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- * Detected CPU: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz [GenuineIntel], F6/M14/S10, 3191.00 mhz, 20-clk 'rdtsc'
- * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
- * CPU cores/threads: 6/12
- Found commandline file!
- Initializing File System...
- using fs-ltx fsgame.ltx
- File System Ready...
- FS: 60521 files cached 75 archives, 11597Kb memory used.
- Init FileSystem 2.361449 sec
- 'xrCore' build 8028, Jan 29 2021
- EH: 3CAABCFCFF6F3A810019C6A72180F166
- -----loading d:/games/anomaly\gamedata\configs\system.ltx [2]
- Initializing Engine...
- Starting INPUT device...
- Loading DLL: xrRender_R4.dll
- Available render modes[1]:
- [renderer_r4]
- command line "d:\games\anomaly\bin\anomalydx11avx.exe" -smap2048
- Executing config-script "user.ltx"...
- [d:/games/anomaly\appdata\user.ltx] successfully loaded.
- Loading DLL: xrRender_R4.dll
- Loading DLL: xrGame.dll
- * [x-ray]: Full Memory Stats
- * [win32]: free[137434296256 K], reserved[4418012 K], committed[239140 K]
- * [ D3D ]: textures[0 K]
- * [x-ray]: process heap[49128 K]
- * [x-ray]: economy: strings[36641 K], smem[0 K]
- SOUND: OpenAL: enumerate devices...
- SOUND: OpenAL: EnumerationExtension Present
- dir[1]=D:\Games\Anomaly\
- dir[2]=D:\Games\Anomaly\bin\
- dir[3]=C:\WINDOWS\system32\
- CleanDeviceSpecifierList
- CleanDeviceSpecifierList OpenAL Soft
- devices OpenAL Soft
- SOUND: OpenAL: system default SndDevice name is
- SOUND: OpenAL: All available devices:
- 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
- Executing config-script "d:/games/anomaly\gamedata\configs\default_controls.ltx"...
- ! Unknown command: g_old_aim
- ! Unknown command: input_exclusive_mode
- [d:/games/anomaly\gamedata\configs\default_controls.ltx] successfully loaded.
- Executing config-script "user.ltx"...
- Executing config-script "d:/games/anomaly\gamedata\configs\rspec_default.ltx"...
- [d:/games/anomaly\gamedata\configs\rspec_default.ltx] successfully loaded.
- Executing config-script "d:/games/anomaly\gamedata\configs\default_controls.ltx"...
- ! Unknown command: g_old_aim
- ! Unknown command: input_exclusive_mode
- [d:/games/anomaly\gamedata\configs\default_controls.ltx] successfully loaded.
- [d:/games/anomaly\appdata\user.ltx] successfully loaded.
- SOUND: Selected device is OpenAL Soft
- * sound: EAX 2.0 extension: absent
- * sound: EAX 2.0 deferred: absent
- * sound : cache: 524296 kb, 38848 lines, 13820 bpl
- Starting RENDER device...
- * GPU [vendor:10DE]-[device:1E87]: NVIDIA GeForce RTX 2080
- * CREATE: DeviceREF: 2
- * Texture memory: 8010 M
- * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
- * GPU vertex cache: unrecognized, 24
- * NVidia MGPU: Logical(1), Physical(1)
- * Starting rendering as 2-GPU.
- * DVB created: 4096K
- * DIB created: 512K
- * HWDST/PCF supported and used
- * Managed textures disabled
- THM chunk 2072 fixed, wrong size = 40, correct size = 27
- [Discord RPC] Failed to create Discord RPC
- * [x-ray]: Starting Main Loop
- Starting engine...
- intro_start intro_logo
- intro_delete ::update_logo_intro
- * [x-ray]: Full Memory Stats
- * [win32]: free[137432551400 K], reserved[4407644 K], committed[1994364 K]
- * [ D3D ]: textures[64 K]
- * [x-ray]: process heap[696712 K]
- * [x-ray]: economy: strings[36795 K], smem[0 K]
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- * 0.0 : [ 40] sky\skygod_night\cloudy_00-00#small
- * 0.0 : [ 55] sky\skygod_night\foggy_00-00
- * 0.0 : [ 55] sky\skygod_night\foggy_00-00#small
- * 0.0 : [ 37] sky\swtc_clear\00-00-fm
- * 0.0 : [ 37] sky\swtc_clear\00-00-fm#small
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- * 0.0 : [ 1] sky\swtc_clear\06-30#small
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- * 0.0 : [ 2] sky\swtc_clear\15-00#small
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- * 0.0 : [ 2] sky\swtc_clear\16-00#small
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- * 0.0 : [ 2] sky\swtc_clear\17-00#small
- * 0.0 : [ 2] sky\swtc_clear\18-00
- * 0.0 : [ 2] sky\swtc_clear\18-00#small
- * 0.0 : [ 3] sky\swtc_clear\19-00
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- * 0.0 : [ 2] sky\swtc_clear\20-00
- * 0.0 : [ 2] sky\swtc_clear\20-00#small
- * 0.0 : [ 1] sky\swtc_clear\20-30
- * 0.0 : [ 1] sky\swtc_clear\20-30#small
- * 0.0 : [ 2] sky\swtc_clear\21-00
- * 0.0 : [ 2] sky\swtc_clear\21-00#small
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- * 0.0 : [ 1] sky\swtc_clear\22-00-fm#small
- * 0.0 : [ 1] sky\swtc_clear\23-00-fm
- * 0.0 : [ 1] sky\swtc_clear\23-00-fm#small
- * 0.0 : [ 1] sky\swtc_clear_alt\00-00
- * 0.0 : [ 1] sky\swtc_clear_alt\00-00#small
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- * 0.0 : [ 1] sky\swtc_clear_alt\01-00#small
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- * 0.0 : [ 1] sky\swtc_clear_alt\02-00#small
- * 0.0 : [ 34] sky\swtc_clear_alt\03-00
- * 0.0 : [ 34] sky\swtc_clear_alt\03-00#small
- * 0.0 : [ 2] sky\swtc_clear_alt\04-00
- * 0.0 : [ 2] sky\swtc_clear_alt\04-00#small
- * 0.0 : [ 1] sky\swtc_clear_alt\05-00
- * 0.0 : [ 1] sky\swtc_clear_alt\05-00#small
- * 0.0 : [ 2] sky\swtc_clear_alt\06-00
- * 0.0 : [ 2] sky\swtc_clear_alt\06-00#small
- * 0.0 : [ 1] sky\swtc_clear_alt\07-00
- * 0.0 : [ 1] sky\swtc_clear_alt\07-00#small
- * 0.0 : [ 1] sky\swtc_clear_alt\08-00
- * 0.0 : [ 1] sky\swtc_clear_alt\08-00#small
- * 0.0 : [ 2] sky\swtc_clear_alt\10-00
- * 0.0 : [ 2] sky\swtc_clear_alt\10-00#small
- * 0.0 : [ 1] sky\swtc_clear_alt\11-00
- * 0.0 : [ 1] sky\swtc_clear_alt\11-00#small
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- * 0.0 : [ 2] sky\swtc_clear_alt\13-00#small
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- * 0.0 : [ 1] sky\swtc_clear_alt\14-00#small
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- * 0.0 : [ 2] sky\swtc_clear_alt\15-00#small
- * 0.0 : [ 1] sky\swtc_clear_alt\17-00
- * 0.0 : [ 1] sky\swtc_clear_alt\17-00#small
- * 0.0 : [ 1] sky\swtc_clear_alt\18-00
- * 0.0 : [ 1] sky\swtc_clear_alt\18-00#small
- * 0.0 : [ 1] sky\swtc_clear_alt\19-00
- * 0.0 : [ 1] sky\swtc_clear_alt\19-00#small
- * 0.0 : [ 2] sky\swtc_clear_alt\20-00
- * 0.0 : [ 2] sky\swtc_clear_alt\20-00#small
- * 0.0 : [ 3] sky\swtc_clear_alt\20-30
- * 0.0 : [ 3] sky\swtc_clear_alt\20-30#small
- * 0.0 : [ 3] sky\swtc_clear_alt\23-00
- * 0.0 : [ 3] sky\swtc_clear_alt\23-00#small
- * 0.0 : [ 2] sky\swtc_cloudy_light\06-00-cloudy-dark
- * 0.0 : [ 2] sky\swtc_cloudy_light\06-00-cloudy-dark#small
- * 0.0 : [ 1] sky\swtc_cloudy_light\17-00-cloudy-light
- * 0.0 : [ 1] sky\swtc_cloudy_light\17-00-cloudy-light#small
- * 0.0 : [ 3] sky\swtc_cloudy_light\19-00-cloudy-light-rain
- * 0.0 : [ 3] sky\swtc_cloudy_light\19-00-cloudy-light-rain#small
- * 0.0 : [ 1] sky\swtc_cloudy_light\20-30-cloudy-light
- * 0.0 : [ 1] sky\swtc_cloudy_light\20-30-cloudy-light#small
- * 0.0 : [ 2] sky\swtc_dark\05-00-storm
- * 0.0 : [ 2] sky\swtc_dark\05-00-storm#small
- * 0.0 : [ 1] sky\swtc_dark\06-00-cloudy-dark
- * 0.0 : [ 1] sky\swtc_dark\06-00-cloudy-dark#small
- * 0.0 : [ 1] sky\swtc_dark\07-00-cloudy-light-rain
- * 0.0 : [ 1] sky\swtc_dark\07-00-cloudy-light-rain#small
- * 0.0 : [ 1] sky\swtc_dark\09-00-cloudy-dark-rain
- * 0.0 : [ 1] sky\swtc_dark\09-00-cloudy-dark-rain#small
- * 0.0 : [ 1] sky\swtc_dark\10-00-cloudy-light-rain
- * 0.0 : [ 1] sky\swtc_dark\10-00-cloudy-light-rain#small
- * 0.0 : [ 1] sky\swtc_dark\11-00-storm
- * 0.0 : [ 1] sky\swtc_dark\11-00-storm#small
- * 0.0 : [ 3] sky\swtc_dark\13-00-cloudy-dark
- * 0.0 : [ 3] sky\swtc_dark\13-00-cloudy-dark#small
- * 0.0 : [ 1] sky\swtc_dark\15-00-storm
- * 0.0 : [ 1] sky\swtc_dark\15-00-storm#small
- * 0.0 : [ 1] sky\swtc_dark\16-00-storm
- * 0.0 : [ 1] sky\swtc_dark\16-00-storm#small
- * 0.0 : [ 1] sky\swtc_dark\17-00-storm
- * 0.0 : [ 1] sky\swtc_dark\17-00-storm#small
- * 0.0 : [ 1] sky\swtc_dark\18-00-cloudy-light-rain
- * 0.0 : [ 1] sky\swtc_dark\18-00-cloudy-light-rain#small
- * 0.0 : [ 3] sky\swtc_dark\19-00-storm
- * 0.0 : [ 3] sky\swtc_dark\19-00-storm#small
- * 0.0 : [ 2] sky\swtc_dark\20-00-storm
- * 0.0 : [ 2] sky\swtc_dark\20-00-storm#small
- * 0.0 : [ 1] sky\swtc_dark\21-00-storm
- * 0.0 : [ 1] sky\swtc_dark\21-00-storm#small
- * 0.0 : [ 3] sky\swtc_storm\08-00-storm
- * 0.0 : [ 3] sky\swtc_storm\08-00-storm#small
- * 0.0 : [ 2] sky\swtc_storm\09-00-storm
- * 0.0 : [ 2] sky\swtc_storm\09-00-storm#small
- * 0.0 : [ 5] sky\swtc_storm\10-00-storm
- * 0.0 : [ 5] sky\swtc_storm\10-00-storm#small
- * 0.0 : [ 2] sky\swtc_storm\12-00-storm
- * 0.0 : [ 2] sky\swtc_storm\12-00-storm#small
- * 0.0 : [ 1] sky\swtc_storm\14-00-storm
- * 0.0 : [ 1] sky\swtc_storm\14-00-storm#small
- * 0.0 : [ 2] sky\swtc_storm\15-00-storm
- * 0.0 : [ 2] sky\swtc_storm\15-00-storm#small
- * 0.0 : [ 1] sky\swtc_storm\20-00-storm
- * 0.0 : [ 1] sky\swtc_storm\20-00-storm#small
- * 0.0 : [ 2] sunmask
- * 0.0 : [ 1] ui\ui_actor_sleep_screen
- * 0.0 : [ 2] unrealengine\bigfire_fwd
- * 0.0 : [ 2] unrealengine\bigfire_fwd2
- * 0.0 : [ 2] unrealengine\bigfire_fwd3
- * 0.0 : [ 2] unrealengine\blowingfire_fwd
- * 0.0 : [ 2] unrealengine\blowingfire_fwd2
- * 0.0 : [ 2] unrealengine\blowingfireb_fwd
- * 0.0 : [ 2] unrealengine\bonefire2
- * 0.0 : [ 2] unrealengine\bonefire_fwd
- * 0.0 : [ 2] unrealengine\bonefire_fwd2_small
- * 0.0 : [ 2] unrealengine\bonefire_fwd3_small
- * 0.0 : [ 2] unrealengine\electricblast1
- * 0.0 : [ 2] unrealengine\electricblast2
- * 0.0 : [ 2] unrealengine\grdbasefire2_bright
- * 0.0 : [ 2] unrealengine\grdbasefire2_small
- * 0.0 : [ 2] unrealengine\grdbasefire4_fwd
- * 0.0 : [ 2] unrealengine\grdbasefire_bright
- * 0.0 : [ 2] unrealengine\lensflarered
- * 0.0 : [ 2] unrealengine\muzzlecloudsatlas
- * 0.0 : [ 2] unrealengine\muzzleflash5
- * 0.0 : [ 2] unrealengine\muzzleflash6
- * 0.0 : [ 2] unrealengine\puffcolorsplash
- * 0.0 : [ 2] unrealengine\puffcolorsplashflicker
- * 0.0 : [ 2] unrealengine\rockshd
- * 0.0 : [ 2] unrealengine\t_dirt_02_a
- * 0.0 : [ 1] water\water_SBumpVolume
- * 0.0 : [ 1] water\water_flowing_nmap
- * 0.0 : [ 1] water\water_normal
- * 0.0 : [ 1] wm\wm_blood_1
- * 0.0 : [ 1] wm\wm_blood_1_1
- * 0.0 : [ 1] wm\wm_blood_1_2
- * 0.0 : [ 1] wm\wm_blood_1_3
- * 0.0 : [ 1] wm\wm_blood_drop_4
- * 0.0 : [ 1] wm\wm_bullet_asfalt_1
- * 0.0 : [ 1] wm\wm_bullet_asfalt_2
- * 0.0 : [ 1] wm\wm_bullet_asfalt_3
- * 0.0 : [ 1] wm\wm_bullet_brick_1
- * 0.0 : [ 1] wm\wm_bullet_brick_2
- * 0.0 : [ 1] wm\wm_bullet_concrete
- * 0.0 : [ 1] wm\wm_bullet_concrete_1
- * 0.0 : [ 1] wm\wm_bullet_concrete_2
- * 0.0 : [ 1] wm\wm_bullet_concrete_4
- * 0.0 : [ 1] wm\wm_bullet_concrete_5
- * 0.0 : [ 1] wm\wm_bullet_concrete_6
- * 0.0 : [ 1] wm\wm_bullet_concrete_7
- * 0.0 : [ 1] wm\wm_bullet_glass01
- * 0.0 : [ 1] wm\wm_bullet_glass02
- * 0.0 : [ 1] wm\wm_bullet_glass03
- * 0.0 : [ 1] wm\wm_bullet_glass04
- * 0.0 : [ 1] wm\wm_bullet_ground
- * 0.0 : [ 1] wm\wm_bullet_ground_1
- * 0.0 : [ 1] wm\wm_bullet_ground_2
- * 0.0 : [ 1] wm\wm_bullet_metall_thik
- * 0.0 : [ 1] wm\wm_bullet_metall_thik_1
- * 0.0 : [ 1] wm\wm_bullet_metall_thik_2
- * 0.0 : [ 1] wm\wm_bullet_metall_thik_3
- * 0.0 : [ 1] wm\wm_bullet_metall_thin
- * 0.0 : [ 1] wm\wm_bullet_metall_thin_1
- * 0.0 : [ 1] wm\wm_bullet_metall_thin_2
- * 0.0 : [ 1] wm\wm_bullet_metall_thin_3
- * 0.0 : [ 1] wm\wm_bullet_metall_thin_4
- * 0.0 : [ 1] wm\wm_bullet_wood
- * 0.0 : [ 1] wm\wm_bullet_wood_1
- * 0.0 : [ 1] wm\wm_bullet_wood_2
- * 0.0 : [ 1] wm\wm_bullet_wood_3
- * 0.0 : [ 1] wm\wm_bullet_wood_4
- * 0.0 : [ 1] wm\wm_bullet_wood_5
- * 0.0 : [ 1] wm\wm_bullet_wood_6
- * 0.0 : [ 1] wm\wm_bullet_wood_7
- * 0.0 : [ 1] wm\wm_bullet_wood_8
- * 0.0 : [ 1] wm\wm_bullet_wood_9
- * 0.0 : [ 1] wm\wm_grenade
- * 0.0 : [ 1] wm\wm_knife_dead
- * 0.0 : [ 1] wm\wm_knife_horiz
- * 0.0 : [ 1] wm\wm_knife_horiz_blood
- * 0.0 : [ 1] wm\wm_knife_horiz_blood1
- * 0.0 : [ 1] wm\wm_knife_horiz_metal
- * 0.0 : [ 1] wm\wm_knife_horiz_ston
- * 0.0 : [ 1] wm\wm_knife_wood
- * 0.0 : [ 1] wm\wm_knife_wood1
- * 0.0 : [ 1] wm\wm_knife_wood2
- * 8.1 : [ 1] jacks - quicksave_5
- * 8.1 : [ 1] ui\ui_magnifier2
- * 9.5 : [ 1] ui\moty2018
- * 9.5 : [ 1] ui\moty2019
- * 32.1 : [ 1] ui\ui_font_arial_14_1600
- * 33.0 : [ 1] ui\ui_ani_cursor
- * 64.1 : [ 1] ui\ui_font_hud_01_2160
- * 64.1 : [ 1] ui\ui_font_letter_16_1600
- * 64.1 : [ 1] ui\ui_font_letter_18_1600
- * 128.1 : [ 1] ui\ui_font_graff_19_1600
- * 128.1 : [ 1] ui\ui_font_graff_22_1600
- * 256.1 : [ 1] ui\ui_font_console_02_2160
- * 256.1 : [ 1] ui\ui_font_graff_32_1600
- * 256.1 : [ 1] ui\ui_font_hud_02_2160
- * 256.1 : [ 1] ui\ui_font_letter_25_1600
- * 512.1 : [ 1] ui\ui_font_graff_50_1600
- * 1024.1 : [ 1] ui\ui_actor_mp_screen
- * 1024.1 : [ 1] ui\ui_actor_multiplayer_background
- * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
- * 1024.1 : [ 1] ui\ui_common
- * 2048.1 : [ 1] ui\ui_actor_hint_wnd
- * 2048.1 : [ 1] ui\ui_actor_main_menu
- * 4096.1 : [ 1] ui\ui_actor_main_menu_one
- "d:\games\anomaly\bin\anomalydx11avx.exe" -smap2048
- * phase time: 0 ms
- * phase cmem: 737523 K
- * [x-ray]: Prefetching Data
- Loading objects...
