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- DEBUG MENU CONTROLS
- Select toggles the menu visibility, and control between the menu and the player.
- Hold RB and move the left stick to adjust the menu location slowly.
- Hold RB and RT, then move the left stick to quickly adjust the menu location.
- Hold RB and move the right stick to change the menu size.
- Hold RB, then tap LB or LT to switch between menus.
- Hold RB and RT, then move the right stick to scale the menu font size.
- Hold RB and RT, then tap LB to open up a new menu. Up to four menus can be open at a time.
- Hold RB and RT, then tap LT to close the currently selected menu. You cannot close all menus - at least one will remain accessible at all times.
- Press Y to reset an option to its default value.
- Hold X when increasing or decreasing a number to increase or decrease it by larger integers.
- □+○ is X+A on the 360 controller.
- [ROOT]
- -[SYSTEM]
- --[MEM MAN]
- ---[Other]
- ---[ReportConfig]
- ----Type[MDR_ShowUsage/MDR_ShowUsageByFile/MDR_ShowProfile/MDR_DumpHeapStructure/MDR_DumpMemory]
- ----IsForAll[DL_FALSE/DL_TRUE]
- Option[MDR_DumpMemory_Light/MDR_DumpMemory_Detail/MDR_ShowUsageByFile_Tree/MDR_ShowUsageByFile_MemoryUsage/MDR_ShowUsageByFile_BlockNumber/MDR_DumpHeapStructure_HumanReadable/MDR_DumpHeapStructure_CSV]
- --[PERF MAN]
- ---[HG GPU]
- ---[HG CPU]
- ---[SYS CPU]
- ---[GAME CPU]
- ---[TASK CPU]
- ---[MENU CPU]
- ---[EVENT CPU]
- ---[CHR CPU]
- --[HG MAN]
- ---[FPS]
- ----FlipMode[30FPS(テスト中) - TL "during the test"/30FPS(DS1)/30FPS(NO SKIP)/60FPS(NO SKIP)]
- ---[INFO]
- ---[SCREEN SHOT]
- ----連続キャプチャ[OFF/ON] ←:オフ →:オン - TL "Continuous capture Off On"
- ----[Default/InternalHdd/MountedUsb]<Output Device
- ----GammaCorrect:[OFF/ON]
- ----NtscGamma:
- ----PcGamma:
- ----HQ Capture Mode[OFF/ON]
- ----HQ Capture Offset
- ---[FRAME SKIP]
- ----FrameSkipChainNum:
- ---[FLIP GAMMA]
- ----FlipSrcGammaR:
- ----FlipSrcGammaG:
- ----FlipSrcGammaB:
- ----FlipDstGammaR:
- ----FlipDstGammaG:
- ----FlipDstGammaB:[DISABLE/ENABLE]
- ----GammaTest:
- ---[COLOR BAR]
- ----ColorBar:[DISABLE/ENABLE]
- ---[OTHER]
- ----ToneMapLuminaceScale
- ----ToneMap Disable:[OFF/ON]
- ----ToneMapExposureScaleLogFreq:
- ----Model Matrix Shift On CamPos:[OFF/ON]
- ---[FONT]
- ----Alignment Shader[OFF/ON]
- ----Font Sharpen Power
- ----Font Sharpen Offset
- ----MenuTex MinMipLevel:
- ---[MOVIE]
- ----Push [O] Play [0/1/2/3/4/5]
- --[USER MAN]
- --[ログ管理] - TL "Log management"
- ---[ログプロパティリロード] - TL "Log Properties reload"
- ---[ログカテゴリ] - TL "Log category"
- --[NetworkProperties]
- ---[]<SosInterval
- ---[]<SosNum
- ---[]<Sos.FirstLevelRangeMax
- ---[]<Sos.FirstLevelRangeMin
- ---[]<Sos.SecondLevelRangeMax
- ---[]<Sos.SecondLevelRangeMin
- ---[]<Sos.ThirdLevelRangeMax
- ---[]<BlackSosNum
- ---[]<BlackSos.FirstLevelRangeMax
- ---[]<BlackSos.FirstLevelRangeMin
- ---[]<BlackSos.SecondLevelRangeMax
- ---[]<BlackSos.SecondLevelRangeMin
- ---[]<BlackSos.ThirdLevelRangeMax
- ---[]<BlackSos.ThirdLevelRangeMin
- ---[]<InvadeNum
- ---[]<Invade.FirstLevelRangeMax
- ---[]<Invade.FirstLevelRangeMin
- ---[]<Invade.SecondLevelRangeMax
- ---[]<Invade.SecondLevelRangeMin
- ---[]<Invade.ThirdLevelRangeMax
- ---[]<Invade.ThirdLevelRangeMin
- ---[]<ForceSummon.FirstLevelRangeMax
- ---[]<ForceSummon.FirstLevelRangeMin
- ---[]<ForceSummon.SecondLevelRangeMax
- ---[]<ForceSummon.SecondLevelRangeMin
- ---[]<ForceSummon.ThirdLevelRangeMax
- ---[]<ForceSummon.ThirdLevelRangeMin
- ---[]<BloodMessageInterval
- ---[]<BloodMessageNum
- ---[]<BloodStainInterval
- ---[]<BloodStainNum
- ---[]<GhostInterval
- ---[]<GhostNum
- --[デバッグレポート] - TL "Debug Report"
- ---描画切れ報告(□+○でキャプチャ) - TL "Drawing Report Broken (□+○ Capture In)"
- ---処理落ち報告(□+○でキャプチャ) - TL "Processing fall report (□+○ Capture In)"
- --[PAD MAN]
- ---[Default]
- ---[DbgMenuPad]
- ---[DbgMapWalk]
- ---[Sixaxis]
- ----[無効/有効]<EnableDbgDraw - TL "Disable/Enable"
- ----[]BoundMulVal
- ----[]BoundMulVal
- ----[]BoundMulVal
- ----[]BoundMulVal
- --[TASK MAN]
- ---[Move Map Step]
- ----強制LAN切断:Off/On - TL "Force LAN disconnection"
- ----強制サインサイン状態変更:Off/On - TL "Force sign status change"
- ----強制パーテイチャット:Off/On - TL "Force party chat"
- ----強制IOエラー:Off/On - TL "Force IO error"
- ----クライアント時にネットエラーを無視するか:Off/On - TL "You can either ignore the net error when the client" (Insufficient FPS disconnect?)
