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  1.  
  2. # ########################################################################
  3. # Rewards for killing mobs.
  4. # ########################################################################
  5. # Here is where you set the base prize in $ for killing a mob of each type
  6. # You can either set a decimal number ex 1.23 or a range 1.23:2.23
  7. # For each kill you can run a console command to give the player a reward.
  8. # You can use the following variables:
  9. # {killer},{killed},{player},{killed_player},{prize},{world},
  10. # {killerpos},{killedpos}. Killerpos and Killedpos will have the
  11. # format <x> <y> <z>. Which could be used to /summon items.
  12. # An example could be /summon apple {killedpos} 2. to summon two apples where
  13. # where the mob was killed or /summon apple {killerpos} 1. to summon an
  14. # an apple where the player is.
  15. # Another example could be to give the player permission to fly
  16. # for 1 hour or use give command to the player items.
  17. # You can also specify the message send to the player.
  18. # You can run many console commands on each line, each command
  19. # must be separated by |
  20. # The player will have the cmd run in {mob-cmd-run-frequency} out of
  21. # {mob-cmd-run-frequency-base} times in average. If mob-cmd-run-frequency=0 it
  22. # will never run. If f.ex. mob-cmd-run-frequency=50 and
  23. # mob-cmd-run-frequency-base=100 it will run run every second time.
  24. mobs:
  25. blaze: '10.0'
  26. blaze-cmd: mobhunt head give {player} Blaze|give {player} iron_ingot 1
  27. blaze-cmd-desc: You got a Blaze skull and an Iron ingot.
  28. blaze-cmd-run-frequency: 10
  29. blaze-cmd-run-frequency-base: 100
  30. cave-spider: '10:20'
  31. cave-spider-cmd: mobhunt head give {player} Cave_Spider|give {player} iron_ingot 1
  32. cave-spider-cmd-desc: You got a Cave Spider skull and an Iron ingot.
  33. cave-spider-cmd-run-frequency: 10
  34. cave-spider-cmd-run-frequency-base: 100
  35. creeper: '10.0'
  36. creeper-cmd: mobhunt head give {player} Creeper|give {player} iron_ingot 1
  37. creeper-cmd-desc: You got a Creeper skull and an Iron ingot.
  38. creeper-cmd-run-frequency: 5
  39. creeper-cmd-run-frequency-base: 100
  40. elder-guardian: 40:80
  41. elder-guardian-cmd: mobhunt head give {player} ElderGuardian|give {player} iron_ingot 1
  42. elder-guardian-cmd-desc: You got a Elder Guardian skull and an Iron ingot.
  43. elder-guardian-cmd-run-frequency: 33
  44. elder-guardian-cmd-run-frequency-base: 100
  45. enderman: '20:40'
  46. enderman-cmd: mobhunt head give {player} Enderman|give {player} gold_ingot 1
  47. enderman-cmd-desc: You got a Enderman skull and an Gold ingot.
  48. enderman-cmd-run-frequency: 20
  49. enderman-cmd-run-frequency-base: 100
  50. endermite: '10'
  51. endermite-cmd: mobhunt head give {player} Endermite|give {player} iron_ingot 1
  52. endermite-cmd-desc: You got a Endermite skull and an Iron ingot.
  53. endermite-cmd-run-frequency: 10
  54. endermite-cmd-run-frequency-base: 100
  55. evoker: '10'
  56. evoker-cmd: mobhunt head give {player} evoker|give {player} iron_ingot 1
  57. evoker-cmd-desc: You got a Evoker skull and an Iron ingot.
  58. evoker-cmd-run-chance: 0.5
  59. ghast: 40:80
  60. ghast-cmd: mobhunt head give {player} Ghast|give {player} 406 4
  61. ghast-cmd-desc: You got a Ghast skull and 4 Nether Quartz.
  62. ghast-cmd-run-frequency: 10
  63. ghast-cmd-run-frequency-base: 100
  64. giant: '5.0'
  65. giant-cmd: mobhunt head give {player} Giant|give {player} iron_ingot 1
  66. giant-cmd-desc: You got a Giant head and an iron ingot.
  67. giant-cmd-run-frequency: 5
  68. giant-cmd-run-frequency-base: 100
  69. iron-golem: '20:40'
  70. iron-golem-cmd: mobhunt head give {player} Iron_Golem|give {player} iron_ingot 4
  71. iron-golem-cmd-desc: You got an Iron Golem skull and 4 Iron ingot.
  72. iron-golem-cmd-run-frequency: 10
  73. iron-golem-cmd-run-frequency-base: 100
  74. guardian: '20:40'
  75. guardian-cmd: mobhunt head give {player} Guardian|give {player} iron_ingot 1
  76. guardian-cmd-desc: You got a Guardian skull and an Iron ingot.
  77. guardian-cmd-run-frequency: 10
  78. guardian-cmd-run-frequency-base: 100
  79. husk: '9:13'
  80. husk-cmd: mobhunt head give {player} Husk|give {player} iron_ingot 1
  81. husk-cmd-desc: You got a Zombie Husk skull and an Iron ingot.
  82. husk-cmd-run-frequency: 50
  83. husk-cmd-run-frequency-base: 100
  84. killerrabbit: '200'
  85. killerrabbit-cmd: mobhunt head give {player} KillerRabbit|give {player} iron_ingot 1
  86. killerrabbit-cmd-desc: You got Killer Rabbit Skull and an iron ingot.
