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- name CountD
- type none
- #type text
- speed 10
- subject_to_minz 0
- subject_to_maxz 0
- setlayer 410000000
- facing 1
- load black-fade-in
- load black-fade-out
- load black
- #animationscript data/scripts/paus0001.c
- animationscript data/chars/misc/continueanim/contAnim.c
- #keyscript data/chars/misc/continueanim/contkey.c
- anim spawn
- #@script
- @end_script
- offset 1 80
- delay 2
- frame none
- @cmd noCredits
- frame none
- anim idle
- @script
- void self = getlocalvar("self");
- int skip = getglobalvar("MenuSelect");
- int hRes = openborvariant("hresolution");
- if(frame >= 0 && frame < 4){
- setglobalvar("MenuSelect", 0);
- }
- if(skip == 1){
- if(frame >= 4 && frame < 20){ // Nine! Between frames 4 and 19
- updateframe(self, 20); // Skip to eight
- }
- if(frame >= 27 && frame < 43){ // Eight!
- updateframe(self, 43); // Skip to seven
- }
- if(frame >= 50 && frame < 66){ // Seven!
- updateframe(self, 66); // Skip to six
- }
- if(frame >= 73 && frame < 89){ // Six!
- updateframe(self, 89); // Skip to five
- }
- if(frame >= 96 && frame < 112){ // Five!
- updateframe(self, 112); // Skip to four
- }
- if(frame >= 118 && frame < 134){ // Four!
- updateframe(self, 134); // Skip to three
- }
- if(frame >= 141 && frame < 157){ // Three!
- updateframe(self, 158); // Skip to two
- }
- if(frame >= 165 && frame < 180){ // Two!
- updateframe(self, 181); // Skip to one
- }
- if(frame >= 187 && frame < 203){ // One!
- updateframe(self, 203); // Skip to zero
- }
- if(frame >= 210 && frame < 227){ // Zero!
- updateframe(self, 227); // The end!
- }
- }
- if(frame >= 227){
- setglobalvar("MenuSelect", 0);
- changeopenborvariant("nojoin", 1);
- }
- if(frame == 232){
- settextobj(1, (hRes-strwidth("Game_Over", 3))/2+1, 120, 3, 610000000, "Game_Over");
- //settextobj(index, x, y, font, setlayer, text, time(*optional*));
- }
- @end_script
- offset 1 1
- delay 4
- custentity black-fade-out
- spawnframe 233 0 240 0 0 # spawnframe {frame} {x} {z} {y} {relative}
- @cmd changeopenborvariant "nopause" 1
- @cmd paus0001 1 1000000000 #paus0001 {toggle} {time}
- @cmd changelevelproperty "bgspeed" 0 # changelevelproperty {bgspeed} {value} # Stop background from speeding
- @cmd spawn06 "Black" 0 0 660 # spawn06 {name} {x} {y} {z}
- frame data/chars/misc/continueanim/counbase.png # 0
- frame data/chars/misc/continueanim/counbase.png # 1
- frame data/chars/misc/continueanim/count091.png # 2
- frame data/chars/misc/continueanim/count091.png # 3
- delay 10
- sound data/sounds/nine.wav
- frame data/chars/misc/continueanim/count09.png # 4
- sound data/sounds/common/beep4.wav
- frame data/chars/misc/continueanim/count09.png # 5
- frame data/chars/misc/continueanim/count09.png # 6
- frame data/chars/misc/continueanim/count09.png # 7
- frame data/chars/misc/continueanim/count09.png # 8
- frame data/chars/misc/continueanim/count09.png # 9
- frame data/chars/misc/continueanim/count09.png # 10
- frame data/chars/misc/continueanim/count09.png # 11
- frame data/chars/misc/continueanim/count09.png # 12
- frame data/chars/misc/continueanim/count09.png # 13
- frame data/chars/misc/continueanim/count09.png # 14
- frame data/chars/misc/continueanim/count09.png # 15
- frame data/chars/misc/continueanim/count09.png # 16
- frame data/chars/misc/continueanim/count09.png # 17
- frame data/chars/misc/continueanim/count09.png # 18
- frame data/chars/misc/continueanim/count09.png # 19
- delay 4
- frame data/chars/misc/continueanim/count09.png # 20
- frame data/chars/misc/continueanim/count091.png # 21
- frame data/chars/misc/continueanim/count091.png # 22
- frame data/chars/misc/continueanim/counbase.png # 23
- frame data/chars/misc/continueanim/counbase.png # 24
- frame data/chars/misc/continueanim/count081.png # 25
- frame data/chars/misc/continueanim/count081.png # 26
- delay 10
- sound data/sounds/eight.wav
- frame data/chars/misc/continueanim/count08.png # 27
- sound data/sounds/common/beep4.wav
- frame data/chars/misc/continueanim/count08.png # 28
- frame data/chars/misc/continueanim/count08.png # 29
