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  1. * Detected CPU: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz [GenuineIntel], F6/M14/S10, 3191.00 mhz, 20-clk 'rdtsc'
  2. * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
  3. * CPU cores/threads: 6/12
  4.  
  5. Found commandline file!
  6. Initializing File System...
  7. using fs-ltx fsgame.ltx
  8. File System Ready...
  9. FS: 60521 files cached 75 archives, 11597Kb memory used.
  10. Init FileSystem 2.361449 sec
  11. 'xrCore' build 8028, Jan 29 2021
  12.  
  13. EH: 3CAABCFCFF6F3A810019C6A72180F166
  14.  
  15. -----loading d:/games/anomaly\gamedata\configs\system.ltx [2]
  16. Initializing Engine...
  17. Starting INPUT device...
  18. Loading DLL: xrRender_R4.dll
  19. Available render modes[1]:
  20. [renderer_r4]
  21. command line "d:\games\anomaly\bin\anomalydx11avx.exe" -smap2048
  22. Executing config-script "user.ltx"...
  23. [d:/games/anomaly\appdata\user.ltx] successfully loaded.
  24. Loading DLL: xrRender_R4.dll
  25. Loading DLL: xrGame.dll
  26. * [x-ray]: Full Memory Stats
  27. * [win32]: free[137434296256 K], reserved[4418012 K], committed[239140 K]
  28. * [ D3D ]: textures[0 K]
  29. * [x-ray]: process heap[49128 K]
  30. * [x-ray]: economy: strings[36641 K], smem[0 K]
  31. SOUND: OpenAL: enumerate devices...
  32. SOUND: OpenAL: EnumerationExtension Present
  33. dir[1]=D:\Games\Anomaly\
  34. dir[2]=D:\Games\Anomaly\bin\
  35. dir[3]=C:\WINDOWS\system32\
  36. CleanDeviceSpecifierList
  37. CleanDeviceSpecifierList OpenAL Soft
  38. devices OpenAL Soft
  39. SOUND: OpenAL: system default SndDevice name is
  40. SOUND: OpenAL: All available devices:
  41. 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
  42. Executing config-script "d:/games/anomaly\gamedata\configs\default_controls.ltx"...
  43. ! Unknown command: g_old_aim
  44. ! Unknown command: input_exclusive_mode
  45. [d:/games/anomaly\gamedata\configs\default_controls.ltx] successfully loaded.
  46. Executing config-script "user.ltx"...
  47. Executing config-script "d:/games/anomaly\gamedata\configs\rspec_default.ltx"...
  48. [d:/games/anomaly\gamedata\configs\rspec_default.ltx] successfully loaded.
  49. Executing config-script "d:/games/anomaly\gamedata\configs\default_controls.ltx"...
  50. ! Unknown command: g_old_aim
  51. ! Unknown command: input_exclusive_mode
  52. [d:/games/anomaly\gamedata\configs\default_controls.ltx] successfully loaded.
  53. [d:/games/anomaly\appdata\user.ltx] successfully loaded.
  54. SOUND: Selected device is OpenAL Soft
  55. * sound: EAX 2.0 extension: absent
  56. * sound: EAX 2.0 deferred: absent
  57. * sound : cache: 524296 kb, 38848 lines, 13820 bpl
  58. Starting RENDER device...
  59. * GPU [vendor:10DE]-[device:1E87]: NVIDIA GeForce RTX 2080
  60. * CREATE: DeviceREF: 2
  61. * Texture memory: 8010 M
  62. * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
  63. * GPU vertex cache: unrecognized, 24
  64. * NVidia MGPU: Logical(1), Physical(1)
  65. * Starting rendering as 2-GPU.
  66. * DVB created: 4096K
  67. * DIB created: 512K
  68. * HWDST/PCF supported and used
  69. * Managed textures disabled
  70. THM chunk 2072 fixed, wrong size = 40, correct size = 27
  71. [Discord RPC] Failed to create Discord RPC
  72. * [x-ray]: Starting Main Loop
  73. Starting engine...
  74. intro_start intro_logo
  75. intro_delete ::update_logo_intro
  76. * [x-ray]: Full Memory Stats
  77. * [win32]: free[137432551400 K], reserved[4407644 K], committed[1994364 K]
  78. * [ D3D ]: textures[64 K]
  79. * [x-ray]: process heap[696712 K]
  80. * [x-ray]: economy: strings[36795 K], smem[0 K]
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  693. * 0.0 : [ 3] sky\af3_blowout\blowout3_2
  694. * 0.0 : [ 3] sky\af3_blowout\blowout3_2#small
  695. * 0.0 : [ 2] sky\af3_blowout\blowout3_2_night
  696. * 0.0 : [ 2] sky\af3_blowout\blowout3_2_night#small
  697. * 0.0 : [ 2] sky\af3_blowout\blowout3_3
  698. * 0.0 : [ 2] sky\af3_blowout\blowout3_3#small
  699. * 0.0 : [ 2] sky\af3_blowout\blowout3_3_night
  700. * 0.0 : [ 2] sky\af3_blowout\blowout3_3_night#small
  701. * 0.0 : [ 1] sky\af3_blowout\blowout3_night
  702. * 0.0 : [ 1] sky\af3_blowout\blowout3_night#small
  703. * 0.0 : [ 1] sky\af3_blowout\blowout4
  704. * 0.0 : [ 1] sky\af3_blowout\blowout4#small
  705. * 0.0 : [ 3] sky\af3_blowout\blowout4_1
  706. * 0.0 : [ 3] sky\af3_blowout\blowout4_1#small
  707. * 0.0 : [ 3] sky\af3_blowout\blowout4_1_night
  708. * 0.0 : [ 3] sky\af3_blowout\blowout4_1_night#small
  709. * 0.0 : [ 1] sky\af3_blowout\blowout4_night
  710. * 0.0 : [ 1] sky\af3_blowout\blowout4_night#small
  711. * 0.0 : [ 1] sky\af3_blowout\blowout5
  712. * 0.0 : [ 1] sky\af3_blowout\blowout5#small
  713. * 0.0 : [ 1] sky\af3_blowout\blowout5_night
  714. * 0.0 : [ 1] sky\af3_blowout\blowout5_night#small
  715. * 0.0 : [ 7] sky\af3_blowout\blowout5psi
  716. * 0.0 : [ 7] sky\af3_blowout\blowout5psi#small
  717. * 0.0 : [ 7] sky\af3_blowout\blowout5psi_night
  718. * 0.0 : [ 7] sky\af3_blowout\blowout5psi_night#small
  719. * 0.0 : [ 1] sky\af3_blowout\blowout6
  720. * 0.0 : [ 1] sky\af3_blowout\blowout6#small
  721. * 0.0 : [ 1] sky\af3_blowout\blowout6_night
  722. * 0.0 : [ 1] sky\af3_blowout\blowout6_night#small
  723. * 0.0 : [ 3] sky\af3_blowout\blowout7
  724. * 0.0 : [ 3] sky\af3_blowout\blowout7#small
  725. * 0.0 : [ 4] sky\af3_blowout\blowout7_night
  726. * 0.0 : [ 4] sky\af3_blowout\blowout7_night#small
  727. * 0.0 : [ 7] sky\af3_foggy\07-00
  728. * 0.0 : [ 7] sky\af3_foggy\07-00#small
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  730. * 0.0 : [ 2] sky\af3_foggy\09-00#small