- ! Can't find sound 'weapons\ak74\ak74_switchtch'
- Loading models...
- Loading textures...
- CResourceManager::DeferredUpload -> START, size = 1184
- ! Can't find texture 'ayykyu_fx\pfx_bloodsplash3'
- texture loading time: 2344
- * [x-ray]: Prefetched Data
- * [prefetch] time: 2811 ms
- * [prefetch] memory: 56603Kb
- S.T.A.L.K.E.R. Anomaly version 1.5.1
- using marshal library
- Pinup load ini
- # Loading ini: misc\smart_profiles.ltx
- end setup
- * phase time: 3532 ms
- * phase cmem: 807459 K
- * phase time: 65 ms
- * phase cmem: 807446 K
- loading mdata
- * Loading spawn registry...
- * 18652 spawn points are successfully loaded
- * Loading objects...
- * 28370 objects are successfully loaded
- * Game jacks - quicksave_5 is successfully loaded from file 'd:/games/anomaly\appdata\savedgames\jacks - quicksave_5.scop' (0.851s)
- * phase time: 851 ms
- * phase cmem: 907234 K
- * phase time: 98 ms
- * phase cmem: 907356 K
- * phase time: 125 ms
- * phase cmem: 907355 K
- * client : connection accepted - <All Ok>
- * phase time: 119 ms
- * phase cmem: 907387 K
- * phase time: 96 ms
- * phase cmem: 907436 K
- * phase time: 2119 ms
- * phase cmem: 1087269 K
- * phase time: 160 ms
- * phase cmem: 1097573 K
- * [Loading VB] 65534 verts, 2047 Kb
- * [Loading VB] 65528 verts, 2047 Kb
- * [Loading VB] 65530 verts, 2047 Kb
- * [Loading VB] 65533 verts, 2047 Kb
- * [Loading VB] 65531 verts, 2047 Kb
- * [Loading VB] 65528 verts, 2047 Kb
- * [Loading VB] 65526 verts, 2047 Kb
- * [Loading VB] 65534 verts, 2047 Kb [2]
- * [Loading VB] 65512 verts, 2047 Kb
- * [Loading VB] 47422 verts, 1481 Kb
- * [Loading VB] 65526 verts, 2047 Kb
- * [Loading VB] 65533 verts, 2047 Kb
- * [Loading VB] 65534 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb [2]
- * [Loading VB] 65531 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65522 verts, 2047 Kb
- * [Loading VB] 65533 verts, 2047 Kb
- * [Loading VB] 65523 verts, 2047 Kb
- * [Loading VB] 65534 verts, 2047 Kb [3]
- * [Loading VB] 65515 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65532 verts, 2047 Kb [2]
- * [Loading VB] 1180 verts, 36 Kb
- * [Loading VB] 65534 verts, 2047 Kb [5]
- * [Loading VB] 65485 verts, 2046 Kb
- * [Loading VB] 6564 verts, 205 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048572 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048572 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048572 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048572 indices, 2047 Kb [2]
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048572 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb [2]
- * [Loading IB] 1048572 indices, 2047 Kb
- * [Loading IB] 154905 indices, 302 Kb
- * [Loading VB] 65534 verts, 767 Kb
- * [Loading VB] 65535 verts, 767 Kb
- * [Loading VB] 65534 verts, 767 Kb
- * [Loading VB] 65532 verts, 767 Kb
- * [Loading VB] 65534 verts, 767 Kb
- * [Loading VB] 65535 verts, 767 Kb
- * [Loading VB] 65534 verts, 767 Kb
- * [Loading VB] 65532 verts, 767 Kb
- * [Loading VB] 65534 verts, 767 Kb
- * [Loading VB] 65535 verts, 767 Kb
- * [Loading VB] 65532 verts, 767 Kb
- * [Loading VB] 20645 verts, 241 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048572 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb [4]
- * [Loading IB] 435264 indices, 850 Kb
- * phase time: 173 ms
- * phase cmem: 1098224 K
- * phase time: 122 ms
- * phase cmem: 1108304 K
- * [DETAILS] VertexConsts(256), Batch(61)
- * [DETAILS] 48739 v(20), 31842 p
- * [DETAILS] Batch(61), VB(951K), IB(186K)
- * phase time: 109 ms
- * phase cmem: 1108528 K
- * Loading HOM: d:/games/anomaly\gamedata\levels\l01_escape\level.hom
- * phase time: 116 ms
- * phase cmem: 1108821 K
- * phase time: 99 ms
- * phase cmem: 1108816 K
- * phase time: 100 ms
- * phase cmem: 1108814 K
- CResourceManager::DeferredUpload -> START, size = 2003
- ! Fallback to default bump map: build_details_bump
- ! Fallback to default bump map: build_details_bump#
- texture loading time: 515
- * t-report - base: 1992, 3595277 K
- * t-report - lmap: 11, 11265 K
- * phase time: 1076 ms
- * phase cmem: 1156494 K
- * phase time: 121 ms
- * phase cmem: 1156501 K
- * [x-ray]: Full Memory Stats
- * [win32]: free[137426646180 K], reserved[4714576 K], committed[7592652 K]
- * [ D3D ]: textures[3933349 K]
- * [x-ray]: process heap[1156501 K]
- * [x-ray]: economy: strings[44832 K], smem[53592 K]
- ! Missing ogg-comment, file: d:/games/anomaly\gamedata\sounds\actor\die0.ogg
- ! Missing ogg-comment, file: d:/games/anomaly\gamedata\sounds\actor\die1.ogg
- ! Missing ogg-comment, file: d:/games/anomaly\gamedata\sounds\actor\die2.ogg
- ! Missing ogg-comment, file: d:/games/anomaly\gamedata\sounds\actor\die3.ogg
- ! Fallback to default bump map: act\newloner\loner_backpack_1_bump#
- ! Invalid ogg-comment version, file: d:/games/anomaly\gamedata\sounds\weapons\_gunfire\stereo\svt40\close_1.ogg
- npc tushkano_weak_a51307 has invalid spawning vertex, correcting
- npc tushkano_strong_b51308 has invalid spawning vertex, correcting
- collectgarbage before=50174595Kb
- collectgarbage after=30391703Kb
- intro_start game_loaded
- * [x-ray]: Handled Necessary Textures Destruction
- * MEMORY USAGE: 1444729 K
- * End of synchronization A[1] R[1]
- intro_delete ::update_game_loaded
- ~ Warfare is not loaded, unregistered warfare callbacks
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326903 about to be hit by actor in bone 20
- NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
- ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 68.558525085449 m
- Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.054905202143492, Bone armor after hit= 0.1170568787139, Damages inflicted= 0.0031764376908541, Remaining health= 0.99682356230915
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_220780 about to be hit by sim_default_stalker_219685 in bone 34
- NPC visual model: actors\stalker_bandit\stalker_bandit2a_mask
- ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 8.4798288345337 m
- Bone hit= bip01_r_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.025062634242599, Bone armor after hit= 0.13496241945444, Damages inflicted= 0.0018379265675321, Remaining health= 0.99816207343247
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_220780 about to be hit by sim_default_stalker_219685 in bone 34
- Custom bone found. Loading custom_bone values
- ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 8.4798288345337 m
- Bone hit= bip01_r_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.13496241945444
- Real AP power= 0.025062634242599, Bone armor after hit= 0.11992483890888, Damages inflicted= 0.0018379265675321, Remaining health= 0.99625418835785
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_219685 about to be hit by sim_default_stalker_119693 in bone 33
- NPC visual model: actors\stalker_neutral\stalker_neutral_9d
- ammo_12x70_buck shot with wpn_toz34, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 9.3968620300293 m
- Bone hit= bip01_r_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.025183216032656, Bone armor after hit= 0.084890070380406, Damages inflicted= 0.0031395077239722, Remaining health= 0.99686049227603
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_219685 about to be hit by sim_default_stalker_119693 in bone 27
- NPC visual model: actors\stalker_neutral\stalker_neutral_9d
- ammo_12x70_buck shot with wpn_toz34, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 9.3968620300293 m
- Bone hit= bip01_l_forearm, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.025183216032656, Bone armor after hit= 0.084890070380406, Damages inflicted= 0.0025854767300189, Remaining health= 0.99418502440676
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_219685 about to be hit by sim_default_stalker_119693 in bone 33
- Custom bone found. Loading custom_bone values
- ammo_12x70_buck shot with wpn_toz34, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 9.3968620300293 m
- Bone hit= bip01_r_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.084890070380406
- Real AP power= 0.025183216032656, Bone armor after hit= 0.069780140760812, Damages inflicted= 0.0031395077239722, Remaining health= 0.99103550915606
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_219685 about to be hit by sim_default_stalker_119693 in bone 15
- NPC visual model: actors\stalker_neutral\stalker_neutral_9d
- ammo_12x70_buck shot with wpn_toz34, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 9.3968620300293 m
- Bone hit= bip01_head, Bone damage mult= 4, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.3
- Real AP power= 0.025183216032656, Bone armor after hit= 0.28489007038041, Damages inflicted= 0.01477415394038, Remaining health= 0.97617136407644
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_219685 about to be hit by sim_default_stalker_119693 in bone 33
- Custom bone found. Loading custom_bone values
- ammo_12x70_buck shot with wpn_toz34, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 9.3968620300293 m
- Bone hit= bip01_r_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.069780140760812
- Real AP power= 0.025183216032656, Bone armor after hit= 0.054670211141218, Damages inflicted= 0.0031395077239722, Remaining health= 0.97263185982592
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_220780 about to be hit by sim_default_stalker_219685 in bone 12
- NPC visual model: actors\stalker_bandit\stalker_bandit2a_mask
- ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 6.8020691871643 m
- Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.024844986588651, Bone armor after hit= 0.13509300804681, Damages inflicted= 0.0022774571552873, Remaining health= 0.99616668280214
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_220780 about to be hit by sim_default_stalker_219685 in bone 33
- NPC visual model: actors\stalker_bandit\stalker_bandit2a_mask
- ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 6.8020691871643 m
- Bone hit= bip01_r_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.024844986588651, Bone armor after hit= 0.13509300804681, Damages inflicted= 0.0019358384888619, Remaining health= 0.99413085100241
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_220780 about to be hit by sim_default_stalker_119693 in bone 4
- NPC visual model: actors\stalker_bandit\stalker_bandit2a_mask
- ammo_12x70_buck shot with wpn_toz34, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 6.5088257789612 m
- Bone hit= bip01_l_calf, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.033076444058832, Bone armor after hit= 0.1301541335647, Damages inflicted= 0.0021830452606082, Remaining health= 0.99236050713807
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_220780 about to be hit by sim_default_stalker_119693 in bone 4
- Custom bone found. Loading custom_bone values
- ammo_12x70_buck shot with wpn_toz34, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 6.5088257789612 m
- Bone hit= bip01_l_calf, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1301541335647
- Real AP power= 0.033076444058832, Bone armor after hit= 0.1103082671294, Damages inflicted= 0.0021830452606082, Remaining health= 0.99011746514589
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_220780 about to be hit by sim_default_stalker_119693 in bone 6
- NPC visual model: actors\stalker_bandit\stalker_bandit2a_mask
- ammo_12x70_buck shot with wpn_toz34, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 6.5088257789612 m
- Bone hit= bip01_l_forearm, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.024807333044124, Bone armor after hit= 0.13511560017353, Damages inflicted= 0.0025468862149864, Remaining health= 0.98751058219932
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_220780 about to be hit by sim_default_stalker_119693 in bone 5
- NPC visual model: actors\stalker_bandit\stalker_bandit2a_mask
- ammo_12x70_buck shot with wpn_toz34, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 6.5088257789612 m
- Bone hit= bip01_l_foot, Bone damage mult= 0.5, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.03
- Real AP power= 0.033076444058832, Bone armor after hit= 0.03, Damages inflicted= 0.14553634822369, Remaining health= 0.84196420013905
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_220780 about to be hit by sim_default_stalker_119693 in bone 3
- NPC visual model: actors\stalker_bandit\stalker_bandit2a_mask
- ammo_12x70_buck shot with wpn_toz34, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 6.5088257789612 m
- Bone hit= bip01_l_thigh, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.033076444058832, Bone armor after hit= 0.1301541335647, Damages inflicted= 0.0021830452606082, Remaining health= 0.83975616563112
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_220780 about to be hit by sim_default_stalker_119693 in bone 8
- NPC visual model: actors\stalker_bandit\stalker_bandit2a_mask
- ammo_12x70_buck shot with wpn_toz34, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 6.5088257789612 m
- Bone hit= bip01_r_calf, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.033076444058832, Bone armor after hit= 0.1301541335647, Damages inflicted= 0.0021830452606082, Remaining health= 0.83749315608293
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_220780 about to be hit by sim_default_stalker_219685 in bone 30
- NPC visual model: actors\stalker_bandit\stalker_bandit2a_mask
- ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 7.9544281959534 m
- Bone hit= bip01_r_forearm, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.024994067579427, Bone armor after hit= 0.13500355945234, Damages inflicted= 0.0016037861350924, Remaining health= 0.83593397936784
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_220780 about to be hit by sim_default_stalker_219685 in bone 40
- Custom bone found. Loading custom_bone values
- ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 7.9544281959534 m
- Bone hit= bip01_r_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.11992483890888
- Real AP power= 0.024994067579427, Bone armor after hit= 0.10492839836123, Damages inflicted= 0.0018328983569518, Remaining health= 0.83409107138868
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_220780 about to be hit by sim_default_stalker_219685 in bone 36
- NPC visual model: actors\stalker_bandit\stalker_bandit2a_mask
- ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 7.9544281959534 m
- Bone hit= bip01_r_forearm, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.024994067579427, Bone armor after hit= 0.13500355945234, Damages inflicted= 0.0016037861350924, Remaining health= 0.83247726759873
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_220780 about to be hit by sim_default_stalker_219685 in bone 13
- NPC visual model: actors\stalker_bandit\stalker_bandit2a_mask
- ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 7.9544281959534 m
- Bone hit= bip01_spine2, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.024994067579427, Bone armor after hit= 0.13500355945234, Damages inflicted= 0.0022911229170859, Remaining health= 0.83016117429361
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_220780 about to be hit by sim_default_stalker_219685 in bone 22
- Custom bone found. Loading custom_bone values
- ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 7.9544281959534 m
- Bone hit= bip01_l_forearm, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.13511560017353
- Real AP power= 0.024994067579427, Bone armor after hit= 0.12011915962587, Damages inflicted= 0.0016037861350924, Remaining health= 0.82845735154115
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_220780 about to be hit by sim_default_stalker_119693 in bone 19
- NPC visual model: actors\stalker_bandit\stalker_bandit2a_mask
- ammo_12x70_buck shot with wpn_toz34, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 9.3743324279785 m
- Bone hit= jaw_1, Bone damage mult= 3, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0
- Real AP power= 0.025180239687221, Bone armor after hit= 0, Damages inflicted= 0.88634443283081, Remaining health= -0.05718731880188
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326906 about to be hit by sim_default_stalker_251313 in bone 11
- NPC visual model: actors\stalker_bandit\stalker_bandit6h
- ammo_7.62x39_ap_verybad shot with wpn_sks, Weapon power= 0.58, AP power= 0.5, Hit multiplier= 1, Air res= 0.25, Distance= 83.634391784668 m
- Bone hit= bip01_spine, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.15
- Real AP power= 0.37682671117823, Bone armor after hit= 0.15, Damages inflicted= 0.48083087801933, Remaining health= 0.51916912198067
- ! actor got hit in 33
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326903 about to be hit by sim_default_stalker_251313 in bone 21
- NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
- ammo_7.62x39_ap_verybad shot with wpn_sks, Weapon power= 0.58, AP power= 0.5, Hit multiplier= 1, Air res= 0.25, Distance= 64.510353088379 m
- Bone hit= bip01_l_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.38188560639141, Bone armor after hit= 0.15, Damages inflicted= 0.38982883095741, Remaining health= 0.61017116904259
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_251313 about to be hit by sim_default_bandit_326903 in bone 19
- NPC visual model: actors\stalker_neutral\stalker_neutral2g
- ammo_5.45x39_fmj shot with wpn_ak74, Weapon power= 0.5, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 57.923419952393 m
- Bone hit= jaw_1, Bone damage mult= 3, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.011
- Real AP power= 0.18734006018968, Bone armor after hit= 0.011, Damages inflicted= 1.3600888252258, Remaining health= -0.36008882522583
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326903 about to be hit by actor in bone 15
- NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
- ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 9.0596075057983 m
- Bone hit= bip01_head, Bone damage mult= 4, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0
- Real AP power= 0.075443415133302, Bone armor after hit= 0, Damages inflicted= 1.6431576013565, Remaining health= -0.8271376490593
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_051310 about to be hit by sim_default_bandit_326909 in bone 2
- NPC visual model: actors\stalker_neutral\stalker_neutral1b_mas2
- ammo_12x70_buck_bad shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.38, Air res= 2.2, Distance= 29.214881896973 m
- Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0.011
- Real AP power= 0.031618680011349, Bone armor after hit= 0.011, Damages inflicted= 0.19824911653996, Remaining health= 0.80175088346004
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326906 about to be hit by sim_default_stalker_052742 in bone 8
- NPC visual model: actors\stalker_bandit\stalker_bandit6h
- ammo_5.45x39_fmj shot with wpn_ak74, Weapon power= 0.5, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 8.1346206665039 m
- Bone hit= bip01_r_calf, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.15
- Real AP power= 0.25755569579987, Bone armor after hit= 0.15, Damages inflicted= 0.28766989707947, Remaining health= 0.71233010292053
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_052742 about to be hit by sim_default_bandit_326906 in bone 15
- NPC visual model: actors\stalker_neutral\stalker_neutral1c_gas
- ammo_5.45x39_fmj shot with wpn_ak74, Weapon power= 0.5, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 16.597616195679 m
- Bone hit= bip01_head, Bone damage mult= 4, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0.011
- Real AP power= 0.22072588914216, Bone armor after hit= 0.011, Damages inflicted= 2.1366267204285, Remaining health= -1.1366267204285
- ! actor got hit in 21
- ! actor got hit in 35
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326906 about to be hit by actor in bone 34
- NPC visual model: actors\stalker_bandit\stalker_bandit6h
- ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 8.2696561813354 m
- Bone hit= bip01_r_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.15
- Real AP power= 0.075819966312754, Bone armor after hit= 0.10450802021235, Damages inflicted= 0.0037155575118959, Remaining health= 0.71011419827119
- * [x-ray]: Full Memory Stats
- * [win32]: free[137424837704 K], reserved[4547568 K], committed[9568136 K]
- * [ D3D ]: textures[1197873 K]
- * [x-ray]: process heap[1430160 K]
- * [x-ray]: economy: strings[47355 K], smem[315049 K]
- * [x-ray]: Full Memory Stats
- * [win32]: free[137424837704 K], reserved[4543472 K], committed[9572232 K]
- * [ D3D ]: textures[1197873 K]
- * [x-ray]: process heap[1430068 K]
- * [x-ray]: economy: strings[47355 K], smem[315049 K]
- S.T.A.L.K.E.R. Anomaly version 1.5.1
- using marshal library
- Pinup load ini
- # Loading ini: misc\smart_profiles.ltx
- end setup
- * phase time: 583 ms
- * phase cmem: 1385784 K
- * phase time: 161 ms
- * phase cmem: 1385414 K
- loading mdata
- * Loading spawn registry...