- frame data/chars/misc/continueanim/count08.png # 30
- frame data/chars/misc/continueanim/count08.png # 31
- frame data/chars/misc/continueanim/count08.png # 32
- frame data/chars/misc/continueanim/count08.png # 33
- frame data/chars/misc/continueanim/count08.png # 34
- frame data/chars/misc/continueanim/count08.png # 35
- frame data/chars/misc/continueanim/count08.png # 36
- frame data/chars/misc/continueanim/count08.png # 37
- frame data/chars/misc/continueanim/count08.png # 38
- frame data/chars/misc/continueanim/count08.png # 39
- frame data/chars/misc/continueanim/count08.png # 40
- frame data/chars/misc/continueanim/count08.png # 41
- frame data/chars/misc/continueanim/count08.png # 42
- delay 4
- frame data/chars/misc/continueanim/count08.png # 43
- frame data/chars/misc/continueanim/count081.png # 44
- frame data/chars/misc/continueanim/count081.png # 45
- frame data/chars/misc/continueanim/counbase.png # 46
- frame data/chars/misc/continueanim/counbase.png # 47
- frame data/chars/misc/continueanim/count071.png # 48
- frame data/chars/misc/continueanim/count071.png # 49
- delay 10
- sound data/sounds/seven.wav
- frame data/chars/misc/continueanim/count07.png # 50
- sound data/sounds/common/beep4.wav
- frame data/chars/misc/continueanim/count07.png
- frame data/chars/misc/continueanim/count07.png
- frame data/chars/misc/continueanim/count07.png
- frame data/chars/misc/continueanim/count07.png
- frame data/chars/misc/continueanim/count07.png
- frame data/chars/misc/continueanim/count07.png
- frame data/chars/misc/continueanim/count07.png
- frame data/chars/misc/continueanim/count07.png
- frame data/chars/misc/continueanim/count07.png
- frame data/chars/misc/continueanim/count07.png # 60
- frame data/chars/misc/continueanim/count07.png
- frame data/chars/misc/continueanim/count07.png
- frame data/chars/misc/continueanim/count07.png
- frame data/chars/misc/continueanim/count07.png
- frame data/chars/misc/continueanim/count07.png
- delay 4
- frame data/chars/misc/continueanim/count07.png
- frame data/chars/misc/continueanim/count071.png #
- frame data/chars/misc/continueanim/count071.png
- frame data/chars/misc/continueanim/counbase.png #
- frame data/chars/misc/continueanim/counbase.png # 70
- frame data/chars/misc/continueanim/count061.png #
- frame data/chars/misc/continueanim/count061.png
- delay 10
- sound data/sounds/six.wav
- frame data/chars/misc/continueanim/count06.png #
- sound data/sounds/common/beep4.wav
- frame data/chars/misc/continueanim/count06.png
- frame data/chars/misc/continueanim/count06.png
- frame data/chars/misc/continueanim/count06.png
- frame data/chars/misc/continueanim/count06.png
- frame data/chars/misc/continueanim/count06.png
- frame data/chars/misc/continueanim/count06.png
- frame data/chars/misc/continueanim/count06.png # 80
- frame data/chars/misc/continueanim/count06.png
- frame data/chars/misc/continueanim/count06.png
- frame data/chars/misc/continueanim/count06.png
- frame data/chars/misc/continueanim/count06.png
- frame data/chars/misc/continueanim/count06.png
- frame data/chars/misc/continueanim/count06.png
- frame data/chars/misc/continueanim/count06.png
- frame data/chars/misc/continueanim/count06.png
- delay 4
- frame data/chars/misc/continueanim/count06.png
- frame data/chars/misc/continueanim/count061.png # 90
- frame data/chars/misc/continueanim/count061.png # 91
- frame data/chars/misc/continueanim/counbase.png # 92
- frame data/chars/misc/continueanim/counbase.png # 93
- frame data/chars/misc/continueanim/count051.png # 94
- frame data/chars/misc/continueanim/count051.png # 95
- delay 10
- sound data/sounds/five.wav
- frame data/chars/misc/continueanim/count05.png # 96
- sound data/sounds/common/beep4.wav
- frame data/chars/misc/continueanim/count05.png # 97
- frame data/chars/misc/continueanim/count05.png # 98
- frame data/chars/misc/continueanim/count05.png # 99
- frame data/chars/misc/continueanim/count05.png # 100
- frame data/chars/misc/continueanim/count05.png
- frame data/chars/misc/continueanim/count05.png