  731. * 0.0 : [ 57] sky\af3_foggy\10-00
  732. * 0.0 : [ 57] sky\af3_foggy\10-00#small
  733. * 0.0 : [ 3] sky\af3_foggy\11-00
  734. * 0.0 : [ 3] sky\af3_foggy\11-00#small
  735. * 0.0 : [ 6] sky\af3_foggy\17-00
  736. * 0.0 : [ 6] sky\af3_foggy\17-00#small
  737. * 0.0 : [ 1] sky\af3_foggy\18-00
  738. * 0.0 : [ 1] sky\af3_foggy\18-00#small
  739. * 0.0 : [ 5] sky\af3_rainy\07-00
  740. * 0.0 : [ 5] sky\af3_rainy\07-00#small
  741. * 0.0 : [ 6] sky\af3_rainy\09-00_19-00
  742. * 0.0 : [ 6] sky\af3_rainy\09-00_19-00#small
  743. * 0.0 : [ 1] sky\af3_rainy\13-00
  744. * 0.0 : [ 1] sky\af3_rainy\13-00#small
  745. * 0.0 : [ 3] sky\af3_rainy\15-00
  746. * 0.0 : [ 3] sky\af3_rainy\15-00#small
  747. * 0.0 : [ 2] sky\af3_rainy\16-00
  748. * 0.0 : [ 2] sky\af3_rainy\16-00#small
  749. * 0.0 : [ 6] sky\af3_rainy\20-00
  750. * 0.0 : [ 6] sky\af3_rainy\20-00#small
  751. * 0.0 : [ 5] sky\sky_oblaka
  752. * 0.0 : [ 40] sky\skygod_night\cloudy_00-00
  753. * 0.0 : [ 40] sky\skygod_night\cloudy_00-00#small
  754. * 0.0 : [ 55] sky\skygod_night\foggy_00-00
  755. * 0.0 : [ 55] sky\skygod_night\foggy_00-00#small
  756. * 0.0 : [ 37] sky\swtc_clear\00-00-fm
  757. * 0.0 : [ 37] sky\swtc_clear\00-00-fm#small
  758. * 0.0 : [ 26] sky\swtc_clear\01-00-fm
  759. * 0.0 : [ 26] sky\swtc_clear\01-00-fm#small
  760. * 0.0 : [ 1] sky\swtc_clear\02-00-fm
  761. * 0.0 : [ 1] sky\swtc_clear\02-00-fm#small
  762. * 0.0 : [ 1] sky\swtc_clear\03-00-fm
  763. * 0.0 : [ 1] sky\swtc_clear\03-00-fm#small
  764. * 0.0 : [ 1] sky\swtc_clear\04-00-fm
  765. * 0.0 : [ 1] sky\swtc_clear\04-00-fm#small
  766. * 0.0 : [ 1] sky\swtc_clear\04-30
  767. * 0.0 : [ 1] sky\swtc_clear\04-30#small
  768. * 0.0 : [ 2] sky\swtc_clear\05-00
  769. * 0.0 : [ 2] sky\swtc_clear\05-00#small
  770. * 0.0 : [ 3] sky\swtc_clear\06-00
  771. * 0.0 : [ 3] sky\swtc_clear\06-00#small
  772. * 0.0 : [ 1] sky\swtc_clear\06-30
  773. * 0.0 : [ 1] sky\swtc_clear\06-30#small
  774. * 0.0 : [ 1] sky\swtc_clear\07-00
  775. * 0.0 : [ 1] sky\swtc_clear\07-00#small
  776. * 0.0 : [ 2] sky\swtc_clear\08-00
  777. * 0.0 : [ 2] sky\swtc_clear\08-00#small
  778. * 0.0 : [ 3] sky\swtc_clear\09-00
  779. * 0.0 : [ 3] sky\swtc_clear\09-00#small
  780. * 0.0 : [ 2] sky\swtc_clear\10-00
  781. * 0.0 : [ 2] sky\swtc_clear\10-00#small
  782. * 0.0 : [ 2] sky\swtc_clear\11-00
  783. * 0.0 : [ 2] sky\swtc_clear\11-00#small
  784. * 0.0 : [ 3] sky\swtc_clear\12-00
  785. * 0.0 : [ 3] sky\swtc_clear\12-00#small
  786. * 0.0 : [ 2] sky\swtc_clear\13-00
  787. * 0.0 : [ 2] sky\swtc_clear\13-00#small
  788. * 0.0 : [ 2] sky\swtc_clear\14-00
  789. * 0.0 : [ 2] sky\swtc_clear\14-00#small
  790. * 0.0 : [ 2] sky\swtc_clear\15-00
  791. * 0.0 : [ 2] sky\swtc_clear\15-00#small
  792. * 0.0 : [ 2] sky\swtc_clear\16-00
  793. * 0.0 : [ 2] sky\swtc_clear\16-00#small
  794. * 0.0 : [ 2] sky\swtc_clear\17-00
  795. * 0.0 : [ 2] sky\swtc_clear\17-00#small
  796. * 0.0 : [ 2] sky\swtc_clear\18-00
  797. * 0.0 : [ 2] sky\swtc_clear\18-00#small
  798. * 0.0 : [ 3] sky\swtc_clear\19-00
  799. * 0.0 : [ 3] sky\swtc_clear\19-00#small
  800. * 0.0 : [ 2] sky\swtc_clear\20-00
  801. * 0.0 : [ 2] sky\swtc_clear\20-00#small
  802. * 0.0 : [ 1] sky\swtc_clear\20-30
  803. * 0.0 : [ 1] sky\swtc_clear\20-30#small
  804. * 0.0 : [ 2] sky\swtc_clear\21-00
  805. * 0.0 : [ 2] sky\swtc_clear\21-00#small
  806. * 0.0 : [ 1] sky\swtc_clear\22-00-fm
  807. * 0.0 : [ 1] sky\swtc_clear\22-00-fm#small
  808. * 0.0 : [ 1] sky\swtc_clear\23-00-fm
  809. * 0.0 : [ 1] sky\swtc_clear\23-00-fm#small
  810. * 0.0 : [ 1] sky\swtc_clear_alt\00-00
  811. * 0.0 : [ 1] sky\swtc_clear_alt\00-00#small
  812. * 0.0 : [ 1] sky\swtc_clear_alt\01-00
  813. * 0.0 : [ 1] sky\swtc_clear_alt\01-00#small
  814. * 0.0 : [ 1] sky\swtc_clear_alt\02-00
  815. * 0.0 : [ 1] sky\swtc_clear_alt\02-00#small
  816. * 0.0 : [ 34] sky\swtc_clear_alt\03-00
  817. * 0.0 : [ 34] sky\swtc_clear_alt\03-00#small
  818. * 0.0 : [ 2] sky\swtc_clear_alt\04-00
  819. * 0.0 : [ 2] sky\swtc_clear_alt\04-00#small
  820. * 0.0 : [ 1] sky\swtc_clear_alt\05-00
  821. * 0.0 : [ 1] sky\swtc_clear_alt\05-00#small
  822. * 0.0 : [ 2] sky\swtc_clear_alt\06-00
  823. * 0.0 : [ 2] sky\swtc_clear_alt\06-00#small
  824. * 0.0 : [ 1] sky\swtc_clear_alt\07-00
  825. * 0.0 : [ 1] sky\swtc_clear_alt\07-00#small
  826. * 0.0 : [ 1] sky\swtc_clear_alt\08-00
  827. * 0.0 : [ 1] sky\swtc_clear_alt\08-00#small
  828. * 0.0 : [ 2] sky\swtc_clear_alt\10-00
  829. * 0.0 : [ 2] sky\swtc_clear_alt\10-00#small
  830. * 0.0 : [ 1] sky\swtc_clear_alt\11-00
  831. * 0.0 : [ 1] sky\swtc_clear_alt\11-00#small
  832. * 0.0 : [ 2] sky\swtc_clear_alt\13-00
  833. * 0.0 : [ 2] sky\swtc_clear_alt\13-00#small
  834. * 0.0 : [ 1] sky\swtc_clear_alt\14-00
  835. * 0.0 : [ 1] sky\swtc_clear_alt\14-00#small
  836. * 0.0 : [ 2] sky\swtc_clear_alt\15-00
  837. * 0.0 : [ 2] sky\swtc_clear_alt\15-00#small
  838. * 0.0 : [ 1] sky\swtc_clear_alt\17-00
  839. * 0.0 : [ 1] sky\swtc_clear_alt\17-00#small
  840. * 0.0 : [ 1] sky\swtc_clear_alt\18-00
  841. * 0.0 : [ 1] sky\swtc_clear_alt\18-00#small
  842. * 0.0 : [ 1] sky\swtc_clear_alt\19-00
  843. * 0.0 : [ 1] sky\swtc_clear_alt\19-00#small
  844. * 0.0 : [ 2] sky\swtc_clear_alt\20-00
  845. * 0.0 : [ 2] sky\swtc_clear_alt\20-00#small
  846. * 0.0 : [ 3] sky\swtc_clear_alt\20-30
  847. * 0.0 : [ 3] sky\swtc_clear_alt\20-30#small
  848. * 0.0 : [ 3] sky\swtc_clear_alt\23-00
  849. * 0.0 : [ 3] sky\swtc_clear_alt\23-00#small
  850. * 0.0 : [ 2] sky\swtc_cloudy_light\06-00-cloudy-dark
  851. * 0.0 : [ 2] sky\swtc_cloudy_light\06-00-cloudy-dark#small
  852. * 0.0 : [ 1] sky\swtc_cloudy_light\17-00-cloudy-light
  853. * 0.0 : [ 1] sky\swtc_cloudy_light\17-00-cloudy-light#small
  854. * 0.0 : [ 3] sky\swtc_cloudy_light\19-00-cloudy-light-rain
  855. * 0.0 : [ 3] sky\swtc_cloudy_light\19-00-cloudy-light-rain#small
  856. * 0.0 : [ 1] sky\swtc_cloudy_light\20-30-cloudy-light
  857. * 0.0 : [ 1] sky\swtc_cloudy_light\20-30-cloudy-light#small
  858. * 0.0 : [ 2] sky\swtc_dark\05-00-storm
  859. * 0.0 : [ 2] sky\swtc_dark\05-00-storm#small
  860. * 0.0 : [ 1] sky\swtc_dark\06-00-cloudy-dark
  861. * 0.0 : [ 1] sky\swtc_dark\06-00-cloudy-dark#small
  862. * 0.0 : [ 1] sky\swtc_dark\07-00-cloudy-light-rain
  863. * 0.0 : [ 1] sky\swtc_dark\07-00-cloudy-light-rain#small
  864. * 0.0 : [ 1] sky\swtc_dark\09-00-cloudy-dark-rain
  865. * 0.0 : [ 1] sky\swtc_dark\09-00-cloudy-dark-rain#small
  866. * 0.0 : [ 1] sky\swtc_dark\10-00-cloudy-light-rain
  867. * 0.0 : [ 1] sky\swtc_dark\10-00-cloudy-light-rain#small
  868. * 0.0 : [ 1] sky\swtc_dark\11-00-storm
  869. * 0.0 : [ 1] sky\swtc_dark\11-00-storm#small
  870. * 0.0 : [ 3] sky\swtc_dark\13-00-cloudy-dark
  871. * 0.0 : [ 3] sky\swtc_dark\13-00-cloudy-dark#small
  872. * 0.0 : [ 1] sky\swtc_dark\15-00-storm
  873. * 0.0 : [ 1] sky\swtc_dark\15-00-storm#small
  874. * 0.0 : [ 1] sky\swtc_dark\16-00-storm
  875. * 0.0 : [ 1] sky\swtc_dark\16-00-storm#small
  876. * 0.0 : [ 1] sky\swtc_dark\17-00-storm
  877. * 0.0 : [ 1] sky\swtc_dark\17-00-storm#small
  878. * 0.0 : [ 1] sky\swtc_dark\18-00-cloudy-light-rain
  879. * 0.0 : [ 1] sky\swtc_dark\18-00-cloudy-light-rain#small
  880. * 0.0 : [ 3] sky\swtc_dark\19-00-storm
  881. * 0.0 : [ 3] sky\swtc_dark\19-00-storm#small
  882. * 0.0 : [ 2] sky\swtc_dark\20-00-storm
  883. * 0.0 : [ 2] sky\swtc_dark\20-00-storm#small
  884. * 0.0 : [ 1] sky\swtc_dark\21-00-storm
  885. * 0.0 : [ 1] sky\swtc_dark\21-00-storm#small
  886. * 0.0 : [ 3] sky\swtc_storm\08-00-storm
  887. * 0.0 : [ 3] sky\swtc_storm\08-00-storm#small
  888. * 0.0 : [ 2] sky\swtc_storm\09-00-storm
  889. * 0.0 : [ 2] sky\swtc_storm\09-00-storm#small
  890. * 0.0 : [ 5] sky\swtc_storm\10-00-storm
  891. * 0.0 : [ 5] sky\swtc_storm\10-00-storm#small
  892. * 0.0 : [ 2] sky\swtc_storm\12-00-storm
  893. * 0.0 : [ 2] sky\swtc_storm\12-00-storm#small
  894. * 0.0 : [ 1] sky\swtc_storm\14-00-storm
  895. * 0.0 : [ 1] sky\swtc_storm\14-00-storm#small
  896. * 0.0 : [ 2] sky\swtc_storm\15-00-storm
  897. * 0.0 : [ 2] sky\swtc_storm\15-00-storm#small
  898. * 0.0 : [ 1] sky\swtc_storm\20-00-storm
  899. * 0.0 : [ 1] sky\swtc_storm\20-00-storm#small
  900. * 0.0 : [ 2] sunmask
  901. * 0.0 : [ 1] ui\ui_actor_sleep_screen
  902. * 0.0 : [ 2] unrealengine\bigfire_fwd
  903. * 0.0 : [ 2] unrealengine\bigfire_fwd2
  904. * 0.0 : [ 2] unrealengine\bigfire_fwd3
  905. * 0.0 : [ 2] unrealengine\blowingfire_fwd
  906. * 0.0 : [ 2] unrealengine\blowingfire_fwd2
  907. * 0.0 : [ 2] unrealengine\blowingfireb_fwd
  908. * 0.0 : [ 2] unrealengine\bonefire2
  909. * 0.0 : [ 2] unrealengine\bonefire_fwd
  910. * 0.0 : [ 2] unrealengine\bonefire_fwd2_small
  911. * 0.0 : [ 2] unrealengine\bonefire_fwd3_small
  912. * 0.0 : [ 2] unrealengine\electricblast1
  913. * 0.0 : [ 2] unrealengine\electricblast2
  914. * 0.0 : [ 2] unrealengine\grdbasefire2_bright
  915. * 0.0 : [ 2] unrealengine\grdbasefire2_small
  916. * 0.0 : [ 2] unrealengine\grdbasefire4_fwd
  917. * 0.0 : [ 2] unrealengine\grdbasefire_bright
  918. * 0.0 : [ 2] unrealengine\lensflarered
  919. * 0.0 : [ 2] unrealengine\muzzlecloudsatlas
  920. * 0.0 : [ 2] unrealengine\muzzleflash5
  921. * 0.0 : [ 2] unrealengine\muzzleflash6
  922. * 0.0 : [ 2] unrealengine\puffcolorsplash
  923. * 0.0 : [ 2] unrealengine\puffcolorsplashflicker
  924. * 0.0 : [ 2] unrealengine\rockshd
  925. * 0.0 : [ 2] unrealengine\t_dirt_02_a
  926. * 0.0 : [ 1] water\water_SBumpVolume
  927. * 0.0 : [ 1] water\water_flowing_nmap
  928. * 0.0 : [ 1] water\water_normal
  929. * 0.0 : [ 1] wm\wm_blood_1
  930. * 0.0 : [ 1] wm\wm_blood_1_1
  931. * 0.0 : [ 1] wm\wm_blood_1_2
  932. * 0.0 : [ 1] wm\wm_blood_1_3
  933. * 0.0 : [ 1] wm\wm_blood_drop_4
  934. * 0.0 : [ 1] wm\wm_bullet_asfalt_1
  935. * 0.0 : [ 1] wm\wm_bullet_asfalt_2
  936. * 0.0 : [ 1] wm\wm_bullet_asfalt_3
  937. * 0.0 : [ 1] wm\wm_bullet_brick_1
  938. * 0.0 : [ 1] wm\wm_bullet_brick_2
  939. * 0.0 : [ 1] wm\wm_bullet_concrete
  940. * 0.0 : [ 1] wm\wm_bullet_concrete_1
  941. * 0.0 : [ 1] wm\wm_bullet_concrete_2
  942. * 0.0 : [ 1] wm\wm_bullet_concrete_4
  943. * 0.0 : [ 1] wm\wm_bullet_concrete_5
  944. * 0.0 : [ 1] wm\wm_bullet_concrete_6
  945. * 0.0 : [ 1] wm\wm_bullet_concrete_7
  946. * 0.0 : [ 1] wm\wm_bullet_glass01
  947. * 0.0 : [ 1] wm\wm_bullet_glass02
  948. * 0.0 : [ 1] wm\wm_bullet_glass03
  949. * 0.0 : [ 1] wm\wm_bullet_glass04
  950. * 0.0 : [ 1] wm\wm_bullet_ground
  951. * 0.0 : [ 1] wm\wm_bullet_ground_1
  952. * 0.0 : [ 1] wm\wm_bullet_ground_2
  953. * 0.0 : [ 1] wm\wm_bullet_metall_thik
  954. * 0.0 : [ 1] wm\wm_bullet_metall_thik_1
  955. * 0.0 : [ 1] wm\wm_bullet_metall_thik_2
  956. * 0.0 : [ 1] wm\wm_bullet_metall_thik_3
  957. * 0.0 : [ 1] wm\wm_bullet_metall_thin
  958. * 0.0 : [ 1] wm\wm_bullet_metall_thin_1
  959. * 0.0 : [ 1] wm\wm_bullet_metall_thin_2
  960. * 0.0 : [ 1] wm\wm_bullet_metall_thin_3
  961. * 0.0 : [ 1] wm\wm_bullet_metall_thin_4
  962. * 0.0 : [ 1] wm\wm_bullet_wood
  963. * 0.0 : [ 1] wm\wm_bullet_wood_1
  964. * 0.0 : [ 1] wm\wm_bullet_wood_2
  965. * 0.0 : [ 1] wm\wm_bullet_wood_3
  966. * 0.0 : [ 1] wm\wm_bullet_wood_4
  967. * 0.0 : [ 1] wm\wm_bullet_wood_5
  968. * 0.0 : [ 1] wm\wm_bullet_wood_6
  969. * 0.0 : [ 1] wm\wm_bullet_wood_7
  970. * 0.0 : [ 1] wm\wm_bullet_wood_8
  971. * 0.0 : [ 1] wm\wm_bullet_wood_9
  972. * 0.0 : [ 1] wm\wm_grenade
  973. * 0.0 : [ 1] wm\wm_knife_dead
  974. * 0.0 : [ 1] wm\wm_knife_horiz
  975. * 0.0 : [ 1] wm\wm_knife_horiz_blood
  976. * 0.0 : [ 1] wm\wm_knife_horiz_blood1
  977. * 0.0 : [ 1] wm\wm_knife_horiz_metal
  978. * 0.0 : [ 1] wm\wm_knife_horiz_ston
  979. * 0.0 : [ 1] wm\wm_knife_wood
  980. * 0.0 : [ 1] wm\wm_knife_wood1
  981. * 0.0 : [ 1] wm\wm_knife_wood2
  982. * 8.1 : [ 1] jacks - quicksave_5
  983. * 8.1 : [ 1] ui\ui_magnifier2
  984. * 9.5 : [ 1] ui\moty2018
  985. * 9.5 : [ 1] ui\moty2019
  986. * 32.1 : [ 1] ui\ui_font_arial_14_1600
  987. * 33.0 : [ 1] ui\ui_ani_cursor
  988. * 64.1 : [ 1] ui\ui_font_hud_01_2160
  989. * 64.1 : [ 1] ui\ui_font_letter_16_1600
  990. * 64.1 : [ 1] ui\ui_font_letter_18_1600
  991. * 128.1 : [ 1] ui\ui_font_graff_19_1600
  992. * 128.1 : [ 1] ui\ui_font_graff_22_1600
  993. * 256.1 : [ 1] ui\ui_font_console_02_2160
  994. * 256.1 : [ 1] ui\ui_font_graff_32_1600
  995. * 256.1 : [ 1] ui\ui_font_hud_02_2160
  996. * 256.1 : [ 1] ui\ui_font_letter_25_1600
  997. * 512.1 : [ 1] ui\ui_font_graff_50_1600
  998. * 1024.1 : [ 1] ui\ui_actor_mp_screen
  999. * 1024.1 : [ 1] ui\ui_actor_multiplayer_background
  1000. * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
  1001. * 1024.1 : [ 1] ui\ui_common
  1002. * 2048.1 : [ 1] ui\ui_actor_hint_wnd
  1003. * 2048.1 : [ 1] ui\ui_actor_main_menu
  1004. * 4096.1 : [ 1] ui\ui_actor_main_menu_one
  1005. "d:\games\anomaly\bin\anomalydx11avx.exe" -smap2048
  1006. * phase time: 0 ms
  1007. * phase cmem: 737523 K
  1008. * [x-ray]: Prefetching Data
  1009. Loading objects...
  1010. ! Can't find sound 'weapons\ak74\ak74_switchtch'
  1011. Loading models...
  1012. Loading textures...
  1013. CResourceManager::DeferredUpload -> START, size = 1184
  1014. ! Can't find texture 'ayykyu_fx\pfx_bloodsplash3'
  1015. texture loading time: 2344
  1016. * [x-ray]: Prefetched Data
  1017. * [prefetch] time: 2811 ms
  1018. * [prefetch] memory: 56603Kb
  1019. S.T.A.L.K.E.R. Anomaly version 1.5.1
  1020. using marshal library
  1021. Pinup load ini
  1022. # Loading ini: misc\smart_profiles.ltx
  1023. end setup
  1024. * phase time: 3532 ms
  1025. * phase cmem: 807459 K
  1026. * phase time: 65 ms
  1027. * phase cmem: 807446 K
  1028. loading mdata
  1029. * Loading spawn registry...
  1030. * 18652 spawn points are successfully loaded
  1031. * Loading objects...
  1032. * 28370 objects are successfully loaded
  1033. * Game jacks - quicksave_5 is successfully loaded from file 'd:/games/anomaly\appdata\savedgames\jacks - quicksave_5.scop' (0.851s)
  1034. * phase time: 851 ms
  1035. * phase cmem: 907234 K
  1036. * phase time: 98 ms
  1037. * phase cmem: 907356 K
  1038. * phase time: 125 ms
  1039. * phase cmem: 907355 K
  1040. * client : connection accepted - <All Ok>
  1041. * phase time: 119 ms
  1042. * phase cmem: 907387 K
  1043. * phase time: 96 ms
  1044. * phase cmem: 907436 K
  1045. * phase time: 2119 ms
  1046. * phase cmem: 1087269 K
  1047. * phase time: 160 ms
  1048. * phase cmem: 1097573 K
  1049. * [Loading VB] 65534 verts, 2047 Kb
  1050. * [Loading VB] 65528 verts, 2047 Kb
  1051. * [Loading VB] 65530 verts, 2047 Kb
  1052. * [Loading VB] 65533 verts, 2047 Kb
  1053. * [Loading VB] 65531 verts, 2047 Kb
  1054. * [Loading VB] 65528 verts, 2047 Kb
  1055. * [Loading VB] 65526 verts, 2047 Kb
  1056. * [Loading VB] 65534 verts, 2047 Kb [2]
  1057. * [Loading VB] 65512 verts, 2047 Kb
  1058. * [Loading VB] 47422 verts, 1481 Kb
  1059. * [Loading VB] 65526 verts, 2047 Kb
  1060. * [Loading VB] 65533 verts, 2047 Kb
  1061. * [Loading VB] 65534 verts, 2047 Kb
  1062. * [Loading VB] 65535 verts, 2047 Kb [2]
  1063. * [Loading VB] 65531 verts, 2047 Kb
  1064. * [Loading VB] 65535 verts, 2047 Kb
  1065. * [Loading VB] 65522 verts, 2047 Kb
  1066. * [Loading VB] 65533 verts, 2047 Kb
  1067. * [Loading VB] 65523 verts, 2047 Kb
  1068. * [Loading VB] 65534 verts, 2047 Kb [3]
  1069. * [Loading VB] 65515 verts, 2047 Kb
  1070. * [Loading VB] 65535 verts, 2047 Kb
  1071. * [Loading VB] 65532 verts, 2047 Kb [2]
  1072. * [Loading VB] 1180 verts, 36 Kb
  1073. * [Loading VB] 65534 verts, 2047 Kb [5]
  1074. * [Loading VB] 65485 verts, 2046 Kb
  1075. * [Loading VB] 6564 verts, 205 Kb
  1076. * [Loading IB] 1048575 indices, 2047 Kb
  1077. * [Loading IB] 1048572 indices, 2047 Kb
  1078. * [Loading IB] 1048575 indices, 2047 Kb
  1079. * [Loading IB] 1048572 indices, 2047 Kb
  1080. * [Loading IB] 1048575 indices, 2047 Kb
  1081. * [Loading IB] 1048572 indices, 2047 Kb
  1082. * [Loading IB] 1048575 indices, 2047 Kb
  1083. * [Loading IB] 1048572 indices, 2047 Kb [2]
  1084. * [Loading IB] 1048575 indices, 2047 Kb
  1085. * [Loading IB] 1048572 indices, 2047 Kb
  1086. * [Loading IB] 1048575 indices, 2047 Kb [2]
  1087. * [Loading IB] 1048572 indices, 2047 Kb
  1088. * [Loading IB] 154905 indices, 302 Kb
  1089. * [Loading VB] 65534 verts, 767 Kb
  1090. * [Loading VB] 65535 verts, 767 Kb
  1091. * [Loading VB] 65534 verts, 767 Kb
  1092. * [Loading VB] 65532 verts, 767 Kb
  1093. * [Loading VB] 65534 verts, 767 Kb
  1094. * [Loading VB] 65535 verts, 767 Kb
  1095. * [Loading VB] 65534 verts, 767 Kb
  1096. * [Loading VB] 65532 verts, 767 Kb
  1097. * [Loading VB] 65534 verts, 767 Kb
  1098. * [Loading VB] 65535 verts, 767 Kb
  1099. * [Loading VB] 65532 verts, 767 Kb
  1100. * [Loading VB] 20645 verts, 241 Kb
  1101. * [Loading IB] 1048575 indices, 2047 Kb
  1102. * [Loading IB] 1048572 indices, 2047 Kb
  1103. * [Loading IB] 1048575 indices, 2047 Kb [4]
  1104. * [Loading IB] 435264 indices, 850 Kb
  1105. * phase time: 173 ms
  1106. * phase cmem: 1098224 K
  1107. * phase time: 122 ms
  1108. * phase cmem: 1108304 K
  1109. * [DETAILS] VertexConsts(256), Batch(61)
  1110. * [DETAILS] 48739 v(20), 31842 p
  1111. * [DETAILS] Batch(61), VB(951K), IB(186K)
  1112. * phase time: 109 ms
  1113. * phase cmem: 1108528 K
  1114. * Loading HOM: d:/games/anomaly\gamedata\levels\l01_escape\level.hom
  1115. * phase time: 116 ms
  1116. * phase cmem: 1108821 K
  1117. * phase time: 99 ms
  1118. * phase cmem: 1108816 K
  1119. * phase time: 100 ms
  1120. * phase cmem: 1108814 K
  1121. CResourceManager::DeferredUpload -> START, size = 2003
  1122. ! Fallback to default bump map: build_details_bump
  1123. ! Fallback to default bump map: build_details_bump#
  1124. texture loading time: 515
  1125. * t-report - base: 1992, 3595277 K
  1126. * t-report - lmap: 11, 11265 K
  1127. * phase time: 1076 ms
  1128. * phase cmem: 1156494 K
  1129. * phase time: 121 ms
  1130. * phase cmem: 1156501 K
  1131. * [x-ray]: Full Memory Stats
  1132. * [win32]: free[137426646180 K], reserved[4714576 K], committed[7592652 K]
  1133. * [ D3D ]: textures[3933349 K]
  1134. * [x-ray]: process heap[1156501 K]
  1135. * [x-ray]: economy: strings[44832 K], smem[53592 K]
  1136. ! Missing ogg-comment, file: d:/games/anomaly\gamedata\sounds\actor\die0.ogg
  1137. ! Missing ogg-comment, file: d:/games/anomaly\gamedata\sounds\actor\die1.ogg
  1138. ! Missing ogg-comment, file: d:/games/anomaly\gamedata\sounds\actor\die2.ogg
  1139. ! Missing ogg-comment, file: d:/games/anomaly\gamedata\sounds\actor\die3.ogg
  1140. ! Fallback to default bump map: act\newloner\loner_backpack_1_bump#
  1141. ! Invalid ogg-comment version, file: d:/games/anomaly\gamedata\sounds\weapons\_gunfire\stereo\svt40\close_1.ogg
  1142. npc tushkano_weak_a51307 has invalid spawning vertex, correcting
  1143. npc tushkano_strong_b51308 has invalid spawning vertex, correcting
  1144. collectgarbage before=50174595Kb
  1145. collectgarbage after=30391703Kb
  1146. intro_start game_loaded
  1147. * [x-ray]: Handled Necessary Textures Destruction
  1148. * MEMORY USAGE: 1444729 K
  1149. * End of synchronization A[1] R[1]
  1150. intro_delete ::update_game_loaded
  1151. ~ Warfare is not loaded, unregistered warfare callbacks
  1152. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1153. sim_default_bandit_326903 about to be hit by actor in bone 20
  1154. NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
  1155. ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 68.558525085449 m
  1156. Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  1157. Real AP power= 0.054905202143492, Bone armor after hit= 0.1170568787139, Damages inflicted= 0.0031764376908541, Remaining health= 0.99682356230915
  1158. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1159. sim_default_bandit_220780 about to be hit by sim_default_stalker_219685 in bone 34
  1160. NPC visual model: actors\stalker_bandit\stalker_bandit2a_mask
  1161. ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 8.4798288345337 m
  1162. Bone hit= bip01_r_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  1163. Real AP power= 0.025062634242599, Bone armor after hit= 0.13496241945444, Damages inflicted= 0.0018379265675321, Remaining health= 0.99816207343247
  1164. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1165. sim_default_bandit_220780 about to be hit by sim_default_stalker_219685 in bone 34
  1166. Custom bone found. Loading custom_bone values
  1167. ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 8.4798288345337 m
  1168. Bone hit= bip01_r_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.13496241945444
  1169. Real AP power= 0.025062634242599, Bone armor after hit= 0.11992483890888, Damages inflicted= 0.0018379265675321, Remaining health= 0.99625418835785
  1170. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1171. sim_default_stalker_219685 about to be hit by sim_default_stalker_119693 in bone 33
  1172. NPC visual model: actors\stalker_neutral\stalker_neutral_9d
  1173. ammo_12x70_buck shot with wpn_toz34, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 9.3968620300293 m
  1174. Bone hit= bip01_r_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  1175. Real AP power= 0.025183216032656, Bone armor after hit= 0.084890070380406, Damages inflicted= 0.0031395077239722, Remaining health= 0.99686049227603
  1176. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1177. sim_default_stalker_219685 about to be hit by sim_default_stalker_119693 in bone 27
  1178. NPC visual model: actors\stalker_neutral\stalker_neutral_9d
  1179. ammo_12x70_buck shot with wpn_toz34, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 9.3968620300293 m
  1180. Bone hit= bip01_l_forearm, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  1181. Real AP power= 0.025183216032656, Bone armor after hit= 0.084890070380406, Damages inflicted= 0.0025854767300189, Remaining health= 0.99418502440676
  1182. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1183. sim_default_stalker_219685 about to be hit by sim_default_stalker_119693 in bone 33
  1184. Custom bone found. Loading custom_bone values
  1185. ammo_12x70_buck shot with wpn_toz34, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 9.3968620300293 m
  1186. Bone hit= bip01_r_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.084890070380406
  1187. Real AP power= 0.025183216032656, Bone armor after hit= 0.069780140760812, Damages inflicted= 0.0031395077239722, Remaining health= 0.99103550915606
  1188. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1189. sim_default_stalker_219685 about to be hit by sim_default_stalker_119693 in bone 15
  1190. NPC visual model: actors\stalker_neutral\stalker_neutral_9d
  1191. ammo_12x70_buck shot with wpn_toz34, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 9.3968620300293 m
  1192. Bone hit= bip01_head, Bone damage mult= 4, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.3
  1193. Real AP power= 0.025183216032656, Bone armor after hit= 0.28489007038041, Damages inflicted= 0.01477415394038, Remaining health= 0.97617136407644
  1194. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1195. sim_default_stalker_219685 about to be hit by sim_default_stalker_119693 in bone 33
  1196. Custom bone found. Loading custom_bone values
  1197. ammo_12x70_buck shot with wpn_toz34, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 9.3968620300293 m
  1198. Bone hit= bip01_r_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.069780140760812
  1199. Real AP power= 0.025183216032656, Bone armor after hit= 0.054670211141218, Damages inflicted= 0.0031395077239722, Remaining health= 0.97263185982592
  1200. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1201. sim_default_bandit_220780 about to be hit by sim_default_stalker_219685 in bone 12
  1202. NPC visual model: actors\stalker_bandit\stalker_bandit2a_mask
  1203. ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 6.8020691871643 m
  1204. Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  1205. Real AP power= 0.024844986588651, Bone armor after hit= 0.13509300804681, Damages inflicted= 0.0022774571552873, Remaining health= 0.99616668280214
  1206. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1207. sim_default_bandit_220780 about to be hit by sim_default_stalker_219685 in bone 33
  1208. NPC visual model: actors\stalker_bandit\stalker_bandit2a_mask
  1209. ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 6.8020691871643 m
  1210. Bone hit= bip01_r_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  1211. Real AP power= 0.024844986588651, Bone armor after hit= 0.13509300804681, Damages inflicted= 0.0019358384888619, Remaining health= 0.99413085100241
  1212. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1213. sim_default_bandit_220780 about to be hit by sim_default_stalker_119693 in bone 4
  1214. NPC visual model: actors\stalker_bandit\stalker_bandit2a_mask
  1215. ammo_12x70_buck shot with wpn_toz34, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 6.5088257789612 m
  1216. Bone hit= bip01_l_calf, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  1217. Real AP power= 0.033076444058832, Bone armor after hit= 0.1301541335647, Damages inflicted= 0.0021830452606082, Remaining health= 0.99236050713807
  1218. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1219. sim_default_bandit_220780 about to be hit by sim_default_stalker_119693 in bone 4
  1220. Custom bone found. Loading custom_bone values
  1221. ammo_12x70_buck shot with wpn_toz34, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 6.5088257789612 m
  1222. Bone hit= bip01_l_calf, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1301541335647
  1223. Real AP power= 0.033076444058832, Bone armor after hit= 0.1103082671294, Damages inflicted= 0.0021830452606082, Remaining health= 0.99011746514589
  1224. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1225. sim_default_bandit_220780 about to be hit by sim_default_stalker_119693 in bone 6
  1226. NPC visual model: actors\stalker_bandit\stalker_bandit2a_mask
  1227. ammo_12x70_buck shot with wpn_toz34, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 6.5088257789612 m
