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  1. LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/ZombieGame/Map/MiddleEast.MiddleEast:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_790 is already used by LandscapeHeightfieldCollisionComponent /Game/Megapack/Maps/MiddleEast/MiddleEast.MiddleEast:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_790, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  2. LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/ZombieGame/Map/MiddleEast.MiddleEast:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_791 is already used by LandscapeHeightfieldCollisionComponent /Game/Megapack/Maps/MiddleEast/MiddleEast.MiddleEast:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_791, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  3. LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/ZombieGame/Map/MiddleEast.MiddleEast:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_792 is already used by LandscapeHeightfieldCollisionComponent /Game/Megapack/Maps/MiddleEast/MiddleEast.MiddleEast:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_792, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  4. LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/ZombieGame/Map/MiddleEast.MiddleEast:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_793 is already used by LandscapeHeightfieldCollisionComponent /Game/Megapack/Maps/MiddleEast/MiddleEast.MiddleEast:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_793, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  5. LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/ZombieGame/Map/MiddleEast.MiddleEast:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_794 is already used by LandscapeHeightfieldCollisionComponent /Game/Megapack/Maps/MiddleEast/MiddleEast.MiddleEast:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_794, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  6. LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/ZombieGame/Map/MiddleEast.MiddleEast:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_795 is already used by LandscapeHeightfieldCollisionComponent /Game/Megapack/Maps/MiddleEast/MiddleEast.MiddleEast:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_795, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  7. LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/ZombieGame/Map/MiddleEast.MiddleEast:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_796 is already used by LandscapeHeightfieldCollisionComponent /Game/Megapack/Maps/MiddleEast/MiddleEast.MiddleEast:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_796, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  8. LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/ZombieGame/Map/MiddleEast.MiddleEast:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_797 is already used by LandscapeHeightfieldCollisionComponent /Game/Megapack/Maps/MiddleEast/MiddleEast.MiddleEast:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_797, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  9. LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/ZombieGame/Map/MiddleEast.MiddleEast:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_798 is already used by LandscapeHeightfieldCollisionComponent /Game/Megapack/Maps/MiddleEast/MiddleEast.MiddleEast:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_798, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  10. LogUObjectGlobals: Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/ZombieGame/Map/MiddleEast.MiddleEast:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_799 is already used by LandscapeHeightfieldCollisionComponent /Game/Megapack/Maps/MiddleEast/MiddleEast.MiddleEast:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_799, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  11. LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Advanced_AI_SpawnSystem/Blueprints/BP_AI_Spawner.BP_AI_Spawner_C:-InitRespawn.Str_Spawn_Area'. Unknown structure.
  12. LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Advanced_AI_SpawnSystem/Blueprints/BP_AI_Spawner.BP_AI_Spawner_C:-InitSpawn.Str_Spawn_Area'. Unknown structure.
  13. LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Advanced_AI_SpawnSystem/Blueprints/BP_AI_Spawner.BP_AI_Spawner_C:-OverwriteAICountAfterDestroyAI.CallFunc_Array_Get_Item'. Unknown structure.
  14. LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Advanced_AI_SpawnSystem/Blueprints/BP_AI_Spawner.BP_AI_Spawner_C:-OverwriteAICountAfterDestroyAI.CallFunc_Array_Get_Item3'. Unknown structure.
  15. LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Advanced_AI_SpawnSystem/Blueprints/BP_AI_Spawner.BP_AI_Spawner_C:-OverwriteAICountAfterDestroyAI.K2Node_MakeStruct_Str_Spawn_Area'. Unknown structure.
  16. LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Advanced_AI_SpawnSystem/Blueprints/BP_AI_Spawner.BP_AI_Spawner_C:-AddSpawnAreas.CallFunc_Array_Get_Item'. Unknown structure.
  17. LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Advanced_AI_SpawnSystem/Blueprints/BP_AI_Spawner.BP_AI_Spawner_C:-OverwriteAllTextSettings.CallFunc_Array_Get_Item'. Unknown structure.
  18. LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Advanced_AI_SpawnSystem/Blueprints/BP_AI_Spawner.BP_AI_Spawner_C:-OverwriteAllTextSettings.K2Node_MakeStruct_Str_Spawn_Area'. Unknown structure.
  19. LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Advanced_AI_SpawnSystem/Blueprints/BP_AI_Spawner.BP_AI_Spawner_C:-OverwriteAllTextSettings.local_SpawnAreas.local_SpawnAreas'. Unknown structure.
  20. LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Advanced_AI_SpawnSystem/Blueprints/BP_AI_Spawner.BP_AI_Spawner_C:-OverwriteAllHideModeSettings.CallFunc_Array_Get_Item'. Unknown structure.
  21. LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Advanced_AI_SpawnSystem/Blueprints/BP_AI_Spawner.BP_AI_Spawner_C:-OverwriteAllHideModeSettings.K2Node_MakeStruct_Str_Spawn_Area'. Unknown structure.
  22. LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Advanced_AI_SpawnSystem/Blueprints/BP_AI_Spawner.BP_AI_Spawner_C:-ReSpawn_AI.CallFunc_Array_Get_Item3'. Unknown structure.