  87. killerrabbit-cmd-run-frequency: 25
  88. killerrabbit-cmd-run-frequency-base: 100
  89. magma-cube: 40:80
  90. magma-cube-cmd: mobhunt head give {player} MAGMA_CUBE|give {player} iron_ingot 1
  91. magma-cube-cmd-desc: You got a Magma Cube skull and an Iron ingot.
  92. magma-cube-cmd-run-frequency: 10
  93. magma-cube-cmd-run-frequency-base: 100
  94. polar-bear: '25'
  95. polar-bear-cmd: mobhunt head give {player} Polar_Bear|give {player} iron_ingot 1
  96. polar-bear-cmd-desc: You got a Polar Bear skull and an Iron ingot.
  97. polar-bear-cmd-run-frequency: 50
  98. polar-bear-cmd-run-frequency-base: 100
  99.  
  100. # This is multiplied by the size of the slime. So a big natural slime is 4x this value
  101. slime-base: '25'
  102. slime-cmd: mobhunt head give {player} Slime|give {player} iron_ingot 1
  103. slime-cmd-desc: You got a Slime skull and an Iron ingot.
  104. slime-cmd-run-frequency: 5
  105. slime-cmd-run-frequency-base: 100
  106. shulker: '25'
  107. shulker-cmd: mobhunt head give {player} Shulker|give {player} iron_ingot 1
  108. shulker-cmd-desc: You got a Shulker skull and an Iron ingot.
  109. shulker-cmd-run-frequency: 50
  110. shulker-cmd-run-frequency-base: 100
  111. stray: '15:35'
  112. stray-cmd: mobhunt head give {player} Stray|give {player} iron_ingot 1
  113. stray-cmd-desc: You got a Skeleton Stray skull and an Iron ingot.
  114. stray-cmd-run-frequency: 50
  115. stray-cmd-run-frequency-base: 100
  116. silverfish: '10'
  117. silverfish-cmd: mobhunt head give {player} SilverFish|give {player} iron_ingot 1
  118. silver-cmd-desc: You got a SilverFish head and an iron ingot.
  119. silverfish-cmd-run-frequency: 10
  120. silverfish-cmd-run-frequency-base: 100
  121. skeleton: '10:30'
  122. skeleton-cmd: mobhunt head give {player} Skeleton|give {player} 351:4 1
  123. skeleton-cmd-desc: You got 1 Skeleton skull and 1 Lapis Lazuli.
  124. skeleton-cmd-run-frequency: 5
  125. skeleton-cmd-run-frequency-base: 100
  126. spider: 5.5:10.5
  127. spider-cmd: mobhunt head give {player} Spider|give {player} iron_ingot 1
  128. spider-cmd-desc: You got a Spider skull and an Iron ingot.
  129. spider-cmd-run-frequency: 5
  130. spider-cmd-run-frequency-base: 100
  131. zombie: '7:11'
  132. zombie-cmd: mobhunt head give {player} Zombie|give {player} iron_ingot 1
  133. zombie-cmd-desc: You got a Zombie skull and an Iron ingot.
  134. zombie-cmd-run-frequency: 50
  135. zombie-cmd-run-frequency-base: 1000
  136. zombie-pigman: '4:8'
  137. zombie-pigman-cmd: mobhunt head give {player} Pig_Zombie|give {player} iron_ingot 1
  138. zombie-pigman-cmd-desc: You got a Zombie Pigman skull and an Iron ingot.
  139. zombie-pigman-cmd-run-frequency: 10
  140. zombie-pigman-cmd-run-frequency-base: 100
  141. vex: '10:15'
  142. vex-cmd: mobhunt head give {player} Witch|give {player} gold_ingot 1
  143. vex-cmd-desc: You got a Vex skull and an Gold ingot.
  144. vex-cmd-run-chance: 0.5
  145. vindicator: '10:15'
  146. vindicator-cmd: mobhunt head give {player} Witch|give {player} gold_ingot 1
  147. vindicator-cmd-desc: You got a Vindicator skull and an Gold ingot.
  148. vindicator-cmd-run-chance: 0.05
  149. witch: '10:15'
  150. witch-cmd: mobhunt head give {player} Witch|give {player} gold_ingot 1
  151. witch-cmd-desc: You got a Witch skull and an Gold ingot.
  152. witch-cmd-run-frequency: 5
  153. witch-cmd-run-frequency-base: 100
  154. wither-skeleton: '30:50'
  155. wither-skeleton-cmd: mobhunt head give {player} WitherSkeleton|give {player} gold_ingot 1
  156. wither-skeleton-cmd-desc: You got 1 Wither Skeleton skull and 1 Gold ingot.
  157. wither-skeleton-cmd-run-frequency: 10
  158. wither-skeleton-cmd-run-frequency-base: 100
  159.  
  160. # ########################################################################
  161. # Rewards for killing bosses
  162. # ########################################################################
  163. # Here is where you set the base prize in $ for killing the bosses
  164. boss:
  165. wither: 1000.0:2000.0
  166. wither-cmd: mobhunt head give {player} Wither|give {player} diamond 10
  167. wither-cmd-desc: You got a Wither skull and 10 Diamonds.