  1228. Bone hit= bip01_l_forearm, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  1229. Real AP power= 0.024807333044124, Bone armor after hit= 0.13511560017353, Damages inflicted= 0.0025468862149864, Remaining health= 0.98751058219932
  1230. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1231. sim_default_bandit_220780 about to be hit by sim_default_stalker_119693 in bone 5
  1232. NPC visual model: actors\stalker_bandit\stalker_bandit2a_mask
  1233. ammo_12x70_buck shot with wpn_toz34, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 6.5088257789612 m
  1234. Bone hit= bip01_l_foot, Bone damage mult= 0.5, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.03
  1235. Real AP power= 0.033076444058832, Bone armor after hit= 0.03, Damages inflicted= 0.14553634822369, Remaining health= 0.84196420013905
  1236. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1237. sim_default_bandit_220780 about to be hit by sim_default_stalker_119693 in bone 3
  1238. NPC visual model: actors\stalker_bandit\stalker_bandit2a_mask
  1239. ammo_12x70_buck shot with wpn_toz34, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 6.5088257789612 m
  1240. Bone hit= bip01_l_thigh, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  1241. Real AP power= 0.033076444058832, Bone armor after hit= 0.1301541335647, Damages inflicted= 0.0021830452606082, Remaining health= 0.83975616563112
  1242. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1243. sim_default_bandit_220780 about to be hit by sim_default_stalker_119693 in bone 8
  1244. NPC visual model: actors\stalker_bandit\stalker_bandit2a_mask
  1245. ammo_12x70_buck shot with wpn_toz34, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 6.5088257789612 m
  1246. Bone hit= bip01_r_calf, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  1247. Real AP power= 0.033076444058832, Bone armor after hit= 0.1301541335647, Damages inflicted= 0.0021830452606082, Remaining health= 0.83749315608293
  1248. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1249. sim_default_bandit_220780 about to be hit by sim_default_stalker_219685 in bone 30
  1250. NPC visual model: actors\stalker_bandit\stalker_bandit2a_mask
  1251. ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 7.9544281959534 m
  1252. Bone hit= bip01_r_forearm, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  1253. Real AP power= 0.024994067579427, Bone armor after hit= 0.13500355945234, Damages inflicted= 0.0016037861350924, Remaining health= 0.83593397936784
  1254. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1255. sim_default_bandit_220780 about to be hit by sim_default_stalker_219685 in bone 40
  1256. Custom bone found. Loading custom_bone values
  1257. ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 7.9544281959534 m
  1258. Bone hit= bip01_r_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.11992483890888
  1259. Real AP power= 0.024994067579427, Bone armor after hit= 0.10492839836123, Damages inflicted= 0.0018328983569518, Remaining health= 0.83409107138868
  1260. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1261. sim_default_bandit_220780 about to be hit by sim_default_stalker_219685 in bone 36
  1262. NPC visual model: actors\stalker_bandit\stalker_bandit2a_mask
  1263. ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 7.9544281959534 m
  1264. Bone hit= bip01_r_forearm, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  1265. Real AP power= 0.024994067579427, Bone armor after hit= 0.13500355945234, Damages inflicted= 0.0016037861350924, Remaining health= 0.83247726759873
  1266. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1267. sim_default_bandit_220780 about to be hit by sim_default_stalker_219685 in bone 13
  1268. NPC visual model: actors\stalker_bandit\stalker_bandit2a_mask
  1269. ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 7.9544281959534 m
  1270. Bone hit= bip01_spine2, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  1271. Real AP power= 0.024994067579427, Bone armor after hit= 0.13500355945234, Damages inflicted= 0.0022911229170859, Remaining health= 0.83016117429361
  1272. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1273. sim_default_bandit_220780 about to be hit by sim_default_stalker_219685 in bone 22
  1274. Custom bone found. Loading custom_bone values
  1275. ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 7.9544281959534 m
  1276. Bone hit= bip01_l_forearm, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.13511560017353
  1277. Real AP power= 0.024994067579427, Bone armor after hit= 0.12011915962587, Damages inflicted= 0.0016037861350924, Remaining health= 0.82845735154115
  1278. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1279. sim_default_bandit_220780 about to be hit by sim_default_stalker_119693 in bone 19
  1280. NPC visual model: actors\stalker_bandit\stalker_bandit2a_mask
  1281. ammo_12x70_buck shot with wpn_toz34, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 9.3743324279785 m
  1282. Bone hit= jaw_1, Bone damage mult= 3, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0
  1283. Real AP power= 0.025180239687221, Bone armor after hit= 0, Damages inflicted= 0.88634443283081, Remaining health= -0.05718731880188
  1284. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1285. sim_default_bandit_326906 about to be hit by sim_default_stalker_251313 in bone 11
  1286. NPC visual model: actors\stalker_bandit\stalker_bandit6h
  1287. ammo_7.62x39_ap_verybad shot with wpn_sks, Weapon power= 0.58, AP power= 0.5, Hit multiplier= 1, Air res= 0.25, Distance= 83.634391784668 m
  1288. Bone hit= bip01_spine, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.15
  1289. Real AP power= 0.37682671117823, Bone armor after hit= 0.15, Damages inflicted= 0.48083087801933, Remaining health= 0.51916912198067
  1290. ! actor got hit in 33
  1291. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1292. sim_default_bandit_326903 about to be hit by sim_default_stalker_251313 in bone 21
  1293. NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
  1294. ammo_7.62x39_ap_verybad shot with wpn_sks, Weapon power= 0.58, AP power= 0.5, Hit multiplier= 1, Air res= 0.25, Distance= 64.510353088379 m
  1295. Bone hit= bip01_l_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  1296. Real AP power= 0.38188560639141, Bone armor after hit= 0.15, Damages inflicted= 0.38982883095741, Remaining health= 0.61017116904259
  1297. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1298. sim_default_stalker_251313 about to be hit by sim_default_bandit_326903 in bone 19
  1299. NPC visual model: actors\stalker_neutral\stalker_neutral2g
  1300. ammo_5.45x39_fmj shot with wpn_ak74, Weapon power= 0.5, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 57.923419952393 m
  1301. Bone hit= jaw_1, Bone damage mult= 3, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.011
  1302. Real AP power= 0.18734006018968, Bone armor after hit= 0.011, Damages inflicted= 1.3600888252258, Remaining health= -0.36008882522583
  1303. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1304. sim_default_bandit_326903 about to be hit by actor in bone 15
  1305. NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
  1306. ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 9.0596075057983 m
  1307. Bone hit= bip01_head, Bone damage mult= 4, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0
  1308. Real AP power= 0.075443415133302, Bone armor after hit= 0, Damages inflicted= 1.6431576013565, Remaining health= -0.8271376490593
  1309. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1310. sim_default_stalker_051310 about to be hit by sim_default_bandit_326909 in bone 2
  1311. NPC visual model: actors\stalker_neutral\stalker_neutral1b_mas2
  1312. ammo_12x70_buck_bad shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.38, Air res= 2.2, Distance= 29.214881896973 m
  1313. Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0.011
  1314. Real AP power= 0.031618680011349, Bone armor after hit= 0.011, Damages inflicted= 0.19824911653996, Remaining health= 0.80175088346004
  1315. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1316. sim_default_bandit_326906 about to be hit by sim_default_stalker_052742 in bone 8
  1317. NPC visual model: actors\stalker_bandit\stalker_bandit6h
  1318. ammo_5.45x39_fmj shot with wpn_ak74, Weapon power= 0.5, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 8.1346206665039 m
  1319. Bone hit= bip01_r_calf, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.15
  1320. Real AP power= 0.25755569579987, Bone armor after hit= 0.15, Damages inflicted= 0.28766989707947, Remaining health= 0.71233010292053
  1321. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1322. sim_default_stalker_052742 about to be hit by sim_default_bandit_326906 in bone 15
  1323. NPC visual model: actors\stalker_neutral\stalker_neutral1c_gas
  1324. ammo_5.45x39_fmj shot with wpn_ak74, Weapon power= 0.5, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 16.597616195679 m
  1325. Bone hit= bip01_head, Bone damage mult= 4, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0.011
  1326. Real AP power= 0.22072588914216, Bone armor after hit= 0.011, Damages inflicted= 2.1366267204285, Remaining health= -1.1366267204285
  1327. ! actor got hit in 21
  1328. ! actor got hit in 35
  1329. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1330. sim_default_bandit_326906 about to be hit by actor in bone 34
  1331. NPC visual model: actors\stalker_bandit\stalker_bandit6h
  1332. ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 8.2696561813354 m
  1333. Bone hit= bip01_r_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.15
  1334. Real AP power= 0.075819966312754, Bone armor after hit= 0.10450802021235, Damages inflicted= 0.0037155575118959, Remaining health= 0.71011419827119
  1335. * [x-ray]: Full Memory Stats
  1336. * [win32]: free[137424837704 K], reserved[4547568 K], committed[9568136 K]
  1337. * [ D3D ]: textures[1197873 K]
  1338. * [x-ray]: process heap[1430160 K]
  1339. * [x-ray]: economy: strings[47355 K], smem[315049 K]
  1340. * [x-ray]: Full Memory Stats
  1341. * [win32]: free[137424837704 K], reserved[4543472 K], committed[9572232 K]
  1342. * [ D3D ]: textures[1197873 K]
  1343. * [x-ray]: process heap[1430068 K]
  1344. * [x-ray]: economy: strings[47355 K], smem[315049 K]
  1345. S.T.A.L.K.E.R. Anomaly version 1.5.1
  1346. using marshal library
  1347. Pinup load ini
  1348. # Loading ini: misc\smart_profiles.ltx
  1349. end setup
  1350. * phase time: 583 ms
  1351. * phase cmem: 1385784 K
  1352. * phase time: 161 ms
  1353. * phase cmem: 1385414 K
  1354. loading mdata
  1355. * Loading spawn registry...
  1356. * 18652 spawn points are successfully loaded
  1357. * Loading objects...
  1358. * 28370 objects are successfully loaded
  1359. * Game jacks - quicksave_5 is successfully loaded from file 'd:/games/anomaly\appdata\savedgames\jacks - quicksave_5.scop' (0.931s)
  1360. * phase time: 930 ms
  1361. * phase cmem: 1454680 K
  1362. * phase time: 167 ms
  1363. * phase cmem: 1454680 K
  1364. * phase time: 169 ms
  1365. * phase cmem: 1454678 K
  1366. * [x-ray]: Full Memory Stats
  1367. * [win32]: free[137424796640 K], reserved[4538972 K], committed[9617796 K]
  1368. * [ D3D ]: textures[1190002 K]
  1369. * [x-ray]: process heap[1454678 K]
  1370. * [x-ray]: economy: strings[44349 K], smem[66171 K]
  1371. npc tushkano_weak_a51307 has invalid spawning vertex, correcting
  1372. npc tushkano_strong_b51308 has invalid spawning vertex, correcting
  1373. collectgarbage before=49848276Kb
  1374. collectgarbage after=30390427Kb
  1375. intro_start game_loaded
  1376. * [x-ray]: Handled Necessary Textures Destruction
  1377. * MEMORY USAGE: 1481651 K
  1378. * End of synchronization A[1] R[1]
  1379. intro_delete ::update_game_loaded
  1380. ~ Warfare is not loaded, unregistered warfare callbacks
  1381. ! actor got hit in 33 [2]
  1382. * [x-ray]: Full Memory Stats
  1383. * [win32]: free[137424789216 K], reserved[4550072 K], committed[9614120 K]
  1384. * [ D3D ]: textures[1197872 K]
  1385. * [x-ray]: process heap[1468010 K]
  1386. * [x-ray]: economy: strings[47289 K], smem[297957 K]
  1387. * [x-ray]: Full Memory Stats
  1388. * [win32]: free[137424789216 K], reserved[4541880 K], committed[9622312 K]
  1389. * [ D3D ]: textures[1197872 K]
  1390. * [x-ray]: process heap[1467924 K]
  1391. * [x-ray]: economy: strings[47289 K], smem[297957 K]
  1392. S.T.A.L.K.E.R. Anomaly version 1.5.1
  1393. using marshal library
  1394. Pinup load ini
  1395. # Loading ini: misc\smart_profiles.ltx
  1396. end setup
  1397. * phase time: 583 ms
  1398. * phase cmem: 1387266 K
  1399. * phase time: 162 ms
  1400. * phase cmem: 1386888 K
  1401. loading mdata
  1402. * Loading spawn registry...
  1403. * 18652 spawn points are successfully loaded
  1404. * Loading objects...
  1405. * 28370 objects are successfully loaded
  1406. * Game jacks - quicksave_5 is successfully loaded from file 'd:/games/anomaly\appdata\savedgames\jacks - quicksave_5.scop' (0.931s)
  1407. * phase time: 930 ms
  1408. * phase cmem: 1455836 K
  1409. * phase time: 169 ms
  1410. * phase cmem: 1455833 K
  1411. * phase time: 171 ms
  1412. * phase cmem: 1455830 K
  1413. * [x-ray]: Full Memory Stats
  1414. * [win32]: free[137424780452 K], reserved[4539828 K], committed[9633128 K]
  1415. * [ D3D ]: textures[1187945 K]
  1416. * [x-ray]: process heap[1455830 K]
  1417. * [x-ray]: economy: strings[44313 K], smem[66171 K]
  1418. npc tushkano_weak_a51307 has invalid spawning vertex, correcting
  1419. npc tushkano_strong_b51308 has invalid spawning vertex, correcting
  1420. collectgarbage before=49854030Kb
  1421. collectgarbage after=30392063Kb
  1422. intro_start game_loaded
  1423. * [x-ray]: Handled Necessary Textures Destruction
  1424. * MEMORY USAGE: 1482292 K
  1425. * End of synchronization A[1] R[1]
  1426. intro_delete ::update_game_loaded
  1427. ~ Warfare is not loaded, unregistered warfare callbacks
  1428. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1429. sim_default_bandit_326909 about to be hit by actor in bone 11
  1430. NPC visual model: actors\stalker_bandit\stalker_bandit4a
  1431. ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 95.662445068359 m
  1432. Bone hit= bip01_spine, Bone damage mult= 1, Bone AP scale= 0.85, Bone hit fraction= 0.7, Bone armor= 0.011
  1433. Real AP power= 0.051900484815463, Bone armor after hit= 0.011, Damages inflicted= 0.28259813785553, Remaining health= 0.71740186214447
  1434. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1435. sim_default_bandit_025896 about to be hit by sim_default_stalker_151227 in bone 8
  1436. NPC visual model: actors\stalker_bandit\stalker_bandita2
  1437. ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 7.7392892837524 m
  1438. Bone hit= bip01_r_calf, Bone damage mult= 0.6, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
  1439. Real AP power= 0.088792800607277, Bone armor after hit= 0, Damages inflicted= 0.17543962597847, Remaining health= 0.82456037402153
  1440. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1441. sim_default_bandit_025896 about to be hit by sim_default_stalker_151227 in bone 8
  1442. Custom bone found. Loading custom_bone values
  1443. ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 7.7392892837524 m
  1444. Bone hit= bip01_r_calf, Bone damage mult= 0.6, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
  1445. Real AP power= 0.088792800607277, Bone armor after hit= 0, Damages inflicted= 0.17543962597847, Remaining health= 0.64906075596809
  1446. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1447. sim_default_bandit_225899 about to be hit by sim_default_stalker_151227 in bone 7
  1448. NPC visual model: actors\stalker_bandit\stalker_bandit_5
  1449. ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 3.3602895736694 m
  1450. Bone hit= bip01_r_thigh, Bone damage mult= 0.7, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
  1451. Real AP power= 0.072415998048714, Bone armor after hit= 0.15655040117077, Damages inflicted= 0.0012519658776, Remaining health= 0.9987480341224
  1452. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1453. sim_default_bandit_025896 about to be hit by sim_default_stalker_151227 in bone 8
  1454. Custom bone found. Loading custom_bone values
  1455. ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 7.7392892837524 m
  1456. Bone hit= bip01_r_calf, Bone damage mult= 0.6, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
  1457. Real AP power= 0.088792800607277, Bone armor after hit= 0, Damages inflicted= 0.17543962597847, Remaining health= 0.47367557883263
  1458. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1459. sim_default_bandit_225899 about to be hit by sim_default_stalker_151227 in bone 8
  1460. NPC visual model: actors\stalker_bandit\stalker_bandit_5
  1461. ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 3.0936627388 m
  1462. Bone hit= bip01_r_calf, Bone damage mult= 0.6, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
  1463. Real AP power= 0.072322088216389, Bone armor after hit= 0.15660674707017, Damages inflicted= 0.0010717220138758, Remaining health= 0.99782493640669
  1464. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1465. sim_default_bandit_225899 about to be hit by sim_default_stalker_151227 in bone 4
  1466. NPC visual model: actors\stalker_bandit\stalker_bandit_5
  1467. ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 3.0936627388 m
  1468. Bone hit= bip01_l_calf, Bone damage mult= 0.6, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
  1469. Real AP power= 0.072322088216389, Bone armor after hit= 0.15660674707017, Damages inflicted= 0.0010717220138758, Remaining health= 0.99669316341169
  1470. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1471. sim_default_bandit_225899 about to be hit by sim_default_stalker_151227 in bone 7
  1472. Custom bone found. Loading custom_bone values
  1473. ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 3.0936627388 m
  1474. Bone hit= bip01_r_thigh, Bone damage mult= 0.7, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.15655040117077
  1475. Real AP power= 0.072322088216389, Bone armor after hit= 0.11315714824094, Damages inflicted= 0.0012503423495218, Remaining health= 0.99538277008105
  1476. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1477. sim_default_bandit_225899 about to be hit by sim_default_stalker_151227 in bone 7
  1478. Custom bone found. Loading custom_bone values
  1479. ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 3.0936627388 m
  1480. Bone hit= bip01_r_thigh, Bone damage mult= 0.7, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.11315714824094
  1481. Real AP power= 0.072322088216389, Bone armor after hit= 0.069763895311105, Damages inflicted= 0.050013694912195, Remaining health= 0.94528910145164
  1482. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1483. sim_default_bandit_225899 about to be hit by sim_default_stalker_151227 in bone 2
  1484. NPC visual model: actors\stalker_bandit\stalker_bandit_5
  1485. ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 3.0936627388 m
  1486. Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
  1487. Real AP power= 0.015225702782398, Bone armor after hit= 0.19086457833056, Damages inflicted= 0.0016075830208138, Remaining health= 0.9436015029205
  1488. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1489. sim_default_bandit_225899 about to be hit by sim_default_stalker_151227 in bone 7
  1490. Custom bone found. Loading custom_bone values
  1491. ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 3.0936627388 m
  1492. Bone hit= bip01_r_thigh, Bone damage mult= 0.7, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.069763895311105
  1493. Real AP power= 0.072322088216389, Bone armor after hit= 0.069763895311105, Damages inflicted= 0.16671231389046, Remaining health= 0.77679917216301
  1494. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1495. sim_default_bandit_052529 about to be hit by actor in bone 24
  1496. NPC visual model: actors\stalker_bandit\stalker_bandit1b
  1497. ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 119.23430633545 m
  1498. Bone hit= bip01_r_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
  1499. Real AP power= 0.050142198383812, Bone armor after hit= 0, Damages inflicted= 0.21841941773891, Remaining health= 0.78158058226109
  1500. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1501. sim_default_stalker_151227 about to be hit by sim_default_bandit_025896 in bone 15
  1502. NPC visual model: actors\stalker_neutral\stalker_neutral2a_mask
  1503. ammo_7.62x25_p shot with wpn_ppsh41_rednew, Weapon power= 0.46, AP power= 0.15, Hit multiplier= 0.65, Air res= 0.7, Distance= 8.2092790603638 m
  1504. Bone hit= bip01_head, Bone damage mult= 4, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0
  1505. Real AP power= 0.11583955341169, Bone armor after hit= 0, Damages inflicted= 1.0159901380539, Remaining health= -0.015990138053894
  1506. DEBUG: set_scheme: scheme='remark', section='remark@smoking_stand'
  1507. DEBUG: add_to_binder [devushka19747]: scheme='remark', section='remark@smoking_stand'
  1508. DEBUG: set_scheme: storage assigned
  1509. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1510. sim_default_bandit_326906 about to be hit by sim_default_stalker_251313 in bone 21
  1511. NPC visual model: actors\stalker_bandit\stalker_bandit6h
  1512. ammo_7.62x39_ap_verybad shot with wpn_sks, Weapon power= 0.58, AP power= 0.5, Hit multiplier= 1, Air res= 0.25, Distance= 73.977462768555 m
  1513. Bone hit= bip01_l_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.15
  1514. Real AP power= 0.37936440015571, Bone armor after hit= 0.15, Damages inflicted= 0.38725519180298, Remaining health= 0.61274480819702
  1515. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1516. sim_default_bandit_326906 about to be hit by sim_default_stalker_251313 in bone 12
  1517. NPC visual model: actors\stalker_bandit\stalker_bandit6h
  1518. ammo_7.62x39_ap_verybad shot with wpn_sks, Weapon power= 0.58, AP power= 0.5, Hit multiplier= 1, Air res= 0.25, Distance= 73.977462768555 m
  1519. Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.15
  1520. Real AP power= 0.37936440015571, Bone armor after hit= 0.15, Damages inflicted= 0.4840689599514, Remaining health= 0.12867334485054
  1521. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1522. sim_default_bandit_326906 about to be hit by sim_default_stalker_251313 in bone 12
  1523. Custom bone found. Loading custom_bone values
  1524. ammo_7.62x39_ap_verybad shot with wpn_sks, Weapon power= 0.58, AP power= 0.5, Hit multiplier= 1, Air res= 0.25, Distance= 73.977462768555 m
  1525. Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.15
  1526. Real AP power= 0.37936440015571, Bone armor after hit= 0.15, Damages inflicted= 0.4840689599514, Remaining health= -0.35549561679363
  1527. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1528. sim_default_bandit_326909 about to be hit by sim_default_stalker_052742 in bone 2
  1529. NPC visual model: actors\stalker_bandit\stalker_bandit4a
  1530. ammo_5.45x39_fmj shot with wpn_ak74, Weapon power= 0.5, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 25.448266983032 m
  1531. Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.85, Bone hit fraction= 0.7, Bone armor= 0.011
  1532. Real AP power= 0.20637286299842, Bone armor after hit= 0.011, Damages inflicted= 0.44948008656502, Remaining health= 0.32990810275078
  1533. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1534. sim_default_bandit_326909 about to be hit by sim_default_stalker_251313 in bone 12
  1535. NPC visual model: actors\stalker_bandit\stalker_bandit4a
  1536. ammo_7.62x39_ap_verybad shot with wpn_sks, Weapon power= 0.58, AP power= 0.5, Hit multiplier= 1, Air res= 0.25, Distance= 55.624870300293 m
  1537. Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.85, Bone hit fraction= 0.7, Bone armor= 0.011
  1538. Real AP power= 0.40830025815906, Bone armor after hit= 0.011, Damages inflicted= 0.52099114656448, Remaining health= -0.19055825471878
  1539. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1540. sim_default_stalker_251313 about to be hit by sim_default_bandit_326903 in bone 2
  1541. NPC visual model: actors\stalker_neutral\stalker_neutral2g
  1542. ammo_5.45x39_fmj shot with wpn_ak74, Weapon power= 0.5, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 59.43127822876 m
  1543. Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  1544. Real AP power= 0.1870318666139, Bone armor after hit= 0.1, Damages inflicted= 0.40735539793968, Remaining health= 0.59264460206032
  1545. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1546. sim_default_stalker_251313 about to be hit by sim_default_bandit_326903 in bone 2
  1547. Custom bone found. Loading custom_bone values
  1548. ammo_5.45x39_fmj shot with wpn_ak74, Weapon power= 0.5, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 58.552356719971 m
  1549. Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  1550. Real AP power= 0.1872113874063, Bone armor after hit= 0.1, Damages inflicted= 0.40774640440941, Remaining health= 0.18489119410515
  1551. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1552. sim_default_stalker_051310 about to be hit by sim_default_bandit_326903 in bone 19
  1553. NPC visual model: actors\stalker_neutral\stalker_neutral1b_mas2
  1554. ammo_5.45x39_fmj shot with wpn_ak74, Weapon power= 0.5, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 15.526940345764 m
  1555. Bone hit= jaw_1, Bone damage mult= 3, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
  1556. Real AP power= 0.22099669704641, Bone armor after hit= 0, Damages inflicted= 1.6044360399246, Remaining health= -0.60443603992462
  1557. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1558. sim_default_stalker_052742 about to be hit by sim_default_bandit_326903 in bone 23
