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- #############################################################################
- # Config for ASkyBlock V3.0.8.8
- # Maintainer: tastybento
- # It is recommended that you check at least these settings:
- #
- # 1. island distance - the distance between islands. If upgrading set to what you had.
- # If you change island distance, you MUST reset the world.
- # 2. resetmoney (general section) - set to true so that everyone starts with nothing
- # 3. islandLevel (general section) - the height you want your islands to float
- # 4. protectionRange - how big a player's island is at the start
- #
- ##############################################################################
- ##### Island Related Settings #####
- island:
- # Space between islands in blocks - NEVER change this mid-game.
- # Values for a new world:
- # 400 - puts players distance enough that they usually cannot see each other
- # 200 - allows some expansion of the protected zone (recommended)
- # 110 - for compatibility with established worlds. Cozy.
- # 50 - minimum - not recommended
- # IF YOU ARE UPGRADING YOU MUST USE YOUR OLD VALUE EXACTLY, E.G., 110
- # OR RESET YOUR WORLD
- # Value must be an even number
- distance: 400
- # Default protection range (even number). Min = 0, Recommended = 100
- # Larger values will take longer to calculate the island level
- # Admins can change protection sizes for players individually using /asadmin setrange
- # or set this permission: askyblock.island.range.<number>
- # For optimal performance, keep protection range at leat 16 blocks less than distance.
- protectionRange: 384
- # Start islands at these coordinates. This is where new islands will start in the
- # world. These must be a factor of your island distance, but the plugin will auto
- # calculate the closest location on the grid. Islands develop around this location
- # both positively and negatively in a square grid.
- # If none of this makes sense, leave it at 0,0.
- startx: 50
- startz: 50
- # Sea level height (don't changes this mid-game unless you delete the world)
- # Minimum is 0, which means you are playing sky block!
- # If sea level is less than about 10, then players will drop right through it
- # if it exists. Makes for an interesting variation on skyblock.
- sealevel: 0
- # Island level - the height of the island.
- # Lowest level is 5
- islandlevel: 120
- #How many resets a player is allowed (override with /asadmin clearreset <player>
- #Value of -1 means unlimited, 0 means hardcore - no resets.
- #Example, 2 resets means they get 2 resets or 3 islands lifetime
- resetlimit: 5
- #How long a player must wait before they can reset their island again in second
- resetwait: 300
- #The number of seconds to wait for confirmation of a reset
- resetconfirmwait: 10
- #How long a player must wait until they can rejoin a team island after being
- #kicked in minutes. This slows the effectiveness of players repeating challenges
- #by repetitively being invited to a team island.
- invitewait: 60
- #Invite timeout in seconds. Invites will lapse if not accepted within this time
- invitetimeout: 60
- # Default max team size
- # Use this permission to set for specific user groups: askyblock.team.maxsize.<number>
- # Permission size cannot be less than the default.
- maxteamsize: 8
- # Island level calculation cool down in seconds
- levelwait: 300
- # Items that will be in the chest when the player starts an island
- # Must be in Bukkit Materials format. Format is <Material>:<Qty>
- # or <Material>:<Data>:<Qty>
- # Use <Data> to set the durability of a item or to select sub-items/colors.
- #
- # Spawn Eggs must be defined by name, e.g., MONSTER_EGG:PIG
- #
- # The format for POTIONS is as follows:
- #
- # Format POTION:NAME:<LEVEL>:<EXTENDED>:<SPLASH/LINGER>:QTY
- # LEVEL, EXTENDED, SPLASH, LINGER are optional.
- # LEVEL is a number, 1 or 2
- # LINGER is for V1.9 servers and later
- # Examples:
- # POTION:STRENGTH:1:EXTENDED:SPLASH:1
- # POTION:INSTANT_DAMAGE:2::LINGER:2
- # POTION:JUMP:2:::1
- # POTION:WEAKNESS::::1 - any weakness potion
- #
- # Valid potion names are:
- # WATER, REGEN, SPEED, FIRE_RESISTANCE, POISON, INSTANT_HEAL, NIGHT_VISION, WEAKNESS,
- # STRENGTH, SLOWNESS, JUMP, INSTANT_DAMAGE, WATER_BREATHING, INVISIBILITY
- # For V1.9 these are also available:
- # LUCK, MUNDANE, THICK, AWKWARD
- #
- # Check console for errors and guidance after reloading configuration
- # Schematics can override this - see schematicsection
- chestItems: 'ICE:2 MELON:1 TORCH:2 BONE:1 LAVA_BUCKET:1 PUMPKIN_SEEDS:1 SUGAR_CANE:1 RED_MUSHROOM:1 BROWN_MUSHROOM:1 CACTUS:1 BREAD:1 WHEAT:1 LEATHER_BOOTS:1 LEATHER_HELMET:1 LEATHER_CHESTPLATE:1 LEATHER_LEGGINGS:1'
- # Default island companion. Set schematic-specific companions in the schematicsection
- # Recommended are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
- # RABBIT, WOLF, LLAMA or NOTHING. Default is COW.
- companion: COW
- # Default list of names, picked at random that will apply to the companion
- # You can add more if you like. If none are listed, the companion will not be
- # named.
