Quizdan

autoexec

Feb 26th, 2022
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  1.  
  2. // CUSTOM-BINDS--------------------------------------------------
  3.  
  4. bind "F1" "cl_showpos 1 0" // Toggle for the FPS Counter
  5. bind "F2" "toggle shownet_enabled 1 0" // Net Graph Toggle
  6. bind "F3" "exec superglide1.cfg"
  7. bind_US_standard "mwheelup" "+use; +forward" 0 // Interact
  8.  
  9.  
  10.  
  11. // GRAPHICS-BASED-COMMANDS---------------------------------------
  12.  
  13. fps_max 180 // Unlocks Framerate
  14. mat_picmip 4 // Basically this is the texture Quality controller of the game 4 = Lowest ... 1 = High
  15. stream_memory "300000" // Change this to 0 if you want to use mat_picmip 4 (default 300000)
  16. mat_forceaniso 0 // No anisotropic filtering (default 16)
  17. ssao_enabled 0 // Disables SSAO
  18. sssss_enable 0 // Disables Screen Space Subsurface Scattering
  19. particle_cpu_level 0 // Reduces the quality of particles
  20. cl_ragdoll_maxcount 0 // Disables Ragdoll
  21. cl_particle_fallback_multiplier 4 // Multiplier for falling back to cheaper effects under load
  22. cl_particle_fallback_base 4 // Base for falling back to cheaper effects under load
  23. noise_filter_scale 0 // Removes Film-grain
  24. mat_bloom_scalefactor_scalar 0 // Disables bloom (nothing to do with recoil, just the graphical effect you fn weirdo)
  25. r_createmodeldecals 0 // Game does not create decals (bullet impacts etc)
  26. mat_disable_bloom 1 // Disables bloom (nothing to do with recoil, just the graphical effect you fn weirdo)
  27. nx_static_lobby_mode 2 // Nintendo switch cvar that got somehow into the main game, "2" reduces loading times
  28. cl_gib_allow 0 // Allow gibs
  29. r_cleardecals // Clears all decals on exec
  30. r_cheapwaterstart 0.000001 // Flat water
  31. r_dynamic 0
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