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- /===============================AcE Logger===============================
- //===============Hack Shield===============//
- #define ADR_ALLSERVER 0x0048246E
- #define ADR_HACKSHIELD 0x005CD620
- #define ADR_HACKSDETECTED 0x004FCDE6
- #define ADR_BYPASS24H 0x004FCDE6
- #define ADR_ANTIBAN 0x000
- //===============Pointer===============//
- #define ADR_BasePointer 0x00AF7420
- #define ADR_DevicePointer 0x00A429C0
- #define ADR_ServerPointer 0x00ABCE28
- #define ADR_PlayerPointer 0x00BC2248
- #define ADR_HealtPointer 0x00A3D1D4
- #define ADR_WeaponPointer 0x0096718C
- #define ADR_UserPointer 0x00BC2294
- #define ADR_WeaponBase 0x00967190
- #define ADR_ClassBase 0x00AF8FC0
- #define ADR_TeamBase 0x00AF90F0
- #define ADR_PointOfView 0x008E1C94
- #define ADR_ViewAngels 0x00A429BC
- //===============Offset===============//
- #define OFS_X /* ====ASCII 'DamageFly0' 1 position */ 0x00102D4
- #define OFS_Y /* ====ASCII 'DamageFly0' 1 position */ 0x00102DC
- #define OFS_Z /* ====ASCII 'DamageFly0' 1 position */ 0x00102D8
- #define OFS_LowGravityX 0x00C498
- #define OFS_LowGravityY 0x00C49C
- #define OFS_LowGravityZ 0x00C4A0
- #define OFS_Stamina 0x0028
- #define OFS_NoRecoil1 0x001C
- #define OFS_NoRecoil2 0x0020
- #define OFS_NoRecoil3 0x0024
- #define OFS_Premium1 0x0057C
- #define OFS_Premium2 0x00580
- #define OFS_Gravity 0x00C49C
- #define OFS_1Slot 0x001021A0
- #define OFS_2Slot 0x001021A1
- #define OFS_3Slot 0x001021A2
- #define OFS_4Slot 0x001021A3
- #define OFS_5Slot 0x001021A4
- #define OFS_6Slot 0x001021A5
- #define OFS_7Slot 0x001021A6
- #define OFS_8Slot 0x001021A7
- #define OFS_Level 0x0011A288
- #define OFS_Dinar 0x0011A298
- #define OFS_Dig 0x00102D8
- #define OFS_GmMode 0x00574
- #define OFS_PlayerSlot 0x00FC8C0
- #define OFS_PlayerSlot 0x0011B7E4
- #define OFS_MaxPlayer 0x00FCD1C
- #define OFS_PlayerSize 0x001CE8
- #define OFS_SlotBase 0x001021A4
- #define OFS_RoomMaster 0x00FD148
- #define OFS_SuperMaster 0x00FCD30
- #define OFS_Weapon1 0x00101D0
- #define OFS_Weapon2 0x00101D2
- #define OFS_Weapon3 0x0010100
- #define OFS_Spectate 0x0011B864
- #define OFS_GameMode 0x00FC8C0
- #define OFS_Invisible 0x00FC8C0
- //===============D3D===============//
- #define ADR_D3DIp 0x00AF7AF4
- #define ADR_D3D_EspName 0x00AF7DE4
- #define ADR_D3D_EspHealt 0x00AF8FB4
- #define ADR_D3D_EspLevel 0x00AF7B8C
- #define ADR_D3D_EspBranch 0x00AF8FC0
- #define ADR_D3D_EspTeam 0x00AF90F0
- #define ADR_NickName 0x00ABCEA0
- #define ADR_LoginNames 0x00ABD0E0
- #define ADR_PassName 0x00ABD0A0
- //===============MEMORY===============//
- #define ADR_AntiAfk /*not sure*/ 0x00A438A8
- #define ADR_FastAmmo 0x00A46D34
- #define ADR_FastMedic 0x00A46D38
- #define ADR_FastRepair 0x00A46D3C
- #define ADR_FastFlag 0x00A46D40
- #define ADR_ImDrunk 0x00A72EB8
- #define ADR_NoBounds1 0x00A6E0A0
- #define ADR_NoBounds2 0x00A6E0A4
- #define ADR_NoBounds3 0x00A6E0A8
- #define ADR_NoSpawnCqc 0x00966F70
- #define ADR_ProneCqc 0x00966F70
- #define ADR_NoSpread 0x00A43888
- #define ADR_NoWater 0x00A49784
- #define ADR_QuickSpawn1 0x00A76CB0
- #define ADR_QuickSpawn2 0x00A76CB8
- #define ADR_QuickSpawn3 0x00A76CB4
- #define ADR_Scope 0x00966F80
- #define ADR_ScopeSize 0x00966F88
- #define ADR_Speed 0x008F1F5C
- #define ADR_WeaponGravity 0x008E4C68
- #define ADR_Wuw 0x00A49780
- #define ADR_UAmmo 0x00A7B2B8
- #define ADR_HideWeapon 0x008E4D00
- #define ADR_Trigger 0x00A46DD0
- #define ADR_AlwaysCross 0x00966FE4
- #define ADR_NewsBox 0x002F003A00
- #define ADR_WaterColor1 0x00967034
- #define ADR_WaterColor2 0x00967030
- #define ADR_WaterColor3 0x0096702C
- //===============PX===============//
- #define ADR_Bandage 0x00A43872
- #define ADR_PlantVeryWhere 0x00A43860
- #define ADR_2X_Sniper 0x00A4386E
- #define ADR_2X_Assault 0x00A43870
- //===============ASM===============//
- #define ADR_Stamina 0x0040295C
- #define ADR_CqcProne 0x004EF4D9
- #define ADR_Escalator1 0x0078DDC7
- #define ADR_Escalator2 0x0078DF04
- #define ADR_Ossigen 0x004FDC53
- #define ADR_QuickPlant 0x0050A686
- #define ADR_RadarGps 0x0057A938
- #define ADR_Antiflash 0x0040AFDB
- #define ADR_Stw 0x005D6070
- #define ADR_Wtw 0x0078CF67
- //===============Artillery===============//
- #define ADR_Artilery1 0x0053468A37
- #define ADR_Artilery6 0x00558860
- //===============Weapon Binder===============//
- #define ADR_ClassBase 0x00AF8FC0
- #define OFS_PlayerSize 0x001CE8
- #define ADR_ServerPointer 0x00ABCE28
- #define OFS_SlotBase 0x001021A4
- #define ADR_WeaponBase 0x00967190
- //===============Vehicle===============//
- #define ADR_AutoRepair 0x00413DC9
- #define ADR_VeichJump1 0x0073A98B
- #define ADR_VeichJump2 0x000
- #define ADR_VeichJump3 0x0073A99F
- #define ADR_VeichJump4 0x0073A9B6
- //===============Struct===============//
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