- frame data/chars/misc/continueanim/count05.png
- frame data/chars/misc/continueanim/count05.png
- frame data/chars/misc/continueanim/count05.png
- frame data/chars/misc/continueanim/count05.png
- frame data/chars/misc/continueanim/count05.png
- frame data/chars/misc/continueanim/count05.png
- frame data/chars/misc/continueanim/count05.png
- frame data/chars/misc/continueanim/count05.png # 110
- frame data/chars/misc/continueanim/count05.png # 111
- delay 4
- frame data/chars/misc/continueanim/count05.png # 112
- frame data/chars/misc/continueanim/count051.png # 113
- frame data/chars/misc/continueanim/counbase.png # 114
- frame data/chars/misc/continueanim/counbase.png # 115
- frame data/chars/misc/continueanim/count041.png # 116
- frame data/chars/misc/continueanim/count041.png # 117
- delay 10 #260
- sound data/sounds/four.wav
- frame data/chars/misc/continueanim/count04.png # 118
- sound data/sounds/common/beep4.wav
- frame data/chars/misc/continueanim/count04.png # 119
- frame data/chars/misc/continueanim/count04.png # 120
- frame data/chars/misc/continueanim/count04.png
- frame data/chars/misc/continueanim/count04.png
- frame data/chars/misc/continueanim/count04.png
- frame data/chars/misc/continueanim/count04.png
- frame data/chars/misc/continueanim/count04.png
- frame data/chars/misc/continueanim/count04.png
- frame data/chars/misc/continueanim/count04.png
- frame data/chars/misc/continueanim/count04.png
- frame data/chars/misc/continueanim/count04.png
- frame data/chars/misc/continueanim/count04.png # 130
- frame data/chars/misc/continueanim/count04.png
- frame data/chars/misc/continueanim/count04.png
- frame data/chars/misc/continueanim/count04.png
- delay 4
- frame data/chars/misc/continueanim/count04.png #
- frame data/chars/misc/continueanim/count041.png #
- frame data/chars/misc/continueanim/count041.png
- frame data/chars/misc/continueanim/counbase.png #
- frame data/chars/misc/continueanim/counbase.png #
- frame data/chars/misc/continueanim/count031.png #
- frame data/chars/misc/continueanim/count031.png # 140
- delay 10 #260
- sound data/sounds/three.wav
- frame data/chars/misc/continueanim/count03.png #
- sound data/sounds/common/beep4.wav
- frame data/chars/misc/continueanim/count03.png
- frame data/chars/misc/continueanim/count03.png
- frame data/chars/misc/continueanim/count03.png
- frame data/chars/misc/continueanim/count03.png
- frame data/chars/misc/continueanim/count03.png
- frame data/chars/misc/continueanim/count03.png
- frame data/chars/misc/continueanim/count03.png
- frame data/chars/misc/continueanim/count03.png
- frame data/chars/misc/continueanim/count03.png # 150
- frame data/chars/misc/continueanim/count03.png
- frame data/chars/misc/continueanim/count03.png
- frame data/chars/misc/continueanim/count03.png
- frame data/chars/misc/continueanim/count03.png
- frame data/chars/misc/continueanim/count03.png
- frame data/chars/misc/continueanim/count03.png
- delay 4
- frame data/chars/misc/continueanim/count03.png
- frame data/chars/misc/continueanim/count031.png # 37
- frame data/chars/misc/continueanim/count031.png
- frame data/chars/misc/continueanim/counbase.png # 160
- frame data/chars/misc/continueanim/counbase.png # 39
- frame data/chars/misc/continueanim/count021.png # 40
- frame data/chars/misc/continueanim/count021.png
- delay 10 #260
- sound data/sounds/two.wav
- frame data/chars/misc/continueanim/count02.png # 41
- sound data/sounds/common/beep4.wav
- frame data/chars/misc/continueanim/count02.png
- frame data/chars/misc/continueanim/count02.png
- frame data/chars/misc/continueanim/count02.png
- frame data/chars/misc/continueanim/count02.png
- frame data/chars/misc/continueanim/count02.png
- frame data/chars/misc/continueanim/count02.png
- frame data/chars/misc/continueanim/count02.png
- frame data/chars/misc/continueanim/count02.png
- frame data/chars/misc/continueanim/count02.png
- frame data/chars/misc/continueanim/count02.png
- frame data/chars/misc/continueanim/count02.png
- frame data/chars/misc/continueanim/count02.png
- frame data/chars/misc/continueanim/count02.png
