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- /// TUTORIAL
- - roll until last hill
- - triple jump + dive onto platform
- - roll on 2 hills
- *cutscene*
- - roll towards platform (avoid pit)
- - triple jump + double dive
- - toss cappy + jump/dive onto bridge
- - roll thru bridge
- - toss cappy @ door, roll into door
- - roll to water
- - long jump + double dive over water
- - cappy @ frog
- *cutscene*
- - go thru rings as frog
- - ZR *on ground*
- - cap toss @ door, roll into door
- - double dive onto rightward hat
- - long jump hugging left wall
- - long jump again + triple jump for momentum
- - roll up coin trail
- /// CASCADE
- - roll until 1st stomp
- - triple jump + dive onto chain chomp platform
- - roll + capture chomp
- *break bridge*
- - roll into MOON #1/124
- *cutscene*
- - roll once + dive
- - dive over 2nd hump
- - roll into cutscene
- *cutscene*
- - triple jump + wall jump dive
- - triple jump + wall jump + homing cap into TRex
- - T-Rex parallel w/ rust platform
- - 4 steps, 3rd step hold B
- - Turn right as hitting spring
- *cutscene*
- - backflip to chain chomp
- HIT 1
- - collect coins via spin throw
- - run over 2 mounds to the right
- - backflip to chain chomp
- HIT 2
- - collect coins
- - run 1 mound rightward
- - backflip
- HIT 3
- - jump + dive inot MOON #2,3,4/124
- *cutscene*
- - dive
- - dive
- - triple jump to crumble cliff grab
- - jump + dive to MOON #5/124
- - R-camera, roll to odyssey
- /// SAND KINGDOM
- - bounce roll
- - roll downhill
- - hold ZL (crouch) under gate
- - press B to Employees Only
- - Jump full height THEN dive to moon (avoid employees)
- *MOON #6/124*
- - Jump full height THEN dive to door
- *outside*
- - 2 bounce rolls
- - triple jump + dive + GP jump
- *MOON #7/124*
- - bird eye camera
- - GP into pipe
- *inside*
- - 3rd square right of yellow stripe
- *MOON #8/124*
- *outside*
- - dive towards camera
- - during dive, R-camera for reset
- - roll into tumbleweed
- - roll left of 2nd weed
- *MOON #9/124*
- - dive into roll downhill
- - triple jump @ cactus
- - cap toss dive onto ice pillar
- - backflip + double dive onto archway
- - dive + roll into Moon
- *MOON #10/124*
- - face left, r-camera, roll off
- - roll until stairs
- - triple jump + double dive over
- - double dive into Alcove MOON
- *MOON #11/124*
- - double dive + single dive
- - cap toss + dive to ice column
- - backflip FACING AWAY
- - cap toss + dive + walljump dive
- - break crate
- - jump + dive + dive + long jump gap
- - dive + roll into Moon
- *MOON #12/124*
- - dive + long jump gap
- - toss cap at checkpoint
- - roll to RIGHT of sign
- - long jump out of roll
- - double dive to floor crack
- *MOON #13/124*
- - double dive over wall
- - roll to RIGHT of hill towards garbage
- *MOON #14/124*
- *warp 2 checkpoint*
- - roll leftward off platform
- - toss cappy + homing 4 bullet
- - break block
- - turn around, r-camera
- *MOON #15*
- - dive leftward (keep bullet straight)
- - capture, go towards lean Pillar
- *MOON #16*
- - align paralell w/ edge of jaxi
- - ZR hop out + wall jump to top
- - r-camera, get both chests
- *MOON #17*
- - dive + long jump
- - doulbe dive over lava
- - roll to cactus
- - spin throw to cactus
- - ZL + ground pound
- *MOON #18*
- - roll towarsd oasis
- - stop roll after slope
- *camera to birds eye*
- - double jump to birds gather center
- *MOON #19*
- - backflip/GP jump to cap toss
- - homing toss
- - get moon
- *MOON #20*
- - face right, jump, r-camera
- - roll onto ice
- - triple jump + double dive into note tree
- *MOON #21*
- /// LAKE KINGDOM
- - dive towards up/left
- - roll w/ 1 bounce
- - GP to moon
- *MOON #22*
- - dive