- ----FPS切断監視 - TL "FPS Disconnect supervision"
- --[FrpgHavokMan]
- ---[無効/有効]マルチスレッド更新 - TL "Disable/enable Multithreading update"
- --[DLC MAN]
- ---[-disable-/Initialize/CheckRequestWait/Check/DetailCheck/Success/NoEntitlement/Broken/ReadError/MuDetach/NotExist]<MenuState_forDebug
- --[TROPHY MAN]
- ---[Success/FailUnknown/FailHdd/Initialize/GetNeedHddSize/InstallRequest/Install]<MenuState
- ---Press -> to clear all tropies
- ---Trophies
- --[MENU MAN]
- ---FrpgMenuSys List]
- ----[汎用] - TL "General-purpose"
- -----Is Draw Layout on Cursor: No/Yes
- ----[OneLineHelp(nouse)]
- -----Is Draw Layout on Cursor: No/Yes
- ----[Env Option]
- -----Is Draw Layout on Cursor: No/Yes
- ----[Disp Option]
- -----Is Draw Layout on Cursor: No/Yes
- ----[FrpgMenuSys]
- -----Is Draw Layout on Cursor: No/Yes
- ----[Fade]
- -----Is Draw Layout on Cursor: No/Yes
- ----[NowLoading]
- -----Is Draw Layout on Cursor: No/Yes
- ----[SaveIcon]
- -----Is Draw Layout on Cursor: No/Yes
- ----[Caption]
- -----Is Draw Layout on Cursor: No/Yes
- ----[Tos]
- -----Is Draw Layout on Cursor: No/Yes
- ----[ContentsHelp]
- -----Is Draw Layout on Cursor: No/Yes
- ----[PC Option]
- -----Is Draw Layout on Cursor: No/Yes
- ----[Key Option]
- -----Is Draw Layout on Cursor: No/Yes
- ----[Inventory]
- -----Is Draw Layout on Cursor: No/Yes
- ----[Equip]
- -----Is Draw Layout on Cursor: No/Yes
- ----[Revenge Request]
- -----Is Draw Layout on Cursor: No/Yes
- ----[PC Gauge]
- -----Is Draw Layout on Cursor: No/Yes
- ----[Talk]
- -----Is Draw Layout on Cursor: No/Yes
- ----[SosDisp]
- -----Is Draw Layout on Cursor: No/Yes
- ----[Start Tab]
- -----Is Draw Layout on Cursor: No/Yes
- ----[Status]
- -----Is Draw Layout on Cursor: No/Yes
- ----[System]
- -----Is Draw Layout on Cursor: No/Yes
- ----[ObjAction]
- -----Is Draw Layout on Cursor: No/Yes
- ----[SubMenu]
- -----Is Draw Layout on Cursor: No/Yes
- ----[Assess]
- -----Is Draw Layout on Cursor: No/Yes
- ----[Soul]
- -----Is Draw Layout on Cursor: No/Yes
- ----[FrpgMenuSys]
- -----Is Draw Layout on Cursor: No/Yes
- ----[FrpgMenuSys]
- -----Is Draw Layout on Cursor: No/Yes
- ----[MagicEquip]
- -----Is Draw Layout on Cursor: No/Yes
- ----[FrpgMenuSys]
- -----Is Draw Layout on Cursor: No/Yes
- ----[BloodMsg]
- -----Is Draw Layout on Cursor: No/Yes
- ----[BloodDisp]
- -----Is Draw Layout on Cursor: No/Yes
- ----[BloodMsgManage]
- -----Is Draw Layout on Cursor: No/Yes
- ----[BasicShop]
- -----Is Draw Layout on Cursor: No/Yes
- ----[FixShop]
- -----Is Draw Layout on Cursor: No/Yes
- ----[CustomShop]
- -----Is Draw Layout on Cursor: No/Yes
- ----[SellShop]
- -----Is Draw Layout on Cursor: No/Yes
- ----[FrpgMenuSys]
- -----Is Draw Layout on Cursor: No/Yes
- ----[Repository]
- -----Is Draw Layout on Cursor: No/Yes
- ----[Warp]
- -----Is Draw Layout on Cursor: No/Yes
- ----[Kick]
- -----Is Draw Layout on Cursor: No/Yes
- ----[FloatingPCGauge]
- -----Is Draw Layout on Cursor: No/Yes
- ----[ProfileSelect]
- -----Is Draw Layout on Cursor: No/Yes
- ----[FrpgMenuSys]
- -----Is Draw Layout on Cursor: No/Yes
- ----[Movie]
- -----Is Draw Layout on Cursor: No/Yes
- ----[Ranking]
- -----Is Draw Layout on Cursor: No/Yes
- ----[BloodMsgAssess]
- -----Is Draw Layout on Cursor: No/Yes
- ----[TextEffect]
- -----Is Draw Layout on Cursor: No/Yes
- ----[ItemGet]
- -----Is Draw Layout on Cursor: No/Yes
- ----[Recall]
- -----Is Draw Layout on Cursor: No/Yes
- ----[GestureHelp]
- -----Is Draw Layout on Cursor: No/Yes
- ----[Briefing]
- -----Is Draw Layout on Cursor: No/Yes
- ----[FrpgMenuSys]
- -----Is Draw Layout on Cursor: No/Yes
- ---[Flag[1]]
- ----Flags 0-249
- ---[Flag[2]]
- ----Flags 250-499
- ---Draw Layout on Cursor: Off/On
- ---Draw Layout only Last: Off/On
- ---Draw Layout Disp Pos: Off/On
- ---Draw Layout only Registered: Off/On
- ---カレント パッド番号|m_curPlayerPadIdx: - TL "Current Pad Number"
- ---希望する パッド番号|m_desirePlayerPadIdx: - TL "Pad number you want"
- ---パッドデバイス再取得要請|m_isNeedUpdatePadDevice: - TL "Pad device reacquisition request"
- ---[Inventory]
- ----Selected_InvenId :
