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xTimeToShine

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Feb 10th, 2018
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  1. Exe timestamp: 2017/11/22 22:00:23
  2. Current time:  2018/02/10 21:35:11
  3.  
  4. Version 1.63.131129
  5. Unsupported language German in stringtable
  6. Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
  7. File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
  8. Unsupported language German in stringtable
  9. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  10. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
  11.         <English>From world.guns.ru: &lt'
  12. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  13. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
  14.         <Italian>From world.guns.ru: &lt'
  15. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  16. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
  17.         <Spanish>From world.guns.ru: &lt'
  18. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  19. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
  20.         <French>From world.guns.ru: &lt'
  21. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  22. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
  23.         <Czech>From world.guns.ru: &lt'
  24. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  25. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
  26.         <Russian>From world.guns.ru: &lt'
  27. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  28. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
  29.         <Polish>From world.guns.ru: &lt'
  30. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  31. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
  32.         <Hungarian>From world.guns.ru: &lt'
  33. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  34. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
  35.    </Key>
  36.    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
  37.      <German>Compact assault rifle with silenced grenade launcher&lt'"PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
  38. 21:36:26 "MPframework inited"
  39. 21:36:26 "dayz_preloadFinished reset"
  40. 21:36:27 "<infiSTAR.de> updatearmalog callExtension: "
  41. 21:36:29 "IAH_fnc_getIntFromString: 15"
  42. 21:36:29 "<infiSTAR.de> Error loading infiSTAR DLL"
  43. 21:36:29 "<infiSTAR.de> 59a8de337fcb"
  44. 21:36:29 "<infiSTAR.de> bf30894d080129f4403023139b26bebe"
  45. 21:36:29 "<infiSTAR.de> ERROR: Server IP (94.250.209.108) is not whitelisted in our webinterface. Please go to (https://webinterface.infistar.de/licenses) to manage the whitelist."
  46. 21:36:29 "Epoch detected"
  47. 21:36:29 "<infiSTAR.de> BIS_fnc_init done - AntiHack STARTING...!"
  48. 21:36:29 Warning Message: Script low_admins.sqf not found
  49. 21:36:29 Warning Message: Script normal_admins.sqf not found
  50. 21:36:29 Warning Message: Script super_admins.sqf not found
  51. 21:36:29 Warning Message: Script blacklist.sqf not found
  52. 21:36:29 "<infiSTAR.de> iproductVersion: 30-01-2018 16-33-42-v1448 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
  53. 21:36:29 "<infiSTAR.de> start: <infiSTAR.de> iproductVersion: 30-01-2018 16-33-42-v1448 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
  54. 21:36:29 "<infiSTAR.de> _fnc_RandomGen: {
  55. _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
  56. _gen = _abc select (random ((count _abc)-1));
  57. _arr = ['a','b','f','3','0','8','9','4','d','0','8','0','1','2','9','f','4','4','0','3','0','2','3','1','3','9','b','2','6','b','e','b','e'];
  58. for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