- * 18652 spawn points are successfully loaded
- * Loading objects...
- * 28370 objects are successfully loaded
- * Game jacks - quicksave_5 is successfully loaded from file 'd:/games/anomaly\appdata\savedgames\jacks - quicksave_5.scop' (0.931s)
- * phase time: 930 ms
- * phase cmem: 1454680 K
- * phase time: 167 ms
- * phase cmem: 1454680 K
- * phase time: 169 ms
- * phase cmem: 1454678 K
- * [x-ray]: Full Memory Stats
- * [win32]: free[137424796640 K], reserved[4538972 K], committed[9617796 K]
- * [ D3D ]: textures[1190002 K]
- * [x-ray]: process heap[1454678 K]
- * [x-ray]: economy: strings[44349 K], smem[66171 K]
- npc tushkano_weak_a51307 has invalid spawning vertex, correcting
- npc tushkano_strong_b51308 has invalid spawning vertex, correcting
- collectgarbage before=49848276Kb
- collectgarbage after=30390427Kb
- intro_start game_loaded
- * [x-ray]: Handled Necessary Textures Destruction
- * MEMORY USAGE: 1481651 K
- * End of synchronization A[1] R[1]
- intro_delete ::update_game_loaded
- ~ Warfare is not loaded, unregistered warfare callbacks
- ! actor got hit in 33 [2]
- * [x-ray]: Full Memory Stats
- * [win32]: free[137424789216 K], reserved[4550072 K], committed[9614120 K]
- * [ D3D ]: textures[1197872 K]
- * [x-ray]: process heap[1468010 K]
- * [x-ray]: economy: strings[47289 K], smem[297957 K]
- * [x-ray]: Full Memory Stats
- * [win32]: free[137424789216 K], reserved[4541880 K], committed[9622312 K]
- * [ D3D ]: textures[1197872 K]
- * [x-ray]: process heap[1467924 K]
- * [x-ray]: economy: strings[47289 K], smem[297957 K]
- S.T.A.L.K.E.R. Anomaly version 1.5.1
- using marshal library
- Pinup load ini
- # Loading ini: misc\smart_profiles.ltx
- end setup
- * phase time: 583 ms
- * phase cmem: 1387266 K
- * phase time: 162 ms
- * phase cmem: 1386888 K
- loading mdata
- * Loading spawn registry...
- * 18652 spawn points are successfully loaded
- * Loading objects...
- * 28370 objects are successfully loaded
- * Game jacks - quicksave_5 is successfully loaded from file 'd:/games/anomaly\appdata\savedgames\jacks - quicksave_5.scop' (0.931s)
- * phase time: 930 ms
- * phase cmem: 1455836 K
- * phase time: 169 ms
- * phase cmem: 1455833 K
- * phase time: 171 ms
- * phase cmem: 1455830 K
- * [x-ray]: Full Memory Stats
- * [win32]: free[137424780452 K], reserved[4539828 K], committed[9633128 K]
- * [ D3D ]: textures[1187945 K]
- * [x-ray]: process heap[1455830 K]
- * [x-ray]: economy: strings[44313 K], smem[66171 K]
- npc tushkano_weak_a51307 has invalid spawning vertex, correcting
- npc tushkano_strong_b51308 has invalid spawning vertex, correcting
- collectgarbage before=49854030Kb
- collectgarbage after=30392063Kb
- intro_start game_loaded
- * [x-ray]: Handled Necessary Textures Destruction
- * MEMORY USAGE: 1482292 K
- * End of synchronization A[1] R[1]
- intro_delete ::update_game_loaded
- ~ Warfare is not loaded, unregistered warfare callbacks
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326909 about to be hit by actor in bone 11
- NPC visual model: actors\stalker_bandit\stalker_bandit4a
- ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 95.662445068359 m
- Bone hit= bip01_spine, Bone damage mult= 1, Bone AP scale= 0.85, Bone hit fraction= 0.7, Bone armor= 0.011
- Real AP power= 0.051900484815463, Bone armor after hit= 0.011, Damages inflicted= 0.28259813785553, Remaining health= 0.71740186214447
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_025896 about to be hit by sim_default_stalker_151227 in bone 8
- NPC visual model: actors\stalker_bandit\stalker_bandita2
- ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 7.7392892837524 m
- Bone hit= bip01_r_calf, Bone damage mult= 0.6, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
- Real AP power= 0.088792800607277, Bone armor after hit= 0, Damages inflicted= 0.17543962597847, Remaining health= 0.82456037402153
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_025896 about to be hit by sim_default_stalker_151227 in bone 8
- Custom bone found. Loading custom_bone values
- ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 7.7392892837524 m
- Bone hit= bip01_r_calf, Bone damage mult= 0.6, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
- Real AP power= 0.088792800607277, Bone armor after hit= 0, Damages inflicted= 0.17543962597847, Remaining health= 0.64906075596809
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_225899 about to be hit by sim_default_stalker_151227 in bone 7
- NPC visual model: actors\stalker_bandit\stalker_bandit_5
- ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 3.3602895736694 m
- Bone hit= bip01_r_thigh, Bone damage mult= 0.7, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
- Real AP power= 0.072415998048714, Bone armor after hit= 0.15655040117077, Damages inflicted= 0.0012519658776, Remaining health= 0.9987480341224
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_025896 about to be hit by sim_default_stalker_151227 in bone 8
- Custom bone found. Loading custom_bone values
- ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 7.7392892837524 m
- Bone hit= bip01_r_calf, Bone damage mult= 0.6, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
- Real AP power= 0.088792800607277, Bone armor after hit= 0, Damages inflicted= 0.17543962597847, Remaining health= 0.47367557883263
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_225899 about to be hit by sim_default_stalker_151227 in bone 8
- NPC visual model: actors\stalker_bandit\stalker_bandit_5
- ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 3.0936627388 m
- Bone hit= bip01_r_calf, Bone damage mult= 0.6, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
- Real AP power= 0.072322088216389, Bone armor after hit= 0.15660674707017, Damages inflicted= 0.0010717220138758, Remaining health= 0.99782493640669
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_225899 about to be hit by sim_default_stalker_151227 in bone 4
- NPC visual model: actors\stalker_bandit\stalker_bandit_5
- ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 3.0936627388 m
- Bone hit= bip01_l_calf, Bone damage mult= 0.6, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
- Real AP power= 0.072322088216389, Bone armor after hit= 0.15660674707017, Damages inflicted= 0.0010717220138758, Remaining health= 0.99669316341169
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_225899 about to be hit by sim_default_stalker_151227 in bone 7
- Custom bone found. Loading custom_bone values
- ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 3.0936627388 m
- Bone hit= bip01_r_thigh, Bone damage mult= 0.7, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.15655040117077
- Real AP power= 0.072322088216389, Bone armor after hit= 0.11315714824094, Damages inflicted= 0.0012503423495218, Remaining health= 0.99538277008105
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_225899 about to be hit by sim_default_stalker_151227 in bone 7
- Custom bone found. Loading custom_bone values
- ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 3.0936627388 m
- Bone hit= bip01_r_thigh, Bone damage mult= 0.7, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.11315714824094
- Real AP power= 0.072322088216389, Bone armor after hit= 0.069763895311105, Damages inflicted= 0.050013694912195, Remaining health= 0.94528910145164
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_225899 about to be hit by sim_default_stalker_151227 in bone 2
- NPC visual model: actors\stalker_bandit\stalker_bandit_5
- ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 3.0936627388 m
- Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
- Real AP power= 0.015225702782398, Bone armor after hit= 0.19086457833056, Damages inflicted= 0.0016075830208138, Remaining health= 0.9436015029205
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_225899 about to be hit by sim_default_stalker_151227 in bone 7
- Custom bone found. Loading custom_bone values
- ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 3.0936627388 m
- Bone hit= bip01_r_thigh, Bone damage mult= 0.7, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.069763895311105
- Real AP power= 0.072322088216389, Bone armor after hit= 0.069763895311105, Damages inflicted= 0.16671231389046, Remaining health= 0.77679917216301
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_052529 about to be hit by actor in bone 24
- NPC visual model: actors\stalker_bandit\stalker_bandit1b
- ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 119.23430633545 m
- Bone hit= bip01_r_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
- Real AP power= 0.050142198383812, Bone armor after hit= 0, Damages inflicted= 0.21841941773891, Remaining health= 0.78158058226109
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_151227 about to be hit by sim_default_bandit_025896 in bone 15
- NPC visual model: actors\stalker_neutral\stalker_neutral2a_mask
- ammo_7.62x25_p shot with wpn_ppsh41_rednew, Weapon power= 0.46, AP power= 0.15, Hit multiplier= 0.65, Air res= 0.7, Distance= 8.2092790603638 m
- Bone hit= bip01_head, Bone damage mult= 4, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0
- Real AP power= 0.11583955341169, Bone armor after hit= 0, Damages inflicted= 1.0159901380539, Remaining health= -0.015990138053894
- DEBUG: set_scheme: scheme='remark', section='remark@smoking_stand'
- DEBUG: add_to_binder [devushka19747]: scheme='remark', section='remark@smoking_stand'
- DEBUG: set_scheme: storage assigned
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326906 about to be hit by sim_default_stalker_251313 in bone 21
- NPC visual model: actors\stalker_bandit\stalker_bandit6h
- ammo_7.62x39_ap_verybad shot with wpn_sks, Weapon power= 0.58, AP power= 0.5, Hit multiplier= 1, Air res= 0.25, Distance= 73.977462768555 m
- Bone hit= bip01_l_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.15
- Real AP power= 0.37936440015571, Bone armor after hit= 0.15, Damages inflicted= 0.38725519180298, Remaining health= 0.61274480819702
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326906 about to be hit by sim_default_stalker_251313 in bone 12
- NPC visual model: actors\stalker_bandit\stalker_bandit6h
- ammo_7.62x39_ap_verybad shot with wpn_sks, Weapon power= 0.58, AP power= 0.5, Hit multiplier= 1, Air res= 0.25, Distance= 73.977462768555 m
- Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.15
- Real AP power= 0.37936440015571, Bone armor after hit= 0.15, Damages inflicted= 0.4840689599514, Remaining health= 0.12867334485054
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326906 about to be hit by sim_default_stalker_251313 in bone 12
- Custom bone found. Loading custom_bone values
- ammo_7.62x39_ap_verybad shot with wpn_sks, Weapon power= 0.58, AP power= 0.5, Hit multiplier= 1, Air res= 0.25, Distance= 73.977462768555 m
- Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.15
- Real AP power= 0.37936440015571, Bone armor after hit= 0.15, Damages inflicted= 0.4840689599514, Remaining health= -0.35549561679363
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326909 about to be hit by sim_default_stalker_052742 in bone 2
- NPC visual model: actors\stalker_bandit\stalker_bandit4a
- ammo_5.45x39_fmj shot with wpn_ak74, Weapon power= 0.5, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 25.448266983032 m
- Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.85, Bone hit fraction= 0.7, Bone armor= 0.011
- Real AP power= 0.20637286299842, Bone armor after hit= 0.011, Damages inflicted= 0.44948008656502, Remaining health= 0.32990810275078
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326909 about to be hit by sim_default_stalker_251313 in bone 12
- NPC visual model: actors\stalker_bandit\stalker_bandit4a
- ammo_7.62x39_ap_verybad shot with wpn_sks, Weapon power= 0.58, AP power= 0.5, Hit multiplier= 1, Air res= 0.25, Distance= 55.624870300293 m
- Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.85, Bone hit fraction= 0.7, Bone armor= 0.011
- Real AP power= 0.40830025815906, Bone armor after hit= 0.011, Damages inflicted= 0.52099114656448, Remaining health= -0.19055825471878
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_251313 about to be hit by sim_default_bandit_326903 in bone 2
- NPC visual model: actors\stalker_neutral\stalker_neutral2g
- ammo_5.45x39_fmj shot with wpn_ak74, Weapon power= 0.5, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 59.43127822876 m
- Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.1870318666139, Bone armor after hit= 0.1, Damages inflicted= 0.40735539793968, Remaining health= 0.59264460206032
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_251313 about to be hit by sim_default_bandit_326903 in bone 2
- Custom bone found. Loading custom_bone values
- ammo_5.45x39_fmj shot with wpn_ak74, Weapon power= 0.5, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 58.552356719971 m
- Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.1872113874063, Bone armor after hit= 0.1, Damages inflicted= 0.40774640440941, Remaining health= 0.18489119410515
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_051310 about to be hit by sim_default_bandit_326903 in bone 19
- NPC visual model: actors\stalker_neutral\stalker_neutral1b_mas2
- ammo_5.45x39_fmj shot with wpn_ak74, Weapon power= 0.5, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 15.526940345764 m
- Bone hit= jaw_1, Bone damage mult= 3, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
- Real AP power= 0.22099669704641, Bone armor after hit= 0, Damages inflicted= 1.6044360399246, Remaining health= -0.60443603992462
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_052742 about to be hit by sim_default_bandit_326903 in bone 23
- NPC visual model: actors\stalker_neutral\stalker_neutral1c_gas
- ammo_5.45x39_fmj shot with wpn_ak74, Weapon power= 0.5, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 25.115093231201 m
- Bone hit= bip01_l_forearm, Bone damage mult= 0.7, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
- Real AP power= 0.21859496168368, Bone armor after hit= 0, Damages inflicted= 0.37029987573624, Remaining health= 0.62970012426376
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_052742 about to be hit by sim_default_bandit_326903 in bone 20
- NPC visual model: actors\stalker_neutral\stalker_neutral1c_gas
- ammo_5.45x39_fmj shot with wpn_ak74, Weapon power= 0.5, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 25.115093231201 m
- Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
- Real AP power= 0.21859496168368, Bone armor after hit= 0, Damages inflicted= 0.44964984059334, Remaining health= 0.18002530932426
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326903 about to be hit by sim_default_stalker_052742 in bone 2
- NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
- ammo_5.45x39_fmj shot with wpn_ak74, Weapon power= 0.5, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 20.477577209473 m
- Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.19533338641446, Bone armor after hit= 0.15, Damages inflicted= 0.42543610930443, Remaining health= 0.57456389069557
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326903 about to be hit by sim_default_stalker_052742 in bone 19
- NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
- ammo_5.45x39_fmj shot with wpn_ak74, Weapon power= 0.5, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 20.61082649231 m
- Bone hit= jaw_1, Bone damage mult= 3, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0
- Real AP power= 0.19530373341028, Bone armor after hit= 0, Damages inflicted= 1.4179050922394, Remaining health= -0.84340190887451
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_050691 about to be hit by sim_default_bandit_352535 in bone 15
- NPC visual model: actors\stalker_neutral\stalker_neutral1b_mask
- ammo_5.45x39_fmj shot with wpn_ak74u, Weapon power= 0.485, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 42.559226989746 m
- Bone hit= bip01_head, Bone damage mult= 4, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
- Real AP power= 0.21435667012273, Bone armor after hit= 0, Damages inflicted= 2.0127234458923, Remaining health= -1.0127234458923
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_250694 about to be hit by sim_default_bandit_352535 in bone 40
- NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
- ammo_5.45x39_fmj shot with wpn_ak74u, Weapon power= 0.485, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 54.463157653809 m
- Bone hit= bip01_l_forearm, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.18805116316264, Bone armor after hit= 0.1, Damages inflicted= 0.30900192260742, Remaining health= 0.69099807739258
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_251313 about to be hit by sim_default_bandit_152532 in bone 36
- NPC visual model: actors\stalker_neutral\stalker_neutral2g
- ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 71.366287231445 m
- Bone hit= bip01_r_forearm, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.037315256604903, Bone armor after hit= 0.077610846037058, Damages inflicted= 0.0037831452209502, Remaining health= 0.19812948140316
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_251313 about to be hit by sim_default_bandit_152532 in bone 35
- NPC visual model: actors\stalker_neutral\stalker_neutral2g
- ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 71.366287231445 m
- Bone hit= bip01_r_forearm, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.037315256604903, Bone armor after hit= 0.077610846037058, Damages inflicted= 0.0037831452209502, Remaining health= 0.1943213257473
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_251313 about to be hit by sim_default_bandit_352535 in bone 20
- NPC visual model: actors\stalker_neutral\stalker_neutral2g
- ammo_5.45x39_fmj shot with wpn_ak74u, Weapon power= 0.485, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 75.065048217773 m
- Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.18389521312014, Bone armor after hit= 0.1, Damages inflicted= 0.36692428588867, Remaining health= 0.63307571411133
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_251313 about to be hit by sim_default_bandit_352535 in bone 15
- NPC visual model: actors\stalker_neutral\stalker_neutral2g
- ammo_5.45x39_fmj shot with wpn_ak74u, Weapon power= 0.485, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 75.065048217773 m
- Bone hit= bip01_head, Bone damage mult= 4, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.011
- Real AP power= 0.18389521312014, Bone armor after hit= 0.011, Damages inflicted= 1.7267024517059, Remaining health= -1.0928366780281
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_250694 about to be hit by sim_default_bandit_152532 in bone 12
- NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
- ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 48.495948791504 m
- Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.031682321110967, Bone armor after hit= 0.08099060733342, Damages inflicted= 0.0045886561274529, Remaining health= 0.99541134387255
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_250694 about to be hit by sim_default_bandit_152532 in bone 12
- Custom bone found. Loading custom_bone values
- ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 48.495948791504 m
- Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.08099060733342
- Real AP power= 0.031682321110967, Bone armor after hit= 0.061981214666839, Damages inflicted= 0.0045886561274529, Remaining health= 0.99072266370058
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_250694 about to be hit by sim_default_bandit_152532 in bone 7
- NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
- ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 48.495948791504 m
- Bone hit= bip01_r_thigh, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.042243094814623, Bone armor after hit= 0.074654143111226, Damages inflicted= 0.0032120593823493, Remaining health= 0.98741058027372
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_152532 about to be hit by actor in bone 33
- NPC visual model: actors\stalker_bandit\stalker_bandit_5
- ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 74.549461364746 m
- Bone hit= bip01_r_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
- Real AP power= 0.05010032057804, Bone armor after hit= 0.16993980765318, Damages inflicted= 0.0017390759894624, Remaining health= 0.99826092401054
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_152532 about to be hit by actor in bone 34
- NPC visual model: actors\stalker_bandit\stalker_bandit_5
- ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 74.549461364746 m
- Bone hit= bip01_r_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
- Real AP power= 0.05010032057804, Bone armor after hit= 0.16993980765318, Damages inflicted= 0.0016367775388062, Remaining health= 0.99653413472697
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_152532 about to be hit by actor in bone 13
- NPC visual model: actors\stalker_bandit\stalker_bandit_5
- ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 74.409523010254 m
- Bone hit= bip01_spine2, Bone damage mult= 1, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
- Real AP power= 0.050131562373518, Bone armor after hit= 0.16992106257589, Damages inflicted= 0.0020472477190197, Remaining health= 0.99485068814829
- ! actor got hit in 15
- * [x-ray]: Full Memory Stats
- * [win32]: free[137424513288 K], reserved[4668348 K], committed[9771772 K]
- * [ D3D ]: textures[1329232 K]
- * [x-ray]: process heap[1464700 K]
- * [x-ray]: economy: strings[47321 K], smem[312274 K]
- S.T.A.L.K.E.R. Anomaly version 1.5.1
- using marshal library
- Pinup load ini
- # Loading ini: misc\smart_profiles.ltx
- end setup
- * phase time: 578 ms
- * phase cmem: 1418245 K
- * phase time: 187 ms
- * phase cmem: 1417872 K
- loading mdata
- * Loading spawn registry...
