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Apr 9th, 2019
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  1. # .... . . ....
  2. # . . .. .. . .
  3. # . . . . . ....
  4. # . . . . .
  5. # .... . . .
  6. # DeathMessagesPrime Configuration File
  7. # SAVE THIS FILE AS UTF-8!!!! (without BOM)
  8. # Your text editor should support it. (Windows Notepad does probably not work)
  9.  
  10. # Configuration version, do not change this unless you want your config to be
  11. # reset.
  12. config-version: 43
  13.  
  14. # World groups.
  15. # If a world is in a group, and a death occurs there, the appropriate death
  16. # message will be shown in rest of the worlds in that same group too.
  17. #
  18. # If _enabled is false, this feature is disabled. Instead, the death message
  19. # behavior will be specified with per-world-messages.
  20. #
  21. # per-world-messages must be enabled to make world-groups work!
  22. world-groups:
  23. _enabled: true
  24. world:
  25. - world
  26. - world_nether
  27. - world_the_end
  28.  
  29. # Following players will never have visible death messages.
  30. # ENTER UUIDs UNDER THIS LIST. To get an UUID of an online player, use
  31. # /dmsg uuid player_name.
  32. # Default: (empty)
  33. player-blacklist:
  34. # - '00000000-0000-0000-0000-000000000000'
  35.  
  36. # List worlds, where death messages from PvP are not recorded, here.
  37. # Default: (empty)
  38. worlds-no-pvp-death-messages:
  39. # - world2
  40.  
  41. # List worlds, where death messages from anything else than PvP are not
  42. # recorded, here.
  43. # Default: (empty)
  44. worlds-no-natural-death-messages:
  45. # - world2
  46.  
  47. # List worlds, where death messages are only shown to the killer and the
  48. # victim, here.
  49. # Default: (empty)
  50. worlds-private-pvp-death-messages:
  51. # - world3
  52.  
  53. # List worlds, where death messages are only shown to the player that died here.
  54. # Default: (empty)
  55. worlds-private-natural-death-messages:
  56. # - world3
  57.  
  58. # Worlds with maximum radius (in blocks) for death messages, assumed infinite
  59. # if world is not present.
  60. # Should a world have a death message radius, the messages will never be shown
  61. # to players in any other world.
  62. worlds-death-message-radius:
  63. #world: 10
  64.  
  65. # Similar to the above, but this only controls PVP messages (not natural
  66. # death messages). If both are set, the above worlds-death-message-radius
  67. # will affect the natural messages and this one will affect the PVP messages.
  68. # In order to only have a PVP message radius: add the world here only.
  69. # In order to only have a natural message radius: add the world under
  70. # both options and set it to -1 here.
  71. worlds-pvp-death-message-radius:
  72. #world: 10
  73.  
  74. # If a player dies over death-count times within death-interval seconds,
  75. # death messages from that player will be hidden for death-cooldown seconds.
  76. # If death-reset is true, every hidden death message resets the cooldown.
  77. # Default: 3
  78. cooldown-death-count: 3
  79. # Default: 10
  80. cooldown-death-interval: 10
  81. # Default: 10
  82. cooldown-death-cooldown: 10
  83. # Default: false
  84. cooldown-death-reset: false
  85.  
  86. # Show debug information upon death, useful for determining plugin conflicts,
  87. # etc.
  88. # Default: false
  89. debug: false
  90.  
  91. # Show death messages in all worlds, if false. Needs to be true in order to
  92. # worldgroups to function.
  93. # Default: true
  94. per-world-messages: false
  95.  
  96. # Death message compatibility: set the message as normal, until HIGHEST,
  97. # when it is emptied.
  98. # Use this if any conflicts arise.
  99. # Default: true
  100. death-message-compat-mode: true
  101.  
  102. # Whether to use DMP broadcasting if a custom death message is set by
  103. # another plugin.
  104. # Default: false
  105. death-message-conflict-broadcast: false
  106.  
  107. # Whether to enable namedmob messages. If disabled, namedmob messages
  108. # will not be shown and will be replaced with mob.
  109. # Default: true
  110. death-message-enable-namedmob: true
  111.  
  112. # Show the rarity of items in the %weapon_name% and %weapon% tags.
  113. # (This affects the text colors and formatting for some items, such
  114. # as enchanted ones.)
  115. # Default: true
  116. death-message-show-rarity: true
  117.  
  118. # Allows applying item flags on items that appear in death messages.
  119. # Note that this feature only works on Minecraft 1.8 and above.
  120. # Possible flags are documented under https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/inventory/ItemFlag.html
  121. death-message-item-flags:
  122. # - HIDE_ATTRIBUTES
  123. # - HIDE_ENCHANTS
  124.  
