% / QS ROF +30%
- //Marine T3= GL PSpeed +30% / CA Accuracy +50%
- //Marine T4= GL PSpeed +30% / RL PSpeed +35%
- //Marine T5= CAR Recoil -50% / QuadRecoil -50%
- //Marine T6= GL ROF + 35% / RL ROF +30%
- //Marine T7= GL Blast Rad +25% / RL Blast Rad +25%
- //Marine T8= QS Accuracy +50% / Your grenades won't be blown up when shot/receiving damage
- //Each can also recieve damage mods
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