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Jun 25th, 2019
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  1. -->Original Made By XDavodioX<--
  2.  
  3. --=(Catagory = Mememy)=--
  4.  
  5. --:Guestpiki_Memer:--
  6.  
  7. --//Leak\\--
  8.  
  9.  
  10. print"Loaded Hehe ur ded.exe"
  11.  
  12.  
  13. --[[
  14.  
  15. Developer Changelog =
  16.  
  17. - Added STARMAN by Davodio -
  18. STARMAN() - A Seizure thingy, uhh what
  19. Command = TPose then "O"
  20. WARNING : Can be stopped with the "M" Key!
  21.  
  22. - Updated Woah -
  23. - Added 2 New songs -
  24. - Changes/Updates On STARMAN() -
  25.  
  26. ]]--
  27.  
  28.  
  29.  
  30. warn([[
  31. -- Updated Jump Animation
  32. all of the commands of the script are
  33. click - one puuuaaanncchhh
  34. l - victory if tpose eat chips
  35. k - le epic change but if tpose drink soda
  36. j- what huh and if tpose laugh
  37. h- MEEM and if tpose AAAAAAAAAAAAAAAA
  38. g- that was fun if tpose seizure
  39. f- Xd if tpose isthatahamsandwich?
  40. r- AAH oh my god aah if tpose maybe you should not be living here
  41. t- *snep*
  42. y- laugh and if t-pose think
  43. u- ooh boi and if tpose chew 5 gum
  44. i- fbi open up if tpose tobeconmemed (thx kisslarge/saba1520)
  45. v- game over if tpose What?
  46. c- BAGEL and if tpose then change music
  47. x- dude shut up and if tpose then waiting
  48. z- no if tpose ROCKIN' SEIZURE
  49. e- wtf
  50. q- want a ride?
  51. b- TPOSE MEME
  52. n- UNTPOSE MEME
  53. m- to stop squat,think,waiting,wtf,seizure,living instantly
  54.  
  55. in total = lx2 kx2 jx2 hx2 gx2 fx2 rx2 tx1 yx2 ux2 ix2 ox2 px2 vx2 cx2 xx2 zx2 qx1
  56.  
  57. Thanks to HeavyThePootisMan333 for the cmd list.
  58. ]])
  59.  
  60. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  61. local Player,game,owner = owner,game
  62. local RealPlayer = Player
  63. do
  64. warn("Notive_Memeboi Made by XDavodioX")
  65. print"Yeet <"
  66. local rp = RealPlayer
  67. script.Parent = rp.Character
  68.  
  69. --RemoteEvent for communicating
  70. local Event = Instance.new("RemoteEvent")
  71. Event.Name = "UserInput_Event"
  72.  
  73. --Fake event to make stuff like Mouse.KeyDown work
  74. local function fakeEvent()
  75. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  76. t.connect = t.Connect
  77. return t
  78. end
  79.  
  80. --Creating fake input objects with fake variables
  81. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  82. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  83. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  84. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  85. end}
  86. --Merged 2 functions into one by checking amount of arguments
  87. CAS.UnbindAction = CAS.BindAction
  88.  
  89. --This function will trigger the events that have been :Connect()'ed
  90. local function te(self,ev,...)
  91. local t = m[ev]
  92. if t and t._fakeEvent then
  93. for _,f in pairs(t.Functions) do
  94. f(...)
  95. end
  96. end
  97. end
  98. m.TrigEvent = te
  99. UIS.TrigEvent = te
  100.  
  101. Event.OnServerEvent:Connect(function(plr,io)
  102. if plr~=rp then return end
  103. m.Target = io.Target
  104. m.Hit = io.Hit
  105. if not io.isMouse then
  106. local b = io.UserInputState == Enum.UserInputState.Begin
  107. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  108. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  109. end
  110. for _,t in pairs(CAS.Actions) do
  111. for _,k in pairs(t.Keys) do
  112. if k==io.KeyCode then
  113. t.Function(t.Name,io.UserInputState,io)
  114. end
  115. end
  116. end
  117. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  118. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  119. end
  120. end)
  121. Event.Parent = NLS([==[
  122. local Player = game:GetService("Players").LocalPlayer
  123. local Event = script:WaitForChild("UserInput_Event")
  124.  
  125. local Mouse = Player:GetMouse()
  126. local UIS = game:GetService("UserInputService")
  127. local input = function(io,a)
  128. if a then return end
  129. --Since InputObject is a client-side instance, we create and pass table instead
  130. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  131. end
  132. UIS.InputBegan:Connect(input)
  133. UIS.InputEnded:Connect(input)
  134.  
  135. local h,t
  136. --Give the server mouse data 30 times every second, but only if the values changed
  137. --If player is not moving their mouse, client won't fire events
  138. while wait(1/30) do
  139. if h~=Mouse.Hit or t~=Mouse.Target then
  140. h,t=Mouse.Hit,Mouse.Target
  141. Event:FireServer({isMouse=true,Target=t,Hit=h})
  142. end
  143. end]==],Player.Character)
  144.  
  145. ----Sandboxed game object that allows the usage of client-side methods and services
  146. --Real game object
  147. local _rg = game
  148.  
  149. --Metatable for fake service
  150. local fsmt = {
  151. __index = function(self,k)
  152. local s = rawget(self,"_RealService")
  153. if s then return s[k] end
  154. end,
  155. __newindex = function(self,k,v)
  156. local s = rawget(self,"_RealService")
  157. if s then s[k]=v end
  158. end,
  159. __call = function(self,...)
  160. local s = rawget(self,"_RealService")
  161. if s then return s(...) end
  162. end
  163. }
  164. local function FakeService(t,RealService)
  165. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  166. return setmetatable(t,fsmt)
  167. end
  168.  
  169. --Fake game object
  170. local g = {
  171. GetService = function(self,s)
  172. return self[s]
  173. end,
  174. Players = FakeService({
  175. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  176. },"Players"),
  177. UserInputService = FakeService(UIS,"UserInputService"),
  178. ContextActionService = FakeService(CAS,"ContextActionService"),
  179. }
  180. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  181. g.service = g.GetService
  182.  
  183. g.RunService = FakeService({
  184. RenderStepped = _rg:GetService("RunService").Heartbeat,
  185. BindToRenderStep = function(self,name,_,fun)
  186.  
  187. end,
  188. UnbindFromRenderStep = function(self,name)
  189. self._btrs[name]:Disconnect()
  190. end,
  191. },"RunService")
  192.  
  193. setmetatable(g,{
  194. __index=function(self,s)
  195. return _rg:GetService(s) or typeof(_rg[s])=="function"
  196. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  197. end,
  198. __newindex = fsmt.__newindex,
  199. __call = fsmt.__call
  200. })
  201. --Changing owner to fake player object to support owner:GetMouse()
  202. game,owner = g,g.Players.LocalPlayer
  203. end
  204. print("*snap*")
  205.  
  206. Player_Size = 1
  207.  
  208. wait()
  209. local Player = game.Players.LocalPlayer
  210. local Character = Player.Character
  211. local plr = owner
  212. local Humanoid = Character.Humanoid
  213. local char = plr.Character
  214. local hum = char.Humanoid
  215. local ra = char["Right Arm"]
  216. local la= char["Left Arm"]
  217. local rl= char["Right Leg"]
  218. local ll = char["Left Leg"]
  219. local hed = char.Head
  220. local root = char.HumanoidRootPart
  221. local rootj = root.RootJoint
  222. local tors = char.Torso
  223. local LeftArm = Character["Left Arm"]
  224. local RightArm = Character["Right Arm"]
  225. local LeftLeg = Character["Left Leg"]
  226. local RightLeg = Character["Right Leg"]
  227. local Head = Character.Head
  228. local Torso = Character.Torso
  229. local mouse = plr:GetMouse()
  230. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  231. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  232. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  233. local cam = game.Workspace.CurrentCamera
  234. trazx = Instance.new("ParticleEmitter")
  235. c = game.Players.LocalPlayer.Character
  236. local sine=0
  237. Character.Head.face.Texture = "rbxassetid://487120837"
  238.  
  239. hum.MaxHealth = "Inf"
  240. hum.Health = "Inf"
  241. hum.WalkSpeed = 20
  242.  
  243. local forcefield = Instance.new("ForceField",char)
  244. forcefield.Name = "ohshit"
  245. forcefield.Visible = false
  246. -----------------------------------------------------------
  247. h = char.Head
  248. t = char.Torso
  249. rs = t["Right Shoulder"]
  250. ls = t["Left Shoulder"]
  251. rh = t["Right Hip"]
  252. lh = t["Left Hip"]
  253. nec = t.Neck
  254. rut = char.HumanoidRootPart
  255. rutj = rut.RootJoint
  256. it = Instance.new
  257.  
  258.  
  259. local StarText = {"WOAH!","THIS IS SO NICE!","OH MY GOD SONIC ADVENTURE TOO!!","OH NOES","NANI","MR.KAVRA I DON'T FEEL SO GOOD..","OOF","WOAH THE RAINBOW OH MY GOD","REEE","OCEAN MAN","HEY! GIVE ME MY TIX BACK!","NONONO"}
  260. local StarFace = {"313921371","336118636","280866530","280233855","304942859","295732973","290509672","1722222734","1385548634","1115187919"}
  261.  
  262.  
  263. local TweenService = game:GetService("TweenService")
  264. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  265. local Int = 0
  266. local txt = Instance.new("BillboardGui", char)
  267. txt.Adornee = char.Head
  268. txt.Name = "Guestpiki"
  269. txt.Size = UDim2.new(2, 0, 1.2, 0)
  270. txt.StudsOffset = Vector3.new(-9, 8, 0)
  271. local text = Instance.new("TextLabel", txt)
  272. text.Size = UDim2.new(10, 0, 7, 0)
  273. text.FontSize = "Size24"
  274. text.TextScaled = true
  275. text.TextTransparency = 0
  276. text.BackgroundTransparency = 1
  277. text.TextTransparency = 0
  278. text.TextStrokeTransparency = 1
  279. text.Font = "Cartoon"
  280. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  281. v = Instance.new("Part")
  282. v.Name = "ColorBrick"
  283. v.Parent = Player.Character
  284. v.FormFactor = "Symmetric"
  285. v.Anchored = true
  286. v.CanCollide = false
  287. v.BottomSurface = "Smooth"
  288. v.TopSurface = "Smooth"
  289. v.Size = Vector3.new(10, 5, 3)
  290. v.Transparency = 1
  291. v.CFrame = char.Torso.CFrame
  292. v.BrickColor = BrickColor.new("Really black")
  293. v.Transparency = 1
  294. v.Shape = "Block"
  295. spawn(function()
  296. local TweenService = game:GetService("TweenService")
  297. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(218, 133, 65),Color3.fromRGB(255, 255, 0),Color3.fromRGB(0,255,0),Color3.fromRGB(4, 175, 236),Color3.fromRGB(0, 0, 255),Color3.fromRGB(107, 50, 124)}
  298. local Int = 0
  299. while wait(.5) do
  300. if Int == #Colours then Int = 0 end
  301. Int = Int+1
  302. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  303. end
  304. end)
  305. text.Text = "Guestpiki"
  306.  
