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  1. Desktop is 800 x 600 @ 60 Hz
  2. New context 0x4662000 created with attributes:
  3. Initialize engine version: 2017.4.22f1 (eb4bc6fa7f1d)
  4. Renderer: llvmpipe (LLVM 7.0, 256 bits)
  5. Vendor: VMware, Inc.
  6. Version: 3.3 (Core Profile) Mesa 18.2.2
  7. GLES: 0
  8. GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB
  9. _fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_buffer_object GL_ARB_texture_buffer_
  10. object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_blend_
  11. equation_separate GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_texture_compression_astc_ldr GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_MESA_ycbcr_texture GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_OES_EGL_image GL_S3_s3tc
  12. OPENGL LOG: Creating OpenGL 3.3 graphics device ; Context level <OpenGL 3.3> ; Context handle 73801728
  13. Begin MonoManager ReloadAssembly
  14. - Completed reload, in 0.796 seconds
  15. WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
  16. WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
  17. WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
  18. WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
  19. New context 0x57e7f10 created with attributes:
  20. Default vsync count 0
  21. requesting resize 800 x 600
  22. Using native desktop resolution 800 x 600
  23. requesting fullscreen 800 x 600 at 0 Hz
  24. Desktop is 800 x 600 @ 60 Hz
  25. WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'COC TEMPORAL FILTER' has no vertex shader
  26. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader
  27. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
  28. WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader
  29. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader.
  30. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader
  31. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
  32. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader
  33. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
  34. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  35. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader
  36. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
  37. WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader
  38. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader.
  39. UnloadTime: 15.449000 ms
  40. Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
  41.  
  42. (Filename: Line: 241)
  43.  
  44. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  45. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  46. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
  47. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  48. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  49. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  50. Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
  51.  
  52. (Filename: Line: 241)
  53.  
  54. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  55. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  56. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
  57. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  58. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  59. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  60. DllNotFoundException: AkSoundEngine
  61. at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_IsInitialized ()
  62. at AkSoundEngine.IsInitialized () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  63. at AkSoundEngineController.Init (AkInitializer akInitializer) [0x00017] in <2b136660fbf147bf80b33a45547999ea>:0
  64. at AkInitializer.OnEnable () [0x00020] in <2b136660fbf147bf80b33a45547999ea>:0
  65.  
  66. (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
  67.  
  68. Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
  69.  
  70. (Filename: Line: 241)
  71.  
  72. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  73. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  74. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
  75. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  76. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  77. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  78. Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
  79.  
  80. (Filename: Line: 241)
  81.  
  82. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  83. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  84. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
  85. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  86. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  87. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  88. DllNotFoundException: AkSoundEngine
  89. at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_LoadBank__SWIG_0 (string,int,uint&)
  90. at AkSoundEngine.LoadBank (System.String in_pszString, System.Int32 in_memPoolId, System.UInt32& out_bankID) [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  91. at AkBankManager+BankHandle.DoLoadBank () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  92. at AkBankManager+BankHandle.LoadBank () [0x0002c] in <2b136660fbf147bf80b33a45547999ea>:0
  93. at AkBankManager.LoadBank (System.String name, System.Boolean decodeBank, System.Boolean saveDecodedBank) [0x0004e] in <2b136660fbf147bf80b33a45547999ea>:0
  94. at AK.Wwise.Bank.Load (System.Boolean decodeBank, System.Boolean saveDecodedBank) [0x00011] in <2b136660fbf147bf80b33a45547999ea>:0
  95. at AkBank.HandleEvent (UnityEngine.GameObject in_gameObject) [0x0000b] in <2b136660fbf147bf80b33a45547999ea>:0
  96. at AkUnityEventHandler.Awake () [0x0002e] in <2b136660fbf147bf80b33a45547999ea>:0
  97. at AkBank.Awake () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  98.  
  99. (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
  100.  
  101. DllNotFoundException: AkSoundEngine
  102. at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_LoadBank__SWIG_0 (string,int,uint&)
  103. at AkSoundEngine.LoadBank (System.String in_pszString, System.Int32 in_memPoolId, System.UInt32& out_bankID) [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  104. at AkBankManager+BankHandle.DoLoadBank () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  105. at AkBankManager+BankHandle.LoadBank () [0x0002c] in <2b136660fbf147bf80b33a45547999ea>:0
  106. at AkBankManager.LoadBank (System.String name, System.Boolean decodeBank, System.Boolean saveDecodedBank) [0x0004e] in <2b136660fbf147bf80b33a45547999ea>:0
  107. at AK.Wwise.Bank.Load (System.Boolean decodeBank, System.Boolean saveDecodedBank) [0x00011] in <2b136660fbf147bf80b33a45547999ea>:0
  108. at AkBank.HandleEvent (UnityEngine.GameObject in_gameObject) [0x0000b] in <2b136660fbf147bf80b33a45547999ea>:0
  109. at AkUnityEventHandler.Awake () [0x0002e] in <2b136660fbf147bf80b33a45547999ea>:0
  110. at AkBank.Awake () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  111.  