  168. wither-cmd-run-frequency: 100
  169. wither-cmd-run-frequency-base: 100
  170. enderdragon: 2000.0:5000.0
  171. enderdragon-cmd: mobhunt head give {player} Enderdragon|give {player} diamond 10
  172. enderdragon-cmd-desc: You got a Enderdragon skull and 10 Diamonds.
  173. enderdragon-cmd-run-frequency: 100
  174. enderdragon-cmd-run-frequency-base: 100
  175.  
  176. # ########################################################################
  177. # Rewards for killing villagers
  178. # ########################################################################
  179. # Here is where you set the base prize in $ for killing the villagers
  180. villager:
  181. cartographer: '1:2'
  182. cartographer-cmd: ''
  183. enderdragon-cmd-desc: ''
  184. cartographer-cmd-run-chance: 1.0
  185. nitwit: '1:2'
  186. nitwit-cmd: ''
  187. nitwit-cmd-desc: ''
  188. nitwit-cmd-run-chance: 1.0
  189. villager: '1'
  190. villager-cmd: mobhunt head give {player} Villager
  191. villager-cmd-desc: You got a Villager Skull
  192. villager-cmd-run-frequency: 0
  193. villager-cmd-run-frequency-base: 100
  194. zombie-villager: '1:2'
  195. zombie-villager-cmd: ''
  196. zombie-villager-cmd-desc: ''
  197. zombie-villager-cmd-run-chance: 1.0
  198.  
  199. # ########################################################################
  200. # Rewards for killing passive mobs
  201. # ########################################################################
  202. # Here is where you set the base prize in $ for killing passive/friendly mobs.
  203. # By default the player does not get a reward for killing friendly mobs.
  204. # If you make the number negative, the reward will be a fine for killing a passive animal.
  205. passive:
  206. bat: '0'
  207. bat-cmd: mobhunt head give {player} Bat
  208. bat-cmd-desc: You got a Bat Skull
  209. bat-cmd-run-frequency: 0
  210. bat-cmd-run-frequency-base: 100
  211. chicken: '0'
  212. chicken-cmd: mobhunt head give {player} Chicken
  213. chicken-cmd-desc: You got a Chicken Skull
  214. chicken-cmd-run-frequency: 0
  215. chicken-cmd-run-frequency-base: 100
  216. cow: '5'
  217. cow-cmd: mobhunt head give {player} Cow
  218. cow-cmd-desc: You got a Cow Skull
  219. cow-cmd-run-frequency: 0
  220. cow-cmd-run-frequency-base: 100
  221. donkey: '5'
  222. donkey-cmd: mobhunt head give {player} donkey
  223. donkey-cmd-desc: You got a Donkey Skull
  224. donkey-cmd-run-chance: 0.0
  225. horse: '0'
  226. horse-cmd: mobhunt head give {player} Horse
  227. horse-cmd-desc: You got a Horse Skull
  228. horse-cmd-run-frequency: 0
  229. horse-cmd-run-frequency-base: 100
  230. llama: '0'
  231. llama-cmd: mobhunt head give {player} llama
  232. llama-cmd-desc: You got a Llama Skull
  233. llama-cmd-run-chance: 0.0
  234. mule: '0'
  235. mule-cmd: mobhunt head give {player} mule
  236. mule-cmd-desc: You got a Mule Skull
  237. mule-cmd-run-chance: 0.0
  238. mushroom-cow: '0'
  239. mushroom-cow-cmd: mobhunt head give {player} Mushroom_Cow
  240. mushroom-cow-cmd-desc: You got a Mushroom Cow Skull
  241. mushroom-cow-cmd-run-frequency: 0
  242. mushroom-cow-cmd-run-frequency-base: 100
  243. ocelot: '0'
  244. ocelot-cmd: mobhunt head give {player} Ocelot
  245. ocelot-cmd-desc: ''
  246. ocelot-cmd-run-frequency: 0
  247. ocelot-cmd-run-frequency-base: 100
  248. pig: '0'
  249. pig-cmd: mobhunt head give {player} Pig
  250. pig-cmd-desc: You got a Pig Skull
  251. pig-cmd-run-frequency: 0
  252. pig-cmd-run-frequency-base: 100
  253. rabbit: '0'
  254. rabbit-cmd: mobhunt head give {player} Rabbit
  255. rabbit-cmd-desc: You got a Rabbit Skull
  256. rabbit-cmd-run-frequency: 0
  257. rabbit-cmd-run-frequency-base: 100
  258. sheep: '0'
  259. sheep-cmd: mobhunt head give {player} Sheep
  260. sheep-cmd-desc: You got a Sheep Skull
  261. sheep-cmd-run-frequency: 0
  262. sheep-cmd-run-frequency-base: 100
  263. skeletonhorse: '-10'
  264. skeletonhorse-cmd: mobhunt head give {player} skeletonhorse
  265. skeletonhorse-cmd-desc: You got a SkeletonHorse Skull
  266. skeletonhorse-cmd-run-chance: 0.0
  267. snowman: '0'
  268. snowman-cmd: mobhunt head give {player} SnowMan
  269. snowman-cmd-desc: You got a Snowman Skull
  270. snowman-cmd-run-frequency: 0
  271. snowman-cmd-run-frequency-base: 100
  272. squid: '0'
  273. squid-cmd: mobhunt head give {player} Squid
  274. squid-cmd-desc: You got a Squid Skull
  275. squid-cmd-run-frequency: 0
  276. wolf: '-10'
  277. wolf-cmd: mobhunt head give {player} Wolf
  278. wolf-cmd-desc: You got a Wolf Skull
  279. wolf-cmd-run-frequency: 0
  280. wolf-cmd-run-frequency-base: 100
  281. zombiehorse: '-10'
  282. zombiehorse-cmd: mobhunt head give {player} zombiehorse
  283. zombiehorse-cmd-desc: You got a ZombieHorse Skull
  284. zombiehorse-cmd-run-chance: 0.25
  285.  
