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  1. [Sun Apr 30 22:02:30 2017] INFO: Opened log file C:/Users/Desktop/AppData/Roaming/urho3d/logs/StaticScene.log
  2. [Sun Apr 30 22:02:30 2017] INFO: Created 3 worker threads
  3. [Sun Apr 30 22:02:30 2017] INFO: Added resource path E:/Urho3D/Urho3D_HEAD_gl/bin/Data/
  4. [Sun Apr 30 22:02:30 2017] INFO: Added resource path E:/Urho3D/Urho3D_HEAD_gl/bin/CoreData/
  5. [Sun Apr 30 22:02:30 2017] INFO: Added resource path E:/Urho3D/Urho3D_HEAD_gl/bin/Autoload/LargeData/
  6. [Sun Apr 30 22:02:31 2017] INFO: Set screen mode 1024x768 windowed monitor -842150451
  7. [Sun Apr 30 22:02:31 2017] INFO: Initialized input
  8. [Sun Apr 30 22:02:31 2017] INFO: Initialized user interface
  9. [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource Textures/Ramp.png
  10. [Sun Apr 30 22:02:31 2017] DEBUG: Loading temporary resource Textures/Ramp.xml
  11. [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource Textures/Spot.png
  12. [Sun Apr 30 22:02:31 2017] DEBUG: Loading temporary resource Textures/Spot.xml
  13. [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource Techniques/NoTexture.xml
  14. [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource RenderPaths/Forward.xml
  15. [Sun Apr 30 22:02:31 2017] INFO: Initialized renderer
  16. [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource RenderPaths/Deferred.xml
  17. [Sun Apr 30 22:02:31 2017] INFO: Initialized engine
  18. [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource Textures/FishBoneLogo.png
  19. [Sun Apr 30 22:02:31 2017] DEBUG: Loading temporary resource Textures/FishBoneLogo.xml
  20. [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource Textures/UrhoIcon.png
  21. [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource UI/DefaultStyle.xml
  22. [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource Textures/UI.png
  23. [Sun Apr 30 22:02:31 2017] DEBUG: Loading temporary resource Textures/UI.xml
  24. [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource Fonts/Anonymous Pro.ttf
  25. [Sun Apr 30 22:02:31 2017] DEBUG: Font face Anonymous Pro (11pt) has 624 glyphs
  26. [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource Models/Plane.mdl
  27. [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource Materials/StoneTiled.xml
  28. [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource Techniques/DiffNormal.xml
  29. [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource Techniques/Diff.xml
  30. [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource Textures/StoneDiffuse.dds
  31. [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource Textures/StoneNormal.dds
  32. [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource Models/Mushroom.mdl
  33. [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource Materials/Mushroom.xml
  34. [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource Textures/Mushroom.dds
  35. [Sun Apr 30 22:02:31 2017] DEBUG: Font face Anonymous Pro (15pt) has 624 glyphs
  36. [Sun Apr 30 22:02:31 2017] DEBUG: Reloading shaders
  37. [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource Shaders/GLSL/DeferredLight.glsl
  38. [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource Shaders/GLSL/LitSolid.glsl
