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  1. #############################################################################
  2. # Config for ASkyBlock V3.0.8.8
  3. # Maintainer: tastybento
  4. # It is recommended that you check at least these settings:
  5. #
  6. # 1. island distance - the distance between islands. If upgrading set to what you had.
  7. # If you change island distance, you MUST reset the world.
  8. # 2. resetmoney (general section) - set to true so that everyone starts with nothing
  9. # 3. islandLevel (general section) - the height you want your islands to float
  10. # 4. protectionRange - how big a player's island is at the start
  11. #
  12. ##############################################################################
  13.  
  14. ##### Island Related Settings #####
  15.  
  16. island:
  17. # Space between islands in blocks - NEVER change this mid-game.
  18. # Values for a new world:
  19. # 400 - puts players distance enough that they usually cannot see each other
  20. # 200 - allows some expansion of the protected zone (recommended)
  21. # 110 - for compatibility with established worlds. Cozy.
  22. # 50 - minimum - not recommended
  23. # IF YOU ARE UPGRADING YOU MUST USE YOUR OLD VALUE EXACTLY, E.G., 110
  24. # OR RESET YOUR WORLD
  25. # Value must be an even number
  26. distance: 400
  27.  
  28. # Default protection range (even number). Min = 0, Recommended = 100
  29. # Larger values will take longer to calculate the island level
  30. # Admins can change protection sizes for players individually using /asadmin setrange
  31. # or set this permission: askyblock.island.range.<number>
  32. # For optimal performance, keep protection range at leat 16 blocks less than distance.
  33. protectionRange: 384
  34.  
  35. # Start islands at these coordinates. This is where new islands will start in the
  36. # world. These must be a factor of your island distance, but the plugin will auto
  37. # calculate the closest location on the grid. Islands develop around this location
  38. # both positively and negatively in a square grid.
  39. # If none of this makes sense, leave it at 0,0.
  40. startx: 50
  41. startz: 50
  42.  
  43. # Sea level height (don't changes this mid-game unless you delete the world)
  44. # Minimum is 0, which means you are playing sky block!
  45. # If sea level is less than about 10, then players will drop right through it
  46. # if it exists. Makes for an interesting variation on skyblock.
  47. sealevel: 0
  48.  
  49. # Island level - the height of the island.
  50. # Lowest level is 5
  51. islandlevel: 120
  52.  
  53. #How many resets a player is allowed (override with /asadmin clearreset <player>
  54. #Value of -1 means unlimited, 0 means hardcore - no resets.
  55. #Example, 2 resets means they get 2 resets or 3 islands lifetime
  56. resetlimit: 5
  57.  
  58. #How long a player must wait before they can reset their island again in second
  59. resetwait: 300
  60.  
  61. #The number of seconds to wait for confirmation of a reset
  62. resetconfirmwait: 10
  63.  
  64. #How long a player must wait until they can rejoin a team island after being
  65. #kicked in minutes. This slows the effectiveness of players repeating challenges
  66. #by repetitively being invited to a team island.
  67. invitewait: 60
  68.  
  69. #Invite timeout in seconds. Invites will lapse if not accepted within this time
  70. invitetimeout: 60
  71.  
  72. # Default max team size
  73. # Use this permission to set for specific user groups: askyblock.team.maxsize.<number>
  74. # Permission size cannot be less than the default.
  75. maxteamsize: 8
  76.  
  77. # Island level calculation cool down in seconds
  78. levelwait: 300
  79.  
  80. # Items that will be in the chest when the player starts an island
  81. # Must be in Bukkit Materials format. Format is <Material>:<Qty>
  82. # or <Material>:<Data>:<Qty>
  83. # Use <Data> to set the durability of a item or to select sub-items/colors.
  84. #
  85. # Spawn Eggs must be defined by name, e.g., MONSTER_EGG:PIG
  86. #
  87. # The format for POTIONS is as follows:
  88. #
  89. # Format POTION:NAME:<LEVEL>:<EXTENDED>:<SPLASH/LINGER>:QTY
  90. # LEVEL, EXTENDED, SPLASH, LINGER are optional.
  91. # LEVEL is a number, 1 or 2
  92. # LINGER is for V1.9 servers and later
  93. # Examples:
  94. # POTION:STRENGTH:1:EXTENDED:SPLASH:1
  95. # POTION:INSTANT_DAMAGE:2::LINGER:2
  96. # POTION:JUMP:2:::1
  97. # POTION:WEAKNESS::::1 - any weakness potion
  98. #
  99. # Valid potion names are:
  100. # WATER, REGEN, SPEED, FIRE_RESISTANCE, POISON, INSTANT_HEAL, NIGHT_VISION, WEAKNESS,
  101. # STRENGTH, SLOWNESS, JUMP, INSTANT_DAMAGE, WATER_BREATHING, INVISIBILITY
  102. # For V1.9 these are also available:
  103. # LUCK, MUNDANE, THICK, AWKWARD
  104. #
  105. # Check console for errors and guidance after reloading configuration
  106. # Schematics can override this - see schematicsection
  107.  
  108. chestItems: 'ICE:2 MELON:1 TORCH:2 BONE:1 LAVA_BUCKET:1 PUMPKIN_SEEDS:1 SUGAR_CANE:1 RED_MUSHROOM:1 BROWN_MUSHROOM:1 CACTUS:1 BREAD:1 WHEAT:1 LEATHER_BOOTS:1 LEATHER_HELMET:1 LEATHER_CHESTPLATE:1 LEATHER_LEGGINGS:1'
  109.  
  110. # Default island companion. Set schematic-specific companions in the schematicsection
  111. # Recommended are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
  112. # RABBIT, WOLF, LLAMA or NOTHING. Default is COW.
  113.  
  114. companion: COW
  115.  
  116. # Default list of names, picked at random that will apply to the companion
  117. # You can add more if you like. If none are listed, the companion will not be
  118. # named.
  119. # Set schematic-specific companion names in the schematicsection
  120. companionnames:
  121. - "&9[player]'s cow"
  122.  
  123. # Island naming
  124. # Only players with the askyblock.island.name permission can name their island
  125. # It is displayed in the top ten and enter and exit announcements
  126. # It replaces the owner's name. Players can use & for color coding.
  127. # These set the minimum and maximum size of a name.
  128. minnamelength: 0
  129. maxnamelength: 30
  130.  
  131. # Players with askyblock.islandfly permission can fly on their island. This setting is
  132. # how many seconds the player keeps fly mode while flying outside his island before it
  133. # is removed (and they fall).
  134. # Negative value will be considered as 0.
  135. flytimeoutside: 0
  136.  
  137. # The permissions listed below will be given to the player while he is inside his island.
  138. # They will be automatically revoked when he leaves his island.
  139. islandtemporaryperms:
  140. #- "amazing.permission"
  141.  
  142. # System settings - these cannot be changed by players, only viewed
  143. # Allow Enderman Griefing (default is to allow, see next setting)
  144. allowendermangriefing: false
  145. # Make enderman drop the block he is holding if he dies (recommended)
  146. endermandeathdrop: true
  147. # Allow creeper explosion damage to block (explosion still hurts)
  148. allowcreeperdamage: false
  149. # Allow visitors to use creeper explosions to grief islands
  150. allowcreepergriefing: false
  151. # Allow TNT damage to blocks (stops players using TNT to destroy other's islands)
  152. allowtntdamage: false
  153. # Allow fire extinguishing by visitors
  154. allowfireextinguish: false
  155. # Allow chests to be blown up by creepers or TNT
  156. allowchestdamage: false
  157. # Allow visitors to keep their items if they die
  158. allowvisitorkeepinvondeath: true
  159. # Allow pistons to push outside of the protected area (maybe to make bridges)
  160. allowpistonpush: false
  161. # Allow mob projectiles to damage item frames (skeleton arrows, shulker shots)
  162. allowitemframedamage: false
  163.  
  164. # General Settings
  165. general:
  166. # Name of the world - if it does not exist then it will be generated
  167. worldName: ASkyBlock
  168.  
  169. # Default language for new players.
  170. # This is the filename in the locale folder without .yml.
  171. # If this does not exist, the default en-US will be used.
  172. defaultlanguage: en-US
  173.  
  174. # Check for updates - this will tell Ops and the console if there is a new
  175. # version available. It contacts dev.bukkit.org to request the latest version
  176. # info. It does not download the latest version or change any files
  177. checkupdates: true
  178.  
  179. # ASkyBlock uses commands for some of its fonctionnalities (action bar, titles).
  180. # It used to silence them automatically by executing "/minecraft:gamerule sendCommandFeedback false",
  181. # however, you can toggle here this feature.
  182. silencecommandfeedback: true
  183.  
  184. # Show enter/exit notices in Action Bar (11.1+)
  185. # Only shows if notices are enabled in settings
  186. showinactionbar: true
  187.  
  188. # Maximum number of islands. Set to 0 for unlimited.
  189. # If the number of islands is greater than this number, no new islands will be
  190. # allowed
  191. maxIslands: 0
  192.  
  193. # Use the control panel as the default display for /island
  194. # /island will always create an island if one does not exist
  195. # If the control panel is not used, then /island will teleport the player home
  196. # Players can change this setting using /island cp on or /island cp off
  197. usecontrolpanel: true
  198.  
  199. # Create Nether - if this is false, the nether world will not be made and access to
  200. # the nether will not occur. Other plugins may still enable
  201. # portal usage.
  202. # Note: Some challenges will not be possible if there is no nether.
  203. # Note that with a standard nether all players arrive at the same portal and entering a
  204. # portal will return them back to their islands.
  205. createnether: false
  206.  
  207. # New island-style nether. Change to false for standard nether
  208. newnether: true
  209. # Nether trees are made if a player grows a tree in the nether (gravel and glowstone)
  210. nethertrees: true
  211. # Make the new nether roof, if false, there is nothing up there
  212. # Change to false if lag is a problem from the generation
  213. netherroof: true
  214. # Nether spawn protection radius - this is the distance around the nether spawn
  215. # that will be protected from player interaction (breaking blocks, pouring lava etc.)
  216. # Minimum is 0 (not recommended), maximum is 100. Default is 25.
  217. # Only applies to standard nether.
  218. netherspawnradius: 25
  219.  
  220. # Calculate level on login
  221. # If true, the plugin will run the level command for the player when they login
  222. # If the command is busy, it will fail silently
  223. loginlevel: true
  224.  
  225. #Commands to run when the player resets their island (uncomment and customize)
  226. # [player] is the player name of who is reseting
  227. # If the command is proceeded by [SELF] the command will be run as that player
  228. # E.g., - "[SELF] kit tools"
  229. resetcommands:
  230. #- "kit tools [player]"
  231. #- "some other command"
  232.  
  233. # Commands to execute when player leaves a team, either by leaving or being kicked
  234. # Commands will execute even if the player is offline, so may cause errors in
  235. # the console if the commands doesn't make sense
  236. leavecommands:
  237. #- "kit tools [player]"
  238. #- "some other command"
  239.  
  240. # Commands to execute when a player starts a new island for the first time - NOT a reset
  241. startcommands:
  242. #- "asadmin lock [player]"
  243. #- "[SELF] balance"
  244. #- "some other command"
  245.  
  246. # Commands to execute when a player joins a new team island (does /island accept)
  247. teamstartcommands:
  248. #- "[SELF] balance"
  249. #- "some other command"
  250.  
  251. # Visitor banned commands: Visitors to islands cannot use these commands
  252. visitorbannedcommands:
  253. - spawner
  254. - spawnmob
  255.  
  256. # PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout
  257. pvpcooldown: 60
  258.  
  259. # Invincible visitors - Prevent players from killing them (intentionally or by accident)
  260. # If they fall to the void, they get TP'd to their island.
  261. invinciblevisitors: true
  262.  
