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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files (x86)\steam\steamapps\a_pie\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files (x86)\steam\steamapps\a_pie\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\a_pie\sourcesdk_content\tf\mapsrc\Constellation\asteroid.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 7 2010)
  7. 2 threads
  8. materialPath: c:\program files (x86)\steam\steamapps\a_pie\team fortress 2\tf\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\a_pie\sourcesdk_content\tf\mapsrc\Constellation\asteroid.vmf
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. Processing areas...done (0)
  14. Building Faces...done (0)
  15. FixTjuncs...
  16. PruneNodes...
  17. WriteBSP...
  18. done (0)
  19. writing C:\Program Files (x86)\Steam\steamapps\a_pie\sourcesdk_content\tf\mapsrc\Constellation\asteroid.prt...Building visibility clusters...
  20. done (0)
  21. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  22. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  23. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  24. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  25. Finding displacement neighbors...
  26. Finding lightmap sample positions...
  27. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  28. Building Physics collision data...
  29. done (0) (9284 bytes)
  30. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  31. Compacting texture/material tables...
  32. Reduced 85 texinfos to 39
  33. Reduced 5 texdatas to 5 (93 bytes to 93)
  34. Writing C:\Program Files (x86)\Steam\steamapps\a_pie\sourcesdk_content\tf\mapsrc\Constellation\asteroid.bsp
  35. 0 seconds elapsed
  36.  
  37. ** Executing...
  38. ** Command: "c:\program files (x86)\steam\steamapps\a_pie\sourcesdk\bin\orangebox\bin\vvis.exe"
  39. ** Parameters: -game "c:\program files (x86)\steam\steamapps\a_pie\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\a_pie\sourcesdk_content\tf\mapsrc\Constellation\asteroid"
  40.  
  41. Valve Software - vvis.exe (Jul 7 2010)
  42. 2 threads
  43. reading c:\program files (x86)\steam\steamapps\a_pie\sourcesdk_content\tf\mapsrc\constellation\asteroid.bsp
  44. reading c:\program files (x86)\steam\steamapps\a_pie\sourcesdk_content\tf\mapsrc\constellation\asteroid.prt
  45. 23 portalclusters
  46. 46 numportals
  47. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  48. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  49. Optimized: 0 visible clusters (0.00%)
  50. Total clusters visible: 441
  51. Average clusters visible: 19
  52. Building PAS...
  53. Average clusters audible: 23
  54. visdatasize:326 compressed from 368
  55. writing c:\program files (x86)\steam\steamapps\a_pie\sourcesdk_content\tf\mapsrc\constellation\asteroid.bsp
  56. 0 seconds elapsed
  57.  
  58. ** Executing...
  59. ** Command: "c:\program files (x86)\steam\steamapps\a_pie\sourcesdk\bin\orangebox\bin\vrad.exe"
  60. ** Parameters: -game "c:\program files (x86)\steam\steamapps\a_pie\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\a_pie\sourcesdk_content\tf\mapsrc\Constellation\asteroid"
  61.  
  62. Valve Software - vrad.exe SSE (Jul 7 2010)
  63.  
  64. Valve Radiosity Simulator
  65. 2 threads
  66. [Reading texlights from 'lights.rad']
  67. [34 texlights parsed from 'lights.rad']
  68.  
  69. Loading c:\program files (x86)\steam\steamapps\a_pie\sourcesdk_content\tf\mapsrc\constellation\asteroid.bsp
  70. Setting up ray-trace acceleration structure... Done (0.35 seconds)
  71. 104 faces
  72. 15359 square feet [2211701.50 square inches]
  73. 63 Displacements
  74. 27898 Square Feet [4017312.75 Square Inches]
  75. 104 patches before subdivision
  76. 1564 patches after subdivision
  77. 15 direct lights
  78. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
  79. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  80. transfers 34134, max 111
  81. transfer lists: 0.3 megs
  82. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  83. Bounce #1 added RGB(10, 7, 4)
  84. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  85. Bounce #2 added RGB(1, 0, 0)
  86. Build Patch/Sample Hash Table(s).....Done<0.0022 sec>
  87. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  88. FinalLightFace Done
  89. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  90. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
  91. Writing leaf ambient...done
  92. Ready to Finish
  93.  
