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inputUserMappings.xml

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Jan 20th, 2021
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  1. <?xml version="1.0"?>
  2. <bindings>
  3. <!-- MAPPINGS -->
  4. <mapping name="LeftX_Axis" type="Axis" >
  5. <button id="IK_Pad_LeftAxisX" />
  6. <button id="IK_A" val="-1.0" overridableUI="left"/>
  7. <button id="IK_D" val="1.0" overridableUI="right"/>
  8. </mapping>
  9.  
  10. <mapping name="LeftY_Axis" type="Axis" >
  11. <button id="IK_Pad_LeftAxisY" />
  12. <button id="IK_W" val="1.0" overridableUI="forward"/>
  13. <button id="IK_S" val="-1.0" overridableUI="back"/>
  14. </mapping>
  15.  
  16. <mapping name="CrawlingLeftY_Axis" type="Axis" >
  17. <button id="IK_Pad_LeftAxisY" />
  18. <button id="IK_W" val="1.0" overridableUI="back" />
  19. </mapping>
  20.  
  21. <mapping name="RightX_Axis" type="Axis" >
  22. <button id="IK_Pad_RightAxisX" />
  23. </mapping>
  24.  
  25. <mapping name="RightY_Axis" type="Axis" >
  26. <button id="IK_Pad_RightAxisY" />
  27. </mapping>
  28.  
  29. <mapping name="UI_FakeCamera" type="Relative" >
  30. <button id="IK_Pad_Fake_RightAxis" />
  31. <button id="IK_MouseX" />
  32. </mapping>
  33.  
  34. <mapping name="UI_MinigameFakeCamera" type="Relative">
  35. <button id="IK_Pad_Fake_RelativeLeftAxis" />
  36. <button id="IK_MouseX" />
  37. <button id="IK_MouseY" />
  38. </mapping>
  39.  
  40. <mapping name="UI_FakeMovement" type="Button" >
  41. <button id="IK_Pad_Fake_LeftAxis" />
  42. <button id="IK_W" overridableUI="forward"/>
  43. <button id="IK_S" overridableUI="back"/>
  44. <button id="IK_A" overridableUI="left"/>
  45. <button id="IK_D" overridableUI="right"/>
  46. </mapping>
  47.  
  48. <mapping name="FreeCam_RightX_Axis" type="Axis" >
  49. <button id="IK_Pad_RightAxisX" />
  50. <button id="IK_Right" val="1.0" />
  51. <button id="IK_Left" val="-1.0" />
  52. </mapping>
  53.  
  54. <mapping name="FreeCam_RightY_Axis" type="Axis" >
  55. <button id="IK_Pad_RightAxisY" />
  56. <button id="IK_Up" val="1.0" />
  57. <button id="IK_Down" val="-1.0" />
  58. </mapping>
  59.  
  60. <mapping name="FreeCam_UpDown_Axis" type="Axis" >
  61. <button id="IK_Q" val="-1.0" />
  62. <button id="IK_E" val="1.0" />
  63. <button id="IK_Space" val="1.0" />
  64. <button id="IK_Pad_B_CIRCLE" val="-1.0" />
  65. <button id="IK_Pad_A_CROSS" val="1.0" />
  66. <button id="IK_Pad_LeftShoulder" val="-1.0" />
  67. <button id="IK_Pad_RightShoulder" val="1.0" />
  68. </mapping>
  69.  
  70. <mapping name="Acceleration_Axis" type="Axis" >
  71. <button id="IK_Pad_RightTrigger" />
  72. <button id="IK_W" val="1.0" overridableUI="vehicleAccelerate"/>
  73. </mapping>
  74.  
  75. <mapping name="Deceleration_Axis" type="Axis" >
  76. <button id="IK_Pad_LeftTrigger" />
  77. <button id="IK_S" val="1.0" overridableUI="vehicleDecelrate"/>
  78. </mapping>
  79.  
  80. <mapping name="Acceleration_Axis_Tank" type="Axis" >
  81. <button id="IK_Pad_LeftAxisY" />
  82. <button id="IK_W" val="1.0" overridableUI="vehicleAccelerate"/>
  83. <button id="IK_S" val="-1.0" overridableUI="vehicleDecelrate"/>
  84. </mapping>
  85.  
  86. <mapping name="SafeSpot_Button" type="Button" >
  87. <button id="IK_Space" />
  88. <button id="IK_Pad_A_CROSS" />
  89. </mapping>
  90.  
  91. <mapping name="MouseX" type="Relative" preset="relative" >
  92. <button id="IK_MouseX" />
  93. </mapping>
  94.  
  95. <mapping name="MouseY" type="Relative" preset="invertRelative" >
  96. <button id="IK_MouseY" />
  97. </mapping>
  98.  
  99. <mapping name="MouseLeft" type="Button" >
  100. <button id="IK_LeftMouse" />
  101. </mapping>
  102.  
  103. <mapping name="MouseWheel" type="Relative" preset="relative" >
  104. <button id="IK_MouseZ" />
  105. </mapping>
  106.  
  107. <mapping name="MouseWheelUp" type="Button" >
  108. <button id="IK_MouseWheelUp" />
  109. </mapping>
  110.  
  111. <mapping name="MouseWheelDown" type="Button" >
  112. <button id="IK_MouseWheelDown" />
  113. </mapping>
  114.  
  115. <mapping name="Forward_Button" type="Button" >
  116. <button id="IK_W" overridableUI="forward"/>
  117. </mapping>
  118.  
  119. <mapping name="Right_Button" type="Button" >
  120. <button id="IK_D" overridableUI="right"/>
  121. </mapping>
  122.  
  123. <mapping name="Back_Button" type="Button" >
  124. <button id="IK_S" overridableUI="back"/>
  125. </mapping>
  126.  
  127. <mapping name="Left_Button" type="Button" >
  128. <button id="IK_A" overridableUI="left"/>
  129. </mapping>
  130.  
  131. <mapping name="QuestLeft" type="Axis" >
  132. <button id="IK_Pad_LeftAxisX" />
  133. <button id="IK_A" val="-1.0" overridableUI="left"/>
  134. </mapping>
  135.  
  136. <!-- PANELS -->
  137. <mapping name="CharacterPanel_Button" type="Button" >
  138. <button id="IK_C" />
  139. </mapping>
  140.  
  141. <mapping name="Inventory_Button" type="Button" >
  142. <button id="IK_I" />
  143. <button id="IK_Pad_Back_Select" />
  144. </mapping>
  145.  
  146. <mapping name="PhoneInteract_Button" type="Button" >
  147. <button id="IK_T" overridableUI="openPhone"/>
  148. <button id="IK_Pad_DigitDown" />
  149. </mapping>
  150.  
  151. <mapping name="Notification_Button" type="Button" >
  152. <button id="IK_Z" overridableUI="openNotifiation"/>
  153. <button id="IK_Pad_DigitLeft" />
  154. </mapping>
  155.  
  156. <mapping name="popup_action" type="Button" SIEJADependent="true" >
  157. <button id="IK_Space" />
  158. <button id="IK_Pad_A_CROSS" />
  159. </mapping>
  160.  
  161. <mapping name="popup_goto" type="Button" >
  162. <button id="IK_Tab" />
  163. <button id="IK_Pad_X_SQUARE" />
  164. </mapping>
  165.  
  166. <mapping name="popup_goto_messenger" type="Button" >
  167. <button id="IK_Tab" />
  168. <button id="IK_Pad_LeftThumb" />
  169. </mapping>
  170.  
  171. <mapping name="OpenChatBox_Button" type="Button" >
  172. <button id="IK_T" />
  173. </mapping>
  174.  
  175. <mapping name="EnterChat_Button" type="Button" >
  176. <button id="IK_Enter" />
  177. </mapping>
  178.  
  179. <!-- UI FULLSCREEN MENU TOGGLES -->
  180. <mapping name="OpenPauseMenu_Button" type="Button" >
  181. <button id="IK_Pad_Back_Select" />
  182. <button id="IK_PS4_OPTIONS" />
  183. <button id="IK_Escape" />
  184. </mapping>
  185.  
  186. <mapping name="TogglePauseMenu_Button" type="Button" >
  187. <button id="IK_Pad_Back_Select" />
  188. <button id="IK_PS4_OPTIONS" />
  189. </mapping>
  190.  
  191. <mapping name="OpenHubMenu_Button" type="Button" >
  192. <button id="IK_I" overridableUI="hub" />
  193. <button id="IK_Pad_Start" />
  194. <button id="IK_PS4_TOUCH_PRESS" />
  195. </mapping>
  196.  
  197. <mapping name="OpenMapMenu_Button" type="Button" >
  198. <button id="IK_M" overridableUI="map" />
  199. <button id="IK_Pad_Start" />
  200. <button id="IK_PS4_TOUCH_PRESS" />
  201. </mapping>
  202.  
  203. <mapping name="OpenJournalMenu_Button" type="Button" >
  204. <button id="IK_J" overridableUI="journal" />
  205. </mapping>
  206.  
  207. <mapping name="OpenPerksMenu_Button" type="Button" >
  208. <button id="IK_P" overridableUI="perks" />
  209. </mapping>
  210.  
  211. <mapping name="OpenCraftingMenu_Button" type="Button" >
  212. <button id="IK_K" overridableUI="crafting" />
  213. </mapping>
  214.  
  215. <mapping name="OpenInventoryMenu_Button" type="Button" >
  216. <button id="IK_O" overridableUI="inventory" />
  217. </mapping>
  218.  