  263. # Only used if invinciblevisitors is set to TRUE
  264. # This allow you to customize what kind of damage visitors should not receive
  265. # If you want visitors to receive a listed damage, put a "#" at the start of the line
  266. # See this for more info about options : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  267. invinciblevisitorsoptions:
  268. - BLOCK_EXPLOSION
  269. - CONTACT
  270. - CUSTOM
  271. - DROWNING
  272. - ENTITY_ATTACK
  273. - ENTITY_EXPLOSION
  274. - FALL
  275. - FALLING_BLOCK
  276. - FIRE
  277. - FIRE_TICK
  278. - LAVA
  279. - LIGHTNING
  280. - MAGIC
  281. - POISON
  282. - PROJECTILE
  283. - STARVATION
  284. - SUFFOCATION
  285. - THORNS
  286. - WITHER
  287. # 1.9+ only
  288. - DRAGON_BREATH
  289. - FLY_INTO_WALL
  290. # 1.10+ only
  291. - HOT_FLOOR
  292. # 1.11+ only
  293. - CRAMMING
  294.  
  295. # Acid Section - for AcidIsland, but can be used in ASkyBlock as well.
  296. #
  297. # Acid damage to player per second by being in acid if they have no armor on.
  298. # A fully health player has 20 health points. Players will regen some health
  299. # so the default will give players about 3 seconds to get out the acid
  300. # 0 = no damage, 10 = default damage, 20 = instant death
  301. aciddamage: 0
  302. # Damage that monsters will experience.
  303. mobaciddamage: 0
  304. # Damage that rain does.
  305. raindamage: 0
  306. # Damage that animals will experience in acid.
  307. animaldamage: 0
  308. # Damage chickens in acid - true or false - chickens tend to go swimming...
  309. damagechickens: false
  310. # Destroy items in water after this many seconds. Timing is variable and may occur
  311. # up to 2x this time. If 0, items will not be removed. Acid damage does not need to
  312. # be on for this setting to work. i.e., it'll work with water too.
  313. # Items fizz when they are destroyed.
  314. itemdestroyafter: 0
  315. # Ops receive damage from acid (Set to true if you want Ops to play properly)
  316. damageops: false
  317. # Armor protection.
  318. # Protect players from acid rain if they have a helmet on
  319. helmetprotection: true
  320. # Protect players from all acid if they have a full set of armor on
  321. fullarmorprotection: false
  322. # Damage type to apply in addition to acid damage
  323. # Types can be : SLOW, SLOW_DIGGING, CONFUSION,BLINDNESS, HUNGER, WEAKNESS and POISON
  324. # If you just want these to act, then make the acid damage 0 above
  325. # Note - these are potion effects and so can be cured by milk
  326. damagetype:
  327. #-confusion
  328.  
  329. # Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
  330. # players return to their island if the island has been overrun by monsters
  331. # Con is that it kills any mob grinders
  332. # Remove mobs when logging in
  333. loginremovemobs: true
  334.  
  335. # Remove mobs when /island.
  336. islandremovemobs: false
  337.  
  338. # Mob white list - these mobs will NOT be removed when logging in or doing /island
  339. mobwhitelist:
  340. - VILLAGER
  341. #- ZOMBIE_VILLAGER
  342.  
  343. # Sets the limit for number of monsters that can spawn in a chunk in this world.
  344. # Note: this does not limit the number of monsters, just how many spawn naturally.
  345. # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  346. monsterspawnlimit: 100
  347.  
  348. # Sets the limit for number of animals that can spawn in a chunk in this world.
  349. # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  350. animalspawnlimit: 50
  351.  
  352. # Animal breeding limits - if this is set to more than 0, then players will not be able
  353. # to breed more animals than that number on their island. A value of zero means no
  354. # limit. Note that animals will not be killed or reduced to this limit.
  355. # This WILL affect mobspawn blocks AND spawn egg use. Note that hearts will
  356. # still appear, but breeding will not happen.
  357. # Limit includes nether island if nether islands are active.
  358. breedinglimit: 0
  359.  
  360. # Sets the limit for number of water animals [squid] that can spawn in a chunk in this world.
  361. # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  362. # Max is 100
  363. wateranimalspawnlimit: 30
  364.  
  365. # Villager limit - this is per team player, so an island of 4 will have 4x this number
  366. # Note that 10 villagers minimum are required to create an iron farm. Zero is unlimited.
  367. villagerlimit: 20
  368.  
  369. # General entity limiting
  370. # Use this section to limit how many entities can be added to an island.
  371. # 0 means the item will be blocked from placement completely.
  372. # Uncomment to set the limit. The numbers are just suggested values.
  373. # The limit is per-world, so a hopper limit of 30 means up to 30 in the overworld and
  374. # up to 30 in the nether.
  375. entitylimits:
  376. # Mobs, animals and other living entities
  377. #BAT: 10
  378. #BLAZE: 10
  379. #BOAT: 10
  380. #CAVE_SPIDER: 10
  381. #CHICKEN: 10
  382. #COW: 10
  383. #CREEPER: 10
  384. #DONKEY: 10
  385. #ENDERMAN: 10
  386. #HORSE: 10
  387. #HUSK: 10
  388. #IRON_GOLEM: 10
  389. #LLAMA: 10
  390. #MAGMA_CUBE: 10
  391. #MULE: 10
  392. #MUSHROOM_COW: 10
  393. #OCELOT: 10
  394. #PIG: 10
  395. #PIG_ZOMBIE: 10
  396. #POLAR_BEAR: 10
  397. #RABBIT: 10
  398. #SHEEP: 10
  399. #SKELETON: 10
  400. #SKELETON_HORSE: 10
  401. #SLIME: 10
  402. #SNOWMAN: 10
  403. #SPIDER: 10
  404. #SQUID: 10
  405. #STRAY: 10
  406. #WITCH: 10
  407. #WITHER: 10
  408. #WITHER_SKELETON: 10
  409. #WOLF: 10
  410. #ZOMBIE: 10
  411. #ZOMBIE_HORSE: 10
  412. #ZOMBIE_VILLAGER: 10
  413. # These are the ONLY blocks that can be limited (because they are entities).
