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- Desktop is 800 x 600 @ 60 Hz
- New context 0x4662000 created with attributes:
- Initialize engine version: 2017.4.22f1 (eb4bc6fa7f1d)
- Renderer: llvmpipe (LLVM 7.0, 256 bits)
- Vendor: VMware, Inc.
- Version: 3.3 (Core Profile) Mesa 18.2.2
- GLES: 0
- GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB
- _fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_buffer_object GL_ARB_texture_buffer_
- object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_blend_
- equation_separate GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_texture_compression_astc_ldr GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_MESA_ycbcr_texture GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_OES_EGL_image GL_S3_s3tc
- OPENGL LOG: Creating OpenGL 3.3 graphics device ; Context level <OpenGL 3.3> ; Context handle 73801728
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.796 seconds
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
- New context 0x57e7f10 created with attributes:
- Default vsync count 0
- requesting resize 800 x 600
- Using native desktop resolution 800 x 600
- requesting fullscreen 800 x 600 at 0 Hz
- Desktop is 800 x 600 @ 60 Hz
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'COC TEMPORAL FILTER' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader.
- UnloadTime: 15.449000 ms
- Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
- (Filename: Line: 241)
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
- (Filename: Line: 241)
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- DllNotFoundException: AkSoundEngine
- at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_IsInitialized ()
- at AkSoundEngine.IsInitialized () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkSoundEngineController.Init (AkInitializer akInitializer) [0x00017] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkInitializer.OnEnable () [0x00020] in <2b136660fbf147bf80b33a45547999ea>:0
- (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
- Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
- (Filename: Line: 241)
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
- (Filename: Line: 241)
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- DllNotFoundException: AkSoundEngine
- at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_LoadBank__SWIG_0 (string,int,uint&)
- at AkSoundEngine.LoadBank (System.String in_pszString, System.Int32 in_memPoolId, System.UInt32& out_bankID) [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkBankManager+BankHandle.DoLoadBank () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkBankManager+BankHandle.LoadBank () [0x0002c] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkBankManager.LoadBank (System.String name, System.Boolean decodeBank, System.Boolean saveDecodedBank) [0x0004e] in <2b136660fbf147bf80b33a45547999ea>:0
- at AK.Wwise.Bank.Load (System.Boolean decodeBank, System.Boolean saveDecodedBank) [0x00011] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkBank.HandleEvent (UnityEngine.GameObject in_gameObject) [0x0000b] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkUnityEventHandler.Awake () [0x0002e] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkBank.Awake () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
- DllNotFoundException: AkSoundEngine
- at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_LoadBank__SWIG_0 (string,int,uint&)
- at AkSoundEngine.LoadBank (System.String in_pszString, System.Int32 in_memPoolId, System.UInt32& out_bankID) [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkBankManager+BankHandle.DoLoadBank () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkBankManager+BankHandle.LoadBank () [0x0002c] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkBankManager.LoadBank (System.String name, System.Boolean decodeBank, System.Boolean saveDecodedBank) [0x0004e] in <2b136660fbf147bf80b33a45547999ea>:0
- at AK.Wwise.Bank.Load (System.Boolean decodeBank, System.Boolean saveDecodedBank) [0x00011] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkBank.HandleEvent (UnityEngine.GameObject in_gameObject) [0x0000b] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkUnityEventHandler.Awake () [0x0002e] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkBank.Awake () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
- Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
- (Filename: Line: 241)
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
- (Filename: Line: 241)
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- DllNotFoundException: AkSoundEngine
- at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_RegisterGameObjInternal_WithName (ulong,string)
- at AkSoundEngine.RegisterGameObj (UnityEngine.GameObject gameObject, System.String name) [0x00007] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkGameObj.Register () [0x00025] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkAudioListener.Awake () [0x00012] in <2b136660fbf147bf80b33a45547999ea>:0
- (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
