Guest User

Untitled

a guest
Jul 19th, 2023
319
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 15.82 KB | None | 0 0
  1. name CountD
  2. type none
  3. #type text
  4. speed 10
  5. subject_to_minz 0
  6. subject_to_maxz 0
  7. setlayer 410000000
  8. facing 1
  9. load black-fade-in
  10. load black-fade-out
  11. load black
  12. #animationscript data/scripts/paus0001.c
  13. animationscript data/chars/misc/continueanim/contAnim.c
  14. #keyscript data/chars/misc/continueanim/contkey.c
  15.  
  16. anim spawn
  17. #@script
  18.  
  19. @end_script
  20. offset 1 80
  21. delay 2
  22. frame none
  23. @cmd noCredits
  24. frame none
  25.  
  26. anim idle
  27. @script
  28. void self = getlocalvar("self");
  29. int skip = getglobalvar("MenuSelect");
  30. int hRes = openborvariant("hresolution");
  31.  
  32. if(frame >= 0 && frame < 4){
  33. setglobalvar("MenuSelect", 0);
  34. }
  35.  
  36. if(skip == 1){
  37. if(frame >= 4 && frame < 20){ // Nine! Between frames 4 and 19
  38. updateframe(self, 20); // Skip to eight
  39. }
  40.  
  41. if(frame >= 27 && frame < 43){ // Eight!
  42. updateframe(self, 43); // Skip to seven
  43. }
  44.  
  45. if(frame >= 50 && frame < 66){ // Seven!
  46. updateframe(self, 66); // Skip to six
  47. }
  48.  
  49. if(frame >= 73 && frame < 89){ // Six!
  50. updateframe(self, 89); // Skip to five
  51. }
  52.  
  53. if(frame >= 96 && frame < 112){ // Five!
  54. updateframe(self, 112); // Skip to four
  55. }
  56.  
  57. if(frame >= 118 && frame < 134){ // Four!
  58. updateframe(self, 134); // Skip to three
  59. }
  60.  
  61. if(frame >= 141 && frame < 157){ // Three!
  62. updateframe(self, 158); // Skip to two
  63. }
  64.  
  65. if(frame >= 165 && frame < 180){ // Two!
  66. updateframe(self, 181); // Skip to one
  67. }
  68.  
  69. if(frame >= 187 && frame < 203){ // One!
  70. updateframe(self, 203); // Skip to zero
  71. }
  72.  
  73. if(frame >= 210 && frame < 227){ // Zero!
  74. updateframe(self, 227); // The end!
  75. }
  76. }
  77.  
  78. if(frame >= 227){
  79. setglobalvar("MenuSelect", 0);
  80. changeopenborvariant("nojoin", 1);
  81. }
  82.  
  83.  
  84. if(frame == 232){
  85. settextobj(1, (hRes-strwidth("Game_Over", 3))/2+1, 120, 3, 610000000, "Game_Over");
  86. //settextobj(index, x, y, font, setlayer, text, time(*optional*));
  87.  
  88. }
  89.  
