Zullie_the_Witch

Debug Notes

Jun 20th, 2015
1,029
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 32.98 KB | None | 0 0
  1. DEBUG MENU CONTROLS
  2. Select toggles the menu visibility, and control between the menu and the player.
  3. Hold RB and move the left stick to adjust the menu location slowly.
  4. Hold RB and RT, then move the left stick to quickly adjust the menu location.
  5. Hold RB and move the right stick to change the menu size.
  6. Hold RB, then tap LB or LT to switch between menus.
  7. Hold RB and RT, then move the right stick to scale the menu font size.
  8. Hold RB and RT, then tap LB to open up a new menu. Up to four menus can be open at a time.
  9. Hold RB and RT, then tap LT to close the currently selected menu. You cannot close all menus - at least one will remain accessible at all times.
  10. Press Y to reset an option to its default value.
  11. Hold X when increasing or decreasing a number to increase or decrease it by larger integers.
  12. □+○ is X+A on the 360 controller.
  13.  
  14. [ROOT]
  15. -[SYSTEM]
  16. --[MEM MAN]
  17. ---[Other]
  18. ---[ReportConfig]
  19. ----Type[MDR_ShowUsage/MDR_ShowUsageByFile/MDR_ShowProfile/MDR_DumpHeapStructure/MDR_DumpMemory]
  20. ----IsForAll[DL_FALSE/DL_TRUE]
  21. Option[MDR_DumpMemory_Light/MDR_DumpMemory_Detail/MDR_ShowUsageByFile_Tree/MDR_ShowUsageByFile_MemoryUsage/MDR_ShowUsageByFile_BlockNumber/MDR_DumpHeapStructure_HumanReadable/MDR_DumpHeapStructure_CSV]
  22. --[PERF MAN]
  23. ---[HG GPU]
  24. ---[HG CPU]
  25. ---[SYS CPU]
  26. ---[GAME CPU]
  27. ---[TASK CPU]
  28. ---[MENU CPU]
  29. ---[EVENT CPU]
  30. ---[CHR CPU]
  31. --[HG MAN]
  32. ---[FPS]
  33. ----FlipMode[30FPS(テスト中) - TL "during the test"/30FPS(DS1)/30FPS(NO SKIP)/60FPS(NO SKIP)]
  34. ---[INFO]
  35. ---[SCREEN SHOT]
  36. ----連続キャプチャ[OFF/ON] ←:オフ →:オン - TL "Continuous capture Off On"
  37. ----[Default/InternalHdd/MountedUsb]<Output Device
  38. ----GammaCorrect:[OFF/ON]
  39. ----NtscGamma:
  40. ----PcGamma:
  41. ----HQ Capture Mode[OFF/ON]
  42. ----HQ Capture Offset
  43. ---[FRAME SKIP]
  44. ----FrameSkipChainNum:
  45. ---[FLIP GAMMA]
  46. ----FlipSrcGammaR:
  47. ----FlipSrcGammaG:
  48. ----FlipSrcGammaB:
  49. ----FlipDstGammaR:
  50. ----FlipDstGammaG:
  51. ----FlipDstGammaB:[DISABLE/ENABLE]
  52. ----GammaTest:
  53. ---[COLOR BAR]
  54. ----ColorBar:[DISABLE/ENABLE]
  55. ---[OTHER]
  56. ----ToneMapLuminaceScale
  57. ----ToneMap Disable:[OFF/ON]
  58. ----ToneMapExposureScaleLogFreq:
  59. ----Model Matrix Shift On CamPos:[OFF/ON]
  60. ---[FONT]
  61. ----Alignment Shader[OFF/ON]
  62. ----Font Sharpen Power
  63. ----Font Sharpen Offset
  64. ----MenuTex MinMipLevel:
  65. ---[MOVIE]
  66. ----Push [O] Play [0/1/2/3/4/5]
  67. --[USER MAN]
  68. --[ログ管理] - TL "Log management"
  69. ---[ログプロパティリロード] - TL "Log Properties reload"
  70. ---[ログカテゴリ] - TL "Log category"
  71. --[NetworkProperties]
  72. ---[]<SosInterval
  73. ---[]<SosNum
  74. ---[]<Sos.FirstLevelRangeMax
  75. ---[]<Sos.FirstLevelRangeMin
  76. ---[]<Sos.SecondLevelRangeMax
  77. ---[]<Sos.SecondLevelRangeMin
  78. ---[]<Sos.ThirdLevelRangeMax
  79. ---[]<BlackSosNum
  80. ---[]<BlackSos.FirstLevelRangeMax
  81. ---[]<BlackSos.FirstLevelRangeMin
  82. ---[]<BlackSos.SecondLevelRangeMax
  83. ---[]<BlackSos.SecondLevelRangeMin
  84. ---[]<BlackSos.ThirdLevelRangeMax
  85. ---[]<BlackSos.ThirdLevelRangeMin
  86. ---[]<InvadeNum
  87. ---[]<Invade.FirstLevelRangeMax
  88. ---[]<Invade.FirstLevelRangeMin
  89. ---[]<Invade.SecondLevelRangeMax
  90. ---[]<Invade.SecondLevelRangeMin
  91. ---[]<Invade.ThirdLevelRangeMax
  92. ---[]<Invade.ThirdLevelRangeMin
  93. ---[]<ForceSummon.FirstLevelRangeMax
  94. ---[]<ForceSummon.FirstLevelRangeMin
  95. ---[]<ForceSummon.SecondLevelRangeMax
  96. ---[]<ForceSummon.SecondLevelRangeMin
  97. ---[]<ForceSummon.ThirdLevelRangeMax
  98. ---[]<ForceSummon.ThirdLevelRangeMin
  99. ---[]<BloodMessageInterval
  100. ---[]<BloodMessageNum
  101. ---[]<BloodStainInterval
  102. ---[]<BloodStainNum
  103. ---[]<GhostInterval
  104. ---[]<GhostNum
  105. --[デバッグレポート] - TL "Debug Report"
  106. ---描画切れ報告(□+○でキャプチャ) - TL "Drawing Report Broken (□+○ Capture In)"
  107. ---処理落ち報告(□+○でキャプチャ) - TL "Processing fall report (□+○ Capture In)"
  108. --[PAD MAN]
  109. ---[Default]
  110. ---[DbgMenuPad]
  111. ---[DbgMapWalk]
  112. ---[Sixaxis]
  113. ----[無効/有効]<EnableDbgDraw - TL "Disable/Enable"
  114. ----[]BoundMulVal
  115. ----[]BoundMulVal
  116. ----[]BoundMulVal
  117. ----[]BoundMulVal
  118. --[TASK MAN]
  119. ---[Move Map Step]
  120. ----強制LAN切断:Off/On - TL "Force LAN disconnection"
  121. ----強制サインサイン状態変更:Off/On - TL "Force sign status change"
  122. ----強制パーテイチャット:Off/On - TL "Force party chat"
  123. ----強制IOエラー:Off/On - TL "Force IO error"
  124. ----クライアント時にネットエラーを無視するか:Off/On - TL "You can either ignore the net error when the client" (Insufficient FPS disconnect?)
