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- Initialize engine version: 5.6.3p4 (fbe8bd37d7fa)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 980 (ID=0x13c0)
- Vendor: NVIDIA
- VRAM: 4053 MB
- Driver: 23.21.13.9065
- Shader 'Unlit/ChromaKey2': fallback shader 'Unlit' not found
- Begin MonoManager ReloadAssembly
- Platform assembly: D:\GDS Directories\Steam\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading D:\GDS Directories\Steam\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: D:\GDS Directories\Steam\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading D:\GDS Directories\Steam\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: D:\GDS Directories\Steam\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading D:\GDS Directories\Steam\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: D:\GDS Directories\Steam\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading D:\GDS Directories\Steam\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: D:\GDS Directories\Steam\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading D:\GDS Directories\Steam\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: D:\GDS Directories\Steam\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading D:\GDS Directories\Steam\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: D:\GDS Directories\Steam\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.VR.dll (this message is harmless)
- Loading D:\GDS Directories\Steam\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
- Platform assembly: D:\GDS Directories\Steam\steamapps\common\H3VR\h3vr_Data\Managed\AmplifyBloom.dll (this message is harmless)
- Loading D:\GDS Directories\Steam\steamapps\common\H3VR\h3vr_Data\Managed\AmplifyBloom.dll into Unity Child Domain
- Platform assembly: D:\GDS Directories\Steam\steamapps\common\H3VR\h3vr_Data\Managed\AmplifyColor.dll (this message is harmless)
- Loading D:\GDS Directories\Steam\steamapps\common\H3VR\h3vr_Data\Managed\AmplifyColor.dll into Unity Child Domain
- Platform assembly: D:\GDS Directories\Steam\steamapps\common\H3VR\h3vr_Data\Managed\DinoFracture.dll (this message is harmless)
- Loading D:\GDS Directories\Steam\steamapps\common\H3VR\h3vr_Data\Managed\DinoFracture.dll into Unity Child Domain
- Platform assembly: D:\GDS Directories\Steam\steamapps\common\H3VR\h3vr_Data\Managed\ES2.dll (this message is harmless)
- Loading D:\GDS Directories\Steam\steamapps\common\H3VR\h3vr_Data\Managed\ES2.dll into Unity Child Domain
- Platform assembly: D:\GDS Directories\Steam\steamapps\common\H3VR\h3vr_Data\Managed\MoodkieSecurity.dll (this message is harmless)
- Loading D:\GDS Directories\Steam\steamapps\common\H3VR\h3vr_Data\Managed\MoodkieSecurity.dll into Unity Child Domain
- - Completed reload, in 0.022 seconds
- Platform assembly: D:\GDS Directories\Steam\steamapps\common\H3VR\h3vr_Data\Managed\System.Core.dll (this message is harmless)
- OnLevelWasLoaded was found on ES2AutoSaveManager
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- Platform assembly: D:\GDS Directories\Steam\steamapps\common\H3VR\h3vr_Data\Managed\System.dll (this message is harmless)
- OnLevelWasLoaded was found on FXM
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- OnLevelWasLoaded was found on LM
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- OnLevelWasLoaded was found on UGSLobby_Panel
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- OnLevelWasLoaded was found on GM
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 144Hz; virtual: 5760x2160 at -3840,-534
- <RI> Initialized touch support.
- OpenVR initialized!
- (Filename: Line: 424)
- UnloadTime: 1.318035 ms
- Connected to lighthouse:LHR-196CC6B1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OmniScores.txt exists, initializing from it
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OmniUnlocks.txt exists, initializing from it
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GunList3.txt exists, initializing from it
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Rewards.txt exists, initializing from it
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- WW.txt exists, initializing from it
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RW.txt exists, initializing from it
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- TAH.txt exists, initializing from it
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- MMF.txt exists, initializing from it
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initializing Scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- VRDevice.model:vive mv
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Platform assembly: D:\GDS Directories\Steam\steamapps\common\H3VR\h3vr_Data\Managed\Mono.Security.dll (this message is harmless)
- Updating Global Post Volumes:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AO:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CC:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BL:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SteamVR SetDeviceIndex called, trackedIndex and Controller are now: Device1 for Controller (right)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SteamVR SetDeviceIndex called, trackedIndex and Controller are now: Device2 for Controller (left)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Shader 'Unlit/ChromaKey2': fallback shader 'Unlit' not found
- The referenced script on this Behaviour (Game Object '') is missing!
- (Filename: Line: 1744)
- The referenced script on this Behaviour (Game Object '') is missing!
- (Filename: Line: 1744)
- The referenced script on this Behaviour (Game Object 'AKM_Heirloom') is missing!
- (Filename: Line: 1744)
- The referenced script on this Behaviour (Game Object '') is missing!
- (Filename: Line: 1744)
- Prewarm Completed Lambda
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Prewarm Completed GUI Check
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Began trying to load level:ObstacleCourseScene2 at: 39.28524
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelBegin at:40.2877
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 10 Unused Serialized files (Serialized files now loaded: 1)
- UnloadTime: 13.417048 ms
- SteamVR SetDeviceIndex called, trackedIndex and Controller are now: Device1 for Controller (right)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SteamVR SetDeviceIndex called, trackedIndex and Controller are now: Device2 for Controller (left)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initializing Scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Updating Global Post Volumes:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AO:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CC:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BL:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelComplete at:46.13496
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 999 unused Assets to reduce memory usage. Loaded Objects now: 101223.
- Total: 89.910225 ms (FindLiveObjects: 4.685829 ms CreateObjectMapping: 11.310823 ms MarkObjects: 67.471436 ms DeleteObjects: 6.440967 ms)
- Began trying to load level:ObstacleCourseScene2 at: 1279.185
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelBegin at:1281.808
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 9 Unused Serialized files (Serialized files now loaded: 2)
- UnloadTime: 46.371742 ms
- SteamVR SetDeviceIndex called, trackedIndex and Controller are now: Device1 for Controller (right)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SteamVR SetDeviceIndex called, trackedIndex and Controller are now: Device2 for Controller (left)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initializing Scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Updating Global Post Volumes:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AO:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- CC:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BL:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AsyncLoadLevelComplete at:1282.155
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 2973 unused Assets to reduce memory usage. Loaded Objects now: 101794.
- Total: 127.238571 ms (FindLiveObjects: 7.299372 ms CreateObjectMapping: 19.487911 ms MarkObjects: 96.080566 ms DeleteObjects: 4.369559 ms)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 3fdc -> priority: 1
- Thread -> id: 1f7c -> priority: 1
- OpenVR Shutdown
- (Filename: Line: 889)
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