- ----DropRet_InvenId :
- ----Selected_InvenId :
- ----Inventory_PageState :
- ----Selected_SortInvenId :
- ---[Front End]
- ----Enable Front End :
- ---StartTab Anim Play Speed :
- ---[Talk]
- ----Start Talk Scene : 0-5
- ----Talk Msg Id :
- ----Icon Enable : 無効/有効
- ----Shop Msg Id :
- ----Start Shop Scene[push enter]
- ----Last Talk ID :
- ---Screen Preview :
- ---[Menu Check]
- ----MenuTabType : InGame Menu/Camp Menu
- ----Start SELECT Menu[push enter]
- ----Start Create BloodMsg[push enter]
- ----Start Create SOSMsg[push enter]
- ----Start SOS Message[push enter]
- ----Start Player Assess[push enter]
- ----Start FaceEdit_TitleOnly[push enter]
- ---[Menu Drop Data]
- ----EquipType :
- ----EquipId :
- ----Durability :
- ----Quantity :
- ---[Floating PC Gauge]
- ----PosX :
- ----PosY :
- ----PosZ :
- ----Visible : Off/On
- ----Force Visible Enable : Off/On
- ----PosX :
- ----PosY :
- ----PosZ :
- ----Visible : Off/On
- ----Force Visible Enable : Off/On
- ----PosX :
- ----PosY :
- ----PosZ :
- ----Visible : Off/On
- ----Force Visible Enable : Off/On
- ----PosX :
- ----PosY :
- ----PosZ :
- ----Visible : Off/On
- ----Force Visible Enable : Off/On
- ----PosX :
- ----PosY :
- ----PosZ :
- ----Visible : Off/On
- ----Force Visible Enable : Off/On
- ----PosX :
- ----PosY :
- ----PosZ :
- ----Visible : Off/On
- ----Force Visible Enable : Off/On
- ----PosX :
- ----PosY :
- ----PosZ :
- ----Visible : Off/On
- ----Force Visible Enable : Off/On
- ---[Targetting Site]
- ----PosX :
- ----PosY :
- ----PosZ :
- ----Visible : Off/On
- ----Force Visible Enable : Off/On
- ---[Boss Gauge Data]
- ----[0] Boss Name Id :
- ----[0] My Damage :
- ----[0] Net Damage :
- ----[1] Boss Name Id :
- ----Start Test Boss Gauge Data[push enter]
- ----Exit Test Boss Gauge Data[push enter]
- ---[Shop Test]
- ----Is Shop Test Enable : 無効/有効
- ----Shop Lineup StartId :
- ----Shop Lineup EndId :
- ---[Caption]
- ----Caption Test set[push enter]
- ----Caption Test reset[push enter]
- ----caption flag :
- ----Alpha :
- ----MsgID :
- ----Alpha :
- ----MsgID :
- ---[Select Equip Info]
- ----Equip Type :
- ----Equip ID :
- ----Durability :
- ---[MENU MAPACTION_DATA]
- ----UnVisibile Time :
- ---[Condition Data]
- ----Condition Test[push enter]
- ----cur msg idx :
- ----next msg idx :
- ----MsgID :
- ----MsgID :
- ----MsgID :
- ----MsgID :
- ----MsgID :
- ----MsgID :
- ---[Menu Info Data]
- ----Current Stack Idx : 0-5
- ----[0:Info Data](8)
- ----[1:Info Data](8)
- ----[2:Info Data](8)
- ----[3:Info Data](8)
- ----[4:Info Data](8)
- ----Tos Test[push enter]
- ----Info Test1[push enter]
- ----Info Test2[push enter]
- ----Info Test3[push enter]
- ----Info Test4[push enter]
- ---[Menu User Texture Data]
- ---[Menu Sub Node]
- ----[0:FrpgMenuDLgFloatingPCGauge](9)
- -----参照先ネットプレイャIdx|Network Player Idx: - TL "Referenced Online Player"
- -----Max Scale:
- -----Min Scale:
- -----Max Distance :
- -----Min Distance :
- -----Near Base Distance :
- -----Far Base Distance :
- -----Relative Gauge Pos X:
- -----Relative Gauge Pos Y:
- ----[1:FrpgMenuDLgFloatingPCGauge](9)
- -----参照先ネットプレイャIdx|Network Player Idx: - TL "Referenced Online Player"
- -----Max Scale:
- -----Min Scale:
- -----Max Distance :
- -----Min Distance :
- -----Near Base Distance :
- -----Far Base Distance :
- -----Relative Gauge Pos X:
- -----Relative Gauge Pos Y:
- ----[2:FrpgMenuDLgFloatingPCGauge](9)
- -----参照先ネットプレイャIdx|Network Player Idx: - TL "Referenced Online Player"
- -----Max Scale:
- -----Min Scale:
- -----Max Distance :
- -----Min Distance :
- -----Near Base Distance :
- -----Far Base Distance :
- -----Relative Gauge Pos X:
- -----Relative Gauge Pos Y:
- ----[3:FrpgMenuDLgFloatingPCGauge](9)
- -----参照先ネットプレイャIdx|Network Player Idx: - TL "Referenced Online Player"
- -----Max Scale:
- -----Min Scale:
- -----Max Distance :
- -----Min Distance :
- -----Near Base Distance :
- -----Far Base Distance :
- -----Relative Gauge Pos X:
- -----Relative Gauge Pos Y:
- ----[4:FrpgMenuDLgFloatingPCGauge](9)
- -----参照先ネットプレイャIdx|Network Player Idx: - TL "Referenced Online Player"