  90. @end_script
  91. offset 1 1
  92. delay 4
  93. custentity black-fade-out
  94. spawnframe 233 0 240 0 0 # spawnframe {frame} {x} {z} {y} {relative}
  95. @cmd changeopenborvariant "nopause" 1
  96. @cmd paus0001 1 1000000000 #paus0001 {toggle} {time}
  97. @cmd changelevelproperty "bgspeed" 0 # changelevelproperty {bgspeed} {value} # Stop background from speeding
  98. @cmd spawn06 "Black" 0 0 660 # spawn06 {name} {x} {y} {z}
  99. frame data/chars/misc/continueanim/counbase.png # 0
  100. frame data/chars/misc/continueanim/counbase.png # 1
  101. frame data/chars/misc/continueanim/count091.png # 2
  102. frame data/chars/misc/continueanim/count091.png # 3
  103. delay 10
  104. sound data/sounds/nine.wav
  105. frame data/chars/misc/continueanim/count09.png # 4
  106. sound data/sounds/common/beep4.wav
  107. frame data/chars/misc/continueanim/count09.png # 5
  108. frame data/chars/misc/continueanim/count09.png # 6
  109. frame data/chars/misc/continueanim/count09.png # 7
  110. frame data/chars/misc/continueanim/count09.png # 8
  111. frame data/chars/misc/continueanim/count09.png # 9
  112. frame data/chars/misc/continueanim/count09.png # 10
  113. frame data/chars/misc/continueanim/count09.png # 11
  114. frame data/chars/misc/continueanim/count09.png # 12
  115. frame data/chars/misc/continueanim/count09.png # 13
  116. frame data/chars/misc/continueanim/count09.png # 14
  117. frame data/chars/misc/continueanim/count09.png # 15
  118. frame data/chars/misc/continueanim/count09.png # 16
  119. frame data/chars/misc/continueanim/count09.png # 17
  120. frame data/chars/misc/continueanim/count09.png # 18
  121. frame data/chars/misc/continueanim/count09.png # 19
  122. delay 4
  123. frame data/chars/misc/continueanim/count09.png # 20
  124. frame data/chars/misc/continueanim/count091.png # 21
  125. frame data/chars/misc/continueanim/count091.png # 22
  126. frame data/chars/misc/continueanim/counbase.png # 23
  127. frame data/chars/misc/continueanim/counbase.png # 24
  128. frame data/chars/misc/continueanim/count081.png # 25
  129. frame data/chars/misc/continueanim/count081.png # 26
  130. delay 10
  131. sound data/sounds/eight.wav
  132. frame data/chars/misc/continueanim/count08.png # 27
  133. sound data/sounds/common/beep4.wav
  134. frame data/chars/misc/continueanim/count08.png # 28
  135. frame data/chars/misc/continueanim/count08.png # 29
  136. frame data/chars/misc/continueanim/count08.png # 30
  137. frame data/chars/misc/continueanim/count08.png # 31
  138. frame data/chars/misc/continueanim/count08.png # 32
  139. frame data/chars/misc/continueanim/count08.png # 33
  140. frame data/chars/misc/continueanim/count08.png # 34
  141. frame data/chars/misc/continueanim/count08.png # 35
  142. frame data/chars/misc/continueanim/count08.png # 36
  143. frame data/chars/misc/continueanim/count08.png # 37
  144. frame data/chars/misc/continueanim/count08.png # 38
  145. frame data/chars/misc/continueanim/count08.png # 39
  146. frame data/chars/misc/continueanim/count08.png # 40
  147. frame data/chars/misc/continueanim/count08.png # 41
  148. frame data/chars/misc/continueanim/count08.png # 42
  149. delay 4
  150. frame data/chars/misc/continueanim/count08.png # 43
  151. frame data/chars/misc/continueanim/count081.png # 44
  152. frame data/chars/misc/continueanim/count081.png # 45
  153. frame data/chars/misc/continueanim/counbase.png # 46
  154. frame data/chars/misc/continueanim/counbase.png # 47
  155. frame data/chars/misc/continueanim/count071.png # 48
  156. frame data/chars/misc/continueanim/count071.png # 49
  157. delay 10
  158. sound data/sounds/seven.wav
  159. frame data/chars/misc/continueanim/count07.png # 50
  160. sound data/sounds/common/beep4.wav
  161. frame data/chars/misc/continueanim/count07.png
  162. frame data/chars/misc/continueanim/count07.png
  163. frame data/chars/misc/continueanim/count07.png
  164. frame data/chars/misc/continueanim/count07.png
  165. frame data/chars/misc/continueanim/count07.png
  166. frame data/chars/misc/continueanim/count07.png
  167. frame data/chars/misc/continueanim/count07.png
  168. frame data/chars/misc/continueanim/count07.png
  169. frame data/chars/misc/continueanim/count07.png
  170. frame data/chars/misc/continueanim/count07.png # 60
  171. frame data/chars/misc/continueanim/count07.png
  172. frame data/chars/misc/continueanim/count07.png
  173. frame data/chars/misc/continueanim/count07.png
  174. frame data/chars/misc/continueanim/count07.png
  175. frame data/chars/misc/continueanim/count07.png
  176. delay 4
  177. frame data/chars/misc/continueanim/count07.png
  178. frame data/chars/misc/continueanim/count071.png #
  179. frame data/chars/misc/continueanim/count071.png
  180. frame data/chars/misc/continueanim/counbase.png #
  181. frame data/chars/misc/continueanim/counbase.png # 70
  182. frame data/chars/misc/continueanim/count061.png #
  183. frame data/chars/misc/continueanim/count061.png
  184. delay 10
  185. sound data/sounds/six.wav
  186. frame data/chars/misc/continueanim/count06.png #
  187. sound data/sounds/common/beep4.wav
  188. frame data/chars/misc/continueanim/count06.png
  189. frame data/chars/misc/continueanim/count06.png
  190. frame data/chars/misc/continueanim/count06.png
  191. frame data/chars/misc/continueanim/count06.png
  192. frame data/chars/misc/continueanim/count06.png
  193. frame data/chars/misc/continueanim/count06.png
  194. frame data/chars/misc/continueanim/count06.png # 80
  195. frame data/chars/misc/continueanim/count06.png
  196. frame data/chars/misc/continueanim/count06.png
  197. frame data/chars/misc/continueanim/count06.png
  198. frame data/chars/misc/continueanim/count06.png
  199. frame data/chars/misc/continueanim/count06.png
  200. frame data/chars/misc/continueanim/count06.png
  201. frame data/chars/misc/continueanim/count06.png
  202. frame data/chars/misc/continueanim/count06.png
  203. delay 4
  204. frame data/chars/misc/continueanim/count06.png
  205. frame data/chars/misc/continueanim/count061.png # 90
  206. frame data/chars/misc/continueanim/count061.png # 91
  207. frame data/chars/misc/continueanim/counbase.png # 92
  208. frame data/chars/misc/continueanim/counbase.png # 93
  209. frame data/chars/misc/continueanim/count051.png # 94
  210. frame data/chars/misc/continueanim/count051.png # 95
  211. delay 10
  212. sound data/sounds/five.wav
  213. frame data/chars/misc/continueanim/count05.png # 96
  214. sound data/sounds/common/beep4.wav
  215. frame data/chars/misc/continueanim/count05.png # 97
  216. frame data/chars/misc/continueanim/count05.png # 98
  217. frame data/chars/misc/continueanim/count05.png # 99
  218. frame data/chars/misc/continueanim/count05.png # 100
  219. frame data/chars/misc/continueanim/count05.png
  220. frame data/chars/misc/continueanim/count05.png
  221. frame data/chars/misc/continueanim/count05.png
  222. frame data/chars/misc/continueanim/count05.png
  223. frame data/chars/misc/continueanim/count05.png
  224. frame data/chars/misc/continueanim/count05.png
  225. frame data/chars/misc/continueanim/count05.png
  226. frame data/chars/misc/continueanim/count05.png
  227. frame data/chars/misc/continueanim/count05.png
  228. frame data/chars/misc/continueanim/count05.png # 110
  229. frame data/chars/misc/continueanim/count05.png # 111
  230. delay 4
  231. frame data/chars/misc/continueanim/count05.png # 112
  232. frame data/chars/misc/continueanim/count051.png # 113
  233. frame data/chars/misc/continueanim/counbase.png # 114
  234. frame data/chars/misc/continueanim/counbase.png # 115
  235. frame data/chars/misc/continueanim/count041.png # 116
  236. frame data/chars/misc/continueanim/count041.png # 117
  237. delay 10 #260
  238. sound data/sounds/four.wav
  239. frame data/chars/misc/continueanim/count04.png # 118
  240. sound data/sounds/common/beep4.wav
  241. frame data/chars/misc/continueanim/count04.png # 119
  242. frame data/chars/misc/continueanim/count04.png # 120
  243. frame data/chars/misc/continueanim/count04.png
  244. frame data/chars/misc/continueanim/count04.png
  245. frame data/chars/misc/continueanim/count04.png
  246. frame data/chars/misc/continueanim/count04.png
  247. frame data/chars/misc/continueanim/count04.png
  248. frame data/chars/misc/continueanim/count04.png
  249. frame data/chars/misc/continueanim/count04.png
  250. frame data/chars/misc/continueanim/count04.png
  251. frame data/chars/misc/continueanim/count04.png
  252. frame data/chars/misc/continueanim/count04.png # 130
  253. frame data/chars/misc/continueanim/count04.png
  254. frame data/chars/misc/continueanim/count04.png
  255. frame data/chars/misc/continueanim/count04.png
  256. delay 4
  257. frame data/chars/misc/continueanim/count04.png #
  258. frame data/chars/misc/continueanim/count041.png #
  259. frame data/chars/misc/continueanim/count041.png
  260. frame data/chars/misc/continueanim/counbase.png #
  261. frame data/chars/misc/continueanim/counbase.png #
  262. frame data/chars/misc/continueanim/count031.png #
  263. frame data/chars/misc/continueanim/count031.png # 140
  264. delay 10 #260
  265. sound data/sounds/three.wav
  266. frame data/chars/misc/continueanim/count03.png #
  267. sound data/sounds/common/beep4.wav
  268. frame data/chars/misc/continueanim/count03.png
  269. frame data/chars/misc/continueanim/count03.png
  270. frame data/chars/misc/continueanim/count03.png
  271. frame data/chars/misc/continueanim/count03.png
  272. frame data/chars/misc/continueanim/count03.png
  273. frame data/chars/misc/continueanim/count03.png
  274. frame data/chars/misc/continueanim/count03.png
  275. frame data/chars/misc/continueanim/count03.png
  276. frame data/chars/misc/continueanim/count03.png # 150
  277. frame data/chars/misc/continueanim/count03.png
  278. frame data/chars/misc/continueanim/count03.png
  279. frame data/chars/misc/continueanim/count03.png
  280. frame data/chars/misc/continueanim/count03.png
  281. frame data/chars/misc/continueanim/count03.png
  282. frame data/chars/misc/continueanim/count03.png
  283. delay 4
  284. frame data/chars/misc/continueanim/count03.png
  285. frame data/chars/misc/continueanim/count031.png # 37
  286. frame data/chars/misc/continueanim/count031.png
  287. frame data/chars/misc/continueanim/counbase.png # 160
  288. frame data/chars/misc/continueanim/counbase.png # 39
  289. frame data/chars/misc/continueanim/count021.png # 40
  290. frame data/chars/misc/continueanim/count021.png
  291. delay 10 #260
  292. sound data/sounds/two.wav
  293. frame data/chars/misc/continueanim/count02.png # 41
  294. sound data/sounds/common/beep4.wav
  295. frame data/chars/misc/continueanim/count02.png
  296. frame data/chars/misc/continueanim/count02.png
  297. frame data/chars/misc/continueanim/count02.png
  298. frame data/chars/misc/continueanim/count02.png
  299. frame data/chars/misc/continueanim/count02.png
  300. frame data/chars/misc/continueanim/count02.png
  301. frame data/chars/misc/continueanim/count02.png
  302. frame data/chars/misc/continueanim/count02.png
  303. frame data/chars/misc/continueanim/count02.png
  304. frame data/chars/misc/continueanim/count02.png
  305. frame data/chars/misc/continueanim/count02.png
  306. frame data/chars/misc/continueanim/count02.png
  307. frame data/chars/misc/continueanim/count02.png
  308. frame data/chars/misc/continueanim/count02.png
  309. frame data/chars/misc/continueanim/count02.png
  310. delay 4
  311. frame data/chars/misc/continueanim/count02.png
  312. frame data/chars/misc/continueanim/count021.png # 42
  313. frame data/chars/misc/continueanim/count021.png
  314. frame data/chars/misc/continueanim/counbase.png # 43
  315. frame data/chars/misc/continueanim/counbase.png # 44
  316. frame data/chars/misc/continueanim/count011.png # 45
  317. frame data/chars/misc/continueanim/count011.png
  318. delay 10 #260
  319. sound data/sounds/one.wav