  125. # Heart compatibility mode: use mob instead of namedmob when the mob name
  126. # contains heart characters.
  127. # Designed for mob health bar plugins, et cetera.
  128. # Enable this if death messages have mob names be a row of hearts representing
  129. # health.
  130. # Default: false
  131. heart-compat-mode: false
  132.  
  133. # If the mob name contains any of the following characters and
  134. # heart-compat-mode is enabled, the default mob name is displayed. You can add
  135. # characters if the health bar is still visible (copy the character from the
  136. # death message logs) or remove them at will.
  137. heart-characters: "♡♥❤■"
  138.  
  139. # Broadcast death message to console.
  140. # none: Do not print death message in console.
  141. # normal: Print the DeathMessagesPrime message in console.
  142. # verbose: Print a verbose message, including coordinates, and other info.
  143. # Verbose is useful for debugging
  144. # Default: normal
  145. console-death-message: normal
  146.  
  147. # Clean prefix/suffix from messages printed in the console,
  148. # ignored if console-death-message is not normal
  149. # Default: false
  150. console-death-message-strip-prefix: false
  151.  
  152. # Clean color codes from messages printed in the console,
  153. # ignored if console-death-message is not normal
  154. # Default: false
  155. console-death-message-strip-colors: false
  156.  
  157. # The priority for the listener. Set to lower value if there are any conflicts
  158. # with plugins that provide their own death message systems.
  159. # In order from higher to lower: HIGHEST, HIGH, NORMAL, LOW, LOWEST
  160. # MONITOR should not be used, as it may cause compatibility problems.
  161. # Default: HIGH
  162. death-listener-priority: HIGH
  163.  
  164. # Whether to show the custom weapon death messages (ZombieCustom for example)
  165. # on all weapons (true), or only on weapons with custom names (false).
  166. # Default: false
  167. show-custom-death-msg-on-all-weapons: false
  168.  
  169. # =========================================================================
  170. # THIS FEATURE IS IMPLEMENTED ONLY IN DMP PLUGIN VERSIONS TBA AND ABOVE!!!
  171. # THIS FEATURE IS IMPLEMENTED ONLY IN DMP PLUGIN VERSIONS TBA AND ABOVE!!!
  172. # Whether to show death messages for tamed and named pets.
  173. # (true is the vanilla Minecraft behavior)
  174. # Default: true
  175. show-named-pet-death-messages: true
  176. # THIS FEATURE IS IMPLEMENTED ONLY IN DMP PLUGIN VERSIONS TBA AND ABOVE!!!
  177. # THIS FEATURE IS IMPLEMENTED ONLY IN DMP PLUGIN VERSIONS TBA AND ABOVE!!!
  178. # =========================================================================
  179.  
  180. # Messages for enabling and disabling death messages using /toggledeathmsg
  181. death-messages-hidden: "&a[DMP] &aOthers' death messages will now be HIDDEN"
  182. death-messages-shown: "&a[DMP] &aOthers' death messages will now be SHOWN"
  183.  
  184. # Here are the actual death messages. They are as a list, so you can add as
  185. # many as you want, and the plugin will support it. Color codes in format &0-&f
  186. # and &k-&r are supported.
  187. #
  188. # %player% represents the player's name.
  189. # %name% represents the player's display name.
  190. # %killer% represents the killer player (in PvP reasons), or
  191. # pursuing mob (in DrowningMob etc. reasons) (mob names can be
  192. # changed in mob-names section).
  193. # %killer2% represents the killer player's display name in PvP reasons only.
  194. # %plrtag% represents the dead player's username with entity tooltip.
  195. # %victim% represents the dead player's display name with entity tooltip.
  196. # %entity% represents the killer's display name with entity tooltip.
  197. # %weapon_name% represents the weapon name.
  198. # %weapon% represents the weapon name (including the tooltip).
  199. # %world% represents the world name of the death.
  200. # %biome% represents the biome, where the death occurred.
  201. # %x%, %y% and %z% represents the player death coordinates.
  202. # %distance% represents the distance between the player and the killer
  203. # in blocks (if applicable)
  204. # %playerxp%, %playerlevel% represent the XP and level of the player.
  205. # %killerxp%, %killerlevel% are same for a killing *player*.
  206. #
  207. # Death messages for being killed by normally peaceful mobs also exist,
  208. # designed for custom maps, plugins or mods which may change functionality.