- * 18652 spawn points are successfully loaded
- * Loading objects...
- * 28374 objects are successfully loaded
- * Game jacks - quicksave_1 is successfully loaded from file 'd:/games/anomaly\appdata\savedgames\jacks - quicksave_1.scop' (0.956s)
- * phase time: 955 ms
- * phase cmem: 1486831 K
- * phase time: 192 ms
- * phase cmem: 1486816 K
- * phase time: 194 ms
- * phase cmem: 1486815 K
- * [x-ray]: Full Memory Stats
- * [win32]: free[137424513696 K], reserved[4630564 K], committed[9809148 K]
- * [ D3D ]: textures[1317283 K]
- * [x-ray]: process heap[1486815 K]
- * [x-ray]: economy: strings[44338 K], smem[67507 K]
- npc tushkano_weak_a51307 has invalid spawning vertex, correcting
- npc tushkano_strong_b51308 has invalid spawning vertex, correcting
- collectgarbage before=45824728Kb
- collectgarbage after=29251919Kb
- intro_start game_loaded
- * [x-ray]: Handled Necessary Textures Destruction
- * MEMORY USAGE: 1493448 K
- * End of synchronization A[1] R[1]
- intro_delete ::update_game_loaded
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326906 about to be hit by actor in bone 12
- NPC visual model: actors\stalker_bandit\stalker_bandit6h
- ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 83.312118530273 m
- Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.15
- Real AP power= 0.051433247769524, Bone armor after hit= 0.11914005133829, Damages inflicted= 0.0031506079249084, Remaining health= 0.99684939207509
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326909 about to be hit by actor in bone 33
- NPC visual model: actors\stalker_bandit\stalker_bandit4a
- ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 86.460609436035 m
- Bone hit= bip01_r_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.85, Bone hit fraction= 0.7, Bone armor= 0
- Real AP power= 0.053920185820417, Bone armor after hit= 0, Damages inflicted= 0.24955609440804, Remaining health= 0.75044390559196
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326909 about to be hit by actor in bone 34
- NPC visual model: actors\stalker_bandit\stalker_bandit4a
- ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 86.460609436035 m
- Bone hit= bip01_r_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.85, Bone hit fraction= 0.7, Bone armor= 0
- Real AP power= 0.053920185820417, Bone armor after hit= 0, Damages inflicted= 0.23487633466721, Remaining health= 0.51547759771347
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326906 about to be hit by actor in bone 2
- NPC visual model: actors\stalker_bandit\stalker_bandit6h
- ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 81.991813659668 m
- Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.15
- Real AP power= 0.051725963130768, Bone armor after hit= 0.11896442212154, Damages inflicted= 0.0028516848105937, Remaining health= 0.99448154377751
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326906 about to be hit by actor in bone 7
- NPC visual model: actors\stalker_bandit\stalker_bandit6h
- ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 81.991821289063 m
- Bone hit= bip01_r_thigh, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.15
- Real AP power= 0.090520432501946, Bone armor after hit= 0.095687740498833, Damages inflicted= 0.0022179770749062, Remaining health= 0.99240675684996
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326909 about to be hit by sim_default_stalker_250694 in bone 15
- NPC visual model: actors\stalker_bandit\stalker_bandit4a
- ammo_5.45x39_fmj shot with wpn_ak74u_old, Weapon power= 0.39, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 85.602493286133 m
- Bone hit= bip01_head, Bone damage mult= 4, Bone AP scale= 0.85, Bone hit fraction= 0.7, Bone armor= 0
- Real AP power= 0.193204726027, Bone armor after hit= 0, Damages inflicted= 1.4587730169296, Remaining health= -0.94269889593124
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326906 about to be hit by actor in bone 2
- Custom bone found. Loading custom_bone values
- ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 75.916976928711 m
- Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.11896442212154
- Real AP power= 0.05311685807387, Bone armor after hit= 0.087094307277217, Damages inflicted= 0.002928365720436, Remaining health= 0.99138529156335
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326906 about to be hit by sim_default_stalker_250694 in bone 11
- NPC visual model: actors\stalker_bandit\stalker_bandit6h
- ammo_5.45x39_fmj shot with wpn_ak74u_old, Weapon power= 0.39, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 74.735282897949 m
- Bone hit= bip01_spine, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.15
- Real AP power= 0.18396028843542, Bone armor after hit= 0.15, Damages inflicted= 0.34724342823029, Remaining health= 0.64433151483536
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326906 about to be hit by sim_default_stalker_250694 in bone 2
- Custom bone found. Loading custom_bone values
- ammo_5.45x39_fmj shot with wpn_ak74u_old, Weapon power= 0.39, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 74.160079956055 m
- Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.087094307277217
- Real AP power= 0.18407390828444, Bone armor after hit= 0.087094307277217, Damages inflicted= 0.31271213293076, Remaining health= 0.33240610361099
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_250694 about to be hit by sim_default_bandit_326903 in bone 6
- NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
- ammo_5.45x39_fmj shot with wpn_ak74, Weapon power= 0.5, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 78.351806640625 m
- Bone hit= bip01_r_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.18324911735493, Bone armor after hit= 0.1, Damages inflicted= 0.35477030277252, Remaining health= 0.64522969722748
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_250694 about to be hit by sim_default_bandit_326903 in bone 33
- NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
- ammo_5.45x39_fmj shot with wpn_ak74, Weapon power= 0.5, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 76.016822814941 m
- Bone hit= bip01_r_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.18370764951645, Bone armor after hit= 0.1, Damages inflicted= 0.37788662314415, Remaining health= 0.36750838160515
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_250694 about to be hit by sim_default_bandit_326903 in bone 12
- NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
- ammo_5.45x39_fmj shot with wpn_ak74, Weapon power= 0.5, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 75.19847869873 m
- Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.1838688952623, Bone armor after hit= 0.1, Damages inflicted= 0.44496273994446, Remaining health= 0.022477596998215
- ~ Warfare is not loaded, unregistered warfare callbacks
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326903 about to be hit by actor in bone 3
- NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
- ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 75.855529785156 m
- Bone hit= bip01_l_thigh, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.092979791196506, Bone armor after hit= 0.094212125282097, Damages inflicted= 0.0021697499323636, Remaining health= 0.99783025006764
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326903 about to be hit by actor in bone 3
- Custom bone found. Loading custom_bone values
- ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 75.855529785156 m
- Bone hit= bip01_l_thigh, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.094212125282097
- Real AP power= 0.092979791196506, Bone armor after hit= 0.038424250564193, Damages inflicted= 0.0867899954319, Remaining health= 0.9109602868557
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326903 about to be hit by actor in bone 12
- NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
- ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 75.861251831055 m
- Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.053129963208457, Bone armor after hit= 0.11812202207493, Damages inflicted= 0.0036161583848298, Remaining health= 0.90808438835666
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326903 about to be hit by sim_default_stalker_250694 in bone 3
- Custom bone found. Loading custom_bone values
- ammo_5.45x39_fmj shot with wpn_ak74u_old, Weapon power= 0.39, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 72.669578552246 m
- Bone hit= bip01_l_thigh, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.038424250564193
- Real AP power= 0.23967967549341, Bone armor after hit= 0.038424250564193, Damages inflicted= 0.2088089287281, Remaining health= 0.69973066449165
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326903 about to be hit by sim_default_stalker_250694 in bone 2
- NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
- ammo_5.45x39_fmj shot with wpn_ak74u_old, Weapon power= 0.39, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 72.669578552246 m
- Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.18436898114878, Bone armor after hit= 0.15, Damages inflicted= 0.31321340799332, Remaining health= 0.38643723726273
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326903 about to be hit by sim_default_stalker_250694 in bone 24
- NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
- ammo_5.45x39_fmj shot with wpn_ak74u_old, Weapon power= 0.39, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 72.669578552246 m
- Bone hit= bip01_l_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.18436898114878, Bone armor after hit= 0.15, Damages inflicted= 0.27841192483902, Remaining health= 0.1079353094101
- ! actor got hit in 21
- ! actor got hit in 3
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326906 about to be hit by sim_default_stalker_050691 in bone 20
- NPC visual model: actors\stalker_bandit\stalker_bandit6h
- ammo_7.62x54_ap shot with wpn_svt40, Weapon power= 0.77, AP power= 0.65, Hit multiplier= 1.18, Air res= 0.05, Distance= 76.858604431152 m
- Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.15
- Real AP power= 0.51528522579304, Bone armor after hit= 0.15, Damages inflicted= 0.67347067594528, Remaining health= -0.18671816587448
- ! actor got hit in 37
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_250694 about to be hit by sim_default_bandit_352535 in bone 8
- NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
- ammo_5.45x39_fmj shot with wpn_ak74u, Weapon power= 0.485, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 49.772861480713 m
- Bone hit= bip01_r_calf, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.1890237073945, Bone armor after hit= 0.1, Damages inflicted= 0.266228556633, Remaining health= 0.733771443367
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_250694 about to be hit by sim_default_bandit_352535 in bone 20
- NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
- ammo_5.45x39_fmj shot with wpn_ak74u, Weapon power= 0.485, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 49.106246948242 m
- Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.18916274858059, Bone armor after hit= 0.1, Damages inflicted= 0.37743455171585, Remaining health= 0.356325507164
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_250694 about to be hit by sim_default_bandit_352535 in bone 20
- Custom bone found. Loading custom_bone values
- ammo_5.45x39_fmj shot with wpn_ak74u, Weapon power= 0.485, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 49.106246948242 m
- Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.18916274858059, Bone armor after hit= 0.1, Damages inflicted= 0.37743455171585, Remaining health= -0.02119904756546
- ! actor got hit in 6
- ! actor got hit in 8 [2]
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_352535 about to be hit by actor in bone 3
- NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
- ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 45.63489151001 m
- Bone hit= bip01_l_thigh, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.061338751525241, Bone armor after hit= 0.11319674908486, Damages inflicted= 0.0025049212854356, Remaining health= 0.99749507871456
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_352535 about to be hit by actor in bone 3
- Custom bone found. Loading custom_bone values
- ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 45.63489151001 m
- Bone hit= bip01_l_thigh, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.11319674908486
- Real AP power= 0.061338751525241, Bone armor after hit= 0.076393498169711, Damages inflicted= 0.0025049212854356, Remaining health= 0.99491014447995
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_352535 about to be hit by sim_default_stalker_050691 in bone 3
- Custom bone found. Loading custom_bone values
- ammo_7.62x54_ap shot with wpn_svt40, Weapon power= 0.77, AP power= 0.65, Hit multiplier= 1.18, Air res= 0.05, Distance= 32.66597366333 m
- Bone hit= bip01_l_thigh, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.076393498169711
- Real AP power= 0.51798565407927, Bone armor after hit= 0.076393498169711, Damages inflicted= 0.47788241505623, Remaining health= 0.51800653338432
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_352535 about to be hit by sim_default_stalker_050691 in bone 15
- NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
- ammo_7.62x54_ap shot with wpn_svt40, Weapon power= 0.77, AP power= 0.65, Hit multiplier= 1.18, Air res= 0.05, Distance= 29.832029342651 m
- Bone hit= bip01_head, Bone damage mult= 4, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0
- Real AP power= 0.5181597907047, Bone armor after hit= 0, Damages inflicted= 3.1869537830353, Remaining health= -2.6686500310898
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_050691 about to be hit by sim_default_bandit_025896 in bone 3
- NPC visual model: actors\stalker_neutral\stalker_neutral1b_mask
- ammo_7.62x25_p shot with wpn_ppsh41_rednew, Weapon power= 0.46, AP power= 0.15, Hit multiplier= 0.65, Air res= 0.7, Distance= 44.713672637939 m
- Bone hit= bip01_l_thigh, Bone damage mult= 0.6, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
- Real AP power= 0.1129119103844, Bone armor after hit= 0, Damages inflicted= 0.14854690432549, Remaining health= 0.85145309567451
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_050691 about to be hit by sim_default_bandit_025896 in bone 3
- Custom bone found. Loading custom_bone values
- ammo_7.62x25_p shot with wpn_ppsh41_rednew, Weapon power= 0.46, AP power= 0.15, Hit multiplier= 0.65, Air res= 0.7, Distance= 44.713672637939 m
- Bone hit= bip01_l_thigh, Bone damage mult= 0.6, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
- Real AP power= 0.1129119103844, Bone armor after hit= 0, Damages inflicted= 0.14854690432549, Remaining health= 0.70282617211342
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_050691 about to be hit by sim_default_bandit_025896 in bone 20
- NPC visual model: actors\stalker_neutral\stalker_neutral1b_mask
- ammo_7.62x25_p shot with wpn_ppsh41_rednew, Weapon power= 0.46, AP power= 0.15, Hit multiplier= 0.65, Air res= 0.7, Distance= 29.244289398193 m
- Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
- Real AP power= 0.11968681777881, Bone armor after hit= 0, Damages inflicted= 0.22306829690933, Remaining health= 0.77693170309067
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_025896 about to be hit by actor in bone 19
- NPC visual model: actors\stalker_bandit\stalker_bandita2
- ammo_9x18_fmj shot with wpn_pm, Weapon power= 0.45, AP power= 0.15, Hit multiplier= 0.6, Air res= 0.8, Distance= 36.357273101807 m
- Bone hit= jaw_1, Bone damage mult= 3, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
- Real AP power= 0.10866224678517, Bone armor after hit= 0, Damages inflicted= 0.64545375108719, Remaining health= 0.35454624891281
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_025896 about to be hit by actor in bone 12
- NPC visual model: actors\stalker_bandit\stalker_bandita2
- ammo_9x18_fmj shot with wpn_pm, Weapon power= 0.45, AP power= 0.15, Hit multiplier= 0.6, Air res= 0.8, Distance= 32.916999816895 m
- Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0.011
- Real AP power= 0.11070594871046, Bone armor after hit= 0.011, Damages inflicted= 0.21919777989388, Remaining health= 0.13527461886406
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_052529 about to be hit by actor in bone 20
- NPC visual model: actors\stalker_bandit\stalker_bandit1b
- ammo_9x18_fmj shot with wpn_pm, Weapon power= 0.45, AP power= 0.15, Hit multiplier= 0.6, Air res= 0.8, Distance= 48.118518829346 m
- Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
- Real AP power= 0.10221154549133, Bone armor after hit= 0, Damages inflicted= 0.1720220297575, Remaining health= 0.8279779702425
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_052529 about to be hit by actor in bone 20
- Custom bone found. Loading custom_bone values
- ammo_9x18_fmj shot with wpn_pm, Weapon power= 0.45, AP power= 0.15, Hit multiplier= 0.6, Air res= 0.8, Distance= 46.987548828125 m
- Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
- Real AP power= 0.1027983754327, Bone armor after hit= 0, Damages inflicted= 0.17300966382027, Remaining health= 0.65516808629036
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_052529 about to be hit by actor in bone 17
- NPC visual model: actors\stalker_bandit\stalker_bandit1b
- ammo_9x18_fmj shot with wpn_pm, Weapon power= 0.45, AP power= 0.15, Hit multiplier= 0.6, Air res= 0.8, Distance= 45.822231292725 m
- Bone hit= eye_right, Bone damage mult= 5, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
- Real AP power= 0.15511517665527, Bone armor after hit= 0, Damages inflicted= 1.0237601995468, Remaining health= -0.36785346269608
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_152532 about to be hit by actor in bone 12
- NPC visual model: actors\stalker_bandit\stalker_bandit_5
- ammo_9x18_fmj shot with wpn_pm, Weapon power= 0.45, AP power= 0.15, Hit multiplier= 0.6, Air res= 0.8, Distance= 35.747634887695 m
- Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
- Real AP power= 0.090849070623175, Bone armor after hit= 0.14549055762609, Damages inflicted= 0.0013491086428985, Remaining health= 0.9986508913571
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_152532 about to be hit by actor in bone 33
- NPC visual model: actors\stalker_bandit\stalker_bandit_5
- ammo_9x18_fmj shot with wpn_pm, Weapon power= 0.45, AP power= 0.15, Hit multiplier= 0.6, Air res= 0.8, Distance= 35.747634887695 m
- Bone hit= bip01_r_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
- Real AP power= 0.090849070623175, Bone armor after hit= 0.14549055762609, Damages inflicted= 0.0011467423755676, Remaining health= 0.99751358362846
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_152532 about to be hit by actor in bone 23
- NPC visual model: actors\stalker_bandit\stalker_bandit_5
- ammo_9x18_fmj shot with wpn_pm, Weapon power= 0.45, AP power= 0.15, Hit multiplier= 0.6, Air res= 0.8, Distance= 35.747634887695 m
- Bone hit= bip01_l_forearm, Bone damage mult= 0.7, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
- Real AP power= 0.090849070623175, Bone armor after hit= 0.14549055762609, Damages inflicted= 0.00094437605002895, Remaining health= 0.99662536376854
- ! actor got hit in 15
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_152532 about to be hit by actor in bone 4
- NPC visual model: actors\stalker_bandit\stalker_bandit_5
- ammo_9x18_fmj shot with wpn_pm, Weapon power= 0.45, AP power= 0.15, Hit multiplier= 0.6, Air res= 0.8, Distance= 35.747634887695 m
- Bone hit= bip01_l_calf, Bone damage mult= 0.6, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
- Real AP power= 0.090849070623175, Bone armor after hit= 0.14549055762609, Damages inflicted= 0.0008094651857391, Remaining health= 0.99604865477886
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_152532 about to be hit by actor in bone 15
- NPC visual model: actors\stalker_bandit\stalker_bandit_5
- ammo_9x18_fmj shot with wpn_pm, Weapon power= 0.45, AP power= 0.15, Hit multiplier= 0.6, Air res= 0.8, Distance= 35.747634887695 m
- Bone hit= bip01_head, Bone damage mult= 4, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
- Real AP power= 0.090849070623175, Bone armor after hit= 0.14549055762609, Damages inflicted= 0.005396434571594, Remaining health= 0.99073850223795
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_152532 about to be hit by actor in bone 15
- Custom bone found. Loading custom_bone values
- ammo_9x18_fmj shot with wpn_pm, Weapon power= 0.45, AP power= 0.15, Hit multiplier= 0.6, Air res= 0.8, Distance= 35.747634887695 m
- Bone hit= bip01_head, Bone damage mult= 4, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.14549055762609
- Real AP power= 0.090849070623175, Bone armor after hit= 0.09098111525219, Damages inflicted= 0.005396434571594, Remaining health= 0.98494206974283
- ! actor got hit in 22
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326903 about to be hit by actor in bone 20
- NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
- ammo_9x18_fmj shot with wpn_pm, Weapon power= 0.45, AP power= 0.15, Hit multiplier= 0.6, Air res= 0.8, Distance= 48.477241516113 m
- Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.090690498630991, Bone armor after hit= 0.095585700821405, Damages inflicted= 0.0019079012563452, Remaining health= 0.99809209874365
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326903 about to be hit by actor in bone 20
- Custom bone found. Loading custom_bone values
- ammo_9x18_fmj shot with wpn_pm, Weapon power= 0.45, AP power= 0.15, Hit multiplier= 0.6, Air res= 0.8, Distance= 48.477241516113 m
- Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.095585700821405
- Real AP power= 0.090690498630991, Bone armor after hit= 0.04117140164281, Damages inflicted= 0.076316051185131, Remaining health= 0.92168606072664
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326903 about to be hit by actor in bone 3
- Custom bone found. Loading custom_bone values
- ammo_9x18_fmj shot with wpn_pm, Weapon power= 0.45, AP power= 0.15, Hit multiplier= 0.6, Air res= 0.8, Distance= 48.477230072021 m
- Bone hit= bip01_l_thigh, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.038424250564193
- Real AP power= 0.090690503860157, Bone armor after hit= 0.038424250564193, Damages inflicted= 0.10774032026529, Remaining health= 0.81406321376562
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326903 about to be hit by actor in bone 4
- NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
- ammo_9x18_fmj shot with wpn_pm, Weapon power= 0.45, AP power= 0.15, Hit multiplier= 0.6, Air res= 0.8, Distance= 48.477222442627 m
- Bone hit= bip01_l_calf, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.090690507346268, Bone armor after hit= 0.095585695592239, Damages inflicted= 0.0013467540265992, Remaining health= 0.81305052142125
- * [x-ray]: Full Memory Stats
- * [win32]: free[137424527800 K], reserved[4694696 K], committed[9730912 K]
- * [ D3D ]: textures[1326529 K]
- * [x-ray]: process heap[1446233 K]
- * [x-ray]: economy: strings[46212 K], smem[213348 K]
- * [x-ray]: Full Memory Stats
- * [win32]: free[137424527800 K], reserved[4682664 K], committed[9742944 K]
- * [ D3D ]: textures[1331657 K]
- * [x-ray]: process heap[1446245 K]
- * [x-ray]: economy: strings[46213 K], smem[213348 K]
- S.T.A.L.K.E.R. Anomaly version 1.5.1
- using marshal library
- Pinup load ini
- # Loading ini: misc\smart_profiles.ltx
- end setup
- * phase time: 575 ms
- * phase cmem: 1387546 K
- * phase time: 183 ms
- * phase cmem: 1387163 K
- loading mdata
- * Loading spawn registry...