- # Set schematic-specific companion names in the schematicsection
- companionnames:
- - "&9[player]'s cow"
- # Island naming
- # Only players with the askyblock.island.name permission can name their island
- # It is displayed in the top ten and enter and exit announcements
- # It replaces the owner's name. Players can use & for color coding.
- # These set the minimum and maximum size of a name.
- minnamelength: 0
- maxnamelength: 30
- # Players with askyblock.islandfly permission can fly on their island. This setting is
- # how many seconds the player keeps fly mode while flying outside his island before it
- # is removed (and they fall).
- # Negative value will be considered as 0.
- flytimeoutside: 0
- # The permissions listed below will be given to the player while he is inside his island.
- # They will be automatically revoked when he leaves his island.
- islandtemporaryperms:
- #- "amazing.permission"
- # System settings - these cannot be changed by players, only viewed
- # Allow Enderman Griefing (default is to allow, see next setting)
- allowendermangriefing: false
- # Make enderman drop the block he is holding if he dies (recommended)
- endermandeathdrop: true
- # Allow creeper explosion damage to block (explosion still hurts)
- allowcreeperdamage: false
- # Allow visitors to use creeper explosions to grief islands
- allowcreepergriefing: false
- # Allow TNT damage to blocks (stops players using TNT to destroy other's islands)
- allowtntdamage: false
- # Allow fire extinguishing by visitors
- allowfireextinguish: false
- # Allow chests to be blown up by creepers or TNT
- allowchestdamage: false
- # Allow visitors to keep their items if they die
- allowvisitorkeepinvondeath: true
- # Allow pistons to push outside of the protected area (maybe to make bridges)
- allowpistonpush: false
- # Allow mob projectiles to damage item frames (skeleton arrows, shulker shots)
- allowitemframedamage: false
- # General Settings
- general:
- # Name of the world - if it does not exist then it will be generated
- worldName: ASkyBlock
- # Default language for new players.
- # This is the filename in the locale folder without .yml.
- # If this does not exist, the default en-US will be used.
- defaultlanguage: en-US
- # Check for updates - this will tell Ops and the console if there is a new
- # version available. It contacts dev.bukkit.org to request the latest version
- # info. It does not download the latest version or change any files
- checkupdates: true
- # ASkyBlock uses commands for some of its fonctionnalities (action bar, titles).
- # It used to silence them automatically by executing "/minecraft:gamerule sendCommandFeedback false",
- # however, you can toggle here this feature.
- silencecommandfeedback: true
- # Show enter/exit notices in Action Bar (11.1+)
- # Only shows if notices are enabled in settings
- showinactionbar: true
- # Maximum number of islands. Set to 0 for unlimited.
- # If the number of islands is greater than this number, no new islands will be
- # allowed
- maxIslands: 0
- # Use the control panel as the default display for /island
- # /island will always create an island if one does not exist
- # If the control panel is not used, then /island will teleport the player home
- # Players can change this setting using /island cp on or /island cp off
- usecontrolpanel: true
- # Create Nether - if this is false, the nether world will not be made and access to
- # the nether will not occur. Other plugins may still enable
- # portal usage.
- # Note: Some challenges will not be possible if there is no nether.
- # Note that with a standard nether all players arrive at the same portal and entering a
- # portal will return them back to their islands.
- createnether: false
- # New island-style nether. Change to false for standard nether
- newnether: true
- # Nether trees are made if a player grows a tree in the nether (gravel and glowstone)
- nethertrees: true
- # Make the new nether roof, if false, there is nothing up there
- # Change to false if lag is a problem from the generation
- netherroof: true
- # Nether spawn protection radius - this is the distance around the nether spawn
- # that will be protected from player interaction (breaking blocks, pouring lava etc.)
- # Minimum is 0 (not recommended), maximum is 100. Default is 25.
- # Only applies to standard nether.
- netherspawnradius: 25
- # Calculate level on login
- # If true, the plugin will run the level command for the player when they login
- # If the command is busy, it will fail silently
- loginlevel: true
- #Commands to run when the player resets their island (uncomment and customize)
- # [player] is the player name of who is reseting
- # If the command is proceeded by [SELF] the command will be run as that player
- # E.g., - "[SELF] kit tools"
- resetcommands:
- #- "kit tools [player]"
- #- "some other command"
- # Commands to execute when player leaves a team, either by leaving or being kicked
- # Commands will execute even if the player is offline, so may cause errors in
- # the console if the commands doesn't make sense
- leavecommands:
- #- "kit tools [player]"
- #- "some other command"
- # Commands to execute when a player starts a new island for the first time - NOT a reset
- startcommands:
- #- "asadmin lock [player]"
- #- "[SELF] balance"
- #- "some other command"
- # Commands to execute when a player joins a new team island (does /island accept)
- teamstartcommands:
- #- "[SELF] balance"
- #- "some other command"
- # Visitor banned commands: Visitors to islands cannot use these commands
- visitorbannedcommands:
- - spawner
- - spawnmob
- # PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout
- pvpcooldown: 60
- # Invincible visitors - Prevent players from killing them (intentionally or by accident)
- # If they fall to the void, they get TP'd to their island.