  209. death-messages:
  210. # Prefix of all death messages
  211. prefix: "&a[&eD&a] &c"
  212. # Suffix of all death messages
  213. suffix: ""
  214. # If you want a prefix / suffix only for PVP messages, uncomment these:
  215. # prefix-pvp: "&a[&eD&a] &c"
  216. # suffix-pvp: ""
  217. mob:
  218. Bat:
  219. - "Un murcielago ha matado a %plrtag%"
  220. BlazeMelee:
  221. - "Un blaze ha ahostiado a %plrtag% y lo ha matado"
  222. BlazeFireball:
  223. - "%plrtag% ha sido cocinado por un blaze"
  224. CaveSpider:
  225. - "%plrtag% ha muerto porque creia que podria transformarse en spiderman"
  226. Chicken:
  227. - "%plrtag%... que? como que un pollo te ha matado"
  228. Cod:
  229. - "%plrtag% ha muerto por un CoD. No se que es esto, socorro"
  230. Cow:
  231. - "%plrtag% ha decidido dejar de ser vegetarian@ y va a matar vacas"
  232. Creeper:
  233. - "%plrtag% ahora esta en muchos sitios"
  234. CreeperCharged: # charged Creeper
  235. - "%plrtag% rayos y centellas, un creeper cargado te ha matado"
  236. Dolphin:
  237. - "%plrtag% ha sido asesinado por el primo de flipper"
  238. Donkey:
  239. - "%plrtag% murio por pelearse con un burro"
  240. DrownedMelee:
  241. - "%plrtag% se ha unido a la fiesta de los ahogados"
  242. DrownedTrident:
  243. - "%plrtag% ha sido empalado por vlad el ahogado"
  244. DrownedMeleeCustom:
  245. - "%plrtag% murio por un ahogado usando [%weapon%&f]"
  246. DrownedTridentCustom:
  247. - "%plrtag% fue empalado por un ahogado que usaba [%weapon%&f]"
  248. ElderGuardian:
  249. - "Al guardian no le caiste bien, %plrtag%"
  250. EnderDragon:
  251. - "%plrtag% se estaba intentando pasar el juego matando al dragon. Intentando"
  252. EnderDragonBreath:
  253. - "%plrtag% creia que estaba en skyrim y que podia matar dragones"
  254. Enderman:
  255. - "%plrtag% miro fijamente a los ojos a quien no debia"
  256. Endermite:
  257. - "%plrtag% ha muerto por un endermite"
  258. Evoker:
  259. - "%plrtag% ha sido desinvocado en la grieta del invocador"
  260. Ghast:
  261. - "%plrtag% estaba luchando contra una cara voladora que escupia fuego... y perdio"
  262. Giant:
  263. - "%plrtag%, como has hecho pa que te mate un gigante?"
  264. Guardian:
  265. - "%plrtag% ha recibido una paliza de un pez guardian"
  266. Horse:
  267. - "%plrtag% recibio una patada en los huevos de un caballo"
  268. HuskMelee:
  269. - "%plrtag% se ha muerto por un zombie raro"
  270. HuskCustom:
  271. - "%plrtag% ha sido poleizado por un husk con [%weapon%&f]"
  272. Illusioner:
  273. - "%plrtag% ha sido poleado por un ilusionador"
  274. IronGolem:
  275. - "%plrtag% fue ass esinado por un golem de hierro"
  276. Llama:
  277. - "%plrtag%... JAJAJAJAJA, una llama te ha matado"
  278. MagmaCube:
  279. - "%plrtag% decidio tocar un magmacube sin manos"
  280. Mooshroom:
  281. - "%plrtag% was slain by Mooshroom"
  282. Mule:
  283. - "%plrtag% was slain by Mule"
  284. Parrot:
  285. - "%plrtag% se creia pirata. A ver, tenia un loro encima, pero le ha traicionado y ahora ha muerto"
  286. Phantom:
  287. - "%plrtag% nunca se iba a la cama, queria polear y polear y polear. Y ahora ha sido baneado por un phantom"
  288. Pig:
  289. - "%plrtag%, sentimos curiosidad: como te ha matado un cerdo?"