  23. LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Advanced_AI_SpawnSystem/Blueprints/BP_AI_Spawner.BP_AI_Spawner_C:-SpawnPlacesAI.CallFunc_Array_Get_Item2'. Unknown structure.
  24. LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Advanced_AI_SpawnSystem/Blueprints/BP_AI_Spawner.BP_AI_Spawner_C:-SpawnPlacesAI.K2Node_Select2_Default'. Unknown structure.
  25. LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Advanced_AI_SpawnSystem/Blueprints/BP_AI_Spawner.BP_AI_Spawner_C:SpawnAreas.SpawnAreas'. Unknown structure.
  26. LogBlueprint: Warning: [AssetLog] D:\Projects\Zombies\Content\Advanced_AI_SpawnSystem\Blueprints\BP_AI_Spawner.uasset: [Compiler] Default value for Scale on Make Transform has changed and this asset is from a version that may have had incorrect default value information - verify and resave
  27. LogBlueprint: Warning: [AssetLog] D:\Projects\Zombies\Content\Advanced_AI_SpawnSystem\Blueprints\BP_AI_Spawner.uasset: [Compiler] Default value for Relative Transform Scale on Add Box Collision has changed and this asset is from a version that may have had incorrect default value information - verify and resave
  28. LogBlueprint: Warning: [AssetLog] D:\Projects\Zombies\Content\Advanced_AI_SpawnSystem\Blueprints\BP_AI_Spawner.uasset: [Compiler] Default value for Relative Transform Scale on Add Sphere Collision has changed and this asset is from a version that may have had incorrect default value information - verify and resave
  29. LogBlueprint: Warning: [AssetLog] D:\Projects\Zombies\Content\Advanced_AI_SpawnSystem\Blueprints\BP_AI_Spawner.uasset: [Compiler] Default value for Relative Transform Scale on Add Box Collision has changed and this asset is from a version that may have had incorrect default value information - verify and resave
  30. LogBlueprint: Warning: [AssetLog] D:\Projects\Zombies\Content\Advanced_AI_SpawnSystem\Blueprints\BP_AI_Spawner.uasset: [Compiler] Default value for Relative Transform Scale on Add Sphere Collision has changed and this asset is from a version that may have had incorrect default value information - verify and resave
  31. LogBlueprint: Warning: [AssetLog] D:\Projects\Zombies\Content\Advanced_AI_SpawnSystem\Blueprints\BP_AI_Spawner.uasset: [Compiler] Default value for Scale on Make Transform has changed and this asset is from a version that may have had incorrect default value information - verify and resave
  32. LogClass: Warning: Array Property SpawnAreas of SpawnAreas contains a struct type mismatch (tag FallbackStruct != prop Str_Spawn_Area) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
  33. LogNavigation: Warning: RecastNavMesh /Game/Advanced_AI_SpawnSystem/Maps/Test_Custom_Spawn.Test_Custom_Spawn:PersistentLevel.RecastNavMesh-Default: ARecastNavMesh: Nav mesh version 13 < Min compatible 20. Nav mesh needs to be rebuilt.
  34.  
  35. LogCook: Display: Cooked packages 4558 Packages Remain 255 Total 4813
  36. LogCook: Display: Cooked packages 4561 Packages Remain 252 Total 4813
  37. LogUObjectGlobals: Warning: [AssetLog] D:\Projects\Zombies\Content\ZombieGame\Map\MiddleEast.umap: Creating a new object GUID for object 'Landscape /Game/ZombieGame/Map/MiddleEast.MiddleEast:PersistentLevel.Landscape_0' during cooking - this asset should be resaved
  38. LogScript: Warning: Script Msg: Attempt to take Sqrt() of negative number - returning 0.
  39. LogScript: Warning: Script Msg: Attempt to take Sqrt() of negative number - returning 0.
  40. LogCook: Display: Cooked packages 4574 Packages Remain 239 Total 4813
  41. LogCook: Display: Cook Diagnostics: OpenFileHandles=4817, VirtualMemory=4344MiB
  42. LogNavigation: Warning: RecastNavMesh /Game/Advanced_AI_SpawnSystem/Maps/Showcase.Showcase:PersistentLevel.RecastNavMesh-Default: ARecastNavMesh: Nav mesh version 13 < Min compatible 20. Nav mesh needs to be rebuilt.
  43.  
  44. LogNavigation: Warning: RecastNavMesh /Game/Advanced_AI_SpawnSystem/Maps/Example.Example:PersistentLevel.RecastNavMesh-Default: ARecastNavMesh: Nav mesh version 13 < Min compatible 20. Nav mesh needs to be rebuilt.
  45.  
  46. LogNavigation: Warning: RecastNavMesh /Game/Advanced_AI_SpawnSystem/Maps/Test.Test:PersistentLevel.RecastNavMesh-Default: ARecastNavMesh: Nav mesh version 13 < Min compatible 20. Nav mesh needs to be rebuilt.
  47.  