- -----Max Scale:
- -----Min Scale:
- -----Max Distance :
- -----Min Distance :
- -----Near Base Distance :
- -----Far Base Distance :
- -----Relative Gauge Pos X:
- -----Relative Gauge Pos Y:
- ----[5:FrpgMenuDLgFloatingPCGauge](9)
- -----参照先ネットプレイャIdx|Network Player Idx: - TL "Referenced Online Player"
- -----Max Scale:
- -----Min Scale:
- -----Max Distance :
- -----Min Distance :
- -----Near Base Distance :
- -----Far Base Distance :
- -----Relative Gauge Pos X:
- -----Relative Gauge Pos Y:
- ----[6:FrpgMenuDLgFloatingPCGauge](9)
- -----参照先ネットプレイャIdx|Network Player Idx: - TL "Referenced Online Player"
- -----Max Scale:
- -----Min Scale:
- -----Max Distance :
- -----Min Distance :
- -----Near Base Distance :
- -----Far Base Distance :
- -----Relative Gauge Pos X:
- -----Relative Gauge Pos Y:
- ----[PC Gauge]
- -----HP Max :
- -----MP Max :
- -----SP Max :
- -----s_isDurabilityDmg :
- -----Layout X :
- -----HP Endbar Adjust X :
- -----Print All Dlg Info[push enter]
- ----[FE Get Soul]
- -----Fade Out Time :
- ----[FrpgMenuDlgBossGauge]
- -----Max Dmg Time :
- -----Cur Dmg Time :
- -----My Damage :
- -----Damage Visible :
- ----[FrpgMenuDlgBossGauge]
- -----Max Dmg Time :
- -----Cur Dmg Time :
- -----My Damage :
- -----Damage Visible :
- ----[プレイャー状態|FrpgMenuDlgFEPlayerState] - TL "Player State"
- -----炎のアイコンIdx|Fire icon idx: - TL "Flame icon"
- -----白リングのアルフア|ring alpha: - TL "White Ring Alpha"
- -----humanNum_10 humanNum_00
- ----[FrpgMenuDlgFEEnemyGauge]
- -----Dialog No :
- -----Force Visible : X/O
- -----Fade Out Time :
- -----強制画面中心|Is Force Center Layout: X/O
- ----[FrpgMenuDlgFEEnemyGauge]
- -----Dialog No :
- -----Force Visible : X/O
- -----Fade Out Time :
- -----強制画面中心|Is Force Center Layout: X/O
- ----[FrpgMenuDlgFEEnemyGauge]
- -----Dialog No :
- -----Force Visible : X/O
- -----Fade Out Time :
- -----強制画面中心|Is Force Center Layout: X/O
- ----[FrpgMenuDlgFEEnemyGauge]
- -----Dialog No :
- -----Force Visible : X/O
- -----Fade Out Time :
- -----強制画面中心|Is Force Center Layout: X/O
- ----[FrpgMenuDlgFEEnemyGauge]
- -----Dialog No :
- -----Force Visible : X/O
- -----Fade Out Time :
- -----強制画面中心|Is Force Center Layout: X/O
- ----[FrpgMenuDlgFEEnemyGauge]
- -----Dialog No :
- -----Force Visible : X/O
- -----Fade Out Time :
- -----強制画面中心|Is Force Center Layout: X/O
- ----[FrpgMenuDlgFEEnemyGauge]
- -----Dialog No :
- -----Force Visible : X/O
- -----Fade Out Time :
- -----強制画面中心|Is Force Center Layout: X/O
- ----[FrpgMenuDlgFEEnemyGauge]
- -----Dialog No :
- -----Force Visible : X/O
- -----Fade Out Time :
- -----強制画面中心|Is Force Center Layout: X/O
- ----[FrpgMenuDlgTextEffect]
- -----Fade Out Play Speed :
- ----[FrpgMenuDlgTE_MapName]
- ----[FrpgMenuDlgCommonBackPlate]
- ----[FrpgMenuDlgSOSMsgDisplay]
- -----m_isEntry : いいえ/はい - TL "Yes/No"
- -----mStartSOSDisp : オフ オン
- ----[FrpgMenuDlgRecall]
- -----Max Anim Cnt :
- -----Anim State :
- ---IsShowEquipFaceMaking > [無効/有効]
- ---GetSaveMapNameID:
- ---[Menu Man Dbg]
- ----
- ---[FrpgMenuPcParam]
- ---[MenuMsgTagMan]
- ----Disable Cache:
- ----[Cache Idx Array]
- -----CacheIdx[0-501]
- -----[Cache Array]
- ---[Fade Man]
- ----Final Color Red :
- ----Final Color Green :
- ----Final Color Blue :
- ----Final Color Alpha :
- ----[0:Layer Data]
- -----remainTime:
- -----current Col Red:
- -----current Col Green:
- -----current Col Blue:
- -----target Col Red:
- -----target Col Green:
- -----target Col Blue:
- -----target Col Alpha:
- ----[1:Layer Data]
- -----remainTime:
- -----current Col Red:
- -----current Col Green:
- -----current Col Blue:
- -----target Col Red:
- -----target Col Green:
- -----target Col Blue:
- -----target Col Alpha:
- ----[2:Layer Data]
- -----remainTime:
- -----current Col Red:
- -----current Col Green:
- -----current Col Blue:
- -----target Col Red:
- -----target Col Green:
- -----target Col Blue:
- -----target Col Alpha:
- ----[3:Layer Data]
- -----remainTime:
- -----current Col Red:
- -----current Col Green:
- -----current Col Blue:
- -----target Col Red:
- -----target Col Green:
- -----target Col Blue:
- -----target Col Alpha:
- ----[4:Layer Data]
- -----remainTime:
- -----current Col Red:
- -----current Col Green:
- -----current Col Blue:
- -----target Col Red:
- -----target Col Green:
- -----target Col Blue:
- -----target Col Alpha:
- ----[5:Layer Data]
- -----remainTime:
- -----current Col Red:
- -----current Col Green:
- -----current Col Blue:
- -----target Col Red:
- -----target Col Green:
- -----target Col Blue:
- -----target Col Alpha:
- ----[6:Layer Data]
- -----remainTime:
- -----current Col Red:
- -----current Col Green:
- -----current Col Blue:
- -----target Col Red:
- -----target Col Green:
- -----target Col Blue:
- -----target Col Alpha:
- ----Start Fade Test[push enter]
- ----Start Fade Test2[push enter]
- ---[Menu Sound]
- ----Select Sound ID :
- ----Select Sound ID x 10000 :
- ----Test Play BGM[push enter]
- ----Test Play Frontend[push enter]
- ----Test Play Voice[push enter]
- ----Test Stop Sound[push enter]
- ----Is Stop Sound before play Off/On
- ---[EVENT ACT MAN]
- ----[ENABLE]
- ----[DISABLE]
- ----[NEW]
- ----[other]
- ---[GenDlgCtrl]
- ----
- ---[ItemGetMenuMan]
- ----Add Item Test(push enter)
- ---[ResistGaugeMenuMan]
- --[FrpgMouseMan]
- --[FFX MAN]
- -[RESOURCE]
- --[TEX MAN]
- --[MTD MAN]
- --[FLVER MAN]
- --[ANIBND MAN]
- --[PARAM MAN]
- ---[FOG_BANK]
- ---[LIGHT_BANK]
- ---[LIGHT_SCATTERING_BANK]
- ---[POINT_LIGHT_BANK]
- ---[LENS_FLARE_BANK]
- ---[DOF_BANK]
- ---[TONE_MAP_BANK]
- ---[TONE_CORRECT_BANK]
- ---[SHADOW_BANK]
- ---[LENS_FLARE_BANK]
- ---[ENV_LIGHT_TEX_BANK]
- ---[LOD_BANK]
- ---[EQUIP_PARAM_WEAPON_ST]
- ---[EQUIP_PARAM_ACCESSORY_ST]
- ---[EQUIP_PARAM_GOODS_ST]
- ---[REINFORCE_PARAM_WEAPON_ST]
- ---[REINFORCE_PARAM_PROTECTOR_ST]
- ---[EQUIP_MTRL_SET_PARAM_ST]
- ---[SHOP_LINEUP_PARAM]
- ---[AI_STANDARD_INFO_BANK]
- ---[THROW_INFO_BANK]
- ---[ENEMY_STANDARD_INFO_BANK]
- ---[BEHAVIOR_PARAM_ST]
- ---[NPC_PARAM_ST]
- ----[CHR IDs in here]
- -----行動バリエーションID:[]<行動IDを算出するときに使用するバリエーションID - TL "Behavioral variation ID:[]<Varation ID to be used when calculating the action ID"
- -----
- ---[ATK_PARAM_ST]
- ---[NPC_THINK_PARAM]
- ---[MAGIC_PARAM_ST]
- ---[MOVE_PARAM_ST]
- ---[OBJECT_PARAM_ST]
- ---[BULLET_PARAM_ST]
- ---[SP_EFFECT_ST]
- ---[SP_EFFECT_VFX_PARAM]
- ---[TALK_PARAM_ST]
- ---[MENU_PARAM_COLOR_TABLE_ST]
- ---[ITEMLOT_PARAM_ST]
- ---[CHARACTER_INIT_PARAM]
- ---[FACE_PARAM_ST]
- ---[RAGDOLL_PARAM_ST]
- ---[QWC_CHANGE_PARAM]
- ---[QWC_JUDGE_PARAM]
- ---[GAME_AREA_PARAM]
- ---[SKELETON_PARAM_ST]
- ---[CALC_CORRECT_GRAPH_ST]
- ---[LOCK_CAM_PARAM_ST]
- ---[OBJ_ACT_PARAM]
- ---[HIT_MTRL_PARAM]
- ---[KNOCKBACK_PARAM]
- -[GAME]
- --[MAP INS]
- ---[Option]
- ----[DEFAULT/ALL OFF/ALL ON]<ForceShadowSrcChangeMode
- ----[DEFAULT/ALL OFF/ALL ON]<ForceShadowDstChangeMode
- ---[WORLD MAP MAN]
- ---Sample map options
- ----[MAP INFO]
- ----[0/1]<IsDispDmyPly
- ----[0/1]<IsDispAabb
- ----[0/1]<IsVisibleForDebug
- --[OBJ INS]
- ---[Option]
- ----[DEFAULT/ALL OFF/ALL ON]<ForceShadowSrcChangeMode
- ----[DEFAULT/ALL OFF/ALL ON]<ForceShadowDstChangeMode
- ---[WORLD OBJ MAN]
- ----[いいえ/はい]<UseSpuObjAnimUpdate
- ----[Area OBJ RES]
- ----[Active OBJ RES]
- ----[m12_01_00_00_MsbExp]
- ----[m12_00_00_00_MsbExp]
- --[HIT INS]
- --[CHR INS]
- ---[m12_01_00_00_MsbExp]
- ----[-未定-]出力フアイル名(□+○:出力, △:リセット) - TL "[Undecided]<Output file(□+○:Output, △:Reset)"
- ----[CHR IDs in here]<ターグット - TL "Target"
- ----[][m]<座標X () - TL "Coordinate"
- ----[][m]<座標Y ()
- ----[][m]<座標Z ()
- ----[][deg]<角度X () - TL "Angle"
- ----[][deg]<角度Y ()
- ----[][deg]<角度Z ()
- ----Sample chr options
- -----No Dead: 0/1
- -----No Damage: 0/1
- -----No Hit: 0/1
- -----No Attack: 0/1
- -----No Move: 0/1
- -----No Stamina Consume: 0/1
- -----No MP Consume: 0/1
- -----No Goods Consume: 0/1
- -----No Update: 0/1
- -----Switch Control Player (Push Enter)
- -----Return Control Player (Push Enter)
- -----Reset Position at InitPos(Push Enter)
- -----Move Position to the pos(Push Enter)
- -----[Draw]
- ------Draw Hit: 0/1
- ------Draw Direction: 0/1
- ------Toggle Draw