- DllNotFoundException: AkSoundEngine
- at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_RegisterGameObjInternal_WithName (ulong,string)
- at AkSoundEngine.RegisterGameObj (UnityEngine.GameObject gameObject, System.String name) [0x00007] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkGameObj.Register () [0x00025] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkAudioListener.Awake () [0x00012] in <2b136660fbf147bf80b33a45547999ea>:0
- (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
- Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
- (Filename: Line: 241)
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
- (Filename: Line: 241)
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- DllNotFoundException: AkSoundEngine
- at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_SetObjectPosition (ulong,single,single,single,single,single,single,single,single,single)
- at AkSoundEngine.SetObjectPosition (UnityEngine.GameObject gameObject, UnityEngine.Vector3 position, UnityEngine.Vector3 forward, UnityEngine.Vector3 up) [0x00007] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkGameObj.Awake () [0x00046] in <2b136660fbf147bf80b33a45547999ea>:0
- (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
- DllNotFoundException: AkSoundEngine
- at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_RegisterGameObjInternal_WithName (ulong,string)
- at AkSoundEngine.RegisterGameObj (UnityEngine.GameObject gameObject, System.String name) [0x00007] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkGameObj.Register () [0x00025] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkGameObj.Awake () [0x00022] in <2b136660fbf147bf80b33a45547999ea>:0
- (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
- DllNotFoundException: AkSoundEngine
- at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_RegisterGameObjInternal_WithName (ulong,string)
- at AkSoundEngine.RegisterGameObj (UnityEngine.GameObject gameObject, System.String name) [0x00007] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkGameObj.Register () [0x00025] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkGameObj.Awake () [0x00022] in <2b136660fbf147bf80b33a45547999ea>:0
- (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
- DllNotFoundException: AkSoundEngine
- at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_RegisterGameObjInternal_WithName (ulong,string)
- at AkSoundEngine.RegisterGameObj (UnityEngine.GameObject gameObject, System.String name) [0x00007] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkGameObj.Register () [0x00025] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkGameObj.Awake () [0x00022] in <2b136660fbf147bf80b33a45547999ea>:0
- (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
- DllNotFoundException: AkSoundEngine
- at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_SetObjectPosition (ulong,single,single,single,single,single,single,single,single,single)
- at AkSoundEngine.SetObjectPosition (UnityEngine.GameObject gameObject, UnityEngine.Vector3 position, UnityEngine.Vector3 forward, UnityEngine.Vector3 up) [0x00007] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkGameObj.Awake () [0x00046] in <2b136660fbf147bf80b33a45547999ea>:0
- (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
- Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
- (Filename: Line: 241)
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
- (Filename: Line: 241)
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
- (Filename: Line: 241)
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- DllNotFoundException: AkSoundEngine
- at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_IsInitialized ()
- at AkSoundEngine.IsInitialized () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkSoundEngineController.ActivateAudio (System.Boolean activate) [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkSoundEngineController.OnApplicationPause (System.Boolean pauseStatus) [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkInitializer.OnApplicationPause (System.Boolean pauseStatus) [0x00015] in <2b136660fbf147bf80b33a45547999ea>:0
- (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
- DllNotFoundException: AkSoundEngine
- at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_IsInitialized ()
- at AkSoundEngine.IsInitialized () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkSoundEngineController.ActivateAudio (System.Boolean activate) [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkSoundEngineController.OnApplicationFocus (System.Boolean focus) [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkInitializer.OnApplicationFocus (System.Boolean focus) [0x00015] in <2b136660fbf147bf80b33a45547999ea>:0
- (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
- DllNotFoundException: AkSoundEngine
- at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_IsInitialized ()