  48. LogReflectionCaptureComponent: Warning: /Game/Advanced_AI_SpawnSystem/Maps/Test_Custom_Spawn contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
  49. LogReflectionCaptureComponent: Warning: /Game/Advanced_AI_SpawnSystem/Maps/Test_Custom_Spawn contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
  50. LogReflectionCaptureComponent: Warning: /Game/Advanced_AI_SpawnSystem/Maps/Test contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
  51. LogReflectionCaptureComponent: Warning: /Game/Advanced_AI_SpawnSystem/Maps/Test contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
  52. LogCook: Display: Cooked packages 4590 Packages Remain 224 Total 4814
  53. LogCook: Display: Cooked packages 4804 Packages Remain 9 Total 4813
  54. LogCook: Display: Cooked packages 4804 Packages Remain 9 Total 4813
  55. LogCook: Display: Cooked packages 4808 Packages Remain 5 Total 4813
  56. LogCook: Display: Cooked packages 4813 Packages Remain 0 Total 4813
  57. LogCook: Display: Cook Diagnostics: OpenFileHandles=4818, VirtualMemory=4334MiB
  58. LogCook: Display: Finishing up...
  59. LogAssetRegistryGenerator: Display: Saving asset registry v12.
  60. LogAssetRegistryGenerator: Display: Generated development asset registry D:/Projects/Zombies/Saved/Cooked/Windows/Zombies/Metadata/DevelopmentAssetRegistry.bin num assets 4940, size is 2905.90kb
  61. LogAssetRegistryGenerator: Display: Generated asset registry num assets 4925, size is 1747.43kb
  62. LogAssetRegistryGenerator: Display: Done saving asset registry. Took 0.4 seconds.
  63. LogShaderLibrary: Display:
  64. LogShaderLibrary: Display: Shader Library 'Zombies' (PCD3D_SM5) Stats:
  65. LogShaderLibrary: Display: =================
  66. LogShaderLibrary: Display: Assets: 454, Unique Shadermaps: 280 (61.67%)
  67. LogShaderLibrary: Display: Total Shaders: 8941, Unique Shaders: 6732 (75.29%)
  68. LogShaderLibrary: Display: Total Shader Size: 23.16mb, Unique Shaders Size: 18.55mb (80.11%)
  69. LogShaderLibrary: Display: === Extended info:
  70. LogShaderLibrary: Display: Minimum number of shaders in shadermap: 3
  71. LogShaderLibrary: Display: Median number of shaders in shadermap: 18
  72. LogShaderLibrary: Display: Maximum number of shaders in shadermap: 685
  73. LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
  74. LogShaderLibrary: Display: 168, 91, 91, 48, 48, 47, 41, 35, 28, 27
  75. LogShaderLibrary: Display: Textual dump saved to '../../../../../Projects/Zombies/Saved/Shaders/PCD3D_SM5/ShaderDebug-Zombies-PCD3D_SM5/Dump.txt'