  112. (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
  113.  
  114. Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
  115.  
  116. (Filename: Line: 241)
  117.  
  118. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  119. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  120. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
  121. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  122. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  123. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  124. Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
  125.  
  126. (Filename: Line: 241)
  127.  
  128. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  129. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  130. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
  131. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  132. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  133. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  134. DllNotFoundException: AkSoundEngine
  135. at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_RegisterGameObjInternal_WithName (ulong,string)
  136. at AkSoundEngine.RegisterGameObj (UnityEngine.GameObject gameObject, System.String name) [0x00007] in <2b136660fbf147bf80b33a45547999ea>:0
  137. at AkGameObj.Register () [0x00025] in <2b136660fbf147bf80b33a45547999ea>:0
  138. at AkAudioListener.Awake () [0x00012] in <2b136660fbf147bf80b33a45547999ea>:0
  139.  
  140. (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
  141.  
  142. DllNotFoundException: AkSoundEngine
  143. at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_RegisterGameObjInternal_WithName (ulong,string)
  144. at AkSoundEngine.RegisterGameObj (UnityEngine.GameObject gameObject, System.String name) [0x00007] in <2b136660fbf147bf80b33a45547999ea>:0
  145. at AkGameObj.Register () [0x00025] in <2b136660fbf147bf80b33a45547999ea>:0
  146. at AkAudioListener.Awake () [0x00012] in <2b136660fbf147bf80b33a45547999ea>:0
  147.  
  148. (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
  149.  
  150. Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
  151.  
  152. (Filename: Line: 241)
  153.  
  154. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  155. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  156. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
  157. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  158. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  159. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  160. Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
  161.  
  162. (Filename: Line: 241)
  163.  
  164. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  165. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  166. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
  167. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  168. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  169. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  170. DllNotFoundException: AkSoundEngine
  171. at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_SetObjectPosition (ulong,single,single,single,single,single,single,single,single,single)
  172. at AkSoundEngine.SetObjectPosition (UnityEngine.GameObject gameObject, UnityEngine.Vector3 position, UnityEngine.Vector3 forward, UnityEngine.Vector3 up) [0x00007] in <2b136660fbf147bf80b33a45547999ea>:0
  173. at AkGameObj.Awake () [0x00046] in <2b136660fbf147bf80b33a45547999ea>:0
  174.  
  175. (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
  176.  
  177. DllNotFoundException: AkSoundEngine
  178. at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_RegisterGameObjInternal_WithName (ulong,string)
  179. at AkSoundEngine.RegisterGameObj (UnityEngine.GameObject gameObject, System.String name) [0x00007] in <2b136660fbf147bf80b33a45547999ea>:0
  180. at AkGameObj.Register () [0x00025] in <2b136660fbf147bf80b33a45547999ea>:0
  181. at AkGameObj.Awake () [0x00022] in <2b136660fbf147bf80b33a45547999ea>:0
  182.  
  183. (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
  184.  
  185. DllNotFoundException: AkSoundEngine
  186. at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_RegisterGameObjInternal_WithName (ulong,string)
  187. at AkSoundEngine.RegisterGameObj (UnityEngine.GameObject gameObject, System.String name) [0x00007] in <2b136660fbf147bf80b33a45547999ea>:0
  188. at AkGameObj.Register () [0x00025] in <2b136660fbf147bf80b33a45547999ea>:0
  189. at AkGameObj.Awake () [0x00022] in <2b136660fbf147bf80b33a45547999ea>:0
  190.  
  191. (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
  192.  
  193. DllNotFoundException: AkSoundEngine
  194. at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_RegisterGameObjInternal_WithName (ulong,string)
  195. at AkSoundEngine.RegisterGameObj (UnityEngine.GameObject gameObject, System.String name) [0x00007] in <2b136660fbf147bf80b33a45547999ea>:0
  196. at AkGameObj.Register () [0x00025] in <2b136660fbf147bf80b33a45547999ea>:0
  197. at AkGameObj.Awake () [0x00022] in <2b136660fbf147bf80b33a45547999ea>:0
  198.  