  307.  
  308. local txtd = Instance.new("BillboardGui", char)
  309. txtd.Adornee = char.Head
  310. txtd.Name = "Guestpiki"
  311. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  312. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  313. local texth = Instance.new("TextLabel", txtd)
  314. texth.Size = UDim2.new(10, 0, 7, 0)
  315. texth.FontSize = "Size24"
  316. texth.TextScaled = true
  317. texth.TextTransparency = 0
  318. texth.BackgroundTransparency = 1
  319. texth.TextTransparency = 0
  320. texth.TextStrokeTransparency = 1
  321. texth.Font = "Cartoon"
  322. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  323. v = Instance.new("Part")
  324. v.Name = "ColorBrick"
  325. v.Parent = Player.Character
  326. v.FormFactor = "Symmetric"
  327. v.Anchored = true
  328. v.CanCollide = false
  329. v.BottomSurface = "Smooth"
  330. v.TopSurface = "Smooth"
  331. v.Size = Vector3.new(10, 5, 3)
  332. v.Transparency = 1
  333. v.CFrame = char.Torso.CFrame
  334. v.BrickColor = BrickColor.new("Really black")
  335. v.Transparency = 1
  336. v.Shape = "Block"
  337. spawn(function()
  338. local TweenService = game:GetService("TweenService")
  339. local Colourss = {Color3.fromRGB(255,0,0),Color3.fromRGB(218, 133, 65),Color3.fromRGB(255, 255, 0),Color3.fromRGB(0,255,0),Color3.fromRGB(4, 175, 236),Color3.fromRGB(0, 0, 255),Color3.fromRGB(107, 50, 124)}
  340. local Intt = 0
  341. while wait(0.2) do
  342. if Intt == #Colourss then Intt = 0 end
  343. Intt = Intt+1
  344. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  345. end
  346. end)
  347. texth.Text = ""
  348.  
  349.  
  350. Head.BrickColor = BrickColor.new("White")
  351. Head.Material = "SmoothPlastic"
  352. RightArm.Color = Color3.fromRGB(0,0,0)
  353. RightArm.Material = "SmoothPlastic"
  354. LeftArm.Color = Color3.fromRGB(0,0,0)
  355. LeftArm.Material = "SmoothPlastic"
  356. Torso.Color = Color3.fromRGB(0,0,0)
  357. Torso.Material = "SmoothPlastic"
  358. RightLeg.BrickColor = BrickColor.new("Really black")
  359. RightLeg.Material = "SmoothPlastic"
  360. LeftLeg.BrickColor = BrickColor.new("Really black")
  361. LeftLeg.Material = "SmoothPlastic"
  362.  
  363. for i,v in pairs(Character:children()) do
  364. if v:IsA("Hat") then
  365. v:Destroy()
  366. end
  367. end
  368. for i,v in pairs(Character:children()) do
  369. if v:IsA("Accessory") then
  370. v:Destroy()
  371. end
  372. end
  373. for i,v in pairs(Character:children()) do
  374. if v:IsA("Hair") then
  375. v:Destroy()
  376. end
  377. end
  378. for i,v in pairs(Character:children()) do
  379. if v:IsA("Shirt") then
  380. end
  381. end
  382. for i,v in pairs(Character:children()) do
  383. if v:IsA("Pants") then
  384. v:Destroy()
  385. end
  386. end
  387. for i,v in pairs(Character:children()) do
  388. if v:IsA("Graphic Shirt") then
  389. v:Destroy()
  390. end
  391. end
  392. for i,v in pairs(Character:children()) do
  393. if v:IsA("GraphicShirt") then
  394. v:Destroy()
  395. end
  396. end
  397.  
  398. for _,v in pairs(Character:children()) do
  399. if v:IsA("Shirt") then
  400. v.ShirtTemplate = "rbxassetid://2923064174"
  401. elseif v:IsA("Pants") then
  402. v.PantsTemplate = "rbxassetid://0"
  403. elseif v:IsA("ShirtGraphic") then
  404. v:Remove()
  405. wait(.1)
  406. Torso.roblox:Remove()
  407. elseif v:IsA("Accessory") then
  408. v:Remove()
  409. end
  410. end
  411.  
  412. local Hair = Instance.new("Part")
  413. Hair.Parent = char
  414. Hair.Name = "Robloxclassicred"
  415. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  416. Hair.CFrame = char.Head.CFrame
  417. Hair:BreakJoints()
  418. Hair.CanCollide = false
  419. Hair.BrickColor = BrickColor.new("Medium Stone")
  420. Hair.TopSurface = "Smooth"
  421. Hair.BottomSurface = "Smooth"
  422. Hair.Locked = true
  423. Weld = Instance.new("Weld")
  424. Weld.Name = "Weld"
  425. Weld.Part0 = char.Head
  426. Weld.Part1 = Hair
  427. Weld.Parent = char.Head
  428. Weld.C0 = CFrame.new(0, 0.54, -0.14)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  429. Mesh = Instance.new("SpecialMesh")
  430. Mesh.Parent = Hair
  431. Mesh.MeshId = "http://www.roblox.com/asset/?id=46834172"
  432. Mesh.TextureId = "http://www.roblox.com/asset/?id=47991609"
  433. Mesh.Scale = Vector3.new(1.05, 1.05, 1.05)
  434. Hair.Material = "SmoothPlastic"
  435. local GPMShirtAdd = Instance.new("Shirt", char) -- for those Bruhs who forget to get a shirt
  436. GPMShirtAdd.ShirtTemplate = "rbxassetid://2923064174"
  437. -------------------------------------------------------
  438. --Start Good Stuff--
  439. -------------------------------------------------------
  440. CF = CFrame.new
  441. angles = CFrame.Angles
  442. attack = false
  443. timetofly = true
  444. Euler = CFrame.fromEulerAnglesXYZ
  445. Rad = math.rad
  446. IT = Instance.new
  447. BrickC = BrickColor.new
  448. Cos = math.cos
  449. Acos = math.acos
  450. Sin = math.sin
  451. Asin = math.asin
  452. Abs = math.abs
  453. Mrandom = math.random
  454. Floor = math.floor
  455. random = math.random
  456. radian = math.rad
  457. Vec3 = Vector3.new
  458. cFrame = CFrame.new
  459. Euler = CFrame.fromEulerAnglesXYZ
  460. -------------------------------------------------------
  461. --End Good Stuff--
  462. -------------------------------------------------------
  463. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  464. RSH, LSH = nil, nil
  465. RW = Instance.new("Weld")
  466. LW = Instance.new("Weld")
  467. RH = tors["Right Hip"]
  468. LH = tors["Left Hip"]
  469. RSH = tors["Right Shoulder"]
  470. LSH = tors["Left Shoulder"]
  471. RSH.Parent = nil
  472. LSH.Parent = nil
  473. RW.Name = "RW"
  474. RW.Part0 = tors
  475. RW.C0 = CF(1.5, 0.5, 0)
  476. RW.C1 = CF(0, 0.5, 0)
  477. RW.Part1 = ra
  478. RW.Parent = tors
  479. LW.Name = "LW"
  480. LW.Part0 = tors
  481. LW.C0 = CF(-1.5, 0.5, 0)
  482. LW.C1 = CF(0, 0.5, 0)
  483. LW.Part1 = la
  484. LW.Parent = tors
  485. Effects = {}
  486.  
  487. BTAUNT = Instance.new("Sound", tors)
  488. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  489. BTAUNT.Volume = 10
  490. BTAUNT.Pitch = 1
  491. BTAUNT.Looped = false
  492. BTAUNT.TimePosition = 0.2
  493.  
  494. RCKIN = Instance.new("Sound", tors) --jdhfdwndfwer8q3esd09q28309wehfcdt wat?
  495. RCKIN.SoundId = "http://www.roblox.com/asset/?id=142704791"
  496. RCKIN.Volume = 100
  497. RCKIN.Pitch = 1
  498. RCKIN.Looped = false
  499.  
  500. soos = Instance.new("Sound", tors) --Seizure
  501. soos.SoundId = "http://www.roblox.com/asset/?id=923104417"
  502. soos.Volume = 100
  503. soos.Pitch = 1
  504. soos.TimePosition = 1
  505. soos.Looped = false
  506.  
  507. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  508.  
  509. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  510. bat.Size = Vector3.new(1, 1, 5)
  511. bat.CanCollide = false
  512. bat:BreakJoints()
  513.  
  514. LeDrink = it("Model")
  515. LeDrink.Parent = char
  516. LeDrink.Name = "LeDrink"
  517. RHe = it("Part")
  518. RHe.Parent = LeDrink
  519. RHe.BrickColor = BrickColor.new("Really black")
  520. RHe.Locked = true
  521. RHe.CanCollide = false
  522. RHe.Transparency = 1
  523. PMesh = it("SpecialMesh")
  524. RHe.formFactor = "Symmetric"
  525. PMesh.MeshType = "FileMesh"
  526. PMesh.MeshId = "rbxassetid://10470609"
  527. PMesh.TextureId = "rbxassetid://2705931065"
  528. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  529. PMesh.Parent = RHe
  530. local RWeld = it("Weld")
  531. RWeld.Parent = RHe
  532. RWeld.Part0 = RHe
  533. RWeld.Part1 = ra
  534. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  535.  
  536. LeChips = it("Model")
  537. LeChips.Parent = char
  538. LeChips.Name = "LeChips"
  539. RHk = it("Part")
  540. RHk.Parent = LeChips
  541. RHk.BrickColor = BrickColor.new("Really black")
  542. RHk.Locked = true
  543. RHk.CanCollide = false
  544. RHk.Transparency = 1
  545. PMeshe = it("SpecialMesh")
  546. RHk.formFactor = "Symmetric"
  547. PMeshe.MeshType = "FileMesh"
  548. PMeshe.MeshId = "rbxassetid://19106014"
  549. PMeshe.TextureId = "rbxassetid://342435650"
  550. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  551. PMeshe.Parent = RHk
  552. local RWelds = it("Weld")
  553. RWelds.Parent = RHk
  554. RWelds.Part0 = RHk
  555. RWelds.Part1 = ra
  556. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  557.  
  558. local LeDrink = "wiplolnotyet"
  559. local LeChips = "wipaswelllol"
  560. local Sitt = false
  561.  
  562.  
  563. -------------------------------------------------------
  564. --Start HeartBeat--
  565. -------------------------------------------------------
  566. ArtificialHB = Instance.new("BindableEvent", script)
  567. ArtificialHB.Name = "Heartbeat"
  568. script:WaitForChild("Heartbeat")
  569.  
