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- HEAD CHIPS
- Auto-Charge - Weapons charge automatically.
- Auto-Recover - Zero recovers energy by standing still.
- Quick-Charge - Weapons charge faster.
- BODY CHIPS
- Light - Zero ignores quicksand and crumbling terrain that he'd normally get sucked into / fall through.
- Absorber - No recoil when hit.
- Ice, Thunder, and Flame - Equivalent to the Elemental Chips from Zero 1-2, included in the main thread.
- FOOT CHIPS
- Spike - Walk on slippery surfaces normally.
- Quick - Faster running speed.
- Double Jump - Jump again in the air.
- Shadow Dash - Invulnerable intangibility to all enemies and their attacks for the duration of the dash.
- Frog - Slower sliding down walls.
- Splash Jump - Lets Zero jump on the surface of water.
- Ultima - Possesses the abilities of all the above Foot Chips.
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