  199. (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
  200.  
  201. DllNotFoundException: AkSoundEngine
  202. at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_SetObjectPosition (ulong,single,single,single,single,single,single,single,single,single)
  203. at AkSoundEngine.SetObjectPosition (UnityEngine.GameObject gameObject, UnityEngine.Vector3 position, UnityEngine.Vector3 forward, UnityEngine.Vector3 up) [0x00007] in <2b136660fbf147bf80b33a45547999ea>:0
  204. at AkGameObj.Awake () [0x00046] in <2b136660fbf147bf80b33a45547999ea>:0
  205.  
  206. (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
  207.  
  208. Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
  209.  
  210. (Filename: Line: 241)
  211.  
  212. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  213. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  214. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
  215. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  216. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  217. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  218. Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
  219.  
  220. (Filename: Line: 241)
  221.  
  222. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  223. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  224. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
  225. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  226. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  227. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  228. Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
  229.  
  230. (Filename: Line: 241)
  231.  
  232. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  233. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  234. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
  235. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  236. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  237. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  238. DllNotFoundException: AkSoundEngine
  239. at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_IsInitialized ()
  240. at AkSoundEngine.IsInitialized () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  241. at AkSoundEngineController.ActivateAudio (System.Boolean activate) [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  242. at AkSoundEngineController.OnApplicationPause (System.Boolean pauseStatus) [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  243. at AkInitializer.OnApplicationPause (System.Boolean pauseStatus) [0x00015] in <2b136660fbf147bf80b33a45547999ea>:0
  244.  
  245. (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
  246.  
  247. DllNotFoundException: AkSoundEngine
  248. at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_IsInitialized ()
  249. at AkSoundEngine.IsInitialized () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  250. at AkSoundEngineController.ActivateAudio (System.Boolean activate) [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  251. at AkSoundEngineController.OnApplicationFocus (System.Boolean focus) [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  252. at AkInitializer.OnApplicationFocus (System.Boolean focus) [0x00015] in <2b136660fbf147bf80b33a45547999ea>:0
  253.  
  254. (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
  255.  
  256. DllNotFoundException: AkSoundEngine
  257. at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_IsInitialized ()
  258. at AkSoundEngine.IsInitialized () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  259. at AkSoundEngineController.ActivateAudio (System.Boolean activate) [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  260. at AkSoundEngineController.OnApplicationFocus (System.Boolean focus) [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  261. at AkInitializer.OnApplicationFocus (System.Boolean focus) [0x00015] in <2b136660fbf147bf80b33a45547999ea>:0
  262.  
  263. (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
  264.  
  265. Desktop is 800 x 600 @ 60 Hz
  266. DllNotFoundException: AkSoundEngine
  267. at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_IsInitialized ()
  268. at AkSoundEngine.IsInitialized () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  269. at AkSoundEngineController.ActivateAudio (System.Boolean activate) [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  270. at AkSoundEngineController.OnApplicationFocus (System.Boolean focus) [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  271. at AkInitializer.OnApplicationFocus (System.Boolean focus) [0x00015] in <2b136660fbf147bf80b33a45547999ea>:0
  272.  
  273. (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
  274.  
  275. Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
  276.  
  277. (Filename: Line: 241)
  278.  
  279. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  280. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  281. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
  282. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  283. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  284. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  285. DllNotFoundException: AkSoundEngine
  286. at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_IsInitialized ()
  287. at AkSoundEngine.IsInitialized () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  288. at AkSoundEngine.PreGameObjectAPICallUserHook (UnityEngine.GameObject gameObject, System.UInt64 id) [0x0000b] in <2b136660fbf147bf80b33a45547999ea>:0
  289. at AkSoundEngine.PreGameObjectAPICall (UnityEngine.GameObject gameObject, System.UInt64 id) [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  290. at AkSoundEngine.SetRTPCValue (System.String in_pszRtpcName, System.Single in_value, UnityEngine.GameObject in_gameObjectID, System.Int32 in_uValueChangeDuration) [0x00007] in <2b136660fbf147bf80b33a45547999ea>:0
  291. at LoadSingleton.Stop () [0x00010] in <2b136660fbf147bf80b33a45547999ea>:0
  292. at LoadSingleton.Start () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  293.  
  294. (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
  295.  
  296. Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
  297.  
  298. (Filename: Line: 241)
  299.  
