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- [Sun Apr 30 22:02:30 2017] INFO: Opened log file C:/Users/Desktop/AppData/Roaming/urho3d/logs/StaticScene.log
- [Sun Apr 30 22:02:30 2017] INFO: Created 3 worker threads
- [Sun Apr 30 22:02:30 2017] INFO: Added resource path E:/Urho3D/Urho3D_HEAD_gl/bin/Data/
- [Sun Apr 30 22:02:30 2017] INFO: Added resource path E:/Urho3D/Urho3D_HEAD_gl/bin/CoreData/
- [Sun Apr 30 22:02:30 2017] INFO: Added resource path E:/Urho3D/Urho3D_HEAD_gl/bin/Autoload/LargeData/
- [Sun Apr 30 22:02:31 2017] INFO: Set screen mode 1024x768 windowed monitor -842150451
- [Sun Apr 30 22:02:31 2017] INFO: Initialized input
- [Sun Apr 30 22:02:31 2017] INFO: Initialized user interface
- [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource Textures/Ramp.png
- [Sun Apr 30 22:02:31 2017] DEBUG: Loading temporary resource Textures/Ramp.xml
- [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource Textures/Spot.png
- [Sun Apr 30 22:02:31 2017] DEBUG: Loading temporary resource Textures/Spot.xml
- [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource Techniques/NoTexture.xml
- [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource RenderPaths/Forward.xml
- [Sun Apr 30 22:02:31 2017] INFO: Initialized renderer
- [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource RenderPaths/Deferred.xml
- [Sun Apr 30 22:02:31 2017] INFO: Initialized engine
- [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource Textures/FishBoneLogo.png
- [Sun Apr 30 22:02:31 2017] DEBUG: Loading temporary resource Textures/FishBoneLogo.xml
- [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource Textures/UrhoIcon.png
- [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource UI/DefaultStyle.xml
- [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource Textures/UI.png
- [Sun Apr 30 22:02:31 2017] DEBUG: Loading temporary resource Textures/UI.xml
- [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource Fonts/Anonymous Pro.ttf
- [Sun Apr 30 22:02:31 2017] DEBUG: Font face Anonymous Pro (11pt) has 624 glyphs
- [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource Models/Plane.mdl
- [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource Materials/StoneTiled.xml
- [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource Techniques/DiffNormal.xml
- [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource Techniques/Diff.xml
- [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource Textures/StoneDiffuse.dds
- [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource Textures/StoneNormal.dds
- [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource Models/Mushroom.mdl
- [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource Materials/Mushroom.xml
- [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource Textures/Mushroom.dds
- [Sun Apr 30 22:02:31 2017] DEBUG: Font face Anonymous Pro (15pt) has 624 glyphs
- [Sun Apr 30 22:02:31 2017] DEBUG: Reloading shaders
- [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource Shaders/GLSL/DeferredLight.glsl
- [Sun Apr 30 22:02:31 2017] DEBUG: Loading resource Shaders/GLSL/LitSolid.glsl