  1559. NPC visual model: actors\stalker_neutral\stalker_neutral1c_gas
  1560. ammo_5.45x39_fmj shot with wpn_ak74, Weapon power= 0.5, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 25.115093231201 m
  1561. Bone hit= bip01_l_forearm, Bone damage mult= 0.7, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
  1562. Real AP power= 0.21859496168368, Bone armor after hit= 0, Damages inflicted= 0.37029987573624, Remaining health= 0.62970012426376
  1563. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1564. sim_default_stalker_052742 about to be hit by sim_default_bandit_326903 in bone 20
  1565. NPC visual model: actors\stalker_neutral\stalker_neutral1c_gas
  1566. ammo_5.45x39_fmj shot with wpn_ak74, Weapon power= 0.5, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 25.115093231201 m
  1567. Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
  1568. Real AP power= 0.21859496168368, Bone armor after hit= 0, Damages inflicted= 0.44964984059334, Remaining health= 0.18002530932426
  1569. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1570. sim_default_bandit_326903 about to be hit by sim_default_stalker_052742 in bone 2
  1571. NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
  1572. ammo_5.45x39_fmj shot with wpn_ak74, Weapon power= 0.5, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 20.477577209473 m
  1573. Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  1574. Real AP power= 0.19533338641446, Bone armor after hit= 0.15, Damages inflicted= 0.42543610930443, Remaining health= 0.57456389069557
  1575. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1576. sim_default_bandit_326903 about to be hit by sim_default_stalker_052742 in bone 19
  1577. NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
  1578. ammo_5.45x39_fmj shot with wpn_ak74, Weapon power= 0.5, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 20.61082649231 m
  1579. Bone hit= jaw_1, Bone damage mult= 3, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0
  1580. Real AP power= 0.19530373341028, Bone armor after hit= 0, Damages inflicted= 1.4179050922394, Remaining health= -0.84340190887451
  1581. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1582. sim_default_stalker_050691 about to be hit by sim_default_bandit_352535 in bone 15
  1583. NPC visual model: actors\stalker_neutral\stalker_neutral1b_mask
  1584. ammo_5.45x39_fmj shot with wpn_ak74u, Weapon power= 0.485, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 42.559226989746 m
  1585. Bone hit= bip01_head, Bone damage mult= 4, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
  1586. Real AP power= 0.21435667012273, Bone armor after hit= 0, Damages inflicted= 2.0127234458923, Remaining health= -1.0127234458923
  1587. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1588. sim_default_stalker_250694 about to be hit by sim_default_bandit_352535 in bone 40
  1589. NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
  1590. ammo_5.45x39_fmj shot with wpn_ak74u, Weapon power= 0.485, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 54.463157653809 m
  1591. Bone hit= bip01_l_forearm, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  1592. Real AP power= 0.18805116316264, Bone armor after hit= 0.1, Damages inflicted= 0.30900192260742, Remaining health= 0.69099807739258
  1593. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1594. sim_default_stalker_251313 about to be hit by sim_default_bandit_152532 in bone 36
  1595. NPC visual model: actors\stalker_neutral\stalker_neutral2g
  1596. ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 71.366287231445 m
  1597. Bone hit= bip01_r_forearm, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  1598. Real AP power= 0.037315256604903, Bone armor after hit= 0.077610846037058, Damages inflicted= 0.0037831452209502, Remaining health= 0.19812948140316
  1599. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1600. sim_default_stalker_251313 about to be hit by sim_default_bandit_152532 in bone 35
  1601. NPC visual model: actors\stalker_neutral\stalker_neutral2g
  1602. ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 71.366287231445 m
  1603. Bone hit= bip01_r_forearm, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  1604. Real AP power= 0.037315256604903, Bone armor after hit= 0.077610846037058, Damages inflicted= 0.0037831452209502, Remaining health= 0.1943213257473
  1605. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1606. sim_default_stalker_251313 about to be hit by sim_default_bandit_352535 in bone 20
  1607. NPC visual model: actors\stalker_neutral\stalker_neutral2g
  1608. ammo_5.45x39_fmj shot with wpn_ak74u, Weapon power= 0.485, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 75.065048217773 m
  1609. Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  1610. Real AP power= 0.18389521312014, Bone armor after hit= 0.1, Damages inflicted= 0.36692428588867, Remaining health= 0.63307571411133
  1611. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1612. sim_default_stalker_251313 about to be hit by sim_default_bandit_352535 in bone 15
  1613. NPC visual model: actors\stalker_neutral\stalker_neutral2g
  1614. ammo_5.45x39_fmj shot with wpn_ak74u, Weapon power= 0.485, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 75.065048217773 m
  1615. Bone hit= bip01_head, Bone damage mult= 4, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.011
  1616. Real AP power= 0.18389521312014, Bone armor after hit= 0.011, Damages inflicted= 1.7267024517059, Remaining health= -1.0928366780281
  1617. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1618. sim_default_stalker_250694 about to be hit by sim_default_bandit_152532 in bone 12
  1619. NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
  1620. ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 48.495948791504 m
  1621. Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  1622. Real AP power= 0.031682321110967, Bone armor after hit= 0.08099060733342, Damages inflicted= 0.0045886561274529, Remaining health= 0.99541134387255
  1623. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1624. sim_default_stalker_250694 about to be hit by sim_default_bandit_152532 in bone 12
  1625. Custom bone found. Loading custom_bone values
  1626. ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 48.495948791504 m
  1627. Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.08099060733342
  1628. Real AP power= 0.031682321110967, Bone armor after hit= 0.061981214666839, Damages inflicted= 0.0045886561274529, Remaining health= 0.99072266370058
  1629. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1630. sim_default_stalker_250694 about to be hit by sim_default_bandit_152532 in bone 7
  1631. NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
  1632. ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 48.495948791504 m
  1633. Bone hit= bip01_r_thigh, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  1634. Real AP power= 0.042243094814623, Bone armor after hit= 0.074654143111226, Damages inflicted= 0.0032120593823493, Remaining health= 0.98741058027372
  1635. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1636. sim_default_bandit_152532 about to be hit by actor in bone 33
  1637. NPC visual model: actors\stalker_bandit\stalker_bandit_5
  1638. ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 74.549461364746 m
  1639. Bone hit= bip01_r_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
  1640. Real AP power= 0.05010032057804, Bone armor after hit= 0.16993980765318, Damages inflicted= 0.0017390759894624, Remaining health= 0.99826092401054
  1641. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1642. sim_default_bandit_152532 about to be hit by actor in bone 34
  1643. NPC visual model: actors\stalker_bandit\stalker_bandit_5
  1644. ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 74.549461364746 m
  1645. Bone hit= bip01_r_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
  1646. Real AP power= 0.05010032057804, Bone armor after hit= 0.16993980765318, Damages inflicted= 0.0016367775388062, Remaining health= 0.99653413472697
  1647. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1648. sim_default_bandit_152532 about to be hit by actor in bone 13
  1649. NPC visual model: actors\stalker_bandit\stalker_bandit_5
  1650. ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 74.409523010254 m
  1651. Bone hit= bip01_spine2, Bone damage mult= 1, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
  1652. Real AP power= 0.050131562373518, Bone armor after hit= 0.16992106257589, Damages inflicted= 0.0020472477190197, Remaining health= 0.99485068814829
  1653. ! actor got hit in 15
  1654. * [x-ray]: Full Memory Stats
  1655. * [win32]: free[137424513288 K], reserved[4668348 K], committed[9771772 K]
  1656. * [ D3D ]: textures[1329232 K]
  1657. * [x-ray]: process heap[1464700 K]
  1658. * [x-ray]: economy: strings[47321 K], smem[312274 K]
  1659. S.T.A.L.K.E.R. Anomaly version 1.5.1
  1660. using marshal library
  1661. Pinup load ini
  1662. # Loading ini: misc\smart_profiles.ltx
  1663. end setup
  1664. * phase time: 578 ms
  1665. * phase cmem: 1418245 K
  1666. * phase time: 187 ms
  1667. * phase cmem: 1417872 K
  1668. loading mdata
  1669. * Loading spawn registry...
  1670. * 18652 spawn points are successfully loaded
  1671. * Loading objects...
  1672. * 28374 objects are successfully loaded
  1673. * Game jacks - quicksave_1 is successfully loaded from file 'd:/games/anomaly\appdata\savedgames\jacks - quicksave_1.scop' (0.956s)
  1674. * phase time: 955 ms
  1675. * phase cmem: 1486831 K
  1676. * phase time: 192 ms
  1677. * phase cmem: 1486816 K
  1678. * phase time: 194 ms
  1679. * phase cmem: 1486815 K
  1680. * [x-ray]: Full Memory Stats
  1681. * [win32]: free[137424513696 K], reserved[4630564 K], committed[9809148 K]
  1682. * [ D3D ]: textures[1317283 K]
  1683. * [x-ray]: process heap[1486815 K]
  1684. * [x-ray]: economy: strings[44338 K], smem[67507 K]
  1685. npc tushkano_weak_a51307 has invalid spawning vertex, correcting
  1686. npc tushkano_strong_b51308 has invalid spawning vertex, correcting
  1687. collectgarbage before=45824728Kb
  1688. collectgarbage after=29251919Kb
  1689. intro_start game_loaded
  1690. * [x-ray]: Handled Necessary Textures Destruction
  1691. * MEMORY USAGE: 1493448 K
  1692. * End of synchronization A[1] R[1]
  1693. intro_delete ::update_game_loaded
  1694. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1695. sim_default_bandit_326906 about to be hit by actor in bone 12
  1696. NPC visual model: actors\stalker_bandit\stalker_bandit6h
  1697. ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 83.312118530273 m
  1698. Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.15
  1699. Real AP power= 0.051433247769524, Bone armor after hit= 0.11914005133829, Damages inflicted= 0.0031506079249084, Remaining health= 0.99684939207509
  1700. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1701. sim_default_bandit_326909 about to be hit by actor in bone 33
  1702. NPC visual model: actors\stalker_bandit\stalker_bandit4a
  1703. ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 86.460609436035 m
  1704. Bone hit= bip01_r_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.85, Bone hit fraction= 0.7, Bone armor= 0
  1705. Real AP power= 0.053920185820417, Bone armor after hit= 0, Damages inflicted= 0.24955609440804, Remaining health= 0.75044390559196
  1706. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1707. sim_default_bandit_326909 about to be hit by actor in bone 34
  1708. NPC visual model: actors\stalker_bandit\stalker_bandit4a
  1709. ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 86.460609436035 m
  1710. Bone hit= bip01_r_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.85, Bone hit fraction= 0.7, Bone armor= 0
  1711. Real AP power= 0.053920185820417, Bone armor after hit= 0, Damages inflicted= 0.23487633466721, Remaining health= 0.51547759771347
  1712. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1713. sim_default_bandit_326906 about to be hit by actor in bone 2
  1714. NPC visual model: actors\stalker_bandit\stalker_bandit6h
  1715. ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 81.991813659668 m
  1716. Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.15
  1717. Real AP power= 0.051725963130768, Bone armor after hit= 0.11896442212154, Damages inflicted= 0.0028516848105937, Remaining health= 0.99448154377751
  1718. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1719. sim_default_bandit_326906 about to be hit by actor in bone 7
  1720. NPC visual model: actors\stalker_bandit\stalker_bandit6h
  1721. ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 81.991821289063 m
  1722. Bone hit= bip01_r_thigh, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.15
  1723. Real AP power= 0.090520432501946, Bone armor after hit= 0.095687740498833, Damages inflicted= 0.0022179770749062, Remaining health= 0.99240675684996
  1724. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1725. sim_default_bandit_326909 about to be hit by sim_default_stalker_250694 in bone 15
  1726. NPC visual model: actors\stalker_bandit\stalker_bandit4a
  1727. ammo_5.45x39_fmj shot with wpn_ak74u_old, Weapon power= 0.39, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 85.602493286133 m
  1728. Bone hit= bip01_head, Bone damage mult= 4, Bone AP scale= 0.85, Bone hit fraction= 0.7, Bone armor= 0
  1729. Real AP power= 0.193204726027, Bone armor after hit= 0, Damages inflicted= 1.4587730169296, Remaining health= -0.94269889593124
  1730. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1731. sim_default_bandit_326906 about to be hit by actor in bone 2
  1732. Custom bone found. Loading custom_bone values
  1733. ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 75.916976928711 m
  1734. Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.11896442212154
  1735. Real AP power= 0.05311685807387, Bone armor after hit= 0.087094307277217, Damages inflicted= 0.002928365720436, Remaining health= 0.99138529156335
  1736. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1737. sim_default_bandit_326906 about to be hit by sim_default_stalker_250694 in bone 11
  1738. NPC visual model: actors\stalker_bandit\stalker_bandit6h
  1739. ammo_5.45x39_fmj shot with wpn_ak74u_old, Weapon power= 0.39, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 74.735282897949 m
  1740. Bone hit= bip01_spine, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.15
  1741. Real AP power= 0.18396028843542, Bone armor after hit= 0.15, Damages inflicted= 0.34724342823029, Remaining health= 0.64433151483536
  1742. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1743. sim_default_bandit_326906 about to be hit by sim_default_stalker_250694 in bone 2
  1744. Custom bone found. Loading custom_bone values
  1745. ammo_5.45x39_fmj shot with wpn_ak74u_old, Weapon power= 0.39, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 74.160079956055 m
  1746. Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.087094307277217
  1747. Real AP power= 0.18407390828444, Bone armor after hit= 0.087094307277217, Damages inflicted= 0.31271213293076, Remaining health= 0.33240610361099
  1748. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1749. sim_default_stalker_250694 about to be hit by sim_default_bandit_326903 in bone 6
  1750. NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
  1751. ammo_5.45x39_fmj shot with wpn_ak74, Weapon power= 0.5, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 78.351806640625 m
  1752. Bone hit= bip01_r_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  1753. Real AP power= 0.18324911735493, Bone armor after hit= 0.1, Damages inflicted= 0.35477030277252, Remaining health= 0.64522969722748
  1754. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1755. sim_default_stalker_250694 about to be hit by sim_default_bandit_326903 in bone 33
  1756. NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
  1757. ammo_5.45x39_fmj shot with wpn_ak74, Weapon power= 0.5, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 76.016822814941 m
  1758. Bone hit= bip01_r_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  1759. Real AP power= 0.18370764951645, Bone armor after hit= 0.1, Damages inflicted= 0.37788662314415, Remaining health= 0.36750838160515
  1760. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1761. sim_default_stalker_250694 about to be hit by sim_default_bandit_326903 in bone 12
  1762. NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
  1763. ammo_5.45x39_fmj shot with wpn_ak74, Weapon power= 0.5, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 75.19847869873 m
  1764. Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  1765. Real AP power= 0.1838688952623, Bone armor after hit= 0.1, Damages inflicted= 0.44496273994446, Remaining health= 0.022477596998215
  1766. ~ Warfare is not loaded, unregistered warfare callbacks
  1767. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1768. sim_default_bandit_326903 about to be hit by actor in bone 3
  1769. NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
  1770. ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 75.855529785156 m
  1771. Bone hit= bip01_l_thigh, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  1772. Real AP power= 0.092979791196506, Bone armor after hit= 0.094212125282097, Damages inflicted= 0.0021697499323636, Remaining health= 0.99783025006764
  1773. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1774. sim_default_bandit_326903 about to be hit by actor in bone 3
  1775. Custom bone found. Loading custom_bone values
  1776. ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 75.855529785156 m
  1777. Bone hit= bip01_l_thigh, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.094212125282097
  1778. Real AP power= 0.092979791196506, Bone armor after hit= 0.038424250564193, Damages inflicted= 0.0867899954319, Remaining health= 0.9109602868557
  1779. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1780. sim_default_bandit_326903 about to be hit by actor in bone 12
  1781. NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
  1782. ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 75.861251831055 m
  1783. Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  1784. Real AP power= 0.053129963208457, Bone armor after hit= 0.11812202207493, Damages inflicted= 0.0036161583848298, Remaining health= 0.90808438835666
  1785. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1786. sim_default_bandit_326903 about to be hit by sim_default_stalker_250694 in bone 3
  1787. Custom bone found. Loading custom_bone values
  1788. ammo_5.45x39_fmj shot with wpn_ak74u_old, Weapon power= 0.39, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 72.669578552246 m
  1789. Bone hit= bip01_l_thigh, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.038424250564193
  1790. Real AP power= 0.23967967549341, Bone armor after hit= 0.038424250564193, Damages inflicted= 0.2088089287281, Remaining health= 0.69973066449165
  1791. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1792. sim_default_bandit_326903 about to be hit by sim_default_stalker_250694 in bone 2
  1793. NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
  1794. ammo_5.45x39_fmj shot with wpn_ak74u_old, Weapon power= 0.39, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 72.669578552246 m
  1795. Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  1796. Real AP power= 0.18436898114878, Bone armor after hit= 0.15, Damages inflicted= 0.31321340799332, Remaining health= 0.38643723726273
  1797. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1798. sim_default_bandit_326903 about to be hit by sim_default_stalker_250694 in bone 24
  1799. NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
  1800. ammo_5.45x39_fmj shot with wpn_ak74u_old, Weapon power= 0.39, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 72.669578552246 m
  1801. Bone hit= bip01_l_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  1802. Real AP power= 0.18436898114878, Bone armor after hit= 0.15, Damages inflicted= 0.27841192483902, Remaining health= 0.1079353094101
  1803. ! actor got hit in 21
  1804. ! actor got hit in 3
  1805. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1806. sim_default_bandit_326906 about to be hit by sim_default_stalker_050691 in bone 20
  1807. NPC visual model: actors\stalker_bandit\stalker_bandit6h
  1808. ammo_7.62x54_ap shot with wpn_svt40, Weapon power= 0.77, AP power= 0.65, Hit multiplier= 1.18, Air res= 0.05, Distance= 76.858604431152 m
  1809. Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.15
  1810. Real AP power= 0.51528522579304, Bone armor after hit= 0.15, Damages inflicted= 0.67347067594528, Remaining health= -0.18671816587448
  1811. ! actor got hit in 37
  1812. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1813. sim_default_stalker_250694 about to be hit by sim_default_bandit_352535 in bone 8
  1814. NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
  1815. ammo_5.45x39_fmj shot with wpn_ak74u, Weapon power= 0.485, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 49.772861480713 m
  1816. Bone hit= bip01_r_calf, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  1817. Real AP power= 0.1890237073945, Bone armor after hit= 0.1, Damages inflicted= 0.266228556633, Remaining health= 0.733771443367
  1818. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1819. sim_default_stalker_250694 about to be hit by sim_default_bandit_352535 in bone 20
  1820. NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
  1821. ammo_5.45x39_fmj shot with wpn_ak74u, Weapon power= 0.485, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 49.106246948242 m
  1822. Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  1823. Real AP power= 0.18916274858059, Bone armor after hit= 0.1, Damages inflicted= 0.37743455171585, Remaining health= 0.356325507164
  1824. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1825. sim_default_stalker_250694 about to be hit by sim_default_bandit_352535 in bone 20
  1826. Custom bone found. Loading custom_bone values
  1827. ammo_5.45x39_fmj shot with wpn_ak74u, Weapon power= 0.485, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 49.106246948242 m
  1828. Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  1829. Real AP power= 0.18916274858059, Bone armor after hit= 0.1, Damages inflicted= 0.37743455171585, Remaining health= -0.02119904756546
  1830. ! actor got hit in 6
  1831. ! actor got hit in 8 [2]
  1832. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1833. sim_default_bandit_352535 about to be hit by actor in bone 3
  1834. NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
  1835. ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 45.63489151001 m
  1836. Bone hit= bip01_l_thigh, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  1837. Real AP power= 0.061338751525241, Bone armor after hit= 0.11319674908486, Damages inflicted= 0.0025049212854356, Remaining health= 0.99749507871456
  1838. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1839. sim_default_bandit_352535 about to be hit by actor in bone 3
  1840. Custom bone found. Loading custom_bone values
  1841. ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 45.63489151001 m
  1842. Bone hit= bip01_l_thigh, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.11319674908486
  1843. Real AP power= 0.061338751525241, Bone armor after hit= 0.076393498169711, Damages inflicted= 0.0025049212854356, Remaining health= 0.99491014447995
  1844. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1845. sim_default_bandit_352535 about to be hit by sim_default_stalker_050691 in bone 3
  1846. Custom bone found. Loading custom_bone values
  1847. ammo_7.62x54_ap shot with wpn_svt40, Weapon power= 0.77, AP power= 0.65, Hit multiplier= 1.18, Air res= 0.05, Distance= 32.66597366333 m
  1848. Bone hit= bip01_l_thigh, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.076393498169711
  1849. Real AP power= 0.51798565407927, Bone armor after hit= 0.076393498169711, Damages inflicted= 0.47788241505623, Remaining health= 0.51800653338432
  1850. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1851. sim_default_bandit_352535 about to be hit by sim_default_stalker_050691 in bone 15
  1852. NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
  1853. ammo_7.62x54_ap shot with wpn_svt40, Weapon power= 0.77, AP power= 0.65, Hit multiplier= 1.18, Air res= 0.05, Distance= 29.832029342651 m
  1854. Bone hit= bip01_head, Bone damage mult= 4, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0
  1855. Real AP power= 0.5181597907047, Bone armor after hit= 0, Damages inflicted= 3.1869537830353, Remaining health= -2.6686500310898
  1856. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1857. sim_default_stalker_050691 about to be hit by sim_default_bandit_025896 in bone 3
  1858. NPC visual model: actors\stalker_neutral\stalker_neutral1b_mask
  1859. ammo_7.62x25_p shot with wpn_ppsh41_rednew, Weapon power= 0.46, AP power= 0.15, Hit multiplier= 0.65, Air res= 0.7, Distance= 44.713672637939 m
  1860. Bone hit= bip01_l_thigh, Bone damage mult= 0.6, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
  1861. Real AP power= 0.1129119103844, Bone armor after hit= 0, Damages inflicted= 0.14854690432549, Remaining health= 0.85145309567451
  1862. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1863. sim_default_stalker_050691 about to be hit by sim_default_bandit_025896 in bone 3
  1864. Custom bone found. Loading custom_bone values
  1865. ammo_7.62x25_p shot with wpn_ppsh41_rednew, Weapon power= 0.46, AP power= 0.15, Hit multiplier= 0.65, Air res= 0.7, Distance= 44.713672637939 m
  1866. Bone hit= bip01_l_thigh, Bone damage mult= 0.6, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
  1867. Real AP power= 0.1129119103844, Bone armor after hit= 0, Damages inflicted= 0.14854690432549, Remaining health= 0.70282617211342
  1868. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1869. sim_default_stalker_050691 about to be hit by sim_default_bandit_025896 in bone 20