  286. # ########################################################################
  287. # Bonus multipliers
  288. # ########################################################################
  289. # These are bonus multipliers that can modify the base prize.
  290. # REMEMBER: These are not in $ but they are a multiplier.
  291. # Setting to 1 will disable them.
  292. bonus:
  293. sneaky: 2.0
  294. return-to-sender: 2.0
  295. push-off-cliff: 2.0
  296. no-weapon: 2.0
  297.  
  298. # This is the PRO-Sniper bonus. The Sniper bonus is calulated as half of PRO-Sniper bonus.
  299. # If If PRO Sniper (far-shot) is 2, then Sniper will be = 1+((far-shot-1)/2)=1.5
  300. far-shot: 2.0
  301. mounted: 1.5
  302. friendly-fire: 4.0
  303. bonus-mob: 10.0
  304. critical: 2.0
  305.  
  306. # This is the chance (% chance 0-100) that a bonus mob will spawn.
  307. bonus-mob-chance: 0.2
  308.  
  309. # Bonus for killing a Baby mob.
  310. babyMultiplier: 1.2
  311.  
  312. # ########################################################################
  313. # Special / Achievements rewards
  314. # ########################################################################
  315. # Here is where you set the prize in $ for achieving a special kill.
  316. # For each achievment you can run a console command to give the player a reward.
  317. # You can use the following variables {player},{world}.
  318. # An example could be to give the player permission to fly
  319. # for 1 hour or use give command to the player items.
  320. # You can also specify the message send to the player.
  321. # You can run many console commands on each line, each command
  322. # must be separated by |
  323. # Achievements will not be shown if the prize is 0, unless you set show-achievements-without-reward=true.
  324. achievements:
  325.  
  326. # Put the names of the worlds here where you want to disable achievements.
  327. # Players will still get rewards for killings.
  328. disable-achievements-in-worlds:
  329. - worldname
  330.  
  331. # Set this to true if you want to see achievements when you use /mobhunt achievements
  332. # allthough there is no reward for this.
  333. show-achievements-without-reward: false
  334.  
  335. # Achievements
  336. charged-kill: 1000.0
  337. charged-kill-cmd: give {player} gold_ingot 1
  338. charged-kill-cmd-desc: ''
  339. creeper-punch: 1000.0
  340. creeper-punch-cmd: give {player} gold_ingot 1
  341. creeper-punch-cmd-desc: ''
  342. axe-murderer: 1000.0
  343. axe-murderer-cmd: give {player} gold_ingot 1
  344. axe-murderer-cmd-desc: ''
  345. recordhungry: 1000.0
  346. recordhungry-cmd: give {player} gold_ingot 1
  347. recordhungry-cmd-desc: ''
  348. infighting: 2000.0
  349. infighting-cmd: give {player} gold_ingot 1
  350. infighting-cmd-desc: ''
  351. by-the-book: 1000.0
  352. by-the-book-cmd: give {player} gold_ingot 1
  353. by-the-book-cmd-desc: ''
  354. creepercide: 1000.0
  355. creepercide-cmd: give {player} gold_ingot 1
  356. creepercide-cmd-desc: ''
  357. hunt-begins: 500.0
  358. hunt-begins-cmd: ''
  359. hunt-begins-cmd-desc: ''
  360. itsmagic: 2000.0
  361. itsmagic-cmd: give {player} gold_ingot 1
  362. itsmagic-cmd-desc: Enjoy you Gold Ingot
  363. fancypants: 1000.0
  364. fancypants-cmd: give {player} gold_ingot 1
  365. fancypants-cmd-desc: Enjoy you Gold Ingots
  366. master-sniper: 2000.0
  367. master-sniper-cmd: give {player} gold_ingot 1
  368. master-sniper-cmd-desc: Enjoy you Gold Ingots
  369. justintime: 1000.0
  370. justintime-cmd: give {player} gold_ingot 1
  371. justintime-cmd-desc: Enjoy you Gold Ingots
  372. fangmaster: 1000.0
  373. fangmaster-cmd: give {player} gold_ingot 1
  374. fangmaster-cmd-desc: Enjoy your Gold Ingot
  375. hunter1: 1000.0
  376. hunter1-cmd: give {player} gold_ingot 5
  377. hunter1-cmd-desc: Enjoy your 5 Gold Ingots
  378. hunter2: 2500.0
  379. hunter2-cmd: give {player} gold_ingot 10
  380. hunter2-cmd-desc: Enjoy your 10 Gold Ingots
  381. hunter3: 5000.0
  382. hunter3-cmd: give {player} gold_ingot 20
  383. hunter3-cmd-desc: Enjoy your 20 Gold Ingots
  384. hunter4: 10000.0
  385. hunter4-cmd: give {player} gold_ingot 25
  386. hunter4-cmd-desc: Enjoy your 25 Gold Ingots
  387. hunter5: 20000.0
  388. hunter5-cmd: give {player} gold_ingot 40
  389. hunter5-cmd-desc: Enjoy your 40 Gold Ingots
  390. hunter6: 40000.0
  391. hunter6-cmd: give {player} gold_ingot 50
  392. hunter6-cmd-desc: Enjoy your 50 Gold Ingots
  393. hunter7: 80000.0
  394. hunter7-cmd: give {player} gold_ingot 60
  395. hunter7-cmd-desc: Enjoy your 60 Gold Ingots
  396.  
