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- {
- "dataList": [
- {
- "id": 101001,
- "name": "Human Offering",
- "subDesc": "You see clay dolls in the distance.",
- "desc": "They’re rummaging through corpses, looking for something.\nRelentless demands for an offering ring in the ears.\nThey look like they might jump us at any second.\n\nYou see a dying person nearby, gasping for air.\nShould you offer this person up?\nOr…",
- "options": [
- {
- "message": "Offer the person.",
- "messageDesc": "All allies lose SP. Gain an E.G.O Gift.",
- "result": [
- "Satisfied, the clay dolls carried the corpse-to-be off into the distance."
- ]
- },
- {
- "message": "Don’t offer the person.",
- "messageDesc": "Begin a combat encounter. Win to gain a stronger E.G.O Gift.",
- "result": [
- "Angered by your inaction, the clay dolls attacked you."
- ]
- },
- {
- "message": "Offer a Sinner.",
- "messageDesc": "……",
- "result": [
- "“Are your screws loose, Manager?”\n\nThe Sinners seem upset by your decision."
- ]
- }
- ]
- },
- {
- "id": 10100101,
- "name": "Human Offering",
- "subDesc": "You see clay dolls in the distance.",
- "desc": "Looks like the Sinners are out of the question.\n\nShould you offer up this dying person?\nOr…",
- "options": [
- {
- "message": "Offer the person.",
- "messageDesc": "All allies lose SP. Gain an E.G.O Gift.",
- "result": [
- "Satisfied, the clay dolls carried the corpse-to-be off into the distance."
- ]
- },
- {
- "message": "Don’t offer the person.",
- "messageDesc": "Begin a combat encounter. Win to gain a stronger E.G.O Gift.",
- "result": [
- "Angered by your inaction, the clay dolls attacked you."
- ]
- }
- ]
- },
- {
- "id": 101002,
- "name": "Eternal Rest",
- "desc": "You hear a faint voice.\n\n“Please, help…”\n\nDo you follow the sound? Or…",
- "options": [
- {
- "message": "Check out the source of the voice.",
- "messageDesc": "Run a Pride check. Gain an E.G.O Gift.",
- "result": [
- "A soldier was crushed under rubble, gasping in agony.\n\n“Please just kill me… It hurts too much.”\n\nYou can’t ignore this person.\nWho will be ordered to bring this soldier to peace?"
- ]
- },
- {
- "message": "Ignore the voice.",
- "messageDesc": "",
- "result": [
- "It could just have been your senses playing tricks on you.\nIt’s not uncommon for howling wind to be mistaken for a human voice.\n\nYou decided to hurry along."
- ]
- }
- ]
- },
- {
- "id": 101003,
- "name": "An Encounter with the Unbearable",
- "subDesc": "Crunching sounds jar on your nerves.",
- "desc": "While traversing a narrow passage, a swarm of cockroaches crawled into the way.\nThe rustling visage is almost revolting.\n\nDo you walk past them? Or…",
- "options": [
- {
- "message": "Carefully move past the gross swarm.",
- "messageDesc": "All allies lose SP",
- "result": [
- "“Ewwww… One got on my leg!”\n\nEveryone managed to get through the passage, but their disgust is clearly visible.\nThey seem fatigued by the experience."
- ]
- },
- {
- "message": "Enough is enough. Crush the cockroaches with the Sinners.",
- "messageDesc": "Gregor loses a lot of SP. Begin a combat encounter. Win to gain an E.G.O Gift.",
- "result": [
- "“Tsk…”\n\nGregor turned away from the carnage, discontent.\nSoon after, a crowd of angry bug-soldiers came charging for us."
- ]
- }
- ]
- },
- {
- "id": 102001,
- "name": "Suspiciously Sparkly Vending Machine",
- "subDesc": "subDesc가 뭘까?",
- "desc": "In the middle of the factory, you find a vending machine with large buttons.\n\nThey’re colorful and fancy…\nYou feel a strong compulsion to press them.\n\nWhich one will you press?",
- "options": [
- {
- "message": "Press the red button with a fist icon.",
- "messageDesc": "Gain an E.G.O Gift",
- "result": [
- "“Congrats! Congrats!”\n\nSomething rumbled down the chute.\n\nIt appears to be a toy fist."
- ]
- },
- {
- "message": "Press the yellow button with a foot icon.",
- "messageDesc": "Gain an E.G.O Gift",
- "result": [
- "“Congrats! Congrats!”\n\nSomething rumbled down the chute.\n\nIt appears to be a toy foot."
- ]
- },
- {
- "message": "Press the green button with a heart icon.",
- "messageDesc": "Gain an E.G.O Gift",
- "result": [
- "“Congrats! Congrats!”\n\nSomething rumbled down the chute.\n\nIt appears to be a toy screw."
- ]
- },
- {
- "message": "Press all the buttons at once.",
- "messageDesc": "Gain 3 E.G.O Gifts. But…",
- "result": [
- "“Error! Error!”\n\nThe vending machine began to rattle.\n\n“H-Hey, what’s wrong with this thing?”\n\n“Sigh, you should’ve known better than to get gre—”\n\nBefore the Sinner could finish, the machine exploded, spewing a slew of toy parts into the air."