  125. ----FPS切断監視 - TL "FPS Disconnect supervision"
  126. --[FrpgHavokMan]
  127. ---[無効/有効]マルチスレッド更新 - TL "Disable/enable Multithreading update"
  128. --[DLC MAN]
  129. ---[-disable-/Initialize/CheckRequestWait/Check/DetailCheck/Success/NoEntitlement/Broken/ReadError/MuDetach/NotExist]<MenuState_forDebug
  130. --[TROPHY MAN]
  131. ---[Success/FailUnknown/FailHdd/Initialize/GetNeedHddSize/InstallRequest/Install]<MenuState
  132. ---Press -> to clear all tropies
  133. ---Trophies
  134. --[MENU MAN]
  135. ---FrpgMenuSys List]
  136. ----[汎用] - TL "General-purpose"
  137. -----Is Draw Layout on Cursor: No/Yes
  138. ----[OneLineHelp(nouse)]
  139. -----Is Draw Layout on Cursor: No/Yes
  140. ----[Env Option]
  141. -----Is Draw Layout on Cursor: No/Yes
  142. ----[Disp Option]
  143. -----Is Draw Layout on Cursor: No/Yes
  144. ----[FrpgMenuSys]
  145. -----Is Draw Layout on Cursor: No/Yes
  146. ----[Fade]
  147. -----Is Draw Layout on Cursor: No/Yes
  148. ----[NowLoading]
  149. -----Is Draw Layout on Cursor: No/Yes
  150. ----[SaveIcon]
  151. -----Is Draw Layout on Cursor: No/Yes
  152. ----[Caption]
  153. -----Is Draw Layout on Cursor: No/Yes
  154. ----[Tos]
  155. -----Is Draw Layout on Cursor: No/Yes
  156. ----[ContentsHelp]
  157. -----Is Draw Layout on Cursor: No/Yes
  158. ----[PC Option]
  159. -----Is Draw Layout on Cursor: No/Yes
  160. ----[Key Option]
  161. -----Is Draw Layout on Cursor: No/Yes
  162. ----[Inventory]
  163. -----Is Draw Layout on Cursor: No/Yes
  164. ----[Equip]
  165. -----Is Draw Layout on Cursor: No/Yes
  166. ----[Revenge Request]
  167. -----Is Draw Layout on Cursor: No/Yes
  168. ----[PC Gauge]
  169. -----Is Draw Layout on Cursor: No/Yes
  170. ----[Talk]
  171. -----Is Draw Layout on Cursor: No/Yes
  172. ----[SosDisp]
  173. -----Is Draw Layout on Cursor: No/Yes
  174. ----[Start Tab]
  175. -----Is Draw Layout on Cursor: No/Yes
  176. ----[Status]
  177. -----Is Draw Layout on Cursor: No/Yes
  178. ----[System]
  179. -----Is Draw Layout on Cursor: No/Yes
  180. ----[ObjAction]
  181. -----Is Draw Layout on Cursor: No/Yes
  182. ----[SubMenu]
  183. -----Is Draw Layout on Cursor: No/Yes
  184. ----[Assess]
  185. -----Is Draw Layout on Cursor: No/Yes
  186. ----[Soul]
  187. -----Is Draw Layout on Cursor: No/Yes
  188. ----[FrpgMenuSys]
  189. -----Is Draw Layout on Cursor: No/Yes
  190. ----[FrpgMenuSys]
  191. -----Is Draw Layout on Cursor: No/Yes
  192. ----[MagicEquip]
  193. -----Is Draw Layout on Cursor: No/Yes
  194. ----[FrpgMenuSys]
  195. -----Is Draw Layout on Cursor: No/Yes
  196. ----[BloodMsg]
  197. -----Is Draw Layout on Cursor: No/Yes
  198. ----[BloodDisp]
  199. -----Is Draw Layout on Cursor: No/Yes
  200. ----[BloodMsgManage]
  201. -----Is Draw Layout on Cursor: No/Yes
  202. ----[BasicShop]
  203. -----Is Draw Layout on Cursor: No/Yes
  204. ----[FixShop]
  205. -----Is Draw Layout on Cursor: No/Yes
  206. ----[CustomShop]
  207. -----Is Draw Layout on Cursor: No/Yes
  208. ----[SellShop]
  209. -----Is Draw Layout on Cursor: No/Yes
  210. ----[FrpgMenuSys]
  211. -----Is Draw Layout on Cursor: No/Yes
  212. ----[Repository]
  213. -----Is Draw Layout on Cursor: No/Yes
  214. ----[Warp]
  215. -----Is Draw Layout on Cursor: No/Yes
  216. ----[Kick]
  217. -----Is Draw Layout on Cursor: No/Yes
  218. ----[FloatingPCGauge]
  219. -----Is Draw Layout on Cursor: No/Yes
  220. ----[ProfileSelect]
  221. -----Is Draw Layout on Cursor: No/Yes
  222. ----[FrpgMenuSys]
  223. -----Is Draw Layout on Cursor: No/Yes
  224. ----[Movie]
  225. -----Is Draw Layout on Cursor: No/Yes
  226. ----[Ranking]
  227. -----Is Draw Layout on Cursor: No/Yes
  228. ----[BloodMsgAssess]
  229. -----Is Draw Layout on Cursor: No/Yes
  230. ----[TextEffect]
  231. -----Is Draw Layout on Cursor: No/Yes
  232. ----[ItemGet]
  233. -----Is Draw Layout on Cursor: No/Yes
  234. ----[Recall]
  235. -----Is Draw Layout on Cursor: No/Yes
  236. ----[GestureHelp]
  237. -----Is Draw Layout on Cursor: No/Yes
  238. ----[Briefing]
  239. -----Is Draw Layout on Cursor: No/Yes
  240. ----[FrpgMenuSys]
  241. -----Is Draw Layout on Cursor: No/Yes
  242. ---[Flag[1]]
  243. ----Flags 0-249
  244. ---[Flag[2]]
  245. ----Flags 250-499
  246. ---Draw Layout on Cursor: Off/On
  247. ---Draw Layout only Last: Off/On
  248. ---Draw Layout Disp Pos: Off/On
  249. ---Draw Layout only Registered: Off/On
  250. ---カレント パッド番号|m_curPlayerPadIdx: - TL "Current Pad Number"
  251. ---希望する パッド番号|m_desirePlayerPadIdx: - TL "Pad number you want"
  252. ---パッドデバイス再取得要請|m_isNeedUpdatePadDevice: - TL "Pad device reacquisition request"
  253. ---[Inventory]
  254. ----Selected_InvenId :
  255. ----DropRet_InvenId :
  256. ----Selected_InvenId :
  257. ----Inventory_PageState :
  258. ----Selected_SortInvenId :
  259. ---[Front End]
  260. ----Enable Front End :
  261. ---StartTab Anim Play Speed :