  1870. NPC visual model: actors\stalker_neutral\stalker_neutral1b_mask
  1871. ammo_7.62x25_p shot with wpn_ppsh41_rednew, Weapon power= 0.46, AP power= 0.15, Hit multiplier= 0.65, Air res= 0.7, Distance= 29.244289398193 m
  1872. Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
  1873. Real AP power= 0.11968681777881, Bone armor after hit= 0, Damages inflicted= 0.22306829690933, Remaining health= 0.77693170309067
  1874. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1875. sim_default_bandit_025896 about to be hit by actor in bone 19
  1876. NPC visual model: actors\stalker_bandit\stalker_bandita2
  1877. ammo_9x18_fmj shot with wpn_pm, Weapon power= 0.45, AP power= 0.15, Hit multiplier= 0.6, Air res= 0.8, Distance= 36.357273101807 m
  1878. Bone hit= jaw_1, Bone damage mult= 3, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
  1879. Real AP power= 0.10866224678517, Bone armor after hit= 0, Damages inflicted= 0.64545375108719, Remaining health= 0.35454624891281
  1880. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1881. sim_default_bandit_025896 about to be hit by actor in bone 12
  1882. NPC visual model: actors\stalker_bandit\stalker_bandita2
  1883. ammo_9x18_fmj shot with wpn_pm, Weapon power= 0.45, AP power= 0.15, Hit multiplier= 0.6, Air res= 0.8, Distance= 32.916999816895 m
  1884. Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0.011
  1885. Real AP power= 0.11070594871046, Bone armor after hit= 0.011, Damages inflicted= 0.21919777989388, Remaining health= 0.13527461886406
  1886. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1887. sim_default_bandit_052529 about to be hit by actor in bone 20
  1888. NPC visual model: actors\stalker_bandit\stalker_bandit1b
  1889. ammo_9x18_fmj shot with wpn_pm, Weapon power= 0.45, AP power= 0.15, Hit multiplier= 0.6, Air res= 0.8, Distance= 48.118518829346 m
  1890. Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
  1891. Real AP power= 0.10221154549133, Bone armor after hit= 0, Damages inflicted= 0.1720220297575, Remaining health= 0.8279779702425
  1892. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1893. sim_default_bandit_052529 about to be hit by actor in bone 20
  1894. Custom bone found. Loading custom_bone values
  1895. ammo_9x18_fmj shot with wpn_pm, Weapon power= 0.45, AP power= 0.15, Hit multiplier= 0.6, Air res= 0.8, Distance= 46.987548828125 m
  1896. Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
  1897. Real AP power= 0.1027983754327, Bone armor after hit= 0, Damages inflicted= 0.17300966382027, Remaining health= 0.65516808629036
  1898. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1899. sim_default_bandit_052529 about to be hit by actor in bone 17
  1900. NPC visual model: actors\stalker_bandit\stalker_bandit1b
  1901. ammo_9x18_fmj shot with wpn_pm, Weapon power= 0.45, AP power= 0.15, Hit multiplier= 0.6, Air res= 0.8, Distance= 45.822231292725 m
  1902. Bone hit= eye_right, Bone damage mult= 5, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
  1903. Real AP power= 0.15511517665527, Bone armor after hit= 0, Damages inflicted= 1.0237601995468, Remaining health= -0.36785346269608
  1904. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1905. sim_default_bandit_152532 about to be hit by actor in bone 12
  1906. NPC visual model: actors\stalker_bandit\stalker_bandit_5
  1907. ammo_9x18_fmj shot with wpn_pm, Weapon power= 0.45, AP power= 0.15, Hit multiplier= 0.6, Air res= 0.8, Distance= 35.747634887695 m
  1908. Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
  1909. Real AP power= 0.090849070623175, Bone armor after hit= 0.14549055762609, Damages inflicted= 0.0013491086428985, Remaining health= 0.9986508913571
  1910. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1911. sim_default_bandit_152532 about to be hit by actor in bone 33
  1912. NPC visual model: actors\stalker_bandit\stalker_bandit_5
  1913. ammo_9x18_fmj shot with wpn_pm, Weapon power= 0.45, AP power= 0.15, Hit multiplier= 0.6, Air res= 0.8, Distance= 35.747634887695 m
  1914. Bone hit= bip01_r_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
  1915. Real AP power= 0.090849070623175, Bone armor after hit= 0.14549055762609, Damages inflicted= 0.0011467423755676, Remaining health= 0.99751358362846
  1916. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1917. sim_default_bandit_152532 about to be hit by actor in bone 23
  1918. NPC visual model: actors\stalker_bandit\stalker_bandit_5
  1919. ammo_9x18_fmj shot with wpn_pm, Weapon power= 0.45, AP power= 0.15, Hit multiplier= 0.6, Air res= 0.8, Distance= 35.747634887695 m
  1920. Bone hit= bip01_l_forearm, Bone damage mult= 0.7, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
  1921. Real AP power= 0.090849070623175, Bone armor after hit= 0.14549055762609, Damages inflicted= 0.00094437605002895, Remaining health= 0.99662536376854
  1922. ! actor got hit in 15
  1923. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1924. sim_default_bandit_152532 about to be hit by actor in bone 4
  1925. NPC visual model: actors\stalker_bandit\stalker_bandit_5
  1926. ammo_9x18_fmj shot with wpn_pm, Weapon power= 0.45, AP power= 0.15, Hit multiplier= 0.6, Air res= 0.8, Distance= 35.747634887695 m
  1927. Bone hit= bip01_l_calf, Bone damage mult= 0.6, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
  1928. Real AP power= 0.090849070623175, Bone armor after hit= 0.14549055762609, Damages inflicted= 0.0008094651857391, Remaining health= 0.99604865477886
  1929. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1930. sim_default_bandit_152532 about to be hit by actor in bone 15
  1931. NPC visual model: actors\stalker_bandit\stalker_bandit_5
  1932. ammo_9x18_fmj shot with wpn_pm, Weapon power= 0.45, AP power= 0.15, Hit multiplier= 0.6, Air res= 0.8, Distance= 35.747634887695 m
  1933. Bone hit= bip01_head, Bone damage mult= 4, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
  1934. Real AP power= 0.090849070623175, Bone armor after hit= 0.14549055762609, Damages inflicted= 0.005396434571594, Remaining health= 0.99073850223795
  1935. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1936. sim_default_bandit_152532 about to be hit by actor in bone 15
  1937. Custom bone found. Loading custom_bone values
  1938. ammo_9x18_fmj shot with wpn_pm, Weapon power= 0.45, AP power= 0.15, Hit multiplier= 0.6, Air res= 0.8, Distance= 35.747634887695 m
  1939. Bone hit= bip01_head, Bone damage mult= 4, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.14549055762609
  1940. Real AP power= 0.090849070623175, Bone armor after hit= 0.09098111525219, Damages inflicted= 0.005396434571594, Remaining health= 0.98494206974283
  1941. ! actor got hit in 22
  1942. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1943. sim_default_bandit_326903 about to be hit by actor in bone 20
  1944. NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
  1945. ammo_9x18_fmj shot with wpn_pm, Weapon power= 0.45, AP power= 0.15, Hit multiplier= 0.6, Air res= 0.8, Distance= 48.477241516113 m
  1946. Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  1947. Real AP power= 0.090690498630991, Bone armor after hit= 0.095585700821405, Damages inflicted= 0.0019079012563452, Remaining health= 0.99809209874365
  1948. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1949. sim_default_bandit_326903 about to be hit by actor in bone 20
  1950. Custom bone found. Loading custom_bone values
  1951. ammo_9x18_fmj shot with wpn_pm, Weapon power= 0.45, AP power= 0.15, Hit multiplier= 0.6, Air res= 0.8, Distance= 48.477241516113 m
  1952. Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.095585700821405
  1953. Real AP power= 0.090690498630991, Bone armor after hit= 0.04117140164281, Damages inflicted= 0.076316051185131, Remaining health= 0.92168606072664
  1954. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1955. sim_default_bandit_326903 about to be hit by actor in bone 3
  1956. Custom bone found. Loading custom_bone values
  1957. ammo_9x18_fmj shot with wpn_pm, Weapon power= 0.45, AP power= 0.15, Hit multiplier= 0.6, Air res= 0.8, Distance= 48.477230072021 m
  1958. Bone hit= bip01_l_thigh, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.038424250564193
  1959. Real AP power= 0.090690503860157, Bone armor after hit= 0.038424250564193, Damages inflicted= 0.10774032026529, Remaining health= 0.81406321376562
  1960. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  1961. sim_default_bandit_326903 about to be hit by actor in bone 4
  1962. NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
  1963. ammo_9x18_fmj shot with wpn_pm, Weapon power= 0.45, AP power= 0.15, Hit multiplier= 0.6, Air res= 0.8, Distance= 48.477222442627 m
  1964. Bone hit= bip01_l_calf, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  1965. Real AP power= 0.090690507346268, Bone armor after hit= 0.095585695592239, Damages inflicted= 0.0013467540265992, Remaining health= 0.81305052142125
  1966. * [x-ray]: Full Memory Stats
  1967. * [win32]: free[137424527800 K], reserved[4694696 K], committed[9730912 K]
  1968. * [ D3D ]: textures[1326529 K]
  1969. * [x-ray]: process heap[1446233 K]
  1970. * [x-ray]: economy: strings[46212 K], smem[213348 K]
  1971. * [x-ray]: Full Memory Stats
  1972. * [win32]: free[137424527800 K], reserved[4682664 K], committed[9742944 K]
  1973. * [ D3D ]: textures[1331657 K]
  1974. * [x-ray]: process heap[1446245 K]
  1975. * [x-ray]: economy: strings[46213 K], smem[213348 K]
  1976. S.T.A.L.K.E.R. Anomaly version 1.5.1
  1977. using marshal library
  1978. Pinup load ini
  1979. # Loading ini: misc\smart_profiles.ltx
  1980. end setup
  1981. * phase time: 575 ms
  1982. * phase cmem: 1387546 K
  1983. * phase time: 183 ms
  1984. * phase cmem: 1387163 K
  1985. loading mdata
  1986. * Loading spawn registry...
  1987. * 18652 spawn points are successfully loaded
  1988. * Loading objects...
  1989. * 28374 objects are successfully loaded
  1990. * Game jacks - quicksave_1 is successfully loaded from file 'd:/games/anomaly\appdata\savedgames\jacks - quicksave_1.scop' (0.946s)
  1991. * phase time: 946 ms
  1992. * phase cmem: 1456110 K
  1993. * phase time: 187 ms
  1994. * phase cmem: 1456107 K
  1995. * phase time: 191 ms
  1996. * phase cmem: 1456104 K
  1997. * [x-ray]: Full Memory Stats
  1998. * [win32]: free[137424521628 K], reserved[4649632 K], committed[9782148 K]
  1999. * [ D3D ]: textures[1320697 K]
  2000. * [x-ray]: process heap[1456104 K]
  2001. * [x-ray]: economy: strings[44310 K], smem[68078 K]
  2002. npc tushkano_weak_a51307 has invalid spawning vertex, correcting
  2003. npc tushkano_strong_b51308 has invalid spawning vertex, correcting
  2004. collectgarbage before=45823548Kb
  2005. collectgarbage after=29251859Kb
  2006. intro_start game_loaded
  2007. * [x-ray]: Handled Necessary Textures Destruction
  2008. * MEMORY USAGE: 1475949 K
  2009. * End of synchronization A[1] R[1]
  2010. intro_delete ::update_game_loaded
  2011. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2012. sim_default_bandit_352535 about to be hit by sim_default_stalker_151227 in bone 8
  2013. NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
  2014. ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 7.0560193061829 m
  2015. Bone hit= bip01_r_calf, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  2016. Real AP power= 0.078659484445807, Bone armor after hit= 0.10280430933252, Damages inflicted= 0.0019427236402407, Remaining health= 0.99805727635976
  2017. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2018. sim_default_bandit_352535 about to be hit by sim_default_stalker_151227 in bone 9
  2019. NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
  2020. ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 14.979888916016 m
  2021. Bone hit= bip01_r_foot, Bone damage mult= 0.5, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.03
  2022. Real AP power= 0.081877020736312, Bone armor after hit= 0.03, Damages inflicted= 0.13481266796589, Remaining health= 0.86455331742764
  2023. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2024. sim_default_bandit_352535 about to be hit by sim_default_stalker_151227 in bone 2
  2025. NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
  2026. ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 13.028758049011 m
  2027. Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  2028. Real AP power= 0.017065382724638, Bone armor after hit= 0.13976077036522, Damages inflicted= 0.0030030380003154, Remaining health= 0.86169358389452
  2029. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2030. sim_default_bandit_352535 about to be hit by sim_default_stalker_151227 in bone 3
  2031. NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
  2032. ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 13.028758049011 m
  2033. Bone hit= bip01_l_thigh, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  2034. Real AP power= 0.081060567942029, Bone armor after hit= 0.10136365923478, Damages inflicted= 0.002002025488764, Remaining health= 0.85960153257474
  2035. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2036. sim_default_bandit_352535 about to be hit by sim_default_stalker_151227 in bone 3
  2037. Custom bone found. Loading custom_bone values
  2038. ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 13.028758049011 m
  2039. Bone hit= bip01_l_thigh, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.10136365923478
  2040. Real AP power= 0.081060567942029, Bone armor after hit= 0.052727318469565, Damages inflicted= 0.080081015825272, Remaining health= 0.77944055199623
  2041. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2042. sim_default_bandit_352535 about to be hit by sim_default_stalker_151227 in bone 2
  2043. Custom bone found. Loading custom_bone values
  2044. ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 10.913415908813 m
  2045. Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.13976077036522
  2046. Real AP power= 0.01688286318245, Bone armor after hit= 0.12963105245575, Damages inflicted= 0.0029709194786847, Remaining health= 0.77655018819496
  2047. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2048. sim_default_bandit_352535 about to be hit by sim_default_stalker_151227 in bone 3
  2049. Custom bone found. Loading custom_bone values
  2050. ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 10.913415908813 m
  2051. Bone hit= bip01_l_thigh, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.052727318469565
  2052. Real AP power= 0.080193600116636, Bone armor after hit= 0.052727318469565, Damages inflicted= 0.15844905376434, Remaining health= 0.61801111698151
  2053. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2054. sim_default_bandit_352535 about to be hit by sim_default_stalker_151227 in bone 2
  2055. Custom bone found. Loading custom_bone values
  2056. ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 10.913415908813 m
  2057. Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.12963105245575
  2058. Real AP power= 0.01688286318245, Bone armor after hit= 0.11950133454628, Damages inflicted= 0.0029709194786847, Remaining health= 0.61496020806953
  2059. ! actor got hit in 8 [2]
  2060. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2061. sim_default_stalker_250694 about to be hit by sim_default_bandit_352535 in bone 8
  2062. NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
  2063. ammo_5.45x39_fmj shot with wpn_ak74u, Weapon power= 0.485, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 20.670776367188 m
  2064. Bone hit= bip01_r_calf, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  2065. Real AP power= 0.25387751380213, Bone armor after hit= 0.1, Damages inflicted= 0.27505481243134, Remaining health= 0.72494518756866
  2066. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2067. sim_default_stalker_250694 about to be hit by sim_default_bandit_352535 in bone 8
  2068. Custom bone found. Loading custom_bone values
  2069. ammo_5.45x39_fmj shot with wpn_ak74u, Weapon power= 0.485, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 20.670776367188 m
  2070. Bone hit= bip01_r_calf, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  2071. Real AP power= 0.25387751380213, Bone armor after hit= 0.1, Damages inflicted= 0.27505481243134, Remaining health= 0.44983035326004
  2072. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2073. sim_default_stalker_151227 about to be hit by sim_default_bandit_352535 in bone 12
  2074. NPC visual model: actors\stalker_neutral\stalker_neutral2a_mask
  2075. ammo_5.45x39_fmj shot with wpn_ak74u, Weapon power= 0.485, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 7.2251830101013 m
  2076. Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  2077. Real AP power= 0.19832821606666, Bone armor after hit= 0.1, Damages inflicted= 0.4655556678772, Remaining health= 0.5344443321228
  2078. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2079. sim_default_stalker_151227 about to be hit by sim_default_bandit_352535 in bone 22
  2080. NPC visual model: actors\stalker_neutral\stalker_neutral2a_mask
  2081. ammo_5.45x39_fmj shot with wpn_ak74u, Weapon power= 0.485, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 7.1781029701233 m
  2082. Bone hit= bip01_l_forearm, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  2083. Real AP power= 0.19833901911411, Bone armor after hit= 0.1, Damages inflicted= 0.32590672373772, Remaining health= 0.20845755934715
  2084. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2085. sim_default_stalker_151227 about to be hit by sim_default_bandit_352535 in bone 19
  2086. NPC visual model: actors\stalker_neutral\stalker_neutral2a_mask
  2087. ammo_5.45x39_fmj shot with wpn_ak74u, Weapon power= 0.485, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 6.7156653404236 m
  2088. Bone hit= jaw_1, Bone damage mult= 3, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0
  2089. Real AP power= 0.19844519324273, Bone armor after hit= 0, Damages inflicted= 1.3974907398224, Remaining health= -1.1890630125999
  2090. ! actor got hit in 20
  2091. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2092. sim_default_bandit_352535 about to be hit by sim_default_stalker_250694 in bone 14
  2093. NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
  2094. ammo_5.45x39_fmj shot with wpn_ak74u_old, Weapon power= 0.39, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 17.463161468506 m
  2095. Bone hit= bip01_neck, Bone damage mult= 2.5, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0
  2096. Real AP power= 0.19600662215972, Bone armor after hit= 0, Damages inflicted= 0.9249552488327, Remaining health= -0.30927628278732
  2097. * [x-ray]: Full Memory Stats
  2098. * [win32]: free[137424528924 K], reserved[4652748 K], committed[9771736 K]
  2099. * [ D3D ]: textures[1326528 K]
  2100. * [x-ray]: process heap[1477471 K]
  2101. * [x-ray]: economy: strings[46175 K], smem[203678 K]
  2102. * [x-ray]: Full Memory Stats
  2103. * [win32]: free[137424528924 K], reserved[4648652 K], committed[9775832 K]
  2104. * [ D3D ]: textures[1326528 K]
  2105. * [x-ray]: process heap[1477390 K]
  2106. * [x-ray]: economy: strings[46175 K], smem[203678 K]
  2107. S.T.A.L.K.E.R. Anomaly version 1.5.1
  2108. using marshal library
  2109. Pinup load ini
  2110. # Loading ini: misc\smart_profiles.ltx
  2111. end setup
  2112. * phase time: 574 ms
  2113. * phase cmem: 1388160 K
  2114. * phase time: 182 ms
  2115. * phase cmem: 1387792 K
  2116. loading mdata
  2117. * Loading spawn registry...
  2118. * 18652 spawn points are successfully loaded
  2119. * Loading objects...
  2120. * 28374 objects are successfully loaded
  2121. * Game jacks - quicksave_1 is successfully loaded from file 'd:/games/anomaly\appdata\savedgames\jacks - quicksave_1.scop' (0.948s)
  2122. * phase time: 948 ms
  2123. * phase cmem: 1456739 K
  2124. * phase time: 190 ms
  2125. * phase cmem: 1456736 K
  2126. * phase time: 193 ms
  2127. * phase cmem: 1456733 K
  2128. * [x-ray]: Full Memory Stats
  2129. * [win32]: free[137424522624 K], reserved[4648364 K], committed[9782420 K]
  2130. * [ D3D ]: textures[1320697 K]
  2131. * [x-ray]: process heap[1456733 K]
  2132. * [x-ray]: economy: strings[44297 K], smem[68078 K]
  2133. npc tushkano_weak_a51307 has invalid spawning vertex, correcting
  2134. npc tushkano_strong_b51308 has invalid spawning vertex, correcting
  2135. collectgarbage before=45823102Kb
  2136. collectgarbage after=29251463Kb
  2137. intro_start game_loaded
  2138. * [x-ray]: Handled Necessary Textures Destruction
  2139. * MEMORY USAGE: 1476545 K
  2140. * End of synchronization A[1] R[1]
  2141. intro_delete ::update_game_loaded
  2142. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2143. sim_default_bandit_052529 about to be hit by sim_default_stalker_151227 in bone 33
  2144. NPC visual model: actors\stalker_bandit\stalker_bandit1b
  2145. ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 4.2579379081726 m
  2146. Bone hit= bip01_r_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
  2147. Real AP power= 0.018374896004988, Bone armor after hit= 0, Damages inflicted= 0.24430710077286, Remaining health= 0.75569289922714
  2148. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2149. sim_default_bandit_052529 about to be hit by sim_default_stalker_151227 in bone 21
  2150. NPC visual model: actors\stalker_bandit\stalker_bandit1b
  2151. ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 4.2579379081726 m
  2152. Bone hit= bip01_l_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
  2153. Real AP power= 0.018374896004988, Bone armor after hit= 0, Damages inflicted= 0.22993609309196, Remaining health= 0.52566680312157
  2154. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2155. sim_default_bandit_052529 about to be hit by sim_default_stalker_151227 in bone 21
  2156. Custom bone found. Loading custom_bone values
  2157. ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 4.2579379081726 m
  2158. Bone hit= bip01_l_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
  2159. Real AP power= 0.018374896004988, Bone armor after hit= 0, Damages inflicted= 0.22993609309196, Remaining health= 0.29566076397896
  2160. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2161. sim_default_bandit_052529 about to be hit by sim_default_stalker_151227 in bone 33
  2162. Custom bone found. Loading custom_bone values
  2163. ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 4.2579379081726 m
  2164. Bone hit= bip01_r_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
  2165. Real AP power= 0.018374896004988, Bone armor after hit= 0, Damages inflicted= 0.24430710077286, Remaining health= 0.051459461450577
  2166. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2167. sim_default_bandit_052529 about to be hit by sim_default_stalker_151227 in bone 33
  2168. Custom bone found. Loading custom_bone values
  2169. ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 4.2579379081726 m
  2170. Bone hit= bip01_r_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
  2171. Real AP power= 0.018374896004988, Bone armor after hit= 0, Damages inflicted= 0.24430710077286, Remaining health= -0.1929376386106
  2172. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2173. sim_default_bandit_025896 about to be hit by actor in bone 21
  2174. NPC visual model: actors\stalker_bandit\stalker_bandita2
  2175. ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 9.3810234069824 m
  2176. Bone hit= bip01_l_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
  2177. Real AP power= 0.028328763990425, Bone armor after hit= 0, Damages inflicted= 0.26258876919746, Remaining health= 0.73741123080254
  2178. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2179. sim_default_bandit_025896 about to be hit by actor in bone 22
  2180. NPC visual model: actors\stalker_bandit\stalker_bandita2
  2181. ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 9.3810234069824 m
  2182. Bone hit= bip01_l_forearm, Bone damage mult= 0.7, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
  2183. Real AP power= 0.028328763990425, Bone armor after hit= 0, Damages inflicted= 0.22976516187191, Remaining health= 0.50757612287998
  2184. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2185. sim_default_bandit_025896 about to be hit by actor in bone 12
  2186. NPC visual model: actors\stalker_bandit\stalker_bandita2
  2187. ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 9.3993911743164 m
  2188. Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0.011
  2189. Real AP power= 0.028331493971977, Bone armor after hit= 0.011, Damages inflicted= 0.3282675743103, Remaining health= 0.17925852537155
  2190. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2191. sim_default_bandit_025896 about to be hit by actor in bone 21
  2192. Custom bone found. Loading custom_bone values
  2193. ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 9.3993911743164 m
  2194. Bone hit= bip01_l_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
  2195. Real AP power= 0.028331493971977, Bone armor after hit= 0, Damages inflicted= 0.26261407136917, Remaining health= -0.083455547690392
  2196. ! actor got hit in 0
  2197. * [x-ray]: Full Memory Stats
  2198. * [win32]: free[137424528896 K], reserved[4647596 K], committed[9776916 K]
  2199. * [ D3D ]: textures[1326528 K]
  2200. * [x-ray]: process heap[1477296 K]
  2201. * [x-ray]: economy: strings[46158 K], smem[203824 K]
  2202. * [x-ray]: Full Memory Stats
  2203. * [win32]: free[137424528896 K], reserved[4643500 K], committed[9781012 K]
  2204. * [ D3D ]: textures[1326528 K]
  2205. * [x-ray]: process heap[1477210 K]
  2206. * [x-ray]: economy: strings[46158 K], smem[203824 K]
  2207. S.T.A.L.K.E.R. Anomaly version 1.5.1
  2208. using marshal library
  2209. Pinup load ini
  2210. # Loading ini: misc\smart_profiles.ltx
  2211. end setup
  2212. * phase time: 591 ms
  2213. * phase cmem: 1388859 K
  2214. * phase time: 181 ms
  2215. * phase cmem: 1388498 K
  2216. loading mdata
  2217. * Loading spawn registry...