- at AkSoundEngine.IsInitialized () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkSoundEngineController.ActivateAudio (System.Boolean activate) [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkSoundEngineController.OnApplicationFocus (System.Boolean focus) [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkInitializer.OnApplicationFocus (System.Boolean focus) [0x00015] in <2b136660fbf147bf80b33a45547999ea>:0
- (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
- Desktop is 800 x 600 @ 60 Hz
- DllNotFoundException: AkSoundEngine
- at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_IsInitialized ()
- at AkSoundEngine.IsInitialized () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkSoundEngineController.ActivateAudio (System.Boolean activate) [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkSoundEngineController.OnApplicationFocus (System.Boolean focus) [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkInitializer.OnApplicationFocus (System.Boolean focus) [0x00015] in <2b136660fbf147bf80b33a45547999ea>:0
- (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
- Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
- (Filename: Line: 241)
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- DllNotFoundException: AkSoundEngine
- at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_IsInitialized ()
- at AkSoundEngine.IsInitialized () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkSoundEngine.PreGameObjectAPICallUserHook (UnityEngine.GameObject gameObject, System.UInt64 id) [0x0000b] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkSoundEngine.PreGameObjectAPICall (UnityEngine.GameObject gameObject, System.UInt64 id) [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkSoundEngine.SetRTPCValue (System.String in_pszRtpcName, System.Single in_value, UnityEngine.GameObject in_gameObjectID, System.Int32 in_uValueChangeDuration) [0x00007] in <2b136660fbf147bf80b33a45547999ea>:0
- at LoadSingleton.Stop () [0x00010] in <2b136660fbf147bf80b33a45547999ea>:0
- at LoadSingleton.Start () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
- Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
- (Filename: Line: 241)
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- DllNotFoundException: AkSoundEngine
- at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_IsInitialized ()
- at AkSoundEngine.IsInitialized () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkSoundEngine.PreGameObjectAPICallUserHook (UnityEngine.GameObject gameObject, System.UInt64 id) [0x0000b] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkSoundEngine.PreGameObjectAPICall (UnityEngine.GameObject gameObject, System.UInt64 id) [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkSoundEngine.PostEvent (System.UInt32 in_eventID, UnityEngine.GameObject in_gameObjectID) [0x00007] in <2b136660fbf147bf80b33a45547999ea>:0
- at AK.Wwise.Event.Post (UnityEngine.GameObject gameObject) [0x00013] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkEvent.HandleEvent (UnityEngine.GameObject in_gameObject) [0x0009c] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkAmbient.HandleEvent (UnityEngine.GameObject in_gameObject) [0x0000c] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkUnityEventHandler.Start () [0x00015] in <2b136660fbf147bf80b33a45547999ea>:0
- (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
- Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
- (Filename: Line: 241)
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- DllNotFoundException: AkSoundEngine
- at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_IsInitialized ()
- at AkSoundEngine.IsInitialized () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkSoundEngine.PreGameObjectAPICallUserHook (UnityEngine.GameObject gameObject, System.UInt64 id) [0x0000b] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkSoundEngine.PreGameObjectAPICall (UnityEngine.GameObject gameObject, System.UInt64 id) [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkSoundEngine.SetRTPCValue (System.String in_pszRtpcName, System.Single in_value, UnityEngine.GameObject in_gameObjectID) [0x00007] in <2b136660fbf147bf80b33a45547999ea>:0
- at OptionsMenu.SetMusicVolume (System.Single volume) [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- at OptionsMenu.ConfigVolumeSliders () [0x00036] in <2b136660fbf147bf80b33a45547999ea>:0
- at OptionsMenu.Start () [0x00012] in <2b136660fbf147bf80b33a45547999ea>:0
- (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
- DllNotFoundException: AkSoundEngine
- at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_IsInitialized ()
- at AkSoundEngine.IsInitialized () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkSoundEngine.PreGameObjectAPICallUserHook (UnityEngine.GameObject gameObject, System.UInt64 id) [0x0000b] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkSoundEngine.PreGameObjectAPICall (UnityEngine.GameObject gameObject, System.UInt64 id) [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkSoundEngine.SetRTPCValue (System.String in_pszRtpcName, System.Single in_value, UnityEngine.GameObject in_gameObjectID, System.Int32 in_uValueChangeDuration) [0x00007] in <2b136660fbf147bf80b33a45547999ea>:0
- at LoadSingleton.Stop () [0x00010] in <2b136660fbf147bf80b33a45547999ea>:0
