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- TheAncientGoat> hi kripken :D
- <kripken> good morning TheAncientGoat
- <TheAncientGoat> How are you today?
- <kripken> long day at work, a little tired, but ok. You?
- <TheAncientGoat> Ouch. I'm gewd. Not sure what I'll be doing today, although there is stuff to be done :)
- <kripken> ah, I remember when my life was like that ;)
- <kripken> grr gnome-panel keeps hanging on 100% CPU
- <TheAncientGoat> Hehe. I know I have to put some stuff up for sale on UAE's equivalent of Ebay todayish though
- <TheAncientGoat> :\ I've had such hangs too, although chromium was mainly the culprit there
- <kripken> I am on 9.04 here, maybe if I upgrade it will fix that bug
- <TheAncientGoat> Hahaha, haha, upgrade /fixing/ bugs, good one XD
- <kripken> heh, well I haven't seen the bug in 10.04 on other machines, so I am hopeful ;)
- * BiosElement (~william@m870736d0.tmodns.net) has joined #syntensity
- <TheAncientGoat> Well, clean installs are good, but upgrades is trouble begging
- <kripken> yes, if I do it I should do a clean install I guess
- <kripken> hi BiosElement
- <BiosElement> Hey kripken, long time no see ^_^
- <kripken> yep, I finally have internet access over here...
- <kripken> been a while
- <BiosElement> We noticed ;)
- <TheAncientGoat> Btw, kripken, did you see O3D is becomming a JS webGL renderer now?
- <TheAncientGoat> So you can fully run webGL apps without downloading a plugin
- <kripken> TheAncientGoat: yes, I think there were 2 big pieces of news in my absense. That, and Nevrax going FOSS. Interesting stuff
- <TheAncientGoat> Nevrax being? The ryzom guys>
- <kripken> yeah, I meant ryzom
- <BiosElement> Yeah
- <TheAncientGoat> Their engine has been foss for long though
- <BiosElement> It has?
- <TheAncientGoat> Just ryzom's client and data not
- <TheAncientGoat> BiosElement: Yep
- <TheAncientGoat> Under the NeL moniker
- <kripken> just a small part of their engine was FOSS. Now all of it is
- * virl (~virl__@chello062178085149.1.12.vie.surfer.at) has joined #syntensity
- <BiosElement> I was gonna say, FSF made a press release on it. I doubt they'd have done that unless it was a pretty large release
- <kripken> it was, yes. might be too late though
- <BiosElement> Too late for who? The Company or the project? ;)
- <kripken> it will take another year or so to complete their toolset and make it usable
- <BiosElement> Aye, they're gonna have a hard time with that
- <BiosElement> If nothing else though, their source will be useful to see how x feature is done
- <TheAncientGoat> Yep. They did get a large amount of people interested though
- <kripken> seems so
- <TheAncientGoat> 60 people in their channel a week after the release
- <kripken> it is starting to look like WebGL is the way things are heading though, not native clients
- <BiosElement> Eh, never gonna happen.
- <BiosElement> Native apps will always have their place, regardless of what google wants to tell people >.<
- <kripken> I am starting to doubt it
- <BiosElement> Suprising to hear that from someone who learned how 'fun' it was without net access kripken. ;)
- <kripken> heh
- <kripken> touche
- <eihrul> the kripken is alive
- <kripken> hi eihrul
- <kripken> wow I haven't read the cube forums all the time I was without internet access
- <eihrul> don't worry, there is nothing there worth reading :)
- <BiosElement> I was gonna say... *cough*
- <kripken> why, it's interesting now and then...
- <eihrul> just random noobs asking questions over and over
- <BiosElement> That does tend to get old >..
- <kripken> hmm looks like nothing new in the last few weeks
- <T7g> evening gentlemen!
- <kripken> hi T7g
- <BiosElement> Hey T7g
- <kripken> eihrul, any release planned for sauer?