  262. ---[Talk]
  263. ----Start Talk Scene : 0-5
  264. ----Talk Msg Id :
  265. ----Icon Enable : 無効/有効
  266. ----Shop Msg Id :
  267. ----Start Shop Scene[push enter]
  268. ----Last Talk ID :
  269. ---Screen Preview :
  270. ---[Menu Check]
  271. ----MenuTabType : InGame Menu/Camp Menu
  272. ----Start SELECT Menu[push enter]
  273. ----Start Create BloodMsg[push enter]
  274. ----Start Create SOSMsg[push enter]
  275. ----Start SOS Message[push enter]
  276. ----Start Player Assess[push enter]
  277. ----Start FaceEdit_TitleOnly[push enter]
  278. ---[Menu Drop Data]
  279. ----EquipType :
  280. ----EquipId :
  281. ----Durability :
  282. ----Quantity :
  283. ---[Floating PC Gauge]
  284. ----PosX :
  285. ----PosY :
  286. ----PosZ :
  287. ----Visible : Off/On
  288. ----Force Visible Enable : Off/On
  289. ----PosX :
  290. ----PosY :
  291. ----PosZ :
  292. ----Visible : Off/On
  293. ----Force Visible Enable : Off/On
  294. ----PosX :
  295. ----PosY :
  296. ----PosZ :
  297. ----Visible : Off/On
  298. ----Force Visible Enable : Off/On
  299. ----PosX :
  300. ----PosY :
  301. ----PosZ :
  302. ----Visible : Off/On
  303. ----Force Visible Enable : Off/On
  304. ----PosX :
  305. ----PosY :
  306. ----PosZ :
  307. ----Visible : Off/On
  308. ----Force Visible Enable : Off/On
  309. ----PosX :
  310. ----PosY :
  311. ----PosZ :
  312. ----Visible : Off/On
  313. ----Force Visible Enable : Off/On
  314. ----PosX :
  315. ----PosY :
  316. ----PosZ :
  317. ----Visible : Off/On
  318. ----Force Visible Enable : Off/On
  319. ---[Targetting Site]
  320. ----PosX :
  321. ----PosY :
  322. ----PosZ :
  323. ----Visible : Off/On
  324. ----Force Visible Enable : Off/On
  325. ---[Boss Gauge Data]
  326. ----[0] Boss Name Id :
  327. ----[0] My Damage :
  328. ----[0] Net Damage :
  329. ----[1] Boss Name Id :
  330. ----Start Test Boss Gauge Data[push enter]
  331. ----Exit Test Boss Gauge Data[push enter]
  332. ---[Shop Test]
  333. ----Is Shop Test Enable : 無効/有効
  334. ----Shop Lineup StartId :
  335. ----Shop Lineup EndId :
  336. ---[Caption]
  337. ----Caption Test set[push enter]
  338. ----Caption Test reset[push enter]
  339. ----caption flag :
  340. ----Alpha :
  341. ----MsgID :
  342. ----Alpha :
  343. ----MsgID :
  344. ---[Select Equip Info]
  345. ----Equip Type :
  346. ----Equip ID :
  347. ----Durability :
  348. ---[MENU MAPACTION_DATA]
  349. ----UnVisibile Time :
  350. ---[Condition Data]
  351. ----Condition Test[push enter]
  352. ----cur msg idx :
  353. ----next msg idx :
  354. ----MsgID :
  355. ----MsgID :
  356. ----MsgID :
  357. ----MsgID :
  358. ----MsgID :
  359. ----MsgID :
  360. ---[Menu Info Data]
  361. ----Current Stack Idx : 0-5
  362. ----[0:Info Data](8)
  363. ----[1:Info Data](8)
  364. ----[2:Info Data](8)
  365. ----[3:Info Data](8)
  366. ----[4:Info Data](8)
  367. ----Tos Test[push enter]
  368. ----Info Test1[push enter]
  369. ----Info Test2[push enter]
  370. ----Info Test3[push enter]
  371. ----Info Test4[push enter]
  372. ---[Menu User Texture Data]
  373. ---[Menu Sub Node]
  374. ----[0:FrpgMenuDLgFloatingPCGauge](9)
  375. -----参照先ネットプレイャIdx|Network Player Idx: - TL "Referenced Online Player"
  376. -----Max Scale:
  377. -----Min Scale:
  378. -----Max Distance :
  379. -----Min Distance :
  380. -----Near Base Distance :
  381. -----Far Base Distance :
  382. -----Relative Gauge Pos X:
  383. -----Relative Gauge Pos Y:
  384. ----[1:FrpgMenuDLgFloatingPCGauge](9)
  385. -----参照先ネットプレイャIdx|Network Player Idx: - TL "Referenced Online Player"
  386. -----Max Scale:
  387. -----Min Scale:
  388. -----Max Distance :
  389. -----Min Distance :
  390. -----Near Base Distance :
  391. -----Far Base Distance :
  392. -----Relative Gauge Pos X:
  393. -----Relative Gauge Pos Y:
  394. ----[2:FrpgMenuDLgFloatingPCGauge](9)
  395. -----参照先ネットプレイャIdx|Network Player Idx: - TL "Referenced Online Player"
  396. -----Max Scale:
  397. -----Min Scale:
  398. -----Max Distance :
  399. -----Min Distance :
  400. -----Near Base Distance :
  401. -----Far Base Distance :
  402. -----Relative Gauge Pos X:
  403. -----Relative Gauge Pos Y:
  404. ----[3:FrpgMenuDLgFloatingPCGauge](9)
  405. -----参照先ネットプレイャIdx|Network Player Idx: - TL "Referenced Online Player"
  406. -----Max Scale:
  407. -----Min Scale:
  408. -----Max Distance :
  409. -----Min Distance :
  410. -----Near Base Distance :
  411. -----Far Base Distance :
  412. -----Relative Gauge Pos X:
  413. -----Relative Gauge Pos Y:
  414. ----[4:FrpgMenuDLgFloatingPCGauge](9)
  415. -----参照先ネットプレイャIdx|Network Player Idx: - TL "Referenced Online Player"
  416. -----Max Scale:
  417. -----Min Scale:
  418. -----Max Distance :
  419. -----Min Distance :
  420. -----Near Base Distance :
  421. -----Far Base Distance :
  422. -----Relative Gauge Pos X:
  423. -----Relative Gauge Pos Y:
  424. ----[5:FrpgMenuDLgFloatingPCGauge](9)
  425. -----参照先ネットプレイャIdx|Network Player Idx: - TL "Referenced Online Player"
  426. -----Max Scale:
  427. -----Min Scale:
  428. -----Max Distance :
  429. -----Min Distance :
  430. -----Near Base Distance :
  431. -----Far Base Distance :
  432. -----Relative Gauge Pos X:
  433. -----Relative Gauge Pos Y:
  434. ----[6:FrpgMenuDLgFloatingPCGauge](9)
  435. -----参照先ネットプレイャIdx|Network Player Idx: - TL "Referenced Online Player"
  436. -----Max Scale:
  437. -----Min Scale:
  438. -----Max Distance :
  439. -----Min Distance :
  440. -----Near Base Distance :
  441. -----Far Base Distance :
  442. -----Relative Gauge Pos X:
  443. -----Relative Gauge Pos Y:
  444. ----[PC Gauge]
  445. -----HP Max :
  446. -----MP Max :
  447. -----SP Max :
  448. -----s_isDurabilityDmg :
  449. -----Layout X :
  450. -----HP Endbar Adjust X :
  451. -----Print All Dlg Info[push enter]
  452. ----[FE Get Soul]
  453. -----Fade Out Time :
  454. ----[FrpgMenuDlgBossGauge]
  455. -----Max Dmg Time :
  456. -----Cur Dmg Time :
  457. -----My Damage :
  458. -----Damage Visible :
  459. ----[FrpgMenuDlgBossGauge]
  460. -----Max Dmg Time :
  461. -----Cur Dmg Time :
  462. -----My Damage :
  463. -----Damage Visible :
  464. ----[プレイャー状態|FrpgMenuDlgFEPlayerState] - TL "Player State"
  465. -----炎のアイコンIdx|Fire icon idx: - TL "Flame icon"
  466. -----白リングのアルフア|ring alpha: - TL "White Ring Alpha"
  467. -----humanNum_10 humanNum_00
  468. ----[FrpgMenuDlgFEEnemyGauge]
  469. -----Dialog No :
  470. -----Force Visible : X/O
  471. -----Fade Out Time :
  472. -----強制画面中心|Is Force Center Layout: X/O
  473. ----[FrpgMenuDlgFEEnemyGauge]
  474. -----Dialog No :
  475. -----Force Visible : X/O
  476. -----Fade Out Time :
  477. -----強制画面中心|Is Force Center Layout: X/O
  478. ----[FrpgMenuDlgFEEnemyGauge]
  479. -----Dialog No :
  480. -----Force Visible : X/O
  481. -----Fade Out Time :
  482. -----強制画面中心|Is Force Center Layout: X/O
  483. ----[FrpgMenuDlgFEEnemyGauge]
  484. -----Dialog No :
  485. -----Force Visible : X/O
  486. -----Fade Out Time :
  487. -----強制画面中心|Is Force Center Layout: X/O
  488. ----[FrpgMenuDlgFEEnemyGauge]
  489. -----Dialog No :
  490. -----Force Visible : X/O
  491. -----Fade Out Time :
  492. -----強制画面中心|Is Force Center Layout: X/O
  493. ----[FrpgMenuDlgFEEnemyGauge]
  494. -----Dialog No :
  495. -----Force Visible : X/O
  496. -----Fade Out Time :
  497. -----強制画面中心|Is Force Center Layout: X/O
  498. ----[FrpgMenuDlgFEEnemyGauge]
  499. -----Dialog No :
  500. -----Force Visible : X/O
  501. -----Fade Out Time :
  502. -----強制画面中心|Is Force Center Layout: X/O
  503. ----[FrpgMenuDlgFEEnemyGauge]
  504. -----Dialog No :
  505. -----Force Visible : X/O
  506. -----Fade Out Time :
  507. -----強制画面中心|Is Force Center Layout: X/O
  508. ----[FrpgMenuDlgTextEffect]
  509. -----Fade Out Play Speed :
  510. ----[FrpgMenuDlgTE_MapName]
  511. ----[FrpgMenuDlgCommonBackPlate]
  512. ----[FrpgMenuDlgSOSMsgDisplay]
  513. -----m_isEntry : いいえ/はい - TL "Yes/No"
  514. -----mStartSOSDisp : オフ オン
  515. ----[FrpgMenuDlgRecall]
  516. -----Max Anim Cnt :
  517. -----Anim State :
  518. ---IsShowEquipFaceMaking > [無効/有効]
  519. ---GetSaveMapNameID:
  520. ---[Menu Man Dbg]
  521. ----
  522. ---[FrpgMenuPcParam]
  523. ---[MenuMsgTagMan]
  524. ----Disable Cache:
  525. ----[Cache Idx Array]
  526. -----CacheIdx[0-501]
  527. -----[Cache Array]
  528. ---[Fade Man]
  529. ----Final Color Red :
  530. ----Final Color Green :
  531. ----Final Color Blue :
  532. ----Final Color Alpha :
  533. ----[0:Layer Data]
  534. -----remainTime:
  535. -----current Col Red:
  536. -----current Col Green:
  537. -----current Col Blue:
  538. -----target Col Red:
  539. -----target Col Green:
  540. -----target Col Blue:
  541. -----target Col Alpha:
  542. ----[1:Layer Data]
  543. -----remainTime:
  544. -----current Col Red:
  545. -----current Col Green:
  546. -----current Col Blue:
  547. -----target Col Red:
  548. -----target Col Green:
  549. -----target Col Blue:
  550. -----target Col Alpha:
  551. ----[2:Layer Data]
  552. -----remainTime:
  553. -----current Col Red:
  554. -----current Col Green:
  555. -----current Col Blue:
  556. -----target Col Red:
  557. -----target Col Green:
  558. -----target Col Blue:
  559. -----target Col Alpha:
  560. ----[3:Layer Data]
  561. -----remainTime:
  562. -----current Col Red:
  563. -----current Col Green:
  564. -----current Col Blue:
  565. -----target Col Red:
  566. -----target Col Green:
  567. -----target Col Blue:
  568. -----target Col Alpha:
  569. ----[4:Layer Data]
  570. -----remainTime:
  571. -----current Col Red:
  572. -----current Col Green:
  573. -----current Col Blue:
  574. -----target Col Red:
  575. -----target Col Green:
  576. -----target Col Blue:
  577. -----target Col Alpha:
  578. ----[5:Layer Data]