  414. #BANNER: 20
  415. ITEM_FRAME: 100
  416. #FURNACE: 10
  417. #CHEST: 50
  418. #TRAPPED_CHEST: 50
  419. #ENDER_CHEST: 1
  420. #JUKEBOX: 5
  421. #DISPENSER: 5
  422. #DROPPER: 5
  423. #SIGN: 10
  424. #MOB_SPAWNER: 10
  425. #NOTE_BLOCK: 5
  426. #ENCHANTMENT_TABLE: 5
  427. #BEACON: 12
  428. #SKULL: 50
  429. #DAYLIGHT_DETECTOR: 10
  430. #HOPPER: 30
  431. #REDSTONE_COMPARATOR: 30
  432. #FLOWER_POT: 20
  433. #PAINTING: 5
  434. #ARMOR_STAND: 5
  435. #BREWING_STAND: 20
  436.  
  437. # Islands below this level will be removed if they are abandoned and admins issue the purge command
  438. abandonedislandlevel: 10
  439. # Maximum number of islands to purge in one go. Don't make this too big because if you
  440. # stop the server mid run, you may end up with incompletely deleted islands
  441. maxpurge: 500
  442.  
  443. ##### Economy ######
  444. # Use economy or not. If true, an economy plugin is required. If false,
  445. # no money is used or give and the mini-shop is disabled.
  446. # If there is no economy plugin present anyway, money will be automatically
  447. # disabled.
  448. useeconomy: true
  449.  
  450. # Reset Money - if this is true, will reset the player's money to
  451. # the starting money (see below) when they start an island or reset
  452. # Recommendation is that this is set to true, but if you run multi-worlds
  453. # make sure your economy handles multi-worlds too.
  454. resetmoney: false
  455.  
  456. # Use the minishop or not
  457. useminishop: false
  458.  
  459. # Starting money - this is how much money new players will have as their
  460. # balance at the start of an island.
  461. startingmoney: 5000.0
  462.  
  463. # Reset Challenges - if this is true, player's challenges will reset when they
  464. # reset an island or if they are kicked or leave a team. Prevents exploiting the
  465. # challenges by doing them repeatedly.
  466. resetchallenges: false
  467.  
  468. # Reset inventory - if true, the player's inventory will be cleared when they start
  469. # or restart and island. Default is true.
  470. # Note: if you have MultiInv running or a similar inventory control plugin, that
  471. # plugin may still reset the inventory when the world changes.
  472. resetinventory: false
  473.  
  474. # Allow kicked players to keep their inventory.
  475. # If false, kicked player's inventory will be thrown at the island leader if the
  476. # kicked player is online and in the island world.
  477. kickedkeepinv: true
  478.  
  479. # Kicked or leaving players lose resets
  480. # Players who leave a team will lose an island reset until you hit something.
  481. # See commands that this will block too
  482. # Using "*" (with quotes) will block ALL chance
  483. # If a player has zero resets left and leaves a team, they cannot make a new
  484. # island by themselves and can only join a team.
  485. # Leave this true to avoid players exploiting free islands
  486. leaversloseresets: false
  487.  
  488. # Reset Ender Chest - if true, the player's Ender Chest will be cleared when they
  489. # start or restart their island. Default is false.
  490. # NOTE: Ender Chests span worlds, so it will clear ALL chests. In general,
  491. # Enderchests should not be allowed in ASkyblock unless you only run the ASkyblock
  492. # world. Ender Chest crafting and use is governed by the askyblock.craft.enderchest
  493. # permission.
  494. resetenderchest: false
  495.  
  496. # Allow /island teleport when falling. If set to false, all teleporting is
  497. # disabled until death from the void or commands when falling
  498. allowfallingteleport: true
  499. blockingcommands:
  500. - home
  501. - spawn
  502. - hub
  503. - lobby
  504. #- anotherCommand
  505. #- andAnotherOne
  506. #- "*"
  507.  
  508. # Broadcast 1st time challenge completion messages to all players.
  509. # Change to false if the spam becomes too much.
  510. broadcastmessages: false
  511.  
  512. # Remove non-repeatable challenges from the challenge GUI when complete
  513. removecompleteonetimechallenges: false
  514.  
  515. # Add enchanted glow to completed challenges
  516. addcompletedglow: true
  517.  
  518. # Default maximum number of homes a player can have. Min = 1
  519. # Accessed via sethome <number> or go <number>
  520. # Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>
  521. maxhomes: 1
  522.  
  523. # Make island if player teleports to the island world and does not have one
  524. makeislandifnone: false
  525.  
  526. # Immediately teleport player to their island (home 1 if it exists) when
  527. # entering the world
  528. immediateteleport: false
  529.  
  530. # Have player's respawn on their island if they die
  531. respawnonisland: false
  532.  
  533. # Team Chat
  534. # This enables player to set is so their chat goes to their team mates only
  535. # using the /island teamchat command.
  536. # The prefix [Team Chat] that goes in front of team chats is in the locale files
  537. teamchat: true
  538.  
  539. # Set this to true will log all messages sent in TeamChats to console
  540. # If set to false, it won't be logged.
  541. logteamchat: true
  542.  
  543. # Variables to use as chat prefixes. You can change them to be what you want.
  544. # {ISLAND_LEVEL} is replaced by the player's island level.
  545. # {ISLAND_CHALLENGE_LEVEL} is replaced by the player's challenge level.
  546. # {ISLAND_PLAYER} is replaced by the player's display name
  547. # Confirmed to work with Essentials Chat, Multiverse Core.
  548. # Do not use these in PEX prefixes - it doesn't work.
  549. chatlevelprefix: "{ISLAND_LEVEL}"
  550. chatchallengelevelprefix: "{ISLAND_CHALLENGE_LEVEL}"
  551. chatislandplayer: "{ISLAND_PLAYER}"
  552. # Displays the island level {ISLAND_LEVEL} with a XX.Xk pattern in chat
  553. # e.g : [23.5k] instead of [23562]
  554. fancylevelinchat: false
  555.  
  556. # Restrict Wither and other flying mobs
  557. # Any flying mobs that exit the island space where they were spawned will be removed.
  558. # Includes blaze and ghast.
  559. restrictwither: true
  560.  