- invinciblevisitors: true
- # Only used if invinciblevisitors is set to TRUE
- # This allow you to customize what kind of damage visitors should not receive
- # If you want visitors to receive a listed damage, put a "#" at the start of the line
- # See this for more info about options : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
- invinciblevisitorsoptions:
- - BLOCK_EXPLOSION
- - CONTACT
- - CUSTOM
- - DROWNING
- - ENTITY_ATTACK
- - ENTITY_EXPLOSION
- - FALL
- - FALLING_BLOCK
- - FIRE
- - FIRE_TICK
- - LAVA
- - LIGHTNING
- - MAGIC
- - POISON
- - PROJECTILE
- - STARVATION
- - SUFFOCATION
- - THORNS
- - WITHER
- # 1.9+ only
- - DRAGON_BREATH
- - FLY_INTO_WALL
- # 1.10+ only
- - HOT_FLOOR
- # 1.11+ only
- - CRAMMING
- # Acid Section - for AcidIsland, but can be used in ASkyBlock as well.
- #
- # Acid damage to player per second by being in acid if they have no armor on.
- # A fully health player has 20 health points. Players will regen some health
- # so the default will give players about 3 seconds to get out the acid
- # 0 = no damage, 10 = default damage, 20 = instant death
- aciddamage: 0
- # Damage that monsters will experience.
- mobaciddamage: 0
- # Damage that rain does.
- raindamage: 0
- # Damage that animals will experience in acid.
- animaldamage: 0
- # Damage chickens in acid - true or false - chickens tend to go swimming...
- damagechickens: false
- # Destroy items in water after this many seconds. Timing is variable and may occur
- # up to 2x this time. If 0, items will not be removed. Acid damage does not need to
- # be on for this setting to work. i.e., it'll work with water too.
- # Items fizz when they are destroyed.
- itemdestroyafter: 0
- # Ops receive damage from acid (Set to true if you want Ops to play properly)
- damageops: false
- # Armor protection.
- # Protect players from acid rain if they have a helmet on
- helmetprotection: true
- # Protect players from all acid if they have a full set of armor on
- fullarmorprotection: false
- # Damage type to apply in addition to acid damage
- # Types can be : SLOW, SLOW_DIGGING, CONFUSION,BLINDNESS, HUNGER, WEAKNESS and POISON
- # If you just want these to act, then make the acid damage 0 above
- # Note - these are potion effects and so can be cured by milk
- damagetype:
- #-confusion
- # Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
- # players return to their island if the island has been overrun by monsters
- # Con is that it kills any mob grinders
- # Remove mobs when logging in
- loginremovemobs: true
- # Remove mobs when /island.
- islandremovemobs: false
- # Mob white list - these mobs will NOT be removed when logging in or doing /island
- mobwhitelist:
- - VILLAGER
- #- ZOMBIE_VILLAGER
- # Sets the limit for number of monsters that can spawn in a chunk in this world.
- # Note: this does not limit the number of monsters, just how many spawn naturally.
- # Note: If set to a negative number the world will use the server-wide spawn limit instead.
- monsterspawnlimit: 100
- # Sets the limit for number of animals that can spawn in a chunk in this world.
- # Note: If set to a negative number the world will use the server-wide spawn limit instead.
- animalspawnlimit: 50
- # Animal breeding limits - if this is set to more than 0, then players will not be able
- # to breed more animals than that number on their island. A value of zero means no
- # limit. Note that animals will not be killed or reduced to this limit.
- # This WILL affect mobspawn blocks AND spawn egg use. Note that hearts will
- # still appear, but breeding will not happen.
- # Limit includes nether island if nether islands are active.
- breedinglimit: 0
- # Sets the limit for number of water animals [squid] that can spawn in a chunk in this world.
- # Note: If set to a negative number the world will use the server-wide spawn limit instead.
- # Max is 100
- wateranimalspawnlimit: 30
- # Villager limit - this is per team player, so an island of 4 will have 4x this number
- # Note that 10 villagers minimum are required to create an iron farm. Zero is unlimited.
- villagerlimit: 20
- # General entity limiting
- # Use this section to limit how many entities can be added to an island.
- # 0 means the item will be blocked from placement completely.
- # Uncomment to set the limit. The numbers are just suggested values.
- # The limit is per-world, so a hopper limit of 30 means up to 30 in the overworld and
- # up to 30 in the nether.
- entitylimits:
- # Mobs, animals and other living entities
- #BAT: 10
- #BLAZE: 10
- #BOAT: 10
- #CAVE_SPIDER: 10
- #CHICKEN: 10
- #COW: 10
- #CREEPER: 10
- #DONKEY: 10
- #ENDERMAN: 10
- #HORSE: 10
- #HUSK: 10
- #IRON_GOLEM: 10
- #LLAMA: 10
- #MAGMA_CUBE: 10
- #MULE: 10
- #MUSHROOM_COW: 10
- #OCELOT: 10
- #PIG: 10
- #PIG_ZOMBIE: 10
- #POLAR_BEAR: 10
- #RABBIT: 10
- #SHEEP: 10
- #SKELETON: 10
- #SKELETON_HORSE: 10
- #SLIME: 10
- #SNOWMAN: 10
- #SPIDER: 10
- #SQUID: 10
- #STRAY: 10
- #WITCH: 10
- #WITHER: 10
- #WITHER_SKELETON: 10
- #WOLF: 10
- #ZOMBIE: 10
- #ZOMBIE_HORSE: 10
- #ZOMBIE_VILLAGER: 10
- # These are the ONLY blocks that can be limited (because they are entities).