- [Sun Apr 30 22:03:21 2017] DEBUG: Allocated new screen buffer size 1024x768 format 6407
- [Sun Apr 30 22:03:25 2017] DEBUG: Allocated new screen buffer size 1024x768 format 6408
- [Sun Apr 30 22:03:29 2017] DEBUG: Allocated new screen buffer size 1024x768 format 6408
- [Sun Apr 30 22:03:30 2017] DEBUG: Allocated new screen buffer size 1024x768 format 33326
- [Sun Apr 30 22:03:30 2017] DEBUG: Compiled vertex shader LitSolid(NORMALMAP)
- [Sun Apr 30 22:03:30 2017] DEBUG: Compiled pixel shader LitSolid(DEFERRED DIFFMAP NORMALMAP PACKEDNORMAL)
- [Sun Apr 30 22:03:30 2017] DEBUG: Linked vertex shader LitSolid(NORMALMAP) and pixel shader LitSolid(DEFERRED DIFFMAP NORMALMAP PACKEDNORMAL)
- [Sun Apr 30 22:03:30 2017] DEBUG: Compiled vertex shader LitSolid(INSTANCED)
- [Sun Apr 30 22:03:30 2017] DEBUG: Compiled pixel shader LitSolid(DEFERRED DIFFMAP)
- [Sun Apr 30 22:03:30 2017] DEBUG: Linked vertex shader LitSolid(INSTANCED) and pixel shader LitSolid(DEFERRED DIFFMAP)
- [Sun Apr 30 22:03:30 2017] DEBUG: Compiled vertex shader LitSolid()
- [Sun Apr 30 22:03:30 2017] DEBUG: Linked vertex shader LitSolid() and pixel shader LitSolid(DEFERRED DIFFMAP)
- [Sun Apr 30 22:03:30 2017] DEBUG: Compiled vertex shader DeferredLight(DIRLIGHT)
- [Sun Apr 30 22:03:30 2017] WARNING: Shader DeferredLight(DIRLIGHT PERPIXEL SPECULAR) does not use the define PERPIXEL
- [Sun Apr 30 22:03:30 2017] DEBUG: Compiled pixel shader DeferredLight(DIRLIGHT PERPIXEL SPECULAR)
- [Sun Apr 30 22:03:31 2017] DEBUG: Linked vertex shader DeferredLight(DIRLIGHT) and pixel shader DeferredLight(DIRLIGHT PERPIXEL SPECULAR)
- [Sun Apr 30 22:03:31 2017] DEBUG: Loading resource Shaders/GLSL/CopyFramebuffer.glsl
- [Sun Apr 30 22:03:31 2017] DEBUG: Compiled vertex shader CopyFramebuffer()
- [Sun Apr 30 22:03:31 2017] DEBUG: Compiled pixel shader CopyFramebuffer()
- [Sun Apr 30 22:03:31 2017] DEBUG: Linked vertex shader CopyFramebuffer() and pixel shader CopyFramebuffer()
- [Sun Apr 30 22:03:31 2017] DEBUG: Removed unused screen buffer size 1024x768 format 6407
- [Sun Apr 30 22:03:31 2017] DEBUG: Removed unused screen buffer size 1024x768 format 6408
- [Sun Apr 30 22:03:31 2017] DEBUG: Removed unused screen buffer size 1024x768 format 6408
- [Sun Apr 30 22:03:31 2017] DEBUG: Removed unused screen buffer size 1024x768 format 33326
- [Sun Apr 30 22:03:31 2017] DEBUG: Loading resource Shaders/GLSL/Basic.glsl
- [Sun Apr 30 22:03:31 2017] DEBUG: Compiled vertex shader Basic(DIFFMAP VERTEXCOLOR)
- [Sun Apr 30 22:03:31 2017] DEBUG: Compiled pixel shader Basic(DIFFMAP VERTEXCOLOR)
- [Sun Apr 30 22:03:31 2017] DEBUG: Linked vertex shader Basic(DIFFMAP VERTEXCOLOR) and pixel shader Basic(DIFFMAP VERTEXCOLOR)
- [Sun Apr 30 22:03:31 2017] DEBUG: Compiled pixel shader Basic(ALPHAMAP VERTEXCOLOR)
- [Sun Apr 30 22:03:31 2017] DEBUG: Linked vertex shader Basic(DIFFMAP VERTEXCOLOR) and pixel shader Basic(ALPHAMAP VERTEXCOLOR)
- [Sun Apr 30 22:03:34 2017] DEBUG: Allocated new screen buffer size 1024x768 format 6407
- [Sun Apr 30 22:03:35 2017] DEBUG: Allocated new screen buffer size 1024x768 format 6408