  59. _gen
  60. }"
  61. 21:36:29 "<infiSTAR.de> _simple: q520d31821f716e2239404240"
  62. 21:36:29 "<infiSTAR.de> _dialogIds: t588410185d72248200"
  63. 21:36:29 "<infiSTAR.de> _badtxts: o1384317b32094f7813844090"
  64. 21:36:29 "<infiSTAR.de> _randvar1: g71841b6803381046142b30"
  65. 21:36:29 "<infiSTAR.de> _randvar2: o723b830178401203037f59"
  66. 21:36:29 "<infiSTAR.de> _randvar0: j40897489338061990e59"
  67. 21:36:29 "<infiSTAR.de> _randvar3: i7e9b5b60700288713808"
  68. 21:36:29 "<infiSTAR.de> _randvar4: v913130548436808e017360"
  69. 21:36:29 "<infiSTAR.de> _randvar5: o2980308e7028324954"
  70. 21:36:29 "<infiSTAR.de> _randvar6: r4b7e7f59963056824b2b"
  71. 21:36:29 "<infiSTAR.de> _randvar8: t605960425e38945f433080"
  72. 21:36:29 "<infiSTAR.de> _randvar9: s493424147e4e501b82044b"
  73. 21:36:29 "<infiSTAR.de> _randvar11: e53181f5b9f892823892f70"
  74. 21:36:29 "<infiSTAR.de> _randvar12: x068904901350415489903410"
  75. 21:36:29 "<infiSTAR.de> _randvar13: q9b58412e834b04207e14"
  76. 21:36:29 "<infiSTAR.de> _randvar19: v165f52925f382e52944b7e"
  77. 21:36:29 "<infiSTAR.de> _randvar27: j343254005e1070492e7e"
  78. 21:36:29 "<infiSTAR.de> _randvar26: k1670391050402b80634f"
  79. 21:36:29 "<infiSTAR.de> _randvar25: k3f1930697b6f44941371222b"
  80. 21:36:29 "<infiSTAR.de> _randvar31: b6371734b73263033106302"
  81. 21:36:29 "<infiSTAR.de> _randvar33: z61604e769f30435251835450"
  82. 21:36:29 "<infiSTAR.de> _randvar34: i76341f42306b231364547f"
  83. 21:36:29 "<infiSTAR.de> _randvar35: m225e6439230f497f732d"
  84. 21:36:29 "<infiSTAR.de> _randvar36: c514613911878117b6e1614"
  85. 21:36:29 "<infiSTAR.de> _randvar37: c8b362830826f2b2e302b1a"
  86. 21:36:29 "<infiSTAR.de> _randvar39: f62305b2f7423806b5b6b"
  87. 21:36:29 "<infiSTAR.de> _clickOnMapTimer: y8b916f294810788019764273"
  88. 21:36:29 "<infiSTAR.de> _clickOnMapCaught: s59498b61246e493f2910"
  89. 21:36:29 "<infiSTAR.de> _fnc_handlerandvar10: v721891291f6b891082"
  90. 21:36:29 "<infiSTAR.de> _remark: y80808f99700a63333e890b"
  91. 21:36:29 "<infiSTAR.de> _AHpos: g41337271535b437e30"
  92. 21:36:29 "<infiSTAR.de> _loadedcheckpos: b74602130708991832056"
  93. 21:36:29 "<infiSTAR.de> _loadedchecktime: u63007b61511311045e7d20"
  94. 21:36:29 "<infiSTAR.de> _MenuChecksRunningx: m692208546e636f1049509b"
  95. 21:36:29 "<infiSTAR.de> _oneachframe: w2452815f385f4e8b8f"
  96. 21:36:29 "<infiSTAR.de> _anotherloop: v5b33506838314b203000"
  97. 21:36:29 "<infiSTAR.de> _clientoncetwo: h62586602207e2b1889"
  98. 21:36:29 "<infiSTAR.de> _lastUnlock: h4331730b7a6394394322"
  99. 21:36:29 "<infiSTAR.de> _AdminReqCheck: j430d5b497d6f5622384032"
  100. 21:36:29 "<infiSTAR.de> _antidupeCheckVar: m5a1d39593b4b326a4b800b"
  101. 21:36:29 "<infiSTAR.de> _antiantihack1_rndvar: a541a18508b7d191b421f"
  102. 21:36:29 "<infiSTAR.de> _antiantihack2_rndvar: f53636b1b523b33310014634b"
  103. 21:36:29 "<infiSTAR.de> _antidupePVResVar: w744b20722b82322b829b"
  104. 21:36:29 "<infiSTAR.de> _antidupePVCheckVar: PVAHR_0_o43434b5130646b1f8f068f"
  105. 21:36:29 "<infiSTAR.de> _randvar10: PVAHR_0_q1b60208b3912784e2f"
  106. 21:36:30 "<infiSTAR.de> AntiHack LOADED!"
  107. 21:36:30 "<infiSTAR.de> CREATING AdminMenu"
  108. 21:36:30 "<infiSTAR.de> AdminMenu LOADED!"
  109. 21:36:30 "<infiSTAR.de> ADDING SERVERSIDE HANDLERS"
  110. 21:36:30 "<infiSTAR.de> AntiHack FULLY LOADED"
  111. 21:36:30 "<infiSTAR.de> starting main server loop"
  112. 21:36:33 "extDB: Connected to database."
  113. 21:36:45 "Loading custom server compiles"
  114. 21:36:45 "Deploy Anything: loading version 2.8.2 ..."
  115. 21:36:45 "Deploy Anything: adding deployables to safe vehicle list..."