  320. frame data/chars/misc/continueanim/count01.png # 46
  321. sound data/sounds/common/beep4.wav
  322. frame data/chars/misc/continueanim/count01.png
  323. frame data/chars/misc/continueanim/count01.png
  324. frame data/chars/misc/continueanim/count01.png
  325. frame data/chars/misc/continueanim/count01.png
  326. frame data/chars/misc/continueanim/count01.png
  327. frame data/chars/misc/continueanim/count01.png
  328. frame data/chars/misc/continueanim/count01.png
  329. frame data/chars/misc/continueanim/count01.png
  330. frame data/chars/misc/continueanim/count01.png
  331. frame data/chars/misc/continueanim/count01.png
  332. frame data/chars/misc/continueanim/count01.png
  333. frame data/chars/misc/continueanim/count01.png
  334. frame data/chars/misc/continueanim/count01.png
  335. frame data/chars/misc/continueanim/count01.png
  336. frame data/chars/misc/continueanim/count01.png
  337. delay 4
  338. frame data/chars/misc/continueanim/count01.png
  339. frame data/chars/misc/continueanim/count011.png # 47
  340. frame data/chars/misc/continueanim/count011.png
  341. frame data/chars/misc/continueanim/counbase.png # 48
  342. frame data/chars/misc/continueanim/counbase.png # 49
  343. frame data/chars/misc/continueanim/count001.png # 50
  344. frame data/chars/misc/continueanim/count001.png
  345. delay 10 #260
  346. frame data/chars/misc/continueanim/count00.png # 51
  347. sound data/sounds/common/beep4.wav
  348. frame data/chars/misc/continueanim/count00.png
  349. frame data/chars/misc/continueanim/count00.png
  350. frame data/chars/misc/continueanim/count00.png
  351. frame data/chars/misc/continueanim/count00.png
  352. frame data/chars/misc/continueanim/count00.png
  353. frame data/chars/misc/continueanim/count00.png
  354. frame data/chars/misc/continueanim/count00.png
  355. frame data/chars/misc/continueanim/count00.png
  356. frame data/chars/misc/continueanim/count00.png
  357. frame data/chars/misc/continueanim/count00.png
  358. frame data/chars/misc/continueanim/count00.png
  359. frame data/chars/misc/continueanim/count00.png
  360. frame data/chars/misc/continueanim/count00.png
  361. frame data/chars/misc/continueanim/count00.png
  362. frame data/chars/misc/continueanim/count00.png
  363. frame data/chars/misc/continueanim/count00.png
  364. delay 4
  365. frame data/chars/misc/continueanim/count00.png
  366.  
  367. frame data/chars/misc/continueanim/count001.png # 52
  368.  
  369. frame data/chars/misc/continueanim/count001.png
  370. frame data/chars/misc/continueanim/counbase.png # 53
  371. frame data/chars/misc/continueanim/counbase.png # 54
  372. #delay 210
  373. #frame data/chars/misc/continueanim/counbase.png
  374. delay 210
  375. @cmd noPJoin 0 1
  376. @cmd noPJoin 1 1
  377. @cmd playmusic "data/music/gameover.bor"
  378. frame data/chars/misc/continueanim/counbase.png # 55
  379. delay 112
  380. frame data/chars/misc/continueanim/counbase.png # 56
  381. @cmd jumptobranch "ended" 1
  382. frame data/chars/misc/continueanim/counbase.png # 57
  383.  
  384. anim follow1 # Player 1's Game Over screen
  385. @script
  386. void self = getlocalvar("self");
  387. int hRes = openborvariant("hresolution");
  388.  
  389. setglobalvar("MenuSelect", 0);
  390. settextobj(2, (hRes-strwidth("Game_Over", 3))/2+1, 120, 3, 145000000, "Game_Over");
  391.  
  392. //playmusic("data/music/nocredit.bor");
  393. //changeopenborvariant("nopause", 1);
  394. //changelevelproperty("bgspeed", 0):
  395.  
  396. @end_script
  397. offset 1 1
  398. delay 120
  399. @cmd spawn06 "Black" 0 0 660
  400. #@cmd setglobalvar "MenuSelect" 0
  401. @cmd playmusic "data/music/nocredit.bor"
  402. #@cmd noPJoin 0 1
  403. #@cmd noPJoin 1 1
  404. #@cmd changeopenborvariant "nopause" 1
  405. #@cmd paus0001 1 1000000000 #paus0001 {toggle} {time}
  406. #@cmd changelevelproperty "bgspeed" 0
  407. @cmd jumptobranch "Ended" 1
  408. frame none
  409.  
Advertisement
Add Comment
Please, Sign In to add comment