- * 18652 spawn points are successfully loaded
- * Loading objects...
- * 28374 objects are successfully loaded
- * Game jacks - quicksave_1 is successfully loaded from file 'd:/games/anomaly\appdata\savedgames\jacks - quicksave_1.scop' (0.946s)
- * phase time: 946 ms
- * phase cmem: 1456110 K
- * phase time: 187 ms
- * phase cmem: 1456107 K
- * phase time: 191 ms
- * phase cmem: 1456104 K
- * [x-ray]: Full Memory Stats
- * [win32]: free[137424521628 K], reserved[4649632 K], committed[9782148 K]
- * [ D3D ]: textures[1320697 K]
- * [x-ray]: process heap[1456104 K]
- * [x-ray]: economy: strings[44310 K], smem[68078 K]
- npc tushkano_weak_a51307 has invalid spawning vertex, correcting
- npc tushkano_strong_b51308 has invalid spawning vertex, correcting
- collectgarbage before=45823548Kb
- collectgarbage after=29251859Kb
- intro_start game_loaded
- * [x-ray]: Handled Necessary Textures Destruction
- * MEMORY USAGE: 1475949 K
- * End of synchronization A[1] R[1]
- intro_delete ::update_game_loaded
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_352535 about to be hit by sim_default_stalker_151227 in bone 8
- NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
- ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 7.0560193061829 m
- Bone hit= bip01_r_calf, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.078659484445807, Bone armor after hit= 0.10280430933252, Damages inflicted= 0.0019427236402407, Remaining health= 0.99805727635976
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_352535 about to be hit by sim_default_stalker_151227 in bone 9
- NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
- ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 14.979888916016 m
- Bone hit= bip01_r_foot, Bone damage mult= 0.5, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.03
- Real AP power= 0.081877020736312, Bone armor after hit= 0.03, Damages inflicted= 0.13481266796589, Remaining health= 0.86455331742764
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_352535 about to be hit by sim_default_stalker_151227 in bone 2
- NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
- ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 13.028758049011 m
- Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.017065382724638, Bone armor after hit= 0.13976077036522, Damages inflicted= 0.0030030380003154, Remaining health= 0.86169358389452
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_352535 about to be hit by sim_default_stalker_151227 in bone 3
- NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
- ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 13.028758049011 m
- Bone hit= bip01_l_thigh, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.081060567942029, Bone armor after hit= 0.10136365923478, Damages inflicted= 0.002002025488764, Remaining health= 0.85960153257474
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_352535 about to be hit by sim_default_stalker_151227 in bone 3
- Custom bone found. Loading custom_bone values
- ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 13.028758049011 m
- Bone hit= bip01_l_thigh, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.10136365923478
- Real AP power= 0.081060567942029, Bone armor after hit= 0.052727318469565, Damages inflicted= 0.080081015825272, Remaining health= 0.77944055199623
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_352535 about to be hit by sim_default_stalker_151227 in bone 2
- Custom bone found. Loading custom_bone values
- ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 10.913415908813 m
- Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.13976077036522
- Real AP power= 0.01688286318245, Bone armor after hit= 0.12963105245575, Damages inflicted= 0.0029709194786847, Remaining health= 0.77655018819496
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_352535 about to be hit by sim_default_stalker_151227 in bone 3
- Custom bone found. Loading custom_bone values
- ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 10.913415908813 m
- Bone hit= bip01_l_thigh, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.052727318469565
- Real AP power= 0.080193600116636, Bone armor after hit= 0.052727318469565, Damages inflicted= 0.15844905376434, Remaining health= 0.61801111698151
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_352535 about to be hit by sim_default_stalker_151227 in bone 2
- Custom bone found. Loading custom_bone values
- ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 10.913415908813 m
- Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.12963105245575
- Real AP power= 0.01688286318245, Bone armor after hit= 0.11950133454628, Damages inflicted= 0.0029709194786847, Remaining health= 0.61496020806953
- ! actor got hit in 8 [2]
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_250694 about to be hit by sim_default_bandit_352535 in bone 8
- NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
- ammo_5.45x39_fmj shot with wpn_ak74u, Weapon power= 0.485, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 20.670776367188 m
- Bone hit= bip01_r_calf, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.25387751380213, Bone armor after hit= 0.1, Damages inflicted= 0.27505481243134, Remaining health= 0.72494518756866
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_250694 about to be hit by sim_default_bandit_352535 in bone 8
- Custom bone found. Loading custom_bone values
- ammo_5.45x39_fmj shot with wpn_ak74u, Weapon power= 0.485, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 20.670776367188 m
- Bone hit= bip01_r_calf, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.25387751380213, Bone armor after hit= 0.1, Damages inflicted= 0.27505481243134, Remaining health= 0.44983035326004
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_151227 about to be hit by sim_default_bandit_352535 in bone 12
- NPC visual model: actors\stalker_neutral\stalker_neutral2a_mask
- ammo_5.45x39_fmj shot with wpn_ak74u, Weapon power= 0.485, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 7.2251830101013 m
- Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.19832821606666, Bone armor after hit= 0.1, Damages inflicted= 0.4655556678772, Remaining health= 0.5344443321228
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_151227 about to be hit by sim_default_bandit_352535 in bone 22
- NPC visual model: actors\stalker_neutral\stalker_neutral2a_mask
- ammo_5.45x39_fmj shot with wpn_ak74u, Weapon power= 0.485, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 7.1781029701233 m
- Bone hit= bip01_l_forearm, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.19833901911411, Bone armor after hit= 0.1, Damages inflicted= 0.32590672373772, Remaining health= 0.20845755934715
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_151227 about to be hit by sim_default_bandit_352535 in bone 19
- NPC visual model: actors\stalker_neutral\stalker_neutral2a_mask
- ammo_5.45x39_fmj shot with wpn_ak74u, Weapon power= 0.485, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 6.7156653404236 m
- Bone hit= jaw_1, Bone damage mult= 3, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0
- Real AP power= 0.19844519324273, Bone armor after hit= 0, Damages inflicted= 1.3974907398224, Remaining health= -1.1890630125999
- ! actor got hit in 20
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_352535 about to be hit by sim_default_stalker_250694 in bone 14
- NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
- ammo_5.45x39_fmj shot with wpn_ak74u_old, Weapon power= 0.39, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 17.463161468506 m
- Bone hit= bip01_neck, Bone damage mult= 2.5, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0
- Real AP power= 0.19600662215972, Bone armor after hit= 0, Damages inflicted= 0.9249552488327, Remaining health= -0.30927628278732
- * [x-ray]: Full Memory Stats
- * [win32]: free[137424528924 K], reserved[4652748 K], committed[9771736 K]
- * [ D3D ]: textures[1326528 K]
- * [x-ray]: process heap[1477471 K]
- * [x-ray]: economy: strings[46175 K], smem[203678 K]
- * [x-ray]: Full Memory Stats
- * [win32]: free[137424528924 K], reserved[4648652 K], committed[9775832 K]
- * [ D3D ]: textures[1326528 K]
- * [x-ray]: process heap[1477390 K]
- * [x-ray]: economy: strings[46175 K], smem[203678 K]
- S.T.A.L.K.E.R. Anomaly version 1.5.1
- using marshal library
- Pinup load ini
- # Loading ini: misc\smart_profiles.ltx
- end setup
- * phase time: 574 ms
- * phase cmem: 1388160 K
- * phase time: 182 ms
- * phase cmem: 1387792 K
- loading mdata
- * Loading spawn registry...
- * 18652 spawn points are successfully loaded
- * Loading objects...
- * 28374 objects are successfully loaded
- * Game jacks - quicksave_1 is successfully loaded from file 'd:/games/anomaly\appdata\savedgames\jacks - quicksave_1.scop' (0.948s)
- * phase time: 948 ms
- * phase cmem: 1456739 K
- * phase time: 190 ms
- * phase cmem: 1456736 K
- * phase time: 193 ms
- * phase cmem: 1456733 K
- * [x-ray]: Full Memory Stats
- * [win32]: free[137424522624 K], reserved[4648364 K], committed[9782420 K]
- * [ D3D ]: textures[1320697 K]
- * [x-ray]: process heap[1456733 K]
- * [x-ray]: economy: strings[44297 K], smem[68078 K]
- npc tushkano_weak_a51307 has invalid spawning vertex, correcting
- npc tushkano_strong_b51308 has invalid spawning vertex, correcting
- collectgarbage before=45823102Kb
- collectgarbage after=29251463Kb
- intro_start game_loaded
- * [x-ray]: Handled Necessary Textures Destruction
- * MEMORY USAGE: 1476545 K
- * End of synchronization A[1] R[1]
- intro_delete ::update_game_loaded
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_052529 about to be hit by sim_default_stalker_151227 in bone 33
- NPC visual model: actors\stalker_bandit\stalker_bandit1b
- ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 4.2579379081726 m
- Bone hit= bip01_r_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
- Real AP power= 0.018374896004988, Bone armor after hit= 0, Damages inflicted= 0.24430710077286, Remaining health= 0.75569289922714
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_052529 about to be hit by sim_default_stalker_151227 in bone 21
- NPC visual model: actors\stalker_bandit\stalker_bandit1b
- ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 4.2579379081726 m
- Bone hit= bip01_l_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
- Real AP power= 0.018374896004988, Bone armor after hit= 0, Damages inflicted= 0.22993609309196, Remaining health= 0.52566680312157
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_052529 about to be hit by sim_default_stalker_151227 in bone 21
- Custom bone found. Loading custom_bone values
- ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 4.2579379081726 m
- Bone hit= bip01_l_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
- Real AP power= 0.018374896004988, Bone armor after hit= 0, Damages inflicted= 0.22993609309196, Remaining health= 0.29566076397896
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_052529 about to be hit by sim_default_stalker_151227 in bone 33
- Custom bone found. Loading custom_bone values
- ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 4.2579379081726 m
- Bone hit= bip01_r_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
- Real AP power= 0.018374896004988, Bone armor after hit= 0, Damages inflicted= 0.24430710077286, Remaining health= 0.051459461450577
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_052529 about to be hit by sim_default_stalker_151227 in bone 33
- Custom bone found. Loading custom_bone values
- ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 4.2579379081726 m
- Bone hit= bip01_r_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
- Real AP power= 0.018374896004988, Bone armor after hit= 0, Damages inflicted= 0.24430710077286, Remaining health= -0.1929376386106
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_025896 about to be hit by actor in bone 21
- NPC visual model: actors\stalker_bandit\stalker_bandita2
- ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 9.3810234069824 m
- Bone hit= bip01_l_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
- Real AP power= 0.028328763990425, Bone armor after hit= 0, Damages inflicted= 0.26258876919746, Remaining health= 0.73741123080254
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_025896 about to be hit by actor in bone 22
- NPC visual model: actors\stalker_bandit\stalker_bandita2
- ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 9.3810234069824 m
- Bone hit= bip01_l_forearm, Bone damage mult= 0.7, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
- Real AP power= 0.028328763990425, Bone armor after hit= 0, Damages inflicted= 0.22976516187191, Remaining health= 0.50757612287998
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_025896 about to be hit by actor in bone 12
- NPC visual model: actors\stalker_bandit\stalker_bandita2
- ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 9.3993911743164 m
- Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0.011
- Real AP power= 0.028331493971977, Bone armor after hit= 0.011, Damages inflicted= 0.3282675743103, Remaining health= 0.17925852537155
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_025896 about to be hit by actor in bone 21
- Custom bone found. Loading custom_bone values
- ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 9.3993911743164 m
- Bone hit= bip01_l_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
- Real AP power= 0.028331493971977, Bone armor after hit= 0, Damages inflicted= 0.26261407136917, Remaining health= -0.083455547690392
- ! actor got hit in 0
- * [x-ray]: Full Memory Stats
- * [win32]: free[137424528896 K], reserved[4647596 K], committed[9776916 K]
- * [ D3D ]: textures[1326528 K]
- * [x-ray]: process heap[1477296 K]
- * [x-ray]: economy: strings[46158 K], smem[203824 K]
- * [x-ray]: Full Memory Stats
- * [win32]: free[137424528896 K], reserved[4643500 K], committed[9781012 K]
- * [ D3D ]: textures[1326528 K]
- * [x-ray]: process heap[1477210 K]
- * [x-ray]: economy: strings[46158 K], smem[203824 K]
- S.T.A.L.K.E.R. Anomaly version 1.5.1
- using marshal library
- Pinup load ini
- # Loading ini: misc\smart_profiles.ltx
- end setup
- * phase time: 591 ms
- * phase cmem: 1388859 K
- * phase time: 181 ms
- * phase cmem: 1388498 K
- loading mdata
- * Loading spawn registry...
- * 18652 spawn points are successfully loaded
- * Loading objects...