  290. PolarBear:
  291. - "%plrtag% fue al artico sin su spray repelente de osos polares"
  292. PufferFish:
  293. - "%plrtag% se fue a nadar sin su escudo anti peces globo"
  294. Rabbit:
  295. - "%plrtag% es alguien incapaz de vencer a un conejo"
  296. Salmon:
  297. - "%plrtag%. Aqui dice que te ha matado un salmon. Siguiente"
  298. Sheep:
  299. - "%plrtag% quiso practicar la zoofilia con una obeja karateka. RIP "
  300. Shulker:
  301. - "%plrtag% se quiso sacar la licencia de piloto"
  302. Silverfish:
  303. - "%plrtag% fue sorprendido por piedra de mentira"
  304. SkeletonArrow:
  305. - "Lo ultimo que se le ha pasado por la cabeza a %plrtag%: flechas"
  306. SkeletonArrowCustom:
  307. - "%plrtag%, un esqueleto usando [%weapon%&f] te ha matado"
  308. SkeletonMelee:
  309. - "%plrtag% te ha matado un esqueleto que no usaba flechas"
  310. SkeletonCustom:
  311. - "%plrtag%, muerto, esqueleto, con [%weapon%&f]"
  312. SkeletonHorse:
  313. - "%plrtag% quiso practicar zoofilia con caballos en los huesos"
  314. Slime:
  315. - "%plrtag% ha muerto y esta muy pegajoso"
  316. SnowGolem:
  317. - "%plrtag% was pummeled by Snow Golem"
  318. Spider:
  319. - "%plrtag% was slain by Spider"
  320. Squid:
  321. - "%plrtag% was slain by Squid"
  322. StrayArrow:
  323. - "%plrtag% was shot by Stray"
  324. StrayMelee:
  325. - "%plrtag% was slain by Stray"
  326. StrayCustom:
  327. - "%plrtag% was slain by Stray using [%weapon%&f]"
  328. TropicalFish:
  329. - "%plrtag% was slain by Tropical Fish"
  330. Turtle:
  331. - "%plrtag% was slain by Turtle"
  332. Vex:
  333. - "%plrtag% was slain by Vex"
  334. Vindicator:
  335. - "%plrtag% was slain by Vindicator"
  336. Witch:
  337. - "%plrtag% was killed by Witch using magic"
  338. Wither:
  339. - "%plrtag% was slain by Wither"
  340. WitherSpawnBoom: # Dies from wither spawn explosion
  341. - "%plrtag% was blown up by Wither"
  342. WitherSkeletonMelee:
  343. - "%plrtag% was slain by Wither Skeleton"
  344. WitherSkeletonCustom:
  345. - "%plrtag% was slain by Wither Skeleton using [%weapon%&f]"
  346. Wolf:
  347. - "%plrtag% was slain by Wolf"
  348. ZombieMelee:
  349. - "%plrtag% was slain by Zombie"
  350. ZombieCustom:
  351. - "%plrtag% was slain by Zombie using [%weapon%&f]"
  352. ZombiePigManMelee:
  353. - "%plrtag% was slain by Zombie Pigman"
  354. ZombiePigManCustom:
  355. - "%plrtag% was slain by Zombie Pigman using [%weapon%&f]"
  356. ZombieVillagerMelee:
  357. - "%plrtag% was slain by Zombie Villager"
  358. ZombieVillagerCustom:
  359. - "%plrtag% was slain by Zombie Villager using [%weapon%&f]"
  360. ZombieHorse:
  361. - "%plrtag% was slain by Zombie Horse"
  362. namedmob: # For named mobs, use %killer% as mob
  363. Bat:
  364. - "%plrtag% was slain by %killer%"
  365. BlazeMelee:
  366. - "%plrtag% was slain by %killer%"
  367. BlazeFireball:
  368. - "%plrtag% was fireballed by %killer%"
  369. CaveSpider:
  370. - "%plrtag% was slain by %killer%"
  371. Chicken:
  372. - "%plrtag% was slain by %killer%"
  373. Cod:
  374. - "%plrtag% was slain by %killer%"
  375. Cow:
  376. - "%plrtag% was slain by %killer%"
  377. Creeper:
  378. - "%plrtag% was blown up by %killer%"
  379. CreeperCharged: # charged Creeper
  380. - "%plrtag% was blown up by %killer%"
  381. Dolphin:
  382. - "%plrtag% was slain by %killer%"
  383. Donkey:
  384. - "%plrtag% was slain by %killer%"
  385. DrownedMelee:
  386. - "%plrtag% was slain by %killer%"
  387. DrownedTrident:
  388. - "%plrtag% was impaled by %killer%"
  389. DrownedMeleeCustom:
  390. - "%plrtag% was slain by %killer% using [%weapon%&f]"
  391. DrownedTridentCustom:
  392. - "%plrtag% was impaled by %killer% using [%weapon%&f]"
  393. ElderGuardian:
  394. - "%plrtag% was slain by %killer%"
  395. EnderDragon:
  396. - "%plrtag% was slain by %killer%"
  397. EnderDragonBreath:
  398. - "%plrtag% was killed by %killer% using magic"
  399. Enderman:
  400. - "%plrtag% was slain by %killer%"
  401. Endermite:
  402. - "%plrtag% was slain by %killer%"
  403. Evoker:
  404. - "%plrtag% was slain by %killer%"
  405. Ghast:
  406. - "%plrtag% was fireballed by %killer%"
  407. Giant:
  408. - "%plrtag% was slain by %killer%"
  409. Guardian:
  410. - "%plrtag% was slain by %killer%"
  411. Horse:
  412. - "%plrtag% was slain by %killer%"
  413. HuskMelee:
  414. - "%plrtag% was slain by %killer%"
  415. HuskCustom:
  416. - "%plrtag% was slain by %killer% using [%weapon%&f]"
  417. Illusioner:
  418. - "%plrtag% was shot by %killer%"
  419. IronGolem:
  420. - "%plrtag% was slain by %killer%"
  421. Llama:
  422. - "%plrtag% was slain by %killer%"
  423. MagmaCube:
  424. - "%plrtag% was slain by %killer%"
  425. Mooshroom:
  426. - "%plrtag% was slain by %killer%"
  427. Mule:
  428. - "%plrtag% was slain by %killer%"
  429. Parrot:
  430. - "%plrtag% was slain by %killer%"
  431. Phantom:
  432. - "%plrtag% was slain by %killer%"
  433. Pig:
  434. - "%plrtag% was slain by %killer%"
  435. PolarBear:
  436. - "%plrtag% was slain by %killer%"
  437. PufferFish:
  438. - "%plrtag% was slain by %killer%"
  439. Rabbit:
  440. - "%plrtag% was slain by %killer%"
  441. Salmon:
  442. - "%plrtag% was slain by %killer%"
  443. Sheep:
  444. - "%plrtag% was slain by %killer%"
  445. Shulker:
  446. - "%plrtag% was slain by %killer%"
  447. Silverfish:
  448. - "%plrtag% was slain by %killer%"
  449. SkeletonArrow:
  450. - "%plrtag% was shot by %killer%"
  451. SkeletonMelee:
  452. - "%plrtag% was slain by %killer%"
  453. SkeletonArrowCustom:
  454. - "%plrtag% was shot by %killer% using [%weapon%&f]"
  455. SkeletonCustom:
  456. - "%plrtag% was slain by %killer% using [%weapon%&f]"
  457. SkeletonHorse:
  458. - "%plrtag% was slain by %killer%"
  459. Slime:
  460. - "%plrtag% was slain by %killer%"
  461. SnowGolem:
  462. - "%plrtag% was pummeled by %killer%"
  463. Spider:
  464. - "%plrtag% was slain by %killer%"
  465. Squid:
  466. - "%plrtag% was slain by %killer%"
  467. StrayArrow:
  468. - "%plrtag% was shot by %killer%"
  469. StrayMelee:
  470. - "%plrtag% was slain by %killer%"
  471. StrayCustom:
  472. - "%plrtag% was slain by %killer% using [%weapon%&f]"
  473. TropicalFish:
  474. - "%plrtag% was slain by %killer%"
  475. Turtle:
  476. - "%plrtag% was slain by %killer%"
  477. Vex:
  478. - "%plrtag% was slain by %killer%"
  479. Villager:
  480. - "%plrtag% was slain by %killer%"
  481. Vindicator:
  482. - "%plrtag% was slain by %killer%"
  483. Witch:
  484. - "%plrtag% was killed by %killer% using magic"
  485. Wither:
  486. - "%plrtag% was slain by %killer%"
  487. WitherSpawnBoom: # Dies from wither spawn explosion
  488. - "%plrtag% was blown up by %killer%"
  489. WitherSkeletonMelee:
  490. - "%plrtag% was slain by %killer%"
  491. WitherSkeletonCustom:
  492. - "%plrtag% was slain by %killer% using [%weapon%&f]"
  493. Wolf:
  494. - "%plrtag% was slain by %killer%"
  495. ZombieMelee:
  496. - "%plrtag% was slain by %killer%"
  497. ZombieCustom:
  498. - "%plrtag% was slain by %killer% using [%weapon%&f]"
  499. ZombiePigManMelee:
  500. - "%plrtag% was slain by %killer%"
  501. ZombiePigManCustom:
  502. - "%plrtag% was slain by %killer% using [%weapon%&f]"
  503. ZombieVillagerMelee:
  504. - "%plrtag% was slain by %killer%"
  505. ZombieVillagerCustom:
  506. - "%plrtag% was slain by %killer% using [%weapon%&f]"
  507. ZombieHorse:
  508. - "%plrtag% was slain by %killer%"
  509. pvp:
  510. PlayerMelee:
  511. - "%plrtag% was slain by %killer%"
  512. PlayerCustom:
  513. - "%plrtag% was slain by %killer% using [%weapon%&f]"
  514. PlayerArrow:
  515. - "%plrtag% was shot by %killer%"
  516. PlayerTrident:
  517. - "%plrtag% was impaled by %killer%"
  518. PlayerTridentCustom:
  519. - "%plrtag% was impaled by %killer% using [%weapon%&f]"
  520. PlayerFireball: # Just in case
  521. - "%plrtag% was fireballed by %killer%"
  522. PlayerSnowball: # Just in case
  523. - "%plrtag% was pummeled by %killer%"
  524. PlayerProjectileCustom: # Bows, plugins like CrackShot
  525. - "%plrtag% was shot by %killer% using [%weapon%&f]"
  526. PlayerPotion:
  527. - "%plrtag% was killed by %killer% using magic"
  528. natural:
  529. Thorns:
  530. - "%plrtag% was killed while trying to hurt %killer%"