  76. LogShaderLibrary: Display: =================
  77. LogCook: Display: Finalize package store(s)...
  78. LogCook: Display: Done finalizing package store(s)
  79. LogCook: Display: Cook by the book total time in tick 799.101284s total time 1106.967041
  80. LogCook: Display: Peak Used virtual 5822 MiB Peak Used physical 5284 MiB
  81. LogCook: Display: Packages Cooked: 4813, Packages Iteratively Skipped: 0, Total Packages: 4813
  82. LogCook: Display: Hierarchy Timer Information:
  83. LogCook: Display: Root: 0.000s (0)
  84. LogCook: Display: CleanSandbox: 0.326s (1)
  85. LogCook: Display: CollectFilesToCook: 0.913s (1)
  86. LogCook: Display: CookModificationDelegate: 0.000s (1)
  87. LogCook: Display: PostLoadPackageFixup: 0.008s (1)
  88. LogCook: Display: GenerateLongPackageName: 0.036s (1)
  89. LogCook: Display: TickCookOnTheSide: 798.078s (4979890)
  90. LogCook: Display: PostLoadPackageFixup: 1.875s (4986579)
  91. LogCook: Display: LoadPackageForCooking: 617.932s (4813)
  92. LogCook: Display: SavingPackages: 165.850s (762)
  93. LogCook: Display: BeginPrepareSave: 12.674s (79980)
  94. LogCook: Display: PrecachePlatformDataForNextPackage: 72.555s (4783)
  95. LogCook: Display: BeginPrepareSave: 72.549s (3093)
  96. LogCook: Display: SaveCookedPackage: 67.580s (4813)
  97. LogCook: Display: GEditorSavePackage: 67.168s (4813)
  98. LogCook: Display: VerifyCanCookPackage: 0.037s (4799)
  99. LogCook: Display: TargetDomainDependencies: 0.006s (4813)
  100. LogCook: Display: ClearAllCachedCookedPlatformData: 9.835s (4813)
  101. LogCook: Display: SavingCurrentIniSettings: 0.057s (1)
  102. LogCook: Display: ProcessingAccessedStrings: 0.017s (1)
  103. LogCook: Display: SavingAssetRegistry: 2.304s (1)
  104. LogCook: Display: BuildChunkManifest: 0.190s (1)
  105. LogCook: Display: SaveManifests: 0.000s (1)
  106. LogCook: Display: SaveRealAssetRegistry: 0.448s (1)
  107. LogCook: Display: WriteCookerOpenOrder: 0.559s (1)
  108. LogCook: Display: FinalizePackageStore: 0.435s (1)
  109. LogCook: Display: Done!
  110. LogSavePackage: Display: Took 0.055339s to verify the EDL loading graph.
  111. LogCookCommandlet: Display: Misc Cook Stats
  112. LogCookCommandlet: Display: ===============
  113. LogCookCommandlet: Display: NiagaraShader.Misc
  114. LogCookCommandlet: Display: ShadersCompiled=0
  115. LogCookCommandlet: Display: ShaderCompiler
  116. LogCookCommandlet: Display: BlockingTimeSec=0.000093
  117. LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000
  118. LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000
  119. LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0
  120. LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=3.694684
  121. LogCookCommandlet: Display: GlobalShader.Misc
  122. LogCookCommandlet: Display: ShadersCompiled=0
  123. LogCookCommandlet: Display: MeshMaterial.Misc
  124. LogCookCommandlet: Display: ShadersCompiled=0
  125. LogCookCommandlet: Display: MaterialShader.Misc
  126. LogCookCommandlet: Display: ShadersCompiled=0
  127. LogCookCommandlet: Display: MaterialInstance
  128. LogCookCommandlet: Display: UpdateCachedExpressionDataSec=0.064958
  129. LogCookCommandlet: Display: Material
  130. LogCookCommandlet: Display: UpdateCachedExpressionDataSec=0.169791
  131. LogCookCommandlet: Display: Package.Load
  132. LogCookCommandlet: Display: NumInlineLoads=267
  133. LogCookCommandlet: Display: NumPreloadedDependencies=103
  134. LogCookCommandlet: Display: NumPackagesLoaded=4516
  135. LogCookCommandlet: Display: LoadPackageTimeSec=619.984265
  136. LogCookCommandlet: Display: Package.Save
  137. LogCookCommandlet: Display: NumPackagesIterativelySkipped=0
  138. LogCookCommandlet: Display: NumPackagesSaved=4813
  139. LogCookCommandlet: Display: SavePackageTimeSec=50.989737
  140. LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=0.000000
  141. LogCookCommandlet: Display: TagPackageExportsTimeSec=0.000000
  142. LogCookCommandlet: Display: FullyLoadLoadersTimeSec=0.000000
  143. LogCookCommandlet: Display: ResetLoadersTimeSec=0.000000
  144. LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.000000
  145. LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.000000
  146. LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000
  147. LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=0.000000
  148. LogCookCommandlet: Display: SerializeExportsTimeSec=0.000000
  149. LogCookCommandlet: Display: SerializeBulkDataTimeSec=21.880024
  150. LogCookCommandlet: Display: AsyncWriteTimeSec=0.000000
  151. LogCookCommandlet: Display: MBWritten=0.000000
  152. LogCookCommandlet: Display: CookOnTheFlyServer
  153. LogCookCommandlet: Display: PeakRequestQueueSize=4587
  154. LogCookCommandlet: Display: PeakLoadQueueSize=4587
  155. LogCookCommandlet: Display: PeakSaveQueueSize=477
  156. LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
  157. LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
  158. LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
  159. LogCookCommandlet: Display: Package.DiffTotal
  160. LogCookCommandlet: Display: NumberOfDifferentPackages=0
  161. LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000
  162. LogCookCommandlet: Display: NumberOfDifferencesInPackages=0
  163. LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000
  164. LogCookCommandlet: Display: UnversionedProperties
  165. LogCookCommandlet: Display: SavedStructs=0
  166. LogCookCommandlet: Display: SavedMB=0
  167. LogCookCommandlet: Display: EquivalentTaggedMB=0
  168. LogCookCommandlet: Display: CompressionRatio=-nan(ind)
  169. LogCookCommandlet: Display: BitfieldWasteKB=0
  170. LogCookCommandlet: Display:
  171. LogCookCommandlet: Display: Cook Profile
  172. LogCookCommandlet: Display: ============
  173. LogCookCommandlet: Display: 0.CookWallTimeSec=1118.077953
