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- 14/10/2019 17:55:00 [Info] [18:55:00:691][Windows][EAC Server] [Info][SetLogCallback] Procedure: 000002E13360AC00 LogLevel: Verb.
- 14/10/2019 17:55:00 [Info] [18:55:00:691][Windows][EAC Server] [Info][Initialize] ServerName: 'Name' RegisterTimeout: 20.
- 14/10/2019 17:55:00 [Info] [18:55:00:699][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 1h EventName: 'game_round_start' Parameters: { map_name (string) }.
- 14/10/2019 17:55:00 [Info] [18:55:00:699][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 2h EventName: 'game_round_end' Parameters: { winning_team_id (uint32) }.
- 14/10/2019 17:55:00 [Info] [18:55:00:699][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 3h EventName: 'player_spawn' Parameters: { player (client), team_id (uint32), character_id (uint32) }.
- 14/10/2019 17:55:00 [Info] [18:55:00:699][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 4h EventName: 'player_despawn' Parameters: { player (client), player_death (uint32), player_killer (client) }.
- 14/10/2019 17:55:00 [Info] [18:55:00:699][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 5h EventName: 'player_revive' Parameters: { player_revived (client), player_reviving (client) }.
- 14/10/2019 17:55:00 [Info] [18:55:00:699][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 6h EventName: 'player_tick' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_health (uint32), player_tickflags (uint32) }.
- 14/10/2019 17:55:00 [Info] [18:55:00:699][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 7h EventName: 'player_useweapon' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_fov (uint32), weapon_id (uint32), melee_attack (uint32) }.
- 14/10/2019 17:55:00 [Info] [18:55:00:699][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 8h EventName: 'player_takedamage' Parameters: { player_victim (client), player_victim_position (vec3f), player_victim_viewrotation (quat), player_attacker (client), player_attacker_position (vec3f), player_attacker_viewrotation (quat), player_attacker_fov (uint32), weapon_id (uint32), hitbone_id (uint32), damage_taken (uint32), damage_flags (uint32) }.
- 14/10/2019 17:55:00 [Info] [18:55:00:699][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 9h EventName: 'player_downed' Parameters: { player_victim (client), player_attacker (client) }.
- 14/10/2019 17:55:00 [Info] [18:55:00:699][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Ah EventName: 'player_death' Parameters: { victim (client), victim_shots_fired (uint64), victim_shots_landed (uint64), attacker (client), attacker_shots_fired (uint64), attacker_shots_landed (uint64) }.
- 14/10/2019 17:55:00 [Info] [18:55:00:699][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Bh EventName: 'game_round_start_v2' Parameters: { map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }.
- 14/10/2019 17:55:00 [Info] [18:55:00:699][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Ch EventName: 'game_round_start_v3' Parameters: { gamesessionid (string), map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }.
- 14/10/2019 17:55:00 [Error] [18:55:00:700][Windows][EAC Server] [Err!][Cerberus] [LogEvent] BeginFrame has not been called!
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