- [Sun Apr 30 22:03:35 2017] DEBUG: Allocated new screen buffer size 1024x768 format 6408
- [Sun Apr 30 22:03:36 2017] DEBUG: Allocated new screen buffer size 1024x768 format 33326
- [Sun Apr 30 22:03:36 2017] DEBUG: Removed unused screen buffer size 1024x768 format 6407
- [Sun Apr 30 22:03:36 2017] DEBUG: Removed unused screen buffer size 1024x768 format 6408
- [Sun Apr 30 22:03:36 2017] DEBUG: Removed unused screen buffer size 1024x768 format 6408
- [Sun Apr 30 22:03:38 2017] DEBUG: Allocated new screen buffer size 1024x768 format 6407
- [Sun Apr 30 22:03:39 2017] DEBUG: Allocated new screen buffer size 1024x768 format 6408
- [Sun Apr 30 22:03:43 2017] DEBUG: Allocated new screen buffer size 1024x768 format 6408
- [Sun Apr 30 22:03:43 2017] DEBUG: Removed unused screen buffer size 1024x768 format 6407
- [Sun Apr 30 22:03:43 2017] DEBUG: Removed unused screen buffer size 1024x768 format 6408
- [Sun Apr 30 22:03:43 2017] DEBUG: Removed unused screen buffer size 1024x768 format 6408
- [Sun Apr 30 22:03:50 2017] DEBUG: Allocated new screen buffer size 1024x768 format 6407
- [Sun Apr 30 22:03:50 2017] DEBUG: Allocated new screen buffer size 1024x768 format 6408
- [Sun Apr 30 22:03:50 2017] DEBUG: Allocated new screen buffer size 1024x768 format 6408
- [Sun Apr 30 22:03:52 2017] DEBUG: Resized scratch buffer to size 1728
- [Sun Apr 30 22:03:53 2017] DEBUG: Compiled vertex shader Basic(VERTEXCOLOR)
- [Sun Apr 30 22:03:53 2017] DEBUG: Compiled pixel shader Basic(VERTEXCOLOR)
- [Sun Apr 30 22:03:53 2017] DEBUG: Linked vertex shader Basic(VERTEXCOLOR) and pixel shader Basic(VERTEXCOLOR)
- [Sun Apr 30 22:04:00 2017] DEBUG: Resized scratch buffer to size 1824
- [Sun Apr 30 22:04:00 2017] DEBUG: Resized scratch buffer to size 1872
- [Sun Apr 30 22:04:00 2017] DEBUG: Resized scratch buffer to size 1920
- [Sun Apr 30 22:04:00 2017] DEBUG: Resized scratch buffer to size 2016
- [Sun Apr 30 22:04:00 2017] DEBUG: Resized scratch buffer to size 2064
- [Sun Apr 30 22:04:00 2017] DEBUG: Resized scratch buffer to size 2208
- [Sun Apr 30 22:04:00 2017] DEBUG: Resized scratch buffer to size 2304
- [Sun Apr 30 22:04:00 2017] DEBUG: Resized scratch buffer to size 2400
- [Sun Apr 30 22:04:00 2017] DEBUG: Resized scratch buffer to size 2448
- [Sun Apr 30 22:06:52 2017] DEBUG: Removed unused screen buffer size 1024x768 format 6407
- [Sun Apr 30 22:07:01 2017] DEBUG: Allocated new screen buffer size 1024x768 format 6407
- Used resources:
- Textures/Ramp.png
- Textures/Spot.png
- Textures/FishBoneLogo.png
- Textures/UI.png
- Textures/StoneDiffuse.dds
- Textures/StoneNormal.dds
- Textures/Mushroom.dds
- Techniques/NoTexture.xml
- Techniques/DiffNormal.xml
- Techniques/Diff.xml
- RenderPaths/Forward.xml
- RenderPaths/Deferred.xml
- UI/DefaultStyle.xml
- Textures/UrhoIcon.png
- Fonts/Anonymous Pro.ttf
- Models/Plane.mdl
- Models/Mushroom.mdl
- Materials/StoneTiled.xml
- Materials/Mushroom.xml
- Shaders/GLSL/DeferredLight.glsl
- Shaders/GLSL/LitSolid.glsl
- Shaders/GLSL/CopyFramebuffer.glsl
- Shaders/GLSL/Basic.glsl
- [Sun Apr 30 22:07:28 2017] DEBUG: Quitting SDL
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