- - triple jump to double dive over wall
- - long jump to cap dive to zip capture
- - long jump to roll (2 bounces)
- - dive to Moon
- *MOON #23*
- - dive out
- - long jump off
- - adjust camera
- - homing cap toss + capture
- - thrust to Moon
- *MOON #24*
- - thrust 4x
- - adjust height
- - thrust into Lapras Moon
- *MOON #25*
- - camera adjust during moon*
- - thurst x3 while going forward+up
- - let go of up briefly
- - thurst
- - jump + wall jump w/ SLOW BUTTON PRESS
- - cap toss + dive to exit twirl
- - roll to boss
- *MOON 26,27,28*
- - at spawn, jump + homing cap toss 2 odyssey
- /// WOODED KINGDOM
- - dive
- - roll w/ 6 bumps
- - cap toss hold while getting block
- *MOON 29*
- - double dive + r-camera
- - toss into rabbit
- *MOON 30*
- - dive + roll to Shop
- *MOON 31*
- - roll to dune
- - triple jump + dive + wall jump + dive
- - dive x2 + roll (2 bumps)
- - jump + r-camera
- - jump + roll (2 bumps)
- - side somersault + doule dive
- - side somersault + dive + 180 + dive
- - wall slide stall while cap spam 4 nut
- *MOON 32*
- - jump off + dive + roll (2 bumps)
- - cap toss + dive
- - roll to onion + capture
- - walk to 2nd stone + extend
- - ZL out + toss cappy + dive
- - GP Nut
- *MOON 33*
- - long jump + double dive across gap
- - dive x2
- - capture onion
- *MOON 34*
- - long jump from halfway of platform
- - long jump + double dive across gap
- - walk forward + cap toss 2 checkpoint
- - r-camera + double dive across gap
- - dive in pond 4 pipe
- *MOON 35/36*
- *warp 2 checkpoint*
- - roll w/ 1 bounce
- - double dive over lava
- - homing cap toss @ piranha
- - jump on piranha
- - dive + long jump
- - r-camera
- - long jump + double dive early
- - ground toss hold to NUT spam
- *MOON 37
- - backtrack to piranha
- *MOON 38
- *cutscene*
- - leaf bridge
- - triple jump double dive to moving platform
- - backflip halfway up + dive into nut
- - cap toss x2 for NUT
- *MOON 39
- - long jump + single dive
- - long jump + dive 1 + r-camera + dive 2
- - triple jump + dive over wall
- - dive x2
- - capture onion
- *MOON 40
- - do skip well
- *MOON 41
- - ZL out + dive + roll to exit
- - turn around
- - backflip + cap dive + wall jump + dive
- *MOON 42, 43, 44
- /// CLOUD KINGDOM
- - jump + cap toss + homing
- *leave wooded*
- - walk forward + toss cap @ cloud
- - dive on cloud 1
- - long jump + double dive to stadium
- - roll
- *BEAT BOWSER 1*
- - dive + long jump
- - triple jump + dive 1 + LEFT dive 2
- - triple jump off tree
- - dive 1 + camera UP + dive 2
- - dive up cliff
- - long jump + double dive across gap
- - GP + backflip
- *MOON 45
- - double dive
- - turn around + backflip
- - double dive
- - jump across gap
- - homing cap toss 4 buttefly
- *MOON 46
- - double dive + camera adjust
- *MOON 47
- - double dive for 3 coins
- - double dive to center of pillar + GP
- - backflip
- *MOON 48
- - double dive to color floor crack
- - side somersault to double dive to Moon
- *MOON 49
- - dive 1 + r-camera + dive 2
- - trigger vulture
- - long jump + r-camera + double dive
- - GP yellow stack
- - dive
- *MOON 50
- - dive
- - walk around corner, toss cappy @ bomb
- - POSITION: indent @ cliff x tree shadow center
- - jump off cliff
- *MOON 51
- -backflip away from cliff + dive
- *MOON 52
- - double dive
- - triple jump @ edge of yellow stack 2
- - dive x2 to Moon
- *MOON 53
- - dive towards cave exit
- - dive out + r-camera
- - triple jump + dive 1 + stall + dive 2
- *MOON 54
- *death 2 odyssey*
- - dive + roll (3 bounces) + double dive
- - triple jump + homing toss 2 wire
- - ZL out of wire early + dive + roll
- - ground toss to canopy
- - cap dive + wall jump + dive to roof
- - dive