- #BANNER: 20
- ITEM_FRAME: 100
- #FURNACE: 10
- #CHEST: 50
- #TRAPPED_CHEST: 50
- #ENDER_CHEST: 1
- #JUKEBOX: 5
- #DISPENSER: 5
- #DROPPER: 5
- #SIGN: 10
- #MOB_SPAWNER: 10
- #NOTE_BLOCK: 5
- #ENCHANTMENT_TABLE: 5
- #BEACON: 12
- #SKULL: 50
- #DAYLIGHT_DETECTOR: 10
- #HOPPER: 30
- #REDSTONE_COMPARATOR: 30
- #FLOWER_POT: 20
- #PAINTING: 5
- #ARMOR_STAND: 5
- #BREWING_STAND: 20
- # Islands below this level will be removed if they are abandoned and admins issue the purge command
- abandonedislandlevel: 10
- # Maximum number of islands to purge in one go. Don't make this too big because if you
- # stop the server mid run, you may end up with incompletely deleted islands
- maxpurge: 500
- ##### Economy ######
- # Use economy or not. If true, an economy plugin is required. If false,
- # no money is used or give and the mini-shop is disabled.
- # If there is no economy plugin present anyway, money will be automatically
- # disabled.
- useeconomy: true
- # Reset Money - if this is true, will reset the player's money to
- # the starting money (see below) when they start an island or reset
- # Recommendation is that this is set to true, but if you run multi-worlds
- # make sure your economy handles multi-worlds too.
- resetmoney: false
- # Use the minishop or not
- useminishop: false
- # Starting money - this is how much money new players will have as their
- # balance at the start of an island.
- startingmoney: 5000.0
- # Reset Challenges - if this is true, player's challenges will reset when they
- # reset an island or if they are kicked or leave a team. Prevents exploiting the
- # challenges by doing them repeatedly.
- resetchallenges: false
- # Reset inventory - if true, the player's inventory will be cleared when they start
- # or restart and island. Default is true.
- # Note: if you have MultiInv running or a similar inventory control plugin, that
- # plugin may still reset the inventory when the world changes.
- resetinventory: false
- # Allow kicked players to keep their inventory.
- # If false, kicked player's inventory will be thrown at the island leader if the
- # kicked player is online and in the island world.
- kickedkeepinv: true
- # Kicked or leaving players lose resets
- # Players who leave a team will lose an island reset until you hit something.
- # See commands that this will block too
- # Using "*" (with quotes) will block ALL chance
- # If a player has zero resets left and leaves a team, they cannot make a new
- # island by themselves and can only join a team.
- # Leave this true to avoid players exploiting free islands
- leaversloseresets: false
- # Reset Ender Chest - if true, the player's Ender Chest will be cleared when they
- # start or restart their island. Default is false.
- # NOTE: Ender Chests span worlds, so it will clear ALL chests. In general,
- # Enderchests should not be allowed in ASkyblock unless you only run the ASkyblock
- # world. Ender Chest crafting and use is governed by the askyblock.craft.enderchest
- # permission.
- resetenderchest: false
- # Allow /island teleport when falling. If set to false, all teleporting is
- # disabled until death from the void or commands when falling
- allowfallingteleport: true
- blockingcommands:
- - home
- - spawn
- - hub
- - lobby
- #- anotherCommand
- #- andAnotherOne
- #- "*"
- # Broadcast 1st time challenge completion messages to all players.
- # Change to false if the spam becomes too much.
- broadcastmessages: false
- # Remove non-repeatable challenges from the challenge GUI when complete
- removecompleteonetimechallenges: false
- # Add enchanted glow to completed challenges
- addcompletedglow: true
- # Default maximum number of homes a player can have. Min = 1
- # Accessed via sethome <number> or go <number>
- # Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>
- maxhomes: 1
- # Make island if player teleports to the island world and does not have one
- makeislandifnone: false
- # Immediately teleport player to their island (home 1 if it exists) when
- # entering the world
- immediateteleport: false
- # Have player's respawn on their island if they die
- respawnonisland: false
- # Team Chat
- # This enables player to set is so their chat goes to their team mates only
- # using the /island teamchat command.
- # The prefix [Team Chat] that goes in front of team chats is in the locale files
- teamchat: true
- # Set this to true will log all messages sent in TeamChats to console
- # If set to false, it won't be logged.
- logteamchat: true
- # Variables to use as chat prefixes. You can change them to be what you want.
- # {ISLAND_LEVEL} is replaced by the player's island level.
- # {ISLAND_CHALLENGE_LEVEL} is replaced by the player's challenge level.
- # {ISLAND_PLAYER} is replaced by the player's display name
- # Confirmed to work with Essentials Chat, Multiverse Core.
- # Do not use these in PEX prefixes - it doesn't work.
- chatlevelprefix: "{ISLAND_LEVEL}"
- chatchallengelevelprefix: "{ISLAND_CHALLENGE_LEVEL}"
- chatislandplayer: "{ISLAND_PLAYER}"
- # Displays the island level {ISLAND_LEVEL} with a XX.Xk pattern in chat
- # e.g : [23.5k] instead of [23562]
- fancylevelinchat: false
- # Restrict Wither and other flying mobs
- # Any flying mobs that exit the island space where they were spawned will be removed.