- frame data/chars/misc/continueanim/count02.png
- frame data/chars/misc/continueanim/count02.png
- delay 4
- frame data/chars/misc/continueanim/count02.png
- frame data/chars/misc/continueanim/count021.png # 42
- frame data/chars/misc/continueanim/count021.png
- frame data/chars/misc/continueanim/counbase.png # 43
- frame data/chars/misc/continueanim/counbase.png # 44
- frame data/chars/misc/continueanim/count011.png # 45
- frame data/chars/misc/continueanim/count011.png
- delay 10 #260
- sound data/sounds/one.wav
- frame data/chars/misc/continueanim/count01.png # 46
- sound data/sounds/common/beep4.wav
- frame data/chars/misc/continueanim/count01.png
- frame data/chars/misc/continueanim/count01.png
- frame data/chars/misc/continueanim/count01.png
- frame data/chars/misc/continueanim/count01.png
- frame data/chars/misc/continueanim/count01.png
- frame data/chars/misc/continueanim/count01.png
- frame data/chars/misc/continueanim/count01.png
- frame data/chars/misc/continueanim/count01.png
- frame data/chars/misc/continueanim/count01.png
- frame data/chars/misc/continueanim/count01.png
- frame data/chars/misc/continueanim/count01.png
- frame data/chars/misc/continueanim/count01.png
- frame data/chars/misc/continueanim/count01.png
- frame data/chars/misc/continueanim/count01.png
- frame data/chars/misc/continueanim/count01.png
- delay 4
- frame data/chars/misc/continueanim/count01.png
- frame data/chars/misc/continueanim/count011.png # 47
- frame data/chars/misc/continueanim/count011.png
- frame data/chars/misc/continueanim/counbase.png # 48
- frame data/chars/misc/continueanim/counbase.png # 49
- frame data/chars/misc/continueanim/count001.png # 50
- frame data/chars/misc/continueanim/count001.png
- delay 10 #260
- frame data/chars/misc/continueanim/count00.png # 51
- sound data/sounds/common/beep4.wav
- frame data/chars/misc/continueanim/count00.png
- frame data/chars/misc/continueanim/count00.png
- frame data/chars/misc/continueanim/count00.png
- frame data/chars/misc/continueanim/count00.png
- frame data/chars/misc/continueanim/count00.png
- frame data/chars/misc/continueanim/count00.png
- frame data/chars/misc/continueanim/count00.png
- frame data/chars/misc/continueanim/count00.png
- frame data/chars/misc/continueanim/count00.png
- frame data/chars/misc/continueanim/count00.png
- frame data/chars/misc/continueanim/count00.png
- frame data/chars/misc/continueanim/count00.png
- frame data/chars/misc/continueanim/count00.png
- frame data/chars/misc/continueanim/count00.png
- frame data/chars/misc/continueanim/count00.png
- frame data/chars/misc/continueanim/count00.png
- delay 4
- frame data/chars/misc/continueanim/count00.png
- frame data/chars/misc/continueanim/count001.png # 52
- frame data/chars/misc/continueanim/count001.png
- frame data/chars/misc/continueanim/counbase.png # 53
- frame data/chars/misc/continueanim/counbase.png # 54
- #delay 210
- #frame data/chars/misc/continueanim/counbase.png
- delay 210
- @cmd noPJoin 0 1
- @cmd noPJoin 1 1
- @cmd playmusic "data/music/gameover.bor"
- frame data/chars/misc/continueanim/counbase.png # 55
- delay 112
- frame data/chars/misc/continueanim/counbase.png # 56
- @cmd jumptobranch "ended" 1
- frame data/chars/misc/continueanim/counbase.png # 57
- anim follow1 # Player 1's Game Over screen
- @script
- void self = getlocalvar("self");
- int hRes = openborvariant("hresolution");
- setglobalvar("MenuSelect", 0);
- settextobj(2, (hRes-strwidth("Game_Over", 3))/2+1, 120, 3, 145000000, "Game_Over");
- //playmusic("data/music/nocredit.bor");
- //changeopenborvariant("nopause", 1);
- //changelevelproperty("bgspeed", 0):
- @end_script
- offset 1 1
- delay 120
- @cmd spawn06 "Black" 0 0 660
- #@cmd setglobalvar "MenuSelect" 0
- @cmd playmusic "data/music/nocredit.bor"
- #@cmd noPJoin 0 1
- #@cmd noPJoin 1 1
- #@cmd changeopenborvariant "nopause" 1
- #@cmd paus0001 1 1000000000 #paus0001 {toggle} {time}
- #@cmd changelevelproperty "bgspeed" 0
- @cmd jumptobranch "Ended" 1
- frame none
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