  219. <!-- QUICK SAVE -->
  220. <mapping name="QuickSave_Button" type="Button" >
  221. <button id="IK_F5" />
  222. </mapping>
  223.  
  224. <!-- UI KEYBOARD MAPPING -->
  225. <mapping name="Keyboard_1" type="Button">
  226. <button id="IK_1"/>
  227. </mapping>
  228.  
  229. <mapping name="Keyboard_2" type="Button">
  230. <button id="IK_2"/>
  231. </mapping>
  232.  
  233. <mapping name="Keyboard_3" type="Button">
  234. <button id="IK_3"/>
  235. </mapping>
  236.  
  237. <mapping name="Keyboard_4" type="Button">
  238. <button id="IK_4"/>
  239. </mapping>
  240.  
  241. <mapping name="Keyboard_5" type="Button">
  242. <button id="IK_5"/>
  243. </mapping>
  244.  
  245. <mapping name="Keyboard_6" type="Button">
  246. <button id="IK_6"/>
  247. </mapping>
  248.  
  249. <mapping name="Keyboard_7" type="Button">
  250. <button id="IK_7"/>
  251. </mapping>
  252.  
  253. <mapping name="Keyboard_8" type="Button">
  254. <button id="IK_8"/>
  255. </mapping>
  256.  
  257. <mapping name="Keyboard_9" type="Button">
  258. <button id="IK_9"/>
  259. </mapping>
  260.  
  261. <mapping name="Keyboard_0" type="Button">
  262. <button id="IK_0"/>
  263. </mapping>
  264.  
  265. <!-- LOCOMOTION -->
  266. <mapping name="Jump_Button" type="Button" >
  267. <button id="IK_Pad_A_CROSS" />
  268. <button id="IK_Space" overridableUI="jump"/>
  269. </mapping>
  270.  
  271. <mapping name="Crouch_Button" type="Button" >
  272. <button id="IK_LControl" overridableUI="crouchHold"/>
  273. </mapping>
  274.  
  275. <mapping name="ToggleCrouch_Button" type="Button" >
  276. <button id="IK_Pad_B_CIRCLE" />
  277. <button id="IK_C" overridableUI="crouchToggle"/>
  278. </mapping>
  279.  
  280. <!-- Controller specific dodge -->
  281. <mapping name="Dodge_Button" type="Button" >
  282. <button id="IK_Pad_B_CIRCLE" />
  283. <button id="IK_LControl" overridableUI="crouchHold"/>
  284. <button id="IK_C" overridableUI="crouchToggle"/>
  285. </mapping>
  286.  
  287. <!-- Keyboard specific dodge -->
  288. <mapping name="DodgeForward_Button" type="Button" >
  289. <button id="IK_W" overridableUI="forward"/>
  290. </mapping>
  291.  
  292. <mapping name="DodgeRight_Button" type="Button" >
  293. <button id="IK_D" overridableUI="right"/>
  294. </mapping>
  295.  
  296. <mapping name="DodgeBack_Button" type="Button" >
  297. <button id="IK_S" overridableUI="back"/>
  298. </mapping>
  299.  
  300. <mapping name="DodgeLeft_Button" type="Button" >
  301. <button id="IK_A" overridableUI="left"/>
  302. </mapping>
  303.  
  304. <mapping name="Sprint_Button" type="Button" >
  305. <button id="IK_RShift" overridableUI="sprintHold"/>
  306. </mapping>
  307.  
  308. <mapping name="ToggleSprint_Button" type="Button" >
  309. <button id="IK_Pad_LeftThumb" />
  310. <button id="IK_LShift" overridableUI="sprintToggle"/>
  311. </mapping>
  312.  
  313. <mapping name="LeanLeft_Button" type="Button">
  314. <button id="IK_Q" />
  315. <button id="IK_Pad_DigitLeft" />
  316. </mapping>
  317.  
  318. <mapping name="LeanRight_Button" type="Button">
  319. <button id="IK_E" />
  320. <button id="IK_Pad_DigitRight" />
  321. </mapping>
  322.  
  323. <mapping name="LeanToggle_Button" type="Button">
  324. <button id="IK_Pad_LeftThumb" />
  325. </mapping>
  326.  
  327. <mapping name="Lean_Axis" type="Axis" >
  328. <button id="IK_Pad_LeftAxisX" />
  329. </mapping>
  330.  
  331. <!-- ITEMS -->
  332. <mapping name="Hit_Button" type="Button" >
  333. <button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55" /> <!-- threshold range < -1.0; 1.0 >, threshold pairs should be both positive/negative -->
  334. <button id="IK_LeftMouse" />
  335. </mapping>
  336.  
  337. <mapping name="Hit2_Button" type="Button" >
  338. <button id="IK_Pad_LeftTrigger" thresholdPress="0.1" thresholdRelease="0.05" /> <!-- threshold range < -1.0; 1.0 >, threshold pairs should be both positive/negative -->
  339. <button id="IK_RightMouse" overridableUI="aim" />
  340. </mapping>
  341.  
  342. <mapping name="RangedAttack_Button" type="Button" >
  343. <button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55" /> <!-- threshold range < -1.0; 1.0 >, threshold pairs should be both positive/negative -->
  344. <button id="IK_LeftMouse" overridableUI="attack" />
  345. </mapping>
  346.  
  347. <mapping name="RangedADS_Button" type="Button" >
  348. <button id="IK_Pad_LeftTrigger" thresholdPress="0.1" thresholdRelease="0.05" /> <!-- threshold range < -1.0; 1.0 >, threshold pairs should be both positive/negative -->
  349. <button id="IK_RightMouse" overridableUI="aim" />
  350. </mapping>
  351.  
  352. <mapping name="QuickMelee_Button" type="Button" >
  353. <button id="IK_Pad_RightThumb" />
  354. <button id="IK_Q" overridableUI="quickmelee"/>
  355. </mapping>
  356.  
  357. <mapping name="MeleeAttack_Button" type="Button" >
  358. <button id="IK_LeftMouse" overridableUI="attack"/>
  359. <button id="IK_Pad_RightTrigger" thresholdPress="0.2" thresholdRelease="0.55" />
  360. </mapping>
  361.  
  362. <mapping name="MeleeBlock_Button" type="Button" >
  363. <button id="IK_Pad_LeftTrigger" thresholdPress="0.01" thresholdRelease="0.05" />
  364. <button id="IK_RightMouse" overridableUI="aim"/>
  365. </mapping>
  366.  
  367. <mapping name="CombatGadget_Button" type="Button" >
  368. <button id="IK_Pad_RightShoulder" />
  369. <button id="IK_MiddleMouse" overridableUI="combatGadget"/>
  370. </mapping>
  371.  
  372. <mapping name="UseConsumable_Button" type="Button" >
  373. <button id="IK_Pad_DigitUp" />
  374. <button id="IK_X" overridableUI="useConsumable"/>
  375. </mapping>
  376.  
  377. <mapping name="SwitchItem_Button" type="Button" >
  378. <button id="IK_Alt" overridableUI="switchItem"/>
  379. <button id="IK_Pad_Y_TRIANGLE" />
  380. </mapping>
  381.  
  382. <mapping name="NextWeapon_Button" type="Button" >
  383. <button id="IK_MouseWheelUp" overridableUI="nextWeapon"/>
  384. </mapping>
  385.  
  386. <mapping name="PreviousWeapon_Button" type="Button" >
  387. <button id="IK_MouseWheelDown" overridableUI="previousWeapon"/>
  388. </mapping>
  389.  
  390. <mapping name="CycleTriggerMode_Button" type="Button" >
  391. <button id="IK_Pad_DigitUp" />
  392. </mapping>
  393.  
  394. <mapping name="Reload_Button" type="Button" >
  395. <button id="IK_R" overridableUI="reload"/>
  396. <button id="IK_Pad_X_SQUARE" />
  397. </mapping>
  398.  
  399. <mapping name="CancelCharging_Button" type="Button">
  400. <button id="IK_Pad_Y_TRIANGLE" />
  401. <button id="IK_R" overridableUI="cancelCharge"/>
  402. </mapping>
  403.  
  404. <mapping name="ZoomIn_Button" type="Button" >
  405. <button id="IK_Pad_DigitUp" />
  406. <button id="IK_MouseWheelUp" overridableUI="zoomIn"/>
  407. </mapping>
  408.  
  409. <mapping name="ZoomOut_Button" type="Button" >
  410. <button id="IK_Pad_DigitDown" />
  411. <button id="IK_MouseWheelDown" overridableUI="zoomOut"/>
  412. </mapping>
  413.  
  414. <mapping name="BraindancePause_Button" type="Button" >
  415. <button id="IK_Pad_X_SQUARE" />
  416. <button id="IK_Space" overridableUI="braindancePause"/>
  417. </mapping>
  418.  
  419. <mapping name="BraindancePlayForward_Button" type="Button" >
  420. <button id="IK_Pad_RightTrigger" thresholdPress="0.1" thresholdRelease="0.05" />
  421. <button id="IK_E" overridableUI="braindanceForward"/>
  422. </mapping>
  423.  
  424. <mapping name="BraindancePlayBackward_Button" type="Button" >
  425. <button id="IK_Pad_LeftTrigger" thresholdPress="0.1" thresholdRelease="0.05" />
  426. <button id="IK_Q" overridableUI="braindanceBackward"/>
  427. </mapping>
  428.  
  429. <mapping name="BraindanceRestart_Button" type="Button" >
  430. <button id="IK_Pad_Y_TRIANGLE" />
  431. <button id="IK_R" overridableUI="braindanceRestart"/>
  432. </mapping>
  433.  