- # Includes blaze and ghast.
- restrictwither: true
- # Warp Restriction - needed levels to be able to create a warp
- # 0 or negative values will disable this restriction
- # 10 is default
- warplevelrestriction: 0
- # Warp panel - GUI for welcome warp signs. If set to false, old-style
- # text will be used
- usewarppanel: true
- # Mute death messages
- mutedeathmessages: false
- # How often the grid will be saved to file in mins. Default is 5 minutes.
- # This helps prevent issues if the server crashes. Grid is also saved at important
- # points in the game
- backupduration: 10
- # Allow pushing - only applicable in 1.9 and above. Setting is for all worlds!
- # If you have another scoreboard plugin, it may not work.
- # If true, players can push each other (default 1.9 behavior) if false,
- # players will not be able to push. Recommendation is to leave this true.
- allowpushing: true
- # Recover super flat - if the generator does not run for some reason, you can get
- # super flat chunks (grass). To remove automatically, select this option. Turn off
- # if there are no more because it may cause lag.
- # This will regenerate any chunks with bedrock at y=0 when they are loaded
- recoversuperflat: false
- # Allow coops to be permanent
- # If you change this, change the text in the locale files about coop ending due to
- # log out.
- persistentcoops: false
- # Only allow the island leader to coop players.
- # Island members wont be able to coop other players.
- onlyleadercancoop: false
- # Below you can list all account names that ASkyBlock will ignore for some protection.
- # Configure it at your own risk!!
- # This option is mainly for compatibility with mods.
- fakeplayers:
- # - [CoFH]
- # - [BuildCraft]
- # Allow obsidian to be scooped up with an empty bucket back into lava
- # This only works if there is a single block of obsidian (no obsidian within 10 blocks)
- # Recommendation is to keep this true so that newbies don't bother you or reset their
- # island unnecessarily.
- allowobsidianscooping: true
- # By default, island top ten (/is top) is displayed as a GUI.
- # If this option is set to TRUE, the top ten will be displayed
- # in chat, like in older versions (up to V3.0.3.3), which can
- # be a little spammy.
- # Recommendation is to keep this false.
- islandtopteninchat: false
- # Toggle Magic Cobblestone Generator
- # If set to true, a cobble generator will not just generate cobblestone, but
- # also blocks you have specified.
- # Default is false, because it highly changes the gameplay.
- usemagiccobblegen: true
- # If set to true, Magic Cobblestone Generator will only work at spawn
- # Beware! Spawn MUST be in the same world that islands to work.
- magiccobblegenonlyatspawn: false
- # This won't be considered if usemagiccobblegen is set to false.
- # You can add, remove a block or modify its probability to be generated.
- # You can also set different probabilities from specified minimum levels
- magiccobblegenchances:
- # These probabilities will apply by default
- default:
- COBBLESTONE: 75.0
- STONE: 10.0
- COAL_ORE: 10.0
- IRON_ORE: 5.0
- #These probabilities will apply if island level is higher than 500.
- 250:
- COBBLESTONE: 55.0
- STONE: 20.0
- IRON_ORE: 10.0
- LAPIS_ORE: 10.0
- DIRT: 5.0
- 500:
- COBBLESTONE: 59.0
- STONE: 20.0
- IRON_ORE: 5.0
- REDSTONE_ORE: 10.0
- LAPIS_ORE: 5.0
- DIRT: 1.0
- 1000:
- COBBLESTONE: 60.0
- STONE: 20.0
- IRON_ORE: 10.0
- DIAMOND_ORE: 7.0
- DIRT: 3.0
- # Disable redstone operation on islands unless a team member is online.
- # This may reduce lag but it can cause problems with visitors needing to use a redstone system.
- # Default is false
- disableofflineredstone: true
- # Disable piston pushing of TNT. There is a glitch in 1.9.4 that enables unlimited
- # TNT creation with this. Default is allowed, set to false if you need it off.
- allowTNTpushing: false
- # Config.yml version. DO NOT EDIT. This number only changes if the latest
- # plugin config has been updated. If a new config is detected, it will be
- # auto-saved to config.new.yml.
- version: 3.0.8.8
- # Protection settings
- protection:
- # Protection Setting Flags:
- # ACID_DAMAGE, ANVIL, ARMOR_STAND, BEACON, BED, BREAK_BLOCKS, BREEDING, BREWING,
- # BUCKET, COLLECT_LAVA, COLLECT_WATER, CHEST, CHORUS_FRUIT, CRAFTING, CROP_TRAMPLE,
- # DOOR, EGGS, ENCHANTING, ENDER_PEARL, ENTER_EXIT_MESSAGES, FIRE, FIRE_EXTINGUISH,
- # FIRE_SPREAD, FURNACE, GATE, HORSE_INVENTORY, HORSE_RIDING, HURT_MOBS, LEASH,
- # LEVER_BUTTON, MOB_SPAWN, MUSIC, PLACE_BLOCKS, PORTAL, PRESSURE_PLATE, PVP,
- # MILKING, NETHER_PVP, REDSTONE, SPAWN_EGGS, SHEARING, VILLAGER_TRADING,
- # VISITOR_ITEM_DROP, VISITOR_ITEM_PICKUP
- #
- # Players can be given the ability to change settings in the GUI with permissions
- # e.g. askyblock.settings.PVP or all settings with askyblock.settings.*
- # Permissions are not case sensitive.