  2218. * 18652 spawn points are successfully loaded
  2219. * Loading objects...
  2220. * 28374 objects are successfully loaded
  2221. * Game jacks - quicksave_1 is successfully loaded from file 'd:/games/anomaly\appdata\savedgames\jacks - quicksave_1.scop' (0.955s)
  2222. * phase time: 954 ms
  2223. * phase cmem: 1457447 K
  2224. * phase time: 189 ms
  2225. * phase cmem: 1457447 K
  2226. * phase time: 191 ms
  2227. * phase cmem: 1457446 K
  2228. * [x-ray]: Full Memory Stats
  2229. * [win32]: free[137424522632 K], reserved[4641168 K], committed[9789608 K]
  2230. * [ D3D ]: textures[1322753 K]
  2231. * [x-ray]: process heap[1457446 K]
  2232. * [x-ray]: economy: strings[44280 K], smem[68244 K]
  2233. npc tushkano_weak_a51307 has invalid spawning vertex, correcting
  2234. npc tushkano_strong_b51308 has invalid spawning vertex, correcting
  2235. collectgarbage before=45824333Kb
  2236. collectgarbage after=29251839Kb
  2237. intro_start game_loaded
  2238. * [x-ray]: Handled Necessary Textures Destruction
  2239. * MEMORY USAGE: 1477341 K
  2240. * End of synchronization A[1] R[1]
  2241. intro_delete ::update_game_loaded
  2242. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2243. sim_default_bandit_052529 about to be hit by actor in bone 10
  2244. NPC visual model: actors\stalker_bandit\stalker_bandit1b
  2245. ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 18.874088287354 m
  2246. Bone hit= bip01_l_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
  2247. Real AP power= 0.029813514526663, Bone armor after hit= 0, Damages inflicted= 0.27635139226913, Remaining health= 0.72364860773087
  2248. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2249. sim_default_bandit_052529 about to be hit by actor in bone 11
  2250. NPC visual model: actors\stalker_bandit\stalker_bandit1b
  2251. ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 18.874088287354 m
  2252. Bone hit= bip01_spine, Bone damage mult= 1, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0.011
  2253. Real AP power= 0.029813514526663, Bone armor after hit= 0.011, Damages inflicted= 0.34543925523758, Remaining health= 0.37819933891296
  2254. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2255. sim_default_bandit_052529 about to be hit by actor in bone 24
  2256. NPC visual model: actors\stalker_bandit\stalker_bandit1b
  2257. ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 18.39902305603 m
  2258. Bone hit= bip01_l_forearm, Bone damage mult= 0.7, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
  2259. Real AP power= 0.029735522852755, Bone armor after hit= 0, Damages inflicted= 0.24117492139339, Remaining health= 0.1372162848711
  2260. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2261. sim_default_bandit_052529 about to be hit by actor in bone 23
  2262. NPC visual model: actors\stalker_bandit\stalker_bandit1b
  2263. ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 18.39902305603 m
  2264. Bone hit= bip01_l_forearm, Bone damage mult= 0.7, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
  2265. Real AP power= 0.029735522852755, Bone armor after hit= 0, Damages inflicted= 0.24117492139339, Remaining health= -0.10396863520145
  2266. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2267. sim_default_stalker_250694 about to be hit by sim_default_bandit_326909 in bone 12
  2268. NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
  2269. ammo_12x70_buck_bad shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.38, Air res= 2.2, Distance= 72.584022521973 m
  2270. Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  2271. Real AP power= 0.037671884601974, Bone armor after hit= 0.077396869238815, Damages inflicted= 0.0032805935479701, Remaining health= 0.99671940645203
  2272. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2273. sim_default_bandit_352535 about to be hit by sim_default_stalker_151227 in bone 36
  2274. NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
  2275. ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 2.3443739414215 m
  2276. Bone hit= bip01_r_forearm, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  2277. Real AP power= 0.016181777323523, Bone armor after hit= 0.14029093360589, Damages inflicted= 0.0022147593554109, Remaining health= 0.55139347934164
  2278. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2279. sim_default_bandit_352535 about to be hit by sim_default_stalker_151227 in bone 40
  2280. NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
  2281. ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 2.3443739414215 m
  2282. Bone hit= bip01_r_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  2283. Real AP power= 0.016181777323523, Bone armor after hit= 0.14029093360589, Damages inflicted= 0.0025311536155641, Remaining health= 0.54883738094941
  2284. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2285. sim_default_bandit_352535 about to be hit by sim_default_stalker_151227 in bone 36
  2286. Custom bone found. Loading custom_bone values
  2287. ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 2.3443739414215 m
  2288. Bone hit= bip01_r_forearm, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.14029093360589
  2289. Real AP power= 0.016181777323523, Bone armor after hit= 0.13058186721177, Damages inflicted= 0.0022147593554109, Remaining health= 0.54661259078421
  2290. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2291. sim_default_bandit_352535 about to be hit by sim_default_stalker_151227 in bone 40
  2292. NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
  2293. ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 2.3443739414215 m
  2294. Bone hit= bip01_r_forearm, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  2295. Real AP power= 0.016181777323523, Bone armor after hit= 0.14029093360589, Damages inflicted= 0.0022147593554109, Remaining health= 0.54437288665213
  2296. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2297. sim_default_bandit_352535 about to be hit by sim_default_stalker_151227 in bone 40
  2298. NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
  2299. ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 2.3443739414215 m
  2300. Bone hit= bip01_l_forearm, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  2301. Real AP power= 0.016181777323523, Bone armor after hit= 0.14029093360589, Damages inflicted= 0.0022147593554109, Remaining health= 0.54214814328589
  2302. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2303. sim_default_bandit_225899 about to be hit by sim_default_stalker_151227 in bone 34
  2304. NPC visual model: actors\stalker_bandit\stalker_bandit_5
  2305. ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 7.6448664665222 m
  2306. Bone hit= bip01_r_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
  2307. Real AP power= 0.015570368310645, Bone armor after hit= 0.19065777901361, Damages inflicted= 0.0014613101957366, Remaining health= 0.4605156352045
  2308. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2309. sim_default_bandit_352535 about to be hit by sim_default_stalker_151227 in bone 2
  2310. NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
  2311. ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 3.9732229709625 m
  2312. Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  2313. Real AP power= 0.016310525660441, Bone armor after hit= 0.14021368460374, Damages inflicted= 0.0028702039271593, Remaining health= 0.53398895077407
  2314. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2315. sim_default_bandit_352535 about to be hit by sim_default_stalker_151227 in bone 11
  2316. NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
  2317. ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 3.9732229709625 m
  2318. Bone hit= bip01_spine, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  2319. Real AP power= 0.016310525660441, Bone armor after hit= 0.14021368460374, Damages inflicted= 0.0031891155522317, Remaining health= 0.53070983407088
  2320. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2321. sim_default_bandit_352535 about to be hit by sim_default_stalker_151227 in bone 12
  2322. NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
  2323. ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 3.9732229709625 m
  2324. Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  2325. Real AP power= 0.016310525660441, Bone armor after hit= 0.14021368460374, Damages inflicted= 0.0031891155522317, Remaining health= 0.52742073056288
  2326. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2327. sim_default_stalker_151227 about to be hit by sim_default_bandit_352535 in bone 24
  2328. NPC visual model: actors\stalker_neutral\stalker_neutral2a_mask
  2329. ammo_5.45x39_fmj shot with wpn_ak74u, Weapon power= 0.485, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 5.0960988998413 m
  2330. Bone hit= bip01_r_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  2331. Real AP power= 0.19881793814484, Bone armor after hit= 0.1, Damages inflicted= 0.37336418032646, Remaining health= 0.62663581967354
  2332. ! actor got hit in 7
  2333. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2334. sim_default_stalker_250694 about to be hit by sim_default_bandit_025896 in bone 8
  2335. NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
  2336. ammo_7.62x25_p shot with wpn_ppsh41_rednew, Weapon power= 0.46, AP power= 0.15, Hit multiplier= 0.65, Air res= 0.7, Distance= 18.864198684692 m
  2337. Bone hit= bip01_r_calf, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  2338. Real AP power= 0.16627701353722, Bone armor after hit= 0.1, Damages inflicted= 0.14583602547646, Remaining health= 0.85416397452354
  2339. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2340. sim_default_stalker_250694 about to be hit by sim_default_bandit_025896 in bone 9
  2341. NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
  2342. ammo_7.62x25_p shot with wpn_ppsh41_rednew, Weapon power= 0.46, AP power= 0.15, Hit multiplier= 0.65, Air res= 0.7, Distance= 18.864198684692 m
  2343. Bone hit= bip01_r_foot, Bone damage mult= 0.5, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.02
  2344. Real AP power= 0.16627701353722, Bone armor after hit= 0.02, Damages inflicted= 0.12153001874685, Remaining health= 0.73257396370173
  2345. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2346. sim_default_bandit_025896 about to be hit by actor in bone 20
  2347. NPC visual model: actors\stalker_bandit\stalker_bandita2
  2348. ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 17.87656211853 m
  2349. Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
  2350. Real AP power= 0.029650219998123, Bone armor after hit= 0, Damages inflicted= 0.29201513528824, Remaining health= 0.70798486471176
  2351. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2352. sim_default_bandit_025896 about to be hit by actor in bone 20
  2353. Custom bone found. Loading custom_bone values
  2354. ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 17.87656211853 m
  2355. Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
  2356. Real AP power= 0.029650219998123, Bone armor after hit= 0, Damages inflicted= 0.29201513528824, Remaining health= 0.41587972640991
  2357. ! actor got hit in 8 [2]
  2358. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2359. sim_default_bandit_326906 about to be hit by sim_default_stalker_050691 in bone 12
  2360. NPC visual model: actors\stalker_bandit\stalker_bandit6h
  2361. ammo_7.62x54_ap shot with wpn_svt40, Weapon power= 0.77, AP power= 0.65, Hit multiplier= 1.18, Air res= 0.05, Distance= 65.789916992188 m
  2362. Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.15
  2363. Real AP power= 0.51595894096459, Bone armor after hit= 0.15, Damages inflicted= 0.79335433244705, Remaining health= 0.20664566755295
  2364. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2365. sim_default_bandit_025896 about to be hit by sim_default_stalker_250694 in bone 36
  2366. NPC visual model: actors\stalker_bandit\stalker_bandita2
  2367. ammo_5.45x39_fmj shot with wpn_ak74u_old, Weapon power= 0.39, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 5.3339095115662 m
  2368. Bone hit= bip01_r_forearm, Bone damage mult= 0.7, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
  2369. Real AP power= 0.22360850786189, Bone armor after hit= 0, Damages inflicted= 0.29545840620995, Remaining health= 0.12231203913689
  2370. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2371. sim_default_stalker_050691 about to be hit by sim_default_bandit_326906 in bone 35
  2372. NPC visual model: actors\stalker_neutral\stalker_neutral1b_mask
  2373. ammo_12x70_buck shot with wpn_mp133, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 65.511100769043 m
  2374. Bone hit= bip01_r_forearm, Bone damage mult= 0.7, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
  2375. Real AP power= 0.040152012774873, Bone armor after hit= 0, Damages inflicted= 0.32565960288048, Remaining health= 0.67434039711952
  2376. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2377. sim_default_stalker_050691 about to be hit by sim_default_bandit_326906 in bone 34
  2378. NPC visual model: actors\stalker_neutral\stalker_neutral1b_mask
  2379. ammo_12x70_buck shot with wpn_mp133, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 65.511100769043 m
  2380. Bone hit= bip01_r_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
  2381. Real AP power= 0.040152012774873, Bone armor after hit= 0, Damages inflicted= 0.3721823990345, Remaining health= 0.30210795998573
  2382. ~ Warfare is not loaded, unregistered warfare callbacks
  2383. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2384. sim_default_stalker_250694 about to be hit by sim_default_bandit_326906 in bone 11
  2385. NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
  2386. ammo_12x70_buck shot with wpn_mp133, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 48.375389099121 m
  2387. Bone hit= bip01_spine, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  2388. Real AP power= 0.031657129878064, Bone armor after hit= 0.081005722073162, Damages inflicted= 0.0045850076712668, Remaining health= 0.99541499232873
  2389. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2390. sim_default_stalker_250694 about to be hit by sim_default_bandit_326906 in bone 11
  2391. Custom bone found. Loading custom_bone values
  2392. ammo_12x70_buck shot with wpn_mp133, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 48.375389099121 m
  2393. Bone hit= bip01_spine, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.081005722073162
  2394. Real AP power= 0.031657129878064, Bone armor after hit= 0.062011444146324, Damages inflicted= 0.0045850076712668, Remaining health= 0.9907299480401
  2395. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2396. sim_default_stalker_250694 about to be hit by sim_default_bandit_326903 in bone 21
  2397. NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
  2398. ammo_5.45x39_fmj shot with wpn_ak74, Weapon power= 0.5, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 83.835479736328 m
  2399. Bone hit= bip01_l_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  2400. Real AP power= 0.18218120939652, Bone armor after hit= 0.1, Damages inflicted= 0.35270282626152, Remaining health= 0.64729717373848
  2401. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2402. sim_default_stalker_250694 about to be hit by sim_default_bandit_326903 in bone 23
  2403. NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
  2404. ammo_5.45x39_fmj shot with wpn_ak74, Weapon power= 0.5, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 84.820686340332 m
  2405. Bone hit= bip01_l_forearm, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  2406. Real AP power= 0.18199066472856, Bone armor after hit= 0.1, Damages inflicted= 0.30829218029976, Remaining health= 0.43914285302162
  2407. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2408. sim_default_bandit_326906 about to be hit by sim_default_stalker_250694 in bone 7
  2409. NPC visual model: actors\stalker_bandit\stalker_bandit6h
  2410. ammo_5.45x39_fmj shot with wpn_ak74u_old, Weapon power= 0.39, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 49.665668487549 m
  2411. Bone hit= bip01_r_thigh, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.15
  2412. Real AP power= 0.1890460517113, Bone armor after hit= 0.15, Damages inflicted= 0.24979032576084, Remaining health= 0.11110185086727
  2413. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2414. sim_default_stalker_250694 about to be hit by sim_default_bandit_326903 in bone 35
  2415. NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
  2416. ammo_5.45x39_fmj shot with wpn_ak74, Weapon power= 0.5, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 85.643508911133 m
  2417. Bone hit= bip01_r_forearm, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  2418. Real AP power= 0.18183183126214, Bone armor after hit= 0.1, Damages inflicted= 0.30802312493324, Remaining health= 0.23118272423744
  2419. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2420. sim_default_stalker_250694 about to be hit by sim_default_bandit_152532 in bone 2
  2421. NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
  2422. ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 7.3099083900452 m
  2423. Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  2424. Real AP power= 0.024910466126697, Bone armor after hit= 0.085053720323982, Damages inflicted= 0.0032470792066306, Remaining health= 0.4282933503855
  2425. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2426. sim_default_stalker_250694 about to be hit by sim_default_bandit_152532 in bone 33
  2427. NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
  2428. ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 7.3099083900452 m
  2429. Bone hit= bip01_r_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  2430. Real AP power= 0.024910466126697, Bone armor after hit= 0.085053720323982, Damages inflicted= 0.0030666859820485, Remaining health= 0.42513665836304
  2431. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2432. sim_default_stalker_050691 about to be hit by sim_default_bandit_326909 in bone 21
  2433. NPC visual model: actors\stalker_neutral\stalker_neutral1b_mask
  2434. ammo_12x70_buck_bad shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.38, Air res= 2.2, Distance= 67.73225402832 m
  2435. Bone hit= bip01_l_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
  2436. Real AP power= 0.040826279758001, Bone armor after hit= 0, Damages inflicted= 0.22753846645355, Remaining health= 0.77246153354645
  2437. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2438. sim_default_stalker_050691 about to be hit by sim_default_bandit_326909 in bone 21
  2439. Custom bone found. Loading custom_bone values
  2440. ammo_12x70_buck_bad shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.38, Air res= 2.2, Distance= 67.73225402832 m
  2441. Bone hit= bip01_l_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
  2442. Real AP power= 0.040826279758001, Bone armor after hit= 0, Damages inflicted= 0.22753846645355, Remaining health= 0.54485309123993
  2443. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2444. sim_default_stalker_050691 about to be hit by sim_default_bandit_326909 in bone 13
  2445. NPC visual model: actors\stalker_neutral\stalker_neutral1b_mask
  2446. ammo_12x70_buck_bad shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.38, Air res= 2.2, Distance= 67.73225402832 m
  2447. Bone hit= bip01_spine2, Bone damage mult= 1, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0.011
  2448. Real AP power= 0.040826279758001, Bone armor after hit= 0.011, Damages inflicted= 0.28442308306694, Remaining health= 0.26036003232002
  2449. ! actor got hit in 6
  2450. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2451. sim_default_bandit_152532 about to be hit by sim_default_stalker_250694 in bone 19
  2452. NPC visual model: actors\stalker_bandit\stalker_bandit_5
  2453. ammo_5.45x39_fmj shot with wpn_ak74u_old, Weapon power= 0.39, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 6.6426672935486 m
  2454. Bone hit= jaw_1, Bone damage mult= 3, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.01
  2455. Real AP power= 0.18605809100488, Bone armor after hit= 0.01, Damages inflicted= 1.0536097288132, Remaining health= -0.053609728813171
  2456. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2457. sim_default_bandit_326909 about to be hit by actor in bone 12
  2458. NPC visual model: actors\stalker_bandit\stalker_bandit4a
  2459. ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 66.047782897949 m
  2460. Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.85, Bone hit fraction= 0.7, Bone armor= 0.011
  2461. Real AP power= 0.059014722710774, Bone armor after hit= 0.011, Damages inflicted= 0.32133516669273, Remaining health= 0.67866483330727
  2462. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2463. sim_default_bandit_326909 about to be hit by actor in bone 6
  2464. NPC visual model: actors\stalker_bandit\stalker_bandit4a
  2465. ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 66.144035339355 m
  2466. Bone hit= bip01_r_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.85, Bone hit fraction= 0.7, Bone armor= 0
  2467. Real AP power= 0.058988442498457, Bone armor after hit= 0, Damages inflicted= 0.25695365667343, Remaining health= 0.42181569337845
  2468. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2469. sim_default_stalker_250694 about to be hit by sim_default_bandit_326906 in bone 7
  2470. NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
  2471. ammo_12x70_buck shot with wpn_mp133, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 32.725425720215 m
  2472. Bone hit= bip01_r_thigh, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  2473. Real AP power= 0.038260447097568, Bone armor after hit= 0.077043731741459, Damages inflicted= 0.0029092286713421, Remaining health= 0.99709077132866
  2474. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2475. sim_default_stalker_250694 about to be hit by sim_default_bandit_326906 in bone 8
  2476. Custom bone found. Loading custom_bone values
  2477. ammo_12x70_buck shot with wpn_mp133, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 32.725425720215 m
  2478. Bone hit= bip01_r_calf, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  2479. Real AP power= 0.038260447097568, Bone armor after hit= 0.077043731741459, Damages inflicted= 0.0024936245754361, Remaining health= 0.99451714288443
  2480. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2481. sim_default_stalker_250694 about to be hit by sim_default_bandit_326906 in bone 11
  2482. Custom bone found. Loading custom_bone values
  2483. ammo_12x70_buck shot with wpn_mp133, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 32.725425720215 m
  2484. Bone hit= bip01_spine, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.062011444146324
  2485. Real AP power= 0.028695335323176, Bone armor after hit= 0.044794242952418, Damages inflicted= 0.0041560409590602, Remaining health= 0.9903010847047
  2486. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2487. sim_default_bandit_326906 about to be hit by sim_default_stalker_250694 in bone 33
  2488. NPC visual model: actors\stalker_bandit\stalker_bandit6h
  2489. ammo_5.45x39_fmj shot with wpn_ak74u_old, Weapon power= 0.39, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 29.751277923584 m
  2490. Bone hit= bip01_r_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.15
  2491. Real AP power= 0.19329090660378, Bone armor after hit= 0.15, Damages inflicted= 0.31012752652168, Remaining health= 0.10743471980095
  2492. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2493. sim_default_stalker_250694 about to be hit by sim_default_bandit_326906 in bone 15
  2494. NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
  2495. ammo_12x70_buck shot with wpn_mp133, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 29.751277923584 m
  2496. Bone hit= bip01_head, Bone damage mult= 4, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0
  2497. Real AP power= 0.0281940442281, Bone armor after hit= 0, Damages inflicted= 1.3066999912262, Remaining health= -0.3066999912262
  2498. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2499. sim_default_bandit_326909 about to be hit by sim_default_stalker_050691 in bone 2
  2500. NPC visual model: actors\stalker_bandit\stalker_bandit4a
  2501. ammo_7.62x54_ap shot with wpn_svt40, Weapon power= 0.77, AP power= 0.65, Hit multiplier= 1.18, Air res= 0.05, Distance= 64.571640014648 m
  2502. Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.85, Bone hit fraction= 0.7, Bone armor= 0.011
  2503. Real AP power= 0.54828527625197, Bone armor after hit= 0.011, Damages inflicted= 0.75875425338745, Remaining health= -0.28517329692841
  2504. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2505. sim_default_stalker_050691 about to be hit by sim_default_bandit_352535 in bone 2
  2506. NPC visual model: actors\stalker_neutral\stalker_neutral1b_mask
  2507. ammo_5.45x39_fmj shot with wpn_ak74u, Weapon power= 0.485, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 3.7921288013458 m
  2508. Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0.011
  2509. Real AP power= 0.22400895074049, Bone armor after hit= 0.011, Damages inflicted= 0.47325474023819, Remaining health= 0.52674525976181
  2510. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2511. sim_default_stalker_050691 about to be hit by sim_default_bandit_352535 in bone 11
  2512. NPC visual model: actors\stalker_neutral\stalker_neutral1b_mask
  2513. ammo_5.45x39_fmj shot with wpn_ak74u, Weapon power= 0.485, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 3.8142218589783 m
  2514. Bone hit= bip01_spine, Bone damage mult= 1, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0.011
  2515. Real AP power= 0.22400320243691, Bone armor after hit= 0.011, Damages inflicted= 0.52582514286041, Remaining health= 0.00086158514022827
  2516. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2517. sim_default_stalker_050691 about to be hit by sim_default_bandit_352535 in bone 11
  2518. Custom bone found. Loading custom_bone values
  2519. ammo_5.45x39_fmj shot with wpn_ak74u, Weapon power= 0.485, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 3.9672679901123 m
  2520. Bone hit= bip01_spine, Bone damage mult= 1, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0.011
  2521. Real AP power= 0.22396339008017, Bone armor after hit= 0.011, Damages inflicted= 0.5257316827774, Remaining health= -0.52497009764193
  2522. DRX SL task ended: esc_2_12_stalker_wolf_task_3
  2523. DRX SL: drx_sl_task_giver_19764 unregistered (0 outstanding)
  2524. ! actor got hit in 35
  2525. ! actor got hit in 34
  2526. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2527. sim_default_bandit_352535 about to be hit by actor in bone 20
  2528. NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
  2529. ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 17.614067077637 m
  2530. Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  2531. Real AP power= 0.071593036367537, Bone armor after hit= 0.10704417817948, Damages inflicted= 0.0041418811306357, Remaining health= 0.8920124033466
  2532. ! actor got hit in 35
  2533. ! actor got hit in 30
  2534. * [x-ray]: Full Memory Stats
  2535. * [win32]: free[137424527880 K], reserved[4642520 K], committed[9783008 K]
  2536. * [ D3D ]: textures[1326528 K]
  2537. * [x-ray]: process heap[1447398 K]
  2538. * [x-ray]: economy: strings[46146 K], smem[204669 K]
  2539. * [x-ray]: Full Memory Stats
  2540. * [win32]: free[137424527880 K], reserved[4629840 K], committed[9795688 K]
  2541. * [ D3D ]: textures[1331656 K]
  2542. * [x-ray]: process heap[1447390 K]
  2543. * [x-ray]: economy: strings[46147 K], smem[204669 K]
  2544. S.T.A.L.K.E.R. Anomaly version 1.5.1
  2545. using marshal library
  2546. Pinup load ini
  2547. # Loading ini: misc\smart_profiles.ltx
  2548. end setup
  2549. * phase time: 578 ms
  2550. * phase cmem: 1390206 K
  2551. * phase time: 182 ms
  2552. * phase cmem: 1389831 K
  2553. loading mdata
  2554. * Loading spawn registry...