  570. frame = 1 / 60
  571. tf = 0
  572. allowframeloss = false
  573. tossremainder = false
  574.  
  575.  
  576. lastframe = tick()
  577. script.Heartbeat:Fire()
  578.  
  579.  
  580. game:GetService("RunService").Heartbeat:connect(function(s, p)
  581. tf = tf + s
  582. if tf >= frame then
  583. if allowframeloss then
  584. script.Heartbeat:Fire()
  585. lastframe = tick()
  586. else
  587. for i = 1, math.floor(tf / frame) do
  588. script.Heartbeat:Fire()
  589. end
  590. lastframe = tick()
  591. end
  592. if tossremainder then
  593. tf = 0
  594. else
  595. tf = tf - frame * math.floor(tf / frame)
  596. end
  597. end
  598. end)
  599. -------------------------------------------------------
  600. --End HeartBeat--
  601. -------------------------------------------------------
  602.  
  603.  
  604. local cR=255
  605. local cG=0
  606. local cB=0
  607. local flg5=1 local omgidk=1
  608. local add=13.5
  609. game:GetService('RunService').Heartbeat:connect(function()
  610. if omgidk>10000 then omgidk=0 end
  611. omgidk=omgidk+1
  612. if cR>=255 then flg5=1 end
  613. if cG>=255 then flg5=2 end
  614. if cB>=255 then flg5=3 end
  615. if flg5==1 then cR=cR-add cG=cG+add end
  616. if flg5==2 then cG=cG-add cB=cB+add end
  617. if flg5==3 then cB=cB-add cR=cR+add end
  618. end)
  619.  
  620. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  621. coroutine.resume(coroutine.create(function()
  622. local intensity = 1 * Intensity
  623. local rotM = 0.01 * Intensity
  624. for i = 0, Length, 0.1 do
  625. swait()
  626. intensity = intensity - 0.05 * Intensity / Length
  627. rotM = rotM - 5.0E-4 * Intensity / Length
  628. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  629. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  630. end
  631. Humanoid.CameraOffset = Vec3(0, 0, 0)
  632. end))
  633. end
  634.  
  635. local joyemoji = Instance.new('ParticleEmitter', tors)
  636. joyemoji.VelocitySpread = 2000
  637. joyemoji.Lifetime = NumberRange.new(1)
  638. joyemoji.Speed = NumberRange.new(40)
  639. joy= {}
  640. for i=0, 19 do
  641. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  642. end
  643. joyemoji.Size = NumberSequence.new(joy)
  644. joyemoji.Rate = 0
  645. joyemoji.LockedToPart = false
  646. joyemoji.LightEmission = 0
  647. joyemoji.Texture = "rbxassetid://1176402123"
  648. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  649.  
  650.  
  651. local LIT = Instance.new('ParticleEmitter', tors)
  652. LIT.VelocitySpread = 2000
  653. LIT.Lifetime = NumberRange.new(1)
  654. LIT.Speed = NumberRange.new(45)
  655. nani= {}
  656. for i=0, 19 do
  657. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  658. end
  659. LIT.Size = NumberSequence.new(nani)
  660. LIT.Rate = 0
  661. LIT.LockedToPart = false
  662. LIT.LightEmission = 0
  663. LIT.Texture = "rbxassetid://1492670151"
  664. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  665.  
  666. local toast = Instance.new('ParticleEmitter', tors)
  667. toast.VelocitySpread = 2000
  668. toast.Lifetime = NumberRange.new(1)
  669. toast.Speed = NumberRange.new(60)
  670. toasterstoasttoast= {}
  671. for i=0, 19 do
  672. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  673. end
  674. toast.Size = NumberSequence.new(toasterstoasttoast)
  675. toast.Rate = 0
  676. toast.LockedToPart = false
  677. toast.LightEmission = 0
  678. toast.Texture = "rbxassetid://436096230"
  679. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  680.  
  681. local ok = Instance.new('ParticleEmitter', tors)
  682. ok.VelocitySpread = 2000
  683. ok.Lifetime = NumberRange.new(1)
  684. ok.Speed = NumberRange.new(50)
  685. cool= {}
  686. for i=0, 19 do
  687. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  688. end
  689. ok.Size = NumberSequence.new(cool)
  690. ok.Rate = 0
  691. ok.LockedToPart = false
  692. ok.LightEmission = 0
  693. ok.Texture = "rbxassetid://636768448"
  694. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  695.  
  696. maincolor = BrickC("Really red")
  697. -------------------------------------------------------
  698. --Start Kyu's shitty stuff--
  699. -------------------------------------------------------
  700. function un_fun()
  701. attack = true
  702. hum.WalkSpeed = 0
  703. BTAUNT:Play()
  704. repeat
  705. swait()
  706. BTAUNT.Parent = tors
  707. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  708. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  709. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  710. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  711. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  712. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  713. until BTAUNT.Playing == false
  714. attack = false
  715. hum.WalkSpeed = 20
  716. end
  717.  
  718. function Tauntmelon()
  719. attack = true
  720. hum.WalkSpeed = 0
  721. CreateSound("1486343908", tors, 10, 1)
  722. for i = 0, 9, 0.1 do
  723. swait()
  724. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  725. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  726. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  727. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  728. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  729. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  730. end
  731. attack = false
  732. hum.WalkSpeed = 20
  733. end
  734.  
  735. function fbiopenup()
  736. attack = true
  737. hum.WalkSpeed = 6
  738. CreateSound("2156386052", tors, 10, 1)
  739. Character.Head.face.Texture = "rbxassetid://12117740"
  740. for i = 0, 5.56, 0.1 do
  741. swait()
  742. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  743. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  744. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  745. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  746. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  747. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  748. end
  749. for i = 0,1.57,0.1 do
  750. swait()
  751. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  752. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  753. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  754. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  755. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  756. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  757. end
  758. for i = 0,1.2,0.1 do
  759. swait()
  760. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  761. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  762. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  763. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  764. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  765. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  766. end
  767. for i = 0,1.2,0.1 do
  768. swait()
  769. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  770. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  771. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  772. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  773. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  774. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  775. end
  776. for i = 0,1.2,0.1 do
  777. swait()
  778. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  779. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  780. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  781. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  782. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  783. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  784. end
  785. for i = 0,1.2,0.1 do
  786. swait()
  787. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  788. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  789. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  790. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  791. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  792. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  793. end
  794. for i = 0,1,0.1 do
  795. swait()
  796. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  797. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  798. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  799. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  800. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  801. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  802. end
  803. for i = 0,1,0.1 do
  804. swait()
  805. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  806. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  807. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  808. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  809. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  810. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  811. end
  812. attack = false
  813. Character.Head.face.Texture = "rbxassetid://487120837"
  814. hum.WalkSpeed = 20
  815. end
  816.  
  817. function FindNearestHead(Position, Distance, SinglePlayer)
  818. if SinglePlayer then
  819. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  820. end
  821. local List = {}
  822. for i, v in pairs(workspace:GetChildren()) do
  823. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  824. table.insert(List, v)
  825. end
  826. end
  827. return List
  828. end
  829.  
  830. function SoulSteal(dude)
  831. if dude.Name ~= char then
  832. local bgf = IT("BodyGyro", dude.Head)
  833. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  834. local val = IT("BoolValue", dude)
  835. val.Name = "IsHit"
  836. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  837. local soulst = coroutine.wrap(function()
  838. local soul = Instance.new("Part",dude)
  839. soul.Size = Vector3.new(1,1,1)
  840. soul.CanCollide = false
  841. soul.Anchored = false
  842. soul.Position = torso.Position
  843. soul.Transparency = 1
  844. local PartEmmit1 = IT("ParticleEmitter", soul)
  845. PartEmmit1.LightEmission = 1
  846. PartEmmit1.Texture = "rbxassetid://569507414"
  847. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  848. PartEmmit1.Rate = 250
  849. PartEmmit1.Lifetime = NumberRange.new(1.6)
  850. PartEmmit1.Size = NumberSequence.new({
  851. NumberSequenceKeypoint.new(0, 1, 0),
  852. NumberSequenceKeypoint.new(1, 0, 0)
  853. })
  854. PartEmmit1.Transparency = NumberSequence.new({
  855. NumberSequenceKeypoint.new(0, 0, 0),
  856. NumberSequenceKeypoint.new(1, 1, 0)
  857. })
  858. PartEmmit1.Speed = NumberRange.new(0, 0)
  859. PartEmmit1.VelocitySpread = 30000
  860. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  861. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  862. local BodPoss = IT("BodyPosition", soul)
  863. BodPoss.P = 3000
  864. BodPoss.D = 1000
  865. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  866. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  867. wait(1.6)
  868. soul.Touched:connect(function(hit)
  869. if hit.Parent == char then
  870. soul:Destroy()
  871. end
  872. end)
  873. wait(1.2)
  874. while soul do
  875. swait()
  876. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  877. BodPoss.Position = tors.Position
  878. end
  879. end)
  880. soulst()
  881. end
  882. end
  883. function FaceMouse()
  884. local Cam = workspace.CurrentCamera
  885. return {
  886. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  887. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  888. }
  889. end
  890.  
  891. function Eviscerate(dude)
  892. if dude.Name ~= char then
  893. local bgf = IT("BodyGyro", dude.Head)
  894. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  895. local val = IT("BoolValue", dude)
  896. val.Name = "IsHit"
  897. local ds = coroutine.wrap(function()
  898. dude:WaitForChild("Head"):BreakJoints()
  899. wait(0.5)
  900. target = nil
  901. coroutine.resume(coroutine.create(function()
  902. for i, v in pairs(dude:GetChildren()) do
  903. if v:IsA("Accessory") then
  904. v:Destroy()
  905. end
  906. if v:IsA("Humanoid") then
  907. v:Destroy()
  908. end
  909. if v:IsA("CharacterMesh") then
  910. v:Destroy()
  911. end
  912. if v:IsA("Model") then
  913. v:Destroy()
  914. end
  915. if v:IsA("Part") or v:IsA("MeshPart") then
  916. for x, o in pairs(v:GetChildren()) do
  917. if o:IsA("Decal") then
  918. o:Destroy()
  919. end
  920. end
  921. coroutine.resume(coroutine.create(function()
  922. v.Material = "Neon"
  923. v.CanCollide = false
  924. local PartEmmit1 = IT("ParticleEmitter", v)
  925. PartEmmit1.LightEmission = 1
  926. PartEmmit1.Texture = "rbxassetid://284205403"
  927. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  928. PartEmmit1.Rate = 150
  929. PartEmmit1.Lifetime = NumberRange.new(1)
  930. PartEmmit1.Size = NumberSequence.new({
  931. NumberSequenceKeypoint.new(0, 0.75, 0),
  932. NumberSequenceKeypoint.new(1, 0, 0)
  933. })
  934. PartEmmit1.Transparency = NumberSequence.new({
  935. NumberSequenceKeypoint.new(0, 0, 0),
  936. NumberSequenceKeypoint.new(1, 1, 0)
  937. })
  938. PartEmmit1.Speed = NumberRange.new(0, 0)
  939. PartEmmit1.VelocitySpread = 30000
  940. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  941. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  942. local BodPoss = IT("BodyPosition", v)
  943. BodPoss.P = 3000
  944. BodPoss.D = 1000
  945. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  946. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  947. v.Color = maincolor.Color
  948. coroutine.resume(coroutine.create(function()
  949. for i = 0, 49 do
  950. swait(1)
  951. v.Transparency = v.Transparency + 0.08
  952. end
  953. wait(0.5)
  954. PartEmmit1.Enabled = false
  955. wait(3)
  956. v:Destroy()
  957. dude:Destroy()
  958. end))
  959. end))
  960. end
  961. end
  962. end))
  963. end)
  964. ds()
  965. end
  966. end
  967.  
  968. function ragdoll(model)
  969. local char = model
  970. torso = char.HumanoidRootPart
  971. torso2 = char.Torso
  972. LW.Parent = nil
  973. RW.Parent = nil
  974. LH.Parent = nil
  975. RH.Parent = nil
  976. if hum ~= nil then
  977. hum.PlatformStand = true
  978. end
  979.  
  980. local Head = char:FindFirstChild("Head")
  981. if Head then
  982. local Neck = Instance.new("Weld")
  983. Neck.Name = "Neck"
  984. Neck.Part0 = torso
  985. Neck.Part1 = Head
  986. Neck.C0 = CFrame.new(0, 1.5, 0)
  987. Neck.C1 = CFrame.new()
  988. Neck.Parent = torso
  989. end
  990. local Limb = char:FindFirstChild("Right Arm")
  991. if Limb then
  992.  
  993. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  994. local Joint = Instance.new("Glue")
  995. Joint.Name = "RightShoulder"
  996. Joint.Part0 = torso
  997. Joint.Part1 = Limb
  998. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  999. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1000. Joint.Parent = torso
  1001.  
  1002. local B = Instance.new("Part")
  1003. B.TopSurface = 0
  1004. B.BottomSurface = 0
  1005. B.formFactor = "Symmetric"
  1006. B.Size = Vector3.new(1, 1, 1)
  1007. B.Transparency = 1
  1008. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1009. B.Parent = char
  1010. local W = Instance.new("Weld")
  1011. W.Part0 = Limb
  1012. W.Part1 = B
  1013. W.C0 = CFrame.new(0, -0.5, 0)
  1014. W.Parent = Limb
  1015.  
  1016. end
  1017. local Limb = char:FindFirstChild("Left Arm")
  1018. if Limb then
  1019.  
  1020. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  1021. local Joint = Instance.new("Glue")
  1022. Joint.Name = "LeftShoulder"
  1023. Joint.Part0 = torso
  1024. Joint.Part1 = Limb
  1025. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1026. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1027. Joint.Parent = torso
  1028.  
  1029. local B = Instance.new("Part")
  1030. B.TopSurface = 0
  1031. B.BottomSurface = 0
  1032. B.formFactor = "Symmetric"
  1033. B.Size = Vector3.new(1, 1, 1)
  1034. B.Transparency = 1
  1035. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1036. B.Parent = char
  1037. local W = Instance.new("Weld")
  1038. W.Part0 = Limb
  1039. W.Part1 = B
  1040. W.C0 = CFrame.new(0, -0.5, 0)
  1041. W.Parent = Limb
  1042.  
  1043. end
  1044. local Limb = char:FindFirstChild("Right Leg")
  1045. if Limb then
  1046.  
  1047. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  1048. local Joint = Instance.new("Glue")
  1049. Joint.Name = "RightHip"
  1050. Joint.Part0 = torso
  1051. Joint.Part1 = Limb
  1052. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1053. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1054. Joint.Parent = torso
  1055.  
  1056. local B = Instance.new("Part")
  1057. B.TopSurface = 0
  1058. B.BottomSurface = 0
  1059. B.formFactor = "Symmetric"
  1060. B.Size = Vector3.new(1, 1, 1)
  1061. B.Transparency = 1
  1062. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1063. B.Parent = char
  1064. local W = Instance.new("Weld")
  1065. W.Part0 = Limb
  1066. W.Part1 = B
  1067. W.C0 = CFrame.new(0, -0.5, 0)
  1068. W.Parent = Limb
  1069.  
  1070. end
  1071. local Limb = char:FindFirstChild("Left Leg")
  1072. if Limb then
  1073.  
  1074. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1075. local Joint = Instance.new("Glue")
  1076. Joint.Name = "LeftHip"
  1077. Joint.Part0 = torso
  1078. Joint.Part1 = Limb
  1079. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1080. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1081. Joint.Parent = torso
  1082.  
  1083. local B = Instance.new("Part")
  1084. B.TopSurface = 0
  1085. B.BottomSurface = 0
  1086. B.formFactor = "Symmetric"
  1087. B.Size = Vector3.new(1, 1, 1)
  1088. B.Transparency = 1
  1089. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1090. B.Parent = char
  1091. local W = Instance.new("Weld")
  1092. W.Part0 = Limb
  1093. W.Part1 = B
  1094. W.C0 = CFrame.new(0, -0.5, 0)
  1095. W.Parent = Limb
  1096.  
  1097. end
  1098. --[
  1099. local Bar = Instance.new("Part")
  1100. Bar.TopSurface = 0
  1101. Bar.BottomSurface = 0
  1102. Bar.formFactor = "Symmetric"
  1103. Bar.Size = Vector3.new(1, 1, 1)
  1104. Bar.Transparency = 1
  1105. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1106. Bar.Parent = char
  1107. local Weld = Instance.new("Weld")
  1108. Weld.Part0 = torso
  1109. Weld.Part1 = Bar
  1110. Weld.C0 = CFrame.new(0, 0.5, 0)
  1111. Weld.Parent = torso
  1112. --]]
  1113.  
  1114. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1115.  
  1116. end
  1117.  
  1118. -------------------------------------------------------
  1119. --End Kyu's shitty stuff--
  1120. -------------------------------------------------------
  1121.  
  1122. -------------------------------------------------------
  1123. --Start Important Functions--
  1124. -------------------------------------------------------
  1125. function swait(num)
  1126. if num == 0 or num == nil then
  1127. game:service("RunService").Stepped:wait(0)
  1128. else
  1129. for i = 0, num do
  1130. game:service("RunService").Stepped:wait(0)
  1131. end
  1132. end
  1133. end
  1134. function thread(f)
  1135. coroutine.resume(coroutine.create(f))
  1136. end
  1137. function clerp(a, b, t)
  1138. local qa = {
  1139. QuaternionFromCFrame(a)
  1140. }
  1141. local qb = {
  1142. QuaternionFromCFrame(b)
  1143. }
  1144. local ax, ay, az = a.x, a.y, a.z
  1145. local bx, by, bz = b.x, b.y, b.z
  1146. local _t = 1 - t
  1147. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1148. end
  1149. function QuaternionFromCFrame(cf)
  1150. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1151. local trace = m00 + m11 + m22
  1152. if trace > 0 then
  1153. local s = math.sqrt(1 + trace)
  1154. local recip = 0.5 / s
  1155. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1156. else
  1157. local i = 0
  1158. if m00 < m11 then
  1159. i = 1
  1160. end
  1161. if m22 > (i == 0 and m00 or m11) then
  1162. i = 2
  1163. end
  1164. if i == 0 then
  1165. local s = math.sqrt(m00 - m11 - m22 + 1)
  1166. local recip = 0.5 / s
  1167. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1168. elseif i == 1 then
  1169. local s = math.sqrt(m11 - m22 - m00 + 1)
  1170. local recip = 0.5 / s
  1171. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1172. elseif i == 2 then
  1173. local s = math.sqrt(m22 - m00 - m11 + 1)
  1174. local recip = 0.5 / s
  1175. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1176. end
  1177. end
  1178. end
  1179. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1180. local xs, ys, zs = x + x, y + y, z + z
  1181. local wx, wy, wz = w * xs, w * ys, w * zs
  1182. local xx = x * xs
  1183. local xy = x * ys
  1184. local xz = x * zs
  1185. local yy = y * ys
  1186. local yz = y * zs
  1187. local zz = z * zs
  1188. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1189. end
  1190. function QuaternionSlerp(a, b, t)
  1191. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1192. local startInterp, finishInterp
  1193. if cosTheta >= 1.0E-4 then
  1194. if 1 - cosTheta > 1.0E-4 then
  1195. local theta = math.acos(cosTheta)
  1196. local invSinTheta = 1 / Sin(theta)
  1197. startInterp = Sin((1 - t) * theta) * invSinTheta
  1198. finishInterp = Sin(t * theta) * invSinTheta
  1199. else
  1200. startInterp = 1 - t
  1201. finishInterp = t
  1202. end
  1203. elseif 1 + cosTheta > 1.0E-4 then
  1204. local theta = math.acos(-cosTheta)
  1205. local invSinTheta = 1 / Sin(theta)
  1206. startInterp = Sin((t - 1) * theta) * invSinTheta
  1207. finishInterp = Sin(t * theta) * invSinTheta
  1208. else
  1209. startInterp = t - 1
  1210. finishInterp = t
  1211. end
  1212. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1213. end
  1214. function rayCast(Position, Direction, Range, Ignore)
  1215. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1216. end
  1217. local RbxUtility = LoadLibrary("RbxUtility")
  1218. local Create = RbxUtility.Create
  1219. local insta = true
  1220.  
  1221. -------------------------------------------------------
  1222. --Start Damage Function--
  1223. -------------------------------------------------------
  1224. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1225. if hit.Parent == nil then
  1226. return
  1227. end
  1228. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1229. for _, v in pairs(hit.Parent:children()) do
  1230. if v:IsA("Humanoid") then
  1231. h = v
  1232. end
  1233. end
  1234. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1235. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1236. end
  1237.  