  397. # ########################################################################
  398. # Achievement Hunter levels
  399. # ########################################################################
  400. # Here is where you set how many mobs to kill to reach next level per mob.
  401. # You can only set the number of mobs to kill to reach level 1. the next
  402. # levels is automatically calculated this way.
  403. # Level 1: 100 (100 kills)
  404. # Level 2: x 2.5 (250 kills)
  405. # Level 3: x 5 (500 kills)
  406. # Level 4: x 10 (1000 kills)
  407. # Level 5: x 25 (2500 kills)
  408. # Level 6: x 50 (5000 kills)
  409. # Level 7: x 100 (10000 kills)
  410. # Level Achievements can be disabled by setting the number to 0
  411. achievement_levels:
  412. blaze_level1: 80
  413. creeper_level1: 100
  414. silverfish_level1: 100
  415. zombie-pigman_level1: 100
  416. enderman_level1: 100
  417. giant_level1: 100
  418. skeleton_level1: 100
  419. wither-skeleton_level1: 80
  420. spider_level1: 100
  421. cave-spider_level1: 100
  422. witch_level1: 80
  423. zombie_level1: 100
  424. ghast_level1: 80
  425. iron-golem_level1: 100
  426. magma-cube_level1: 100
  427. endermite_level1: 100
  428. guardian_level1: 100
  429. elder_guardian_level1: 50
  430. killerrabbit_level1: 100
  431. slime-base_level1: 100
  432. shulker_level1: 100
  433. bat_level1: 100
  434. chicken_level1: 100
  435. cow_level1: 100
  436. horse_level1: 100
  437. mushroom-cow_level1: 100
  438. ocelot_level1: 100
  439. pig_level1: 100
  440. rabbit_level1: 100
  441. sheep_level1: 100
  442. snowman_level1: 100
  443. squid_level1: 100
  444. villager_level1: 100
  445. wolf_level1: 100
  446. pvpplayer_level1: 100
  447. bonusmob_level1: 20
  448. polar_bear_level1: 100
  449. stray_level1: 100
  450. husk_level1: 100
  451. wither_level1: 20
  452. enderdragon_level1: 20
  453. cartographer_level1: 100
  454. nitwit_level1: 100
  455. donkey_level1: 100
  456. evoker_level1: 50
  457. llama_level1: 100
  458. mule_level1: 100
  459. vex_level1: 100
  460. vindicator_level1: 100
  461. zombiehorse_level1: 100
  462. skeletonhorse_level1: 100
  463. zombie_villager_level1: 100
  464.  
  465. # ########################################################################
  466. # Rewards for assisting killings
  467. # ########################################################################
  468. # They players can get an extra reward if they help each other killing mobs.
  469. assists:
  470.  
  471. # Enabling assist allows the second last player to attack a mob to get some money from it
  472. enable: true
  473.  
  474. # This should be a value that is multiplied against the mobs base kill value.
  475. # This is used to determine how much money an assister gets.
  476. multiplier: 0.25
  477.  
  478. # Should killstreak be applied to assists
  479. allow-killstreak: false
  480.  
  481. # Time in seconds after attacking a mob that can be counted as an assist
  482. timeout: 4
  483.  
  484. # ########################################################################
  485. # Grinding detection settings
  486. # ########################################################################
  487. # Here you can change the behavior of the grinding detection.
  488. grinding:
  489.  
  490. # Grinding detection.
  491. # Enabling this prevents a player from earning too much money from using a mob grinder
  492. # If you enable kill_debug in config.yml you will get debug information when grinding appears.
  493. enable-grinding-penalty: true
  494.  
  495. # For each kill MobHunting check number of kills within this number of blocks.
  496. # If number of kills exceeds 10, the reward will decrese with 10% until 20 kills with
  497. # the range, whereafter the reward will be zero.
  498. grinding-range-detection: 15
  499.  
  500. # Killing stacked mobs (from the plugin MobStacker)
  501. # is by nature detected as grinding and by default allowed. If you want to the the grinding detection to detect
  502. # killings of stacked to be detected as gring, you must set grinding-stacked-mobs-allowed to false.
  503. grinding-stacked-mobs-allowed: true
  504.  
  505. # ########################################################################
  506. # Penalty multipliers
  507. # ########################################################################
  508. # These are penalty multipliers that can modify the base prize.
  509. # REMEMBER: These are not in $ but they are a multiplier.
  510. # Setting to 1 will disable them.
  511. penalty:
  512.  
  513. # If a player flies at any point in a fight, this penalty will be applied
  514. flyingPenalty: 0.5
  515.  
  516. # This is the penalty if the player gets killed by a mob.
  517. # Set mob-kills-player-penalty=10 to let the mob steal 10 dollars
  518. # or 10% to let the mob steal 10% of the players balance.
  519. # Set mob-kills-player-penalty=0 to disable this
  520. mob-rob-from-player: 0%
  521.  