  94. Object names Objects/Maxobjs Memory / Maxmem Fullness
  95. ------------ --------------- --------------- --------
  96. models 4/1024 192/49152 ( 0.4%)
  97. brushes 24/8192 288/98304 ( 0.3%)
  98. brushsides 152/65536 1216/524288 ( 0.2%)
  99. planes 164/65536 3280/1310720 ( 0.3%)
  100. vertexes 234/65536 2808/786432 ( 0.4%)
  101. nodes 83/65536 2656/2097152 ( 0.1%)
  102. texinfos 39/12288 2808/884736 ( 0.3%)
  103. texdata 5/2048 160/65536 ( 0.2%)
  104. dispinfos 63/0 11088/0 ( 0.0%)
  105. disp_verts 1575/0 31500/0 ( 0.0%)
  106. disp_tris 2016/0 4032/0 ( 0.0%)
  107. disp_lmsamples 84992/0 84992/0 ( 0.0%)
  108. faces 104/65536 5824/3670016 ( 0.2%)
  109. hdr faces 0/65536 0/3670016 ( 0.0%)
  110. origfaces 99/65536 5544/3670016 ( 0.2%)
  111. leaves 88/65536 2816/2097152 ( 0.1%)
  112. leaffaces 43/65536 86/131072 ( 0.1%)
  113. leafbrushes 41/65536 82/131072 ( 0.1%)
  114. areas 2/256 16/2048 ( 0.8%)
  115. surfedges 807/512000 3228/2048000 ( 0.2%)
  116. edges 519/256000 2076/1024000 ( 0.2%)
  117. LDR worldlights 15/8192 1320/720896 ( 0.2%)
  118. HDR worldlights 0/8192 0/720896 ( 0.0%)
  119. leafwaterdata 0/32768 0/393216 ( 0.0%)
  120. waterstrips 4/32768 40/327680 ( 0.0%)
  121. waterverts 0/65536 0/786432 ( 0.0%)
  122. waterindices 93/65536 186/131072 ( 0.1%)
  123. cubemapsamples 0/1024 0/16384 ( 0.0%)
  124. overlays 0/512 0/180224 ( 0.0%)
  125. LDR lightdata [variable] 356476/0 ( 0.0%)
  126. HDR lightdata [variable] 0/0 ( 0.0%)
  127. visdata [variable] 326/16777216 ( 0.0%)
  128. entdata [variable] 12281/393216 ( 3.1%)
  129. LDR ambient table 88/65536 352/262144 ( 0.1%)
  130. HDR ambient table 88/65536 352/262144 ( 0.1%)
  131. LDR leaf ambient 153/65536 4284/1835008 ( 0.2%)
  132. HDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
  133. occluders 0/0 0/0 ( 0.0%)
  134. occluder polygons 0/0 0/0 ( 0.0%)
  135. occluder vert ind 0/0 0/0 ( 0.0%)
  136. detail props [variable] 1/12 ( 8.3%)
  137. static props [variable] 1/1004 ( 0.1%)
  138. pakfile [variable] 54/0 ( 0.0%)
  139. physics [variable] 9284/4194304 ( 0.2%)
  140. physics terrain [variable] 12231/1048576 ( 1.2%)
  141.  
  142. Level flags = 0
  143.  
  144. Total triangle count: 207
  145. Writing c:\program files (x86)\steam\steamapps\a_pie\sourcesdk_content\tf\mapsrc\constellation\asteroid.bsp
  146. 4 seconds elapsed
  147.  
  148. ** Executing...
  149. ** Command: Copy File
  150. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\a_pie\sourcesdk_content\tf\mapsrc\Constellation\asteroid.bsp" "c:\program files (x86)\steam\steamapps\a_pie\team fortress 2\tf\maps\asteroid.bsp"
  151.  
  152.  
  153. ** Executing...
  154. ** Command: c:\program files (x86)\steam\steam.exe
  155. ** Parameters: -applaunch 440 -game "c:\program files (x86)\steam\steamapps\a_pie\team fortress 2\tf" +map "asteroid"
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