  579. -----remainTime:
  580. -----current Col Red:
  581. -----current Col Green:
  582. -----current Col Blue:
  583. -----target Col Red:
  584. -----target Col Green:
  585. -----target Col Blue:
  586. -----target Col Alpha:
  587. ----[6:Layer Data]
  588. -----remainTime:
  589. -----current Col Red:
  590. -----current Col Green:
  591. -----current Col Blue:
  592. -----target Col Red:
  593. -----target Col Green:
  594. -----target Col Blue:
  595. -----target Col Alpha:
  596. ----Start Fade Test[push enter]
  597. ----Start Fade Test2[push enter]
  598. ---[Menu Sound]
  599. ----Select Sound ID :
  600. ----Select Sound ID x 10000 :
  601. ----Test Play BGM[push enter]
  602. ----Test Play Frontend[push enter]
  603. ----Test Play Voice[push enter]
  604. ----Test Stop Sound[push enter]
  605. ----Is Stop Sound before play Off/On
  606. ---[EVENT ACT MAN]
  607. ----[ENABLE]
  608. ----[DISABLE]
  609. ----[NEW]
  610. ----[other]
  611. ---[GenDlgCtrl]
  612. ----
  613. ---[ItemGetMenuMan]
  614. ----Add Item Test(push enter)
  615. ---[ResistGaugeMenuMan]
  616. --[FrpgMouseMan]
  617. --[FFX MAN]
  618. -[RESOURCE]
  619. --[TEX MAN]
  620. --[MTD MAN]
  621. --[FLVER MAN]
  622. --[ANIBND MAN]
  623. --[PARAM MAN]
  624. ---[FOG_BANK]
  625. ---[LIGHT_BANK]
  626. ---[LIGHT_SCATTERING_BANK]
  627. ---[POINT_LIGHT_BANK]
  628. ---[LENS_FLARE_BANK]
  629. ---[DOF_BANK]
  630. ---[TONE_MAP_BANK]
  631. ---[TONE_CORRECT_BANK]
  632. ---[SHADOW_BANK]
  633. ---[LENS_FLARE_BANK]
  634. ---[ENV_LIGHT_TEX_BANK]
  635. ---[LOD_BANK]
  636. ---[EQUIP_PARAM_WEAPON_ST]
  637. ---[EQUIP_PARAM_ACCESSORY_ST]
  638. ---[EQUIP_PARAM_GOODS_ST]
  639. ---[REINFORCE_PARAM_WEAPON_ST]
  640. ---[REINFORCE_PARAM_PROTECTOR_ST]
  641. ---[EQUIP_MTRL_SET_PARAM_ST]
  642. ---[SHOP_LINEUP_PARAM]
  643. ---[AI_STANDARD_INFO_BANK]
  644. ---[THROW_INFO_BANK]
  645. ---[ENEMY_STANDARD_INFO_BANK]
  646. ---[BEHAVIOR_PARAM_ST]
  647. ---[NPC_PARAM_ST]
  648. ----[CHR IDs in here]
  649. -----行動バリエーションID:[]<行動IDを算出するときに使用するバリエーションID - TL "Behavioral variation ID:[]<Varation ID to be used when calculating the action ID"
  650. -----
  651. ---[ATK_PARAM_ST]
  652. ---[NPC_THINK_PARAM]
  653. ---[MAGIC_PARAM_ST]
  654. ---[MOVE_PARAM_ST]
  655. ---[OBJECT_PARAM_ST]
  656. ---[BULLET_PARAM_ST]
  657. ---[SP_EFFECT_ST]
  658. ---[SP_EFFECT_VFX_PARAM]
  659. ---[TALK_PARAM_ST]
  660. ---[MENU_PARAM_COLOR_TABLE_ST]
  661. ---[ITEMLOT_PARAM_ST]
  662. ---[CHARACTER_INIT_PARAM]
  663. ---[FACE_PARAM_ST]
  664. ---[RAGDOLL_PARAM_ST]
  665. ---[QWC_CHANGE_PARAM]
  666. ---[QWC_JUDGE_PARAM]
  667. ---[GAME_AREA_PARAM]
  668. ---[SKELETON_PARAM_ST]
  669. ---[CALC_CORRECT_GRAPH_ST]
  670. ---[LOCK_CAM_PARAM_ST]
  671. ---[OBJ_ACT_PARAM]
  672. ---[HIT_MTRL_PARAM]
  673. ---[KNOCKBACK_PARAM]
  674.  
  675. -[GAME]
  676. --[MAP INS]
  677. ---[Option]
  678. ----[DEFAULT/ALL OFF/ALL ON]<ForceShadowSrcChangeMode
  679. ----[DEFAULT/ALL OFF/ALL ON]<ForceShadowDstChangeMode
  680. ---[WORLD MAP MAN]
  681. ---Sample map options
  682. ----[MAP INFO]
  683. ----[0/1]<IsDispDmyPly
  684. ----[0/1]<IsDispAabb
  685. ----[0/1]<IsVisibleForDebug
  686. --[OBJ INS]
  687. ---[Option]
  688. ----[DEFAULT/ALL OFF/ALL ON]<ForceShadowSrcChangeMode
  689. ----[DEFAULT/ALL OFF/ALL ON]<ForceShadowDstChangeMode
  690. ---[WORLD OBJ MAN]
  691. ----[いいえ/はい]<UseSpuObjAnimUpdate
  692. ----[Area OBJ RES]
  693. ----[Active OBJ RES]
  694. ----[m12_01_00_00_MsbExp]
  695. ----[m12_00_00_00_MsbExp]
  696. --[HIT INS]
  697. --[CHR INS]
  698. ---[m12_01_00_00_MsbExp]
  699. ----[-未定-]出力フアイル名(□+○:出力, △:リセット) - TL "[Undecided]<Output file(□+○:Output, △:Reset)"
  700. ----[CHR IDs in here]<ターグット - TL "Target"
  701. ----[][m]<座標X () - TL "Coordinate"
  702. ----[][m]<座標Y ()
  703. ----[][m]<座標Z ()
  704. ----[][deg]<角度X () - TL "Angle"
  705. ----[][deg]<角度Y ()
  706. ----[][deg]<角度Z ()
  707. ----Sample chr options
  708. -----No Dead: 0/1
  709. -----No Damage: 0/1
  710. -----No Hit: 0/1
  711. -----No Attack: 0/1
  712. -----No Move: 0/1
  713. -----No Stamina Consume: 0/1
  714. -----No MP Consume: 0/1
  715. -----No Goods Consume: 0/1
  716. -----No Update: 0/1
  717. -----Switch Control Player (Push Enter)
  718. -----Return Control Player (Push Enter)
  719. -----Reset Position at InitPos(Push Enter)
  720. -----Move Position to the pos(Push Enter)
  721. -----[Draw]
  722. ------Draw Hit: 0/1
  723. ------Draw Direction: 0/1
  724. ------Toggle Draw
  725. ------Draw Dummy Polygon : OFF/ON(ALL)
  726. ------Draw Counter : 0/1
  727. ------SFXバリエーッョンID sfx variation id - TL "SFX Variation"
  728. ------ゴーストα[] - TL "Ghost alpha"
  729. ------Draw Weapon Dammy Polygon 無効/有効
  730. ------Draw BloodMarkPos 無効/有効
  731. -----[Chr Basic Info|]
  732. -----HP : []
  733. -----MP : [] Stamina: []
  734. -----[Animation]
  735. -----[Havok]