  561. # Warp Restriction - needed levels to be able to create a warp
  562. # 0 or negative values will disable this restriction
  563. # 10 is default
  564. warplevelrestriction: 0
  565.  
  566. # Warp panel - GUI for welcome warp signs. If set to false, old-style
  567. # text will be used
  568. usewarppanel: true
  569.  
  570. # Mute death messages
  571. mutedeathmessages: false
  572.  
  573. # How often the grid will be saved to file in mins. Default is 5 minutes.
  574. # This helps prevent issues if the server crashes. Grid is also saved at important
  575. # points in the game
  576. backupduration: 10
  577.  
  578. # Allow pushing - only applicable in 1.9 and above. Setting is for all worlds!
  579. # If you have another scoreboard plugin, it may not work.
  580. # If true, players can push each other (default 1.9 behavior) if false,
  581. # players will not be able to push. Recommendation is to leave this true.
  582. allowpushing: true
  583.  
  584. # Recover super flat - if the generator does not run for some reason, you can get
  585. # super flat chunks (grass). To remove automatically, select this option. Turn off
  586. # if there are no more because it may cause lag.
  587. # This will regenerate any chunks with bedrock at y=0 when they are loaded
  588. recoversuperflat: false
  589.  
  590. # Allow coops to be permanent
  591. # If you change this, change the text in the locale files about coop ending due to
  592. # log out.
  593. persistentcoops: false
  594.  
  595. # Only allow the island leader to coop players.
  596. # Island members wont be able to coop other players.
  597. onlyleadercancoop: false
  598.  
  599. # Below you can list all account names that ASkyBlock will ignore for some protection.
  600. # Configure it at your own risk!!
  601. # This option is mainly for compatibility with mods.
  602. fakeplayers:
  603. # - [CoFH]
  604. # - [BuildCraft]
  605.  
  606. # Allow obsidian to be scooped up with an empty bucket back into lava
  607. # This only works if there is a single block of obsidian (no obsidian within 10 blocks)
  608. # Recommendation is to keep this true so that newbies don't bother you or reset their
  609. # island unnecessarily.
  610. allowobsidianscooping: true
  611.  
  612. # By default, island top ten (/is top) is displayed as a GUI.
  613. # If this option is set to TRUE, the top ten will be displayed
  614. # in chat, like in older versions (up to V3.0.3.3), which can
  615. # be a little spammy.
  616. # Recommendation is to keep this false.
  617. islandtopteninchat: false
  618.  
  619. # Toggle Magic Cobblestone Generator
  620. # If set to true, a cobble generator will not just generate cobblestone, but
  621. # also blocks you have specified.
  622. # Default is false, because it highly changes the gameplay.
  623. usemagiccobblegen: true
  624.  
  625. # If set to true, Magic Cobblestone Generator will only work at spawn
  626. # Beware! Spawn MUST be in the same world that islands to work.
  627. magiccobblegenonlyatspawn: false
  628.  
  629. # This won't be considered if usemagiccobblegen is set to false.
  630. # You can add, remove a block or modify its probability to be generated.
  631. # You can also set different probabilities from specified minimum levels
  632. magiccobblegenchances:
  633. # These probabilities will apply by default
  634. default:
  635. COBBLESTONE: 75.0
  636. STONE: 10.0
  637. COAL_ORE: 10.0
  638. IRON_ORE: 5.0
  639. #These probabilities will apply if island level is higher than 500.
  640. 250:
  641. COBBLESTONE: 55.0
  642. STONE: 20.0
  643. IRON_ORE: 10.0
  644. LAPIS_ORE: 10.0
  645. DIRT: 5.0
  646. 500:
  647. COBBLESTONE: 59.0
  648. STONE: 20.0
  649. IRON_ORE: 5.0
  650. REDSTONE_ORE: 10.0
  651. LAPIS_ORE: 5.0
  652. DIRT: 1.0
  653. 1000:
  654. COBBLESTONE: 60.0
  655. STONE: 20.0
  656. IRON_ORE: 10.0
  657. DIAMOND_ORE: 7.0
  658. DIRT: 3.0
  659. # Disable redstone operation on islands unless a team member is online.
  660. # This may reduce lag but it can cause problems with visitors needing to use a redstone system.
  661. # Default is false
  662. disableofflineredstone: true
  663.  
  664. # Disable piston pushing of TNT. There is a glitch in 1.9.4 that enables unlimited
  665. # TNT creation with this. Default is allowed, set to false if you need it off.
  666. allowTNTpushing: false
  667.  
  668. # Config.yml version. DO NOT EDIT. This number only changes if the latest
  669. # plugin config has been updated. If a new config is detected, it will be
  670. # auto-saved to config.new.yml.
  671. version: 3.0.8.8
  672.  
  673. # Protection settings
  674. protection:
  675. # Protection Setting Flags:
  676. # ACID_DAMAGE, ANVIL, ARMOR_STAND, BEACON, BED, BREAK_BLOCKS, BREEDING, BREWING,
  677. # BUCKET, COLLECT_LAVA, COLLECT_WATER, CHEST, CHORUS_FRUIT, CRAFTING, CROP_TRAMPLE,
  678. # DOOR, EGGS, ENCHANTING, ENDER_PEARL, ENTER_EXIT_MESSAGES, FIRE, FIRE_EXTINGUISH,
  679. # FIRE_SPREAD, FURNACE, GATE, HORSE_INVENTORY, HORSE_RIDING, HURT_MOBS, LEASH,
  680. # LEVER_BUTTON, MOB_SPAWN, MUSIC, PLACE_BLOCKS, PORTAL, PRESSURE_PLATE, PVP,
  681. # MILKING, NETHER_PVP, REDSTONE, SPAWN_EGGS, SHEARING, VILLAGER_TRADING,
  682. # VISITOR_ITEM_DROP, VISITOR_ITEM_PICKUP
  683. #
  684. # Players can be given the ability to change settings in the GUI with permissions
  685. # e.g. askyblock.settings.PVP or all settings with askyblock.settings.*
  686. # Permissions are not case sensitive.
