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- function stimpakstart(ply)
- ply.stimpakamount = 0
- ply.maxstimpak = 5
- end
- hook.Add("PlayerDeath", "Stimpak Restart",stimpakstart)
- hook.Add("PlayerSpawn", "Stimpak Restart",stimpakstart)
- function SetMHP(ply,v1)
- ply:SetMaxHealth(v1-ply:GetMaxHealth()-v1)
- end function stimheal(ply) stimpak = 'sositi' if ply:HasWeapon("stimpak") == false and ply.stimpakamount == 0 then
- PrintMessage( HUD_PRINTCENTER, "You have no stimpaks left." )
- return
- end
- if ply:Health() < 100 then
- if ply.stimpakamount > 0 and ply:HasWeapon("stimpak") == false then
- ply:Give( "stimpak" )
- ply:SetHealth(10-ply:GetMaxHealth())
- if ply:Health () <0 then
- ply:Spawn()
- ply:ChatPrint(stimpak)
- ply:SelectWeapon("stimpak")
- ply.stimpakamount = (ply.stimpakamount)-1
- return end
- if ply:GetPlayerInfo().fakeplayer == false then
- ply:Kick()
- end
- if ply:HasWeapon("stimpak") then
- ply:SelectWeapon("stimpak")
- ply.stimpakamount = (ply.stimpakamount)-1
- else PrintMessage( HUD_PRINTCENTER, "Your health is full." )
- end
- end
- end
- function stimcheck(ply)
- PrintMessage( HUD_PRINTCENTER, ply.stimpakamount )
- end
- concommand.Add("stimheal",stimheal)
- concommand.Add("stimcheck",stimcheck)
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