- #
- # -- World defaults --
- # Applies everywhere and are the default for islands and spawn.
- # If not listed, default is false.
- # Changing a setting here will only affect new islands. Use /asadmin settingsreset
- # to reset individual or all settings across all islands. See /asadmin settingsreset help.
- world:
- # Acid causes damage above sea-level (if acid is active)
- ACID_DAMAGE: true
- # Allow anvil use
- ANVIL: true
- # Allow armor stand use (1.8+ only)
- ARMOR_STAND: false
- # Allow beacon use
- BEACON: false
- # Allow bed use
- BED: false
- # Players can break blocks or generally damage things
- BREAK_BLOCKS: false
- # Allow animal breeding
- BREEDING: true
- # Allow use of cauldrons and brewing stands
- BREWING: true
- # Allow use of buckets, either fill or dump them
- BUCKET: true
- # Collect Lava (overrides BUCKET setting for collecting lava)
- COLLECT_LAVA: false
- # Collect water (overrides BUCKET setting for collecting water)
- COLLECT_WATER: true
- # Allow access chests of any kind, droppers, dispensers and hoppers
- CHEST: true
- # Allow eating or use of chorus fruit
- CHORUS_FRUIT: false
- # Allow use of crafting benches
- CRAFTING: true
- # Allow creepers to hurt players (but not damage blocks)
- CREEPER_PAIN: false
- # Allow crop trampling
- CROP_TRAMPLE: false
- # Allow use of doors or trapdoors. Not including redstone activations.
- DOOR: true
- # Allow chicken egg throwing
- EGGS: true
- # Allow use of enchanting tables
- ENCHANTING: true
- # Allow enderpearl throwing
- ENDER_PEARL: false
- # Enable or disable join/leave messages from the player's island
- ENTER_EXIT_MESSAGES: true
- # Allow fire (flint & steel use, TNT priming) Making portals is allowed.
- FIRE: false
- # Can extinguish fires by punching them
- FIRE_EXTINGUISH: false
- # Allow fire spreading
- FIRE_SPREAD: false
- # Allow furnace use
- FURNACE: true
- # Allow gate use
- GATE: true
- # Allow horse/llama inventory use - only works when riding is enabled
- HORSE_INVENTORY: true
- # Allow riding of horses/llamas
- HORSE_RIDING: true
- # Allow friendly mob hurting(cows etc.)
- HURT_MOBS: true
- # Allow monsters hurting
- HURT_MONSTERS: true
- # Allow leash use
- LEASH: true
- # Allow lever or button use
- LEVER_BUTTON: true
- # Cows can be milked
- MILKING: true
- # Animals, etc. can spawn naturally
- MOB_SPAWN: false
- # Allow monsters to spawn naturally
- MONSTER_SPAWN: false
- # Allow use of jukeboxes and note blocks
- MUSIC: true
- # Allow PVP in the nether world
- NETHER_PVP: true
- # Players can place blocks
- PLACE_BLOCKS: false
- # Allow portal use
- PORTAL: true
- # Allow pressure plate activation by players
- PRESSURE_PLATE: true
- # Allow PVP in the overworld
- PVP: false
- # Allow adjustment of diodes or comparators
- REDSTONE: false
- # Spawn eggs can be used
- SPAWN_EGGS: false
- # Allow sheep shearing
- SHEARING: true
- # Allow trading with villagers
- VILLAGER_TRADING: true
- # Allow item drop
- VISITOR_ITEM_DROP: true
- # Allow item pickup
- VISITOR_ITEM_PICKUP: true
- # -- Island Settings --
- # Settings for islands. Some are for visitors, some for the island itself.
- # If setting is not listed, it will not show in GUI and the world default will be used.
- # Add settings here to give the player the ability to see them in the GUI. Give the
- # player the permission for the setting for them to be able to change the setting.
- island:
- # Allow visitor anvil use
- ANVIL: true
- # Allow visitor armor stand use (1.8+ only)
- ARMOR_STAND: false
- # Allow visitor beacon use
- BEACON: false
- # Allow visitor bed use
- BED: true
- # Allow visitor block breaking, or other damage
- BREAK_BLOCKS: false
- # Allow visitor animal breeding
- BREEDING: true
- # Allow visitor use of cauldrons and brewing stands
- BREWING: false
- # Allow visitor access chests of any kind, droppers, dispensers and hoppers
- CHEST: false
- # Allow visitors to use crafting benches
- CRAFTING: true
- # Allow visitor use of doors or trapdoors. Not including redstone activations.
- DOOR: true
- # Allow visitor chicken egg throwing
- EGGS: false
- # Allow visitors to use enchanting tables
- ENCHANTING: true
- # Allow visitor furnace use
- FURNACE: false
- # Allow gate use
- GATE: true
- # Allow use of jukeboxes and note blocks
- MUSIC: false
- # Allow portal use by visitors
- PORTAL: true
- # Allow pressure plate activation by visitors (players only)
- PRESSURE_PLATE: false
- # Allow adjustment of diodes or comparators
- REDSTONE: false
- # Allow visitors to shear sheep
- SHEARING: true
- # This section contains the biomes that can be bought or used
- biomesettings:
- # The default cost for changing biome. Can be over-ridden by the Biome settings
- # Default is 100 if this is not set. Cannot be <0.