  434. <mapping name="BraindanceSwitchLayer_Button" type="Button" >
  435. <button id="IK_Pad_RightShoulder" />
  436. <button id="IK_LShift" overridableUI="braindanceLayer"/>
  437. </mapping>
  438.  
  439. <mapping name="BraindanceCameraToggle_Button" type="Button" >
  440. <button id="IK_Pad_LeftShoulder" />
  441. <button id="IK_Tab" overridableUI="braindanceMode"/>
  442. </mapping>
  443.  
  444. <mapping name="ExitBraindance_Button" type="Button" SIEJADependent="true" >
  445. <button id="IK_Pad_B_CIRCLE" />
  446. <button id="IK_X" overridableUI="braindanceExit"/>
  447. </mapping>
  448.  
  449. <mapping name="CallVehicle_Button" type="Button" >
  450. <button id="IK_Pad_DigitRight" />
  451. <button id="IK_V" overridableUI="callVehicle"/>
  452. </mapping>
  453.  
  454. <mapping name="VehicleInsideWheel_Button" type="Button" >
  455. <button id="IK_Pad_RightShoulder" />
  456. <button id="IK_R" overridableUI="radio"/>
  457. </mapping>
  458.  
  459. <mapping name="WeaponWheel_Button" type="Button" >
  460. <button id="IK_Pad_Y_TRIANGLE" />
  461. <button id="IK_Alt" overridableUI="switchItem"/>
  462. </mapping>
  463.  
  464. <mapping name="WeaponSlot1_Button" type="Button" >
  465. <button id="IK_1" overridableUI="weapon1"/>
  466. </mapping>
  467.  
  468. <mapping name="WeaponSlot2_Button" type="Button" >
  469. <button id="IK_2" overridableUI="weapon2"/>
  470. </mapping>
  471.  
  472. <mapping name="WeaponSlot3_Button" type="Button" >
  473. <button id="IK_3" overridableUI="weapon3"/>
  474. </mapping>
  475.  
  476. <mapping name="WeaponSlot4_Button" type="Button" >
  477. <button id="IK_4" overridableUI="weapon4"/>
  478. </mapping>
  479.  
  480. <mapping name="OpenQuickHackPanel_Button" type="Button" >
  481. <button id="IK_Pad_RightShoulder" />
  482. <button id="IK_F" />
  483. </mapping>
  484.  
  485. <mapping name="CloseQuickHackPanel" type="Button" SIEJADependent="true" >
  486. <button id="IK_Escape" />
  487. <button id="IK_Backspace" />
  488. <button id="IK_Pad_RightShoulder" />
  489. <button id="IK_Pad_B_CIRCLE" />
  490. <button id="IK_V" />
  491. </mapping>
  492.  
  493. <mapping name="ApplyAndCloseQHackWidget" type="Button" >
  494. <button id="IK_Pad_X_SQUARE" />
  495. <button id="IK_F" overridableUI="selectChoice"/>
  496. </mapping>
  497.  
  498. <mapping name="ApplyQHack" type="Button" >
  499. <button id="IK_F" />
  500. <button id="IK_Pad_A_CROSS" />
  501. </mapping>
  502.  
  503. <mapping name="ToggleQHackDescription" type="Button" >
  504. <button id="IK_Z" overridableUI="quickhackInfo"/>
  505. <button id="IK_Pad_RightShoulder" />
  506. </mapping>
  507.  
  508. <mapping name="CycleObjectives_Button" type="Button" >
  509. <button id="IK_Pad_DigitDown" />
  510. <button id="IK_Z" overridableUI="cycleObjectives"/>
  511. </mapping>
  512.  
  513. <!-- PROTOTYPING -->
  514. <mapping name="UI_DPadLeft" type="Button">
  515. <button id="IK_Pad_DigitLeft" />
  516. </mapping>
  517.  
  518. <mapping name="UI_DPadRight" type="Button">
  519. <button id="IK_Pad_DigitRight" />
  520. </mapping>
  521.  
  522. <mapping name="UI_DPadUp" type="Button">
  523. <button id="IK_Pad_DigitUp" />
  524. </mapping>
  525.  
  526. <mapping name="UI_DPadDown" type="Button">
  527. <button id="IK_Pad_DigitDown" />
  528. </mapping>
  529.  
  530. <mapping name="UI_DialogFocus" type="Button">
  531. <button id="IK_Pad_DigitDown" />
  532. <button id="IK_Pad_DigitUp" />
  533. <button id="IK_Up" overridableUI="selectUpSecondary" />
  534. <button id="IK_Down" overridableUI="selectDownSecondary" />
  535. </mapping>
  536.  
  537. <mapping name="UI_Esc_B_Circle" type="Button" SIEJADependent="true" >
  538. <button id="IK_Escape" />
  539. <button id="IK_Pad_B_CIRCLE" />
  540. </mapping>
  541.  
  542. <mapping name="UI_A_Cross" type="Button">
  543. <button id="IK_Pad_A_CROSS" />
  544. </mapping>
  545.  
  546. <mapping name="UI_Y_Triangle" type="Button">
  547. <button id="IK_Pad_Y_TRIANGLE" />
  548. </mapping>
  549.  
  550. <!-- BODY CARRYING -->
  551.  
  552. <mapping name="PickUpBodyFromTakedown_Button" type="Button">
  553. <button id="IK_Pad_RightThumb" />
  554. <button id="IK_E" overridableUI="dropCarriedObject"/>
  555. </mapping>
  556.  
  557. <mapping name="BodyDrop_Button" type="Button">
  558. <button id="IK_Pad_X_SQUARE" />
  559. <button id="IK_E" overridableUI="dropCarriedObject"/>
  560. </mapping>
  561.  
  562. <!-- INSPECTIO -->
  563. <mapping name="InspectionEnd" type="Button" >
  564. <button id="IK_Pad_B_CIRCLE" />
  565. <button id="IK_E" />
  566. </mapping>
  567.  
  568. <mapping name="InspectionTake" type="Button" >
  569. <button id="IK_Pad_X_SQUARE" />
  570. <button id="IK_T" />
  571. </mapping>
  572.  
  573. <mapping name="InspectionZoom" type="Axis" >
  574. <button id="IK_Pad_LeftTrigger" />
  575. <button id="IK_RightMouse" val="1.0" />
  576. </mapping>
  577.  
  578. <!-- FOCUS MODE AKA SCANNING -->
  579. <mapping name="Tag_Button" type="Button" >
  580. <button id="IK_Pad_RightThumb" />
  581. <button id="IK_MiddleMouse" overridableUI="tag"/>
  582. </mapping>
  583.  
  584. <mapping name="Vision_Toggle_Button" type="Button" >
  585. <button id="IK_CapsLock" overridableUI="visionToggle"/>
  586. </mapping>
  587.  
  588. <mapping name="Vision_Hold_Button" type="Button" >
  589. <button id="IK_Tab" overridableUI="visionHold"/>
  590. <button id="IK_Pad_LeftShoulder" />
  591. </mapping>
  592.  
  593. <!-- CYBERWARE -->
  594.  
  595. <mapping name="LeftShoulder_Button" type="Button" >
  596. <button id="IK_Pad_LeftShoulder" />
  597. </mapping>
  598.  
  599. <mapping name="RightShoulder_Button" type="Button" >
  600. <button id="IK_Pad_RightShoulder" />
  601. </mapping>
  602.  
  603. <mapping name="IconicCyberware_Button" type="Button" >
  604. <button id="IK_E" overridableUI="iconic"/>
  605. <button id="IK_Pad_LeftRightShoulder" />
  606. </mapping>
  607.  
  608. <!-- BUTTON COMBO GROUPS -->
  609. <!-- has time timeWindow during which the combo can be activated ( default param. = 0.1f )
  610. has input locking mechanism, all combo buttons need to be released in order to unlock. -->
  611. <buttonGroup id="IK_Pad_LeftRightShoulder" timeWindow="0.08f" >
  612. <button id="IK_Pad_LeftShoulder" />
  613. <button id="IK_Pad_RightShoulder" />
  614. </buttonGroup>
  615.  
  616. <!-- TAKEDOWN -->
  617. <mapping name="Takedown_Button" type="Button" >
  618. <button id="IK_Pad_X_SQUARE" />
  619. <button id="IK_F" />
  620. </mapping>
  621.  
  622. <!-- VEHICLES -->
  623. <mapping name="LeftX_Axis_Vehicle" type="Axis" >
  624. <button id="IK_Pad_LeftAxisX" />
  625. <button id="IK_D" val="1.0" overridableUI="vehicleSteerRight"/>
  626. <button id="IK_A" val="-1.0" overridableUI="vehicleSteerLeft"/>
  627. </mapping>
  628.  
  629. <mapping name="LeftY_Axis_Vehicle" type="Axis" >
  630. <button id="IK_Pad_LeftAxisY" />
  631. <button id="IK_Shift" val="1.0" />
  632. <button id="IK_Ctrl" val="-1.0" />
  633. </mapping>
  634.  
  635. <mapping name="VehicleCameraToggle" type="Button" >
  636. <button id="IK_Pad_DigitRight" />
  637. <button id="IK_Q" overridableUI="vehicleToggleCam"/>
  638. </mapping>
  639.  
  640. <mapping name="Enter_Combat" type="Button" >
  641. <button id="IK_Pad_Y_TRIANGLE" />
  642. <button id="IK_B" />
  643. </mapping>
  644.  
  645. <mapping name="Vehicle_Horn" type="Button" >
  646. <button id="IK_Pad_LeftThumb" />
  647. <button id="IK_LControl" overridableUI="vehicleHorn"/>
  648. </mapping>
  649.  
  650. <mapping name="Vehicle_Shoot_Primary" type="Button">
  651. <button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55" />
  652. <button id="IK_LeftMouse" overridableUI="vehicleShootPrimary"/>
  653. </mapping>
  654.  
  655. <mapping name="Vehicle_Shoot_Secondary" type="Button">
  656. <button id="IK_Pad_LeftTrigger" thresholdPress="0.5" thresholdRelease="0.55" />
  657. <button id="IK_RightMouse" overridableUI="vehicleShootSecondary"/>
  658. </mapping>
  659.  
  660. <mapping name="Vehicle_Shoot_Tertiary" type="Button">
  661. <button id="IK_Pad_RightShoulder" />
  662. <button id="IK_LControl" overridableUI="vehicleShootTertiary"/>
  663. </mapping>
  664.  
  665. <mapping name="Vehicle_CycleLights" type="Button">
  666. <button id="IK_Alt" val="1.0" overridableUI="vehicleLights"/>
  667. <button id="IK_Pad_X_SQUARE" />
  668. </mapping>
  669.  
  670. <mapping name="VehicleDriverCombatRangedAttack_Button" type="Button" >
  671. <button id="IK_Pad_RightShoulder" />
  672. <button id="IK_LeftMouse" overridableUI="vehicleWeaponAttack"/>
  673. </mapping>
  674.  
  675. <mapping name="Vehicle_Handbrake" type="Button">
  676. <button id="IK_Pad_A_CROSS" />
  677. <button id="IK_Space" overridableUI="vehicleHandbrake"/>
  678. </mapping>
  679.  
  680. <mapping name="ExitVehicle_Button" type="Button" >
  681. <button id="IK_F" overridableUI="exitVehicle"/>
  682. <button id="IK_Pad_B_CIRCLE" />
  683. </mapping>
  684.  
  685. <mapping name="VehicleCameraInverse_Button" type="Button">
  686. <button id="IK_Pad_RightThumb" />
  687. <button id="IK_MiddleMouse" overridableUI="vehicleInverseCam"/>
  688. </mapping>
  689.  
  690. <!-- DEBUG -->
  691. <mapping name="Debug_Kill" type="Button" >
  692. <button id="IK_K" />
  693. </mapping>
  694.  
  695. <mapping name="Debug_KillAll" type="Button" >
  696. <button id="IK_L" />
  697. </mapping>
  698.  
  699. <mapping name="TweakDBReload_Button" type="Button" >
  700. <button id="IK_NumPad3" />
  701. </mapping>
  702.  
  703. <mapping name="SelectPuppet_Button" type="Button" >
  704. <button id="IK_NumPad4" />
  705. </mapping>
  706.  
  707. <mapping name="SelectSoundDebug_Button" type="Button" >
  708. <button id="IK_F7" />
  709. </mapping>
  710.  
  711. <mapping name="RaycastDistanceAndMaterial_Button" type="Button" >
  712. <button id="IK_F6" />
  713. </mapping>
  714.  
  715. <mapping name="SelectPuppetAnimation_Button" type="Button" >
  716. <button id="IK_F11" />
  717. </mapping>
  718.  
  719. <mapping name="SelectPuppetWorkspots_Button" type="Button" >
  720. <button id="IK_NumPad2" />
  721. </mapping>
  722.  
  723. <mapping name="SendExitSignalWorkspots_Button" type="Button" >
  724. <button id="IK_Semicolon" />
  725. </mapping>
  726.  
  727. <mapping name="SelfWorkspotDebugMode_Button" type="Button" >
  728. <button id="IK_Alt" />
  729. </mapping>
  730.  
  731. <!-- Anim Button Groups -->
  732. <buttonGroup id="IK_F11_Alt" >
  733. <button id="IK_F11" />
  734. <button id="IK_Alt" />
  735. </buttonGroup>
  736.  
  737. <buttonGroup id="IK_F11_Shift" >
  738. <button id="IK_F11" />
  739. <button id="IK_RShift" />
  740. </buttonGroup>
  741.  
  742. <mapping name="SelectPlayerAnimation_Button" type="Button" >
  743. <button id="IK_F11_Alt" />
  744. </mapping>
  745.  
  746. <mapping name="SelectFacialAnimationDebugCamera_Button" type="Button" >
  747. <button id="IK_F11_Shift" />
  748. </mapping>
  749.  
  750. <buttonGroup id="IK_1_LShift" timeWindow = "0.08f" >
  751. <button id="IK_LShift" />
  752. <button id="IK_1" />
  753. </buttonGroup>
  754.  
  755. <buttonGroup id="IK_2_LShift" timeWindow = "0.08f" >
  756. <button id="IK_LShift" />
  757. <button id="IK_2" />
  758. </buttonGroup>
  759.  
  760. <buttonGroup id="IK_3_LShift" timeWindow = "0.08f" >
  761. <button id="IK_LShift" />
  762. <button id="IK_3" />
  763. </buttonGroup>
  764.  
  765. <mapping name="ApplyNPCLevelToPlayerRanged_Button" type="Button" >
  766. <button id="IK_1_LShift" />
  767. </mapping>
  768.  
  769. <mapping name="ApplyNPCLevelToPlayerMelee_Button" type="Button" >
  770. <button id="IK_2_LShift" />
  771. </mapping>
  772.  
  773. <mapping name="ApplyNPCLevelToPlayerNetrunner_Button" type="Button" >
  774. <button id="IK_3_LShift" />
  775. </mapping>
  776.  
  777. <mapping name="ToggleFrameRecording_Button" type="Button" >
  778. <button id="IK_NumPad1" />
  779. </mapping>
  780.  
  781. <mapping name="Debug_ModifyYAxis" type="Axis" >
  782. <button id="IK_Pad_LeftAxisX" />
  783. <button id="IK_Up" val="1.0" />
  784. <button id="IK_Down" val="-1.0" />
  785. </mapping>
  786.  
  787. <mapping name="Debug_ToggleFocusMode" type="Button" >
  788. <button id="IK_NumPad5" />
  789. </mapping>
  790.  
  791. <mapping name="Debug_ToggleScanMode" type="Button" >
  792. <button id="IK_Pad_Y_TRIANGLE" />
  793. </mapping>
  794.  
  795. <mapping name="FastForward_Button" type="Button" >
  796. <button id="IK_Home" />
  797. </mapping>
  798.  
  799. <mapping name="SceneFastForward_Button" type="Button" >
  800. <button id="IK_Pad_B_CIRCLE" />
  801. <button id="IK_C" overridableUI="fastForward"/>
  802. </mapping>
  803.  
  804. <mapping name="FastForward_Hold_Button" type="Button" >
  805. <button id="IK_Pad_B_CIRCLE" />
  806. </mapping>
  807.  
  808. <mapping name="Debug_A" type="Button" >
  809. <button id="IK_Pad_A_CROSS" />
  810. </mapping>
  811.  
  812. <mapping name="Debug_B" type="Button" >
  813. <button id="IK_Pad_B_CIRCLE" />
  814. </mapping>
  815.  
  816. <mapping name="Debug_X" type="Button" >
  817. <button id="IK_Pad_X_SQUARE" />
  818. </mapping>
  819.  
  820. <mapping name="Debug_Y" type="Button" >
  821. <button id="IK_Pad_Y_TRIANGLE" />
  822. </mapping>
  823.  
  824. <mapping name="Debug_LeftThumb" type="Button" >
  825. <button id="IK_Pad_LeftThumb" />
  826. </mapping>
  827.  
  828. <mapping name="Debug_RightThumb" type="Button" >
  829. <button id="IK_Pad_RightThumb" />
  830. </mapping>
  831.  
  832. <mapping name="Debug_LeftTrigger" type="Button" >
  833. <button id="IK_Pad_LeftTrigger" thresholdPress="0.1" thresholdRelease="0.05" /> <!-- threshold range < -1.0; 1.0 >, threshold pairs should be both positive/negative -->
  834. <button id="IK_RightMouse" />
  835. </mapping>
  836.  
  837. <mapping name="Debug_RightTrigger" type="Button" >
  838. <button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55" /> <!-- threshold range < -1.0; 1.0 >, threshold pairs should be both positive/negative -->
  839. <button id="IK_LeftMouse" />
  840. </mapping>
  841.  
  842. <mapping name="Debug_LeftShoulder" type="Button" >
  843. <button id="IK_Pad_LeftShoulder" />
  844. </mapping>
  845.  
  846. <mapping name="Debug_RightShoulder" type="Button" >
  847. <button id="IK_Pad_RightShoulder" />
  848. </mapping>
  849.  
  850. <mapping name="Debug_DPadLeft" type="Button" >
  851. <button id="IK_Left" />
  852. <button id="IK_Pad_DigitLeft" />
  853. </mapping>
  854.  
  855. <mapping name="Debug_DPadRight" type="Button" >
  856. <button id="IK_Right" />
  857. <button id="IK_Pad_DigitRight" />
  858. </mapping>
  859.  
  860. <mapping name="Debug_DPadUp" type="Button" >
  861. <button id="IK_Up" />
  862. <button id="IK_Pad_DigitUp" />
  863. </mapping>
  864.  
  865. <mapping name="Debug_DPadDown" type="Button" >
  866. <button id="IK_Down" />
  867. <button id="IK_Pad_DigitDown" />
  868. </mapping>
  869.  
  870. <!-- DEVICE ADVANCE INTERACTION -->
  871. <mapping name="UI_MoveCursorVertically" type="Axis">
  872. <button id="IK_Pad_LeftAxisY" />
  873. <!-- <button id="IK_MouseX" /> Ł.SZ we needto solve that in the future. Those types are not comapatible-->
  874. </mapping>
  875.  