  736. -----[Other]
  737. -----[AI]
  738. -----[Action]
  739. -----[Animation Mediator]
  740. -----[]
  741. -----[SpStayCtrl]
  742. -----[Event]
  743. -----[SuperArmor]
  744. -----[SpecialEffecct]
  745. -----Reset QWC SpecialEffect (Push Enter)
  746. -----Backread stat
  747. -----Disable Event Backread State :
  748. -----Debug Hungup
  749. -----[ThrowNode]
  750. -----[ChrLadder]
  751. -----EzState
  752. -----
  753. ---[c0000] - The Player Character
  754. ---[m12_00_00_00_MsbExp]
  755. ---[NetWorldChrSync]
  756. ---[WORLD CHR MAN]
  757. ---[CHR DBG]
  758. ----Player No Dead [OFF/ON]
  759. ----Player Exterminate [OFF/ON]
  760. ----All No Dead [OFF/ON]
  761. ----All No Damage [OFF/ON]
  762. ----All No Hit [OFF/ON]
  763. ----All No Attack [OFF/ON]
  764. ----All No Move [OFF/ON]
  765. ----All No Update [OFF/ON]
  766. ----All No Stamina Consume [OFF/ON]
  767. ----All No MP Consume [OFF/ON]
  768. ----All No Arrow Consume [OFF/ON]
  769. ----All No MagicQty Consume [OFF/ON]
  770. ----Player Hide [OFF/ON]
  771. ----Player Silence [OFF/ON]
  772. ----New Knockback [OFF/ON]
  773. ----全員停止/再開|Switch All No Update(Push Enter) - TL "Everyone stop/resume"
  774. ----All Draw Hit [OFF/ON]
  775. ----全員省略モード All Omission Mode [OFF/ON] - TL "All Omission Mode"
  776. ----Lv1[]/Lv2[]/Lv5[]Lv30[]/None[]Total[]
  777. ----<VisibleNum/ReadyNum/MaxNum
  778. ----確実に更新する人数 - TL "Number of people to reliably update"
  779. ----見えていないときにさらに省略する人数 - TL "Further omitted number of people when it is not visible"
  780. ----まったく更新しない距離 - TL "Do not update at all distance"
  781. ----更新省略状態を表示 - TL "View update omitted state"
  782. ----ローカル制御のNPC表示 - TL "NPC display of local control"
  783. ----Dead Count
  784. ----Clear Dead Count (Press Enter)
  785. ----Check Dead Flag (Press Enter)
  786. ----デバッグダッシュ切替操作: OFF/ON - TL "Debug dash switching operation"
  787. ----EzState fix randum integer number (-1:randum)
  788. ----[アクションフラグ監視|ActionFlags]
  789. ----[▼便利系まとめ▼]
  790. -----▼デバッグ状態ー括変更 - TL "Debug state over Batch change"
  791. -----[全有効キャラ]< ー括変更対象 - TL "Total effective Chr< The over Batch change the subject"
  792. -----Push[O] > 対象を No Dead に設定 - TL "Target" "Set to"
  793. -----Push[O] > 対象を No Damage に設定
  794. -----Push[O] > 対象を No Hit に設定
  795. -----Push[O] > 対象を No Attack に設定
  796. -----Push[O] > 対象を No Move に設定
  797. -----Push[O] > 対象を No Stamina Consumpe に設定
  798. -----Push[O] > 対象を No MP Consume に設定
  799. -----Push[O] > 対象を No Update に設定
  800. ----[位置指定ワープ] - TL "Position specified Warp"
  801. -----X軸: - TL "Axis"
  802. -----Y軸:
  803. -----Z軸:
  804. -----ワープ定行<<PushEnter>>
  805. ----[▼テスト/実験系をひとまとめ▼] - TL "And together the test/experimental system"
  806. -----能カ不足テスト 無効/有効 - TL "Competence shortage test Disable/enable"
  807. -----
  808. ----プレイャリロード [OFF/ON] - TL "Play cather reload"
  809. ----[名前表示] 初期床アタリ disp first floor hit [OFF/ON] - TL "[Name Display] initial floor strike"
  810. ----[名前表示] 更新状態 disp update state [OFF/ON] - TL "update state"
  811. ----[名前表示] 死亡状態 disp dead state [OFF/ON] - TL "dead state"
  812. ----[OFF/ON]<落下死亡カメラ - TL "Falling death camera"
  813. ----○ボタンで全キャラリスポン(リイニット版) - TL "All character Responsibility in ○ button (Riinitto version)"
  814. --[WORLD SFX]
  815. --[WORLD SOUND]
  816. --[WORLD POINTLIGHT]
  817. --[Save Load]
  818. --[アイテム抽選シム] - TL "Item Lottery shim"
  819. ---[OFF/ON]<アイテム抽選ログ出力 - TL "Item Lottery Log Output"
  820. ---アイテム抽選ID:[00000000] - TL "Item Lottery Log ID"
  821. ---[0]<目標抽選回数 - TL "Goal Lottery Number]
  822. ---Oボタンで開始 - TL "Start Button"
  823. ---抽選回数: 0/0 - TL "Lottery Number"
  824. --[GAME MAN OPTION]
  825. ---[HITデバッグ] - TL "Hit Debug"
  826. ----[0.000[sec]]<点滅間隔 - TL "Blink Rate"
  827. ----[ON/OFF]<マップモデルを表示するか - "Whether to display the map model"
  828. ----[ON/OFF]<ロウヒットを表示するか - TL "Whether to display the low hit"
  829. ----[OFF/ON]<ハイヒットを表示するか - TL "Whether to display the high hit"
  830.  
  831.  
  832. WALKTHROUGH
  833. PAGE [01/11]
  834. m10_00_00_00 - Depths
  835. m10_01_00_00 - Undead Burg
  836. m10_02_00_00 - Firelink Shrine
  837.  
  838. PAGE [02/11]
  839. m11_00_00_00 - Painted World of Ariamis
  840.  
  841. PAGE [03/11]
  842. m12_00_00_00 - Darkroot Garden
  843. m12_01_00_00 - Sanctuary Garden
  844.  
  845. PAGE [04/11]
  846. m13_00_00_00 - Catacombs
  847. m13_01_00_00 - Tomb of the Giants
  848. m13_02_00_00 - The Great Hollow
  849.  
  850. PAGE [05/11]
  851. m14_00_00_00 - Blighttown
  852. m14_01_00_00 - Demon Ruins
  853.  
  854. PAGE [06/11]
  855. m15_00_00_00 - Sen's Fortress
  856. m15_01_00_00 - Anor Londo
  857.  
  858. PAGE [07/11]
  859. m16_00_00_00 - New Londo Ruins
  860.  
  861. PAGE [08/11]
  862. m17_00_00_00 - The Duke's Archives
  863.  
  864. PAGE [09/11]
  865. m18_00_00_00 - Kiln of the First Flame
  866. m18_01_00_00 - Undead Asylum
  867.  