  2555. * 18652 spawn points are successfully loaded
  2556. * Loading objects...
  2557. * 28370 objects are successfully loaded
  2558. * Game jacks - quicksave_5 is successfully loaded from file 'd:/games/anomaly\appdata\savedgames\jacks - quicksave_5.scop' (0.946s)
  2559. * phase time: 945 ms
  2560. * phase cmem: 1458780 K
  2561. * phase time: 189 ms
  2562. * phase cmem: 1458776 K
  2563. * phase time: 192 ms
  2564. * phase cmem: 1458776 K
  2565. * [x-ray]: Full Memory Stats
  2566. * [win32]: free[137424524680 K], reserved[4629632 K], committed[9799096 K]
  2567. * [ D3D ]: textures[1321721 K]
  2568. * [x-ray]: process heap[1458776 K]
  2569. * [x-ray]: economy: strings[44268 K], smem[68815 K]
  2570. npc tushkano_weak_a51307 has invalid spawning vertex, correcting
  2571. npc tushkano_strong_b51308 has invalid spawning vertex, correcting
  2572. collectgarbage before=49851874Kb
  2573. collectgarbage after=30391023Kb
  2574. intro_start game_loaded
  2575. * [x-ray]: Handled Necessary Textures Destruction
  2576. * MEMORY USAGE: 1485267 K
  2577. * End of synchronization A[1] R[1]
  2578. intro_delete ::update_game_loaded
  2579. * [x-ray]: Full Memory Stats
  2580. * [win32]: free[137424524616 K], reserved[4642720 K], committed[9786072 K]
  2581. * [ D3D ]: textures[1328548 K]
  2582. * [x-ray]: process heap[1483993 K]
  2583. * [x-ray]: economy: strings[47202 K], smem[305764 K]
  2584. S.T.A.L.K.E.R. Anomaly version 1.5.1
  2585. using marshal library
  2586. Pinup load ini
  2587. # Loading ini: misc\smart_profiles.ltx
  2588. end setup
  2589. * phase time: 572 ms
  2590. * phase cmem: 1408829 K
  2591. * phase time: 189 ms
  2592. * phase cmem: 1408471 K
  2593. loading mdata
  2594. * Loading spawn registry...
  2595. * 18652 spawn points are successfully loaded
  2596. * Loading objects...
  2597. * 28374 objects are successfully loaded
  2598. * Game jacks - quicksave_1 is successfully loaded from file 'd:/games/anomaly\appdata\savedgames\jacks - quicksave_1.scop' (0.952s)
  2599. * phase time: 952 ms
  2600. * phase cmem: 1477419 K
  2601. * phase time: 198 ms
  2602. * phase cmem: 1477415 K
  2603. * phase time: 200 ms
  2604. * phase cmem: 1477411 K
  2605. * [x-ray]: Full Memory Stats
  2606. * [win32]: free[137424524748 K], reserved[4622976 K], committed[9805684 K]
  2607. * [ D3D ]: textures[1320697 K]
  2608. * [x-ray]: process heap[1477412 K]
  2609. * [x-ray]: economy: strings[44244 K], smem[69267 K]
  2610. npc tushkano_weak_a51307 has invalid spawning vertex, correcting
  2611. npc tushkano_strong_b51308 has invalid spawning vertex, correcting
  2612. collectgarbage before=45822298Kb
  2613. collectgarbage after=29251291Kb
  2614. intro_start game_loaded
  2615. * [x-ray]: Handled Necessary Textures Destruction
  2616. * MEMORY USAGE: 1497227 K
  2617. * End of synchronization A[1] R[1]
  2618. intro_delete ::update_game_loaded
  2619. * [x-ray]: Full Memory Stats
  2620. * [win32]: free[137424524684 K], reserved[4619640 K], committed[9809084 K]
  2621. * [ D3D ]: textures[1326015 K]
  2622. * [x-ray]: process heap[1495576 K]
  2623. * [x-ray]: economy: strings[46093 K], smem[204466 K]
  2624. * [x-ray]: Full Memory Stats
  2625. * [win32]: free[137424527884 K], reserved[4617488 K], committed[9808036 K]
  2626. * [ D3D ]: textures[1331144 K]
  2627. * [x-ray]: process heap[1495327 K]
  2628. * [x-ray]: economy: strings[46094 K], smem[204466 K]
  2629. S.T.A.L.K.E.R. Anomaly version 1.5.1
  2630. using marshal library
  2631. Pinup load ini
  2632. # Loading ini: misc\smart_profiles.ltx
  2633. end setup
  2634. * phase time: 573 ms
  2635. * phase cmem: 1408853 K
  2636. * phase time: 189 ms
  2637. * phase cmem: 1408484 K
  2638. loading mdata
  2639. * Loading spawn registry...
  2640. * 18652 spawn points are successfully loaded
  2641. * Loading objects...
  2642. * 28370 objects are successfully loaded
  2643. * Game jacks - quicksave_5 is successfully loaded from file 'd:/games/anomaly\appdata\savedgames\jacks - quicksave_5.scop' (0.952s)
  2644. * phase time: 951 ms
  2645. * phase cmem: 1477433 K
  2646. * phase time: 196 ms
  2647. * phase cmem: 1477430 K
  2648. * phase time: 200 ms
  2649. * phase cmem: 1477430 K
  2650. * [x-ray]: Full Memory Stats
  2651. * [win32]: free[137424524756 K], reserved[4620052 K], committed[9808600 K]
  2652. * [ D3D ]: textures[1321721 K]
  2653. * [x-ray]: process heap[1477430 K]
  2654. * [x-ray]: economy: strings[44217 K], smem[69266 K]
  2655. npc tushkano_weak_a51307 has invalid spawning vertex, correcting
  2656. npc tushkano_strong_b51308 has invalid spawning vertex, correcting
  2657. collectgarbage before=49852228Kb
  2658. collectgarbage after=30390267Kb
  2659. intro_start game_loaded
  2660. * [x-ray]: Handled Necessary Textures Destruction
  2661. * MEMORY USAGE: 1504018 K
  2662. * End of synchronization A[1] R[1]
  2663. intro_delete ::update_game_loaded
  2664. * [x-ray]: Full Memory Stats
  2665. * [win32]: free[137424517524 K], reserved[4632592 K], committed[9803292 K]
  2666. * [ D3D ]: textures[1330624 K]
  2667. * [x-ray]: process heap[1486262 K]
  2668. * [x-ray]: economy: strings[47135 K], smem[301463 K]
  2669. ~ Warfare is not loaded, unregistered warfare callbacks
  2670. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2671. sim_default_bandit_326903 about to be hit by actor in bone 11
  2672. NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
  2673. ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 95.658233642578 m
  2674. Bone hit= bip01_spine, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  2675. Real AP power= 0.048848352534601, Bone armor after hit= 0.12069098847924, Damages inflicted= 0.0033247410319746, Remaining health= 0.99667525896803
  2676. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2677. sim_default_bandit_326903 about to be hit by actor in bone 12
  2678. NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
  2679. ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 95.658233642578 m
  2680. Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  2681. Real AP power= 0.048848352534601, Bone armor after hit= 0.12069098847924, Damages inflicted= 0.0033247410319746, Remaining health= 0.99351090798154
  2682. ! actor got hit in 12 [2]
  2683. * [x-ray]: Full Memory Stats
  2684. * [win32]: free[137424473748 K], reserved[4682768 K], committed[9796892 K]
  2685. * [ D3D ]: textures[1330624 K]
  2686. * [x-ray]: process heap[1453857 K]
  2687. * [x-ray]: economy: strings[47120 K], smem[301567 K]
  2688. * [x-ray]: Full Memory Stats
  2689. * [win32]: free[137424473748 K], reserved[4670224 K], committed[9809436 K]
  2690. * [ D3D ]: textures[1335752 K]
  2691. * [x-ray]: process heap[1453861 K]
  2692. * [x-ray]: economy: strings[47120 K], smem[301567 K]
  2693. S.T.A.L.K.E.R. Anomaly version 1.5.1
  2694. using marshal library
  2695. Pinup load ini
  2696. # Loading ini: misc\smart_profiles.ltx
  2697. end setup
  2698. * phase time: 572 ms
  2699. * phase cmem: 1410256 K
  2700. * phase time: 193 ms
  2701. * phase cmem: 1409870 K
  2702. loading mdata
  2703. * Loading spawn registry...
  2704. * 18652 spawn points are successfully loaded
  2705. * Loading objects...
  2706. * 28370 objects are successfully loaded
  2707. * Game jacks - quicksave_5 is successfully loaded from file 'd:/games/anomaly\appdata\savedgames\jacks - quicksave_5.scop' (0.954s)
  2708. * phase time: 953 ms
  2709. * phase cmem: 1478818 K
  2710. * phase time: 197 ms
  2711. * phase cmem: 1478814 K
  2712. * phase time: 199 ms
  2713. * phase cmem: 1478809 K
  2714. * [x-ray]: Full Memory Stats
  2715. * [win32]: free[137424473812 K], reserved[4670464 K], committed[9809132 K]
  2716. * [ D3D ]: textures[1320697 K]
  2717. * [x-ray]: process heap[1478809 K]
  2718. * [x-ray]: economy: strings[44187 K], smem[69439 K]
  2719. npc tushkano_weak_a51307 has invalid spawning vertex, correcting
  2720. npc tushkano_strong_b51308 has invalid spawning vertex, correcting
  2721. collectgarbage before=49851404Kb
  2722. collectgarbage after=30390547Kb
  2723. intro_start game_loaded
  2724. * [x-ray]: Handled Necessary Textures Destruction
  2725. * MEMORY USAGE: 1505738 K
  2726. * End of synchronization A[1] R[1]
  2727. intro_delete ::update_game_loaded
  2728. ~ Warfare is not loaded, unregistered warfare callbacks
  2729. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2730. sim_default_bandit_326909 about to be hit by actor in bone 2
  2731. NPC visual model: actors\stalker_bandit\stalker_bandit4a
  2732. ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 52.168296813965 m
  2733. Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.85, Bone hit fraction= 0.7, Bone armor= 0.011
  2734. Real AP power= 0.06306626805949, Bone armor after hit= 0.011, Damages inflicted= 0.30905625224113, Remaining health= 0.69094374775887
  2735. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2736. sim_default_bandit_326903 about to be hit by actor in bone 6
  2737. NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
  2738. ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 53.617256164551 m
  2739. Bone hit= bip01_r_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  2740. Real AP power= 0.058934101293961, Bone armor after hit= 0.11463953922362, Damages inflicted= 0.0032089618034661, Remaining health= 0.99679103819653
  2741. ! actor got hit in 65535 [60]
  2742. /////////// Mutant Hit registered: GBO v1.5.4 start //////////////////
  2743. boar_01a_weak27795 about to be hit by sim_default_bandit_326909 in bone 12
  2744. GBO output damage: 0.05767784640193
  2745. ! actor got hit in 65535 [9]
  2746. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2747. sim_default_bandit_220780 about to be hit by sim_default_stalker_119693 in bone 2
  2748. NPC visual model: actors\stalker_bandit\stalker_bandit2a_mask
  2749. ammo_12x70_buck shot with wpn_toz34, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 2.7153227329254 m
  2750. Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  2751. Real AP power= 0.024330323401153, Bone armor after hit= 0.13540180595931, Damages inflicted= 0.0032116025686264, Remaining health= 0.99678839743137
  2752. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2753. sim_default_bandit_220780 about to be hit by sim_default_stalker_219685 in bone 3
  2754. NPC visual model: actors\stalker_bandit\stalker_bandit2a_mask
  2755. ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 26.575120925903 m
  2756. Bone hit= bip01_l_thigh, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  2757. Real AP power= 0.036903586349139, Bone armor after hit= 0.12785784819052, Damages inflicted= 0.0015222729416564, Remaining health= 0.7437539397506
  2758. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2759. sim_default_bandit_220780 about to be hit by sim_default_stalker_219685 in bone 3
  2760. Custom bone found. Loading custom_bone values
  2761. ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 26.575120925903 m
  2762. Bone hit= bip01_l_thigh, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.12785784819052
  2763. Real AP power= 0.036903586349139, Bone armor after hit= 0.10571569638103, Damages inflicted= 0.0015222729416564, Remaining health= 0.74215164768975
  2764. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2765. sim_default_bandit_220780 about to be hit by sim_default_stalker_219685 in bone 12
  2766. NPC visual model: actors\stalker_bandit\stalker_bandit2a_mask
  2767. ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 26.575120925903 m
  2768. Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  2769. Real AP power= 0.027677689761855, Bone armor after hit= 0.13339338614289, Damages inflicted= 0.0025371215306222, Remaining health= 0.73953450703993
  2770. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2771. sim_default_bandit_220780 about to be hit by sim_default_stalker_219685 in bone 7
  2772. NPC visual model: actors\stalker_bandit\stalker_bandit2a_mask
  2773. ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 26.575120925903 m
  2774. Bone hit= bip01_r_thigh, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  2775. Real AP power= 0.036903586349139, Bone armor after hit= 0.12785784819052, Damages inflicted= 0.0017759850015864, Remaining health= 0.73765849566553
  2776. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2777. sim_default_bandit_220780 about to be hit by sim_default_stalker_119689 in bone 7
  2778. Custom bone found. Loading custom_bone values
  2779. ammo_5.45x39_ap_bad shot with wpn_ak74, Weapon power= 0.5, AP power= 0.5, Hit multiplier= 1.1, Air res= 0.35, Distance= 15.746192932129 m
  2780. Bone hit= bip01_r_thigh, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.12785784819052
  2781. Real AP power= 0.45170198234454, Bone armor after hit= 0.12785784819052, Damages inflicted= 0.332688331604, Remaining health= 0.40613687038422
  2782. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2783. sim_default_bandit_220780 about to be hit by sim_default_stalker_119689 in bone 7
  2784. Custom bone found. Loading custom_bone values
  2785. ammo_5.45x39_ap_bad shot with wpn_ak74, Weapon power= 0.5, AP power= 0.5, Hit multiplier= 1.1, Air res= 0.35, Distance= 15.746192932129 m
  2786. Bone hit= bip01_r_thigh, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.12785784819052
  2787. Real AP power= 0.45170198234454, Bone armor after hit= 0.12785784819052, Damages inflicted= 0.332688331604, Remaining health= 0.073368549346924
  2788. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2789. sim_default_stalker_119693 about to be hit by sim_default_bandit_220780 in bone 34
  2790. NPC visual model: actors\stalker_neutral\stalker_neutral2c
  2791. ammo_7.62x25_p shot with wpn_ppsh41, Weapon power= 0.46, AP power= 0.15, Hit multiplier= 0.65, Air res= 0.7, Distance= 0.82306134700775 m
  2792. Bone hit= bip01_r_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  2793. Real AP power= 0.11956944318202, Bone armor after hit= 0.1, Damages inflicted= 0.20974074304104, Remaining health= 0.79025925695896
  2794. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2795. sim_default_stalker_119693 about to be hit by sim_default_stalker_219685 in bone 3
  2796. NPC visual model: actors\stalker_neutral\stalker_neutral2c
  2797. ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 9.5533866882324 m
  2798. Bone hit= bip01_l_thigh, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  2799. Real AP power= 0.03360521822209, Bone armor after hit= 0.079836869066746, Damages inflicted= 0.0013862152118236, Remaining health= 0.80439556646161
  2800. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2801. sim_default_bandit_220780 about to be hit by sim_default_stalker_219685 in bone 4
  2802. NPC visual model: actors\stalker_bandit\stalker_bandit2a_mask
  2803. ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 10.869800567627 m
  2804. Bone hit= bip01_l_calf, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  2805. Real AP power= 0.033839122568516, Bone armor after hit= 0.12969652645889, Damages inflicted= 0.0013958637136966, Remaining health= 0.74487228947692
  2806. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2807. sim_default_bandit_225899 about to be hit by sim_default_stalker_151227 in bone 23
  2808. NPC visual model: actors\stalker_bandit\stalker_bandit_5
  2809. ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 5.7118787765503 m
  2810. Bone hit= bip01_l_forearm, Bone damage mult= 0.7, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
  2811. Real AP power= 0.015422093747762, Bone armor after hit= 0.19074674375134, Damages inflicted= 0.0012664700625464, Remaining health= 0.99873352993745
  2812. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2813. sim_default_bandit_025896 about to be hit by sim_default_stalker_151227 in bone 33
  2814. NPC visual model: actors\stalker_bandit\stalker_bandita2
  2815. ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 10.094789505005 m
  2816. Bone hit= bip01_r_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
  2817. Real AP power= 0.018914931630448, Bone armor after hit= 0, Damages inflicted= 0.25148725509644, Remaining health= 0.74851274490356
  2818. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2819. sim_default_bandit_025896 about to be hit by sim_default_stalker_151227 in bone 19
  2820. NPC visual model: actors\stalker_bandit\stalker_bandita2
  2821. ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 10.094789505005 m
  2822. Bone hit= jaw_1, Bone damage mult= 3, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
  2823. Real AP power= 0.018914931630448, Bone armor after hit= 0, Damages inflicted= 0.88760209083557, Remaining health= -0.13917934894562
  2824. ~ ------------------------------------------------------------------------
  2825. ~ STACK TRACEBACK:
  2826.  
  2827. d:/games/anomaly\gamedata\scripts\_g.script (line: 2160) in function 'alife_release_id'
  2828. ... state_mgr_animation.script (line: 497) in function 'process_special_action'
  2829. ... state_mgr_animation.script (line: 171) in function 'set_state'
  2830. d:/games/anomaly\gamedata\scripts\xr_motivator.script (line: 375) in function <d:/games/anomaly\gamedata\scripts\xr_motivator.script:319>
  2831. ~ ------------------------------------------------------------------------
  2832. !ERROR: alife_release | no server object!