  174. LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=10.741030
  175. LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=1107.297975
  176. LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=6.758636
  177. LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000019
  178. LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=804.462778
  179. LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=617.935108
  180. LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=67.581237
  181. LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
  182. LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPrepareSaveTimeSec=85.229836
  183. LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPrepareSaveTimeSec=0.000000
  184. LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
  185. LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=16.421068
  186. LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=5.305320
  187. LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=6.013273
  188. LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=1.019893
  189. LogCookCommandlet: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=195.575033
  190. LogCookCommandlet: Display: 0. 1. 8.TargetPlatforms=Windows
  191. LogCookCommandlet: Display: 0. 1. 9.CookProject=Zombies
  192. LogCookCommandlet: Display: 0. 1. 10.CookCultures=
  193. LogCookCommandlet: Display:
  194. LogCookCommandlet: Display: DDC Summary Stats
  195. LogCookCommandlet: Display: =================
  196. LogCookCommandlet: Display: BackEnd =InstalledDerivedDataBackendGraph
  197. LogCookCommandlet: Display: HasLocalCache = true
  198. LogCookCommandlet: Display: HasSharedCache = false
  199. LogCookCommandlet: Display: HasCloudCache = false
  200. LogCookCommandlet: Display: HasZenCache = false
  201. LogCookCommandlet: Display: TotalGetHits = 36827
  202. LogCookCommandlet: Display: TotalGets = 36830
  203. LogCookCommandlet: Display: TotalGetHitPct = 0.999919
  204. LogCookCommandlet: Display: LocalGetHitPct = 0.838854
  205. LogCookCommandlet: Display: SharedGetHitPct = 0.000000
  206. LogCookCommandlet: Display: CloudGetHitPct = 0.000000
  207. LogCookCommandlet: Display: OtherGetHitPct = 0.161064
  208. LogCookCommandlet: Display: GetMissPct = 0.000081
  209. LogCookCommandlet: Display: TotalPutHits = 4
  210. LogCookCommandlet: Display: TotalPuts = 4
  211. LogCookCommandlet: Display: TotalPutHitPct = 1.000000
  212. LogCookCommandlet: Display: PutMissPct = 0.000000
  213. LogCookCommandlet: Display:
  214. LogCookCommandlet: Display: DDC Resource Stats
  215. LogCookCommandlet: Display: =======================================================================================================
  216. LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
  217. LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
  218. LogCookCommandlet: Display: Texture (Streaming) 1065.62 0.00 0 28772.70
  219. LogCookCommandlet: Display: MaterialShader 27.91 27.91 0 56.33
  220. LogCookCommandlet: Display: NiagaraScript 21.71 21.71 0 0.00
  221. LogCookCommandlet: Display: PhysX (BodySetup) 21.45 9.80 0 394.57
  222. LogCookCommandlet: Display: DistanceField 19.40 0.02 0 141.50
  223. LogCookCommandlet: Display: StaticMesh 18.60 0.12 0 341.29
  224. LogCookCommandlet: Display: Audio (Streaming) 11.79 0.00 0 6.53
  225. LogCookCommandlet: Display: Audio (Inline) 9.40 9.40 0 0.02
  226. LogCookCommandlet: Display: NavCollision 9.28 0.00 0 14.93
  227. LogCookCommandlet: Display: CardRepresentation 8.31 0.01 0 0.44
  228. LogCookCommandlet: Display: SoundWave 6.84 6.84 0 6.53
  229. LogCookCommandlet: Display: StaticMeshConvert 6.77 0.00 0 43.36
  230. LogCookCommandlet: Display: LandscapeCollision (Heightfield) 1.09 1.09 0 17.52
  231. LogCookCommandlet: Display: AnimSequence 0.76 0.76 0 17.33
  232. LogCookCommandlet: Display: SkeletalMesh 0.55 0.10 0 39.42
  233. LogCookCommandlet: Display: Texture (Inline) 0.31 0.31 3 516.85
  234. LogCookCommandlet: Display: GlobalShader 0.04 0.04 0 13.13
  235. LogPackageBuildDependencyTracker: Display: Package Accesses (2701 referencing packages with a total of 56638 unique accesses)
  236. LogInit: Display:
  237. LogInit: Display: Warning/Error Summary (Unique only)
  238. LogInit: Display: -----------------------------------
  239. LogInit: Display: LogStreaming: Error: Couldn't find file for package /Game/Yakohama/Cinematics/LevelSequence requested by async loading code. NameToLoad: /Game/Yakohama/Cinematics/LevelSequence
  240. LogInit: Display: LogStreaming: Error: Couldn't find file for package /Game/NewFolder/NewLevelSequence requested by async loading code. NameToLoad: /Game/NewFolder/NewLevelSequence
  241. LogInit: Display: LogStreaming: Error: Couldn't find file for package /Game/MiddleEast/Sequence/MiddleEastSequence requested by async loading code. NameToLoad: /Game/MiddleEast/Sequence/MiddleEastSequence
  242. LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Advanced_AI_SpawnSystem/Blueprints/BP_AI_Spawner.BP_AI_Spawner_C:-InitRespawn.Str_Spawn_Area'. Unknown structure.
  243. LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Advanced_AI_SpawnSystem/Blueprints/BP_AI_Spawner.BP_AI_Spawner_C:-InitSpawn.Str_Spawn_Area'. Unknown structure.
  244. LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Advanced_AI_SpawnSystem/Blueprints/BP_AI_Spawner.BP_AI_Spawner_C:-OverwriteAICountAfterDestroyAI.CallFunc_Array_Get_Item'. Unknown structure.
  245. LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Advanced_AI_SpawnSystem/Blueprints/BP_AI_Spawner.BP_AI_Spawner_C:-OverwriteAICountAfterDestroyAI.CallFunc_Array_Get_Item3'. Unknown structure.
  246. LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Advanced_AI_SpawnSystem/Blueprints/BP_AI_Spawner.BP_AI_Spawner_C:-OverwriteAICountAfterDestroyAI.K2Node_MakeStruct_Str_Spawn_Area'. Unknown structure.