- ------Draw Dummy Polygon : OFF/ON(ALL)
- ------Draw Counter : 0/1
- ------SFXバリエーッョンID sfx variation id - TL "SFX Variation"
- ------ゴーストα[] - TL "Ghost alpha"
- ------Draw Weapon Dammy Polygon 無効/有効
- ------Draw BloodMarkPos 無効/有効
- -----[Chr Basic Info|]
- -----HP : []
- -----MP : [] Stamina: []
- -----[Animation]
- -----[Havok]
- -----[Other]
- -----[AI]
- -----[Action]
- -----[Animation Mediator]
- -----[]
- -----[SpStayCtrl]
- -----[Event]
- -----[SuperArmor]
- -----[SpecialEffecct]
- -----Reset QWC SpecialEffect (Push Enter)
- -----Backread stat
- -----Disable Event Backread State :
- -----Debug Hungup
- -----[ThrowNode]
- -----[ChrLadder]
- -----EzState
- -----
- ---[c0000] - The Player Character
- ---[m12_00_00_00_MsbExp]
- ---[NetWorldChrSync]
- ---[WORLD CHR MAN]
- ---[CHR DBG]
- ----Player No Dead [OFF/ON]
- ----Player Exterminate [OFF/ON]
- ----All No Dead [OFF/ON]
- ----All No Damage [OFF/ON]
- ----All No Hit [OFF/ON]
- ----All No Attack [OFF/ON]
- ----All No Move [OFF/ON]
- ----All No Update [OFF/ON]
- ----All No Stamina Consume [OFF/ON]
- ----All No MP Consume [OFF/ON]
- ----All No Arrow Consume [OFF/ON]
- ----All No MagicQty Consume [OFF/ON]
- ----Player Hide [OFF/ON]
- ----Player Silence [OFF/ON]
- ----New Knockback [OFF/ON]
- ----全員停止/再開|Switch All No Update(Push Enter) - TL "Everyone stop/resume"
- ----All Draw Hit [OFF/ON]
- ----全員省略モード All Omission Mode [OFF/ON] - TL "All Omission Mode"
- ----Lv1[]/Lv2[]/Lv5[]Lv30[]/None[]Total[]
- ----<VisibleNum/ReadyNum/MaxNum
- ----確実に更新する人数 - TL "Number of people to reliably update"
- ----見えていないときにさらに省略する人数 - TL "Further omitted number of people when it is not visible"
- ----まったく更新しない距離 - TL "Do not update at all distance"
- ----更新省略状態を表示 - TL "View update omitted state"
- ----ローカル制御のNPC表示 - TL "NPC display of local control"
- ----Dead Count
- ----Clear Dead Count (Press Enter)
- ----Check Dead Flag (Press Enter)
- ----デバッグダッシュ切替操作: OFF/ON - TL "Debug dash switching operation"
- ----EzState fix randum integer number (-1:randum)
- ----[アクションフラグ監視|ActionFlags]
- ----[▼便利系まとめ▼]
- -----▼デバッグ状態ー括変更 - TL "Debug state over Batch change"
- -----[全有効キャラ]< ー括変更対象 - TL "Total effective Chr< The over Batch change the subject"
- -----Push[O] > 対象を No Dead に設定 - TL "Target" "Set to"
- -----Push[O] > 対象を No Damage に設定
- -----Push[O] > 対象を No Hit に設定
- -----Push[O] > 対象を No Attack に設定
- -----Push[O] > 対象を No Move に設定
- -----Push[O] > 対象を No Stamina Consumpe に設定
- -----Push[O] > 対象を No MP Consume に設定
- -----Push[O] > 対象を No Update に設定
- ----[位置指定ワープ] - TL "Position specified Warp"
- -----X軸: - TL "Axis"
- -----Y軸:
- -----Z軸:
- -----ワープ定行<<PushEnter>>
- ----[▼テスト/実験系をひとまとめ▼] - TL "And together the test/experimental system"
- -----能カ不足テスト 無効/有効 - TL "Competence shortage test Disable/enable"
- -----
- ----プレイャリロード [OFF/ON] - TL "Play cather reload"
- ----[名前表示] 初期床アタリ disp first floor hit [OFF/ON] - TL "[Name Display] initial floor strike"
- ----[名前表示] 更新状態 disp update state [OFF/ON] - TL "update state"
- ----[名前表示] 死亡状態 disp dead state [OFF/ON] - TL "dead state"
- ----[OFF/ON]<落下死亡カメラ - TL "Falling death camera"
- ----○ボタンで全キャラリスポン(リイニット版) - TL "All character Responsibility in ○ button (Riinitto version)"
- --[WORLD SFX]
- --[WORLD SOUND]
- --[WORLD POINTLIGHT]
- --[Save Load]
- --[アイテム抽選シム] - TL "Item Lottery shim"
- ---[OFF/ON]<アイテム抽選ログ出力 - TL "Item Lottery Log Output"
- ---アイテム抽選ID:[00000000] - TL "Item Lottery Log ID"
- ---[0]<目標抽選回数 - TL "Goal Lottery Number]
- ---Oボタンで開始 - TL "Start Button"
- ---抽選回数: 0/0 - TL "Lottery Number"
- --[GAME MAN OPTION]
- ---[HITデバッグ] - TL "Hit Debug"
- ----[0.000[sec]]<点滅間隔 - TL "Blink Rate"
- ----[ON/OFF]<マップモデルを表示するか - "Whether to display the map model"
- ----[ON/OFF]<ロウヒットを表示するか - TL "Whether to display the low hit"
- ----[OFF/ON]<ハイヒットを表示するか - TL "Whether to display the high hit"
- WALKTHROUGH
- PAGE [01/11]
- m10_00_00_00 - Depths
- m10_01_00_00 - Undead Burg
- m10_02_00_00 - Firelink Shrine
- PAGE [02/11]
- m11_00_00_00 - Painted World of Ariamis
- PAGE [03/11]