- * 28374 objects are successfully loaded
- * Game jacks - quicksave_1 is successfully loaded from file 'd:/games/anomaly\appdata\savedgames\jacks - quicksave_1.scop' (0.955s)
- * phase time: 954 ms
- * phase cmem: 1457447 K
- * phase time: 189 ms
- * phase cmem: 1457447 K
- * phase time: 191 ms
- * phase cmem: 1457446 K
- * [x-ray]: Full Memory Stats
- * [win32]: free[137424522632 K], reserved[4641168 K], committed[9789608 K]
- * [ D3D ]: textures[1322753 K]
- * [x-ray]: process heap[1457446 K]
- * [x-ray]: economy: strings[44280 K], smem[68244 K]
- npc tushkano_weak_a51307 has invalid spawning vertex, correcting
- npc tushkano_strong_b51308 has invalid spawning vertex, correcting
- collectgarbage before=45824333Kb
- collectgarbage after=29251839Kb
- intro_start game_loaded
- * [x-ray]: Handled Necessary Textures Destruction
- * MEMORY USAGE: 1477341 K
- * End of synchronization A[1] R[1]
- intro_delete ::update_game_loaded
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_052529 about to be hit by actor in bone 10
- NPC visual model: actors\stalker_bandit\stalker_bandit1b
- ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 18.874088287354 m
- Bone hit= bip01_l_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
- Real AP power= 0.029813514526663, Bone armor after hit= 0, Damages inflicted= 0.27635139226913, Remaining health= 0.72364860773087
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_052529 about to be hit by actor in bone 11
- NPC visual model: actors\stalker_bandit\stalker_bandit1b
- ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 18.874088287354 m
- Bone hit= bip01_spine, Bone damage mult= 1, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0.011
- Real AP power= 0.029813514526663, Bone armor after hit= 0.011, Damages inflicted= 0.34543925523758, Remaining health= 0.37819933891296
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_052529 about to be hit by actor in bone 24
- NPC visual model: actors\stalker_bandit\stalker_bandit1b
- ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 18.39902305603 m
- Bone hit= bip01_l_forearm, Bone damage mult= 0.7, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
- Real AP power= 0.029735522852755, Bone armor after hit= 0, Damages inflicted= 0.24117492139339, Remaining health= 0.1372162848711
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_052529 about to be hit by actor in bone 23
- NPC visual model: actors\stalker_bandit\stalker_bandit1b
- ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 18.39902305603 m
- Bone hit= bip01_l_forearm, Bone damage mult= 0.7, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
- Real AP power= 0.029735522852755, Bone armor after hit= 0, Damages inflicted= 0.24117492139339, Remaining health= -0.10396863520145
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_250694 about to be hit by sim_default_bandit_326909 in bone 12
- NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
- ammo_12x70_buck_bad shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.38, Air res= 2.2, Distance= 72.584022521973 m
- Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.037671884601974, Bone armor after hit= 0.077396869238815, Damages inflicted= 0.0032805935479701, Remaining health= 0.99671940645203
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_352535 about to be hit by sim_default_stalker_151227 in bone 36
- NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
- ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 2.3443739414215 m
- Bone hit= bip01_r_forearm, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.016181777323523, Bone armor after hit= 0.14029093360589, Damages inflicted= 0.0022147593554109, Remaining health= 0.55139347934164
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_352535 about to be hit by sim_default_stalker_151227 in bone 40
- NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
- ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 2.3443739414215 m
- Bone hit= bip01_r_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.016181777323523, Bone armor after hit= 0.14029093360589, Damages inflicted= 0.0025311536155641, Remaining health= 0.54883738094941
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_352535 about to be hit by sim_default_stalker_151227 in bone 36
- Custom bone found. Loading custom_bone values
- ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 2.3443739414215 m
- Bone hit= bip01_r_forearm, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.14029093360589
- Real AP power= 0.016181777323523, Bone armor after hit= 0.13058186721177, Damages inflicted= 0.0022147593554109, Remaining health= 0.54661259078421
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_352535 about to be hit by sim_default_stalker_151227 in bone 40
- NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
- ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 2.3443739414215 m
- Bone hit= bip01_r_forearm, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.016181777323523, Bone armor after hit= 0.14029093360589, Damages inflicted= 0.0022147593554109, Remaining health= 0.54437288665213
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_352535 about to be hit by sim_default_stalker_151227 in bone 40
- NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
- ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 2.3443739414215 m
- Bone hit= bip01_l_forearm, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.016181777323523, Bone armor after hit= 0.14029093360589, Damages inflicted= 0.0022147593554109, Remaining health= 0.54214814328589
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_225899 about to be hit by sim_default_stalker_151227 in bone 34
- NPC visual model: actors\stalker_bandit\stalker_bandit_5
- ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 7.6448664665222 m
- Bone hit= bip01_r_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
- Real AP power= 0.015570368310645, Bone armor after hit= 0.19065777901361, Damages inflicted= 0.0014613101957366, Remaining health= 0.4605156352045
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_352535 about to be hit by sim_default_stalker_151227 in bone 2
- NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
- ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 3.9732229709625 m
- Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.016310525660441, Bone armor after hit= 0.14021368460374, Damages inflicted= 0.0028702039271593, Remaining health= 0.53398895077407
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_352535 about to be hit by sim_default_stalker_151227 in bone 11
- NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
- ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 3.9732229709625 m
- Bone hit= bip01_spine, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.016310525660441, Bone armor after hit= 0.14021368460374, Damages inflicted= 0.0031891155522317, Remaining health= 0.53070983407088
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_352535 about to be hit by sim_default_stalker_151227 in bone 12
- NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
- ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 3.9732229709625 m
- Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.016310525660441, Bone armor after hit= 0.14021368460374, Damages inflicted= 0.0031891155522317, Remaining health= 0.52742073056288
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_151227 about to be hit by sim_default_bandit_352535 in bone 24
- NPC visual model: actors\stalker_neutral\stalker_neutral2a_mask
- ammo_5.45x39_fmj shot with wpn_ak74u, Weapon power= 0.485, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 5.0960988998413 m
- Bone hit= bip01_r_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.19881793814484, Bone armor after hit= 0.1, Damages inflicted= 0.37336418032646, Remaining health= 0.62663581967354
- ! actor got hit in 7
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_250694 about to be hit by sim_default_bandit_025896 in bone 8
- NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
- ammo_7.62x25_p shot with wpn_ppsh41_rednew, Weapon power= 0.46, AP power= 0.15, Hit multiplier= 0.65, Air res= 0.7, Distance= 18.864198684692 m
- Bone hit= bip01_r_calf, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.16627701353722, Bone armor after hit= 0.1, Damages inflicted= 0.14583602547646, Remaining health= 0.85416397452354
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_250694 about to be hit by sim_default_bandit_025896 in bone 9
- NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
- ammo_7.62x25_p shot with wpn_ppsh41_rednew, Weapon power= 0.46, AP power= 0.15, Hit multiplier= 0.65, Air res= 0.7, Distance= 18.864198684692 m
- Bone hit= bip01_r_foot, Bone damage mult= 0.5, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.02
- Real AP power= 0.16627701353722, Bone armor after hit= 0.02, Damages inflicted= 0.12153001874685, Remaining health= 0.73257396370173
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_025896 about to be hit by actor in bone 20
- NPC visual model: actors\stalker_bandit\stalker_bandita2
- ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 17.87656211853 m
- Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
- Real AP power= 0.029650219998123, Bone armor after hit= 0, Damages inflicted= 0.29201513528824, Remaining health= 0.70798486471176
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_025896 about to be hit by actor in bone 20
- Custom bone found. Loading custom_bone values
- ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 17.87656211853 m
- Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
- Real AP power= 0.029650219998123, Bone armor after hit= 0, Damages inflicted= 0.29201513528824, Remaining health= 0.41587972640991
- ! actor got hit in 8 [2]
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326906 about to be hit by sim_default_stalker_050691 in bone 12
- NPC visual model: actors\stalker_bandit\stalker_bandit6h
- ammo_7.62x54_ap shot with wpn_svt40, Weapon power= 0.77, AP power= 0.65, Hit multiplier= 1.18, Air res= 0.05, Distance= 65.789916992188 m
- Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.15
- Real AP power= 0.51595894096459, Bone armor after hit= 0.15, Damages inflicted= 0.79335433244705, Remaining health= 0.20664566755295
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_025896 about to be hit by sim_default_stalker_250694 in bone 36
- NPC visual model: actors\stalker_bandit\stalker_bandita2
- ammo_5.45x39_fmj shot with wpn_ak74u_old, Weapon power= 0.39, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 5.3339095115662 m
- Bone hit= bip01_r_forearm, Bone damage mult= 0.7, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
- Real AP power= 0.22360850786189, Bone armor after hit= 0, Damages inflicted= 0.29545840620995, Remaining health= 0.12231203913689
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_050691 about to be hit by sim_default_bandit_326906 in bone 35
- NPC visual model: actors\stalker_neutral\stalker_neutral1b_mask
- ammo_12x70_buck shot with wpn_mp133, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 65.511100769043 m
- Bone hit= bip01_r_forearm, Bone damage mult= 0.7, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
- Real AP power= 0.040152012774873, Bone armor after hit= 0, Damages inflicted= 0.32565960288048, Remaining health= 0.67434039711952
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_050691 about to be hit by sim_default_bandit_326906 in bone 34
- NPC visual model: actors\stalker_neutral\stalker_neutral1b_mask
- ammo_12x70_buck shot with wpn_mp133, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 65.511100769043 m
- Bone hit= bip01_r_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
- Real AP power= 0.040152012774873, Bone armor after hit= 0, Damages inflicted= 0.3721823990345, Remaining health= 0.30210795998573
- ~ Warfare is not loaded, unregistered warfare callbacks
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_250694 about to be hit by sim_default_bandit_326906 in bone 11
- NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
- ammo_12x70_buck shot with wpn_mp133, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 48.375389099121 m
- Bone hit= bip01_spine, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.031657129878064, Bone armor after hit= 0.081005722073162, Damages inflicted= 0.0045850076712668, Remaining health= 0.99541499232873
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_250694 about to be hit by sim_default_bandit_326906 in bone 11
- Custom bone found. Loading custom_bone values
- ammo_12x70_buck shot with wpn_mp133, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 48.375389099121 m
- Bone hit= bip01_spine, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.081005722073162
- Real AP power= 0.031657129878064, Bone armor after hit= 0.062011444146324, Damages inflicted= 0.0045850076712668, Remaining health= 0.9907299480401
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_250694 about to be hit by sim_default_bandit_326903 in bone 21
- NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
- ammo_5.45x39_fmj shot with wpn_ak74, Weapon power= 0.5, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 83.835479736328 m
- Bone hit= bip01_l_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.18218120939652, Bone armor after hit= 0.1, Damages inflicted= 0.35270282626152, Remaining health= 0.64729717373848
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_250694 about to be hit by sim_default_bandit_326903 in bone 23
- NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
- ammo_5.45x39_fmj shot with wpn_ak74, Weapon power= 0.5, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 84.820686340332 m
- Bone hit= bip01_l_forearm, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.18199066472856, Bone armor after hit= 0.1, Damages inflicted= 0.30829218029976, Remaining health= 0.43914285302162
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326906 about to be hit by sim_default_stalker_250694 in bone 7
- NPC visual model: actors\stalker_bandit\stalker_bandit6h
- ammo_5.45x39_fmj shot with wpn_ak74u_old, Weapon power= 0.39, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 49.665668487549 m
- Bone hit= bip01_r_thigh, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.15
- Real AP power= 0.1890460517113, Bone armor after hit= 0.15, Damages inflicted= 0.24979032576084, Remaining health= 0.11110185086727
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_250694 about to be hit by sim_default_bandit_326903 in bone 35
- NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
- ammo_5.45x39_fmj shot with wpn_ak74, Weapon power= 0.5, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 85.643508911133 m
- Bone hit= bip01_r_forearm, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.18183183126214, Bone armor after hit= 0.1, Damages inflicted= 0.30802312493324, Remaining health= 0.23118272423744
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_250694 about to be hit by sim_default_bandit_152532 in bone 2
- NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
- ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 7.3099083900452 m
- Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.024910466126697, Bone armor after hit= 0.085053720323982, Damages inflicted= 0.0032470792066306, Remaining health= 0.4282933503855
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_250694 about to be hit by sim_default_bandit_152532 in bone 33
- NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
- ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 7.3099083900452 m
- Bone hit= bip01_r_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.024910466126697, Bone armor after hit= 0.085053720323982, Damages inflicted= 0.0030666859820485, Remaining health= 0.42513665836304
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_050691 about to be hit by sim_default_bandit_326909 in bone 21
- NPC visual model: actors\stalker_neutral\stalker_neutral1b_mask
- ammo_12x70_buck_bad shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.38, Air res= 2.2, Distance= 67.73225402832 m
- Bone hit= bip01_l_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
- Real AP power= 0.040826279758001, Bone armor after hit= 0, Damages inflicted= 0.22753846645355, Remaining health= 0.77246153354645
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_050691 about to be hit by sim_default_bandit_326909 in bone 21
- Custom bone found. Loading custom_bone values
- ammo_12x70_buck_bad shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.38, Air res= 2.2, Distance= 67.73225402832 m
- Bone hit= bip01_l_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
- Real AP power= 0.040826279758001, Bone armor after hit= 0, Damages inflicted= 0.22753846645355, Remaining health= 0.54485309123993
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_050691 about to be hit by sim_default_bandit_326909 in bone 13
- NPC visual model: actors\stalker_neutral\stalker_neutral1b_mask
- ammo_12x70_buck_bad shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.38, Air res= 2.2, Distance= 67.73225402832 m
- Bone hit= bip01_spine2, Bone damage mult= 1, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0.011
- Real AP power= 0.040826279758001, Bone armor after hit= 0.011, Damages inflicted= 0.28442308306694, Remaining health= 0.26036003232002
- ! actor got hit in 6
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_152532 about to be hit by sim_default_stalker_250694 in bone 19
- NPC visual model: actors\stalker_bandit\stalker_bandit_5
- ammo_5.45x39_fmj shot with wpn_ak74u_old, Weapon power= 0.39, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 6.6426672935486 m
- Bone hit= jaw_1, Bone damage mult= 3, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.01
- Real AP power= 0.18605809100488, Bone armor after hit= 0.01, Damages inflicted= 1.0536097288132, Remaining health= -0.053609728813171
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326909 about to be hit by actor in bone 12
- NPC visual model: actors\stalker_bandit\stalker_bandit4a
- ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 66.047782897949 m
- Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.85, Bone hit fraction= 0.7, Bone armor= 0.011
- Real AP power= 0.059014722710774, Bone armor after hit= 0.011, Damages inflicted= 0.32133516669273, Remaining health= 0.67866483330727
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326909 about to be hit by actor in bone 6
- NPC visual model: actors\stalker_bandit\stalker_bandit4a
- ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 66.144035339355 m
- Bone hit= bip01_r_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.85, Bone hit fraction= 0.7, Bone armor= 0
- Real AP power= 0.058988442498457, Bone armor after hit= 0, Damages inflicted= 0.25695365667343, Remaining health= 0.42181569337845
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_250694 about to be hit by sim_default_bandit_326906 in bone 7
- NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
- ammo_12x70_buck shot with wpn_mp133, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 32.725425720215 m
- Bone hit= bip01_r_thigh, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.038260447097568, Bone armor after hit= 0.077043731741459, Damages inflicted= 0.0029092286713421, Remaining health= 0.99709077132866
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_250694 about to be hit by sim_default_bandit_326906 in bone 8
- Custom bone found. Loading custom_bone values
- ammo_12x70_buck shot with wpn_mp133, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 32.725425720215 m
- Bone hit= bip01_r_calf, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.038260447097568, Bone armor after hit= 0.077043731741459, Damages inflicted= 0.0024936245754361, Remaining health= 0.99451714288443
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_250694 about to be hit by sim_default_bandit_326906 in bone 11
- Custom bone found. Loading custom_bone values
- ammo_12x70_buck shot with wpn_mp133, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 32.725425720215 m
- Bone hit= bip01_spine, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.062011444146324
- Real AP power= 0.028695335323176, Bone armor after hit= 0.044794242952418, Damages inflicted= 0.0041560409590602, Remaining health= 0.9903010847047
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326906 about to be hit by sim_default_stalker_250694 in bone 33
- NPC visual model: actors\stalker_bandit\stalker_bandit6h
- ammo_5.45x39_fmj shot with wpn_ak74u_old, Weapon power= 0.39, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 29.751277923584 m
- Bone hit= bip01_r_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.15
- Real AP power= 0.19329090660378, Bone armor after hit= 0.15, Damages inflicted= 0.31012752652168, Remaining health= 0.10743471980095
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_250694 about to be hit by sim_default_bandit_326906 in bone 15
- NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
- ammo_12x70_buck shot with wpn_mp133, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 29.751277923584 m
- Bone hit= bip01_head, Bone damage mult= 4, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0
- Real AP power= 0.0281940442281, Bone armor after hit= 0, Damages inflicted= 1.3066999912262, Remaining health= -0.3066999912262
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326909 about to be hit by sim_default_stalker_050691 in bone 2
- NPC visual model: actors\stalker_bandit\stalker_bandit4a
- ammo_7.62x54_ap shot with wpn_svt40, Weapon power= 0.77, AP power= 0.65, Hit multiplier= 1.18, Air res= 0.05, Distance= 64.571640014648 m
- Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.85, Bone hit fraction= 0.7, Bone armor= 0.011
- Real AP power= 0.54828527625197, Bone armor after hit= 0.011, Damages inflicted= 0.75875425338745, Remaining health= -0.28517329692841
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_050691 about to be hit by sim_default_bandit_352535 in bone 2
- NPC visual model: actors\stalker_neutral\stalker_neutral1b_mask
- ammo_5.45x39_fmj shot with wpn_ak74u, Weapon power= 0.485, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 3.7921288013458 m
- Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0.011
- Real AP power= 0.22400895074049, Bone armor after hit= 0.011, Damages inflicted= 0.47325474023819, Remaining health= 0.52674525976181
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_050691 about to be hit by sim_default_bandit_352535 in bone 11
- NPC visual model: actors\stalker_neutral\stalker_neutral1b_mask
- ammo_5.45x39_fmj shot with wpn_ak74u, Weapon power= 0.485, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 3.8142218589783 m
- Bone hit= bip01_spine, Bone damage mult= 1, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0.011
- Real AP power= 0.22400320243691, Bone armor after hit= 0.011, Damages inflicted= 0.52582514286041, Remaining health= 0.00086158514022827
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_050691 about to be hit by sim_default_bandit_352535 in bone 11
- Custom bone found. Loading custom_bone values
- ammo_5.45x39_fmj shot with wpn_ak74u, Weapon power= 0.485, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 3.9672679901123 m
- Bone hit= bip01_spine, Bone damage mult= 1, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0.011
- Real AP power= 0.22396339008017, Bone armor after hit= 0.011, Damages inflicted= 0.5257316827774, Remaining health= -0.52497009764193
- DRX SL task ended: esc_2_12_stalker_wolf_task_3
- DRX SL: drx_sl_task_giver_19764 unregistered (0 outstanding)
- ! actor got hit in 35
- ! actor got hit in 34
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_352535 about to be hit by actor in bone 20
- NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
- ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 17.614067077637 m
- Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.071593036367537, Bone armor after hit= 0.10704417817948, Damages inflicted= 0.0041418811306357, Remaining health= 0.8920124033466
- ! actor got hit in 35
- ! actor got hit in 30
- * [x-ray]: Full Memory Stats
- * [win32]: free[137424527880 K], reserved[4642520 K], committed[9783008 K]
- * [ D3D ]: textures[1326528 K]
- * [x-ray]: process heap[1447398 K]
- * [x-ray]: economy: strings[46146 K], smem[204669 K]
- * [x-ray]: Full Memory Stats
- * [win32]: free[137424527880 K], reserved[4629840 K], committed[9795688 K]
- * [ D3D ]: textures[1331656 K]
- * [x-ray]: process heap[1447390 K]
- * [x-ray]: economy: strings[46147 K], smem[204669 K]
- S.T.A.L.K.E.R. Anomaly version 1.5.1
- using marshal library
- Pinup load ini
- # Loading ini: misc\smart_profiles.ltx
- end setup
- * phase time: 578 ms
- * phase cmem: 1390206 K
- * phase time: 182 ms
- * phase cmem: 1389831 K
- loading mdata
- * Loading spawn registry...