  247. LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Advanced_AI_SpawnSystem/Blueprints/BP_AI_Spawner.BP_AI_Spawner_C:-AddSpawnAreas.CallFunc_Array_Get_Item'. Unknown structure.
  248. LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Advanced_AI_SpawnSystem/Blueprints/BP_AI_Spawner.BP_AI_Spawner_C:-OverwriteAllTextSettings.CallFunc_Array_Get_Item'. Unknown structure.
  249. LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Advanced_AI_SpawnSystem/Blueprints/BP_AI_Spawner.BP_AI_Spawner_C:-OverwriteAllTextSettings.K2Node_MakeStruct_Str_Spawn_Area'. Unknown structure.
  250. LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Advanced_AI_SpawnSystem/Blueprints/BP_AI_Spawner.BP_AI_Spawner_C:-OverwriteAllTextSettings.local_SpawnAreas.local_SpawnAreas'. Unknown structure.
  251. LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Advanced_AI_SpawnSystem/Blueprints/BP_AI_Spawner.BP_AI_Spawner_C:-OverwriteAllHideModeSettings.CallFunc_Array_Get_Item'. Unknown structure.
  252. LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Advanced_AI_SpawnSystem/Blueprints/BP_AI_Spawner.BP_AI_Spawner_C:-OverwriteAllHideModeSettings.K2Node_MakeStruct_Str_Spawn_Area'. Unknown structure.
  253. LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Advanced_AI_SpawnSystem/Blueprints/BP_AI_Spawner.BP_AI_Spawner_C:-ReSpawn_AI.CallFunc_Array_Get_Item3'. Unknown structure.
  254. LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Advanced_AI_SpawnSystem/Blueprints/BP_AI_Spawner.BP_AI_Spawner_C:-SpawnPlacesAI.CallFunc_Array_Get_Item2'. Unknown structure.
  255. LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Advanced_AI_SpawnSystem/Blueprints/BP_AI_Spawner.BP_AI_Spawner_C:-SpawnPlacesAI.K2Node_Select2_Default'. Unknown structure.
  256. LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Advanced_AI_SpawnSystem/Blueprints/BP_AI_Spawner.BP_AI_Spawner_C:SpawnAreas.SpawnAreas'. Unknown structure.
  257. LogInit: Display: LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry '../../../Engine/Plugins/Bridge/Content' is not mounted. Skipping it.
  258. LogInit: Display: LogLinker: Warning: Asset '/Game/MSPresets/MSTextures/Roughness' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  259. LogInit: Display: LogLinker: Warning: Asset '/Game/MSPresets/MSTextures/Normal' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  260. LogInit: Display: LogLinker: Warning: Asset '/Game/MSPresets/MSTextures/noise_normal' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  261. LogInit: Display: LogLinker: Warning: Asset '/Game/MSPresets/MSTextures/noise_mask' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  262. LogInit: Display: LogLinker: Warning: Asset '/Game/MSPresets/MSTextures/Metalness' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  263. LogInit: Display: LogLinker: Warning: Asset '/Game/MSPresets/MSTextures/Displacement' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  264. LogInit: Display: LogLinker: Warning: Asset '/Game/MSPresets/MSTextures/AO' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  265. LogInit: Display: LogLinker: Warning: Asset '/Game/MSPresets/MSTextures/Albedo' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  266. LogInit: Display: LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/ApexDestruction'
  267. LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Projects\Zombies\Content\M5VFXVOL2\BluePrints\Niagara_BP\Nbuilding_DM_Blueprint.uasset: Failed to load '/Game/M5VFXVOL2/BluePrints/Text_count': Can't find file.
  268. LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/M5VFXVOL2/BluePrints/Text_count'
  269. LogInit: Display: LogLinker: Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/M5VFXVOL2/BluePrints/Niagara_BP/Nbuilding_DM_Blueprint.Nbuilding_DM_Blueprint_C
  270. LogInit: Display: LogLinker: Warning: Unable to load DestructibleComponent0 with outer Nbuilding_DM_Blueprint_C /Game/M5VFXVOL2/BluePrints/Niagara_BP/Nbuilding_DM_Blueprint.Default__Nbuilding_DM_Blueprint_C because its class (DestructibleComponent) does not exist
  271. LogInit: Display: LogLinker: Warning: Unable to load Default__Nbuilding_DM_Blueprint_C with outer Package /Game/M5VFXVOL2/BluePrints/Niagara_BP/Nbuilding_DM_Blueprint because its class (Nbuilding_DM_Blueprint_C) does not exist
  272. LogInit: Display: LogBlueprint: Warning: FMemberReference::ResolveMember (addfire) bSelfContext == true, but no scope supplied!
  273. LogInit: Display: LogBlueprint: Warning: FMemberReference::ResolveMember (Chunks_numbers) bSelfContext == true, but no scope supplied!
  274. LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'Billboard_GEN_VARIABLE': BlueprintGeneratedClass /Game/M5VFXVOL2/BluePrints/Niagara_BP/Nbuilding_DM_Blueprint.Nbuilding_DM_Blueprint_C
  275. LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'CurveVector_0': BlueprintGeneratedClass /Game/M5VFXVOL2/BluePrints/Niagara_BP/Nbuilding_DM_Blueprint.Nbuilding_DM_Blueprint_C
  276. LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'addfire': BlueprintGeneratedClass /Game/M5VFXVOL2/BluePrints/Niagara_BP/Nbuilding_DM_Blueprint.Nbuilding_DM_Blueprint_C
  277. LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'Chunks_numbers': BlueprintGeneratedClass /Game/M5VFXVOL2/BluePrints/Niagara_BP/Nbuilding_DM_Blueprint.Nbuilding_DM_Blueprint_C
  278. LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'ExecuteUbergraph_Nbuilding_DM_Blueprint': BlueprintGeneratedClass /Game/M5VFXVOL2/BluePrints/Niagara_BP/Nbuilding_DM_Blueprint.Nbuilding_DM_Blueprint_C
  279. LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'ReceiveBeginPlay': BlueprintGeneratedClass /Game/M5VFXVOL2/BluePrints/Niagara_BP/Nbuilding_DM_Blueprint.Nbuilding_DM_Blueprint_C
  280. LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'ReceiveTick': BlueprintGeneratedClass /Game/M5VFXVOL2/BluePrints/Niagara_BP/Nbuilding_DM_Blueprint.Nbuilding_DM_Blueprint_C
  281. LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'Timeline_0__FinishedFunc': BlueprintGeneratedClass /Game/M5VFXVOL2/BluePrints/Niagara_BP/Nbuilding_DM_Blueprint.Nbuilding_DM_Blueprint_C
  282. LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'Timeline_0__UpdateFunc': BlueprintGeneratedClass /Game/M5VFXVOL2/BluePrints/Niagara_BP/Nbuilding_DM_Blueprint.Nbuilding_DM_Blueprint_C
  283. LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'UserConstructionScript': BlueprintGeneratedClass /Game/M5VFXVOL2/BluePrints/Niagara_BP/Nbuilding_DM_Blueprint.Nbuilding_DM_Blueprint_C
  284. LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'NIagara_Explosion_GEN_VARIABLE': BlueprintGeneratedClass /Game/M5VFXVOL2/BluePrints/Niagara_BP/Nbuilding_DM_Blueprint.Nbuilding_DM_Blueprint_C
  285. LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'Niagara_GEN_VARIABLE': BlueprintGeneratedClass /Game/M5VFXVOL2/BluePrints/Niagara_BP/Nbuilding_DM_Blueprint.Nbuilding_DM_Blueprint_C
  286. LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'Explosion_particle_GEN_VARIABLE': BlueprintGeneratedClass /Game/M5VFXVOL2/BluePrints/Niagara_BP/Nbuilding_DM_Blueprint.Nbuilding_DM_Blueprint_C
  287. LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'Fire_particle_GEN_VARIABLE': BlueprintGeneratedClass /Game/M5VFXVOL2/BluePrints/Niagara_BP/Nbuilding_DM_Blueprint.Nbuilding_DM_Blueprint_C
  288. LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'PointLight_GEN_VARIABLE': BlueprintGeneratedClass /Game/M5VFXVOL2/BluePrints/Niagara_BP/Nbuilding_DM_Blueprint.Nbuilding_DM_Blueprint_C
  289. LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'RadialForce_GEN_VARIABLE': BlueprintGeneratedClass /Game/M5VFXVOL2/BluePrints/Niagara_BP/Nbuilding_DM_Blueprint.Nbuilding_DM_Blueprint_C
  290. LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'DefaultSceneRoot_GEN_VARIABLE': BlueprintGeneratedClass /Game/M5VFXVOL2/BluePrints/Niagara_BP/Nbuilding_DM_Blueprint.Nbuilding_DM_Blueprint_C
  291. LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'SimpleConstructionScript_0': BlueprintGeneratedClass /Game/M5VFXVOL2/BluePrints/Niagara_BP/Nbuilding_DM_Blueprint.Nbuilding_DM_Blueprint_C
  292. LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'SCS_Node_0': SimpleConstructionScript /Game/M5VFXVOL2/BluePrints/Niagara_BP/Nbuilding_DM_Blueprint.Nbuilding_DM_Blueprint_C:SimpleConstructionScript_0
  293. LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'SCS_Node_1': SimpleConstructionScript /Game/M5VFXVOL2/BluePrints/Niagara_BP/Nbuilding_DM_Blueprint.Nbuilding_DM_Blueprint_C:SimpleConstructionScript_0
  294. LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'SCS_Node_2': SimpleConstructionScript /Game/M5VFXVOL2/BluePrints/Niagara_BP/Nbuilding_DM_Blueprint.Nbuilding_DM_Blueprint_C:SimpleConstructionScript_0
  295. LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'SCS_Node_3': SimpleConstructionScript /Game/M5VFXVOL2/BluePrints/Niagara_BP/Nbuilding_DM_Blueprint.Nbuilding_DM_Blueprint_C:SimpleConstructionScript_0
  296. LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'SCS_Node_4': SimpleConstructionScript /Game/M5VFXVOL2/BluePrints/Niagara_BP/Nbuilding_DM_Blueprint.Nbuilding_DM_Blueprint_C:SimpleConstructionScript_0
  297. LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'SCS_Node_5': SimpleConstructionScript /Game/M5VFXVOL2/BluePrints/Niagara_BP/Nbuilding_DM_Blueprint.Nbuilding_DM_Blueprint_C:SimpleConstructionScript_0
  298. LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'SCS_Node_6': SimpleConstructionScript /Game/M5VFXVOL2/BluePrints/Niagara_BP/Nbuilding_DM_Blueprint.Nbuilding_DM_Blueprint_C:SimpleConstructionScript_0