- m12_00_00_00 - Darkroot Garden
- m12_01_00_00 - Sanctuary Garden
- PAGE [04/11]
- m13_00_00_00 - Catacombs
- m13_01_00_00 - Tomb of the Giants
- m13_02_00_00 - The Great Hollow
- PAGE [05/11]
- m14_00_00_00 - Blighttown
- m14_01_00_00 - Demon Ruins
- PAGE [06/11]
- m15_00_00_00 - Sen's Fortress
- m15_01_00_00 - Anor Londo
- PAGE [07/11]
- m16_00_00_00 - New Londo Ruins
- PAGE [08/11]
- m17_00_00_00 - The Duke's Archives
- PAGE [09/11]
- m18_00_00_00 - Kiln of the First Flame
- m18_01_00_00 - Undead Asylum
- PAGE [10/11]
- m99_99_98_00 - 芝テストマップ "Turf test map"
- m99_80_00_00 - 齋藤テストマップ "Saito test map"
- m99_80_00_01 - 齋藤テストマップ2 "Saito test map2"
- m99_80_00_02 - 齋藤テストマップ3 "Saito test map3"
- m99_80_10_00 - 石崎テストマップ "Ishizaki test map"
- m99_80_10_01 - 石崎テストマップ2 "Ishizaki test map2"
- m99_80_10_02 - 石崎テストマップ2 "Ishizaki test map3"
- m99_99_97_00 - 企画研修テストマップ "Project training test map"
- m99_99_98_03 - 平井テストマップ "Hirai test map"
- m99_99_98_07 - AIテスト "AI test"
- PAGE [11/11]
- m99_99_98_08 - ギミックテスト "Gimmick test"
- m99_99_98_09 - 川上専用テストマップ "Kawakami dedicated test map"
- m99_99_98_20 - 敵キャラ閲覧用(旧ドラゴンテストマップ) "For browsing enemies(Old Dragon test map)"
- m99_99_98_25 - カメラ&はしごテスト "Camera & Ladder test"
- m99_99_99_99 - PGテストマップ "PG test map"
- m99_80_20_00 - 岸SFXテストマップ "Kishi SFX test map"
- m99_99_98_23 - 敵キャラデバッグマップ "Enemy debug map"
- 9012 - lounging
- c1200 - Rat
- c1201 - Rat
- c1202 - Giant Rat
- c1203 - White Rat
- c2060 - Blighttown Undead
- c2210 - Snuggly?
- c2230 - Asylum Demon
- c2231 - Demon Firesage
- c2232 - Stray Demon
- c2240 - Capra Demon
- c2250 - Taurus Demon
- c2260 - Bat Demon
- c2270 - Mushroom Parent
- c2280 - Mushroom Child
- c2290 - Beta Chained Prisoner
- c2300 - Titanite Demon
- c2310 - Crow Demon
- c2320 - Iron Golem
- c2330 - Foliage
- c2360 - Smough
- c2370 - Channeler
- c2380 - Stone Guardian
- c2390 - Darkwraith
- c2400 - Painting Guardian
- c2410 - Silver Knight
- c2430 - Demon Statue
- c2500 - Hollow
- c2510 - Undead Merchant
- c2520 - Undead Assassin
- c2530 - Dartblower
- c2540 - Undead Soldier
- c2550 - Undead Soldier 2
- c2560 - Undead Knight
- c2570 - Berenike Knight
- c2590 - Beta Chester
- c2591 - No Coat Chester
- c2600 - Young Beatrice
- c2640 - Andre of Astora
- c2650 - Necromancer
- c2660 - Butcher
- c2670 - Ghost
- c2680 - Ghost Mother
- c2690 - Snake Man
- c2700 - Snake Caster
- c2710 - Crystal Golem
- c2711 - Gold Crystal Golem
- c2730 - Priscilla
- c2731 - Priscilla Tail
- c2750 - Anastacia of Astora
- c2780 - Mimic
- c2790 - Black Knight
- c2791 - Ghost Black Knight
- c2792 - Sword Black Knight
- c2793 - Greatsword Black Knight
- c2794 - Greataxe Black Knight
- c2795 - Halberd Black Knight
- c2800 - Crystal Hollow
- c2810 - Barbarian
- c2811 - Stonethrower Barbarian
- c2820 - Claw Hollow
- c2830 - Phalanx
- c2840 - Bloated Hollow
- c2860 - Stone Giant
- c2861 - Crashes
- c2870 - Giant Sentinel
- c2900 - Skeleton
- c2901 - Crashes
- c2910 - Giant Skeleton
- c2920 - Vamos
- c2921 - Armed Vamos (Crashes)
- c2930 - Bonewheel
- c2940 - Baby Skeleton
- c2950 - Skeleton Dog
- c2960 - Bone Tower
- c3090 - Mosquito
- c3110 - Demon's Souls Crystal Lizard
- c3200 - Slime
- c3210 - Eggbearer
- c3220 - Maggot
- c3230 - Moonlight Butterfly
- c3240 - Sucker Demons
- c3250 - Clam
- c3270 - Basilisk
- c3290 - Brainbug (Crashes)
- c3300 - Crystal Lizard
- c3320 - Pinwheel
- c3330 - Picasa
- c3340 - Dog
- c3341 - Fire Dog
- c3350 - Tree
- c3370 - Tree Lizard
- c3380 - Giant Leech
- c3390 - Rockworm
- c3400 - Cragspider
- c3410 - Red Frog Thing
- c3420 - Fundead Dragon
- c3421 - Dragonbutt
- c3422 - Undead Dragon Tail
- c3430 - Hellkite Drake
- c3431 - Hellkite Drake Tail
- c3440 - Beta Kalameet
- c3450 - Everlasting Dragon
- c3451 - Everlasting Dragon Tail
- c3460 - Armored Tusk
- c3461 - Armored Tusk
- c3470 - Beta Sanctuary Guardian
- c3471 - Sanctuary Guardian
- c3472 - Sanctuary Guardian Tail
- c3480 - Sunlight Maggot
- c3490 - Good Vagrant
- c3491 - Evil Vagrant
- c3500 - Crashes
- c3501 - Explodey Head
- c3510 - Crow
- c3511 - Injured Crow?