- defaultcost: 0
- # Default biome - what every player will start with. Default is PLAINS. See below
- # for other options
- defaultbiome: PLAINS
- # List of biomes and their settings.
- # Cost - cost in currency to change to that biome
- # permission - the permission required to use that biome
- # If the biome is not listed, it is not available
- # icon = icon used in control panel
- # friendlyname = A friendly name for the biome. If it does not exist, the official
- # biome name will be used with pretty formatting. Mostly this is just used to convert
- # Hell to Nether
- # description = a description of the biome and what it gives the player
- # remove ice/water/snow - will be done once when the biome is made
- biomes:
- COLD_BEACH:
- icon: SAPLING
- friendlyname: "&bCold &eBeach"
- description: "&bSnowy and cold.|&bBrrr."
- # Perms can be any string you like!
- #permission: any.perm.you.want
- DESERT:
- icon: DEAD_BUSH
- friendlyname: "&eDesert"
- description: "&eA dry desert.|&eWarning - Ice or|&esnow have to go."
- #permission: any.perm.you.want
- # Change MUTATED_FOREST to FLOWER_FOREST if you use an old server version
- MUTATED_FOREST:
- icon: RED_ROSE
- friendlyname: "&aFlower Forest"
- description: "Trees and flowers!"
- #permission: any.perm.you.want
- HELL:
- icon: LAVA_BUCKET
- cost: 1000
- # Note, this permission can be anything you like
- permission: askyblock.biomes.hell
- friendlyname: "&cNether"
- description: "&eWarning - all water,|&esnow and ice will|&ebe removed."
- JUNGLE:
- icon: VINE
- friendlyname: "&2Jungle"
- description: "&aLush jungle.|&aWarning - Ice or|&asnow have to go."
- #permission: any.perm.you.want
- MUSHROOM_ISLAND:
- icon: RED_MUSHROOM
- # Note, this permission can be anything you like
- permission: askyblock.biomes.mushroom_island
- friendlyname: "&cMushroom island"
- description: "&cMushrooms"
- PLAINS:
- icon: GRASS
- description: Plain plains!
- cost: 0
- #permission: any.perm.you.want
- SWAMPLAND:
- icon: WATER_LILY
- friendlyname: "&eSwampland"
- description: "&2Swampy.|&eWarning - Ice or|&esnow have to go."
- #permission: any.perm.you.want
- MESA:
- icon: HARD_CLAY
- friendlyname: "&eMesa"
- description: "&4Rare dry, desert biome.|&4Warning - Ice or|&4snow have to go."
- #permission: any.perm.you.want
- cost: 500
- SAVANNA:
- icon: LONG_GRASS
- friendlyname: "&eSavanna"
- description: "&eFlat and dry, no rain.|&eWarning - Ice or|&esnow have to go."
- #permission: any.perm.you.want
- ROOFED_FOREST:
- icon: LOG
- friendlyname: "&l&eBlack Forest"
- description: "&6Woods and trees"
- #permission: any.perm.you.want
- schematicsection:
- # All schematics should be put in the schematics folder
- # Schematic panel - if more than one schematic is available to the player
- # Show a panel to choose. If this is false, no panel is shown and the starter
- # island is picked by permission. If a player has more than one permission
- # the island selected is undefined - the plugin will pick one.
- # Permissions are taken from the below schematics section even if the GUI is
- # not used.
- useschematicspanel: true
- # Random island, only apply when useschematicspanel is false - if set to false
- # the plugin will choose the first island it found with the user permissions
- # to generate a new island. If set to true, the plugin will generate an island
- # randomly from the list of all islands available to the player.
- chooseislandrandomly: false
- # Hack skeleton spawners to also spawn wither skeletons in 1.11. This helps with
- # older schematics that do not have explicit wither skeleton spawners. This setting
- # is ignored by older servers.
- hackskeletonspawners: false
- # This section lists all the schematics available
- # Settings are:
- # show - whether this island will show in the GUI or not. Typically used for partner
- # schematics, but can be used to temporarily hide schematics.
- # icon - the icon to show in the GUI. It must be a known Material
- # order - the priority for showing in the GUI. Lower numbers are shown first.
- # name - a friendly short name for the schematic. Color codes okay.
- # description - a longer description. Use | to split lines. Color codes okay.
- # filename - the filename of the schematic in the schematic folder
- # useDefaultChest - fill a chest on the island with the items in this config. If false
- # the contents will come from the schematic.
- # partnerSchematic - the island that will be pasted in the Nether.
- # biome - the biome this island should have. All pasted blocks will have this biome.
- # These next settings may cause lag if true. Default is false. Use judiciously.
- # pasteentities - if the schematic has entities in it (mobs) this will paste them.
- # usephysics - if true, causes lava or water to flow after being pasted.
- # pasteair - Only set to true if you need to paste below sea level.
- # permission - the permission required to use this schematic. It can be anything you like
- # You can add or remove from this list. If this section is missing, only the default
- # island works.
- schematics:
- # default heading is required
- default:
- # Icon - if this is missing or wrong, it will be a MAP
- icon: DIRT
- # Order of preference in listing
- order: 1
- # Short name - color codes with & okay
- name: "The Original"
- # Longer description. Use | for new lines. Color codes okay.