  116. 21:36:46 "HIVE: Starting"
  117. 21:36:46 ["TIME SYNC: Local Time set to:",[2012,8,2,20,36],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,10,20,36]]
  118. 21:36:46 "HIVE: trying to get objects"
  119. 21:36:46 "SERVER FPS: 28  PLAYERS: 1"
  120. 21:36:46 "HIVE: found 301 objects"
  121. 21:36:46 "HIVE: Request sent"
  122. 21:36:46 "HIVE: Streamed 301 objects"
  123. 21:36:46 "Res3tting B!S effects..."
  124. 21:36:46 "<infiSTAR.de> Player-Log: xTimeToShine(76561198136622596) - 0h 00min | ******ADMIN******"
  125. 21:36:53 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 301 objects in 7.093 seconds (unscheduled)"
  126. 21:36:53 "Total Number of spawn locations 6"
  127. 21:36:53 "EPOCH EVENTS INIT"
  128. 21:37:11 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
  129. 21:37:11 "INFO - Player: PID#3(xTimeToShine)(UID:76561198136622596/CID:52) Status: LOGGING IN"
  130. 21:37:11 "INFO - Player: PID#3(xTimeToShine)(UID:76561198136622596/CID:52) Status: LOGGING IN"
  131. 21:37:11 "CLEANUP: INITIALIZING Vehicle SCRIPT"
  132. 21:37:11 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [3657.3,10328.3,0] with 7 items."
  133. 21:37:11 "CRASHSPAWNER: Spawning crash site (CrashSite_US) at [3960.58,7967.46,0] with 5 items."
  134. 21:37:11 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,20,37],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,10,20,37]]
  135. 21:37:11 CrashSite_US: MainTurret - unknown animation source MainTurret
  136. 21:37:11 CrashSite_US: MainGun - unknown animation source mainGun
  137. 21:37:11 CrashSite_US: Gatling - unknown animation source Gatling
  138. 21:37:11 "WAI: AI Config File Loaded"
  139. 21:37:12 "=== [IBEN WAI AUTOCLAIM ADDON, v1.0] || DEBUG [customsettings.sqf] >> Addon relative root >> [z\addons\dayz_server\WAI]"
  140. 21:37:12 "WAI: Blacklist Loaded"
  141. 21:37:12 "WAI: Custom Config File Loaded"
  142. 21:37:12 "INFO - Player: PID#3(xTimeToShine)(UID:76561198136622596/CID:52) Status: LOGIN PUBLISHING, Location Altes Feld @070057"
  143. 21:37:12 "WAI: Initialising missions"
  144. 21:37:12 "WAI: AI Monitor Started"
  145. 21:37:12 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [10208.4,5281.93,0] with 4 items."
  146. 21:37:12 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [2190.64,9296.85,0] with 7 items."
  147. 21:37:12 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [2963.52,4268.07,0] with 6 items."
  148. 21:37:12 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [5618.21,7787.99,0] with 4 items."
  149. 21:37:12 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [5234.64,8439.76,0] with 6 items."
  150. 21:37:13 "HIVE: Vehicle Spawn limit reached!"
  151. 21:37:13 "HIVE: Spawning # of Debris: 500"
  152. 21:37:15 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (xTimeToShine) REMOTE,"76561198136622596"]"
  153. 21:37:15 "infiSTAR.de ******ADMIN-LOGIN******: xTimeToShine(76561198136622596)"
  154. 21:37:15 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (xTimeToShine) REMOTE,"76561198136622596"]"
  155. 21:37:15 "INFO - Player: xTimeToShine(UID:76561198136622596/CID:52) Status: CLIENT LOADED & PLAYING"
  156. 21:38:13 "HIVE: Spawning # of Ammo Boxes: 3"
  157. 21:38:13 "HIVE: Spawning # of Veins: 50"
  158. 21:38:14 "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 500 Debris, 3 SupplyCrates and 50 MineVeins in 80.704 seconds (scheduled)"
  159. 21:40:01 "RUNNING EVENT: abandonedvaults on [2018,2,10,20,40]"
  160. 21:40:01 "Checking vaults..."
  161. 21:40:01 "Total open vaults on server: 0"
  162.  
  163.  
  164. =====================================================================
  165. == D:\home\sid_341218\arma2\arma2oaserver.exe
  166. == D:\home\sid_341218\arma2\arma2oaserver.exe "-mod=@extdb;@dayzoverwatch;@dayz_epoch;@dayz_epoch_server" -port=2302 -config=config\server.cfg -cfg=config\basic.cfg -profiles=D:\home\sid_341218\arma2\config -ip=94.250.209.139
  167. =====================================================================
  168. Exe timestamp: 2017/11/22 22:00:23
  169. Current time:  2018/02/10 21:41:35
  170.  
  171. Version 1.63.131129
  172. Unsupported language German in stringtable
  173. Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
  174. File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
  175. Unsupported language German in stringtable
  176. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  177. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
  178.         <English>From world.guns.ru: &lt'
  179. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  180. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
  181.         <Italian>From world.guns.ru: &lt'
  182. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  183. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
  184.         <Spanish>From world.guns.ru: &lt'
  185. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  186. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
  187.         <French>From world.guns.ru: &lt'
  188. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  189. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
  190.         <Czech>From world.guns.ru: &lt'
  191. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  192. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
  193.         <Russian>From world.guns.ru: &lt'
  194. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  195. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
  196.         <Polish>From world.guns.ru: &lt'
  197. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  198. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
  199.         <Hungarian>From world.guns.ru: &lt'
  200. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  201. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
  202.    </Key>
  203.    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
  204.      <German>Compact assault rifle with silenced grenade launcher&lt'
  205. Item STR_VIL_DN_BS1 listed twice
  206. Item STR_AUTHOR_VILAS listed twice
  207. Item STR_VIL_EASTERN listed twice
  208. Item STR_VIL_WEAPONS listed twice
  209. Item str_dss_10rnd_vss listed twice
  210. Item str_dss_20rnd_vss listed twice
  211. Item str_dn_20rnd_9x39_sp5_vss listed twice
  212. Item str_dn_ak_107_gl_pso listed twice
  213. Item str_dn_ak_107_kobra listed twice
  214. Item str_dn_M40A3 listed twice
  215. Item str_dn_rpk_74 listed twice
  216. Item str_ep1_dn_fn_fal listed twice
  217. Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
  218. Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
  219. Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
  220. Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
  221. Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
  222. Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
  223. Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
  224. Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
  225. Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
  226. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
  227. Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
  228. Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
  229. Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
  230. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
  231. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
  232. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
  233. Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
  234. Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
  235. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
  236. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
  237. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
  238. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
  239. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
  240. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
  241. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
  242. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
  243. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
  244. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
  245. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
  246. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
  247. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
  248. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
  249. Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
  250. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
  251. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
  252. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
  253. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
  254. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
  255. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
  256. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
  257. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
  258. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
  259. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
  260. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
  261. Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
  262. Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
  263. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
  264. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
  265. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
  266. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
  267. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
  268. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
  269. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
  270. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
  271. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
  272. Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
  273. Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
  274. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
  275. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
  276. Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
  277. Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
  278. Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
  279. Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
  280. Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
  281. Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
  282. Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
  283. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
  284. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
  285. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
  286. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
  287. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
  288. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
  289. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
  290. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
  291. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
  292. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
  293. Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
  294. Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
  295. Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
  296. Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
  297. Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
  298. Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
  299. Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
  300. Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
  301. Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
  302. Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
  303. Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
  304. Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
  305. Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
  306. Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
  307. Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
  308. Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
  309. Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
  310. Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
  311. Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
  312. Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
  313. Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
  314. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
  315. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
  316. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
  317. Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
  318. Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
  319. Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
  320. Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
  321. Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
  322. Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
  323. Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
  324. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
  325. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
  326. Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
  327. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
  328. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
  329. Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
  330. Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
  331. Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
  332. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
  333. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
  334. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
  335. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
  336. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
  337. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
  338. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
  339. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
  340. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
  341. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
  342. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
  343. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
  344. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
  345. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
  346. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
  347. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
  348. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
  349. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
  350. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
  351. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
  352. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
  353. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
  354. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
  355. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
  356. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
  357. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
  358. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
  359. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
  360. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
  361. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
  362. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
  363. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
  364. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
  365. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
  366. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
  367. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
  368. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
  369. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
  370. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
  371. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
  372. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
  373. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
  374. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
  375. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
  376. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
  377. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
  378. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
  379. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
  380. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
  381. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
  382. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
  383. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
  384. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
  385. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
  386. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
  387. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
  388. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
  389. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
  390. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
  391. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
  392. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
  393. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
  394. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
  395. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
  396. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
  397. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
  398. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
  399. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
  400. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
  401. Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
  402. Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
  403. Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
  404. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
  405. Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
  406. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
  407. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
  408. Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
  409. 21:41:45 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
  410. 21:41:46 Connected to Steam servers
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