  1238. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1239. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1240. if hit.Parent.DebounceHit.Value == true then
  1241. return
  1242. end
  1243. end
  1244. if insta == true then
  1245. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1246. end
  1247. local c = Create("ObjectValue"){
  1248. Name = "creator",
  1249. Value = game:service("Players").LocalPlayer,
  1250. Parent = h,
  1251. }
  1252. game:GetService("Debris"):AddItem(c, .5)
  1253. CreateSound("958257111", hit, 10, 1)
  1254. local Damage = math.random(minim, maxim)
  1255. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1256. local blocked = false
  1257. local block = hit.Parent:findFirstChild("Block")
  1258. if block ~= nil then
  1259. if block.className == "IntValue" then
  1260. if block.Value > 0 then
  1261. blocked = true
  1262. block.Value = block.Value - 1
  1263. end
  1264. end
  1265. end
  1266. if blocked == false then
  1267. h.Health = h.Health - Damage
  1268. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1269. else
  1270. h.Health = h.Health - (Damage / 2)
  1271. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1272. end
  1273. if Type == "Knockdown" then
  1274. local hum = hit.Parent.Humanoid
  1275. hum.PlatformStand = true
  1276. coroutine.resume(coroutine.create(function(HHumanoid)
  1277. swait(1)
  1278. HHumanoid.PlatformStand = false
  1279. end), hum)
  1280. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1281. local bodvol = Create("BodyVelocity"){
  1282. velocity = angle * knockback,
  1283. P = 5000,
  1284. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1285. Parent = hit,
  1286. }
  1287. local rl = Create("BodyAngularVelocity"){
  1288. P = 3000,
  1289. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1290. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1291. Parent = hit,
  1292. }
  1293. game:GetService("Debris"):AddItem(bodvol, .5)
  1294. game:GetService("Debris"):AddItem(rl, .5)
  1295. elseif Type == "Normal" then
  1296. local vp = Create("BodyVelocity"){
  1297. P = 500,
  1298. maxForce = Vector3.new(math.huge, 0, math.huge),
  1299. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1300. }
  1301. if knockback > 0 then
  1302. vp.Parent = hit.Parent.Torso
  1303. end
  1304. game:GetService("Debris"):AddItem(vp, .5)
  1305. elseif Type == "Up" then
  1306. local bodyVelocity = Create("BodyVelocity"){
  1307. velocity = Vector3.new(0, 20, 0),
  1308. P = 5000,
  1309. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1310. Parent = hit,
  1311. }
  1312. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1313. elseif Type == "DarkUp" then
  1314. coroutine.resume(coroutine.create(function()
  1315. for i = 0, 1, 0.1 do
  1316. swait()
  1317. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1318. end
  1319. end))
  1320. local bodyVelocity = Create("BodyVelocity"){
  1321. velocity = Vector3.new(0, 20, 0),
  1322. P = 5000,
  1323. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1324. Parent = hit,
  1325. }
  1326. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1327. elseif Type == "Snare" then
  1328. local bp = Create("BodyPosition"){
  1329. P = 2000,
  1330. D = 100,
  1331. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1332. position = hit.Parent.Torso.Position,
  1333. Parent = hit.Parent.Torso,
  1334. }
  1335. game:GetService("Debris"):AddItem(bp, 1)
  1336. elseif Type == "Freeze" then
  1337. local BodPos = Create("BodyPosition"){
  1338. P = 50000,
  1339. D = 1000,
  1340. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1341. position = hit.Parent.Torso.Position,
  1342. Parent = hit.Parent.Torso,
  1343. }
  1344. local BodGy = Create("BodyGyro") {
  1345. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1346. P = 20e+003,
  1347. Parent = hit.Parent.Torso,
  1348. cframe = hit.Parent.Torso.CFrame,
  1349. }
  1350. hit.Parent.Torso.Anchored = true
  1351. coroutine.resume(coroutine.create(function(Part)
  1352. swait(1.5)
  1353. Part.Anchored = false
  1354. end), hit.Parent.Torso)
  1355. game:GetService("Debris"):AddItem(BodPos, 3)
  1356. game:GetService("Debris"):AddItem(BodGy, 3)
  1357. end
  1358. local debounce = Create("BoolValue"){
  1359. Name = "DebounceHit",
  1360. Parent = hit.Parent,
  1361. Value = true,
  1362. }
  1363. game:GetService("Debris"):AddItem(debounce, Delay)
  1364. c = Create("ObjectValue"){
  1365. Name = "creator",
  1366. Value = Player,
  1367. Parent = h,
  1368. }
  1369. game:GetService("Debris"):AddItem(c, .5)
  1370. end
  1371. end
  1372. -------------------------------------------------------
  1373. --End Damage Function--
  1374. -------------------------------------------------------
  1375.  
  1376. -------------------------------------------------------
  1377. --Start Damage Function Customization--
  1378. -------------------------------------------------------
  1379. function ShowDamage(Pos, Text, Time, Color)
  1380. local Rate = (1 / 30)
  1381. local Pos = (Pos or Vector3.new(0, 0, 0))
  1382. local Text = (Text or "")
  1383. local Time = (Time or 2)
  1384. local Color = (Color or Color3.new(1, 0, 1))
  1385. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1386. EffectPart.Anchored = true
  1387. local BillboardGui = Create("BillboardGui"){
  1388. Size = UDim2.new(3, 0, 3, 0),
  1389. Adornee = EffectPart,
  1390. Parent = EffectPart,
  1391. }
  1392. local TextLabel = Create("TextLabel"){
  1393. BackgroundTransparency = 1,
  1394. Size = UDim2.new(1, 0, 1, 0),
  1395. Text = Text,
  1396. Font = "Bodoni",
  1397. TextColor3 = Color,
  1398. TextScaled = true,
  1399. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1400. Parent = BillboardGui,
  1401. }
  1402. game.Debris:AddItem(EffectPart, (Time))
  1403. EffectPart.Parent = game:GetService("Workspace")
  1404. delay(0, function()
  1405. local Frames = (Time / Rate)
  1406. for Frame = 1, Frames do
  1407. wait(Rate)
  1408. local Percent = (Frame / Frames)
  1409. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1410. TextLabel.TextTransparency = Percent
  1411. end
  1412. if EffectPart and EffectPart.Parent then
  1413. EffectPart:Destroy()
  1414. end
  1415. end)
  1416. end
  1417. -------------------------------------------------------
  1418. --End Damage Function Customization--
  1419. -------------------------------------------------------
  1420.  
  1421. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1422. for _, c in pairs(workspace:children()) do
  1423. local hum = c:findFirstChild("Humanoid")
  1424. if hum ~= nil then
  1425. local head = c:findFirstChild("Head")
  1426. if head ~= nil then
  1427. local targ = head.Position - Part.Position
  1428. local mag = targ.magnitude
  1429. if magni >= mag and c.Name ~= plr.Name then
  1430.  
  1431. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1432. end
  1433. end
  1434. end
  1435. end
  1436. end
  1437.  
  1438.  
  1439. CFuncs = {
  1440. Part = {
  1441. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1442. local Part = Create("Part")({
  1443. Parent = Parent,
  1444. Reflectance = Reflectance,
  1445. Transparency = Transparency,
  1446. CanCollide = false,
  1447. Locked = true,
  1448. BrickColor = BrickColor.new(tostring(BColor)),
  1449. Name = Name,
  1450. Size = Size,
  1451. Material = Material
  1452. })
  1453. RemoveOutlines(Part)
  1454. return Part
  1455. end
  1456. },
  1457. Mesh = {
  1458. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1459. local Msh = Create(Mesh)({
  1460. Parent = Part,
  1461. Offset = OffSet,
  1462. Scale = Scale
  1463. })
  1464. if Mesh == "SpecialMesh" then
  1465. Msh.MeshType = MeshType
  1466. Msh.MeshId = MeshId
  1467. end
  1468. return Msh
  1469. end
  1470. },
  1471. Mesh = {
  1472. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1473. local Msh = Create(Mesh)({
  1474. Parent = Part,
  1475. Offset = OffSet,
  1476. Scale = Scale
  1477. })
  1478. if Mesh == "SpecialMesh" then
  1479. Msh.MeshType = MeshType
  1480. Msh.MeshId = MeshId
  1481. end
  1482. return Msh
  1483. end
  1484. },
  1485. Weld = {
  1486. Create = function(Parent, Part0, Part1, C0, C1)
  1487. local Weld = Create("Weld")({
  1488. Parent = Parent,
  1489. Part0 = Part0,
  1490. Part1 = Part1,
  1491. C0 = C0,
  1492. C1 = C1
  1493. })
  1494. return Weld
  1495. end
  1496. },
  1497. Sound = {
  1498. Create = function(id, par, vol, pit)
  1499. coroutine.resume(coroutine.create(function()
  1500. local S = Create("Sound")({
  1501. Volume = vol,
  1502. Pitch = pit or 1,
  1503. SoundId = id,
  1504. Parent = par or workspace
  1505. })
  1506. wait()
  1507. S:play()
  1508. game:GetService("Debris"):AddItem(S, 6)
  1509. end))
  1510. end
  1511. },
  1512. ParticleEmitter = {
  1513. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1514. local fp = Create("ParticleEmitter")({
  1515. Parent = Parent,
  1516. Color = ColorSequence.new(Color1, Color2),
  1517. LightEmission = LightEmission,
  1518. Size = Size,
  1519. Texture = Texture,
  1520. Transparency = Transparency,
  1521. ZOffset = ZOffset,
  1522. Acceleration = Accel,
  1523. Drag = Drag,
  1524. LockedToPart = LockedToPart,
  1525. VelocityInheritance = VelocityInheritance,
  1526. EmissionDirection = EmissionDirection,
  1527. Enabled = Enabled,
  1528. Lifetime = LifeTime,
  1529. Rate = Rate,
  1530. Rotation = Rotation,
  1531. RotSpeed = RotSpeed,
  1532. Speed = Speed,
  1533. VelocitySpread = VelocitySpread
  1534. })
  1535. return fp
  1536. end
  1537. }
  1538. }
  1539. function RemoveOutlines(part)
  1540. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1541. end
  1542. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1543. local Part = Create("Part")({
  1544. formFactor = FormFactor,
  1545. Parent = Parent,
  1546. Reflectance = Reflectance,
  1547. Transparency = Transparency,
  1548. CanCollide = false,
  1549. Locked = true,
  1550. BrickColor = BrickColor.new(tostring(BColor)),
  1551. Name = Name,
  1552. Size = Size,
  1553. Material = Material
  1554. })
  1555. RemoveOutlines(Part)
  1556. return Part
  1557. end
  1558. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1559. local Msh = Create(Mesh)({
  1560. Parent = Part,
  1561. Offset = OffSet,
  1562. Scale = Scale
  1563. })
  1564. if Mesh == "SpecialMesh" then
  1565. Msh.MeshType = MeshType
  1566. Msh.MeshId = MeshId
  1567. end
  1568. return Msh
  1569. end
  1570. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1571. local Weld = Create("Weld")({
  1572. Parent = Parent,
  1573. Part0 = Part0,
  1574. Part1 = Part1,
  1575. C0 = C0,
  1576. C1 = C1
  1577. })
  1578. return Weld
  1579. end
  1580.  