- - set-up in non-shadow
- - long jump outward (avoid bonk)
- - long jump + double dive + wall jump + dive
- - backflip + dive to Moon
- *MOON 55
- - long jump + double dive + wall jump + dive to roof
- - jump atop AC unit
- - long jump + double dive across gap
- - dive x2
- - homing toss to wire
- - dive out of wire + triple jump
- - gather coins to city hall entrance
- - start of 2nd light row, long jump
- - triple jump, staying aligned w/ left most coin block
- - stall horizontal momentum briefly to achieve peak height, then slow toss dive + cap toss wall cling + wall jump cap toss dive leftward
- - GP jump + dive to climb column
- - press right
- - 7 climb jumps
- - 4 climb jumps
- - press right
- - jump + cap toss + wall jump + toss + dive
- *MOON 56
- - GP jump + double dive
- - long jump off FAR RIGHT of ledge
- - long jump + double dive (no camera)
- - roll to exit
- - touch checkpoint
- - dive rightward
- - double dive + homing toss to wire
- - beat BOSS
- *MOON 57, 58, 59
- - dive
- - roll to civilians
- - birds eye camera
- - toss cap as jumping off platform
- *MOON 60
- - waggle 2 warp to wire
- - dive + roll to RC car
- - homing cap toss to RC car
- - left turn, right turn, light left, backup, bump against rail, go forward
- *MOON 61
- - ZL out of capture + dive + roll
- - side somersault + cap dive to canopy
- - canopy bounce away from building + dive
- - full flick cone
- *NO CAP TOSS*
- - jump rightward + r-camera
- *MOON 62*
- - backflip + dive 1 + face cone + toss
- *MOON 63*
- - dive + roll
- - toss cappy x2 @ bottom crate
- - roll, turn, dive x2
- *MOON 64*
- *warp 2 checkpoint*
- - walk around corner, dive x2
- - long jump to sky garbage
- *MOON 65*
- - r-camera + long jump
- *MOON 66*
- - double dive + homing cap toss
- - backflip + cap dive + backflip x2 + cap dive + climb
- - jump at top last column section
- *MOON 67*
- - long jump off top of city Hall
- *MOON 68*
- - cap toss dive + GP to cafe
- *MOON 69*
- - kick cans
- - jump off cafe
- - cap toss before landing + roll inside
- - homing cap toss @ switch
- - roll past crowd + dive to moon
- *MOON 70*
- - jump + r-camera
- - double dive to canopy
- *MOON 71*
- - roll off, roll to exit
- - dive
- - roll to grid of pauline, talk
- - dive x2
- *MOON 72*
- - dive + r-camera + roll to exit
- - jump + r-camera + roll to wire
- - homing toss @ 2 squares away
- - birds eye during wire
- - dive out of wire + 2 jumps + GP
- - dive to moon
- *MOON 73*
- *warp 2 odyssey*
- /// SEASIDE KINGDOM
- - 180, dive + r-camera, walk a bit
- - triple jump + early toss + dive + walljump + dive
- - dive to cliff-high, GP jump + double dive + walljump + dive to moon
- *MOON 74*
- - bird-eye view
- - double dive to pipe
- - dive once
- - GP moon
- *MOON 75*
- - dive 2 exit pipe
- - walk + dive to cliffside
- - 1 button-press roll
- - GP jump + cap dive in shallow water
- *MOON 76*
- - dive down
- - side somersault + dive left
- - roll out of cave
- - cap toss EARLY at rocket for notes
- *MOON 77*
- - dive + r-camera
- - long jump + double dive + homing cap throw
- - ZL exit capture + GP in water
- - homing cap toss to capture fish
- - rise + spam thrust
- *MOON 78*
- - rise + spam thrust
- - align in tunnel, thurst in straightways
- - rise out + r-camera
- *MOON 79*
- - come out, swing ride, adjust camera
- *MOON 80*
- - drop, fight gangbang
- *MOON 81*
- - thrust x2 outward
- - thrust x3 downward
- - thrust x2 forward
- - thrust x2 downward
- *MOON 82*
- *warp 2 odyssey*
- - dive
- - dive + roll downhill
- - momentum triple jump
- - dive out of triple onto final slope roll
- - long jump + double dive
- - long jump + double dive again
- - roll uphill to snow