  876. <mapping name="UI_MoveCursorHorizontally" type="Axis">
  877. <button id="IK_Pad_LeftAxisX"/>
  878. <!-- <button id="IK_MouseY" /> Ł.SZ we needto solve that in the future. Those types are not comapatible-->
  879. </mapping>
  880.  
  881. <mapping name="UI_ScrollVertically" type="Axis">
  882. <button id="IK_Pad_RightAxisY"/>
  883. <!-- <button id="IK_MouseZ" /> Ł.SZ we needto solve that in the future. Those types are not comapatible-->
  884. </mapping>
  885.  
  886.  
  887. <!-- TEMP UI MAPPING -->
  888. <mapping name="UI_LookX_Axis" type="Axis" >
  889. <button id="IK_Pad_LeftAxisX" />
  890. <button id="IK_MouseX" />
  891. </mapping>
  892.  
  893. <mapping name="UI_LookY_Axis" type="Axis" >
  894. <button id="IK_Pad_LeftAxisY"/>
  895. <button id="IK_MouseY" />
  896. </mapping>
  897.  
  898. <mapping name="UI_MoveX_Axis" type="Axis" >
  899. <button id="IK_Pad_RightAxisX" />
  900. </mapping>
  901.  
  902. <mapping name="UI_MoveY_Axis" type="Axis" >
  903. <button id="IK_Pad_RightAxisY"/>
  904. </mapping>
  905.  
  906. <mapping name="Open_Craft" type="Button" >
  907. <button id="IK_P" />
  908. </mapping>
  909.  
  910. <mapping name="Open_SubChar" type="Button" >
  911. <button id="IK_J" />
  912. </mapping>
  913.  
  914. <mapping name="UI_MoveUp" type="Button" >
  915. <button id="IK_Pad_DigitUp" />
  916. <button id="IK_Q" overridableUI="selectUp"/>
  917. <button id="IK_MouseWheelUp" />
  918. <button id="IK_Up" overridableUI="selectUpSecondary"/>
  919. </mapping>
  920.  
  921. <mapping name="UI_ContextHelp" type="Button" >
  922. <button id="IK_Pad_LeftThumb" />
  923. <button id="IK_H" />
  924. </mapping>
  925.  
  926. <mapping name="UI_MoveDown" type="Button" >
  927. <button id="IK_Pad_DigitDown" />
  928. <button id="IK_E" overridableUI="selectDown"/>
  929. <button id="IK_MouseWheelDown" />
  930. <button id="IK_Down" overridableUI="selectDownSecondary"/>
  931. </mapping>
  932.  
  933. <mapping name="UI_MoveLeft" type="Button" >
  934. <button id="IK_Left" overridableUI="selectLeftSecondary" />
  935. <button id="IK_Pad_DigitLeft" />
  936. </mapping>
  937.  
  938. <mapping name="UI_MoveRight" type="Button" >
  939. <button id="IK_Right" overridableUI="selectRightSecondary" />
  940. <button id="IK_Pad_DigitRight" />
  941. </mapping>
  942.  
  943. <mapping name="Dialog_LeftY_Axis" type="Axis" >
  944. <button id="IK_Pad_LeftAxisY" />
  945. </mapping>
  946.  
  947. <mapping name="Choice1" type="Button" >
  948. <button id="IK_F" overridableUI="choice1"/>
  949. <button id="IK_Pad_X_SQUARE" />
  950. </mapping>
  951.  
  952. <mapping name="Choice2" type="Button" >
  953. <button id="IK_R" overridableUI="choice2"/>
  954. <button id="IK_Pad_Y_TRIANGLE" />
  955. </mapping>
  956.  
  957. <mapping name="Choice3" type="Button" >
  958. <button id="IK_1" overridableUI="choice3"/>
  959. <button id="IK_Pad_A_CROSS" />
  960. </mapping>
  961.  
  962. <mapping name="Choice4" type="Button" >
  963. <button id="IK_2" overridableUI="choice4"/>
  964. <button id="IK_Pad_B_CIRCLE" />
  965. </mapping>
  966.  
  967. <mapping name="DialogConfirm" type="Button" >
  968. <button id="IK_F" />
  969. <button id="IK_Enter" />
  970. <button id="IK_Pad_X_SQUARE" />
  971. </mapping>
  972.  
  973. <mapping name="Dialog_Choice_Up" type="Button" >
  974. <button id="IK_Up" />
  975. <button id="IK_Pad_DigitUp" />
  976. <button id="IK_Q" />
  977. </mapping>
  978.  
  979. <mapping name="Dialog_Choice_Down" type="Button" >
  980. <button id="IK_Down" />
  981. <button id="IK_Pad_DigitDown" />
  982. <button id="IK_E" />
  983. </mapping>
  984.  
  985. <mapping name="Apply_Button" type="Button" SIEJADependent="true" >
  986. <button id="IK_F" overridableUI="selectChoice"/>
  987. <button id="IK_Enter" />
  988. <button id="IK_Pad_X_SQUARE" />
  989. </mapping>
  990.  
  991. <mapping name="Cancel_Button" type="Button" SIEJADependent="true" >
  992. <button id="IK_C" overridableUI="cancelSelection"/>
  993. <button id="IK_Escape" />
  994. <button id="IK_Pad_B_CIRCLE" />
  995. </mapping>
  996.  
  997. <mapping name="Looting_Item_Comparision_Cycling" type="Button" SIEJADependent="true" >
  998. <button id="IK_B" />
  999. <button id="IK_Pad_B_CIRCLE" />
  1000. </mapping>
  1001.  
  1002. <mapping name="ExitWheel_Button" type="Button" SIEJADependent="true" >
  1003. <button id="IK_Pad_B_CIRCLE" />
  1004. <button id="IK_RightMouse" overridableUI="exitRadial"/>
  1005. </mapping>
  1006.  
  1007. <mapping name="SelectWheelItem_Button" type="Button" SIEJADependent="true" >
  1008. <button id="IK_Pad_A_CROSS" />
  1009. <button id="IK_LeftMouse" overridableUI="selectInRadial"/>
  1010. </mapping>
  1011.  
  1012. <mapping name="NextItem_Button" type="Button" >
  1013. <button id="IK_Pad_DigitRight" />
  1014. <button id="IK_E"/>
  1015. </mapping>
  1016.  
  1017. <mapping name="PrevItem_Button" type="Button" >
  1018. <button id="IK_Pad_DigitLeft" />
  1019. <button id="IK_Q"/>
  1020. </mapping>
  1021.  
  1022. <mapping name="StopDeviceControl_Button" type="Button" >
  1023. <button id="IK_Pad_B_CIRCLE" />
  1024. <button id="IK_C" overridableUI="stopDeviceControl"/>
  1025. </mapping>
  1026.  
  1027. <mapping name="CycleNext_Button" type="Button" >
  1028. <button id="IK_Pad_DigitRight" />
  1029. <button id="IK_3" overridableUI="nextItem"/>
  1030. </mapping>
  1031.  
  1032. <mapping name="CyclePrev_Button" type="Button" >
  1033. <button id="IK_Pad_DigitLeft" />
  1034. <button id="IK_1" overridableUI="prevItem"/>
  1035. </mapping>
  1036.  
  1037. <mapping name="UI_CycleTrackedQuestEntry_Button" type="Button" >
  1038. <button id="IK_Pad_DigitDown" />
  1039. </mapping>
  1040.  
  1041. <mapping name="UI_PrintDebug" type="Button" >
  1042. <button id="IK_P" />
  1043. </mapping>
  1044.  
  1045. <mapping name="UI_Drop" type="Button" >
  1046. <button id="IK_D" />
  1047. </mapping>
  1048.  
  1049. <mapping name="UI_Unequip" type="Button" >
  1050. <button id="IK_U" />
  1051. </mapping>
  1052.  
  1053. <!-- Minigame mapping -->
  1054. <mapping name="Minigame_MoveUp" type="Button" >
  1055. <button id="IK_Up" overridableUI="selectUpSecondary"/>
  1056. <button id="IK_Pad_DigitUp" />
  1057. </mapping>
  1058.  
  1059. <mapping name="Minigame_MoveDown" type="Button" >
  1060. <button id="IK_Down" overridableUI="selectDownSecondary"/>
  1061. <button id="IK_Pad_DigitDown" />
  1062. </mapping>
  1063.  
  1064. <mapping name="Minigame_MoveLeft" type="Button" >
  1065. <button id="IK_Left" overridableUI="selectLeftSecondary"/>
  1066. <button id="IK_Pad_DigitLeft" />
  1067. </mapping>
  1068.  
  1069. <mapping name="Minigame_MoveRight" type="Button" >
  1070. <button id="IK_Right" overridableUI="selectRightSecondary"/>
  1071. <button id="IK_Pad_DigitRight" />
  1072. </mapping>
  1073.  
  1074. <mapping name="Minigame_Action" type="Button" >
  1075. <button id="IK_Enter" />
  1076. <button id="IK_Pad_X_SQUARE" />
  1077. </mapping>
  1078.  
  1079. <mapping name="Minigame_Cancel" type="Button" SIEJADependent="true" >
  1080. <button id="IK_Escape" />
  1081. <button id="IK_Pad_B_CIRCLE" />
  1082. </mapping>
  1083.  
