Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ///scr_shoot(type, controller)
- var type = argument0;
- var controller = argument1;
- type.direction = point_direction(0,0, gamepad_axis_value(controller, gp_axisrh), gamepad_axis_value(controller, gp_axisrv));
- type.image_angle = point_direction(0,0, gamepad_axis_value(controller, gp_axisrh), gamepad_axis_value(controller, gp_axisrv));
- type.speed = 30
Advertisement
Add Comment
Please, Sign In to add comment