- - talk to toad thru snow
- *MOON 83*
- - rotate camera
- - dive left/upward, triple jump towards boxes
- *MOON 84*
- - dive out of moon + r-camera
- - roll to Shop
- *MOON 85*
- - dive + r-camera
- - jump + cap toss stall onto trampoline
- - dive 1 + walljump + dive
- *MOON 86*
- - dive + rail long jump + double dive
- - dive + roll (button)
- *MOON 87*
- - double dive to bottom left
- - dive + roll (button)
- - dive + long jump + double dive
- - dive x2
- - long jump + double dive to rail
- - backflip towards center + dive 1 + walljump FAR OUT + dive to top of wood
- *MOON 88*
- - long jump + double dive off
- - capture + blow halfway out
- - ZL out + dive x2
- *MOON 89*
- - dive x2
- - dive + roll down bottom right (button press)
- - dive + roll (button) once
- - toss cappy twice 4 capture
- - 2 goombas, trigger icicle, 2 goombas
- - ZL out + dive to Moon
- *MOON 90*
- - dive + r-camera
- - long jump + dobule dive
- - long jump + dobule dive over gap
- *MOON 91*
- - double dive
- - roll (1 press)
- - dive x3
- - longjump + dive
- - homing cap toss + backflip facing away
- - dive out of tornado
- - roll off + double dive into tornado 2
- - dive out of tornado 2
- - long jump SHALLOW + run to end
- - double dive towards wall
- *MOON 92*
- *warp 2 odyssey*
- /// LUNCH KINGDOM
- - dive up/right + r-camera
- - roll (button)
- - grab ledge + r-camera
- - triple jump to PJSalt
- *MOON 93*
- - dive + r-camera
- - dive again
- - roll off + double dive
- - dive x2
- - double dive
- *MOON 94*
- - go to bottom left edge
- - GP jump + double dive
- - long jump to boss
- *MOON 95*
- - dive down
- - cap toss @ door, roll in
- - long jump + double dive
- *MOON 96*
- - double dive + exit
- - turn away from wall
- - backflip + toss cancelled wall snug + walljump + toss
- - backflip + double dive
- - dive x1
- - jump + r-camera
- - dive x2
- - long jump off 2nd-highest mtn part
- - long jump + double dive 2 pillar
- - dive 1 + wall jump + dive 2
- - GP moon
- *MOON 97*
- - long jump + double dive to watermelon
- - triple jump + double dive to roof
- ! BACKUP if no triple = fork capture
- - jump off roof to LEFT SIDE of shop roof
- - r-camera once land + homing toss
- - dive + r-camera into moon
- *MOON 98*
- - dive off shop to golden radish
- - triple jump & toss
- - moon between 2nd/3rd dot
- *MOON 99*
- - backflip + double dive to parallel w/ chef
- - GP jump + double dive to column
- - GP for Moon
- *MOON 100*
- - long jump + double dive to checkpoint isle
- - long jump + double dive to salt isle
- - capture fireball
- - hop @ right slant of lava dune
- - 3 dashes + toss cancelled wall sling + wall jump
- - double dive
- - cap toss @ goomba
- - GP jump + dive 1 + walljump + dive 2
- - double dive to moon
- *MOON 101*
- - r-camera
- - long jump + dive 1 (let go of Y/B)
- - roll to 2nd koopa
- - toss cap twice for capture
- - fire 1 pan for chz stairs
- - walk one block past stairs for switch aim
- - cap toss @ switch + dive during animation
- *MOON 102*
- - capture fireball
- - dash into gap + light lantern
- *MOON 103*
- - capture right fireball
- - dash into corner + jump
- *MOON 104*
- - dash x3 + jump
- *MOON 105*
- - homing throw to fork + flick
- - dive into roll (button)
- - long jump + double dive
- - GP for moon
- *MOON 106*
- - on left-most ledge: backflip + double dive to top
- - GP jump on bottom left of vacant part
- - jump + double dive
- - long jump + dive 1 + walljump + dive 2
- - capture fork + flick
- - side somersault + dive 1 + capture Steak
- - jump twice + press start
- - jump + double dive
- *MOONS 107, 108, 109*
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