  1581. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  1582. local Sound = IT("Sound")
  1583. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1584. Sound.Pitch = pitch or 1
  1585. Sound.Volume = volume or 1
  1586. Sound.Looped = looped or false
  1587. if(autoPlay)then
  1588. coroutine.wrap(function()
  1589. repeat wait() until Sound.IsLoaded
  1590. Sound.Playing = autoPlay or false
  1591. end)()
  1592. end
  1593. if(not looped and effect)then
  1594. Sound.Stopped:connect(function()
  1595. Sound.Volume = 0
  1596. Sound:destroy()
  1597. end)
  1598. elseif(effect)then
  1599.  
  1600. end
  1601. Sound.Parent =parent or Torso
  1602. return Sound
  1603. end
  1604.  
  1605. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  1606. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  1607. local Sound = IT("Sound")
  1608. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1609. Sound.Pitch = pitch or 1
  1610. Sound.Volume = volume or 1
  1611. Sound.Looped = looped or false
  1612. if(autoPlay)then
  1613. coroutine.wrap(function()
  1614. repeat wait() until Sound.IsLoaded
  1615. Sound.Playing = autoPlay or false
  1616. end)()
  1617. end
  1618. if(not looped and effect)then
  1619. Sound.Stopped:connect(function()
  1620. Sound.Volume = 0
  1621. soundPart:destroy()
  1622. end)
  1623. elseif(effect)then
  1624. warn("Sound can't be looped and a sound effect!")
  1625. end
  1626. Sound.Parent = soundPart
  1627. return Sound
  1628. end
  1629.  
  1630. -------------------------------------------------------
  1631. --Start Effect Function--
  1632. -------------------------------------------------------
  1633. EffectModel = Instance.new("Model", char)
  1634. Effects = {
  1635. Block = {
  1636. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1637. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1638. prt.Anchored = true
  1639. prt.CFrame = cframe
  1640. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1641. game:GetService("Debris"):AddItem(prt, 10)
  1642. if Type == 1 or Type == nil then
  1643. table.insert(Effects, {
  1644. prt,
  1645. "Block1",
  1646. delay,
  1647. x3,
  1648. y3,
  1649. z3,
  1650. msh
  1651. })
  1652. elseif Type == 2 then
  1653. table.insert(Effects, {
  1654. prt,
  1655. "Block2",
  1656. delay,
  1657. x3,
  1658. y3,
  1659. z3,
  1660. msh
  1661. })
  1662. else
  1663. table.insert(Effects, {
  1664. prt,
  1665. "Block3",
  1666. delay,
  1667. x3,
  1668. y3,
  1669. z3,
  1670. msh
  1671. })
  1672. end
  1673. end
  1674. },
  1675. Sphere = {
  1676. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1677. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1678. prt.Anchored = true
  1679. prt.CFrame = cframe
  1680. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1681. game:GetService("Debris"):AddItem(prt, 10)
  1682. table.insert(Effects, {
  1683. prt,
  1684. "Cylinder",
  1685. delay,
  1686. x3,
  1687. y3,
  1688. z3,
  1689. msh
  1690. })
  1691. end
  1692. },
  1693. Cylinder = {
  1694. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1695. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1696. prt.Anchored = true
  1697. prt.CFrame = cframe
  1698. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1699. game:GetService("Debris"):AddItem(prt, 10)
  1700. table.insert(Effects, {
  1701. prt,
  1702. "Cylinder",
  1703. delay,
  1704. x3,
  1705. y3,
  1706. z3,
  1707. msh
  1708. })
  1709. end
  1710. },
  1711. Wave = {
  1712. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1713. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1714. prt.Anchored = true
  1715. prt.CFrame = cframe
  1716. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1717. game:GetService("Debris"):AddItem(prt, 10)
  1718. table.insert(Effects, {
  1719. prt,
  1720. "Cylinder",
  1721. delay,
  1722. x3 / 60,
  1723. y3 / 60,
  1724. z3 / 60,
  1725. msh
  1726. })
  1727. end
  1728. },
  1729. Ring = {
  1730. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1731. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1732. prt.Anchored = true
  1733. prt.CFrame = cframe
  1734. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1735. game:GetService("Debris"):AddItem(prt, 10)
  1736. table.insert(Effects, {
  1737. prt,
  1738. "Cylinder",
  1739. delay,
  1740. x3,
  1741. y3,
  1742. z3,
  1743. msh
  1744. })
  1745. end
  1746. },
  1747. Break = {
  1748. Create = function(brickcolor, cframe, x1, y1, z1)
  1749. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1750. prt.Anchored = true
  1751. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1752. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1753. local num = math.random(10, 50) / 1000
  1754. game:GetService("Debris"):AddItem(prt, 10)
  1755. table.insert(Effects, {
  1756. prt,
  1757. "Shatter",
  1758. num,
  1759. prt.CFrame,
  1760. math.random() - math.random(),
  1761. 0,
  1762. math.random(50, 100) / 100
  1763. })
  1764. end
  1765. },
  1766. Spiral = {
  1767. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1768. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1769. prt.Anchored = true
  1770. prt.CFrame = cframe
  1771. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1772. game:GetService("Debris"):AddItem(prt, 10)
  1773. table.insert(Effects, {
  1774. prt,
  1775. "Cylinder",
  1776. delay,
  1777. x3,
  1778. y3,
  1779. z3,
  1780. msh
  1781. })
  1782. end
  1783. },
  1784. Push = {
  1785. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1786. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1787. prt.Anchored = true
  1788. prt.CFrame = cframe
  1789. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1790. game:GetService("Debris"):AddItem(prt, 10)
  1791. table.insert(Effects, {
  1792. prt,
  1793. "Cylinder",
  1794. delay,
  1795. x3,
  1796. y3,
  1797. z3,
  1798. msh
  1799. })
  1800. end
  1801. }
  1802. }
  1803. -------------------------------------------------------
  1804. --End Effect Function--
  1805. -------------------------------------------------------
  1806.  
  1807. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1808. local NSound = nil
  1809. coroutine.resume(coroutine.create(function()
  1810. NSound = Instance.new("Sound", PARENT)
  1811. NSound.Volume = VOLUME
  1812. NSound.Pitch = PITCH
  1813. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1814. swait()
  1815. NSound:play()
  1816. game:GetService("Debris"):AddItem(NSound, 10)
  1817. end))
  1818. return NSound
  1819. end
  1820.  
  1821.  
  1822. coroutine.resume(coroutine.create(function()
  1823. while text ~= nil do
  1824. swait()
  1825. text.Rotation = math.random(-1.5,1.5)
  1826. end
  1827. end))
  1828.  
  1829. angery = false
  1830.  
  1831.  
  1832. -------------------------------------------------------
  1833. --End Important Functions--
  1834. -------------------------------------------------------
  1835.  
  1836. -------------------------------------------------------
  1837. --Start Music Option--
  1838. -------------------------------------------------------
  1839.  
  1840. lul = Instance.new("Sound", tors) --le musice
  1841. lul.Pitch = 0.75
  1842. lul.Volume = 10
  1843. local mu = math.random(1,17)
  1844. if mu == 1 then
  1845. lul.SoundId = "rbxassetid://1110421128"
  1846. end
  1847. if mu == 2 then
  1848. lul.SoundId = "rbxassetid://1110421128"
  1849. end
  1850. if mu == 3 then
  1851. lul.SoundId = "rbxassetid://1110421128"
  1852. end
  1853. if mu == 4 then
  1854. lul.SoundId = "rbxassetid://1110421128"
  1855. end
  1856. if mu == 5 then
  1857. lul.SoundId = "rbxassetid://1110421128"
  1858. end
  1859. if mu == 6 then
  1860. lul.SoundId = "rbxassetid://1110421128"
  1861. end
  1862. if mu == 7 then
  1863. lul.SoundId = "rbxassetid://1110421128"
  1864. end
  1865. if mu == 8 then
  1866. lul.SoundId = "rbxassetid://1110421128"
  1867. end
  1868. if mu == 9 then
  1869. lul.SoundId = "rbxassetid://1110421128"
  1870. end
  1871. if mu == 10 then
  1872. lul.SoundId = "rbxassetid://1110421128"
  1873. end
  1874. if mu == 11 then
  1875. lul.SoundId = "rbxassetid://1110421128"
  1876. end
  1877. if mu == 12 then
  1878. lul.SoundId = "rbxassetid://1110421128"
  1879. end
  1880. if mu == 13 then
  1881. lul.SoundId = "rbxassetid://1110421128"
  1882. end
  1883. if mu == 14 then
  1884. lul.SoundId = "rbxassetid://1110421128"
  1885. end
  1886. if mu == 15 then
  1887. lul.SoundId = "rbxassetid://1110421128"
  1888. end
  1889. if mu == 16 then
  1890. lul.SoundId = "rbxassetid://1110421128"
  1891. end
  1892. if mu == 17 then
  1893. lul.SoundId = "rbxassetid://1110421128"
  1894. end
  1895.  
  1896. lul.Volume = 10
  1897. lul.TimePosition = 0
  1898. lul.Looped = true
  1899. lul:Play()
  1900.  
  1901. NEWS = Instance.new("Sound", tors) --O NO
  1902. NEWS.SoundId = "http://www.roblox.com/asset/?id=173683497"
  1903. NEWS.Volume = 10
  1904. NEWS.Pitch = 1
  1905. NEWS.Looped = false
  1906. NEWS.TimePosition = 0
  1907.  
  1908. AAAAA = Instance.new("Sound", tors) --aaa
  1909. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1910. AAAAA.Volume = 10
  1911. AAAAA.Pitch = 1
  1912. AAAAA.Looped = false
  1913. AAAAA.TimePosition = 1
  1914.  
  1915. MERKIO = Instance.new("Sound", tors) --why
  1916. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1917. MERKIO.Volume = 10
  1918. MERKIO.Pitch = 1
  1919. MERKIO.Looped = false
  1920. MERKIO.TimePosition = 0
  1921.  
  1922. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1923. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1924. MERKIO2.Volume = 10
  1925. MERKIO2.Pitch = 1
  1926. MERKIO2.Looped = false
  1927. MERKIO2.TimePosition = 0
  1928.  
  1929. thonks = Instance.new("Sound", tors) --wat?
  1930. thonks.SoundId = "http://www.roblox.com/asset/?id=1110421128"
  1931. thonks.Volume = 10
  1932. thonks.Pitch = 1
  1933. thonks.Looped = false
  1934. thonks.TimePosition = 0
  1935.  
  1936. gudsong = Instance.new("Sound", tors) --seizure time (UNUSED)
  1937. gudsong.SoundId = "http://www.roblox.com/asset/?id=171914461"
  1938. gudsong.Volume = 10
  1939. gudsong.Pitch = 1
  1940. gudsong.Looped = true
  1941. gudsong.TimePosition = 0
  1942.  
  1943. so = Instance.new("Sound", tors) --moar seizure
  1944. so.SoundId = "http://www.roblox.com/asset/?id=271550300"
  1945. so.Volume = 10
  1946. so.Pitch = 1
  1947. so.Looped = false
  1948. so.TimePosition = 0
  1949.  