  1084. <!-- FREE CAMERA CUSTOMS -->
  1085. <buttonGroup id="LeftThumbAndStart" timeWindow="0.12f" >
  1086. <button id="IK_Pad_Start" />
  1087. <button id="IK_Pad_LeftThumb" />
  1088. </buttonGroup>
  1089.  
  1090. <buttonGroup id="LeftThumbAndOption" timeWindow="0.12f" >
  1091. <button id="IK_PS4_OPTIONS" />
  1092. <button id="IK_Pad_LeftThumb" />
  1093. </buttonGroup>
  1094.  
  1095. <mapping name="ActivateFreeCam" type="Button" >
  1096. <button id="IK_F3" />
  1097. <button id="LeftThumbAndStart" />
  1098. <button id="LeftThumbAndOption" />
  1099. </mapping >
  1100.  
  1101. <mapping name="FreeCam_Control" type="Button" >
  1102. <button id="IK_LControl" />
  1103. </mapping >
  1104.  
  1105. <mapping name="SwitchFreeCamControl" type="Button" >
  1106. <button id="IK_F4" />
  1107. </mapping>>
  1108.  
  1109. <mapping name="CameraClipboardC" type="Button" >
  1110. <button id="IK_C" />
  1111. </mapping>
  1112.  
  1113. <mapping name="CameraClipboardV" type="Button" >
  1114. <button id="IK_V" />
  1115. </mapping>
  1116.  
  1117. <mapping name="CameraMultSpeed" type="Button" >
  1118. <button id="IK_LShift" />
  1119. <button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55" />
  1120. </mapping>
  1121.  
  1122. <mapping name="CameraReduceSpeed" type="Button" >
  1123. <button id="IK_Alt" />
  1124. <button id="IK_Pad_LeftTrigger" thresholdPress="0.5" thresholdRelease="0.55" />
  1125. </mapping>
  1126.  
  1127. <mapping name="CameraToggleStep" type="Button" >
  1128. <button id="IK_T" />
  1129. </mapping>
  1130.  
  1131. <mapping name="CameraResetPitch" type="Button" >
  1132. <button id="IK_Y" />
  1133. </mapping>
  1134.  
  1135. <mapping name="CameraStepForward" type="Button" >
  1136. <button id="IK_W" />
  1137. </mapping>
  1138.  
  1139. <mapping name="CameraStepBack" type="Button" >
  1140. <button id="IK_S" />
  1141. </mapping>
  1142.  
  1143. <mapping name="CameraStepLeft" type="Button" >
  1144. <button id="IK_A" />
  1145. </mapping>
  1146.  
  1147. <mapping name="CameraStepRight" type="Button" >
  1148. <button id="IK_D" />
  1149. </mapping>
  1150.  
  1151. <mapping name="CameraStepUp" type="Button" >
  1152. <button id="IK_E" />
  1153. </mapping>
  1154.  
  1155. <mapping name="CameraStepDown" type="Button" >
  1156. <button id="IK_Q" />
  1157. </mapping>
  1158.  
  1159. <mapping name="FreeCam_FOV_Control" type="Button" >
  1160. <button id="IK_F" />
  1161. </mapping>
  1162.  
  1163. <mapping name="CameraStepPitchUp" type="Button" >
  1164. <button id="IK_Up" />
  1165. </mapping>
  1166.  
  1167. <mapping name="CameraStepPitchDown" type="Button" >
  1168. <button id="IK_Down" />
  1169. </mapping>
  1170.  
  1171. <mapping name="CameraStepYawLeft" type="Button" >
  1172. <button id="IK_Left" />
  1173. </mapping>
  1174.  
  1175. <mapping name="CameraStepYawRight" type="Button" >
  1176. <button id="IK_Right" />
  1177. </mapping>
  1178.  
  1179. <mapping name="CameraIncreaseFOV" type="Button" >
  1180. <button id="IK_O" />
  1181. </mapping>
  1182.  
  1183. <mapping name="CameraDecreaseFOV" type="Button" >
  1184. <button id="IK_P" />
  1185. </mapping>
  1186.  
  1187. <mapping name="CameraDebugStepFrame" type="Axis" >
  1188. <button id="IK_NumPad9" val="1.0" />
  1189. <button id="IK_NumPad8" val="-1.0" />
  1190. </mapping>
  1191.  
  1192. <mapping name="CameraDebugStepTrack" type="Axis" >
  1193. <button id="IK_NumPad4" val="1.0" />
  1194. <button id="IK_NumPad1" val="-1.0" />
  1195. </mapping>
  1196.  
  1197. <mapping name="CameraDebugToggleRewindMode" type="Button" >
  1198. <button id="IK_NumPad7" />
  1199. </mapping>
  1200.  
  1201. <mapping name="CameraDebugJumpToSelected" type="Button" >
  1202. <button id="IK_NumPad5" />
  1203. </mapping>
  1204.  
  1205. <!-- UI -->
  1206. <mapping name="device_click" type="Button" SIEJADependent="true" >
  1207. <button id="IK_LeftMouse"/>
  1208. <button id="IK_Pad_X_SQUARE"/>
  1209. <button id="IK_F" />
  1210. </mapping>
  1211.  
  1212. <mapping name="back" type="Button" SIEJADependent="true" >
  1213. <button id="IK_Escape"/>
  1214. <button id="IK_Pad_B_CIRCLE"/>
  1215. </mapping>
  1216.  
  1217. <mapping name="system_notification_confirm" type="Button" SIEJADependent="true" >
  1218. <button id="IK_Pad_A_CROSS"/>
  1219. <button id="IK_Enter"/>
  1220. </mapping>
  1221.  
  1222. <mapping name="change_account" type="Button" SIEJADependent="true" >
  1223. <button id="IK_Pad_Y_TRIANGLE"/>
  1224. </mapping>
  1225.  
  1226. <mapping name="left_button" type="Button" SIEJADependent="true" >
  1227. <button id="IK_Pad_DigitLeft"/>
  1228. <button id="IK_Left" overridableUI="selectLeftSecondary"/>
  1229. </mapping>
  1230.  
  1231. <mapping name="up_button" type="Button" SIEJADependent="true" >
  1232. <button id="IK_Pad_DigitUp"/>
  1233. <button id="IK_Up" overridableUI="selectUpSecondary"/>
  1234. </mapping>
  1235.  
  1236. <mapping name="right_button" type="Button" SIEJADependent="true" >
  1237. <button id="IK_Pad_DigitRight"/>
  1238. <button id="IK_Right" overridableUI="selectRightSecondary"/>
  1239. </mapping>
  1240.  
  1241. <mapping name="down_button" type="Button" SIEJADependent="true" >
  1242. <button id="IK_Pad_DigitDown"/>
  1243. <button id="IK_Down" overridableUI="selectDownSecondary"/>
  1244. </mapping>
  1245.  
  1246. <mapping name="prior_menu" type="Button" SIEJADependent="true" >
  1247. <button id="IK_Pad_LeftShoulder"/>
  1248. <button id="IK_1"/>
  1249. </mapping>
  1250.  
  1251. <mapping name="next_menu" type="Button" SIEJADependent="true" >
  1252. <button id="IK_Pad_RightShoulder"/>
  1253. <button id="IK_3"/>
  1254. </mapping>
  1255.  
  1256. <mapping name="prior_sub_menu" type="Button" SIEJADependent="true" >
  1257. <button id="IK_Pad_LeftTrigger" thresholdPress="0.5" thresholdRelease="0.55" />
  1258. <button id="IK_8"/>
  1259. </mapping>
  1260.  
  1261. <mapping name="next_sub_menu" type="Button" SIEJADependent="true" >
  1262. <button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55" />
  1263. <button id="IK_9"/>
  1264. </mapping>
  1265.  
  1266. <mapping name="dpad_left" type="Button" SIEJADependent="true" >
  1267. <button id="IK_Pad_DigitLeft"/>
  1268. </mapping>
  1269.  
  1270. <mapping name="dpad_up" type="Button" SIEJADependent="true" >
  1271. <button id="IK_Pad_DigitUp"/>
  1272. <button id="IK_MouseWheelUp"/>
  1273. </mapping>
  1274.  
  1275. <mapping name="dpad_down" type="Button" SIEJADependent="true" >
  1276. <button id="IK_Pad_DigitDown"/>
  1277. <button id="IK_MouseWheelDown"/>
  1278. </mapping>
  1279.  
  1280. <mapping name="dpad_right" type="Button" SIEJADependent="true" >
  1281. <button id="IK_Pad_DigitRight"/>
  1282. </mapping>
  1283.  
  1284. <mapping name="left_stick_x" type="Axis" >
  1285. <button id="IK_Pad_LeftAxisX"/>
  1286. </mapping>
  1287.  
  1288. <mapping name="left_stick_y" type="Axis" >
  1289. <button id="IK_Pad_LeftAxisY"/>
  1290. </mapping>
  1291.  
  1292. <mapping name="right_stick_x" type="Axis" >
  1293. <button id="IK_Pad_RightAxisX"/>
  1294. <button id="IK_MouseWheelUp" val="1.0" />
  1295. <button id="IK_MouseWheelDown" val="-1.0" />
  1296. <!-- <button id="IK_MouseZ"/> -->
  1297. </mapping>
  1298.  
  1299. <mapping name="right_stick_y" type="Axis" >
  1300. <button id="IK_Pad_RightAxisY"/>
  1301. <button id="IK_MouseWheelUp" val="1.0" />
  1302. <button id="IK_MouseWheelDown" val="-1.0" />
  1303. <!-- <button id="IK_MouseZ"/> -->
  1304. </mapping>
  1305.  
  1306. <mapping name="left_trigger" type="Axis" >
  1307. <button id="IK_Pad_LeftTrigger"/>
  1308. </mapping>
  1309.  
  1310. <mapping name="right_trigger" type="Axis" >
  1311. <button id="IK_Pad_RightTrigger"/>
  1312. </mapping>
  1313.  
  1314. <mapping name="right_stick_y_scroll" type="Axis" >
  1315. <!-- <button id="IK_MouseZ"/> -->
  1316. <button id="IK_Pad_RightAxisY" />
  1317. </mapping>
  1318.  
  1319. <mapping name="left_stick_y_scroll_up" type="Button" SIEJADependent="true" >
  1320. <button id="IK_Pad_LeftAxisY" thresholdPress="0.2" thresholdRelease="0.5" />
  1321. </mapping>
  1322.  
  1323. <mapping name="left_stick_y_scroll_down" type="Button" SIEJADependent="true" >
  1324. <button id="IK_Pad_LeftAxisY" thresholdPress="-0.2" thresholdRelease="-0.5" />
  1325. </mapping>
  1326.  
  1327. <!-- Vebdor -->
  1328. <mapping name="vendor_checkout" type="Button" SIEJADependent="true" >
  1329. <button id="IK_Pad_Y_TRIANGLE"/>
  1330. <button id="IK_F"/>
  1331. </mapping>
  1332.  
  1333. <!-- Pause Menu -->
  1334. <mapping name="pause_menu_quicksave" type="Button" SIEJADependent="true" >
  1335. <button id="IK_Pad_Y_TRIANGLE"/>
  1336. <button id="IK_F5" />
  1337. </mapping>
  1338.  
  1339. <!-- InGame Settings -->
  1340. <mapping name="restore_default_settings" type="Button" SIEJADependent="true" >
  1341. <button id="IK_Pad_Y_TRIANGLE"/>
  1342. <button id="IK_F1"/>
  1343. </mapping>
  1344.  
  1345. <!-- World Map Menu -->
  1346. <mapping name="world_map_fake_move" type="Button" >
  1347. <button id="IK_Pad_LeftAxisX" />
  1348. <button id="IK_LeftMouse"/>
  1349. </mapping>
  1350.  
  1351. <mapping name="world_map_fake_rotate" type="Button" >
  1352. <button id="IK_Pad_RightAxisY" />
  1353. <button id="IK_RightMouse"/>
  1354. </mapping>
  1355.  
  1356. <mapping name="world_map_menu_pan_mouse" type="Button" >
  1357. <button id="IK_LeftMouse"/>
  1358. </mapping>
  1359.  
  1360. <mapping name="world_map_menu_rotate_mouse" type="Button" >
  1361. <button id="IK_RightMouse"/>
  1362. </mapping>
  1363.  
  1364. <mapping name="world_map_menu_zoom_in_mouse" type="Button" >
  1365. <button id="IK_MouseWheelUp"/>
  1366. </mapping>
  1367.  
  1368. <mapping name="world_map_menu_zoom_out_mouse" type="Button" >
  1369. <button id="IK_MouseWheelDown"/>
  1370. </mapping>
  1371.  
  1372. <mapping name="world_map_menu_zoom_out" type="Axis" >
  1373. <button id="IK_Pad_LeftTrigger"/>
  1374. <button id="IK_MouseWheelUp"/>
  1375. <button id="IK_Q"/>
  1376. </mapping>
  1377.  
  1378. <mapping name="world_map_menu_zoom_in" type="Axis" >
  1379. <button id="IK_Pad_RightTrigger"/>
  1380. <button id="IK_MouseWheelDown"/>
  1381. <button id="IK_E"/>
  1382. </mapping>
  1383.  
  1384. <mapping name="world_map_menu_cycle_camera_mode" type="Button" SIEJADependent="true" >
  1385. <button id="IK_Pad_LeftThumb"/>
  1386. <button id="IK_M"/>
  1387. </mapping>
  1388.  
  1389. <mapping name="world_map_menu_fast_travel" type="Button" SIEJADependent="true" >
  1390. <button id="IK_Pad_A_CROSS"/>
  1391. <button id="IK_LeftMouse"/>
  1392. </mapping>
  1393.  
  1394. <mapping name="world_map_menu_track_waypoint" type="Button" SIEJADependent="true" >
  1395. <button id="IK_Pad_A_CROSS"/>
  1396. <button id="IK_RightMouse"/>
  1397. </mapping>
  1398.  
  1399. <mapping name="world_map_menu_open_quest_static" type="Button" SIEJADependent="true" >
  1400. <button id="IK_Pad_DigitDown"/>
  1401. <button id="IK_J"/>
  1402. </mapping>
  1403.  
  1404. <mapping name="world_map_menu_zoom_to_mappin" type="Button" SIEJADependent="true" >
  1405. <button id="IK_Pad_RightThumb"/>
  1406. <button id="IK_MiddleMouse"/>
  1407. </mapping>
  1408.  
  1409. <mapping name="world_map_menu_open_quest" type="Button" SIEJADependent="true" >
  1410. <button id="IK_Pad_X_SQUARE"/>
  1411. <button id="IK_F"/>
  1412. </mapping>
  1413.  
  1414. <mapping name="world_map_menu_jump_to_player" type="Button" SIEJADependent="true" >
  1415. <button id="IK_Pad_Y_TRIANGLE"/>
  1416. <button id="IK_Tab"/>
  1417. </mapping>
  1418.  
  1419. <mapping name="world_map_menu_cycle_filter_prev" type="Button" SIEJADependent="true" >
  1420. <button id="IK_Pad_DigitLeft"/>
  1421. <button id="IK_Z"/>
  1422. </mapping>
  1423.  
  1424. <mapping name="world_map_menu_cycle_filter_next" type="Button" SIEJADependent="true" >
  1425. <button id="IK_Pad_DigitRight"/>
  1426. <button id="IK_C"/>
  1427. </mapping>
  1428.  
  1429. <mapping name="world_map_menu_toggle_legend" type="Button" SIEJADependent="true" >
  1430. <button id="IK_Pad_DigitUp"/>
  1431. <button id="IK_X"/>
  1432. </mapping>
  1433.  
  1434. <mapping name="world_map_menu_time_skip" type="Button" SIEJADependent="true" >
  1435. <button id="IK_Pad_DigitDown"/>
  1436. <button id="IK_T"/>
  1437. </mapping>
  1438.  
  1439. <mapping name="world_map_menu_toggle_floorplan" type="Button" SIEJADependent="true" >
  1440. <button id="IK_Pad_LeftThumb"/>
  1441. <button id="IK_R"/>
  1442. </mapping>
  1443.  
  1444. <mapping name="world_map_menu_debug_teleport" type="Button" SIEJADependent="true" >
  1445. <button id="IK_Pad_X_SQUARE"/>
  1446. </mapping>
  1447.  
  1448. <mapping name="close_tutorial" type="Button" SIEJADependent="true" >
  1449. <button id="IK_C" />
  1450. <button id="IK_Escape" />
  1451. <button id="IK_Pad_A_CROSS"/>
  1452. </mapping>
  1453.  
  1454. <mapping name="proceed_popup" type="Button" SIEJADependent="true" >
  1455. <button id="IK_Pad_A_CROSS"/>
  1456. <button id="IK_F"/>
  1457. <button id="IK_Enter"/>
  1458. </mapping>
  1459.  
  1460. <mapping name="cancel_popup" type="Button" SIEJADependent="true" >
  1461. <button id="IK_C" />
  1462. <button id="IK_Escape" />
  1463. <button id="IK_Pad_B_CIRCLE" />
  1464. </mapping>
  1465.  
  1466. <mapping name="click_popup" type="Button" SIEJADependent="true" >
  1467. <button id="IK_LeftMouse"/>
  1468. <button id="IK_Pad_A_CROSS"/>
  1469. <button id="IK_Enter"/>
  1470. <button id="IK_F" />
  1471. </mapping>
  1472.  
  1473. <mapping name="menu_click" type="Button" SIEJADependent="true" >
  1474. <button id="IK_LeftMouse"/>
  1475. <button id="IK_Pad_A_CROSS"/>
  1476. <button id="IK_Enter"/>
  1477. <button id="IK_F"/>
  1478. </mapping>
  1479.  
  1480. <mapping name="activate" type="Button" SIEJADependent="true" >
  1481. <button id="IK_LeftMouse"/>
  1482. <button id="IK_Pad_X_SQUARE"/>
  1483. </mapping>
  1484.  
  1485. <mapping name="activate_secondary" type="Button" SIEJADependent="true" >
  1486. <button id="IK_RightMouse"/>
  1487. <button id="IK_Pad_Y_TRIANGLE"/>
  1488. </mapping>
  1489.  
  1490. <mapping name="delete_save" type="Button" SIEJADependent="true" >
  1491. <button id="IK_X"/>
  1492. <button id="IK_Pad_Y_TRIANGLE"/>
  1493. </mapping>
  1494.  
  1495. <mapping name="disassemble_item" type="Button" SIEJADependent="true" >
  1496. <button id="IK_Pad_Y_TRIANGLE"/>
  1497. <button id="IK_Z"/>
  1498. </mapping>
  1499.  
  1500. <mapping name="craft_item" type="Button" SIEJADependent="true" >
  1501. <button id="IK_Pad_A_CROSS"/>
  1502. <button id="IK_LeftMouse"/>
  1503. </mapping>
  1504.  
  1505. <mapping name="drop_item" type="Button" SIEJADependent="true" >
  1506. <button id="IK_Pad_RightThumb"/>
  1507. <button id="IK_X"/>
  1508. </mapping>
  1509.  