  531. TNT:
  532. - "%plrtag% blew up"
  533. TNTKill:
  534. - "%plrtag% was blown up by %killer%"
  535. EnderCrystal:
  536. - "%plrtag% blew up"
  537. Bed: # exploding beds
  538. - "%plrtag% was killed by Intentional Game Design"
  539. Cactus:
  540. - "%plrtag% was pricked to death"
  541. CactusKill:
  542. - "%plrtag% walked into a cactus whilst trying to escape %killer%"
  543. Anvil:
  544. - "%plrtag% was squashed by a falling anvil"
  545. FallingBlock: # Only when a FallingBlock is modified to cause damage
  546. - "%plrtag% was squashed by a falling block"
  547. UnknownArrow: # arrow from unknown entity or source, /summon?
  548. - "%plrtag% was shot by arrow"
  549. DispenserArrow:
  550. - "%plrtag% was shot by arrow"
  551. DispenserFireball:
  552. - "%plrtag% burned to death"
  553. DispenserSnowball:
  554. - "%plrtag% died"
  555. Drowning:
  556. - "%plrtag% drowned"
  557. DrowningKill:
  558. - "%plrtag% drowned whilst trying to escape %killer%"
  559. PotionPoison: # Normally impossible
  560. - "%plrtag% died"
  561. PotionWither:
  562. - "%plrtag% withered away"
  563. PotionHarming:
  564. - "%plrtag% was killed by magic"
  565. FireBlock:
  566. - "%plrtag% went up in flames"
  567. FireBlockKill:
  568. - "%plrtag% walked into a fire whilst fighting %killer%"
  569. FireTick:
  570. - "%plrtag% burned to death"
  571. FireTickKill:
  572. - "%plrtag% burnt into a crisp whilst fighting %killer%"
  573. Magma:
  574. - "%plrtag% discovered floor was lava"
  575. MagmaKill:
  576. - "%plrtag% walked into danger zone due to %killer%"
  577. Lava:
  578. - "%plrtag% tried to swim in lava"
  579. LavaKill:
  580. - "%plrtag% tried to swim in lava while trying to escape %killer%"
  581. Lightning: # Happens when struck by lightning, vanilla: FireTick/FireBlock
  582. - "%plrtag% went up in flames"
  583. Starvation:
  584. - "%plrtag% starved to death"
  585. Suffocation:
  586. - "%plrtag% suffocated in a wall"
  587. Cramming: # maxEntityCramming
  588. - "%plrtag% was squished too much"
  589. CrammingKill:
  590. - "%plrtag% was squished too much"
  591. Void:
  592. - "%plrtag% fell out of the world"
  593. VoidFall: # in DMP, if entity falls over y>=64 to the void
  594. - "%plrtag% fell from a high place and fell out of the world"
  595. VoidKill:
  596. - "%plrtag% didn't want to live in the same world as %killer%"
  597. FallShort: # Fall distance 5 blocks or less, or ender pearl
  598. - "%plrtag% hit the ground too hard"
  599. FallLong: # Fall distance over 5 blocks
  600. - "%plrtag% fell from a high place"
  601. FallLadder:
  602. - "%plrtag% fell off a ladder"
  603. FallVine:
  604. - "%plrtag% fell off some vines"
  605. FallWater:
  606. - "%plrtag% fell out of the water"
  607. FallFire:
  608. - "%plrtag% fell into a patch of fire"
  609. FallCacti:
  610. - "%plrtag% fell into a patch of cacti"
  611. FallKill:
  612. - "%plrtag% was doomed to fall by %killer%"
  613. FallKillWeapon:
  614. - "%plrtag% was doomed to fall by %killer% using [%weapon%&f]"
  615. FallFinishKill:
  616. - "%plrtag% fell too far and was finished by %killer%"
  617. FallFinishKillWeapon:
  618. - "%plrtag% fell too far and was finished by %killer% using [%weapon%&f]"
  619. FallExplosionKill: # FallKill caused by entity explosion
  620. - "%plrtag% was blown from a high place by %killer%"
  621. FallLadderKill:
  622. - "%plrtag% was shot off a ladder by %killer%"
  623. FallVineKill:
  624. - "%plrtag% was shot off some vines by %killer%"
  625. Firework:
  626. - "%plrtag% went off with a bang"
  627. Elytra:
  628. - "%plrtag% experienced kinetic energy"
  629. Suicide: # Some plugins may use this one, /suicide and /kill for example
  630. - "%plrtag% died"
  631. Melting: # Some plugins may use this one, orig. Snowmans + hot biomes
  632. - "%plrtag% died"
  633. DryOut: # Some plugins may use this one, orig. fish outside water
  634. - "%plrtag% died"
  635. Custom: # Some plugins may use this one
  636. - "%plrtag% died"
  637. unknown:
  638. - "%plrtag% died"
  639. # if any custom plugins offer custom messages, add them below.
