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- // Q2Pro Color Richness ... Stuff, very cool.
- // binds
- bind f7 increase_magicness_of_colors
- bind f6 decrease_magicness_of_colors
- // variables
- set gl_satinc1 0.04
- set gl_satinc2 0.1
- set gl_clminc 0.1
- // set is for user-defined variables only because it makes it just that much more apparent.
- gl_saturation 0.2
- gl_coloredlightmaps 0.5 // I like to increase the color of the lights first, because it's more even and overall effect. at 100% the saturation which means the saturation of the textures themselves is at only 40%, which is fine.
- // increments
- alias increase_magicness_of_colors "if $gl_coloredlightmaps < 1 then gl_magic_up1 else gl_magic_up2; gl_magic_echo"
- alias gl_magic_up1 "inc gl_coloredlightmaps $gl_clminc; inc gl_saturation $gl_satinc1"
- alias gl_magic_up2 "inc gl_saturation $gl_satinc2"
- // decreasinglies
- alias decrease_magicness_of_colors "if $gl_saturation <= 0.4 then gl_magic_down1 else gl_magic_down2; gl_magic_echo"
- alias gl_magic_down1 "dec gl_coloredlightmaps $gl_clminc; dec gl_saturation $gl_satinc1"
- alias gl_magic_down2 "dec gl_saturation $gl_satinc2"
- // the magic echo
- alias gl_magic_echo "echo sat[ $gl_saturation ] clm[ $gl_coloredlightmaps ]"
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