  522. # ########################################################################
  523. # Reward for kills in a row
  524. # ########################################################################
  525. # Set the multiplier when the player kills 1,2,3,4 mob in a row without getting damage.
  526. # Killstreak will be disabled if you set the multiplier: 1.0
  527. killstreak:
  528. level1: 5
  529. level1-multiplier: 1.5
  530. level2: 10
  531. level2-multiplier: 2.0
  532. level3: 20
  533. level3-multiplier: 3.0
  534. level4: 40
  535. level4-multiplier: 4.0
  536.  
  537. # ########################################################################
  538. # Rank multipliers and world difficulty multipliers
  539. # ########################################################################
  540. # You can add multipliers for players with different ranks/groups. To do this
  541. # you must set give the user/group permissions with a format like this:
  542. # mobhunting.multiplier.guest
  543. # mobhunting.multiplier.guardian
  544. # mobhunting.multiplier.staff
  545. # mobhunting.multiplier.hasVoted
  546. # mobhunting.multiplier.donator
  547. # mobhunting.multiplier.op <---- Notice 'op' is reserved for OP'ed players!
  548. # OP'ed players will only get the OP multiplier
  549. # you can make your own permission nodes. You just need to keep the format
  550. # mobhunting.multiplier.name 'value' in your permissions file and the format below in this file.
  551. multiplier:
  552.  
  553. # Ranks
  554. rank-multiplier:
  555. mobhunting:
  556. multiplier:
  557. donator: '3'
  558. staff: '1.05'
  559. hasVoted: '2'
  560. guest: '0.9'
  561. guardian: '1.02'
  562.  
  563. # WorldDifficulty
  564. world-difficulty-multiplier:
  565. difficulty:
  566. multiplier:
  567. peaceful: '0.5'
  568. hard: '2'
  569. normal: '1'
  570. easy: '0.75'
  571.  
  572. # ########################################################################
  573. # Pvp rewards
  574. # ########################################################################
  575. # Pvp configuration. Set pvp-allowed = true if you want give the players a reward when they kill eachother.
  576. # You can alsp run a console command when this happens to give the player a reward or punish him.
  577. # You can you the following variables {player},{world},{killed_player}.
  578. # An example could be to give the player permission to fly
  579. # for 1 hour or use give command to the player items.
  580. # You can also specify the message send to the player.
  581. # You can run many console commands on each line, each command
  582. # must be separated by |
  583. pvp:
  584.  
  585. # Set pvpAllowed=false to disable rewards on killing other players.
  586. pvp-allowed: true
  587.  
  588. # Set rob-from-victim=true to steal from the victim or
  589. # rob-from-victim=false to get the reward mpney from the server.
  590. rob-from-victim: true
  591.  
  592. # The kill prize kan be a number to stel x dollars from the killed player,
  593. # or it kan be a cut in percent of his balance.
  594. pvp-kill-prize: 1.5%
  595.  
  596. # One or more console commands to be run when a player kills another player.
  597. pvp-kill-cmd: give {player} 397 1 3 {SkullOwner:"{killed_player}"}|give {player} diamond 1
  598.  
  599. # Write the message to the killer, describing the reward / console commands
  600. pvp-kill-cmd-desc: You got {killed_player}'s skull
  601.  
  602. # This is the chance for running the command. 1 = 100% (each time the player is killed), 0.5 ~ 50% and 0.001 = 0.1% (very rare)
  603. pvp-kill-cmd-run-chance: 0.5
  604.  
  605. # ########################################################################
  606. # Disguises rewards
  607. # ########################################################################
  608. # Here is where can define the actions when a player is under disguise (attacker)
  609. # or when the attacked (victim)
  610. disguises:
  611.  
  612. # Disable integration with iDisguise
  613. disable-integration-i-disguise: false
  614.  
  615. # Disable integration with DisguiseCcraft
  616. disable-integration-disguisecraft: false
  617.  
  618. # Disable integration with LibsDisguises
  619. disable-integration-libsdisguises: false
  620.  
  621. # Set pvpAllowed=false to disable rewards on killing other players.
  622. remove-disguise-when-attacking: true
  623.  
  624. # Set pvpAllowed=false to disable rewards on killing other players.
  625. remove-disguise-when-attacked: true
  626.  
  627. # Bonus multiplier for killing while disgused.
  628. # Can be both positive an negative = reward or penalty
  629. # and over and under 1 = raise or lower the reward.
  630. undercover-multiplier: 0.95
  631.  
  632. # Bonus multiplier for killing a disgused player.
  633. # Can be both positive an negative = reward or penalty
  634. # and over and under 1 = raise or lower the reward.
  635. cover-blown-multiplier: 1.2
  636.  
  637. # ########################################################################
  638. # NPC / Citizens / MasterMobHunter settings.
  639. # ########################################################################
  640. npc:
  641.  
  642. # Disable integration with Citizens2
  643. disable-integration-citizens: false
  644.  
  645. # Set the number of seconds between each check. Recommended setting is
  646. # masterMobHunter_check_every: 300 ~ to update all MasterMobHunters every 5th minute.
  647. masterMobHunter_check_every: 300
  648.  
  649. # ########################################################################
  650. # Bounty settings
  651. # ########################################################################
  652. # Here you can change the behavior of the Bounty Command or you can disable
  653. # the command completely.