- * 18652 spawn points are successfully loaded
- * Loading objects...
- * 28370 objects are successfully loaded
- * Game jacks - quicksave_5 is successfully loaded from file 'd:/games/anomaly\appdata\savedgames\jacks - quicksave_5.scop' (0.946s)
- * phase time: 945 ms
- * phase cmem: 1458780 K
- * phase time: 189 ms
- * phase cmem: 1458776 K
- * phase time: 192 ms
- * phase cmem: 1458776 K
- * [x-ray]: Full Memory Stats
- * [win32]: free[137424524680 K], reserved[4629632 K], committed[9799096 K]
- * [ D3D ]: textures[1321721 K]
- * [x-ray]: process heap[1458776 K]
- * [x-ray]: economy: strings[44268 K], smem[68815 K]
- npc tushkano_weak_a51307 has invalid spawning vertex, correcting
- npc tushkano_strong_b51308 has invalid spawning vertex, correcting
- collectgarbage before=49851874Kb
- collectgarbage after=30391023Kb
- intro_start game_loaded
- * [x-ray]: Handled Necessary Textures Destruction
- * MEMORY USAGE: 1485267 K
- * End of synchronization A[1] R[1]
- intro_delete ::update_game_loaded
- * [x-ray]: Full Memory Stats
- * [win32]: free[137424524616 K], reserved[4642720 K], committed[9786072 K]
- * [ D3D ]: textures[1328548 K]
- * [x-ray]: process heap[1483993 K]
- * [x-ray]: economy: strings[47202 K], smem[305764 K]
- S.T.A.L.K.E.R. Anomaly version 1.5.1
- using marshal library
- Pinup load ini
- # Loading ini: misc\smart_profiles.ltx
- end setup
- * phase time: 572 ms
- * phase cmem: 1408829 K
- * phase time: 189 ms
- * phase cmem: 1408471 K
- loading mdata
- * Loading spawn registry...
- * 18652 spawn points are successfully loaded
- * Loading objects...
- * 28374 objects are successfully loaded
- * Game jacks - quicksave_1 is successfully loaded from file 'd:/games/anomaly\appdata\savedgames\jacks - quicksave_1.scop' (0.952s)
- * phase time: 952 ms
- * phase cmem: 1477419 K
- * phase time: 198 ms
- * phase cmem: 1477415 K
- * phase time: 200 ms
- * phase cmem: 1477411 K
- * [x-ray]: Full Memory Stats
- * [win32]: free[137424524748 K], reserved[4622976 K], committed[9805684 K]
- * [ D3D ]: textures[1320697 K]
- * [x-ray]: process heap[1477412 K]
- * [x-ray]: economy: strings[44244 K], smem[69267 K]
- npc tushkano_weak_a51307 has invalid spawning vertex, correcting
- npc tushkano_strong_b51308 has invalid spawning vertex, correcting
- collectgarbage before=45822298Kb
- collectgarbage after=29251291Kb
- intro_start game_loaded
- * [x-ray]: Handled Necessary Textures Destruction
- * MEMORY USAGE: 1497227 K
- * End of synchronization A[1] R[1]
- intro_delete ::update_game_loaded
- * [x-ray]: Full Memory Stats
- * [win32]: free[137424524684 K], reserved[4619640 K], committed[9809084 K]
- * [ D3D ]: textures[1326015 K]
- * [x-ray]: process heap[1495576 K]
- * [x-ray]: economy: strings[46093 K], smem[204466 K]
- * [x-ray]: Full Memory Stats
- * [win32]: free[137424527884 K], reserved[4617488 K], committed[9808036 K]
- * [ D3D ]: textures[1331144 K]
- * [x-ray]: process heap[1495327 K]
- * [x-ray]: economy: strings[46094 K], smem[204466 K]
- S.T.A.L.K.E.R. Anomaly version 1.5.1
- using marshal library
- Pinup load ini
- # Loading ini: misc\smart_profiles.ltx
- end setup
- * phase time: 573 ms
- * phase cmem: 1408853 K
- * phase time: 189 ms
- * phase cmem: 1408484 K
- loading mdata
- * Loading spawn registry...
- * 18652 spawn points are successfully loaded
- * Loading objects...
- * 28370 objects are successfully loaded
- * Game jacks - quicksave_5 is successfully loaded from file 'd:/games/anomaly\appdata\savedgames\jacks - quicksave_5.scop' (0.952s)
- * phase time: 951 ms
- * phase cmem: 1477433 K
- * phase time: 196 ms
- * phase cmem: 1477430 K
- * phase time: 200 ms
- * phase cmem: 1477430 K
- * [x-ray]: Full Memory Stats
- * [win32]: free[137424524756 K], reserved[4620052 K], committed[9808600 K]
- * [ D3D ]: textures[1321721 K]
- * [x-ray]: process heap[1477430 K]
- * [x-ray]: economy: strings[44217 K], smem[69266 K]
- npc tushkano_weak_a51307 has invalid spawning vertex, correcting
- npc tushkano_strong_b51308 has invalid spawning vertex, correcting
- collectgarbage before=49852228Kb
- collectgarbage after=30390267Kb
- intro_start game_loaded
- * [x-ray]: Handled Necessary Textures Destruction
- * MEMORY USAGE: 1504018 K
- * End of synchronization A[1] R[1]
- intro_delete ::update_game_loaded
- * [x-ray]: Full Memory Stats
- * [win32]: free[137424517524 K], reserved[4632592 K], committed[9803292 K]
- * [ D3D ]: textures[1330624 K]
- * [x-ray]: process heap[1486262 K]
- * [x-ray]: economy: strings[47135 K], smem[301463 K]
- ~ Warfare is not loaded, unregistered warfare callbacks
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326903 about to be hit by actor in bone 11
- NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
- ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 95.658233642578 m
- Bone hit= bip01_spine, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.048848352534601, Bone armor after hit= 0.12069098847924, Damages inflicted= 0.0033247410319746, Remaining health= 0.99667525896803
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326903 about to be hit by actor in bone 12
- NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
- ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 95.658233642578 m
- Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.048848352534601, Bone armor after hit= 0.12069098847924, Damages inflicted= 0.0033247410319746, Remaining health= 0.99351090798154
- ! actor got hit in 12 [2]
- * [x-ray]: Full Memory Stats
- * [win32]: free[137424473748 K], reserved[4682768 K], committed[9796892 K]
- * [ D3D ]: textures[1330624 K]
- * [x-ray]: process heap[1453857 K]
- * [x-ray]: economy: strings[47120 K], smem[301567 K]
- * [x-ray]: Full Memory Stats
- * [win32]: free[137424473748 K], reserved[4670224 K], committed[9809436 K]
- * [ D3D ]: textures[1335752 K]
- * [x-ray]: process heap[1453861 K]
- * [x-ray]: economy: strings[47120 K], smem[301567 K]
- S.T.A.L.K.E.R. Anomaly version 1.5.1
- using marshal library
- Pinup load ini
- # Loading ini: misc\smart_profiles.ltx
- end setup
- * phase time: 572 ms
- * phase cmem: 1410256 K
- * phase time: 193 ms
- * phase cmem: 1409870 K
- loading mdata
- * Loading spawn registry...
- * 18652 spawn points are successfully loaded
- * Loading objects...
- * 28370 objects are successfully loaded
- * Game jacks - quicksave_5 is successfully loaded from file 'd:/games/anomaly\appdata\savedgames\jacks - quicksave_5.scop' (0.954s)
- * phase time: 953 ms
- * phase cmem: 1478818 K
- * phase time: 197 ms
- * phase cmem: 1478814 K
- * phase time: 199 ms
- * phase cmem: 1478809 K
- * [x-ray]: Full Memory Stats
- * [win32]: free[137424473812 K], reserved[4670464 K], committed[9809132 K]
- * [ D3D ]: textures[1320697 K]
- * [x-ray]: process heap[1478809 K]
- * [x-ray]: economy: strings[44187 K], smem[69439 K]
- npc tushkano_weak_a51307 has invalid spawning vertex, correcting
- npc tushkano_strong_b51308 has invalid spawning vertex, correcting
- collectgarbage before=49851404Kb
- collectgarbage after=30390547Kb
- intro_start game_loaded
- * [x-ray]: Handled Necessary Textures Destruction
- * MEMORY USAGE: 1505738 K
- * End of synchronization A[1] R[1]
- intro_delete ::update_game_loaded
- ~ Warfare is not loaded, unregistered warfare callbacks
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326909 about to be hit by actor in bone 2
- NPC visual model: actors\stalker_bandit\stalker_bandit4a
- ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 52.168296813965 m
- Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.85, Bone hit fraction= 0.7, Bone armor= 0.011
- Real AP power= 0.06306626805949, Bone armor after hit= 0.011, Damages inflicted= 0.30905625224113, Remaining health= 0.69094374775887
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326903 about to be hit by actor in bone 6
- NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
- ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 53.617256164551 m
- Bone hit= bip01_r_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.058934101293961, Bone armor after hit= 0.11463953922362, Damages inflicted= 0.0032089618034661, Remaining health= 0.99679103819653
- ! actor got hit in 65535 [60]
- /////////// Mutant Hit registered: GBO v1.5.4 start //////////////////
- boar_01a_weak27795 about to be hit by sim_default_bandit_326909 in bone 12
- GBO output damage: 0.05767784640193
- ! actor got hit in 65535 [9]
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_220780 about to be hit by sim_default_stalker_119693 in bone 2
- NPC visual model: actors\stalker_bandit\stalker_bandit2a_mask
- ammo_12x70_buck shot with wpn_toz34, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 2.7153227329254 m
- Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.024330323401153, Bone armor after hit= 0.13540180595931, Damages inflicted= 0.0032116025686264, Remaining health= 0.99678839743137
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_220780 about to be hit by sim_default_stalker_219685 in bone 3
- NPC visual model: actors\stalker_bandit\stalker_bandit2a_mask
- ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 26.575120925903 m
- Bone hit= bip01_l_thigh, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.036903586349139, Bone armor after hit= 0.12785784819052, Damages inflicted= 0.0015222729416564, Remaining health= 0.7437539397506
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_220780 about to be hit by sim_default_stalker_219685 in bone 3
- Custom bone found. Loading custom_bone values
- ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 26.575120925903 m
- Bone hit= bip01_l_thigh, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.12785784819052
- Real AP power= 0.036903586349139, Bone armor after hit= 0.10571569638103, Damages inflicted= 0.0015222729416564, Remaining health= 0.74215164768975
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_220780 about to be hit by sim_default_stalker_219685 in bone 12
- NPC visual model: actors\stalker_bandit\stalker_bandit2a_mask
- ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 26.575120925903 m
- Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.027677689761855, Bone armor after hit= 0.13339338614289, Damages inflicted= 0.0025371215306222, Remaining health= 0.73953450703993
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_220780 about to be hit by sim_default_stalker_219685 in bone 7
- NPC visual model: actors\stalker_bandit\stalker_bandit2a_mask
- ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 26.575120925903 m
- Bone hit= bip01_r_thigh, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.036903586349139, Bone armor after hit= 0.12785784819052, Damages inflicted= 0.0017759850015864, Remaining health= 0.73765849566553
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_220780 about to be hit by sim_default_stalker_119689 in bone 7
- Custom bone found. Loading custom_bone values
- ammo_5.45x39_ap_bad shot with wpn_ak74, Weapon power= 0.5, AP power= 0.5, Hit multiplier= 1.1, Air res= 0.35, Distance= 15.746192932129 m
- Bone hit= bip01_r_thigh, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.12785784819052
- Real AP power= 0.45170198234454, Bone armor after hit= 0.12785784819052, Damages inflicted= 0.332688331604, Remaining health= 0.40613687038422
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_220780 about to be hit by sim_default_stalker_119689 in bone 7
- Custom bone found. Loading custom_bone values
- ammo_5.45x39_ap_bad shot with wpn_ak74, Weapon power= 0.5, AP power= 0.5, Hit multiplier= 1.1, Air res= 0.35, Distance= 15.746192932129 m
- Bone hit= bip01_r_thigh, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.12785784819052
- Real AP power= 0.45170198234454, Bone armor after hit= 0.12785784819052, Damages inflicted= 0.332688331604, Remaining health= 0.073368549346924
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_119693 about to be hit by sim_default_bandit_220780 in bone 34
- NPC visual model: actors\stalker_neutral\stalker_neutral2c
- ammo_7.62x25_p shot with wpn_ppsh41, Weapon power= 0.46, AP power= 0.15, Hit multiplier= 0.65, Air res= 0.7, Distance= 0.82306134700775 m
- Bone hit= bip01_r_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.11956944318202, Bone armor after hit= 0.1, Damages inflicted= 0.20974074304104, Remaining health= 0.79025925695896
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_119693 about to be hit by sim_default_stalker_219685 in bone 3
- NPC visual model: actors\stalker_neutral\stalker_neutral2c
- ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 9.5533866882324 m
- Bone hit= bip01_l_thigh, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.03360521822209, Bone armor after hit= 0.079836869066746, Damages inflicted= 0.0013862152118236, Remaining health= 0.80439556646161
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_220780 about to be hit by sim_default_stalker_219685 in bone 4
- NPC visual model: actors\stalker_bandit\stalker_bandit2a_mask
- ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 10.869800567627 m
- Bone hit= bip01_l_calf, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.033839122568516, Bone armor after hit= 0.12969652645889, Damages inflicted= 0.0013958637136966, Remaining health= 0.74487228947692
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_225899 about to be hit by sim_default_stalker_151227 in bone 23
- NPC visual model: actors\stalker_bandit\stalker_bandit_5
- ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 5.7118787765503 m
- Bone hit= bip01_l_forearm, Bone damage mult= 0.7, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
- Real AP power= 0.015422093747762, Bone armor after hit= 0.19074674375134, Damages inflicted= 0.0012664700625464, Remaining health= 0.99873352993745
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_025896 about to be hit by sim_default_stalker_151227 in bone 33
- NPC visual model: actors\stalker_bandit\stalker_bandita2
- ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 10.094789505005 m
- Bone hit= bip01_r_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
- Real AP power= 0.018914931630448, Bone armor after hit= 0, Damages inflicted= 0.25148725509644, Remaining health= 0.74851274490356
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_025896 about to be hit by sim_default_stalker_151227 in bone 19
- NPC visual model: actors\stalker_bandit\stalker_bandita2
- ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 10.094789505005 m
- Bone hit= jaw_1, Bone damage mult= 3, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
- Real AP power= 0.018914931630448, Bone armor after hit= 0, Damages inflicted= 0.88760209083557, Remaining health= -0.13917934894562
- ~ ------------------------------------------------------------------------
- ~ STACK TRACEBACK:
- d:/games/anomaly\gamedata\scripts\_g.script (line: 2160) in function 'alife_release_id'
- ... state_mgr_animation.script (line: 497) in function 'process_special_action'
- ... state_mgr_animation.script (line: 171) in function 'set_state'
- d:/games/anomaly\gamedata\scripts\xr_motivator.script (line: 375) in function <d:/games/anomaly\gamedata\scripts\xr_motivator.script:319>
- ~ ------------------------------------------------------------------------
- !ERROR: alife_release | no server object!