  640. # for example: for tag "foo.bar", use
  641. # foo:
  642. # bar:
  643. # - "foo.bar death message"
  644.  
  645. mob-names:
  646. Bat: "Bat"
  647. Blaze: "Blaze"
  648. CaveSpider: "Cave Spider"
  649. Chicken: "Chicken"
  650. Cod: "Cod"
  651. Cow: "Cow"
  652. Creeper: "Creeper"
  653. Dolphin: "Dolphin"
  654. Donkey: "Donkey"
  655. Drowned: "Drowned"
  656. ElderGuardian: "Elder Guardian"
  657. EnderDragon: "Ender Dragon"
  658. Enderman: "Enderman"
  659. Endermite: "Endermite"
  660. Evoker: "Evoker"
  661. Ghast: "Ghast"
  662. Giant: "Giant"
  663. Guardian: "Guardian"
  664. Horse: "Horse"
  665. Husk: "Husk"
  666. Illusioner: "Illusioner"
  667. IronGolem: "Iron Golem"
  668. Llama: "Llama"
  669. MagmaCube: "Magma Cube"
  670. Mooshroom: "Mooshroom"
  671. Mule: "Mule"
  672. Parrot: "Parrot"
  673. Phantom: "Phantom"
  674. Pig: "Pig"
  675. PolarBear: "Polar Bear"
  676. PufferFish: "Puffer Fish"
  677. Ocelot: "Ocelot"
  678. Rabbit: "Rabbit"
  679. Salmon: "Salmon"
  680. Sheep: "Sheep"
  681. Shulker: "Shulker"
  682. Silverfish: "Silverfish"
  683. Skeleton: "Skeleton"
  684. SkeletonHorse: "Skeleton Horse"
  685. Slime: "Slime"
  686. SnowGolem: "Snow Golem"
  687. Spider: "Spider"
  688. Squid: "Squid"
  689. Stray: "Stray"
  690. TropicalFish: "Tropical Fish"
  691. Turtle: "Turtle"
  692. Vex: "Vex"
  693. Villager: "Villlager"
  694. Vindicator: "Vindicator"
  695. Witch: "Witch"
  696. Wither: "Wither"
  697. WitherSkeleton: "Wither Skeleton"
  698. Wolf: "Wolf"
  699. Zombie: "Zombie"
  700. ZombieHorse: "Zombie Horse"
  701. ZombiePigMan: "Zombie Pigman"
  702. ZombieVillager: "Zombie Villager"
  703.  
  704. custom-mob-death-messages:
  705. # The following attribute takes in regular expressions and checks top-down
  706. # whether the names of the mobs match them.
  707. # If there is no list, as in [], the plugin will look up the message from
  708. # the normal death messages.
  709. # If the list only has an empty message, the death message for that mob will
  710. # be hidden.
  711. # To match color codes, use the § character instead of &. (This file must be
  712. # encoded in UTF-8)
  713. # Examples:
  714. #
  715. # "_*": # match all mobs
  716. # - "%plrtag% was killed by a mob"
  717. #
  718. # "^[Ss]_*": # match all mobs beginning with S or s
  719. # - "%plrtag% was killed by a mob"
  720. #
  721. # "§cMy Custom Boss": [] # display normal messages for mobs named
  722. # # 'My Custom Boss' written in red
  723. #
  724. # "My Custom Boss": # match all mobs with name being 'My Custom Boss'
  725. # - "%plrtag% was killed by a boss"
  726. # - "%plrtag% was pummeled by a boss"
  727. #
  728. # "§aMy Custom Boss": # match all mobs with name being 'My Custom Boss'
  729. # # written in light green
  730. # - "%plrtag% was killed by a boss"
  731. # - "%plrtag% was pummeled by a boss"
  732. #
  733. # "_*My Custom Boss_*": # match all mobs with name containing 'My Custom Boss'
  734. # - "%plrtag% was killed by a boss"
  735. # - "%plrtag% was pummeled by a boss"
  736. #
  737. # !!!!!!!!!!!!!!!!!!!!!!!! IMPORTANT !!!!!!!!!!!!!!!!!!!!!!!!
