Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\a_pie\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\a_pie\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\a_pie\sourcesdk_content\tf\mapsrc\Constellation\asteroid.vmf"
- Valve Software - vbsp.exe (Jul 7 2010)
- 2 threads
- materialPath: c:\program files (x86)\steam\steamapps\a_pie\team fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\a_pie\sourcesdk_content\tf\mapsrc\Constellation\asteroid.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\a_pie\sourcesdk_content\tf\mapsrc\Constellation\asteroid.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (9284 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 85 texinfos to 39
- Reduced 5 texdatas to 5 (93 bytes to 93)
- Writing C:\Program Files (x86)\Steam\steamapps\a_pie\sourcesdk_content\tf\mapsrc\Constellation\asteroid.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\a_pie\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\a_pie\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\a_pie\sourcesdk_content\tf\mapsrc\Constellation\asteroid"
- Valve Software - vvis.exe (Jul 7 2010)
- 2 threads
- reading c:\program files (x86)\steam\steamapps\a_pie\sourcesdk_content\tf\mapsrc\constellation\asteroid.bsp
- reading c:\program files (x86)\steam\steamapps\a_pie\sourcesdk_content\tf\mapsrc\constellation\asteroid.prt
- 23 portalclusters
- 46 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 441
- Average clusters visible: 19
- Building PAS...
- Average clusters audible: 23
- visdatasize:326 compressed from 368
- writing c:\program files (x86)\steam\steamapps\a_pie\sourcesdk_content\tf\mapsrc\constellation\asteroid.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\a_pie\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\a_pie\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\a_pie\sourcesdk_content\tf\mapsrc\Constellation\asteroid"
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\a_pie\sourcesdk_content\tf\mapsrc\constellation\asteroid.bsp
- Setting up ray-trace acceleration structure... Done (0.35 seconds)
- 104 faces
- 15359 square feet [2211701.50 square inches]
- 63 Displacements
- 27898 Square Feet [4017312.75 Square Inches]
- 104 patches before subdivision
- 1564 patches after subdivision
- 15 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 34134, max 111
- transfer lists: 0.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(10, 7, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0022 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 4/1024 192/49152 ( 0.4%)
- brushes 24/8192 288/98304 ( 0.3%)
- brushsides 152/65536 1216/524288 ( 0.2%)
- planes 164/65536 3280/1310720 ( 0.3%)
- vertexes 234/65536 2808/786432 ( 0.4%)
- nodes 83/65536 2656/2097152 ( 0.1%)
- texinfos 39/12288 2808/884736 ( 0.3%)
- texdata 5/2048 160/65536 ( 0.2%)
- dispinfos 63/0 11088/0 ( 0.0%)
- disp_verts 1575/0 31500/0 ( 0.0%)
- disp_tris 2016/0 4032/0 ( 0.0%)
- disp_lmsamples 84992/0 84992/0 ( 0.0%)
- faces 104/65536 5824/3670016 ( 0.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 99/65536 5544/3670016 ( 0.2%)
- leaves 88/65536 2816/2097152 ( 0.1%)
- leaffaces 43/65536 86/131072 ( 0.1%)
- leafbrushes 41/65536 82/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 807/512000 3228/2048000 ( 0.2%)
- edges 519/256000 2076/1024000 ( 0.2%)
- LDR worldlights 15/8192 1320/720896 ( 0.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 4/32768 40/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 93/65536 186/131072 ( 0.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 356476/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 326/16777216 ( 0.0%)
- entdata [variable] 12281/393216 ( 3.1%)
- LDR ambient table 88/65536 352/262144 ( 0.1%)
- HDR ambient table 88/65536 352/262144 ( 0.1%)
- LDR leaf ambient 153/65536 4284/1835008 ( 0.2%)
- HDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1004 ( 0.1%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 9284/4194304 ( 0.2%)
- physics terrain [variable] 12231/1048576 ( 1.2%)
- Level flags = 0
- Total triangle count: 207
- Writing c:\program files (x86)\steam\steamapps\a_pie\sourcesdk_content\tf\mapsrc\constellation\asteroid.bsp
- 4 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\a_pie\sourcesdk_content\tf\mapsrc\Constellation\asteroid.bsp" "c:\program files (x86)\steam\steamapps\a_pie\team fortress 2\tf\maps\asteroid.bsp"
- ** Executing...
- ** Command: c:\program files (x86)\steam\steam.exe
- ** Parameters: -applaunch 440 -game "c:\program files (x86)\steam\steamapps\a_pie\team fortress 2\tf" +map "asteroid"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement