Naddox

scr_shoot(arg)

Oct 28th, 2015
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  1. ///scr_shoot(type, controller)
  2.  
  3. var type = argument0;
  4. var controller = argument1;
  5.  
  6. type.direction = point_direction(0,0, gamepad_axis_value(controller, gp_axisrh), gamepad_axis_value(controller, gp_axisrv));
  7. type.image_angle = point_direction(0,0, gamepad_axis_value(controller, gp_axisrh), gamepad_axis_value(controller, gp_axisrv));
  8. type.speed = 30
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