  687. #
  688. # -- World defaults --
  689. # Applies everywhere and are the default for islands and spawn.
  690. # If not listed, default is false.
  691. # Changing a setting here will only affect new islands. Use /asadmin settingsreset
  692. # to reset individual or all settings across all islands. See /asadmin settingsreset help.
  693. world:
  694. # Acid causes damage above sea-level (if acid is active)
  695. ACID_DAMAGE: true
  696. # Allow anvil use
  697. ANVIL: true
  698. # Allow armor stand use (1.8+ only)
  699. ARMOR_STAND: false
  700. # Allow beacon use
  701. BEACON: false
  702. # Allow bed use
  703. BED: false
  704. # Players can break blocks or generally damage things
  705. BREAK_BLOCKS: false
  706. # Allow animal breeding
  707. BREEDING: true
  708. # Allow use of cauldrons and brewing stands
  709. BREWING: true
  710. # Allow use of buckets, either fill or dump them
  711. BUCKET: true
  712. # Collect Lava (overrides BUCKET setting for collecting lava)
  713. COLLECT_LAVA: false
  714. # Collect water (overrides BUCKET setting for collecting water)
  715. COLLECT_WATER: true
  716. # Allow access chests of any kind, droppers, dispensers and hoppers
  717. CHEST: true
  718. # Allow eating or use of chorus fruit
  719. CHORUS_FRUIT: false
  720. # Allow use of crafting benches
  721. CRAFTING: true
  722. # Allow creepers to hurt players (but not damage blocks)
  723. CREEPER_PAIN: false
  724. # Allow crop trampling
  725. CROP_TRAMPLE: false
  726. # Allow use of doors or trapdoors. Not including redstone activations.
  727. DOOR: true
  728. # Allow chicken egg throwing
  729. EGGS: true
  730. # Allow use of enchanting tables
  731. ENCHANTING: true
  732. # Allow enderpearl throwing
  733. ENDER_PEARL: false
  734. # Enable or disable join/leave messages from the player's island
  735. ENTER_EXIT_MESSAGES: true
  736. # Allow fire (flint & steel use, TNT priming) Making portals is allowed.
  737. FIRE: false
  738. # Can extinguish fires by punching them
  739. FIRE_EXTINGUISH: false
  740. # Allow fire spreading
  741. FIRE_SPREAD: false
  742. # Allow furnace use
  743. FURNACE: true
  744. # Allow gate use
  745. GATE: true
  746. # Allow horse/llama inventory use - only works when riding is enabled
  747. HORSE_INVENTORY: true
  748. # Allow riding of horses/llamas
  749. HORSE_RIDING: true
  750. # Allow friendly mob hurting(cows etc.)
  751. HURT_MOBS: true
  752. # Allow monsters hurting
  753. HURT_MONSTERS: true
  754. # Allow leash use
  755. LEASH: true
  756. # Allow lever or button use
  757. LEVER_BUTTON: true
  758. # Cows can be milked
  759. MILKING: true
  760. # Animals, etc. can spawn naturally
  761. MOB_SPAWN: false
  762. # Allow monsters to spawn naturally
  763. MONSTER_SPAWN: false
  764. # Allow use of jukeboxes and note blocks
  765. MUSIC: true
  766. # Allow PVP in the nether world
  767. NETHER_PVP: true
  768. # Players can place blocks
  769. PLACE_BLOCKS: false
  770. # Allow portal use
  771. PORTAL: true
  772. # Allow pressure plate activation by players
  773. PRESSURE_PLATE: true
  774. # Allow PVP in the overworld
  775. PVP: false
  776. # Allow adjustment of diodes or comparators
  777. REDSTONE: false
  778. # Spawn eggs can be used
  779. SPAWN_EGGS: false
  780. # Allow sheep shearing
  781. SHEARING: true
  782. # Allow trading with villagers
  783. VILLAGER_TRADING: true
  784. # Allow item drop
  785. VISITOR_ITEM_DROP: true
  786. # Allow item pickup
  787. VISITOR_ITEM_PICKUP: true
  788. # -- Island Settings --
  789. # Settings for islands. Some are for visitors, some for the island itself.
  790. # If setting is not listed, it will not show in GUI and the world default will be used.
  791. # Add settings here to give the player the ability to see them in the GUI. Give the
  792. # player the permission for the setting for them to be able to change the setting.
  793. island:
  794. # Allow visitor anvil use
  795. ANVIL: true
  796. # Allow visitor armor stand use (1.8+ only)
  797. ARMOR_STAND: false
  798. # Allow visitor beacon use
  799. BEACON: false
  800. # Allow visitor bed use
  801. BED: true
  802. # Allow visitor block breaking, or other damage
  803. BREAK_BLOCKS: false
  804. # Allow visitor animal breeding
  805. BREEDING: true
  806. # Allow visitor use of cauldrons and brewing stands
  807. BREWING: false
  808. # Allow visitor access chests of any kind, droppers, dispensers and hoppers
  809. CHEST: false
  810. # Allow visitors to use crafting benches
  811. CRAFTING: true
  812. # Allow visitor use of doors or trapdoors. Not including redstone activations.
  813. DOOR: true
  814. # Allow visitor chicken egg throwing
  815. EGGS: false
  816. # Allow visitors to use enchanting tables
  817. ENCHANTING: true
  818. # Allow visitor furnace use
  819. FURNACE: false
  820. # Allow gate use
  821. GATE: true
  822. # Allow use of jukeboxes and note blocks
  823. MUSIC: false
  824. # Allow portal use by visitors
  825. PORTAL: true
  826. # Allow pressure plate activation by visitors (players only)
  827. PRESSURE_PLATE: false
  828. # Allow adjustment of diodes or comparators
  829. REDSTONE: false
  830. # Allow visitors to shear sheep
  831. SHEARING: true
  832.  
  833. # This section contains the biomes that can be bought or used
  834. biomesettings:
  835. # The default cost for changing biome. Can be over-ridden by the Biome settings
  836. # Default is 100 if this is not set. Cannot be <0.
  837. defaultcost: 0
  838.  
