Advertisement
CraikTulving

fec

Jan 16th, 2014
62
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.37 KB | None | 0 0
  1. Character Stats
  2. HP
  3. ST (Stamina)
  4. STR
  5. MAG
  6. SKL
  7. SPD
  8. LUK
  9. DEF
  10. RES
  11.  
  12. Stamina
  13. -Reduced on attack by 5 (Weapon weight?)
  14. -Reduced on counterattack by 5
  15. -Reduced on skill use by varying amounts
  16. -Penalty on depletion – SPD, SKL, DEF and RES halved
  17. -Unit can still attack or counterattack with insufficient stamina, but cannot use skills with insufficient stamina
  18. -Increased at start of respective faction turn by 10, doubled if unit did not attack or counterattack.
  19. -Scaling equivalent with HP (IE 20 -> 80)
  20.  
  21. STR
  22. -Determines damage of physical weapons
  23.  
  24. MAG
  25. -Determines damage of magical weapons
  26.  
  27. SKL
  28. -Determines hit chance
  29. -Determines crit chance
  30.  
  31. SPD
  32. -Determines avoid chance
  33. -Determines number of attacks
  34.  
  35. LUK
  36. -Determines hit chance
  37. -Determines avoid chance
  38. -Determines critical avoid chance
  39.  
  40. DEF
  41. -Reduces physical damage
  42.  
  43. RES
  44. -Reduces magical damage
  45. Battle Stats
  46. Damage
  47. Hit
  48. Crit
  49. Avoid
  50. Critical Avoid
  51.  
  52. Damage
  53. Physical : Weapon Mt + Unit’s STR
  54. Magical : Weapon Mt + Unit’s MAG
  55.  
  56. Hit
  57. Weapon Hit + SKL x 2 + LUK/2
  58.  
  59. Crit
  60. Weapon Crit + SKL
  61.  
  62. Avoid
  63. SPD x 2 + LUK
  64.  
  65. Critical Avoid
  66. LUK
  67.  
  68.  
  69.  
  70. System
  71. Weapon Triangle (Sword, Axe, Lance)
  72. Magic Triangle (Anima, Light, Dark)
  73.  
  74. Weapon Triangle
  75. Swords > Axes
  76. Axes > Lances
  77. Lances > Swords
  78.  
  79. Magic Triangle
  80. Anima > Light
  81. Light > Dark
  82. Dark > Anima
  83.  
  84. Advantage
  85. +1 Damage, +1 for each weapon rank difference of used weapon type (IE Advantage side D rank, disadvantage side E rank = +1, advantage side C rank, disadvantage side E rank +2 etc)
  86. +10 Hit, +10 for each weapon rank difference of used weapon type
  87. +2 Crit, +2 for each weapon rank difference of used weapon type
  88.  
  89.  
  90.  
  91. Disadvantage
  92. -1 Damage, -1 for each weapon rank difference of used weapon type (IE Advantage side D rank, disadvantage side E rank = -1, advantage side C rank, disadvantage side E rank -2 etc)
  93. -10 Hit, -10 for each weapon rank difference of used weapon type
  94. -2 Crit, -2 for each weapon rank difference of used weapon type
  95.  
  96.  
  97.  
  98. Battle Calculations
  99. Damage
  100. Hit
  101. Crit
  102. Double-attack
  103.  
  104. Damage
  105. Physical : (Unit Damage + Weapon Triangle Bonus) - Target’s DEF
  106. Magical : (Unit Damage + Weapon Triangle Bonus) - Target’s RES
  107.  
  108. Crit Damage
  109. Damage post calculation x3
  110.  
  111. Hit
  112. (Unit Hit +Weapon Triangle Bonus) – Target Avoid
  113.  
  114. Crit
  115. (Unit Crit + Weapon Triangle Bonus) – Target Critical Avoid
  116.  
  117. Double-attack
  118. Unit SPD - Target SPD >= 5
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement