TheStarGlitcher007

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May 31st, 2018
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  1. --http://www.roblox.com/asset/?id=16657069 who = "luxulux" players = game:GetService('Players') me = players[who] char = me.Character local colors = {"Reddish brown", "Light orange", "Bright yellow", "Dark green", "Bright green"} pcall(function() char.Barf:remove() end) local mod = Instance.new("Model", char) mod.Name = "Barf" local torso = Instance.new("Part") torso.Parent = mod torso.Anchored = false torso.CanCollide = false torso.BrickColor = BrickColor.new("Reddish brown") torso.Size = Vector3.new(2, 2, 1) torso.CFrame = CFrame.new(0, 0, 0) torso:BreakJoints() local torsom = Instance.new("SpecialMesh") torsom.Parent = torso torsom.MeshType = "FileMesh" torsom.MeshId = "http://www.roblox.com/asset/?id=16657069" torsom.Scale = Vector3.new(0.5, 0.5, 0.5) local torsow = Instance.new("Weld") torsow.Parent = mod torsow.Part0 = torso torsow.Part1 = char.Torso torsow.C0 = CFrame.new(0, 0.25, 1.5) * CFrame.Angles(0, 0, 0) local larm = Instance.new("Weld") larm.Parent = mod larm.Part0 = char["Left Arm"] larm.Part1 = torso larm.C0 = CFrame.new(1, -1, -0.5) * CFrame.Angles(-0.5, 0, -0.25) local rarm = Instance.new("Weld") rarm.Parent = mod rarm.Part0 = char["Right Arm"] rarm.Part1 = torso rarm.C0 = CFrame.new(-1, -1, -0.5) * CFrame.Angles(-0.5, 0, 0.25) local head = Instance.new("Weld") head.Parent = mod head.Part0 = char["Head"] head.Part1 = char["Torso"] head.C0 = CFrame.new(0, -1.5, 0) * CFrame.Angles(0, 0, 0) while wait(math.random(3, 10)) do for i = 0, 1, 0.1 do torsow.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(40*i), 0, 0) head.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20*i), 0, 0) wait() end bv = Instance.new("BodyAngularVelocity") bv.Parent = char.Torso bv.angularvelocity = Vector3.new(0, 20, 0) bv.maxTorque = Vector3.new(math.huge, math.huge, math.huge) bg = Instance.new("BodyGyro") bg.Parent = char.Torso bg.maxTorque = Vector3.new(0, 0, 0) for i = 0, math.random(5, 10), 0.1 do local barf = Instance.new("Part") barf.formFactor = "Custom" barf.BrickColor = BrickColor.new(colors[math.random(1, #colors)]) barf.Parent = mod barf.Name = "BARF" barf.Size = Vector3.new(math.random(0.2, 1), math.random(0.2, 1), math.random(0.2, 1)) barf.CanCollide = false barf.CFrame = torso.CFrame + Vector3.new(math.random(-0.5, 0.5), math.random(-0.5, 0.5), math.random(-0.5, 0.5)) local bm = Instance.new("BlockMesh", barf) bm.Bevel = math.random(0.05, 0.5) barf:BreakJoints() barf.CanCollide = true wait() end wait(math.random(0.5, 1.5)) for i = 0, 1, 0.1 do torsow.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(40-40*i), 0, 0) head.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20+20*i), 0, 0) wait() end bv:remove() bg:remove() for _,v in pairs(mod:GetChildren()) do if v.Name == "BARF" then v:remove() end wait() end end
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