  300. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  301. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  302. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
  303. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  304. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  305. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  306. DllNotFoundException: AkSoundEngine
  307. at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_IsInitialized ()
  308. at AkSoundEngine.IsInitialized () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  309. at AkSoundEngine.PreGameObjectAPICallUserHook (UnityEngine.GameObject gameObject, System.UInt64 id) [0x0000b] in <2b136660fbf147bf80b33a45547999ea>:0
  310. at AkSoundEngine.PreGameObjectAPICall (UnityEngine.GameObject gameObject, System.UInt64 id) [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  311. at AkSoundEngine.PostEvent (System.UInt32 in_eventID, UnityEngine.GameObject in_gameObjectID) [0x00007] in <2b136660fbf147bf80b33a45547999ea>:0
  312. at AK.Wwise.Event.Post (UnityEngine.GameObject gameObject) [0x00013] in <2b136660fbf147bf80b33a45547999ea>:0
  313. at AkEvent.HandleEvent (UnityEngine.GameObject in_gameObject) [0x0009c] in <2b136660fbf147bf80b33a45547999ea>:0
  314. at AkAmbient.HandleEvent (UnityEngine.GameObject in_gameObject) [0x0000c] in <2b136660fbf147bf80b33a45547999ea>:0
  315. at AkUnityEventHandler.Start () [0x00015] in <2b136660fbf147bf80b33a45547999ea>:0
  316.  
  317. (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
  318.  
  319. Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
  320.  
  321. (Filename: Line: 241)
  322.  
  323. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  324. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  325. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
  326. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  327. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  328. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  329. DllNotFoundException: AkSoundEngine
  330. at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_IsInitialized ()
  331. at AkSoundEngine.IsInitialized () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  332. at AkSoundEngine.PreGameObjectAPICallUserHook (UnityEngine.GameObject gameObject, System.UInt64 id) [0x0000b] in <2b136660fbf147bf80b33a45547999ea>:0
  333. at AkSoundEngine.PreGameObjectAPICall (UnityEngine.GameObject gameObject, System.UInt64 id) [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  334. at AkSoundEngine.SetRTPCValue (System.String in_pszRtpcName, System.Single in_value, UnityEngine.GameObject in_gameObjectID) [0x00007] in <2b136660fbf147bf80b33a45547999ea>:0
  335. at OptionsMenu.SetMusicVolume (System.Single volume) [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  336. at OptionsMenu.ConfigVolumeSliders () [0x00036] in <2b136660fbf147bf80b33a45547999ea>:0
  337. at OptionsMenu.Start () [0x00012] in <2b136660fbf147bf80b33a45547999ea>:0
  338.  
  339. (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
  340.  
  341. DllNotFoundException: AkSoundEngine
  342. at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_IsInitialized ()
  343. at AkSoundEngine.IsInitialized () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  344. at AkSoundEngine.PreGameObjectAPICallUserHook (UnityEngine.GameObject gameObject, System.UInt64 id) [0x0000b] in <2b136660fbf147bf80b33a45547999ea>:0
  345. at AkSoundEngine.PreGameObjectAPICall (UnityEngine.GameObject gameObject, System.UInt64 id) [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  346. at AkSoundEngine.SetRTPCValue (System.String in_pszRtpcName, System.Single in_value, UnityEngine.GameObject in_gameObjectID, System.Int32 in_uValueChangeDuration) [0x00007] in <2b136660fbf147bf80b33a45547999ea>:0
  347. at LoadSingleton.Stop () [0x00010] in <2b136660fbf147bf80b33a45547999ea>:0
  348. at Blackscreen.Start () [0x00056] in <2b136660fbf147bf80b33a45547999ea>:0
  349.  
  350. (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
  351.  
  352. DllNotFoundException: AkSoundEngine
  353. at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_SetObjectPosition (ulong,single,single,single,single,single,single,single,single,single)
  354. at AkSoundEngine.SetObjectPosition (UnityEngine.GameObject gameObject, UnityEngine.Vector3 position, UnityEngine.Vector3 forward, UnityEngine.Vector3 up) [0x00007] in <2b136660fbf147bf80b33a45547999ea>:0
  355. at AkGameObj.Update () [0x000b5] in <2b136660fbf147bf80b33a45547999ea>:0
  356.  
  357. (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
  358.  
  359. DllNotFoundException: AkSoundEngine
  360. at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_SetObjectPosition (ulong,single,single,single,single,single,single,single,single,single)
  361. at AkSoundEngine.SetObjectPosition (UnityEngine.GameObject gameObject, UnityEngine.Vector3 position, UnityEngine.Vector3 forward, UnityEngine.Vector3 up) [0x00007] in <2b136660fbf147bf80b33a45547999ea>:0
  362. at AkGameObj.Update () [0x000b5] in <2b136660fbf147bf80b33a45547999ea>:0
  363.  