  839. # Default biome - what every player will start with. Default is PLAINS. See below
  840. # for other options
  841. defaultbiome: PLAINS
  842.  
  843. # List of biomes and their settings.
  844. # Cost - cost in currency to change to that biome
  845. # permission - the permission required to use that biome
  846. # If the biome is not listed, it is not available
  847. # icon = icon used in control panel
  848. # friendlyname = A friendly name for the biome. If it does not exist, the official
  849. # biome name will be used with pretty formatting. Mostly this is just used to convert
  850. # Hell to Nether
  851. # description = a description of the biome and what it gives the player
  852. # remove ice/water/snow - will be done once when the biome is made
  853.  
  854. biomes:
  855. COLD_BEACH:
  856. icon: SAPLING
  857. friendlyname: "&bCold &eBeach"
  858. description: "&bSnowy and cold.|&bBrrr."
  859. # Perms can be any string you like!
  860. #permission: any.perm.you.want
  861. DESERT:
  862. icon: DEAD_BUSH
  863. friendlyname: "&eDesert"
  864. description: "&eA dry desert.|&eWarning - Ice or|&esnow have to go."
  865. #permission: any.perm.you.want
  866. # Change MUTATED_FOREST to FLOWER_FOREST if you use an old server version
  867. MUTATED_FOREST:
  868. icon: RED_ROSE
  869. friendlyname: "&aFlower Forest"
  870. description: "Trees and flowers!"
  871. #permission: any.perm.you.want
  872. HELL:
  873. icon: LAVA_BUCKET
  874. cost: 1000
  875. # Note, this permission can be anything you like
  876. permission: askyblock.biomes.hell
  877. friendlyname: "&cNether"
  878. description: "&eWarning - all water,|&esnow and ice will|&ebe removed."
  879. JUNGLE:
  880. icon: VINE
  881. friendlyname: "&2Jungle"
  882. description: "&aLush jungle.|&aWarning - Ice or|&asnow have to go."
  883. #permission: any.perm.you.want
  884. MUSHROOM_ISLAND:
  885. icon: RED_MUSHROOM
  886. # Note, this permission can be anything you like
  887. permission: askyblock.biomes.mushroom_island
  888. friendlyname: "&cMushroom island"
  889. description: "&cMushrooms"
  890. PLAINS:
  891. icon: GRASS
  892. description: Plain plains!
  893. cost: 0
  894. #permission: any.perm.you.want
  895. SWAMPLAND:
  896. icon: WATER_LILY
  897. friendlyname: "&eSwampland"
  898. description: "&2Swampy.|&eWarning - Ice or|&esnow have to go."
  899. #permission: any.perm.you.want
  900. MESA:
  901. icon: HARD_CLAY
  902. friendlyname: "&eMesa"
  903. description: "&4Rare dry, desert biome.|&4Warning - Ice or|&4snow have to go."
  904. #permission: any.perm.you.want
  905. cost: 500
  906. SAVANNA:
  907. icon: LONG_GRASS
  908. friendlyname: "&eSavanna"
  909. description: "&eFlat and dry, no rain.|&eWarning - Ice or|&esnow have to go."
  910. #permission: any.perm.you.want
  911. ROOFED_FOREST:
  912. icon: LOG
  913. friendlyname: "&l&eBlack Forest"
  914. description: "&6Woods and trees"
  915. #permission: any.perm.you.want
  916.  
  917.  
  918. schematicsection:
  919. # All schematics should be put in the schematics folder
  920.  
  921. # Schematic panel - if more than one schematic is available to the player
  922. # Show a panel to choose. If this is false, no panel is shown and the starter
  923. # island is picked by permission. If a player has more than one permission
  924. # the island selected is undefined - the plugin will pick one.
  925. # Permissions are taken from the below schematics section even if the GUI is
  926. # not used.
  927. useschematicspanel: true
  928.  
  929. # Random island, only apply when useschematicspanel is false - if set to false
  930. # the plugin will choose the first island it found with the user permissions
  931. # to generate a new island. If set to true, the plugin will generate an island
  932. # randomly from the list of all islands available to the player.
  933. chooseislandrandomly: false
  934.  
  935. # Hack skeleton spawners to also spawn wither skeletons in 1.11. This helps with
  936. # older schematics that do not have explicit wither skeleton spawners. This setting
  937. # is ignored by older servers.
  938. hackskeletonspawners: false
  939.  
  940. # This section lists all the schematics available
  941. # Settings are:
  942. # show - whether this island will show in the GUI or not. Typically used for partner
  943. # schematics, but can be used to temporarily hide schematics.
  944. # icon - the icon to show in the GUI. It must be a known Material
  945. # order - the priority for showing in the GUI. Lower numbers are shown first.
  946. # name - a friendly short name for the schematic. Color codes okay.
  947. # description - a longer description. Use | to split lines. Color codes okay.
  948. # filename - the filename of the schematic in the schematic folder
  949. # useDefaultChest - fill a chest on the island with the items in this config. If false
  950. # the contents will come from the schematic.
  951. # partnerSchematic - the island that will be pasted in the Nether.
  952. # biome - the biome this island should have. All pasted blocks will have this biome.
  953. # These next settings may cause lag if true. Default is false. Use judiciously.
  954. # pasteentities - if the schematic has entities in it (mobs) this will paste them.
  955. # usephysics - if true, causes lava or water to flow after being pasted.
  956. # pasteair - Only set to true if you need to paste below sea level.
  957. # permission - the permission required to use this schematic. It can be anything you like
  958. # You can add or remove from this list. If this section is missing, only the default
  959. # island works.
  960. schematics:
  961. # default heading is required
  962. default:
  963. # Icon - if this is missing or wrong, it will be a MAP
  964. icon: DIRT
  965. # Order of preference in listing
  966. order: 1
  967. # Short name - color codes with & okay
  968. name: "The Original"
  969. # Longer description. Use | for new lines. Color codes okay.
  970. description: "Challenging|starter|island!"