  299. LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'SCS_Node_7': SimpleConstructionScript /Game/M5VFXVOL2/BluePrints/Niagara_BP/Nbuilding_DM_Blueprint.Nbuilding_DM_Blueprint_C:SimpleConstructionScript_0
  300. LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'SCS_Node_8': SimpleConstructionScript /Game/M5VFXVOL2/BluePrints/Niagara_BP/Nbuilding_DM_Blueprint.Nbuilding_DM_Blueprint_C:SimpleConstructionScript_0
  301. LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'SCS_Node_9': SimpleConstructionScript /Game/M5VFXVOL2/BluePrints/Niagara_BP/Nbuilding_DM_Blueprint.Nbuilding_DM_Blueprint_C:SimpleConstructionScript_0
  302. LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'Explosion_Dummy_GEN_VARIABLE': BlueprintGeneratedClass /Game/M5VFXVOL2/BluePrints/Niagara_BP/Nbuilding_DM_Blueprint.Nbuilding_DM_Blueprint_C
  303. LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'Fire_Dummy_GEN_VARIABLE': BlueprintGeneratedClass /Game/M5VFXVOL2/BluePrints/Niagara_BP/Nbuilding_DM_Blueprint.Nbuilding_DM_Blueprint_C
  304. LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'Timeline_0_Template': BlueprintGeneratedClass /Game/M5VFXVOL2/BluePrints/Niagara_BP/Nbuilding_DM_Blueprint.Nbuilding_DM_Blueprint_C
  305. LogInit: Display: LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: Input 'Untitled_1' is not a child of an existing mount point.
  306. LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\Projects\Zombies\Content\PN_interactiveSpruceForest\UE4_Mannequin\ThirdPersonCharacter.uasset: [Compiler] InputAction Event references unknown Action 'Jump' for InputAction Jump
  307. LogInit: Display: NOTE: Only first 50 warnings displayed.
  308. LogInit: Display:
  309. LogInit: Display: Failure - 18 error(s), 983 warning(s)
  310. LogInit: Display:
  311.  
  312. Execution of commandlet took: 1107.86 seconds
  313. LogShaderCompilers: Display: ================================================
  314. LogShaderCompilers: Display: === FShaderJobCache stats ===
  315. LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
  316. LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
  317. LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00%
  318. LogShaderCompilers: Display: === Shader Compilation stats ===
  319. LogShaderCompilers: Display: Shaders Compiled: 0
  320. LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
  321. LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
  322. LogShaderCompilers: Display: ================================================
  323. LogShaderCompilers: Display: Shaders left to compile 0
  324. Took 1148.059084s to run UnrealEditor-Cmd.exe, ExitCode=1
  325. SafeDeleteFile C:\Users\blobm\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Engine+UE_5.0\Cook-2022.11.30-11.50.24.txt
  326. SafeCopyFile D:\Engine\UE_5.0\Engine\Programs\AutomationTool\Saved\Cook-2022.11.30-11.31.16.txt C:\Users\blobm\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Engine+UE_5.0\Cook-2022.11.30-11.50.24.txt
  327. SafeDeleteFile D:\Engine\UE_5.0\Engine\Programs\AutomationTool\Saved\Cook-2022.11.30-11.31.16.txt
  328. ==============================================================================
  329. ERROR: Cook failed.
  330. (see C:\Users\blobm\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Engine+UE_5.0\Log.txt for full exception trace)
  331.  
  332. CommandletException: Editor terminated with exit code 1 while running Cook for D:\Projects\Zombies\Zombies.uproject; see log C:\Users\blobm\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Engine+UE_5.0\Cook-2022.11.30-11.50.24.txt
  333. at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UnrealExe, String Commandlet, String Parameters, String& DestLogFile, Int32 ErrorLevel) in D:\build\++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 425
  334. at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UnrealExe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) in D:\build\++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 91
  335. at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 268Wrapped by AutomationException: Cook failed.
  336. at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 284
  337. at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 206
  338. at BuildCookRun.ExecuteBuild() in D:\build\++UE5\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 41
  339. at AutomationTool.BuildCommand.Execute() in D:\build\++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 344
  340. at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\build\++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 254
  341. at AutomationTool.Automation.Process(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build\++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 153
  342. ==============================================================================
  343. AutomationTool executed for 0h 19m 9s
  344. AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
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