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- Character Stats
- HP
- ST (Stamina)
- STR
- MAG
- SKL
- SPD
- LUK
- DEF
- RES
- Stamina
- -Reduced on attack by 5 (Weapon weight?)
- -Reduced on counterattack by 5
- -Reduced on skill use by varying amounts
- -Penalty on depletion – SPD, SKL, DEF and RES halved
- -Unit can still attack or counterattack with insufficient stamina, but cannot use skills with insufficient stamina
- -Increased at start of respective faction turn by 10, doubled if unit did not attack or counterattack.
- -Scaling equivalent with HP (IE 20 -> 80)
- STR
- -Determines damage of physical weapons
- MAG
- -Determines damage of magical weapons
- SKL
- -Determines hit chance
- -Determines crit chance
- SPD
- -Determines avoid chance
- -Determines number of attacks
- LUK
- -Determines hit chance
- -Determines avoid chance
- -Determines critical avoid chance
- DEF
- -Reduces physical damage
- RES
- -Reduces magical damage
- Battle Stats
- Damage
- Hit
- Crit
- Avoid
- Critical Avoid
- Damage
- Physical : Weapon Mt + Unit’s STR
- Magical : Weapon Mt + Unit’s MAG
- Hit
- Weapon Hit + SKL x 2 + LUK/2
- Crit
- Weapon Crit + SKL
- Avoid
- SPD x 2 + LUK
- Critical Avoid
- LUK
- System
- Weapon Triangle (Sword, Axe, Lance)
- Magic Triangle (Anima, Light, Dark)
- Weapon Triangle
- Swords > Axes
- Axes > Lances
- Lances > Swords
- Magic Triangle
- Anima > Light
- Light > Dark
- Dark > Anima
- Advantage
- +1 Damage, +1 for each weapon rank difference of used weapon type (IE Advantage side D rank, disadvantage side E rank = +1, advantage side C rank, disadvantage side E rank +2 etc)
- +10 Hit, +10 for each weapon rank difference of used weapon type
- +2 Crit, +2 for each weapon rank difference of used weapon type
- Disadvantage
- -1 Damage, -1 for each weapon rank difference of used weapon type (IE Advantage side D rank, disadvantage side E rank = -1, advantage side C rank, disadvantage side E rank -2 etc)
- -10 Hit, -10 for each weapon rank difference of used weapon type
- -2 Crit, -2 for each weapon rank difference of used weapon type
- Battle Calculations
- Damage
- Hit
- Crit
- Double-attack
- Damage
- Physical : (Unit Damage + Weapon Triangle Bonus) - Target’s DEF
- Magical : (Unit Damage + Weapon Triangle Bonus) - Target’s RES
- Crit Damage
- Damage post calculation x3
- Hit
- (Unit Hit +Weapon Triangle Bonus) – Target Avoid
- Crit
- (Unit Crit + Weapon Triangle Bonus) – Target Critical Avoid
- Double-attack
- Unit SPD - Target SPD >= 5
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