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- -- this script can overload 5 services:
- -- 1: players calling player:LoadCharacter
- -- 2: Chat spamming random characters that i found
- -- 3: Sound spamming sounds from the players and the game
- -- 4: rendering spamming explosions
- -- 5: Terrain creating and deleting water
- -- wait.... Terrain is a service or no ?
- -- and my roblox player dont crash
- coroutine.resume(coroutine.create(function()
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(workspace:GetDescendants()) do
- if v:IsA("Humanoid") then
- v.Health = 0
- end
- end
- end))
- while true do
- coroutine.resume(coroutine.create(function()
- local serverScriptService = game:GetService("ServerScriptService")
- local chatServiceModule = require(serverScriptService:WaitForChild("ChatServiceRunner").ChatService)
- for i, v in pairs(game.Players:GetPlayers()) do
- coroutine.resume(coroutine.create(function()
- while true do
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(game:GetDescendants()) do
- if v:IsA("Sound") then
- v.Playing = true
- v.Looped = true
- v.Volume = math.huge
- local clone = v:Clone()
- clone.Parent = workspace
- end
- if v:IsA("BasePart") then
- local explode = Instance.new("Explosion", v)
- explode.BlastPressure = math.huge
- explode.BlastRadius = math.huge
- explode.Position = v.Position
- end
- wait()
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(workspace:GetDescendants()) do
- if v:IsA("BasePart") then
- game:GetService("Chat"):Chat(v, "██████████╗╗╗╗╗╗╗╗╗╗░░░░░░░░░░Д§ÐƒîøД§ƒђîД§îûƒkÐ§Д§Ðƒ§3Яƒg78337Ѓg78Дƒ√ΛSDFIθΛSFΉIΛSIЦFKDSΛSDFSΣΓFG783Σ7DFG78ΛFV▲ㄅdʧꀤℴ▲ㄅʧꀡꀤ▲ㄅꀤひʧ㉿dㄅ▲ㄅdʧㄅҾrʧg783Ҿ7dʧg78▲ʧ℣ÆŠÐζЇΘÆŠζΗЇÆŠЇυζ¤ÐŠÆŠÐζŠ∃Ґζ∉783∃7Ðζ∉78Æζ¥", Enum.ChatColor.Red)
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(game.Players:GetPlayers()) do
- v:LoadCharacter()
- end
- end))
- end
- end))
- for i, CharPart in pairs(v:GetChildren()) do
- if v:IsA("BasePart") then
- game:GetService("Chat"):Chat(CharPart, "██████████╗╗╗╗╗╗╗╗╗╗░░░░░░░░░░Д§ÐƒîøД§ƒђîД§îûƒkÐ§Д§Ðƒ§3Яƒg78337Ѓg78Дƒ√ΛSDFIθΛSFΉIΛSIЦFKDSΛSDFSΣΓFG783Σ7DFG78ΛFV▲ㄅdʧꀤℴ▲ㄅʧꀡꀤ▲ㄅꀤひʧ㉿dㄅ▲ㄅdʧㄅҾrʧg783Ҿ7dʧg78▲ʧ℣ÆŠÐζЇΘÆŠζΗЇÆŠЇυζ¤ÐŠÆŠÐζŠ∃Ґζ∉783∃7Ðζ∉78Æζ¥", Enum.ChatColor.Red)
- end
- end
- local speaker = chatServiceModule:GetSpeaker(v.Name)
- speaker:JoinChannel("All")
- speaker:SayMessage("██████████╗╗╗╗╗╗╗╗╗╗░░░░░░░░░░Д§ÐƒîøД§ƒђîД§îûƒkÐ§Д§Ðƒ§3Яƒg78337Ѓg78Дƒ√ΛSDFIθΛSFΉIΛSIЦFKDSΛSDFSΣΓFG783Σ7DFG78ΛFV▲ㄅdʧꀤℴ▲ㄅʧꀡꀤ▲ㄅꀤひʧ㉿dㄅ▲ㄅdʧㄅҾrʧg783Ҿ7dʧg78▲ʧ℣ÆŠÐζЇΘÆŠζΗЇÆŠЇυζ¤ÐŠÆŠÐζŠ∃Ґζ∉783∃7Ðζ∉78Æζ¥", "All")
- game:GetService("Chat"):Chat(v, "██████████╗╗╗╗╗╗╗╗╗╗░░░░░░░░░░Д§ÐƒîøД§ƒђîД§îûƒkÐ§Д§Ðƒ§3Яƒg78337Ѓg78Дƒ√ΛSDFIθΛSFΉIΛSIЦFKDSΛSDFSΣΓFG783Σ7DFG78ΛFV▲ㄅdʧꀤℴ▲ㄅʧꀡꀤ▲ㄅꀤひʧ㉿dㄅ▲ㄅdʧㄅҾrʧg783Ҿ7dʧg78▲ʧ℣ÆŠÐζЇΘÆŠζΗЇÆŠЇυζ¤ÐŠÆŠÐζŠ∃Ґζ∉783∃7Ðζ∉78Æζ¥", Enum.ChatColor.Red)
- local region = Region3.new(Vector3.new(-999, 0, -999), Vector3.new(999, 999, 999))
- region = region:ExpandToGrid(4)
- workspace.Terrain:FillRegion(region, 4, Enum.Material.Water)
- workspace.Terrain:Clear()
- wait()
- end
- end))
- end
- end))
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