- ]
- },
- {
- "message": "Don’t press anything.",
- "result": [
- "You should resist odd impulses like this.\nMeddling with the unknown is surely a bad idea.\n\nYou left the vending machine without touching a thing."
- ]
- }
- ]
- },
- {
- "id": 102002,
- "name": "Exhilarating Edutainment Featuring Excess Violence!",
- "subDesc": "subDesc가 뭘까?",
- "desc": "Exiting the passage, you see a group of cyborgs gathered around a huge roulette.\n\n“Oh. Highly. Excited. Thoroughly. Amusing.”\n“Da GAME of DE—ATH!”\n\nThey approach you, chanting in strange beats.\nIt looks like they want you to play a game of roulette. What should you do?",
- "options": [
- {
- "message": "Take on the challenge.",
- "messageDesc": "Rodion gains SP. Run Wrath, Sloth, and Gloom checks. Pass to heal all allies’ SP and gain an E.G.O Gift.",
- "result": [
- "“You know this is where I shine!”\n\nRodya proudly proclaimed as she stepped forward.\nYou can see a mixture of anticipation and excitement on her face."
- ]
- },
- {
- "message": "Forget games! Crush them in battle.",
- "messageDesc": "Rodion loses SP. Begin a combat encounter. Win to gain an E.G.O Gift.",
- "result": [
- "This is not the time for gaming of all things.\nLet’s just deal with those crazed cyborgs and move on.\n\n“…Psh.”\n\nRodya smacked her lips in dissatisfaction, but you know you can’t always afford to give every Sinner what they want."
- ]
- }
- ]
- },
- {
- "id": 102003,
- "name": "Are You Happy?",
- "subDesc": "subDesc가 뭘까?",
- "desc": "A thick glass door stood strongly in the pink frame.\nThe electronic display above suddenly flashed to life, offering a question.\n\n“Are you happy?”\n\nWhat will be your answer?",
- "options": [
- {
- "message": "I sure am.",
- "result": [
- "“How wonderful!”\n\nThe display emitted a green flash, and the door opened for us.\nLooks like we can proceed."
- ]
- },
- {
- "message": "I’m not.",
- "result": [
- ""
- ]
- }
- ]
- },
- {
- "id": 10200301,
- "name": "Are You Happy? 2",
- "subDesc": "subDesc가 뭘까?",
- "desc": "“There’s a pair of pink shoes that can bring you to happiness.”\n\nThe display glowed red.\n\n“Would you like to try them on?”",
- "options": [
- {
- "message": "Try the shoes on.",
- "messageDesc": "Gain an E.G.O Gift",
- "result": [
- "The glass door opened, revealing said pair of pink shoes.\n\nWhen you put them on, you could feel strands of ribbons wrap around your legs.\nThey’re tightening around your body, but it’s not an unpleasant feeling.\n\nYou feel as though you can now go… anywhere."
- ]
- },
- {
- "message": "Don’t wear the shoes.",
- "messageDesc": "Begin a combat encounter.",
- "result": [
- "“Don’t shy away from the majesty of the pink shoes!”\n\nThe light over the shoes shut off as you backed away.\n\n“They will take you wherever you want to go!”\n\nThe display began to flicker frantically,\nand a group of people wrapped in pink ribbons shambled through the door."
- ]
- }
- ]
- },
- {
- "id": 10301,
- "name": "An Old Room with a Clockwork Mechanism",
- "subDesc": "subDesc가 뭘까?",
- "desc": "There’s a machine in this dilapidated room.\nA long, bulky lever is at the center of the machine adorned with springs.\n\nThe urge… to pull it… is growing… stronger… and stronger.\n\nWhat will you do?",
- "options": [
- {
- "message": "Use the machine.",
- "messageDesc": "50% chance for a positive effect; 50% chance for a negative effect"
- },
- {
- "message": "Leave the room.",
- "result": [
- "You’re not a child anymore. You can resist simple impulses like this.\nIt’s never a good idea to fall for temptation without a second thought.\n\n“Yeah, good thinking.”\n\nYou and the Sinners left the room."
- ]
- }
- ]
- },
- {
- "id": 1030101,
- "name": "An Old Room with a Clockwork Mechanism",
- "subDesc": "subDesc가 뭘까?",
- "desc": "Putting a spontaneous thought into action is as impulsive and uninhibited as a child reaching for off-limits marshmallows.\n\nWhen you pull down the lever, a clack follows soon after.\nThe springs begin to turn, some slow, some quick.\nSome clockwise, others counter-clockwise.\n\nWatching the machine’s rumble grow wilder, you feel anxious.",
- "options": [
- {
- "message": "Pull the lever.",
- "messageDesc": "50% chance to gain an E.G.O Gift. Failure results in HP and SP damage.",
- "result": [
- "The machine stopped at last.\n\n“Huh… Would you look at that!”\n\nA small wooden chest rose from the floor.\nYou carefully open it to find a bundle of torches.\n\nIt’s not much, but they should give you momentary relief in the dark.\nYou take the torches out of the room.",
- "The machine stopped at last.\n\n“W-What’s happening?!”\n\nIn the machine’s stead, the room now began to tremble and crack.\nA moment later, the ceiling split open, giving way for thousands of nails diving downward.\n\n“Outside, now!”\n\n“Dammit, I told you it was a bad idea to mess with it!”\n\nYou and the Sinners quickly evacuated the room, but not without harm."