  1950. sors = Instance.new("Sound", tors) --heeeeeeeeeeeeeeeeeeeeeeeeeeeeeerrree
  1951. sors.SoundId = "http://www.roblox.com/asset/?id=867443342"
  1952. sors.Volume = 10
  1953. sors.Pitch = 1
  1954. sors.Looped = false
  1955. sors.TimePosition = 0
  1956.  
  1957. --u mom gay--
  1958. -------------------------------------------------------
  1959. --End Music Option--
  1960. -------------------------------------------------------
  1961. --hi fat >:)
  1962. -------------------------------------------------------
  1963. --Start Attacks N Stuff--
  1964. -------------------------------------------------------
  1965.  
  1966. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1967. attack = true
  1968.  
  1969. hum.WalkSpeed = 20
  1970. lul:Pause()
  1971. Character.Head.face.Texture = "rbxassetid://313921371"
  1972. NEWS:Play()
  1973. local gaymcqueen = Instance.new("SpecialMesh",Character.Torso)
  1974. gaymcqueen.MeshId = "rbxassetid://785847639"
  1975. gaymcqueen.TextureId = "rbxassetid://785848960"
  1976. gaymcqueen.MeshType = "FileMesh"
  1977. gaymcqueen.Scale = Vector3.new(5,5,5)
  1978. repeat
  1979. NEWS.Parent = tors
  1980. swait()
  1981. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1982. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1983. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1984. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1985. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1986. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1987. until NEWS.Playing == false
  1988. attack = false
  1989. hum.WalkSpeed = 20
  1990. lul:Resume()
  1991. gaymcqueen:Destroy()
  1992. Character.Head.face.Texture = "rbxassetid://487120837"
  1993. attack = false
  1994. hum.WalkSpeed = 20
  1995. end
  1996.  
  1997. function sneakonehundred()
  1998. attack = true
  1999. hum.WalkSpeed = 0.03
  2000. Character.Head.face.Texture = "rbxassetid://28265270"
  2001. CreateSound("1542642349", tors, 10, 1.05)
  2002. for i = 0,20,0.1 do
  2003. swait()
  2004. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2005. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  2006. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2007. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2008. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  2009. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  2010. end
  2011. CreateSound("753450324", tors, 10, 1.05)
  2012. wait(0.25)
  2013. Character.Head.face.Texture = "rbxassetid://2767616337"
  2014. for i = 0,7,0.1 do
  2015. swait()
  2016. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2017. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  2018. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2019. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2020. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  2021. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  2022. end
  2023. Character.Head.face.Texture = "rbxassetid://487120837"
  2024. attack = false
  2025. hum.WalkSpeed = 20
  2026. end
  2027.  
  2028. function WRY() --WRYYYYYYY
  2029. attack = true
  2030. hum.WalkSpeed = 0.30
  2031. CreateSound("794081034", hed, 10, 1)
  2032. Character.Head.face.Texture = "rbxassetid://1882661318"
  2033. for i = 0,2,0.1 do
  2034. swait()
  2035. CameraEnshaking(1, 2)
  2036. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2037. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2038. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2039. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2040. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2041. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2042. end
  2043. for i = 0,14.7,0.1 do
  2044. swait()
  2045. CameraEnshaking(1, 3)
  2046. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2047. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2048. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2049. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2050. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2051. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2052. end
  2053. attack = false
  2054. Character.Head.face.Texture = "rbxassetid://487120837"
  2055. hum.WalkSpeed = 20
  2056. end
  2057.  
  2058. function DANCEFORME()
  2059. attack = true
  2060. Character.Head.face.Texture = "rbxassetid://2939916389"
  2061. local michealp = CreateSound("649548882", tors, 10, 1)
  2062. michealp.Playing = true
  2063. local guantlet = Instance.new("Part", Character)
  2064. guantlet.Size = Vector3.new(1,2,1)
  2065. guantlet.CFrame = CFrame.new(0, 90, 180)
  2066. guantlet.Position = Character["Left Arm"].Position
  2067. local guantweld = Instance.new("Weld", Character["Left Arm"])
  2068. guantweld.Part0 = Character["Left Arm"]
  2069. guantweld.Part1 = guantlet
  2070. local guantmesh = Instance.new("SpecialMesh", guantlet)
  2071. guantmesh.Scale = Vector3.new(1.399, 1.033, 1.229)
  2072. guantmesh.MeshId = "rbxassetid://3109191757"
  2073. guantmesh.TextureId = "rbxassetid://3109191859"
  2074. guantmesh.Offset = Vector3.new(0,-1,0)
  2075. repeat
  2076. swait()
  2077. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2078. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2079. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2080. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2081. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2082. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-180)), 0.2)
  2083. until michealp.Playing == false
  2084. michealp:Stop()
  2085. Character.Head.face.Texture = "rbxassetid://487120837"
  2086. attack = false
  2087. guantlet:Destroy()
  2088. end
  2089.  
  2090. function TRUEDANCEFORME()
  2091. attack = true
  2092. texth.Text = "Truely Squɑƚing."
  2093. text.Text = ""
  2094. lul:Pause()
  2095. Character.Head.face.Texture = "rbxassetid://8339872"
  2096. MERKIO:Play()
  2097. repeat
  2098. for i = 0,0.37,0.03 do
  2099. swait()
  2100. MERKIO.Parent = tors
  2101. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2102. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2103. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2104. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2105. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2106. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2107. end
  2108. for i = 0,0.37,0.03 do
  2109. swait()
  2110. MERKIO.Parent = tors
  2111. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2112. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2113. RH.C0 = clerp(RH.C0, CF(1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2114. LH.C0 = clerp(LH.C0, CF(-1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2115. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2116. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2117. end
  2118. until MERKIO.Playing == false
  2119. MERKIO:Stop()
  2120. Character.Head.face.Texture = "rbxassetid://487120837"
  2121. attack = false
  2122. lul:Resume()
  2123. texth.Text = ""
  2124. text.Text = "Guestpiki"
  2125. hum.WalkSpeed = 20
  2126. end
  2127.  
  2128. function takethat()
  2129. attack = true
  2130. hum.WalkSpeed = 0
  2131. CreateSound("165487479", tors, 10, 1.05)
  2132. Character.Head.face.Texture = "rbxassetid://6733187"
  2133. for i = 0,8.3,0.1 do
  2134. swait()
  2135. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2136. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2137. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2138. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2139. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2140. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2141. end
  2142. CreateSound("135165859", tors, 10, 1.05)
  2143. Character.Head.face.Texture = "rbxassetid://152629683"
  2144. for i = 0,6,0.1 do
  2145. swait()
  2146. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2147. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  2148. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  2149. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2150. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2151. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  2152. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  2153. end
  2154. attack = false
  2155. Character.Head.face.Texture = "rbxassetid://487120837"
  2156. hum.WalkSpeed = 20
  2157. end
  2158. function thonki()
  2159. attack = true
  2160. text.Text = "Thinking..."
  2161. hum.WalkSpeed = 6.5
  2162. Character.Head.face.Texture = "rbxassetid://2046688931"
  2163. thonks:Play()
  2164. lul:Pause()
  2165. repeat
  2166. for i = 0,8.3,0.1 do
  2167. swait()
  2168. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2169. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2170. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2171. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2172. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2173. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2174. end
  2175. until thonks.Playing == false
  2176. thonks:Stop()
  2177. attack = false
  2178. text.Text = "Guestpiki"
  2179. Character.Head.face.Texture = "rbxassetid://487120837"
  2180. lul:Resume()
  2181. hum.WalkSpeed = 20
  2182. end
  2183. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2184. attack = true
  2185. Character.Head.face.Texture = "rbxassetid://266304560"
  2186. for i = 0,6,0.1 do
  2187. swait()
  2188. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2189. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2190. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2191. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2192. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2193. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2194. end
  2195. CreateSound("1093102664", hed, 10, 1)
  2196. CameraEnshaking(3, 8)
  2197. for i = 0,2,0.1 do
  2198. swait()
  2199. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2200. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2201. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2202. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2203. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2204. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2205. end
  2206. Character.Head.face.Texture = "rbxassetid://30128383"
  2207. hum.MaxHealth = 0
  2208. ragdoll(char)
  2209. CreateSound("534269232", hed, 5, 1)
  2210. end
  2211.  
  2212. function dead()
  2213. attack = true
  2214. hum.WalkSpeed = 0.20
  2215. CreateSound("137225991", hed, 10, 1)
  2216. Character.Head.face.Texture = "rbxassetid://1312972246"
  2217. for i = 0,1.1,0.1 do
  2218. swait()
  2219. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2220. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2221. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2222. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2223. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2224. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2225. end
  2226. for i = 0,1.1,0.1 do
  2227. swait()
  2228. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2229. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2230. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2231. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2232. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2233. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2234. end
  2235. for i = 0,1.1,0.1 do
  2236. swait()
  2237. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2238. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2239. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2240. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2241. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2242. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2243. end
  2244. for i = 0,1.1,0.1 do
  2245. swait()
  2246. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2247. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2248. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2249. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2250. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2251. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2252. end
  2253. for i = 0,1.1,0.1 do
  2254. swait()
  2255. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2256. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2257. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2258. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2259. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2260. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2261. end
  2262. for i = 0,1.1,0.1 do
  2263. swait()
  2264. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2265. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2266. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2267. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2268. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2269. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2270. end
  2271. for i = 0,1.1,0.1 do
  2272. swait()
  2273. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2274. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2275. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2276. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2277. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2278. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2279. end
  2280. for i = 0,1.1,0.1 do
  2281. swait()
  2282. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2283. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2284. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2285. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2286. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2287. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2288. end
  2289. for i = 0,1.1,0.1 do
  2290. swait()
  2291. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2292. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2293. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2294. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2295. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2296. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2297. end
  2298. Character.Head.face.Texture = "rbxassetid://33328967"
  2299. for i = 0,9,0.1 do
  2300. swait()
  2301. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2302. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2303. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2304. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2305. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2306. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2307. end
  2308. attack = false
  2309. Character.Head.face.Texture = "rbxassetid://487120837"
  2310. hum.WalkSpeed = 20
  2311. end
  2312.  
  2313. function ShutTheHellUp()
  2314. attack = true
  2315. hum.WalkSpeed = 2.01
  2316. CreateSound("336377340", hed, 10, 1)
  2317. for i = 0,3,0.1 do
  2318. swait()
  2319. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2320. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2321. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2322. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2323. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2324. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2325. end
  2326. for i = 0,1.2,0.1 do
  2327. swait()
  2328. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2329. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2330. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2331. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2332. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2333. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2334. end
  2335. for i = 0,1.2,0.1 do
  2336. swait()
  2337. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2338. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2339. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2340. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2341. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2342. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2343. end
  2344. for i = 0,1.2,0.1 do
  2345. swait()
  2346. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2347. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2348. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2349. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2350. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2351. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2352. end
  2353. for i = 0,1.2,0.1 do
  2354. swait()
  2355. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2356. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2357. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2358. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2359. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2360. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2361. end
  2362. for i = 0,2,0.1 do
  2363. swait()
  2364. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2365. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2366. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2367. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2368. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2369. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2370. end
  2371. for i = 0,2,0.1 do
  2372. swait()
  2373. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2374. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2375. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2376. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2377. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2378. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2379. end
  2380. hum.WalkSpeed = 20
  2381. attack = false
  2382. end
  2383.  