  868. PAGE [10/11]
  869. m99_99_98_00 - 芝テストマップ "Turf test map"
  870. m99_80_00_00 - 齋藤テストマップ "Saito test map"
  871. m99_80_00_01 - 齋藤テストマップ2 "Saito test map2"
  872. m99_80_00_02 - 齋藤テストマップ3 "Saito test map3"
  873. m99_80_10_00 - 石崎テストマップ "Ishizaki test map"
  874. m99_80_10_01 - 石崎テストマップ2 "Ishizaki test map2"
  875. m99_80_10_02 - 石崎テストマップ2 "Ishizaki test map3"
  876. m99_99_97_00 - 企画研修テストマップ "Project training test map"
  877. m99_99_98_03 - 平井テストマップ "Hirai test map"
  878. m99_99_98_07 - AIテスト "AI test"
  879.  
  880. PAGE [11/11]
  881. m99_99_98_08 - ギミックテスト "Gimmick test"
  882. m99_99_98_09 - 川上専用テストマップ "Kawakami dedicated test map"
  883. m99_99_98_20 - 敵キャラ閲覧用(旧ドラゴンテストマップ) "For browsing enemies(Old Dragon test map)"
  884. m99_99_98_25 - カメラ&はしごテスト "Camera & Ladder test"
  885. m99_99_99_99 - PGテストマップ "PG test map"
  886. m99_80_20_00 - 岸SFXテストマップ "Kishi SFX test map"
  887. m99_99_98_23 - 敵キャラデバッグマップ "Enemy debug map"
  888.  
  889. 9012 - lounging
  890.  
  891. c1200 - Rat
  892. c1201 - Rat
  893. c1202 - Giant Rat
  894. c1203 - White Rat
  895. c2060 - Blighttown Undead
  896. c2210 - Snuggly?
  897. c2230 - Asylum Demon
  898. c2231 - Demon Firesage
  899. c2232 - Stray Demon
  900. c2240 - Capra Demon
  901. c2250 - Taurus Demon
  902. c2260 - Bat Demon
  903. c2270 - Mushroom Parent
  904. c2280 - Mushroom Child
  905. c2290 - Beta Chained Prisoner
  906. c2300 - Titanite Demon
  907. c2310 - Crow Demon
  908. c2320 - Iron Golem
  909. c2330 - Foliage
  910. c2360 - Smough
  911. c2370 - Channeler
  912. c2380 - Stone Guardian
  913. c2390 - Darkwraith
  914. c2400 - Painting Guardian
  915. c2410 - Silver Knight
  916. c2430 - Demon Statue
  917. c2500 - Hollow
  918. c2510 - Undead Merchant
  919. c2520 - Undead Assassin
  920. c2530 - Dartblower
  921. c2540 - Undead Soldier
  922. c2550 - Undead Soldier 2
  923. c2560 - Undead Knight
  924. c2570 - Berenike Knight
  925. c2590 - Beta Chester
  926. c2591 - No Coat Chester
  927. c2600 - Young Beatrice
  928. c2640 - Andre of Astora
  929. c2650 - Necromancer
  930. c2660 - Butcher
  931. c2670 - Ghost
  932. c2680 - Ghost Mother
  933. c2690 - Snake Man
  934. c2700 - Snake Caster
  935. c2710 - Crystal Golem
  936. c2711 - Gold Crystal Golem
  937. c2730 - Priscilla
  938. c2731 - Priscilla Tail
  939. c2750 - Anastacia of Astora
  940. c2780 - Mimic
  941. c2790 - Black Knight
  942. c2791 - Ghost Black Knight
  943. c2792 - Sword Black Knight
  944. c2793 - Greatsword Black Knight
  945. c2794 - Greataxe Black Knight
  946. c2795 - Halberd Black Knight
  947. c2800 - Crystal Hollow
  948. c2810 - Barbarian
  949. c2811 - Stonethrower Barbarian
  950. c2820 - Claw Hollow
  951. c2830 - Phalanx
  952. c2840 - Bloated Hollow
  953. c2860 - Stone Giant
  954. c2861 - Crashes
  955. c2870 - Giant Sentinel
  956. c2900 - Skeleton
  957. c2901 - Crashes
  958. c2910 - Giant Skeleton
  959. c2920 - Vamos
  960. c2921 - Armed Vamos (Crashes)
  961. c2930 - Bonewheel
  962. c2940 - Baby Skeleton
  963. c2950 - Skeleton Dog
  964. c2960 - Bone Tower
  965. c3090 - Mosquito
  966. c3110 - Demon's Souls Crystal Lizard
  967. c3200 - Slime
  968. c3210 - Eggbearer
  969. c3220 - Maggot
  970. c3230 - Moonlight Butterfly
  971. c3240 - Sucker Demons
  972. c3250 - Clam
  973. c3270 - Basilisk
  974. c3290 - Brainbug (Crashes)
  975. c3300 - Crystal Lizard
  976. c3320 - Pinwheel
  977. c3330 - Picasa
  978. c3340 - Dog
  979. c3341 - Fire Dog
  980. c3350 - Tree
  981. c3370 - Tree Lizard
  982. c3380 - Giant Leech
  983. c3390 - Rockworm
  984. c3400 - Cragspider
  985. c3410 - Red Frog Thing
  986. c3420 - Fundead Dragon
  987. c3421 - Dragonbutt
  988. c3422 - Undead Dragon Tail
  989. c3430 - Hellkite Drake
  990. c3431 - Hellkite Drake Tail
  991. c3440 - Beta Kalameet
  992. c3450 - Everlasting Dragon
  993. c3451 - Everlasting Dragon Tail
  994. c3460 - Armored Tusk
  995. c3461 - Armored Tusk
  996. c3470 - Beta Sanctuary Guardian
  997. c3471 - Sanctuary Guardian
  998. c3472 - Sanctuary Guardian Tail
  999. c3480 - Sunlight Maggot
  1000. c3490 - Good Vagrant
  1001. c3491 - Evil Vagrant
  1002. c3500 - Crashes
  1003. c3501 - Explodey Head
  1004. c3510 - Crow
  1005. c3511 - Injured Crow?