- c3520 - Lightning Drake
- c3530 - Hydra
- c3531 - Hydra Head
- c4090 - Chester
- c4091 - No Coat Chester
- c4100 - Artorias
- c4110 - Gough
- c4120 - AotA Guardian
- c4130 - Scarecrow Gardener
- c4140 - Elizabeth
- c4150 - Bloathead
- c4160 - Bloathead Sorcerer
- c4170 - Humanity Large
- c4171 - Humanity Medium
- c4172 - Humanity Small
- c4180 - Chained Prisoner
- c4190 - Oolacile Dog
- c4500 - Manus
- c4510 - Kalameet
- c4511 - Kalameet Tail
- c4520 - Phantom Sif
- c4530 - Crashes
- c4531 - Phantom Alvina
- c5140 - Crashes
- c5200 - Centipede Demon
- c5201 - Centipede Tailstub
- c5202 - Centipede Tail
- c5210 - Sif
- c5220 - Nito
- c5230 - Bed of Chaos
- c5231 - Crawling Bed of Chaos
- c5240 - Wall Parasite
- c5250 - Ceaseless Discharge
- c5260 - Gaping Dragon
- c5261 - Gaping Dragon Tail
- c5270 - Ornstein
- c5271 - Super Ornstein
- c5280 - Quelaag
- c5290 - Seath
- c5291 - Seath Tail
- c5300 - Jar-Eel
- c5310 - Gwynevere
- c5320 - Gwyndolin
- c5330 - Primordial Serpent
- c5340 - The Fair Lady
- c5350 - Belfry Gargoyle
- c5351 - Anor Londo Gargoyle
- c5352 - Gargoyle Tail
- c5353 - Gargoyle Tail
- c5360 - Giant Cat
- c5361 - Alvina
- c5362 - Crashes
- c5370 - Gwyn
- c5390 - One King
- c5400 - Bed of Chaos Fire Body (Crashes)
- c5401 - Bed of Chaos Bug
- c5402 - Crashes
- REMO IDs
- 100000 - Gaping Dragon
- 100100 - Ringing the Bell (First)
- 100101 - Ringing the Bell (Unused?)
- 100105 - Ringing the Bell (Second)
- 100110 - Bell Gargoyles
- 100111 - Rise 1
- 100112 - Scenic view of Undead Parish
- 100113 - Rise 2
- 100200 - Hollowed
- 100201 - Raise your Fist
- 100202 - Ingward
- 100203 - Kindle the Bonfire
- 100210 - Moving the Statue
- 100220 - The Crow departing
- 100225 - Arriving in Lordran
- 100226 - Returning from the Asylum
- 100230 - Returning to the Asylum
- 100235 - Frampt roars (Unused?)
- 100240 - To the Kiln (Frampt)
- 100250 - From the Kiln (Frampt)
- 110000 - The Door to Priscilla
- 110010 - Leaving the Painted World (Unused)
- 110035 - Leaving the Painted World
- 120000 - Sif
- 120001 - Scenic view of Darkwood
- 120002 - Snatched by a shadowy limb
- 120003 - Sif 2
- 120100 - How Gough hunts dragons
- 120110 - Artorias
- 120140 - Manus
- 130000 - Pinwheel
- 130001 - Alternate Pinwheel (Unused)
- 130010 - Vamos
- 130020 - To Nito's Tomb
- 130021 - From Nito's Tomb
- 130100 - Nito
- 130110 - Are you some kind of cleric or something?
- 130111 - This is what I do, my friend
- 130120 - Entering Nito's Tomb
- 130121 - Leaving Nito's Tomb
- 140000 - Quelaag
- 140001 - Scenic view of Blighttown
- 140010 - Ringing the Bell (First)
- 140015 - Ringing the Bell (Second)
- 140100 - Lava cooling
- 140110 - Bed of Chaos 1
- 140111 - Bed of Chaos 2
- 140115 - Bed of Chaos 3
- 140116 - Bed of Chaos 4
- 140117 - Bed of Chaos 5
- 140118 - Bed of Chaos 6
- 140120 - Demon Centipede
- 150000 - To Anor Londo 1
- 150001 - Siegmeyer waiting
- 150002 - To Anor Londo 2
- 150010 - Iron Golem
- 150100 - Staircase down 1
- 150101 - Staircase down 2
- 150102 - Staircase up 1
- 150103 - Staircase up 2
- 150104 - Scenic view of Anor Londo Cathedral
- 150105 - Scenic view of Anor Londo Wall
- 150110 - Break the Illusion
- 150111 - Break the Illusion (No Gwnydolin)
- 150120 - Dead Smough
- 150121 - Dead Ornstein
- 150130 - Leaving Anor Londo 1
- 150132 - Leaving Anor Londo 2
- 150135 - Into the Painted World
- 150140 - Ornstein & Smough
- 150150 - Trespassing (Twilight 1)
- 150151 - Entering the Tomb 1
- 150152 - Dead Gwyndolin 1
- 150155 - Trespassing (Twilight 2)
- 150156 - Entering the Tomb 2
- 150157 - Dead Gwyndolin 2
- 150160 - Trespassing (Darkmoon 1)
- 150161 - Trespassing (Darkmoon 2)
- 150165 - Trespassing (Darkmoon 3)
- 150166 - Trespassing (Darkmoon 4)
- 160000 - Opening the Floodgates
- 160001 - Opening the Floodgates (Alternate)
- 160010 - Dead Kings
- 160035 - Kaathe roars
- 160040 - To the Kiln (Kaathe)
- 160050 - From the Kiln (Kaathe)
- 170000 - Seath
- 170010 - Picasas
- 180000 - Link the Fire
- 180001 - The Dark Lord
- 180010 - Feeding the Lordvessel
- 180015 - Placing the Lordvessel
- 180040 - Entering the Kiln (Frampt)
- 180041 - Entering the Kiln (Kaathe)
- 180050 - Leaving the Kiln (Frampt)
- 180051 - Leaving the Kiln (Kaathe)
- 180060 - Falling into the Kiln
- 180100 - Leaving the Asylum (Unused 1?)
- 180101 - Opening Cutscene
- 180110 - Leaving the Asylum (Unused 2?)
- 180125 - Leaving the Asylum (Intro)
- 180126 - Leaving the Asylum (Revisit)
- 180130 - Entering the Asylum
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