  738. # IN REGEXES; ALL DOTS MUST BE REPRESENTED WITH UNDERSCORES
  739. # !!!!!!!!!!!!!!!!!!!!!!!! IMPORTANT !!!!!!!!!!!!!!!!!!!!!!!!
  740. #
  741. Melee:
  742. "_*": []
  743. Ranged:
  744. "_*": []
  745. Potion:
  746. "_*": []
  747. Thorns:
  748. "_*": []
  749. TNTKill:
  750. "_*": []
  751. CactusKill:
  752. "_*": []
  753. DrowningKill:
  754. "_*": []
  755. CrammingKill:
  756. "_*": []
  757. FireBlockKill:
  758. "_*": []
  759. FireTickKill:
  760. "_*": []
  761. LavaKill:
  762. "_*": []
  763. MagmaKill:
  764. "_*": []
  765. VoidKill:
  766. "_*": []
  767. FallKill:
  768. "_*": []
  769. Other:
  770. "_*": []
  771.  
  772. custom-user-death-messages:
  773. # Same deal here. The plugin checks from the actual user names of players.
  774. # custom-user-death-messages is preferred over custom-player-death-messages:
  775. # empty list here will pass to custom-player-death-messages before passing
  776. # through to normal death messages.
  777. Melee:
  778. "_*": []
  779. Ranged:
  780. "_*": []
  781. Potion:
  782. "_*": []
  783. Thorns:
  784. "_*": []
  785. TNTKill:
  786. "_*": []
  787. CactusKill:
  788. "_*": []
  789. DrowningKill:
  790. "_*": []
  791. CrammingKill:
  792. "_*": []
  793. FireBlockKill:
  794. "_*": []
  795. FireTickKill:
  796. "_*": []
  797. LavaKill:
  798. "_*": []
  799. MagmaKill:
  800. "_*": []
  801. VoidKill:
  802. "_*": []
  803. FallKill:
  804. "_*": []
  805. Other:
  806. "_*": []
  807.  
  808. custom-player-death-messages:
  809. # Same deal here. The plugin checks from the display names of players.
  810. Melee:
  811. "_*": []
  812. Ranged:
  813. "_*": []
  814. Potion:
  815. "_*": []
  816. Thorns:
  817. "_*": []
  818. TNTKill:
  819. "_*": []
  820. CactusKill:
  821. "_*": []
  822. DrowningKill:
  823. "_*": []
  824. CrammingKill:
  825. "_*": []
  826. FireBlockKill:
  827. "_*": []
  828. FireTickKill:
  829. "_*": []
  830. LavaKill:
  831. "_*": []
  832. MagmaKill:
  833. "_*": []
  834. VoidKill:
  835. "_*": []
  836. FallKill:
  837. "_*": []
  838. Other:
  839. "_*": []
  840.  
  841. custom-biome-names:
  842. # See https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/block/Biome.html.
  843. # The key should be one from the list above, for example:
  844.  
  845. # SAVANNA_ROCK: "Savanna Plateau"
  846.  
  847. custom-world-names:
  848. # World name as the key and display name as the value.
  849.  
  850. # "world": "World #1"
  851.  
  852. custom-messages-per-player:
  853. # Add custom messages for players. Use the UUID as the key, then use a death
  854. # reason key with the list of messages.
  855. # To get the UUID of an online player, use /dmsg uuid player_name
  856.  
  857. # Will this override custom-mob-death-messages, custom-user-death-messages
  858. # and custom-player-death-messages?
  859. override: true
  860. # also affects custom-messages-per-killer-player
  861.  
  862. # "123e4567-e89b-12d3-a456-426655440000":
  863. # natural:
  864. # TNT:
  865. # - "A VIP player, %plrtag%, blew up!"
  866.  
  867. custom-messages-per-killer-player:
  868. # Same as above, but for killing players in PVP events.
  869. # To get the UUID of an online player, use /dmsg uuid player_name
  870.  
  871. # "123e4567-e89b-12d3-a456-426655440000":
  872. # natural:
  873. # TNTKill:
  874. # - "%plrtag% got blown up by a VIP player, %entity%!"
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