  654. bounties:
  655.  
  656. # Set to true if you want to disable players to be able to put bounties on each other.
  657. disable-player-bounties: false
  658.  
  659. # Here you set how much of a bound the bounty owner get back if
  660. # he drop the bounty on another player
  661. bounty-return-pct: 50
  662.  
  663. # Here you set the number of days the Bounty is collectable.
  664. # After the number of days the Bounty will be removed automatically
  665. bounty_duration: 30
  666.  
  667. # Set enable_random_bounty=false to disable random bounties
  668. enable_random_bounty: true
  669.  
  670. # Time between Random Bounty is created in minutes
  671. time_between_random_bounties: 60
  672.  
  673. # Minimum number of players before the server starts to make random bounties
  674. minimum_number_of_online_players: 5
  675.  
  676. # Chance that a bounty is created on a player after the minimum time. Must be a number between 0 and 1. (0 = never, 0.5 = 50% 1 = always)
  677. chance_to_create_a_random_bounty: 0.5
  678.  
  679. # Random Bounty. Can be a number 100 or a range 100:200
  680. random_bounty_prize: 50:100
  681.  
  682. # ########################################################################
  683. # MobStacker settings
  684. # ########################################################################
  685. # Here you can change the behavior of Mobstacker Integration, or you can disable
  686. # integration completely.
  687. mobstacker:
  688.  
  689. # Disable integration with MobStacker.
  690. disable-integration-mobstacker: false
  691.  
  692. # Set to true if you want StackedMobs to pay a reward.
  693. get-reward-from-stacked-mobs: false
  694.  
  695. # ########################################################################
  696. # MobStacker settings
  697. # ########################################################################
  698. # Here you can change the behavior of CustomMobs Integration, or you can disable
  699. # integration completely.
  700. custommobs:
  701.  
  702. # Disable integration with CustomMobs
  703. # https://dev.bukkit.org/bukkit-plugins/custom-mobs/
  704. disable-integration-custommobs: false
  705.  
  706. # ########################################################################
  707. # General Setting.
  708. # ########################################################################
  709. general:
  710.  
  711. # Can the players earn money on mobs spawned from CustomMobs Spawners and eggs?
  712. allow_custom_mobspawners_and_eggs: false
  713.  
  714. # Put the names of the worlds here that you do not wish for mobhunting to be enabled in.
  715. disabled-in-worlds:
  716. - worldname
  717.  
  718. # The language (file) to use. You can put the name of the language file as the language code
  719. # (eg. en_US, de_DE, fr_FR, ect.) or you can specify the name of a custom file without the .lang
  720. # Please check the lang/ folder for a list of all available translations.
  721. language: en_US
  722.  
  723. # Can the players earn money on mobs spawned from mobspawners and eggs?
  724. allow_mobspawners_and_eggs: false
  725.  
  726. # Broadcast messages will be send in the ActionBar if MobHunting finds a supported ActionBar plugin.
  727. use-actionbar-for-broadcasts: true
  728.  
  729. # Should achievements be broadcasted?
  730. broadcast-achievement: true
  731.  
  732. # Should the hunt begins achievement be broadcasted?
  733. broadcast-first-achievement: true
  734.  
  735. # Time between saves in ticks (20 ticks ~ 1 sec)
  736. save-period: 6000
  737.  
  738. # Time between leaderboard updates in ticks (20 ticks ~ 1 sec)
  739. leaderboard-update-period: 1200
  740.  
  741. # Time in seconds after attacking a mob that can be counted as a kill
  742. kill-timeout: 4
  743.  
  744. # If kills are not being registered in mob hunting. Enable this to see why they arent
  745. kill-debug: false
  746.  
  747. # Rounding of rewards when you uses a range or %. (ex creeperPrize=10:30) the reward.
  748. # All numbers except 0 can be used.
  749. # Set rounding_reward=1 if you want integers. IE. 10,11,12,13,14...
  750. # Set rounding_reward=0.01 if you want 2 decimals 10.00, 10.01, 10.02... integers.
  751. # Set rounding_reward=5 if you want multipla of 5 IE. 10,15,20,25...
  752. # Set rounding_reward=2 if you want multipla of 2 IE. 10,12,14,16...
  753. reward_rounding: 0.01
  754.  
  755. # This is the minimum reward which will which will be paid to the player 0.01 will be fine
  756. # in most installation, but Gringott users who want very low rewards (like 0.001 for killing
  757. # a mob) will have to lower the minimum reward. Remember that some multipiers are less than 1
  758. # and grinding detection and penalties. The minimum_reward should therefor be less than 10%
  759. # of smallest reward. In the Gringotts example minimum_reward should be 0.0001 or 0.00005.
  760. minimum_reward: 0.01
  761.  
  762. # When a new playerjoins the server he will by default start
  763. # in 'LEARNING MODE' and get extra information about when he get rewards and not,
  764. # when killing Mobs. The player can disable this InGame by using the command '/mobhunt learn'
  765. newplayer_learning_mode: true
  766.  
  767. # When use_gui_for_archivements=true the status of players achievemens will
  768. # be showed in a Inventory GUI.
  769. use_gui_for_achievements: true
  770.  
  771. # When use_gui_for_bounties=true the open bounties and most wanted players will
  772. # be showed in a Inventory GUI.
  773. use_gui_for_bounties: true
  774.  