  971. # Filename of the schematic in the schematic folder
  972. filename: island.schematic
  973. # Use default chest if true, or use schematic chest contents if false
  974. useDefaultChest: true
  975. # Which schematic will be used in the opposite world if newnether:true
  976. # If there is no partner, this island will be used
  977. partnerSchematic: nether
  978. #Level handicap zeros the initial island level.
  979. levelHandicap: 0
  980.  
  981. # This is the default nether island - do not remove this section!
  982. nether:
  983. # Hide or show this schematic to players in the GUI
  984. show: true
  985. icon: NETHERRACK
  986. # If the biome is HELL it is assumed this island goes in the Nether
  987. biome: HELL
  988. name: "NetherBlock Island"
  989. order: 6
  990. description: "An island in the nether|overlooked by a mob tower"
  991. filename: nether.schematic
  992. # Nether schematics should generally use the schematic chest contents
  993. useDefaultChest: true
  994. # The partner to this schematic is the default island
  995. partnerSchematic: default
  996. # Schematics can include entities (mobs) in them and if pasteentities is true,
  997. # mobs will be pasted.
  998. pasteentities: true
  999. # Usephysics causes lava or water to flow after being pasted. Change to false
  1000. # if it lags
  1001. usephysics: true
  1002. #Level handicap zeros the initial island level.
  1003. levelHandicap: 0
  1004.  
  1005. # Additional heading names can be anything you like, but must be unique
  1006. island1:
  1007. # Credit to Antal1609 for this schematic!
  1008. icon: RED_ROSE
  1009. order: 2
  1010. name: "Island Duo"
  1011. description: "Two close islands!|Double the fun,|but a little easier.|&a[Credit] Antal1609"
  1012. filename: double.schematic
  1013. # Schematics can have biomes set when they are created
  1014. biome: FOREST
  1015. # If useDefaultChest is false, the items in the schematic will be used
  1016. # If false, the default chest items will be used, or the list below
  1017. useDefaultChest: true
  1018. # Chest items defined here will override the default chest items.
  1019. # You can set the chest items here in this list
  1020. # Material:Qty, or Material:Data:Qty
  1021. #chestItems:
  1022. #- MELON:1
  1023. #- ICE:1
  1024. # Your island companion. Overrides the default setting. If more than one is
  1025. # listed, one will be chosen at random.
  1026. # Recommended choices: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
  1027. # RABBIT, WOLF, LLAMA or NOTHING.
  1028. companion:
  1029. - CHICKEN
  1030. # This is a list of names, picked at random that will apply to the companion
  1031. # You can add more if you like. If none are listed, the companion will not be
  1032. # named.
  1033. companionnames:
  1034. - "&9[player]'s chicken"
  1035. - "&dFree-Range Eggs"
  1036. partnerSchematic: nether
  1037. #permission: any.perm.you.like
  1038. #Level handicap zeros the initial island level.
  1039. levelHandicap: 0
  1040. # Cost - if an economy is in use, this can be used to require a fee
  1041. # Only works with the schematic panel
  1042. # The cost is a double and displayed in the description if [cost] is there
  1043. cost: 0
  1044.  
  1045. # New snowy schematic
  1046. extrahard:
  1047. icon: OBSIDIAN
  1048. order: 3
  1049. # Ski theme - a black diamond run is hard.
  1050. name: "&lBlack &bDiamonds"
  1051. description: "Experts only!|&aMinimal resources|&awith a few diamonds."
  1052. filename: harder.schematic
  1053. biome: COLD_BEACH
  1054. useDefaultChest: false
  1055. # Chest items defined here will override the default chest items.
  1056. # You can set the chest items here in this list
  1057. # Material:Qty, or Material:Data:Qty
  1058. #chestItems:
  1059. #- MELON:1
  1060. #- ICE:1
  1061. # Schematics that require water or lava to hover can prevent physics when pasting
  1062. usephysics: false
  1063. # Schematics may include entities (mobs) in them and if pasteentities is true,
  1064. # mobs will be pasted.
  1065. # Example: Setting this to true for this schematic will give a wolf.
  1066. pasteentities: false
  1067. partnerSchematic: nether
  1068. #permission: any.perm.you.like
  1069. # This optional block determines where the player will spawn. It must be unique in
  1070. # the schematic and will be replaced by air when pasted.
  1071. #spawnblock: SPONGE
  1072. #Level handicap zeros the initial island level.
  1073. levelHandicap: 0
  1074. # Cost - if an economy is in use, this can be used to require a fee
  1075. # Only works with the schematic panel
  1076. # The cost is a double and displayed in the description if [cost] is there
  1077. cost: 0
  1078. DarkOak:
  1079. # Icon - if this is missing or wrong, it will be a MAP
  1080. icon: DARK_OAK_WOOD
  1081. # Order of preference in listing
  1082. order: 4
  1083. # Short name - color codes with & okay
  1084. name: "DarkOak Island"
  1085. # Longer description. Use | for new lines. Color codes okay.
  1086. description: "A dark forest|don't be afraid"
  1087. # Filename of the schematic in the schematic folder
  1088. filename: DarkOak.schematic
  1089. # Use default chest if true, or use schematic chest contents if false
  1090. useDefaultChest: true
  1091. # Which schematic will be used in the opposite world if newnether:true
  1092. # If there is no partner, this island will be used
  1093. partnerSchematic: nether
  1094. #Level handicap zeros the initial island level.
  1095. levelHandicap: 0
  1096. Desert:
  1097. # Icon - if this is missing or wrong, it will be a MAP
  1098. icon: SAND
  1099. # Order of preference in listing
  1100. order: 5
  1101. # Short name - color codes with & okay
  1102. name: "Desert Island"
  1103. # Longer description. Use | for new lines. Color codes okay.
  1104. description: "Sunny and hot!|nice to chill!"
  1105. # Filename of the schematic in the schematic folder
  1106. filename: Desert.schematic
  1107. # Use default chest if true, or use schematic chest contents if false
  1108. useDefaultChest: true
  1109. # Which schematic will be used in the opposite world if newnether:true
  1110. # If there is no partner, this island will be used
  1111. partnerSchematic: nether
  1112. #Level handicap zeros the initial island level.
  1113. levelHandicap: 0
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