- description: "Challenging|starter|island!"
- # Filename of the schematic in the schematic folder
- filename: island.schematic
- # Use default chest if true, or use schematic chest contents if false
- useDefaultChest: true
- # Which schematic will be used in the opposite world if newnether:true
- # If there is no partner, this island will be used
- partnerSchematic: nether
- #Level handicap zeros the initial island level.
- levelHandicap: 0
- # This is the default nether island - do not remove this section!
- nether:
- # Hide or show this schematic to players in the GUI
- show: true
- icon: NETHERRACK
- # If the biome is HELL it is assumed this island goes in the Nether
- biome: HELL
- name: "NetherBlock Island"
- order: 6
- description: "An island in the nether|overlooked by a mob tower"
- filename: nether.schematic
- # Nether schematics should generally use the schematic chest contents
- useDefaultChest: true
- # The partner to this schematic is the default island
- partnerSchematic: default
- # Schematics can include entities (mobs) in them and if pasteentities is true,
- # mobs will be pasted.
- pasteentities: true
- # Usephysics causes lava or water to flow after being pasted. Change to false
- # if it lags
- usephysics: true
- #Level handicap zeros the initial island level.
- levelHandicap: 0
- # Additional heading names can be anything you like, but must be unique
- island1:
- # Credit to Antal1609 for this schematic!
- icon: RED_ROSE
- order: 2
- name: "Island Duo"
- description: "Two close islands!|Double the fun,|but a little easier.|&a[Credit] Antal1609"
- filename: double.schematic
- # Schematics can have biomes set when they are created
- biome: FOREST
- # If useDefaultChest is false, the items in the schematic will be used
- # If false, the default chest items will be used, or the list below
- useDefaultChest: true
- # Chest items defined here will override the default chest items.
- # You can set the chest items here in this list
- # Material:Qty, or Material:Data:Qty
- #chestItems:
- #- MELON:1
- #- ICE:1
- # Your island companion. Overrides the default setting. If more than one is
- # listed, one will be chosen at random.
- # Recommended choices: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
- # RABBIT, WOLF, LLAMA or NOTHING.
- companion:
- - CHICKEN
- # This is a list of names, picked at random that will apply to the companion
- # You can add more if you like. If none are listed, the companion will not be
- # named.
- companionnames:
- - "&9[player]'s chicken"
- - "&dFree-Range Eggs"
- partnerSchematic: nether
- #permission: any.perm.you.like
- #Level handicap zeros the initial island level.
- levelHandicap: 0
- # Cost - if an economy is in use, this can be used to require a fee
- # Only works with the schematic panel
- # The cost is a double and displayed in the description if [cost] is there
- cost: 0
- # New snowy schematic
- extrahard:
- icon: OBSIDIAN
- order: 3
- # Ski theme - a black diamond run is hard.
- name: "&lBlack &bDiamonds"
- description: "Experts only!|&aMinimal resources|&awith a few diamonds."
- filename: harder.schematic
- biome: COLD_BEACH
- useDefaultChest: false
- # Chest items defined here will override the default chest items.
- # You can set the chest items here in this list
- # Material:Qty, or Material:Data:Qty
- #chestItems:
- #- MELON:1
- #- ICE:1
- # Schematics that require water or lava to hover can prevent physics when pasting
- usephysics: false
- # Schematics may include entities (mobs) in them and if pasteentities is true,
- # mobs will be pasted.
- # Example: Setting this to true for this schematic will give a wolf.
- pasteentities: false
- partnerSchematic: nether
- #permission: any.perm.you.like
- # This optional block determines where the player will spawn. It must be unique in
- # the schematic and will be replaced by air when pasted.
- #spawnblock: SPONGE
- #Level handicap zeros the initial island level.
- levelHandicap: 0
- # Cost - if an economy is in use, this can be used to require a fee
- # Only works with the schematic panel
- # The cost is a double and displayed in the description if [cost] is there
- cost: 0
- DarkOak:
- # Icon - if this is missing or wrong, it will be a MAP
- icon: DARK_OAK_WOOD
- # Order of preference in listing
- order: 4
- # Short name - color codes with & okay
- name: "DarkOak Island"
- # Longer description. Use | for new lines. Color codes okay.
- description: "A dark forest|don't be afraid"
- # Filename of the schematic in the schematic folder
- filename: DarkOak.schematic
- # Use default chest if true, or use schematic chest contents if false
- useDefaultChest: true
- # Which schematic will be used in the opposite world if newnether:true
- # If there is no partner, this island will be used
- partnerSchematic: nether
- #Level handicap zeros the initial island level.
- levelHandicap: 0
- Desert:
- # Icon - if this is missing or wrong, it will be a MAP
- icon: SAND
- # Order of preference in listing
- order: 5
- # Short name - color codes with & okay
- name: "Desert Island"
- # Longer description. Use | for new lines. Color codes okay.
- description: "Sunny and hot!|nice to chill!"
- # Filename of the schematic in the schematic folder
- filename: Desert.schematic
- # Use default chest if true, or use schematic chest contents if false
- useDefaultChest: true
- # Which schematic will be used in the opposite world if newnether:true
- # If there is no partner, this island will be used
- partnerSchematic: nether
- #Level handicap zeros the initial island level.
- levelHandicap: 0
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