  775. # ########################################################################
  776. # DropMoneyOnGroud Settings
  777. # ########################################################################
  778. dropmoneyonground:
  779.  
  780. # When a player get a money reward for a kill, the money will go directly
  781. # into his pocket. If you set dropMoneyOnGroud=true the reward will
  782. # dropped on ground to be picked up by the player.
  783. # Negative rewards will always be taken from det player.
  784. drop-money-on-groud: false
  785.  
  786. # Dark room mobspawners usually collect items in a HOPPER. This is denied by default.
  787. # If you want HOPPERS to collect MobHunting Money rewards
  788. # set "deny-hoppers-to-pickup-money-on-ground"=true
  789. deny-hoppers-to-pickup-money-on-ground: true
  790.  
  791. # Here you can set which item should be used.
  792. # Use Minecraft Item names like:
  793. # GOLD_NUGGET, DIAMOND, GOLD_INGOT, EMERALD, GOLDEN_APPLE
  794. drop-money-on-ground-item: GOLD_INGOT
  795.  
  796. # Here you can set of the color of the number above the dropped item.
  797. # Use color names like WHITE, RED, BLUE
  798. drop-money-on-ground-text-color: WHITE
  799.  
  800. # ########################################################################
  801. # Integration to other plugins.
  802. # ########################################################################
  803. plugins:
  804.  
  805. # Disable integration with MobArena
  806. disable-integration-mobarena: false
  807.  
  808. # Set to true if you want the players to get rewards while playing MobArena.
  809. mobarena-get-rewards: false
  810.  
  811. # Disable integration with PvpArena
  812. disable-integration-pvparena: false
  813.  
  814. # Set to true if you want the players to get rewards while playing pvpArena.
  815. pvparena-get-rewards: false
  816.  
  817. # Disable integration with MythicMobs
  818. disable-integration-mythicmobs: false
  819.  
  820. # Disable integration with MyPet
  821. disable-integration-mypet: false
  822.  
  823. # Disable integration with MiniGames
  824. disable-integration-minigames: false
  825.  
  826. # Disable integration with WorldGuard
  827. disable-integration-worldguard: false
  828.  
  829. # Disable integration with Essentials
  830. # http://dev.bukkit.org/bukkit-plugins/essentialsx/
  831. disable-integration-essentials: false
  832.  
  833. # Disable integration with BattleArena
  834. disable-integration-battlearena: false
  835.  
  836. # Disable integration with BossBarAPI. If you want messages in player chat you can set this to true.
  837. disable-integration-bossbarapi: false
  838.  
  839. # Disable integration with BarAPI. If you want messages in player chat you can set this to true.
  840. disable-integration-barapi: false
  841.  
  842. # Disable integration with TitleAPI
  843. disable-integration-titleapi: false
  844.  
  845. # Disable integration with VanishNoPacket
  846. disable-integration-vanishnopacket: false
  847.  
  848. # Disable integration with TitleManger. If you want messages in player chat you can set this to true.
  849. # https://www.spigotmc.org/resources/titlemanager.1049/
  850. disable-integration-titlemanager: false
  851.  
  852. # Disable integration with Actionbar. If you want messages in player chat you can set this to true.
  853. disable-integration-actionbar: false
  854.  
  855. # Disable integration with ActionBarAPI. If you want messages in player chat you can set this to true.
  856. # https://www.spigotmc.org/resources/actionbarapi-1-8-1-9-1-10.1315/
  857. disable-integration-actionbarapi: false
  858.  
  859. # Disable integration with ActionAnnouncer. If you want messages in player chat you can set this to true.
  860. # https://www.spigotmc.org/resources/actionannouncer.1320/
  861. disable-integration-actionannouncer: false
  862.  
  863. # Disable integration with Gringotts Economy.
  864. # http://dev.bukkit.org/bukkit-plugins/gringotts/
  865. disable-integration-gringotts: false
  866.  
  867. # Disable integration with TARDIS Weeping Angels.
  868. # http://dev.bukkit.org/bukkit-plugins/tardisweepingangels/
  869. disable-integration-tardis-weeping-angels: false
  870.  
  871. # Disable integration with ProtocolLib.
  872. # https://www.spigotmc.org/resources/protocollib.1997/
  873. disable-integration-protocollib: false
  874.  
  875. # ########################################################################
  876. # Database Settings.
  877. # ########################################################################
  878. database:
  879.  
  880. # Type of database to use. Valid values are: sqlite, mysql
  881. type: mysql
  882. username: bkt31
  883. password: 56faea4049
  884. host: 127.0.0.1:3306
  885. database: bkt31
  886.  
  887. # sql_debug is only meant to be used by the developer. Setting this to to true can produre a a big log file!
  888. debug_sql: false
  889.  
  890. # FOR INTERNAL USE ONLY. DONT CHANGE THIS VALUE!
  891. database_version: 3
  892.  
  893. # ########################################################################
  894. # Update settings
  895. # ########################################################################
  896. updates:
  897.  
  898. # Check if there is a new version of the plugin available.
  899. update-check: true
  900.  
  901. # Set the number of seconds between each check. Recommended setting is
  902. # check_every: 7200 ~ to check every second hour.
  903. check_every: 7200
  904.  
  905. # Set 'autoupdate: true' if you want new updates downloaded and installed.
  906. # You will still have to reboot the server manually.
  907. autoupdate: false
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