  39. [Sun Apr 30 22:03:21 2017] DEBUG: Allocated new screen buffer size 1024x768 format 6407
  40. [Sun Apr 30 22:03:25 2017] DEBUG: Allocated new screen buffer size 1024x768 format 6408
  41. [Sun Apr 30 22:03:29 2017] DEBUG: Allocated new screen buffer size 1024x768 format 6408
  42. [Sun Apr 30 22:03:30 2017] DEBUG: Allocated new screen buffer size 1024x768 format 33326
  43. [Sun Apr 30 22:03:30 2017] DEBUG: Compiled vertex shader LitSolid(NORMALMAP)
  44. [Sun Apr 30 22:03:30 2017] DEBUG: Compiled pixel shader LitSolid(DEFERRED DIFFMAP NORMALMAP PACKEDNORMAL)
  45. [Sun Apr 30 22:03:30 2017] DEBUG: Linked vertex shader LitSolid(NORMALMAP) and pixel shader LitSolid(DEFERRED DIFFMAP NORMALMAP PACKEDNORMAL)
  46. [Sun Apr 30 22:03:30 2017] DEBUG: Compiled vertex shader LitSolid(INSTANCED)
  47. [Sun Apr 30 22:03:30 2017] DEBUG: Compiled pixel shader LitSolid(DEFERRED DIFFMAP)
  48. [Sun Apr 30 22:03:30 2017] DEBUG: Linked vertex shader LitSolid(INSTANCED) and pixel shader LitSolid(DEFERRED DIFFMAP)
  49. [Sun Apr 30 22:03:30 2017] DEBUG: Compiled vertex shader LitSolid()
  50. [Sun Apr 30 22:03:30 2017] DEBUG: Linked vertex shader LitSolid() and pixel shader LitSolid(DEFERRED DIFFMAP)
  51. [Sun Apr 30 22:03:30 2017] DEBUG: Compiled vertex shader DeferredLight(DIRLIGHT)
  52. [Sun Apr 30 22:03:30 2017] WARNING: Shader DeferredLight(DIRLIGHT PERPIXEL SPECULAR) does not use the define PERPIXEL
  53. [Sun Apr 30 22:03:30 2017] DEBUG: Compiled pixel shader DeferredLight(DIRLIGHT PERPIXEL SPECULAR)
  54. [Sun Apr 30 22:03:31 2017] DEBUG: Linked vertex shader DeferredLight(DIRLIGHT) and pixel shader DeferredLight(DIRLIGHT PERPIXEL SPECULAR)
  55. [Sun Apr 30 22:03:31 2017] DEBUG: Loading resource Shaders/GLSL/CopyFramebuffer.glsl
  56. [Sun Apr 30 22:03:31 2017] DEBUG: Compiled vertex shader CopyFramebuffer()
  57. [Sun Apr 30 22:03:31 2017] DEBUG: Compiled pixel shader CopyFramebuffer()
  58. [Sun Apr 30 22:03:31 2017] DEBUG: Linked vertex shader CopyFramebuffer() and pixel shader CopyFramebuffer()
  59. [Sun Apr 30 22:03:31 2017] DEBUG: Removed unused screen buffer size 1024x768 format 6407
  60. [Sun Apr 30 22:03:31 2017] DEBUG: Removed unused screen buffer size 1024x768 format 6408
  61. [Sun Apr 30 22:03:31 2017] DEBUG: Removed unused screen buffer size 1024x768 format 6408
  62. [Sun Apr 30 22:03:31 2017] DEBUG: Removed unused screen buffer size 1024x768 format 33326
  63. [Sun Apr 30 22:03:31 2017] DEBUG: Loading resource Shaders/GLSL/Basic.glsl
  64. [Sun Apr 30 22:03:31 2017] DEBUG: Compiled vertex shader Basic(DIFFMAP VERTEXCOLOR)
  65. [Sun Apr 30 22:03:31 2017] DEBUG: Compiled pixel shader Basic(DIFFMAP VERTEXCOLOR)
  66. [Sun Apr 30 22:03:31 2017] DEBUG: Linked vertex shader Basic(DIFFMAP VERTEXCOLOR) and pixel shader Basic(DIFFMAP VERTEXCOLOR)
  67. [Sun Apr 30 22:03:31 2017] DEBUG: Compiled pixel shader Basic(ALPHAMAP VERTEXCOLOR)
  68. [Sun Apr 30 22:03:31 2017] DEBUG: Linked vertex shader Basic(DIFFMAP VERTEXCOLOR) and pixel shader Basic(ALPHAMAP VERTEXCOLOR)
  69. [Sun Apr 30 22:03:34 2017] DEBUG: Allocated new screen buffer size 1024x768 format 6407
  70. [Sun Apr 30 22:03:35 2017] DEBUG: Allocated new screen buffer size 1024x768 format 6408
  71. [Sun Apr 30 22:03:35 2017] DEBUG: Allocated new screen buffer size 1024x768 format 6408