- <TheAncientGoat> kripken: He could tell you, but then he'd have to kill you
- <eihrul> there are never plans
- <eihrul> working on enet packet compression atm
- <BiosElement> ^Thus why you'd have to kill him
- <kripken> heh
- <kripken> ah packet compression sounds cool
- <eihrul> dunno, still a guess as to how much it will save
- <eihrul> i dunno if it will chop off more than 20% on average
- <eihrul> but i know quake 3 used adaptive huffman, which is worse than what i'm trying, so maybe there is hope
- <kripken> I also suspect it won't matter very significantly, a lot of the data can't be compressed well in sauer-type games at least
- <kripken> still would be nice
- <T7g> would really be nice in bulk message packets
- <eihrul> kripken: well, i tried it on a sauer demo
- <eihrul> and sometimes it did pretty good
- <kripken> eihrul: how good?
- <eihrul> but the timestamps themselves in the demo sort of pollute the results
- <eihrul> won't know for sure until i try it on the real thing
- <kripken> hmm ok
- <eihrul> otoh, the real thing will have enet packet headers
- <eihrul> which more or less might compress about as well as the demo timestamps
- <eihrul> but my guess is 20% range
- <eihrul> more effective the larger the packet gets, due to the adaptive model
- <eihrul> since it learns to compress better farther into the packet
- <kripken> ok
- * g7t has offered Bleach_271.avi (178387768 bytes)
- <kripken> what compression are you using?
- <eihrul> but has to reset probabilities every packet
- * DCC RECV connection established to g7t [192.168.0.101:57899]
- <eihrul> adaptive range coder, order-1
- <kripken> nice
- <eihrul> so it can compress 2 byte sequences
- <eihrul> otoh it doesn't seem terribly speedy
- <eihrul> like 7MB/s with my toy code
- <eihrul> but that was still on par with gzip for large files
- * DCC RECV Bleach_271.avi from g7t complete [1499056 cps].
- <eihrul> and better than most range coders i could find
- <kripken> well speed is likely not a big constraint here
- <kripken> I am guessing
- <eihrul> yeah, i was figuring given that sauer servers are mostly CPU idle
- <eihrul> better to use that for something
- <eihrul> and they're not gonna be pushing even 1MB/s except in very crowded case
- <eihrul> if you figure like 30 players on a server
- <kripken> there are other simple ways to compress the protocol though, like send updates less frequently when players move more slowly
- <kripken> a nonmoving player could send very very slowly
- <kripken> although in sauer people tend to move most of the time
- <BiosElement> Aye. But for something like an RPG that could be useful
- <kripken> yeah, that's why it's implemented in syntensity
- <eihrul> even still
- <eihrul> sauer compresses shit very low for what it is
- <eihrul> but this will chop off any intra-packet redundancy :P
- <kripken> cool
- <kripken> ok, I am off, bye everyone
- <BiosElement> Later kripken
- <TheAncientGoat> night kripken
- <eihrul> if quake 3 can do it, so can we :P
- * kripken has quit (Quit: Ex-Chat)
- * virl has quit (Remote host closed the connection)
- * Saliven (~maxik@r10mx38.net.upc.cz) has joined #syntensity
- <T7g> went out and bought 1.5qt mint chocolate chip, 1.5qt cookie dough ice cream, sugar cones, and powdered donuts, love the 24 hour CVS a block away, they just need a frozen coke machine.
- <BiosElement> LOL, I officially hate you now T7g.
- <BiosElement> You just made me hungry...and I 'just' ate.
- <TheAncientGoat> Making myself a jam sammich.. Out of meat :(
- <T7g> the red bull was on sale for 5.99 and in my head I tranlated that to 2$ a can
- <T7g> but now that I'm at home I realize it was 1.50$ a can
- * BiosElement has quit (Ping timeout: 268 seconds)
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- <T7g> rule1 of dating sites; if someone's main picture is them eating, that's a red flag.
- * BiosElement has quit (Ping timeout: 268 seconds)
- <T7g> that ice cream was really good, I put both in the same cone.
- * BiosElement (~william@m8d0736d0.tmodns.net) has joined #syntensity
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