- at Blackscreen.Start () [0x00056] in <2b136660fbf147bf80b33a45547999ea>:0
- (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
- DllNotFoundException: AkSoundEngine
- at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_SetObjectPosition (ulong,single,single,single,single,single,single,single,single,single)
- at AkSoundEngine.SetObjectPosition (UnityEngine.GameObject gameObject, UnityEngine.Vector3 position, UnityEngine.Vector3 forward, UnityEngine.Vector3 up) [0x00007] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkGameObj.Update () [0x000b5] in <2b136660fbf147bf80b33a45547999ea>:0
- (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
- DllNotFoundException: AkSoundEngine
- at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_SetObjectPosition (ulong,single,single,single,single,single,single,single,single,single)
- at AkSoundEngine.SetObjectPosition (UnityEngine.GameObject gameObject, UnityEngine.Vector3 position, UnityEngine.Vector3 forward, UnityEngine.Vector3 up) [0x00007] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkGameObj.Update () [0x000b5] in <2b136660fbf147bf80b33a45547999ea>:0
- (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
- Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
- (Filename: Line: 241)
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
- (Filename: Line: 241)
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- DllNotFoundException: AkSoundEngine
- at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_AkEventCallbackInfo_SWIGUpcast (intptr)
- at AkEventCallbackInfo..ctor (System.IntPtr cPtr, System.Boolean cMemoryOwn) [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkCallbackManager..cctor () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- Rethrow as TypeInitializationException: The type initializer for 'AkCallbackManager' threw an exception.
- at AkSoundEngineController.LateUpdate () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkInitializer.LateUpdate () [0x00015] in <2b136660fbf147bf80b33a45547999ea>:0
- (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 7fc839f7d700 -> priority: 1
- requesting resize 800 x 600
- Using native desktop resolution 800 x 600
- requesting fullscreen 800 x 600 at 0 Hz
- Desktop is 800 x 600 @ 60 Hz
- Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
- (Filename: Line: 241)
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
- (Filename: Line: 241)
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
- (Filename: Line: 241)
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- DllNotFoundException: AkSoundEngine
- at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_IsInitialized ()
- at AkSoundEngine.IsInitialized () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkWwiseInitializationSettings.TerminateSoundEngine () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkSoundEngineController.Terminate () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkInitializer.OnApplicationQuit () [0x00015] in <2b136660fbf147bf80b33a45547999ea>:0
- (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
- DllNotFoundException: AkSoundEngine
- at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_IsInitialized ()
- at AkSoundEngine.IsInitialized () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkGameObj.OnDestroy () [0x00041] in <2b136660fbf147bf80b33a45547999ea>:0
- (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
- DllNotFoundException: AkSoundEngine
- at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_IsInitialized ()
- at AkSoundEngine.IsInitialized () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkGameObj.OnDestroy () [0x00041] in <2b136660fbf147bf80b33a45547999ea>:0
- (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
- DllNotFoundException: AkSoundEngine
- at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_IsInitialized ()
- at AkSoundEngine.IsInitialized () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkGameObj.OnDestroy () [0x00041] in <2b136660fbf147bf80b33a45547999ea>:0
- (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
- DllNotFoundException: AkSoundEngine
- at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_IsInitialized ()
- at AkSoundEngine.IsInitialized () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkGameObj.OnDestroy () [0x00041] in <2b136660fbf147bf80b33a45547999ea>:0
- (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
- DllNotFoundException: AkSoundEngine
- at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_IsInitialized ()
- at AkSoundEngine.IsInitialized () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
- at AkGameObj.OnDestroy () [0x00041] in <2b136660fbf147bf80b33a45547999ea>:0
- (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
- Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
- (Filename: Line: 241)
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
- (Filename: Line: 241)
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
- Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
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