- ]
- }
- ]
- },
- {
- "id": 10302,
- "name": "Before a Sealed Door",
- "subDesc": "subDesc가 뭘까?",
- "desc": "A steel door rests on one side of the room.\nIt looks too thick to be easily broken or breached with force.\n\n“There’s gotta be something totally valuable through here if it’s guarded this tight~!”\n\nThe Sinner might be right, treasure might be waiting behind the door.\nWhat should you do?",
- "options": [
- {
- "message": "Open it with force.",
- "messageDesc": "Run a Wrath check. Pass to open a new path on the map."
- },
- {
- "message": "Look around for a solution.",
- "messageDesc": "Run a Sloth check. Pass to open a new path on the map."
- },
- {
- "message": "Leave the room.",
- "result": [
- "It should be safer to stick to the known path rather than take unnecessary risks.\n\n“Aww~ I swear that something’s gotta be in there!”\n\nThough some Sinners complained, you persuaded them into letting it go."
- ]
- }
- ]
- },
- {
- "id": 10303,
- "name": "The First Gate",
- "subDesc": "subDesc가 뭘까?",
- "desc": "You see a large gate in the distance.\nThere’s something eerie about the pointed fences and stone walls.\n\nIt looks to be the only way through this area, but it’s guarded by a large number of Inquisitors.\nIs there anything we can do about them?",
- "options": [
- {
- "message": "Strike them from behind.",
- "messageDesc": "Run a Pride check, then begin a combat encounter. Pass to buff all allies and reduce the number of waves by 1."
- },
- {
- "message": "Distract them.",
- "messageDesc": "Run a Lust check, then begin a combat encounter. Pass to reduce the number of waves by 2."
- },
- {
- "message": "Confront them directly.",
- "messageDesc": "Begin a combat encounter with all 3 waves.",
- "result": [
- "Sometimes, the simplest solution is best.\nSeparating a Sinner from our group to attempt some silly trick might end up putting us at a disadvantage.\n\nLet’s face them head-on."
- ]
- }
- ]
- },
- {
- "id": 10304,
- "name": "A Room Full of Crates",
- "subDesc": "subDesc가 뭘까?",
- "desc": "Dozens of old, broken crates littered the floor.\n\n“Eyuck, cobwebs…”\n\nClearing things away, you found three particularly large crates buried underneath.\n\n“These are all locked.”\n\n“Looks like the keyholes have the same shape!”\n\n“…Alas, the key is of a soft constitution. It won’t be feasible to use it again once it has been inserted into a lock.”\n\nSounds like you get only one try.\nWhich one should you open?",
- "options": [
- {
- "message": "Open the first crate.",
- "messageDesc": "Gain an E.G.O Gift that boosts defense.",
- "result": [
- "“This is…”\n\nThe crate contained a worn helm.\n\n“Oho?! ‘Tis the proper equipment of a knight, is it not?!”\n\nOne Sinner excitedly rubs the helm clean.\nNot a bad haul, all things considered.\nWe carried the helm (and our Sinner infatuated by it) and left the room."
- ]
- },
- {
- "message": "Open the second crate.",
- "messageDesc": "50% chance to gain an E.G.O Gift that boosts Tremor attacks.",
- "result": [
- "“This is…”\n\nThe crate contained an old mallet.\nThe cracks on its handle raised further questions about its usability.\n\n“This thing looks positively useless!”\n\nThe Sinners expressed disappointment over this seemingly regrettable choice.\nBut, you feel as if the mallet is talking to you,\ncompelling you to take it.\n\n“What, you’re gonna take that with you?”\n\nThough the Sinners saw it as junk,\nit seemed good to bring the mallet along.",
- "“…Empty?”\n\nThere was nothing inside the crate.\nAll that greeted us were tiny specks of dust and dirt stirred up by exposure to the outside air.\n\n“I told you we shoulda gone with that one~”\n\n“No, in all likelihood it would have been empty too.”\n\nYou walked out of the room, trying to ignore the Sinners’ complaints."
- ]
- },
- {
- "message": "Open the third crate.",
- "messageDesc": "50% chance to gain an E.G.O Gift that boosts Bleed attacks.",
- "result": [
- "“This is…”\n\nThe crate contained a browned nail.\nNot a bundle of nails; just a slightly large one, covered in rust and dust.\n\n“The heck…”\n\nThe Sinners looked devastated by the fact that the key was wasted on this.\n\n“Can’t just throw away loot. If you aren’t gonna use it, then hand it over.”\n\nOne Sinner was showing interest in the item, so you gave it to them and went on your way.",
- "“…Empty?”\n\nThere was nothing inside the crate.\nAll that greeted us were tiny specks of dust and dirt stirred up by exposure to the outside air.\n\n“I told you we shoulda gone with that one~”\n\n“No, in all likelihood it would have been empty too.”\n\nYou walked out of the room, trying to ignore the Sinners’ complaints."
- ]
- }
- ]
- },
- {
- "id": 10305,
- "name": "Who Judges the Judge",
- "subDesc": "subDesc가 뭘까?",
- "desc": "The N Corp. Inquisitors were busy torturing someone.\n\n“GIAAAAH!”\n\nA filtered scream fills the cramped room.\nTheir victims are people with prosthetic bodies.\n\n“……”\n\nSinclair didn’t utter a word, but his eyes full of wrath and fear were fixed on the torturers.\nHe breathed heavily at irregular intervals, his body shaking; he looks like he might charge forth at any second.\n\nDo you stop him?\nOr…",
- "options": [
- {
- "message": "Wait for the torture to end.",
- "messageDesc": "Certain Identities lose SP",
- "result": [
- "While the scene is horrible to behold, we are no valiant knights.\nA wise manager wouldn’t risk losing all their Sinners over some juvenile impulse.\nIn that case…\n\n“…Understood.”\n\nSinclair gave you a vexing glare as you placed a hand on his shoulder, but he soon hung his head low and assented.\n\n…Hopefully, this was the right call.\nYou decided to watch and wait until the torture was over."
- ]
- },
- {
- "message": "Stop the torture.",
- "messageDesc": "Run a Wrath check, then begin a combat encounter. Use Sinclair for the check to gain ‘A Sign’. Pass to weaken all enemies.",
- "result": [
- "We may not be valiant knights.\nYet, even casting morals aside, we will have to fight them to move on.\n\n“…Do you really mean it?”\n\nWhen you explain your plan to Sinclair, he looks back at you with surprise.\n\n“I thought you would stop me…”\n\nHe spoke anxiously, but he seemed nevertheless happy with the decision.\n\n“Got it. I’ll do it.”\n\nSinclair sprinted to where the Inquisitors were alongside the other Sinners."
- ]
- }
- ]
- },
- {
- "id": 10306,
- "name": "A Rotting Corpse’s Memento",
- "subDesc": "subDesc가 뭘까?",
- "desc": "“Gehk, what’s this odor…”\n\nThe Sinners frowned at the olfactory assault.\nFollowing their eyes, you find an Inquisitor collapsed on the floor.\n\n“Definitely dead…”\n\nThe smell must be coming from the rotting corpse.\nWhile everyone was hesitant to approach, you see something sparkle.\n\nThere seems to be something amidst the writhing manes…\nWhat will you do?",
- "options": [
- {
- "message": "Examine the dead Inquisitor.",
- "messageDesc": "Run a Gluttony check. Pass to gain an E.G.O Gift. Fail to lose HP and SP."
- },
- {
- "message": "Leave without touching it.",
- "result": [
- "Surely it’s nothing.\nIf we really need it, we can always recover it later.\n\nYou’d rather not damage the psyches of your Sinners for something so uncertain."
- ]
- }
- ]
- },
- {
- "id": 10307,
- "name": "[Hel. P. Me. He. Lp.]",
- "subDesc": "subDesc가 뭘까?",
- "desc": "You hear snappy mechanical noises through the closed door.\n\n\"Sounds like a cry for help...\"\n\nAs you focus your attention, you begin to hear footsteps.\n\n\"Steel... Those are clangs of steel...\"\n\nSinclair froze.\nIt looks like an inquisitor is coming for them.\nWhat will you do?",
- "options": [
- {
- "message": "Free the prosthetic.",
- "messageDesc": "Sinclair heals SP. Begin a combat encounter. Win to gain an E.G.O Gift.",
- "result": [
- "\"...I knew I could count on you.\"\n\nSinclair jumped in as soon as you told him what to do.\nAs you expected, a number of prosthetic people were tied to a rope.\n\n\"You should run, quickly!\"\n\nAs soon as Sinclair untied them, they hurriedly ran out of the room.\n\n\"Tch... Heretics!\"\n\nWe were a little late to leave; the inquisitors shouted as they entered the room.\nIt seems conflict is unavoidable.",
- "\"...I knew I could count on you.\"\n\nSinclair jumped in as soon as you told him what to do.\nAs you expected, a number of prosthetic people were tied to a rope.\n\n\"You should run, quickly!\"\n\nAs soon as Sinclair untied them, they hurriedly ran out of the room.\n\n\"Bastards, not even a simple 'thanks'.\"\n\nSome Sinners complained,\nbut Sinclair looked satisfied with the deed.\n\nCalming them down, we left the room."
- ]
- },
- {
- "message": "Leave the prosthetic.",
- "messageDesc": "Sinclair loses SP.",
- "result": [
- "\"N-No... How could...\"\n\nSinclair seems to be shocked by your answer.\nAs unfortunate as this is for him, losing Sinners while trying to save those people will be a fatal detriment in the coming fights.\n\n[H, He. Help. H. Hel...]\n\nWe left in a hurry, leaving behind the cries."
- ]
- }
- ]
- },
- {
- "id": 10308,
- "name": "Rite of Suppuration",
- "subDesc": "subDesc가 뭘까?",
- "desc": "The passage was heated red.\n\n\"Yeesh, that'd melt my shoes.\"\n\nSinners carefully approached the road, only to retreat from the overwhelming heat.\nSomething was written on the sign in front of the passage,\n\n\"Prove your humanity through weakness and suppuration.\nCreate a path with seared feet.\"\n\nIt took no time at all to figure out what this meant.\n...What will you do?",
- "options": [
- {
- "message": "Present the N Corp. seal.",
- "messageDesc": "Only available if the E.G.O Gift 'N Corp. Seal' is in possession.",
- "result": [
- "\"We proved ourselves already, haven't we?\"\n\nA Sinner suggested.\nIt remined you that you owned a proof.\n\n\"Right... The seal!\"\n\nTagging the seal on the sign caused the passage to cool down in an instant.\nWe were able to tread the path without a problem."
- ]
- },
- {
- "message": "Tread the heated path.",
- "messageDesc": "Run a Wrath check. Pass to gain an E.G.O Gift. Failing begins a 3-wave combat encounter."
- },
- {
- "message": "Look for another way.",
- "messageDesc": "50% chance for a 3-wave combat encounter.",
- "result": [
- "It seems too dangerous to make a Sinner cross this searing passage.\nNot to mention, you don't know if there's anything to make the trip any easier for the rest even if one managed to cross it.\nYou figure you might be able to take another route as long as you're careful not to get spotted.\n\nUnfortunately, a group of patrolling inquisitors noticed you.",
- "It seems too dangerous to make a Sinner cross this searing passage.\nNot to mention, you don't know if there's anything to make the trip any easier for the rest even if one managed to cross it.\nYou figure you might be able to take another route as long as you're careful not to get spotted.\n\nFortunately, you managed to get through without being noticed."
- ]
- }
- ]
- },
- {
- "id": 10309,
- "name": "A Vessel of Zeal",
- "subDesc": "subDesc가 뭘까?",
- "desc": "You see a pedestal adorned with engravings of a nail and a hammer.\n\n\"Must be something to do with N Corp.\"\n\nA Sinner mutters, and you agree.\nShould you try to get some info on N Corp? Or...",
- "options": [
- {
- "message": "Examine the book on the pedestal.",
- "messageDesc": "Gain an E.G.O Gift",
- "result": [
- "Placed on the pedestal was the tome N Corp. inquisitors were often seen carrying.\nYou take this chance to peek at a few pages of it...\n\n'Ugh...'\n\nThe indecipherable content only gave you a headache.\nYou decide to keep it for now and read it later."
- ]
- },
- {
- "message": "Stay away from the noise and leave.",
- "result": [
- "We know enough already.\nIt's not worth snooping around suspicious areas."
- ]
- }
- ]
- },
- {
- "id": 10310,
- "name": "Rite of Confrontation",
- "subDesc": "subDesc가 뭘까?",
- "desc": "A passage carved above the closed gate reads:\n\n\"Confront your fear and terror, and prove that you have feelings.\n\nFill this vessel with tears.\"\n\nLooking around, you find the supposed vessel next to an unpleasant-looking chair.\nWhat will you do?",
- "options": [
- {
- "message": "Perform the rite.",
- "messageDesc": "Run a Gloom check. Selected Identitiy loses SP. Pass to gain an E.G.O Gift."
- },
- {
- "message": "Leave the room.",
- "result": [
- "It's too dangerous to attempt a rite when you aren't even sure how it might work.\nWe left the room."
- ]
- }
- ]
- },
- {
- "id": 10311,
- "name": "Exhibit of Human Parts",
- "subDesc": "subDesc가 뭘까?",
- "desc": "You find a row of glass containers in a corner of the main area.\nInside them are dried organs and pieces of life showing active movement.\n\n\"A tragic display...\"\n\nThe containers can be opened easily. You might take one of the pieces if you wanted to.\nWhat will you do?",
- "options": [
- {
- "message": "Take the glowing skull.",
- "messageDesc": "Gain an E.G.O Gift that provides healing at low health.",
- "result": [
- "You took the glowing skull.\nIt radiates gently, and you feel a strange warmth from it.\n\nThe other containers won't open. It looks like you can take only one.\nYou took your leave with the item you got."
- ]
- },
- {
- "message": "Take the bleeding hand.",
- "messageDesc": "Gain an E.G.O Gift that provides power-ups at low health.",
- "result": [
- "The bloody fingers caught your attention.\nWhen you open the container to hold it, you notice that blood continues to drip from the section.\nYou took the perpetually flinching finger.\n\nThe other containers won't open. It looks like you can take only one.\nYou took your leave with the item you got."
- ]
- },
- {
- "message": "Take the wriggling tongue.",
- "messageDesc": "Gain an E.G.O Gift that provides benefits after winning a clash",
- "result": [
- "The slithering tongue attracts your eyes.\nWhen you open the container and grab it, it flaps in your palm.\n\nYou feel as though the tongue is mocking you, so you tried to pick another one, but...\nThe other containers won't open. It looks like you can take only one.\nYou took your leave with the item you got."
- ]
- },
- {
- "message": "Don't take anything.",
- "result": [
- "You decide not to take anything.\nYou'd rather not bother touching creepy organs.\nLike that, we left the place."
- ]
- }
- ]
- },
- {
- "id": 10312,
- "name": "Rite of Penance",
- "subDesc": "subDesc가 뭘까?",
- "desc": "A passage is written above the large gate.\n\n\"Pierce yourself with the thorns, and atone through suffering.\"\n\nIt looks like it wants us to impale ourselves on spikes.\nWhat will you do?",
- "options": [
- {
- "message": "Perform the rite.",
- "messageDesc": "Run a Wrath check. Selected Identitiy loses HP. Pass to gain an E.G.O Gift."
- },
- {
- "message": "Leave the room.",
- "result": [
- "There's simply too much risk involved.\nYou don't see a point in giving an order to jump into spikes.\n\nWe left the room."
- ]
- }
- ]
- },
- {
- "id": 10314,
- "name": "The Final Rite",
- "subDesc": "subDesc가 뭘까?",
- "desc": "Hideously transformed N Corp. inquisitors stood guard at the gate.\nYou tried to attack, but they don't appear hostile in any capacity.\n\n\"Only. Exceptional...ones. Are allowed. In, this place.\"\n\n\"To...pass. You, will. Prove yourself. Worthy.\"\n\nYou aren't sure what they mean by proving yourself worthy.\nWhat should you do?",
- "options": [
- {
- "message": "Present the proof of passing the rites.",
- "messageDesc": "Only available if the E.G.O Gift 'N Corp. Seal' or all three Tokens of Innocence, Tears, and Atonement are in possession.",
- "result": [
- "You remembered that you've been collecting these tokens.\nIf those rites your group went through were tests, then the tokens must be the proof of your 'worth'.\n\n\"...You may, pass.\"\n\nThe inquisitors opened the gate, wailing in a bizarre voice.\n\n\"Take, this. With...you.\"\n\nReceiving the item, we walked through the door."
- ]
- },
- {
- "message": "Use words.",
- "messageDesc": "Run a Lust check. Pass to proceed. Fail, and begin a difficult combat encounter."
- },
- {
- "message": "Use violence.",
- "messageDesc": "Gain 'A Sign'. Begin a difficult combat encounter.",
- "result": [
- "It seems violence will be our most straightforward solution.\n\n'...Heretic.'\n\nThe voice spilling out of that shaking jaw must be one of pure hostility.\n\n'Allow me to help... Manager.'\n\nSinclair tightened the grip on his weapon, determination burning quietly in his eyes."
- ]
- }
- ]
- },
- {
- "id": 103001,
- "name": "Inquisition",
- "subDesc": "사용 안하는 선택지",
- "desc": "You met an N Corp. inquisitor.\nInstead of attacking, they ask us if you loathe prosthetics.\nWhat should you say?",
- "options": [
- {
- "message": "Agree with the inquisitor.",
- "result": [
- "You agreed with the inquisitor.\nThey laughed and walked away."
- ]
- },
- {
- "message": "Deny the inquisitor's claim.",
- "result": [
- "You disagreed with the inquisitor.\nSinclair quietly nodded at you.\nThe angered inquisitor called in their subordinates."
- ]
- },
- {
- "message": "Keep quiet.",
- "result": [
- "You give the inquisitor a silent glare.\nThey lost interest in you and walked away."
- ]
- }
- ]
- },
- {
- "id": 103002,
- "name": "Fanaticism",
- "subDesc": "사용 안하는 선택지",
- "desc": "N Corp's inquisitors are torturing prosthetic people.\nYou see Sinclair tremble with fear and anger.\nWhat will you do?",
- "options": [
- {
- "message": "Wait for the torture to end.",
- "result": [
- "As painful as it is to watch, it might cause unnecessary conflict.\nWe should wait for them to finish."
- ]
- },
- {
- "message": "Stop the torture.",
- "result": [
- "We can't just sit back and watch, even if it means getting into a fight we could avoid.\nDetermined, Sinclair gripped his weapon."
- ]
- }
- ]
- },
- {
- "id": 103006,
- "name": "Test of Worth",
- "subDesc": "사용 안하는 선택지",
- "desc": "Strangely shaped inquisitors of N Corp. guard the gate.\n\n'Only...those with worth...may enter.'\n\n'To pass...you will show...your worth.'\n\nWhat will you do?",
- "options": [
- {
- "message": "Present the proof of passing the rites.",
- "result": [
- "You showed the inquisitors the tokens you got from those rituals.\nThey silently opened the door for us.\nAs we passed through, they gave you something."
- ]
- },
- {
- "message": "Use words."
- },
- {
- "message": "Use violence.",
- "result": [
- "All we can do is fight.\nLet's handle this with violence."
- ]
- }
- ]
- },
- {
- "id": 800201,
- "name": "아즈텍원판 선택지1",
- "subDesc": "사용 안하는 텍스트",
- "desc": "There are many ways to calm one down,\nbut this Abnormality seems to like gifts the most.\nA fresh batch of blood might be able to appease it.",
- "options": [
- {
- "message": "Offer a clay doll.",
- "result": [
- "You gave a living clay doll as tribute.\nSatiated, the Abnormality calmed down for a moment."
- ]
- },
- {
- "message": "Offer a Sinner.",
- "result": [
- ""
- ]
- }
- ]
- },
- {
- "id": 800203,
- "name": "아즈텍원판 선택지3",
- "subDesc": "사용 안하는 텍스트",
- "desc": "To weaken the flame, you'll need cool water.\nSince we aren't carrying any buckets of water, we should offer up someone cool instead.",
- "options": [
- {
- "message": "Offer a clay doll.",
- "result": [
- "You gave a living clay doll as tribute.\nThe flame shrunk to a flicker."
- ]
- },
- {
- "message": "Offer a Sinner.",
- "result": [
- ""
- ]
- }
- ]
- },
- {
- "id": 800205,
- "name": "아즈텍원판 선택지5",
- "subDesc": "사용 안하는 텍스트",
- "desc": "The stars are twinkling.\nWhen they shine, they'll rob us all of our sight.\nWhat gift would the stars like?",
- "options": [
- {
- "message": "Offer a Sinner.",
- "result": [
- ""
- ]
- }
- ]
- },
- {
- "id": 801201,
- "name": "강화인간 선택지1",
- "subDesc": "사용 안하는 텍스트",
- "desc": "How do those cyborgs keep coming back?\nThe Sinners were discussing.\n\n\"Perhapse those beings are not alive.\nThat way, they would not be able to die.\"\n\n\"No, we're not getting philosophical here.\"\n\n\"Hmm~ To me, it looked like rebuiling a brick wall.\"\n\n\"...I think I'm hearing something from that factory in the back.\"\n\nThe group turned their gaze to the factory behind the cyborgs.\nClanks of steel could be heard from the place that was quiet until moments ago.\n\nMaybe you should take a look at that shady facility?",
- "options": [
- {
- "message": "Investigate the factory.",
- "result": [
- "You decided to check out the factory.\nBut, you might want to do something about the cyborgs first just to be safe.\n\nPerhaps you could earn enough time to get through by incapacitating the biggest one?"
- ]
- },
- {
- "message": "We can't walk into danger like that. Keep fighting them.",
- "result": [
- "\"Do we really have to crawl into a place like that?\"\n\nOne Sinner spoke bluntly.\nThat's a good point. No need to take risks.\n\nIf they keep coming back, we'll just keep beating them until they don't."
- ]
- }
- ]
- },
- {
- "id": 801202,
- "name": "강화인간 선택지2",
- "subDesc": "사용 안하는 텍스트",
- "desc": "Pinning the largest cyborg down as planned, you got to the factory in time.\n\n\"Huh, this is...\"\n\n\"Looks like some kind of toy factory.\"\n\nThe Sinners comment on the huge mechanism.\n\n\"Ah! Come behold this curiosity!\"\n\nThe Sinner pointed to a control panel with several buttons attached to it.\n\n<DO YOU LOVE THE CITY YOU LIVE IN?>\n\nWhat should you press?",
- "options": [
- {
- "message": "Yes.",
- "messageDesc": "Press the button to proceed.",
- "result": [
- "",
- "Abnormal input.\n\n\"Huh? I can't press any of these...\"\n\nCommencing site burial in 3, 2...\n\n\"Outta here!!\"\n\nAfter a short notice, the factory exploded with a massive bang.\nYou managed to stop it from working, but the Sinners were caught up in the explosion as well.\n\nLooks like you should get out of here first, don't you think?"
- ]
- },
- {
- "message": "No.",
- "messageDesc": "Press the button to stop.",
- "result": [
- "",
- "Abnormal input.\n\n\"Huh? I can't press any of these...\"\n\nCommencing site burial in 3, 2...\n\n\"Outta here!!\"\n\nAfter a short notice, the factory exploded with a massive bang.\nYou managed to stop it from working, but the Sinners were caught up in the explosion as well.\n\nLooks like you should get out of here first, don't you think?",
- "Detected three inputs.\nOperating emergency protocol 3: facility shutdown.\n\n\"Looks like it's stopped.\"\n\nThe machines whirred for a short while before stopping.\nWith that, the cyborgs should no longer revive.\nLet's step outside the factory, shall we?"
- ]
- }
- ]
- },
- {
- "id": 801203,
- "name": "강화인간 선택지2-그렇다",
- "subDesc": "사용 안하는 텍스트",
- "desc": "Continuing the augmentation.\n\nYou\nmust\nbecome\nstrong.\n\nPlease proceed with the input.\n\n<DO YOU LOVE THE CITY YOU LIVE IN?>\n\nWhat should you press?",
- "options": [
- {
- "message": "Yes.",
- "messageDesc": "Press the button to proceed.",
- "result": [
- "",
- "Abnormal input.\n\n\"Huh? I can't press any of these...\"\n\nCommencing site burial in 3, 2...\n\n\"Outta here!!\"\n\nAfter a short notice, the factory exploded with a massive bang.\nYou managed to stop it from working, but the Sinners were caught up in the explosion as well.\n\nLooks like you should get out of here first, don't you think?"
- ]
- },
- {
- "message": "No.",
- "messageDesc": "Press the button to stop.",
- "result": [
- "",
- "Abnormal input.\n\n\"Huh? I can't press any of these...\"\n\nCommencing site burial in 3, 2...\n\n\"Outta here!!\"\n\nAfter a short notice, the factory exploded with a massive bang.\nYou managed to stop it from working, but the Sinners were caught up in the explosion as well.\n\nLooks like you should get out of here first, don't you think?",
- "Detected three inputs.\nOperating emergency protocol 3: facility shutdown.\n\n\"Looks like it's stopped.\"\n\nThe machines whirred for a short while before stopping.\nWith that, the cyborgs should no longer revive.\nLet's step outside the factory, shall we?"
- ]
- }
- ]
- },
- {
- "id": 801204,
- "name": "강화인간 선택지2-아니다",
- "subDesc": "사용 안하는 텍스트",
- "desc": "Incorrect input.\n\nYou\nmust\nbecome\nstrong.\n\nPlease input your answer again.\n\nWARNING: Pressing the button three times will cause the facility to shut down.\n\n<DO YOU LOVE THE CITY YOU LIVE IN?>\n\nWhat should you press?",
- "options": [
- {
- "message": "Yes.",
- "messageDesc": "Press the button to proceed.",
- "result": [
- "",
- "Abnormal input.\n\n\"Huh? I can't press any of these...\"\n\nCommencing site burial in 3, 2...\n\n\"Outta here!!\"\n\nAfter a short notice, the factory exploded with a massive bang.\nYou managed to stop it from working, but the Sinners were caught up in the explosion as well.\n\nLooks like you should get out of here first, don't you think?"
- ]
- },
- {
- "message": "No.",
- "messageDesc": "Press the button to stop.",
- "result": [
- "",
- "Abnormal input.\n\n\"Huh? I can't press any of these...\"\n\nCommencing site burial in 3, 2...\n\n\"Outta here!!\"\n\nAfter a short notice, the factory exploded with a massive bang.\nYou managed to stop it from working, but the Sinners were caught up in the explosion as well.\n\nLooks like you should get out of here first, don't you think?",
- "Detected three inputs.\nOperating emergency protocol 3: facility shutdown.\n\n\"Looks like it's stopped.\"\n\nThe machines whirred for a short while before stopping.\nWith that, the cyborgs should no longer revive.\nLet's step outside the factory, shall we?"
- ]
- }
- ]
- },
- {
- "id": 801501,
- "name": "분홍신 선택지1",
- "subDesc": "사용 안하는 텍스트",
- "desc": "A voice travels between the fluttering ribbons.\n\n\"What is your desire?\"\n\n\"Put on me.\"\n\n\"I'll take you wherever you want to go.\"\n\nThe suggestions are incredibly suspicious, but for some reason, the Sinners are struggling to decide what to do.\n\nWhat do you say?",
- "options": [
- {
- "message": "Put on the shoes.",
- "result": [
- "\"Yeah... This is good.\"\n\n\"It's all smooth.\"\n\nThe Sinners expressed their fascination.\nThose ribbons had turned into shiny pairs of pink shoes.\n\nNow, everyone will be able to go where they want.\n\nProbably."
- ]
- },
- {
- "message": "Refuse.",
- "result": [
- ""
- ]
- }
- ]
- },
- {
- "id": 201001,
- "name": "Vending Machine and Oceanic Waves",
- "subDesc": "사용 안하는 텍스트",
- "desc": "You see an empty lot ahead where the Sinners can take rest.\n\nThere, you find a vending machine with a number of buttons on it.\nYou see drinks as well, but you can't recognize what they're supposed to depict.\nWhat will you do?",
- "options": [
- {
- "message": "No need to take risks. Just rest here with the Sinners.",
- "result": [
- "Some time passed.\n\nThanks to the respite,\nthe group seems well-rested."
- ]
- },
- {
- "message": "Get some drinks they might like, as a treat.",
- "result": [
- "운이 좋게도,\n골라갔던 음료가 모두의 입에 맞은 모양이다.\n\n쉬고 일어난 수감자들의 모습에 활력이 넘치는 것 같다.\n아무래도 괴상한 음료를 뽑은 것 같다.\n표정을 잔뜩 구기면서 저마다 음료를 내뱉거나 하고 있다. \n쉬고 일어난 수감자들의 모습도 무언가 찌뿌둥해보인다. \n탈이라도 안나서 다행이야..."
- ]
- }
- ]
- },
- {
- "id": 201002,
- "name": "거울의 방",
- "subDesc": "사용 안하는 텍스트"
- },
- {
- "id": 201003,
- "name": "강화앰플교환삽입소",
- "subDesc": "사용 안하는 텍스트"
- }
- ]
- }
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