  72. [Sun Apr 30 22:03:36 2017] DEBUG: Allocated new screen buffer size 1024x768 format 33326
  73. [Sun Apr 30 22:03:36 2017] DEBUG: Removed unused screen buffer size 1024x768 format 6407
  74. [Sun Apr 30 22:03:36 2017] DEBUG: Removed unused screen buffer size 1024x768 format 6408
  75. [Sun Apr 30 22:03:36 2017] DEBUG: Removed unused screen buffer size 1024x768 format 6408
  76. [Sun Apr 30 22:03:38 2017] DEBUG: Allocated new screen buffer size 1024x768 format 6407
  77. [Sun Apr 30 22:03:39 2017] DEBUG: Allocated new screen buffer size 1024x768 format 6408
  78. [Sun Apr 30 22:03:43 2017] DEBUG: Allocated new screen buffer size 1024x768 format 6408
  79. [Sun Apr 30 22:03:43 2017] DEBUG: Removed unused screen buffer size 1024x768 format 6407
  80. [Sun Apr 30 22:03:43 2017] DEBUG: Removed unused screen buffer size 1024x768 format 6408
  81. [Sun Apr 30 22:03:43 2017] DEBUG: Removed unused screen buffer size 1024x768 format 6408
  82. [Sun Apr 30 22:03:50 2017] DEBUG: Allocated new screen buffer size 1024x768 format 6407
  83. [Sun Apr 30 22:03:50 2017] DEBUG: Allocated new screen buffer size 1024x768 format 6408
  84. [Sun Apr 30 22:03:50 2017] DEBUG: Allocated new screen buffer size 1024x768 format 6408
  85. [Sun Apr 30 22:03:52 2017] DEBUG: Resized scratch buffer to size 1728
  86. [Sun Apr 30 22:03:53 2017] DEBUG: Compiled vertex shader Basic(VERTEXCOLOR)
  87. [Sun Apr 30 22:03:53 2017] DEBUG: Compiled pixel shader Basic(VERTEXCOLOR)
  88. [Sun Apr 30 22:03:53 2017] DEBUG: Linked vertex shader Basic(VERTEXCOLOR) and pixel shader Basic(VERTEXCOLOR)
  89. [Sun Apr 30 22:04:00 2017] DEBUG: Resized scratch buffer to size 1824
  90. [Sun Apr 30 22:04:00 2017] DEBUG: Resized scratch buffer to size 1872
  91. [Sun Apr 30 22:04:00 2017] DEBUG: Resized scratch buffer to size 1920
  92. [Sun Apr 30 22:04:00 2017] DEBUG: Resized scratch buffer to size 2016
  93. [Sun Apr 30 22:04:00 2017] DEBUG: Resized scratch buffer to size 2064
  94. [Sun Apr 30 22:04:00 2017] DEBUG: Resized scratch buffer to size 2208
  95. [Sun Apr 30 22:04:00 2017] DEBUG: Resized scratch buffer to size 2304
  96. [Sun Apr 30 22:04:00 2017] DEBUG: Resized scratch buffer to size 2400
  97. [Sun Apr 30 22:04:00 2017] DEBUG: Resized scratch buffer to size 2448
  98. [Sun Apr 30 22:06:52 2017] DEBUG: Removed unused screen buffer size 1024x768 format 6407
  99. [Sun Apr 30 22:07:01 2017] DEBUG: Allocated new screen buffer size 1024x768 format 6407
  100. Used resources:
  101. Textures/Ramp.png
  102. Textures/Spot.png
  103. Textures/FishBoneLogo.png
  104. Textures/UI.png
  105. Textures/StoneDiffuse.dds
  106. Textures/StoneNormal.dds
  107. Textures/Mushroom.dds
  108. Techniques/NoTexture.xml
  109. Techniques/DiffNormal.xml
  110. Techniques/Diff.xml
  111. RenderPaths/Forward.xml
  112. RenderPaths/Deferred.xml
  113. UI/DefaultStyle.xml
  114. Textures/UrhoIcon.png
  115. Fonts/Anonymous Pro.ttf
  116. Models/Plane.mdl
  117. Models/Mushroom.mdl
  118. Materials/StoneTiled.xml
  119. Materials/Mushroom.xml
  120. Shaders/GLSL/DeferredLight.glsl
  121. Shaders/GLSL/LitSolid.glsl
  122. Shaders/GLSL/CopyFramebuffer.glsl
  123. Shaders/GLSL/Basic.glsl
  124. [Sun Apr 30 22:07:28 2017] DEBUG: Quitting SDL
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