  1510. <mapping name="equip_item" type="Button" SIEJADependent="true" >
  1511. <button id="IK_Pad_A_CROSS"/>
  1512. <button id="IK_Pad_X_SQUARE"/>
  1513. <button id="IK_LeftMouse"/>
  1514. </mapping>
  1515.  
  1516. <mapping name="unequip_item" type="Button" SIEJADependent="true" >
  1517. <button id="IK_Pad_Y_TRIANGLE"/>
  1518. <button id="IK_MiddleMouse"/>
  1519. </mapping>
  1520.  
  1521. <mapping name="preview_item" type="Button" SIEJADependent="true" >
  1522. <button id="IK_Pad_LeftThumb"/>
  1523. <button id="IK_P"/>
  1524. </mapping>
  1525.  
  1526. <mapping name="sell_junk" type="Button" >
  1527. <button id="IK_Pad_RightThumb"/>
  1528. <button id="IK_J"/>
  1529. </mapping>
  1530.  
  1531. <mapping name="use_item" type="Button" SIEJADependent="true" >
  1532. <button id="IK_Pad_A_CROSS"/>
  1533. <button id="IK_LeftMouse"/>
  1534. <button id="IK_F"/>
  1535. </mapping>
  1536.  
  1537. <mapping name="upgrade_attribute" type="Button" SIEJADependent="true" >
  1538. <button id="IK_Pad_X_SQUARE"/>
  1539. <button id="IK_F"/>
  1540. </mapping>
  1541.  
  1542. <mapping name="upgrade_perk" type="Button" SIEJADependent="true" >
  1543. <button id="IK_Pad_X_SQUARE"/>
  1544. <button id="IK_F"/>
  1545. </mapping>
  1546.  
  1547. <mapping name="engagement_screen" type="Button" SIEJADependent="true" >
  1548. <button id="IK_Pad_Start"/>
  1549. <button id="IK_Space"/>
  1550. </mapping>
  1551.  
  1552. <mapping name="select" type="Button" SIEJADependent="true" >
  1553. <button id="IK_Pad_A_CROSS"/>
  1554. <button id="IK_LeftMouse"/>
  1555. </mapping>
  1556.  
  1557. <mapping name="track_quest" type="Button" SIEJADependent="true" >
  1558. <button id="IK_Pad_Y_TRIANGLE"/>
  1559. <button id="IK_F"/>
  1560. </mapping>
  1561.  
  1562. <mapping name="skip_loading" type="Button" SIEJADependent="true" >
  1563. <button id="IK_Space" />
  1564. <button id="IK_Pad_B_CIRCLE" />
  1565. </mapping>
  1566.  
  1567. <mapping name="option_switch_next" type="Button" SIEJADependent="true" >
  1568. <button id="IK_Pad_RightShoulder"/>
  1569. <button id="IK_D"/>
  1570. </mapping>
  1571.  
  1572. <mapping name="option_switch_prev" type="Button" SIEJADependent="true" >
  1573. <button id="IK_Pad_LeftShoulder"/>
  1574. <button id="IK_A"/>
  1575. </mapping>
  1576.  
  1577. <mapping name="option_switch_next_settings" type="Button" SIEJADependent="true" >
  1578. <button id="IK_Pad_DigitRight" />
  1579. <button id="IK_D"/>
  1580. </mapping>
  1581.  
  1582. <mapping name="option_switch_prev_settings" type="Button" SIEJADependent="true" >
  1583. <button id="IK_Pad_DigitLeft" />
  1584. <button id="IK_A"/>
  1585. </mapping>
  1586.  
  1587. <mapping name="brightness_settings" type="Button" SIEJADependent="true" >
  1588. <button id="IK_Pad_LeftThumb"/>
  1589. <button id="IK_Z"/>
  1590. </mapping>
  1591.  
  1592. <mapping name="controller_settings" type="Button" SIEJADependent="true" >
  1593. <button id="IK_Pad_RightThumb"/>
  1594. <button id="IK_X"/>
  1595. </mapping>
  1596.  
  1597. <mapping name="character_preview_rotate" type="Axis" >
  1598. <button id="IK_Q" val="1.0" />
  1599. <button id="IK_E" val="-1.0" />
  1600. </mapping>
  1601.  
  1602. <!-- PHOTO MODE CUSTOMS -->
  1603. <buttonGroup id="IK_PAD_LR_THUMB" timeWindow="0.2f" >
  1604. <button id="IK_Pad_LeftThumb" />
  1605. <button id="IK_Pad_RightThumb" />
  1606. </buttonGroup>
  1607.  
  1608. <mapping name="PhotoMode_MouseMove" type="Button" >
  1609. <button id="IK_LeftMouse" />
  1610. </mapping>
  1611.  
  1612. <mapping name="PhotoMode_MouseRotation" type="Button" >
  1613. <button id="IK_RightMouse" />
  1614. </mapping>
  1615.  
  1616. <mapping name="PhotoMode_MouseZoom" type="Button" >
  1617. <button id="IK_MiddleMouse" />
  1618. </mapping>
  1619.  
  1620. <mapping name="TogglePhotoModeButton" type="Button" >
  1621. <button id="IK_N" overridableUI="photoMode"/>
  1622. <button id="IK_PAD_LR_THUMB" />
  1623. </mapping>
  1624.  
  1625. <mapping name="ExitPhotoModeButton" type="Button" SIEJADependent="true" >
  1626. <button id="IK_Escape" />
  1627. <button id="IK_Pad_B_CIRCLE" />
  1628. </mapping>
  1629.  
  1630. <mapping name="PhotoMode_ShowHideUI" type="Button" >
  1631. <button id="IK_Tab" />
  1632. <button id="IK_Pad_RightThumb" />
  1633. </mapping>
  1634.  
  1635. <mapping name="PhotoModeTakeScreenshot" type="Button" >
  1636. <button id="IK_F" />
  1637. </mapping>
  1638.  
  1639. <mapping name="PhotoModeTakeScreenshot_HiRes" type="Button" >
  1640. <button id="IK_Space" />
  1641. <button id="IK_Pad_X_SQUARE" />
  1642. </mapping>
  1643.  
  1644. <mapping name="PhotoMode_CraneDown_Axis" type="Axis" >
  1645. <button id="IK_Pad_LeftTrigger" />
  1646. </mapping>
  1647.  
  1648. <mapping name="PhotoMode_CraneUp_Axis" type="Axis" >
  1649. <button id="IK_Pad_RightTrigger" />
  1650. </mapping>
  1651.  
  1652. <mapping name="PhotoMode_Next_Menu" type="Button" >
  1653. <button id="IK_Pad_RightShoulder" />
  1654. <button id="IK_E" />
  1655. </mapping>
  1656.  
  1657. <mapping name="PhotoMode_Prior_Menu" type="Button" >
  1658. <button id="IK_Pad_LeftShoulder" />
  1659. <button id="IK_Q" />
  1660. </mapping>
  1661.  
  1662. <mapping name="PhotoMode_LoadSettings" type="Button" >
  1663. <button id="IK_Pad_Y_TRIANGLE"/>
  1664. <button id="IK_Backspace"/>
  1665. </mapping>
  1666.  
  1667. <mapping name="PhotoMode_SaveSettings" type="Button" >
  1668. <button id="IK_Pad_A_CROSS"/>
  1669. <button id="IK_Enter"/>
  1670. </mapping>
  1671.  
  1672. <!-- Issue reporting - we need to have it here as we want the tool to also work in final configuration. -->
  1673. <buttonGroup id="ReportIssue_ButtonGroup">
  1674. <button id="IK_Alt" />
  1675. <button id="IK_F5" />
  1676. </buttonGroup>
  1677. <mapping name="ReportIssue_Button" type="Button" >
  1678. <button id="ReportIssue_ButtonGroup" />
  1679. </mapping>
  1680.  
  1681. <!-- AXIS PAIRS -->
  1682. <pairedAxes name="LeftStick"
  1683. xAxisMapping="LeftX_Axis"
  1684. yAxisMapping="LeftY_Axis"
  1685. deadzonePreset="Preset_1" />
  1686.  
  1687. <pairedAxes name="RightStick"
  1688. xAxisMapping="RightX_Axis"
  1689. yAxisMapping="RightY_Axis"
  1690. deadzonePreset="Preset_2" />
  1691.  
  1692.  
  1693. <pairedAxes name="LeftStick_Vehicle"
  1694. xAxisMapping="LeftX_Axis_Vehicle"
  1695. yAxisMapping="LeftY_Axis_Vehicle"
  1696. deadzonePreset="Preset_Vehicle" />
  1697.  
  1698. <!-- PRESETS -->
  1699. <!-- sensitivity range: 1.0 - 100.0 -->
  1700. <preset name="invertRelative"
  1701. invertRealAxis="false"
  1702. invertFakeAxis="false"
  1703. invertRelative="true" />
  1704.  
  1705. <preset name="relative"
  1706. invertRealAxis="false"
  1707. invertFakeAxis="false"
  1708. invertRelative="false" />
  1709.  
  1710. <preset name="invertRealAxis"
  1711. invertRealAxis="true"
  1712. invertFakeAxis="false"
  1713. invertRelative="false" />
  1714.  
  1715. <preset name="invertFakeAxis"
  1716. invertRealAxis="false"
  1717. invertFakeAxis="true"
  1718. invertRelative="false" />
  1719.  
  1720. <preset name="invertAxis"
  1721. invertRealAxis="true"
  1722. invertFakeAxis="true"
  1723. invertRelative="false" />
  1724.  
  1725. </bindings>
  1726.  
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