  364. (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
  365.  
  366. Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
  367.  
  368. (Filename: Line: 241)
  369.  
  370. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  371. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  372. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
  373. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  374. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  375. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  376. Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
  377.  
  378. (Filename: Line: 241)
  379.  
  380. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  381. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  382. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
  383. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  384. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  385. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  386. DllNotFoundException: AkSoundEngine
  387. at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_AkEventCallbackInfo_SWIGUpcast (intptr)
  388. at AkEventCallbackInfo..ctor (System.IntPtr cPtr, System.Boolean cMemoryOwn) [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  389. at AkCallbackManager..cctor () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  390. Rethrow as TypeInitializationException: The type initializer for 'AkCallbackManager' threw an exception.
  391. at AkSoundEngineController.LateUpdate () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  392. at AkInitializer.LateUpdate () [0x00015] in <2b136660fbf147bf80b33a45547999ea>:0
  393.  
  394. (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
  395.  
  396. Setting up 1 worker threads for Enlighten.
  397. Thread -> id: 7fc839f7d700 -> priority: 1
  398. requesting resize 800 x 600
  399. Using native desktop resolution 800 x 600
  400. requesting fullscreen 800 x 600 at 0 Hz
  401. Desktop is 800 x 600 @ 60 Hz
  402. Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
  403.  
  404. (Filename: Line: 241)
  405.  
  406. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  407. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  408. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
  409. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  410. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  411. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  412. Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
  413.  
  414. (Filename: Line: 241)
  415.  
  416. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  417. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  418. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
  419. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  420. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  421. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  422. Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
  423.  
  424. (Filename: Line: 241)
  425.  
  426. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  427. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  428. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
  429. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  430. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  431. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  432. DllNotFoundException: AkSoundEngine
  433. at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_IsInitialized ()
  434. at AkSoundEngine.IsInitialized () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  435. at AkWwiseInitializationSettings.TerminateSoundEngine () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  436. at AkSoundEngineController.Terminate () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  437. at AkInitializer.OnApplicationQuit () [0x00015] in <2b136660fbf147bf80b33a45547999ea>:0
  438.  
  439. (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
  440.  
  441. DllNotFoundException: AkSoundEngine
  442. at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_IsInitialized ()
  443. at AkSoundEngine.IsInitialized () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  444. at AkGameObj.OnDestroy () [0x00041] in <2b136660fbf147bf80b33a45547999ea>:0
  445.  
  446. (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
  447.  
  448. DllNotFoundException: AkSoundEngine
  449. at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_IsInitialized ()
  450. at AkSoundEngine.IsInitialized () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  451. at AkGameObj.OnDestroy () [0x00041] in <2b136660fbf147bf80b33a45547999ea>:0
  452.  
  453. (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
  454.  
  455. DllNotFoundException: AkSoundEngine
  456. at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_IsInitialized ()
  457. at AkSoundEngine.IsInitialized () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  458. at AkGameObj.OnDestroy () [0x00041] in <2b136660fbf147bf80b33a45547999ea>:0
  459.  
  460. (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
  461.  
  462. DllNotFoundException: AkSoundEngine
  463. at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_IsInitialized ()
  464. at AkSoundEngine.IsInitialized () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  465. at AkGameObj.OnDestroy () [0x00041] in <2b136660fbf147bf80b33a45547999ea>:0
  466.  
  467. (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
  468.  
  469. DllNotFoundException: AkSoundEngine
  470. at (wrapper managed-to-native) AkSoundEnginePINVOKE:CSharp_IsInitialized ()
  471. at AkSoundEngine.IsInitialized () [0x00000] in <2b136660fbf147bf80b33a45547999ea>:0
  472. at AkGameObj.OnDestroy () [0x00041] in <2b136660fbf147bf80b33a45547999ea>:0
  473.  
  474. (Filename: <2b136660fbf147bf80b33a45547999ea> Line: 0)
  475.  
  476. Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
  477.  
  478. (Filename: Line: 241)
  479.  
  480. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  481. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  482. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
  483. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  484. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  485. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  486. Plugins: Couldn't open /home/lucas/CoE/GameName_Data/Plugins/x86_64/libAkSoundEngine.so, error: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
  487.  
  488. (Filename: Line: 241)
  489.  
  490. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  491. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  492. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/AkSoundEngine
  493. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
  494. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine.so
  495. Fallback handler could not load library /home/lucas/CoE/GameName_Data/Mono/libAkSoundEngine
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