  1006. c3520 - Lightning Drake
  1007. c3530 - Hydra
  1008. c3531 - Hydra Head
  1009. c4090 - Chester
  1010. c4091 - No Coat Chester
  1011. c4100 - Artorias
  1012. c4110 - Gough
  1013. c4120 - AotA Guardian
  1014. c4130 - Scarecrow Gardener
  1015. c4140 - Elizabeth
  1016. c4150 - Bloathead
  1017. c4160 - Bloathead Sorcerer
  1018. c4170 - Humanity Large
  1019. c4171 - Humanity Medium
  1020. c4172 - Humanity Small
  1021. c4180 - Chained Prisoner
  1022. c4190 - Oolacile Dog
  1023. c4500 - Manus
  1024. c4510 - Kalameet
  1025. c4511 - Kalameet Tail
  1026. c4520 - Phantom Sif
  1027. c4530 - Crashes
  1028. c4531 - Phantom Alvina
  1029. c5140 - Crashes
  1030. c5200 - Centipede Demon
  1031. c5201 - Centipede Tailstub
  1032. c5202 - Centipede Tail
  1033. c5210 - Sif
  1034. c5220 - Nito
  1035. c5230 - Bed of Chaos
  1036. c5231 - Crawling Bed of Chaos
  1037. c5240 - Wall Parasite
  1038. c5250 - Ceaseless Discharge
  1039. c5260 - Gaping Dragon
  1040. c5261 - Gaping Dragon Tail
  1041. c5270 - Ornstein
  1042. c5271 - Super Ornstein
  1043. c5280 - Quelaag
  1044. c5290 - Seath
  1045. c5291 - Seath Tail
  1046. c5300 - Jar-Eel
  1047. c5310 - Gwynevere
  1048. c5320 - Gwyndolin
  1049. c5330 - Primordial Serpent
  1050. c5340 - The Fair Lady
  1051. c5350 - Belfry Gargoyle
  1052. c5351 - Anor Londo Gargoyle
  1053. c5352 - Gargoyle Tail
  1054. c5353 - Gargoyle Tail
  1055. c5360 - Giant Cat
  1056. c5361 - Alvina
  1057. c5362 - Crashes
  1058. c5370 - Gwyn
  1059. c5390 - One King
  1060. c5400 - Bed of Chaos Fire Body (Crashes)
  1061. c5401 - Bed of Chaos Bug
  1062. c5402 - Crashes
  1063.  
  1064. REMO IDs
  1065. 100000 - Gaping Dragon
  1066. 100100 - Ringing the Bell (First)
  1067. 100101 - Ringing the Bell (Unused?)
  1068. 100105 - Ringing the Bell (Second)
  1069. 100110 - Bell Gargoyles
  1070. 100111 - Rise 1
  1071. 100112 - Scenic view of Undead Parish
  1072. 100113 - Rise 2
  1073. 100200 - Hollowed
  1074. 100201 - Raise your Fist
  1075. 100202 - Ingward
  1076. 100203 - Kindle the Bonfire
  1077. 100210 - Moving the Statue
  1078. 100220 - The Crow departing
  1079. 100225 - Arriving in Lordran
  1080. 100226 - Returning from the Asylum
  1081. 100230 - Returning to the Asylum
  1082. 100235 - Frampt roars (Unused?)
  1083. 100240 - To the Kiln (Frampt)
  1084. 100250 - From the Kiln (Frampt)
  1085. 110000 - The Door to Priscilla
  1086. 110010 - Leaving the Painted World (Unused)
  1087. 110035 - Leaving the Painted World
  1088. 120000 - Sif
  1089. 120001 - Scenic view of Darkwood
  1090. 120002 - Snatched by a shadowy limb
  1091. 120003 - Sif 2
  1092. 120100 - How Gough hunts dragons
  1093. 120110 - Artorias
  1094. 120140 - Manus
  1095. 130000 - Pinwheel
  1096. 130001 - Alternate Pinwheel (Unused)
  1097. 130010 - Vamos
  1098. 130020 - To Nito's Tomb
  1099. 130021 - From Nito's Tomb
  1100. 130100 - Nito
  1101. 130110 - Are you some kind of cleric or something?
  1102. 130111 - This is what I do, my friend
  1103. 130120 - Entering Nito's Tomb
  1104. 130121 - Leaving Nito's Tomb
  1105. 140000 - Quelaag
  1106. 140001 - Scenic view of Blighttown
  1107. 140010 - Ringing the Bell (First)
  1108. 140015 - Ringing the Bell (Second)
  1109. 140100 - Lava cooling
  1110. 140110 - Bed of Chaos 1
  1111. 140111 - Bed of Chaos 2
  1112. 140115 - Bed of Chaos 3
  1113. 140116 - Bed of Chaos 4
  1114. 140117 - Bed of Chaos 5
  1115. 140118 - Bed of Chaos 6
  1116. 140120 - Demon Centipede
  1117. 150000 - To Anor Londo 1
  1118. 150001 - Siegmeyer waiting
  1119. 150002 - To Anor Londo 2
  1120. 150010 - Iron Golem
  1121. 150100 - Staircase down 1
  1122. 150101 - Staircase down 2
  1123. 150102 - Staircase up 1
  1124. 150103 - Staircase up 2
  1125. 150104 - Scenic view of Anor Londo Cathedral
  1126. 150105 - Scenic view of Anor Londo Wall
  1127. 150110 - Break the Illusion
  1128. 150111 - Break the Illusion (No Gwnydolin)
  1129. 150120 - Dead Smough
  1130. 150121 - Dead Ornstein
  1131. 150130 - Leaving Anor Londo 1
  1132. 150132 - Leaving Anor Londo 2
  1133. 150135 - Into the Painted World
  1134. 150140 - Ornstein & Smough
  1135. 150150 - Trespassing (Twilight 1)
  1136. 150151 - Entering the Tomb 1
  1137. 150152 - Dead Gwyndolin 1
  1138. 150155 - Trespassing (Twilight 2)
  1139. 150156 - Entering the Tomb 2
  1140. 150157 - Dead Gwyndolin 2
  1141. 150160 - Trespassing (Darkmoon 1)
  1142. 150161 - Trespassing (Darkmoon 2)
  1143. 150165 - Trespassing (Darkmoon 3)
  1144. 150166 - Trespassing (Darkmoon 4)
  1145. 160000 - Opening the Floodgates
  1146. 160001 - Opening the Floodgates (Alternate)
  1147. 160010 - Dead Kings
  1148. 160035 - Kaathe roars
  1149. 160040 - To the Kiln (Kaathe)
  1150. 160050 - From the Kiln (Kaathe)
  1151. 170000 - Seath
  1152. 170010 - Picasas
  1153. 180000 - Link the Fire
  1154. 180001 - The Dark Lord
  1155. 180010 - Feeding the Lordvessel
  1156. 180015 - Placing the Lordvessel
  1157. 180040 - Entering the Kiln (Frampt)
  1158. 180041 - Entering the Kiln (Kaathe)
  1159. 180050 - Leaving the Kiln (Frampt)
  1160. 180051 - Leaving the Kiln (Kaathe)
  1161. 180060 - Falling into the Kiln
  1162. 180100 - Leaving the Asylum (Unused 1?)
  1163. 180101 - Opening Cutscene
  1164. 180110 - Leaving the Asylum (Unused 2?)
  1165. 180125 - Leaving the Asylum (Intro)
  1166. 180126 - Leaving the Asylum (Revisit)
  1167. 180130 - Entering the Asylum
Advertisement
Add Comment
Please, Sign In to add comment