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- Wendigo
- Wendigo Traits
- "The Wendigo was gaunt to the point of emaciation, its desiccated skin pulled tightly over its bones. With its bones pushing out against its skin, its complexion the ash gray of death, and its eyes pushed back deep into their sockets, the Wendigo looked like a gaunt skeleton recently disinterred from the grave. What lips it had were tattered and bloody. Unclean and suffering from suppuration of the flesh, the Wendigo gave off a strange and eerie odor of decay and decomposition, of death and corruption"
- -Cue Ball, The Notorious Rogue Scholar
- Wendigos are monstrosities who were once man, or near-man like. Over time their madness consumed them, their souls took a rather sinister turn, unfortunately they turned to a rather sinister nature and are willing to eat friend and foe alike.
- These beasts almost always reign solo, but some can be bargained with, and very rarely will you find one with their sanity about them. Perhaps a loved one came unto them, and after the slaughter they were knocked back to reality only to be met with quite the sorrow. Their soul cursed, and left to wander until they repent for their cursed souls.
- Ability Score Increase: Your Strength score increases by 1, your Constitution score increases by 1, and your Charisma increases by 2, however your Wisdom suffers a -2
- Age: Well, they probably live as long as a human, but no one really sticks around one long enough to find out.
- Alignment: Chaotic of some form, usually evil but there's exceptions, as with anything.
- Size: Wendigos usually are around 6-12 ft tall, and weigh anywhere from 110 to 300 lbs. Your size is Medium.
- Speed: Your base walking speed is 35 feet.
- Inherent Madness: If a creature looks into your eyes, they can see into your very soul, showing your disturbed, tortured, and maddened nature. How they react, is up to them. If they have an intelligence of 7 or less, they have a strong urge to flee.
- Everlasting Hunger: If you don't keep your hunger in check, you have to make a Wisdom save with a DC of 17, or automatically go into Frenzy and forcibly attack the nearest thing. Every two hours you go without eating, you take 2d8 damage. You can only eat raw flesh. Eating the flesh of a humanoid restores 1d8+Con hp
- Hungering Frenzy: You give in to your hunger and go into a frenzy. You forcibly make an extra attack with your turn, and any attacks made are against the nearest thing, as well as being melee.
- Decaying Bite: You can bite as a bonus action, and it deals 1d6+STR, and once every long rest it can apply a necrotic poison with a CON DC of 11 at level 1, 15 at level 5, and 20 at level 10. Necrotic Damage is 2d8
- Claws are a 1d4+DEX
- Damage Resistance: You have Resistance to cold, and will not take poison damage from eating tainted flesh.
- Languages: You speak broken common, along with Deep Speech
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