  2833. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2834. sim_default_bandit_225899 about to be hit by sim_default_stalker_151227 in bone 12
  2835. NPC visual model: actors\stalker_bandit\stalker_bandit_5
  2836. ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 7.3411865234375 m
  2837. Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
  2838. Real AP power= 0.015546885302473, Bone armor after hit= 0.19067186881852, Damages inflicted= 0.0018238828051835, Remaining health= 0.99722691322677
  2839. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2840. sim_default_stalker_119693 about to be hit by sim_default_stalker_119689 in bone 34
  2841. Custom bone found. Loading custom_bone values
  2842. ammo_5.45x39_ap_bad shot with wpn_ak74, Weapon power= 0.5, AP power= 0.5, Hit multiplier= 1.1, Air res= 0.35, Distance= 24.012187957764 m
  2843. Bone hit= bip01_r_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  2844. Real AP power= 0.38909967634356, Bone armor after hit= 0.1, Damages inflicted= 0.37664848566055, Remaining health= 0.42854595184326
  2845. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2846. sim_default_bandit_326903 about to be hit by actor in bone 35
  2847. NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
  2848. ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 65.645011901855 m
  2849. Bone hit= bip01_r_forearm, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
  2850. Real AP power= 0.055647009379755, Bone armor after hit= 0.11661179437215, Damages inflicted= 0.0026512322947383, Remaining health= 0.99734876770526
  2851. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2852. sim_default_bandit_326903 about to be hit by actor in bone 34
  2853. Custom bone found. Loading custom_bone values
  2854. ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 65.278785705566 m
  2855. Bone hit= bip01_r_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.11463953922362
  2856. Real AP power= 0.055741674502067, Bone armor after hit= 0.081194534522383, Damages inflicted= 0.0030351341702044, Remaining health= 0.99441485991701
  2857. ! actor got hit in 6
  2858. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2859. sim_default_stalker_119689 about to be hit by sim_default_bandit_220780 in bone 6
  2860. NPC visual model: actors\stalker_neutral\stalker_neutral0b
  2861. ammo_7.62x25_p shot with wpn_ppsh41, Weapon power= 0.46, AP power= 0.15, Hit multiplier= 0.65, Air res= 0.7, Distance= 17.932952880859 m
  2862. Bone hit= bip01_l_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  2863. Real AP power= 0.11127011725704, Bone armor after hit= 0.1, Damages inflicted= 0.19518262147903, Remaining health= 0.80481737852097
  2864. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2865. sim_default_bandit_220780 about to be hit by sim_default_stalker_219685 in bone 2
  2866. Custom bone found. Loading custom_bone values
  2867. ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 31.327850341797 m
  2868. Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.13540180595931
  2869. Real AP power= 0.028457572929062, Bone armor after hit= 0.11832726220187, Damages inflicted= 0.0023477498907596, Remaining health= 0.74649806576781
  2870. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2871. sim_default_bandit_220780 about to be hit by sim_default_stalker_219685 in bone 7
  2872. Custom bone found. Loading custom_bone values
  2873. ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 31.327850341797 m
  2874. Bone hit= bip01_r_thigh, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.12785784819052
  2875. Real AP power= 0.037943430572083, Bone armor after hit= 0.10509178984727, Damages inflicted= 0.0018260276410729, Remaining health= 0.74458201765083
  2876. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2877. sim_default_bandit_220780 about to be hit by sim_default_stalker_219685 in bone 3
  2878. Custom bone found. Loading custom_bone values
  2879. ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 31.327850341797 m
  2880. Bone hit= bip01_l_thigh, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.10571569638103
  2881. Real AP power= 0.037943430572083, Bone armor after hit= 0.082949638037783, Damages inflicted= 0.0015651665162295, Remaining health= 0.74293684144504
  2882. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2883. sim_default_bandit_220780 about to be hit by sim_default_stalker_119689 in bone 7
  2884. Custom bone found. Loading custom_bone values
  2885. ammo_5.45x39_ap_bad shot with wpn_ak74, Weapon power= 0.5, AP power= 0.5, Hit multiplier= 1.1, Air res= 0.35, Distance= 3.7319362163544 m
  2886. Bone hit= bip01_r_thigh, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.10509178984727
  2887. Real AP power= 0.4580058764959, Bone armor after hit= 0.10509178984727, Damages inflicted= 0.33733129501343, Remaining health= 0.40654712915421
  2888. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2889. sim_default_bandit_220780 about to be hit by sim_default_stalker_119689 in bone 7
  2890. Custom bone found. Loading custom_bone values
  2891. ammo_5.45x39_ap_bad shot with wpn_ak74, Weapon power= 0.5, AP power= 0.5, Hit multiplier= 1.1, Air res= 0.35, Distance= 3.7319362163544 m
  2892. Bone hit= bip01_r_thigh, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.10509178984727
  2893. Real AP power= 0.4580058764959, Bone armor after hit= 0.10509178984727, Damages inflicted= 0.33733129501343, Remaining health= 0.069135844707489
  2894. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2895. sim_default_bandit_220780 about to be hit by sim_default_stalker_119689 in bone 2
  2896. Custom bone found. Loading custom_bone values
  2897. ammo_5.45x39_ap_bad shot with wpn_ak74, Weapon power= 0.5, AP power= 0.5, Hit multiplier= 1.1, Air res= 0.35, Distance= 3.7319362163544 m
  2898. Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.11832726220187
  2899. Real AP power= 0.39826597956165, Bone armor after hit= 0.11832726220187, Damages inflicted= 0.43371164798737, Remaining health= -0.36465580016375
  2900. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2901. sim_default_stalker_119689 about to be hit by sim_default_stalker_219685 in bone 2
  2902. NPC visual model: actors\stalker_neutral\stalker_neutral0b
  2903. ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 27.412273406982 m
  2904. Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  2905. Real AP power= 0.027811942915958, Bone armor after hit= 0.083312834250425, Damages inflicted= 0.0022944852244109, Remaining health= 0.8041845515836
  2906. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2907. sim_default_stalker_119689 about to be hit by sim_default_stalker_219685 in bone 2
  2908. Custom bone found. Loading custom_bone values
  2909. ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 27.412273406982 m
  2910. Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.083312834250425
  2911. Real AP power= 0.027811942915958, Bone armor after hit= 0.06662566850085, Damages inflicted= 0.0022944852244109, Remaining health= 0.80180006776936
  2912. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2913. sim_default_stalker_119689 about to be hit by sim_default_stalker_219685 in bone 22
  2914. NPC visual model: actors\stalker_neutral\stalker_neutral0b
  2915. ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 27.412273406982 m
  2916. Bone hit= bip01_l_forearm, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  2917. Real AP power= 0.027811942915958, Bone armor after hit= 0.083312834250425, Damages inflicted= 0.0017845997354016, Remaining health= 0.79992546944413
  2918. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2919. sim_default_bandit_326906 about to be hit by sim_default_stalker_251313 in bone 34
  2920. NPC visual model: actors\stalker_bandit\stalker_bandit6h
  2921. ammo_7.62x39_ap_verybad shot with wpn_sks, Weapon power= 0.58, AP power= 0.5, Hit multiplier= 1, Air res= 0.25, Distance= 88.601425170898 m
  2922. Bone hit= bip01_r_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.15
  2923. Real AP power= 0.3755346298488, Bone armor after hit= 0.15, Damages inflicted= 0.38334575295448, Remaining health= 0.61665424704552
  2924. ! actor got hit in 33
  2925. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2926. sim_default_bandit_326903 about to be hit by sim_default_stalker_251313 in bone 15
  2927. NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
  2928. ammo_7.62x39_ap_verybad shot with wpn_sks, Weapon power= 0.58, AP power= 0.5, Hit multiplier= 1, Air res= 0.25, Distance= 52.040668487549 m
  2929. Bone hit= bip01_head, Bone damage mult= 4, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0
  2930. Real AP power= 0.38525802559404, Bone armor after hit= 0, Damages inflicted= 1.9663569927216, Remaining health= -0.96635699272156
  2931. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2932. sim_default_stalker_151227 about to be hit by sim_default_bandit_152532 in bone 24
  2933. NPC visual model: actors\stalker_neutral\stalker_neutral2a_mask
  2934. ammo_7.62x25_p shot with wpn_ppsh41_rednew, Weapon power= 0.46, AP power= 0.15, Hit multiplier= 0.65, Air res= 0.7, Distance= 3.1469645500183 m
  2935. Bone hit= bip01_l_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  2936. Real AP power= 0.11837028152614, Bone armor after hit= 0.1, Damages inflicted= 0.20763725042343, Remaining health= 0.7056040763855
  2937. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2938. sim_default_stalker_250694 about to be hit by sim_default_bandit_326906 in bone 7
  2939. NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
  2940. ammo_12x70_buck shot with wpn_mp133, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 72.470314025879 m
  2941. Bone hit= bip01_r_thigh, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  2942. Real AP power= 0.050184393940237, Bone armor after hit= 0.069889363635858, Damages inflicted= 0.0038158956449479, Remaining health= 0.99618410435505
  2943. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2944. sim_default_stalker_151227 about to be hit by sim_default_bandit_152532 in bone 14
  2945. NPC visual model: actors\stalker_neutral\stalker_neutral2a_mask
  2946. ammo_7.62x25_p shot with wpn_ppsh41_rednew, Weapon power= 0.46, AP power= 0.15, Hit multiplier= 0.65, Air res= 0.7, Distance= 3.1469645500183 m
  2947. Bone hit= bip01_neck, Bone damage mult= 2.5, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0
  2948. Real AP power= 0.11837028152614, Bone armor after hit= 0, Damages inflicted= 0.6488664150238, Remaining health= 0.05695366859436
  2949. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2950. sim_default_stalker_151227 about to be hit by sim_default_bandit_152532 in bone 14
  2951. Custom bone found. Loading custom_bone values
  2952. ammo_7.62x25_p shot with wpn_ppsh41_rednew, Weapon power= 0.46, AP power= 0.15, Hit multiplier= 0.65, Air res= 0.7, Distance= 3.1469645500183 m
  2953. Bone hit= bip01_neck, Bone damage mult= 2.5, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0
  2954. Real AP power= 0.11837028152614, Bone armor after hit= 0, Damages inflicted= 0.6488664150238, Remaining health= -0.5921127460897
  2955. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2956. sim_default_stalker_250694 about to be hit by sim_default_bandit_326906 in bone 8
  2957. NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
  2958. ammo_12x70_buck shot with wpn_mp133, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 67.435188293457 m
  2959. Bone hit= bip01_r_calf, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
  2960. Real AP power= 0.048278271719403, Bone armor after hit= 0.071033036968358, Damages inflicted= 0.0031465361826122, Remaining health= 0.99685346381739
  2961. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2962. sim_default_bandit_326906 about to be hit by sim_default_stalker_251313 in bone 33
  2963. NPC visual model: actors\stalker_bandit\stalker_bandit6h
  2964. ammo_7.62x39_ap_verybad shot with wpn_sks, Weapon power= 0.58, AP power= 0.5, Hit multiplier= 1, Air res= 0.25, Distance= 85.967361450195 m
  2965. Bone hit= bip01_r_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.15
  2966. Real AP power= 0.37621872699423, Bone armor after hit= 0.15, Damages inflicted= 0.4080468416214, Remaining health= 0.26214903593063
  2967. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2968. sim_default_bandit_326909 about to be hit by sim_default_stalker_250694 in bone 2
  2969. Custom bone found. Loading custom_bone values
  2970. ammo_5.45x39_fmj shot with wpn_ak74u_old, Weapon power= 0.39, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 13.136215209961 m
  2971. Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.85, Bone hit fraction= 0.7, Bone armor= 0.011
  2972. Real AP power= 0.20929247057548, Bone armor after hit= 0.011, Damages inflicted= 0.35555443167686, Remaining health= 0.38156732916832
  2973. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2974. sim_default_bandit_326909 about to be hit by actor in bone 15
  2975. NPC visual model: actors\stalker_bandit\stalker_bandit4a
  2976. ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 12.46229839325 m
  2977. Bone hit= bip01_head, Bone damage mult= 4, Bone AP scale= 0.85, Bone hit fraction= 0.7, Bone armor= 0
  2978. Real AP power= 0.078479746538719, Bone armor after hit= 0, Damages inflicted= 1.7092888355255, Remaining health= -1.3271434009075
  2979. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  2980. sim_default_bandit_326906 about to be hit by sim_default_stalker_251313 in bone 12
  2981. NPC visual model: actors\stalker_bandit\stalker_bandit6h
  2982. ammo_7.62x39_ap_verybad shot with wpn_sks, Weapon power= 0.58, AP power= 0.5, Hit multiplier= 1, Air res= 0.25, Distance= 89.417984008789 m
  2983. Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.15
  2984. Real AP power= 0.37532306484525, Bone armor after hit= 0.15, Damages inflicted= 0.47891223430634, Remaining health= -0.012699663639069
  2985. DEBUG: set_scheme: scheme='remark', section='remark@smoking_stand'
  2986. DEBUG: add_to_binder [devushka19747]: scheme='remark', section='remark@smoking_stand'
  2987. DEBUG: set_scheme: storage assigned
  2988. * [x-ray]: Full Memory Stats
  2989. * [win32]: free[137424476180 K], reserved[4677228 K], committed[9800000 K]
  2990. * [ D3D ]: textures[1328720 K]
  2991. * [x-ray]: process heap[1456742 K]
  2992. * [x-ray]: economy: strings[47142 K], smem[312034 K]
  2993. * Saving spawns...
  2994. * Saving objects...
  2995. * 28368 objects are successfully saved
  2996. * Game jacks - quicksave_2.scop is successfully saved to file 'd:/games/anomaly\appdata\savedgames\jacks - quicksave_2.scop'
  2997. ~WARNING actor_effects.play_item_fx | item animation [heavy_sewing_thread] doesn't exist!
  2998. * [x-ray]: Full Memory Stats
  2999. * [win32]: free[137424459000 K], reserved[4687144 K], committed[9807264 K]
  3000. * [ D3D ]: textures[1336940 K]
  3001. * [x-ray]: process heap[1461741 K]
  3002. * [x-ray]: economy: strings[47145 K], smem[312489 K]
  3003. * [x-ray]: Full Memory Stats
  3004. * [win32]: free[137424459028 K], reserved[4691100 K], committed[9803280 K]
  3005. * [ D3D ]: textures[1334865 K]
  3006. * [x-ray]: process heap[1461949 K]
  3007. * [x-ray]: economy: strings[47145 K], smem[312489 K]
  3008. * Saving spawns...
  3009. * Saving objects...
  3010. * 28382 objects are successfully saved
  3011. * Game jacks - quicksave_3.scop is successfully saved to file 'd:/games/anomaly\appdata\savedgames\jacks - quicksave_3.scop'
  3012. * [x-ray]: Full Memory Stats
  3013. * [win32]: free[137424462108 K], reserved[4692068 K], committed[9799232 K]
  3014. * [ D3D ]: textures[1335826 K]
  3015. * [x-ray]: process heap[1460637 K]
  3016. * [x-ray]: economy: strings[47010 K], smem[314361 K]
  3017. * Saving spawns...
  3018. * Saving objects...
  3019. * 28387 objects are successfully saved
  3020. * Game jacks - quicksave_4.scop is successfully saved to file 'd:/games/anomaly\appdata\savedgames\jacks - quicksave_4.scop'
  3021. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  3022. sim_default_bandit_225899 about to be hit by actor in bone 15
  3023. NPC visual model: actors\stalker_bandit\stalker_bandit_5
  3024. ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 3.0974538326263 m
  3025. Bone hit= bip01_head, Bone damage mult= 4, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
  3026. Real AP power= 0.022853945200764, Bone armor after hit= 0.18628763287954, Damages inflicted= 0.0079440316185355, Remaining health= 0.99205596838146
  3027. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  3028. sim_default_bandit_225899 about to be hit by actor in bone 33
  3029. NPC visual model: actors\stalker_bandit\stalker_bandit_5
  3030. ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 3.0974538326263 m
  3031. Bone hit= bip01_r_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
  3032. Real AP power= 0.022853945200764, Bone armor after hit= 0.18628763287954, Damages inflicted= 0.0016881066840142, Remaining health= 0.98996783909388
  3033. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  3034. sim_default_bandit_225899 about to be hit by actor in bone 20
  3035. NPC visual model: actors\stalker_bandit\stalker_bandit_5
  3036. ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 3.0974538326263 m
  3037. Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
  3038. Real AP power= 0.022853945200764, Bone armor after hit= 0.18628763287954, Damages inflicted= 0.0016881066840142, Remaining health= 0.98818971333094
  3039. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  3040. sim_default_bandit_225899 about to be hit by actor in bone 16
  3041. NPC visual model: actors\stalker_bandit\stalker_bandit_5
  3042. ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 3.0974538326263 m
  3043. Bone hit= eye_left, Bone damage mult= 5, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.05
  3044. Real AP power= 0.030471926934352, Bone armor after hit= 0.031716843839389, Damages inflicted= 0.009930039756, Remaining health= 0.97816965449601
  3045. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  3046. sim_default_bandit_225899 about to be hit by actor in bone 16
  3047. Custom bone found. Loading custom_bone values
  3048. ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 3.0974538326263 m
  3049. Bone hit= eye_left, Bone damage mult= 5, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.031716843839389
  3050. Real AP power= 0.030471926934352, Bone armor after hit= 0.013433687678778, Damages inflicted= 0.39720156788826, Remaining health= 0.58056810498238
  3051. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  3052. sim_default_bandit_225899 about to be hit by actor in bone 19
  3053. NPC visual model: actors\stalker_bandit\stalker_bandit_5
  3054. ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 3.0974538326263 m
  3055. Bone hit= jaw_1, Bone damage mult= 3, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.01
  3056. Real AP power= 0.022853945200764, Bone armor after hit= 0.01, Damages inflicted= 0.79440313577652, Remaining health= -0.21423506736755
  3057. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  3058. sim_default_bandit_352535 about to be hit by actor in bone 15
  3059. NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
  3060. ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 8.8082628250122 m
  3061. Bone hit= bip01_head, Bone damage mult= 4, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0
  3062. Real AP power= 0.025105687468109, Bone armor after hit= 0, Damages inflicted= 1.1635649204254, Remaining health= -0.16356492042542
  3063. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  3064. sim_default_bandit_052529 about to be hit by actor in bone 15
  3065. NPC visual model: actors\stalker_bandit\stalker_bandit1b
  3066. ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 12.986423492432 m
  3067. Bone hit= bip01_head, Bone damage mult= 4, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
  3068. Real AP power= 0.028874908981709, Bone armor after hit= 0, Damages inflicted= 1.3382557630539, Remaining health= -0.33825576305389
  3069. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  3070. sim_default_bandit_152532 about to be hit by actor in bone 21
  3071. NPC visual model: actors\stalker_bandit\stalker_bandit_5
  3072. ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 6.1376609802246 m
  3073. Bone hit= bip01_l_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
  3074. Real AP power= 0.023212347600639, Bone armor after hit= 0.18607259143962, Damages inflicted= 0.001613722415641, Remaining health= 0.99838627758436
  3075. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  3076. sim_default_bandit_152532 about to be hit by actor in bone 21
  3077. Custom bone found. Loading custom_bone values
  3078. ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 6.1376609802246 m
  3079. Bone hit= bip01_l_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.18607259143962
  3080. Real AP power= 0.023212347600639, Bone armor after hit= 0.17214518287923, Damages inflicted= 0.001613722415641, Remaining health= 0.99670256557874
  3081. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  3082. sim_default_bandit_152532 about to be hit by actor in bone 21
  3083. Custom bone found. Loading custom_bone values
  3084. ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 6.1376609802246 m
  3085. Bone hit= bip01_l_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.17214518287923
  3086. Real AP power= 0.023212347600639, Bone armor after hit= 0.15821777431885, Damages inflicted= 0.001613722415641, Remaining health= 0.99501885357313
  3087. // GNES: An exoskeleton got deleted.
  3088. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  3089. sim_default_bandit_152532 about to be hit by actor in bone 3
  3090. NPC visual model: actors\stalker_bandit\stalker_bandit_5
  3091. ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 9.7844524383545 m
  3092. Bone hit= bip01_l_thigh, Bone damage mult= 0.6, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
  3093. Real AP power= 0.031543162885019, Bone armor after hit= 0.18107410226899, Damages inflicted= 0.001233495422639, Remaining health= 0.99876650457736
  3094. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  3095. sim_default_bandit_152532 about to be hit by actor in bone 7
  3096. NPC visual model: actors\stalker_bandit\stalker_bandit_5
  3097. ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 9.7844524383545 m
  3098. Bone hit= bip01_r_thigh, Bone damage mult= 0.7, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
  3099. Real AP power= 0.031543162885019, Bone armor after hit= 0.18107410226899, Damages inflicted= 0.0014390780124813, Remaining health= 0.9972474144306
  3100. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  3101. sim_default_bandit_152532 about to be hit by actor in bone 16
  3102. NPC visual model: actors\stalker_bandit\stalker_bandit_5
  3103. ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 3.2472369670868 m
  3104. Bone hit= eye_left, Bone damage mult= 5, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.05
  3105. Real AP power= 0.030495124477598, Bone armor after hit= 0.031702925313441, Damages inflicted= 0.0099375983700156, Remaining health= 0.99006240162998
  3106. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  3107. sim_default_bandit_152532 about to be hit by actor in bone 20
  3108. NPC visual model: actors\stalker_bandit\stalker_bandit_5
  3109. ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 3.2472369670868 m
  3110. Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
  3111. Real AP power= 0.022871343358198, Bone armor after hit= 0.18627719398508, Damages inflicted= 0.0016893917927518, Remaining health= 0.98797301703598
  3112. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  3113. sim_default_bandit_152532 about to be hit by actor in bone 20
  3114. Custom bone found. Loading custom_bone values
  3115. ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 3.2472369670868 m
  3116. Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.18627719398508
  3117. Real AP power= 0.022871343358198, Bone armor after hit= 0.17255438797016, Damages inflicted= 0.0016893917927518, Remaining health= 0.9861936395755
  3118. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  3119. sim_default_bandit_152532 about to be hit by actor in bone 20
  3120. Custom bone found. Loading custom_bone values
  3121. ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 3.2472369670868 m
  3122. Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.17255438797016
  3123. Real AP power= 0.022871343358198, Bone armor after hit= 0.15883158195524, Damages inflicted= 0.0016893917927518, Remaining health= 0.98441426211502
  3124. /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
  3125. sim_default_bandit_152532 about to be hit by actor in bone 19
  3126. NPC visual model: actors\stalker_bandit\stalker_bandit_5
  3127. ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 3.2472369670868 m
  3128. Bone hit= jaw_1, Bone damage mult= 3, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.01
  3129. Real AP power= 0.022871343358198, Bone armor after hit= 0.01, Damages inflicted= 0.79500788450241, Remaining health= 0.18931639194489
  3130. // GNES: A bad NPC model got deleted.
  3131.  
  3132. FATAL ERROR
  3133.  
  3134. [error]Expression : <no expression>
  3135. [error]Function : CInifile::r_section
  3136. [error]File : Xr_ini.cpp
  3137. [error]Line : 544
  3138. [error]Description : fatal error
  3139. [error]Arguments : Can't open section 'actors\stalker_merc\stalker_mercenary1'. Please attach [*.ini_log] file to your bug report
  3140.  
  3141.  
  3142. stack trace:
  3143.  
  3144.  
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