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_225899 about to be hit by sim_default_stalker_151227 in bone 12
- NPC visual model: actors\stalker_bandit\stalker_bandit_5
- ammo_12x70_buck_verybad shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.02, Hit multiplier= 0.36, Air res= 2.3, Distance= 7.3411865234375 m
- Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
- Real AP power= 0.015546885302473, Bone armor after hit= 0.19067186881852, Damages inflicted= 0.0018238828051835, Remaining health= 0.99722691322677
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_119693 about to be hit by sim_default_stalker_119689 in bone 34
- Custom bone found. Loading custom_bone values
- ammo_5.45x39_ap_bad shot with wpn_ak74, Weapon power= 0.5, AP power= 0.5, Hit multiplier= 1.1, Air res= 0.35, Distance= 24.012187957764 m
- Bone hit= bip01_r_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.38909967634356, Bone armor after hit= 0.1, Damages inflicted= 0.37664848566055, Remaining health= 0.42854595184326
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326903 about to be hit by actor in bone 35
- NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
- ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 65.645011901855 m
- Bone hit= bip01_r_forearm, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.15
- Real AP power= 0.055647009379755, Bone armor after hit= 0.11661179437215, Damages inflicted= 0.0026512322947383, Remaining health= 0.99734876770526
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326903 about to be hit by actor in bone 34
- Custom bone found. Loading custom_bone values
- ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 65.278785705566 m
- Bone hit= bip01_r_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.11463953922362
- Real AP power= 0.055741674502067, Bone armor after hit= 0.081194534522383, Damages inflicted= 0.0030351341702044, Remaining health= 0.99441485991701
- ! actor got hit in 6
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_119689 about to be hit by sim_default_bandit_220780 in bone 6
- NPC visual model: actors\stalker_neutral\stalker_neutral0b
- ammo_7.62x25_p shot with wpn_ppsh41, Weapon power= 0.46, AP power= 0.15, Hit multiplier= 0.65, Air res= 0.7, Distance= 17.932952880859 m
- Bone hit= bip01_l_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.11127011725704, Bone armor after hit= 0.1, Damages inflicted= 0.19518262147903, Remaining health= 0.80481737852097
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_220780 about to be hit by sim_default_stalker_219685 in bone 2
- Custom bone found. Loading custom_bone values
- ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 31.327850341797 m
- Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.13540180595931
- Real AP power= 0.028457572929062, Bone armor after hit= 0.11832726220187, Damages inflicted= 0.0023477498907596, Remaining health= 0.74649806576781
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_220780 about to be hit by sim_default_stalker_219685 in bone 7
- Custom bone found. Loading custom_bone values
- ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 31.327850341797 m
- Bone hit= bip01_r_thigh, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.12785784819052
- Real AP power= 0.037943430572083, Bone armor after hit= 0.10509178984727, Damages inflicted= 0.0018260276410729, Remaining health= 0.74458201765083
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_220780 about to be hit by sim_default_stalker_219685 in bone 3
- Custom bone found. Loading custom_bone values
- ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 31.327850341797 m
- Bone hit= bip01_l_thigh, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.10571569638103
- Real AP power= 0.037943430572083, Bone armor after hit= 0.082949638037783, Damages inflicted= 0.0015651665162295, Remaining health= 0.74293684144504
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_220780 about to be hit by sim_default_stalker_119689 in bone 7
- Custom bone found. Loading custom_bone values
- ammo_5.45x39_ap_bad shot with wpn_ak74, Weapon power= 0.5, AP power= 0.5, Hit multiplier= 1.1, Air res= 0.35, Distance= 3.7319362163544 m
- Bone hit= bip01_r_thigh, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.10509178984727
- Real AP power= 0.4580058764959, Bone armor after hit= 0.10509178984727, Damages inflicted= 0.33733129501343, Remaining health= 0.40654712915421
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_220780 about to be hit by sim_default_stalker_119689 in bone 7
- Custom bone found. Loading custom_bone values
- ammo_5.45x39_ap_bad shot with wpn_ak74, Weapon power= 0.5, AP power= 0.5, Hit multiplier= 1.1, Air res= 0.35, Distance= 3.7319362163544 m
- Bone hit= bip01_r_thigh, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.10509178984727
- Real AP power= 0.4580058764959, Bone armor after hit= 0.10509178984727, Damages inflicted= 0.33733129501343, Remaining health= 0.069135844707489
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_220780 about to be hit by sim_default_stalker_119689 in bone 2
- Custom bone found. Loading custom_bone values
- ammo_5.45x39_ap_bad shot with wpn_ak74, Weapon power= 0.5, AP power= 0.5, Hit multiplier= 1.1, Air res= 0.35, Distance= 3.7319362163544 m
- Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.11832726220187
- Real AP power= 0.39826597956165, Bone armor after hit= 0.11832726220187, Damages inflicted= 0.43371164798737, Remaining health= -0.36465580016375
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_119689 about to be hit by sim_default_stalker_219685 in bone 2
- NPC visual model: actors\stalker_neutral\stalker_neutral0b
- ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 27.412273406982 m
- Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.027811942915958, Bone armor after hit= 0.083312834250425, Damages inflicted= 0.0022944852244109, Remaining health= 0.8041845515836
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_119689 about to be hit by sim_default_stalker_219685 in bone 2
- Custom bone found. Loading custom_bone values
- ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 27.412273406982 m
- Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.083312834250425
- Real AP power= 0.027811942915958, Bone armor after hit= 0.06662566850085, Damages inflicted= 0.0022944852244109, Remaining health= 0.80180006776936
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_119689 about to be hit by sim_default_stalker_219685 in bone 22
- NPC visual model: actors\stalker_neutral\stalker_neutral0b
- ammo_12x70_buck shot with wpn_toz34_obrez, Weapon power= 0.5, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 27.412273406982 m
- Bone hit= bip01_l_forearm, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.027811942915958, Bone armor after hit= 0.083312834250425, Damages inflicted= 0.0017845997354016, Remaining health= 0.79992546944413
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326906 about to be hit by sim_default_stalker_251313 in bone 34
- NPC visual model: actors\stalker_bandit\stalker_bandit6h
- ammo_7.62x39_ap_verybad shot with wpn_sks, Weapon power= 0.58, AP power= 0.5, Hit multiplier= 1, Air res= 0.25, Distance= 88.601425170898 m
- Bone hit= bip01_r_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.15
- Real AP power= 0.3755346298488, Bone armor after hit= 0.15, Damages inflicted= 0.38334575295448, Remaining health= 0.61665424704552
- ! actor got hit in 33
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326903 about to be hit by sim_default_stalker_251313 in bone 15
- NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
- ammo_7.62x39_ap_verybad shot with wpn_sks, Weapon power= 0.58, AP power= 0.5, Hit multiplier= 1, Air res= 0.25, Distance= 52.040668487549 m
- Bone hit= bip01_head, Bone damage mult= 4, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0
- Real AP power= 0.38525802559404, Bone armor after hit= 0, Damages inflicted= 1.9663569927216, Remaining health= -0.96635699272156
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_151227 about to be hit by sim_default_bandit_152532 in bone 24
- NPC visual model: actors\stalker_neutral\stalker_neutral2a_mask
- ammo_7.62x25_p shot with wpn_ppsh41_rednew, Weapon power= 0.46, AP power= 0.15, Hit multiplier= 0.65, Air res= 0.7, Distance= 3.1469645500183 m
- Bone hit= bip01_l_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.11837028152614, Bone armor after hit= 0.1, Damages inflicted= 0.20763725042343, Remaining health= 0.7056040763855
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_250694 about to be hit by sim_default_bandit_326906 in bone 7
- NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
- ammo_12x70_buck shot with wpn_mp133, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 72.470314025879 m
- Bone hit= bip01_r_thigh, Bone damage mult= 0.7, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.050184393940237, Bone armor after hit= 0.069889363635858, Damages inflicted= 0.0038158956449479, Remaining health= 0.99618410435505
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_151227 about to be hit by sim_default_bandit_152532 in bone 14
- NPC visual model: actors\stalker_neutral\stalker_neutral2a_mask
- ammo_7.62x25_p shot with wpn_ppsh41_rednew, Weapon power= 0.46, AP power= 0.15, Hit multiplier= 0.65, Air res= 0.7, Distance= 3.1469645500183 m
- Bone hit= bip01_neck, Bone damage mult= 2.5, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0
- Real AP power= 0.11837028152614, Bone armor after hit= 0, Damages inflicted= 0.6488664150238, Remaining health= 0.05695366859436
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_151227 about to be hit by sim_default_bandit_152532 in bone 14
- Custom bone found. Loading custom_bone values
- ammo_7.62x25_p shot with wpn_ppsh41_rednew, Weapon power= 0.46, AP power= 0.15, Hit multiplier= 0.65, Air res= 0.7, Distance= 3.1469645500183 m
- Bone hit= bip01_neck, Bone damage mult= 2.5, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0
- Real AP power= 0.11837028152614, Bone armor after hit= 0, Damages inflicted= 0.6488664150238, Remaining health= -0.5921127460897
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_stalker_250694 about to be hit by sim_default_bandit_326906 in bone 8
- NPC visual model: actors\stalker_neutral\stalker_neutral2c_mas3
- ammo_12x70_buck shot with wpn_mp133, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 67.435188293457 m
- Bone hit= bip01_r_calf, Bone damage mult= 0.6, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0.1
- Real AP power= 0.048278271719403, Bone armor after hit= 0.071033036968358, Damages inflicted= 0.0031465361826122, Remaining health= 0.99685346381739
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326906 about to be hit by sim_default_stalker_251313 in bone 33
- NPC visual model: actors\stalker_bandit\stalker_bandit6h
- ammo_7.62x39_ap_verybad shot with wpn_sks, Weapon power= 0.58, AP power= 0.5, Hit multiplier= 1, Air res= 0.25, Distance= 85.967361450195 m
- Bone hit= bip01_r_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.15
- Real AP power= 0.37621872699423, Bone armor after hit= 0.15, Damages inflicted= 0.4080468416214, Remaining health= 0.26214903593063
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326909 about to be hit by sim_default_stalker_250694 in bone 2
- Custom bone found. Loading custom_bone values
- ammo_5.45x39_fmj shot with wpn_ak74u_old, Weapon power= 0.39, AP power= 0.25, Hit multiplier= 1.1, Air res= 0.35, Distance= 13.136215209961 m
- Bone hit= bip01_pelvis, Bone damage mult= 0.9, Bone AP scale= 0.85, Bone hit fraction= 0.7, Bone armor= 0.011
- Real AP power= 0.20929247057548, Bone armor after hit= 0.011, Damages inflicted= 0.35555443167686, Remaining health= 0.38156732916832
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326909 about to be hit by actor in bone 15
- NPC visual model: actors\stalker_bandit\stalker_bandit4a
- ammo_9x18_pmm shot with wpn_pm, Weapon power= 0.45, AP power= 0.1, Hit multiplier= 1.1, Air res= 0.8, Distance= 12.46229839325 m
- Bone hit= bip01_head, Bone damage mult= 4, Bone AP scale= 0.85, Bone hit fraction= 0.7, Bone armor= 0
- Real AP power= 0.078479746538719, Bone armor after hit= 0, Damages inflicted= 1.7092888355255, Remaining health= -1.3271434009075
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_326906 about to be hit by sim_default_stalker_251313 in bone 12
- NPC visual model: actors\stalker_bandit\stalker_bandit6h
- ammo_7.62x39_ap_verybad shot with wpn_sks, Weapon power= 0.58, AP power= 0.5, Hit multiplier= 1, Air res= 0.25, Distance= 89.417984008789 m
- Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.8, Bone hit fraction= 0.45, Bone armor= 0.15
- Real AP power= 0.37532306484525, Bone armor after hit= 0.15, Damages inflicted= 0.47891223430634, Remaining health= -0.012699663639069
- DEBUG: set_scheme: scheme='remark', section='remark@smoking_stand'
- DEBUG: add_to_binder [devushka19747]: scheme='remark', section='remark@smoking_stand'
- DEBUG: set_scheme: storage assigned
- * [x-ray]: Full Memory Stats
- * [win32]: free[137424476180 K], reserved[4677228 K], committed[9800000 K]
- * [ D3D ]: textures[1328720 K]
- * [x-ray]: process heap[1456742 K]
- * [x-ray]: economy: strings[47142 K], smem[312034 K]
- * Saving spawns...
- * Saving objects...
- * 28368 objects are successfully saved
- * Game jacks - quicksave_2.scop is successfully saved to file 'd:/games/anomaly\appdata\savedgames\jacks - quicksave_2.scop'
- ~WARNING actor_effects.play_item_fx | item animation [heavy_sewing_thread] doesn't exist!
- * [x-ray]: Full Memory Stats
- * [win32]: free[137424459000 K], reserved[4687144 K], committed[9807264 K]
- * [ D3D ]: textures[1336940 K]
- * [x-ray]: process heap[1461741 K]
- * [x-ray]: economy: strings[47145 K], smem[312489 K]
- * [x-ray]: Full Memory Stats
- * [win32]: free[137424459028 K], reserved[4691100 K], committed[9803280 K]
- * [ D3D ]: textures[1334865 K]
- * [x-ray]: process heap[1461949 K]
- * [x-ray]: economy: strings[47145 K], smem[312489 K]
- * Saving spawns...
- * Saving objects...
- * 28382 objects are successfully saved
- * Game jacks - quicksave_3.scop is successfully saved to file 'd:/games/anomaly\appdata\savedgames\jacks - quicksave_3.scop'
- * [x-ray]: Full Memory Stats
- * [win32]: free[137424462108 K], reserved[4692068 K], committed[9799232 K]
- * [ D3D ]: textures[1335826 K]
- * [x-ray]: process heap[1460637 K]
- * [x-ray]: economy: strings[47010 K], smem[314361 K]
- * Saving spawns...
- * Saving objects...
- * 28387 objects are successfully saved
- * Game jacks - quicksave_4.scop is successfully saved to file 'd:/games/anomaly\appdata\savedgames\jacks - quicksave_4.scop'
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_225899 about to be hit by actor in bone 15
- NPC visual model: actors\stalker_bandit\stalker_bandit_5
- ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 3.0974538326263 m
- Bone hit= bip01_head, Bone damage mult= 4, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
- Real AP power= 0.022853945200764, Bone armor after hit= 0.18628763287954, Damages inflicted= 0.0079440316185355, Remaining health= 0.99205596838146
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_225899 about to be hit by actor in bone 33
- NPC visual model: actors\stalker_bandit\stalker_bandit_5
- ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 3.0974538326263 m
- Bone hit= bip01_r_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
- Real AP power= 0.022853945200764, Bone armor after hit= 0.18628763287954, Damages inflicted= 0.0016881066840142, Remaining health= 0.98996783909388
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_225899 about to be hit by actor in bone 20
- NPC visual model: actors\stalker_bandit\stalker_bandit_5
- ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 3.0974538326263 m
- Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
- Real AP power= 0.022853945200764, Bone armor after hit= 0.18628763287954, Damages inflicted= 0.0016881066840142, Remaining health= 0.98818971333094
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_225899 about to be hit by actor in bone 16
- NPC visual model: actors\stalker_bandit\stalker_bandit_5
- ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 3.0974538326263 m
- Bone hit= eye_left, Bone damage mult= 5, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.05
- Real AP power= 0.030471926934352, Bone armor after hit= 0.031716843839389, Damages inflicted= 0.009930039756, Remaining health= 0.97816965449601
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_225899 about to be hit by actor in bone 16
- Custom bone found. Loading custom_bone values
- ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 3.0974538326263 m
- Bone hit= eye_left, Bone damage mult= 5, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.031716843839389
- Real AP power= 0.030471926934352, Bone armor after hit= 0.013433687678778, Damages inflicted= 0.39720156788826, Remaining health= 0.58056810498238
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_225899 about to be hit by actor in bone 19
- NPC visual model: actors\stalker_bandit\stalker_bandit_5
- ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 3.0974538326263 m
- Bone hit= jaw_1, Bone damage mult= 3, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.01
- Real AP power= 0.022853945200764, Bone armor after hit= 0.01, Damages inflicted= 0.79440313577652, Remaining health= -0.21423506736755
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_352535 about to be hit by actor in bone 15
- NPC visual model: actors\stalker_bandit\stalker_bandit_2_mask
- ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 8.8082628250122 m
- Bone hit= bip01_head, Bone damage mult= 4, Bone AP scale= 0.8, Bone hit fraction= 0.5, Bone armor= 0
- Real AP power= 0.025105687468109, Bone armor after hit= 0, Damages inflicted= 1.1635649204254, Remaining health= -0.16356492042542
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_052529 about to be hit by actor in bone 15
- NPC visual model: actors\stalker_bandit\stalker_bandit1b
- ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 12.986423492432 m
- Bone hit= bip01_head, Bone damage mult= 4, Bone AP scale= 0.9, Bone hit fraction= 0.9, Bone armor= 0
- Real AP power= 0.028874908981709, Bone armor after hit= 0, Damages inflicted= 1.3382557630539, Remaining health= -0.33825576305389
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_152532 about to be hit by actor in bone 21
- NPC visual model: actors\stalker_bandit\stalker_bandit_5
- ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 6.1376609802246 m
- Bone hit= bip01_l_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
- Real AP power= 0.023212347600639, Bone armor after hit= 0.18607259143962, Damages inflicted= 0.001613722415641, Remaining health= 0.99838627758436
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_152532 about to be hit by actor in bone 21
- Custom bone found. Loading custom_bone values
- ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 6.1376609802246 m
- Bone hit= bip01_l_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.18607259143962
- Real AP power= 0.023212347600639, Bone armor after hit= 0.17214518287923, Damages inflicted= 0.001613722415641, Remaining health= 0.99670256557874
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_152532 about to be hit by actor in bone 21
- Custom bone found. Loading custom_bone values
- ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 6.1376609802246 m
- Bone hit= bip01_l_upperarm, Bone damage mult= 0.8, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.17214518287923
- Real AP power= 0.023212347600639, Bone armor after hit= 0.15821777431885, Damages inflicted= 0.001613722415641, Remaining health= 0.99501885357313
- // GNES: An exoskeleton got deleted.
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_152532 about to be hit by actor in bone 3
- NPC visual model: actors\stalker_bandit\stalker_bandit_5
- ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 9.7844524383545 m
- Bone hit= bip01_l_thigh, Bone damage mult= 0.6, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
- Real AP power= 0.031543162885019, Bone armor after hit= 0.18107410226899, Damages inflicted= 0.001233495422639, Remaining health= 0.99876650457736
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_152532 about to be hit by actor in bone 7
- NPC visual model: actors\stalker_bandit\stalker_bandit_5
- ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 9.7844524383545 m
- Bone hit= bip01_r_thigh, Bone damage mult= 0.7, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
- Real AP power= 0.031543162885019, Bone armor after hit= 0.18107410226899, Damages inflicted= 0.0014390780124813, Remaining health= 0.9972474144306
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_152532 about to be hit by actor in bone 16
- NPC visual model: actors\stalker_bandit\stalker_bandit_5
- ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 3.2472369670868 m
- Bone hit= eye_left, Bone damage mult= 5, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.05
- Real AP power= 0.030495124477598, Bone armor after hit= 0.031702925313441, Damages inflicted= 0.0099375983700156, Remaining health= 0.99006240162998
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_152532 about to be hit by actor in bone 20
- NPC visual model: actors\stalker_bandit\stalker_bandit_5
- ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 3.2472369670868 m
- Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.2
- Real AP power= 0.022871343358198, Bone armor after hit= 0.18627719398508, Damages inflicted= 0.0016893917927518, Remaining health= 0.98797301703598
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_152532 about to be hit by actor in bone 20
- Custom bone found. Loading custom_bone values
- ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 3.2472369670868 m
- Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.18627719398508
- Real AP power= 0.022871343358198, Bone armor after hit= 0.17255438797016, Damages inflicted= 0.0016893917927518, Remaining health= 0.9861936395755
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_152532 about to be hit by actor in bone 20
- Custom bone found. Loading custom_bone values
- ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 3.2472369670868 m
- Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.17255438797016
- Real AP power= 0.022871343358198, Bone armor after hit= 0.15883158195524, Damages inflicted= 0.0016893917927518, Remaining health= 0.98441426211502
- /////////// Stalker Hit registered: GBO v1.5.4 start //////////////////
- sim_default_bandit_152532 about to be hit by actor in bone 19
- NPC visual model: actors\stalker_bandit\stalker_bandit_5
- ammo_12x70_buck shot with wpn_wincheaster1300, Weapon power= 0.79, AP power= 0.03, Hit multiplier= 0.4, Air res= 2.2, Distance= 3.2472369670868 m
- Bone hit= jaw_1, Bone damage mult= 3, Bone AP scale= 0.75, Bone hit fraction= 0.3, Bone armor= 0.01
- Real AP power= 0.022871343358198, Bone armor after hit= 0.01, Damages inflicted= 0.79500788450241, Remaining health= 0.18931639194489
- // GNES: A bad NPC model got deleted.
- FATAL ERROR
- [error]Expression : <no expression>
- [error]Function : CInifile::r_section
- [error]File : Xr_ini.cpp
- [error]Line : 544
- [error]Description : fatal error
- [error]Arguments : Can't open section 'actors\stalker_merc\stalker_mercenary1'. Please attach [*.ini_log] file to your bug report
- stack trace:
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