  2384. function NO_U()
  2385. attack = true
  2386. hum.WalkSpeed = 4.01
  2387. Character.Head.face.Texture = "rbxassetid://304904077"
  2388. CreateSound("1543318456", hed, 10, 1)
  2389. for i = 0,6,0.1 do
  2390. swait()
  2391. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2392. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2393. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2394. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2395. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2396. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2397. end
  2398. for i = 0,3.2,0.1 do
  2399. swait()
  2400. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2401. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2402. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2403. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2404. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2405. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2406. end
  2407. hum.WalkSpeed = 20
  2408. Character.Head.face.Texture = "rbxassetid://487120837"
  2409. attack = false
  2410. end
  2411.  
  2412. function EndMySufferingV2()
  2413. attack = true
  2414. hum.WalkSpeed = 0.03
  2415. Character.Head.face.Texture = "rbxassetid://314137722"
  2416. local lecalbruh = CreateSound(679798810,tors,100,1)
  2417. repeat
  2418. for i = 0,0.37,0.03 do
  2419. swait()
  2420. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  2421. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.4)
  2422. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2423. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2424. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(30 - 2.5 * Sin(sine / 20))), 0.1)
  2425. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-30 + 2.5 * Sin(sine / 20))), 0.1)
  2426. end
  2427. until lecalbruh.Playing == false
  2428. lecalbruh:Stop()
  2429. attack = false
  2430. hum.WalkSpeed = 20
  2431. Character.Head.face.Texture = "rbxassetid://487120837"
  2432. end
  2433.  
  2434. function Victory()
  2435. attack = true
  2436. hum.WalkSpeed = 1.01
  2437. Character.Head.face.Texture = "rbxassetid://34067417"
  2438. Humanoid.Jump = true
  2439. CreateSound("130834939", hed, 10, 1)
  2440. for i = 0,3.7,0.1 do
  2441. swait()
  2442. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2443. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2444. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2445. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2446. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2447. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2448. end
  2449. Humanoid.Jump = true
  2450. for i = 0,3.7,0.1 do
  2451. swait()
  2452. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2453. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2454. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2455. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2456. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2457. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2458. end
  2459. Humanoid.Jump = true
  2460. for i = 0,3.7,0.1 do
  2461. swait()
  2462. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2463. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2464. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2465. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2466. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2467. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2468. end
  2469. Humanoid.Jump = true
  2470. for i = 0,3.7,0.1 do
  2471. swait()
  2472. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2473. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2474. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2475. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2476. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2477. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2478. end
  2479. Humanoid.Jump = true
  2480. for i = 0,3.7,0.1 do
  2481. swait()
  2482. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2483. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2484. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2485. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2486. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2487. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2488. end
  2489. attack = false
  2490. Character.Head.face.Texture = "rbxassetid://487120837"
  2491. hum.WalkSpeed = 20
  2492. end
  2493.  
  2494. function WhatHuh()
  2495. attack = true
  2496. hum.WalkSpeed = 1.01
  2497. CreateSound("130766865", hed, 10, 1)
  2498. Character.Head.face.Texture = "rbxassetid://276732672"
  2499. for i = 0,4,0.1 do
  2500. swait()
  2501. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2502. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2503. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2504. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2505. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2506. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2507. end
  2508. for i = 0,6.7,0.1 do
  2509. swait()
  2510. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2511. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2512. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2513. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2514. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2515. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2516. end
  2517. for i = 0,8.1,0.1 do
  2518. swait()
  2519. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2520. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2521. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2522. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2523. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2524. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2525. end
  2526. for i = 0,1,0.1 do
  2527. swait()
  2528. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2529. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2530. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2531. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2532. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2533. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2534. end
  2535. for i = 0,1,0.1 do
  2536. swait()
  2537. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2538. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2539. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2540. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2541. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2542. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2543. end
  2544. for i = 0,4,0.1 do
  2545. swait()
  2546. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2547. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2548. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2549. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2550. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2551. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2552. end
  2553. attack = false
  2554. Character.Head.face.Texture = "rbxassetid://487120837"
  2555. hum.WalkSpeed = 20
  2556. end
  2557.  
  2558. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2559. attack = true
  2560. Character.Head.face.Texture = "rbxassetid://266304560"
  2561. for i = 0,6,0.1 do
  2562. swait()
  2563. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2564. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2565. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2566. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2567. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2568. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2569. end
  2570. CreateSound("1093102664", hed, 10, 1)
  2571. CameraEnshaking(3, 8)
  2572. for i = 0,2,0.1 do
  2573. swait()
  2574. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2575. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2576. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2577. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2578. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2579. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2580. end
  2581. Character.Head.face.Texture = "rbxassetid://30128383"
  2582. hum.MaxHealth = 0
  2583. ragdoll(char)
  2584. CreateSound("534269232", hed, 5, 1)
  2585. end
  2586.  
  2587. function AnotherOne() --WhAT ANOTHER ONE
  2588. attack = true
  2589. hum.WalkSpeed = 1.01
  2590. local icri = CreateSound("1205111204", hed, 10, 1)
  2591. swait(165)
  2592. local FRAME = tors.CFrame
  2593. repeat
  2594. swait()
  2595. Character.Head.face.Texture = "rbxassetid://582931093"
  2596. CameraEnshaking(1, 10)
  2597. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2598. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2599. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2600. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2601. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2602. tors.CFrame = FRAME * CF(0,1,0)
  2603. swait()
  2604. tors.CFrame = FRAME
  2605. until icri.Playing == false
  2606. Character.Head.face.Texture = "rbxassetid://487120837"
  2607. attack = false
  2608. hum.WalkSpeed = 20
  2609. end
  2610.  
  2611.  
  2612. function NEN()
  2613. attack = true
  2614. hum.WalkSpeed = 1.01
  2615. CreateSound("230292011", hed, 10, 1)
  2616. Character.Head.face.Texture = "rbxassetid://1581354575"
  2617. for i = 0,4,0.1 do
  2618. swait()
  2619. CameraEnshaking(1, 3)
  2620. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2621. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2622. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2623. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2624. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2625. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2626. end
  2627. attack = false
  2628. Character.Head.face.Texture = "rbxassetid://487120837"
  2629. hum.WalkSpeed = 20
  2630. end
  2631.  
  2632. function Ashes() --Straight from... Whatever it was called.
  2633. attack = true
  2634. hum.WalkSpeed = 1.01
  2635. Character.Head.face.Texture = "rbxassetid://273935677"
  2636. CreateSound("290084602", tors, 10, 1)
  2637. for i = 0,6.2,0.1 do
  2638. swait()
  2639. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2640. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2641. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2642. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2643. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2644. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2645. end
  2646. for i = 0,6.2,0.1 do
  2647. swait()
  2648. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2649. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2650. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2651. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2652. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2653. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2654. end
  2655. attack = false
  2656. Character.Head.face.Texture = "rbxassetid://487120837"
  2657. hum.WalkSpeed = 20
  2658. end
  2659.  
  2660.  
  2661. function BOI()
  2662. attack = true
  2663. hum.WalkSpeed = 1.01
  2664. CreateSound("390901873", hed, 10, 1)
  2665. Character.Head.face.Texture = "rbxassetid://248698606"
  2666. for i = 0,4,0.1 do
  2667. swait()
  2668. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2669. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2670. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2671. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2672. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2673. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2674. end
  2675. for i = 0,4,0.1 do
  2676. swait()
  2677. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2678. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2679. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2680. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2681. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2682. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2683. end
  2684. attack = false
  2685. Character.Head.face.Texture = "rbxassetid://487120837"
  2686. hum.WalkSpeed = 20
  2687. end
  2688.  
  2689. function DrinkdaDrink()
  2690. attack = true
  2691. RHe.Transparency = 0
  2692. hum.WalkSpeed = 3
  2693. local Munch = CreateSound("554208103", hed, 5, 1)
  2694. swait(2)
  2695. repeat
  2696. for i = 0,6,0.1 do
  2697. swait()
  2698. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2699. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2700. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2701. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2702. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2703. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2704. end
  2705. until Munch.Playing == false
  2706. hum.WalkSpeed = 20
  2707. RHe.Transparency = 1
  2708. attack = false
  2709. end
  2710.  
  2711. function EatdaChips()
  2712. attack = true
  2713. RHk.Transparency = 0
  2714. hum.WalkSpeed = 3
  2715. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2716. swait(2)
  2717. repeat
  2718. for i = 0,6,0.1 do
  2719. swait()
  2720. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2721. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2722. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2723. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2724. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2725. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2726. end
  2727. until Muncha.Playing == false
  2728. hum.WalkSpeed = 20
  2729. RHk.Transparency = 1
  2730. attack = false
  2731. end
  2732.  
  2733. function Sittyboi()
  2734. attack = true
  2735. lul:Pause()
  2736. text.Text = "Waiting..."
  2737. AAAAA.SoundId = "rbxassetid://1110421128"
  2738. AAAAA.Pitch = 0.9
  2739. AAAAA.TimePosition = 0
  2740. AAAAA:Play()
  2741. hum.WalkSpeed = 0
  2742. repeat
  2743. swait()
  2744. for i = 0, 1, 0.1 do
  2745. swait()
  2746. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2747. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2748. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2749. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2750. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2751. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2752. end
  2753. until AAAAA.Playing == false
  2754. attack = false
  2755. AAAAA:Stop()
  2756. AAAAA.Pitch = 1
  2757. lul:Resume()
  2758. text.Text = "Guestpiki"
  2759. hum.WalkSpeed = 20
  2760. end
  2761.  
  2762. function HELP()
  2763. attack = true
  2764. hum.WalkSpeed = 1.01
  2765. Character.Head.face.Texture = "rbxassetid://161258384"
  2766. local NOHeavy = CreateSound("3258183679", hed, 10, 1)
  2767. repeat
  2768. for i = 0,0.37,0.03 do
  2769. swait()
  2770. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2771. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  2772. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2773. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2774. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(-136 - 4.5 * Sin(sine / 20))), 0.7)
  2775. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2776. end
  2777. until NOHeavy.Playing == false
  2778. NOHeavy:Stop()
  2779. attack = false
  2780. Character.Head.face.Texture = "rbxassetid://487120837"
  2781. hum.WalkSpeed = 20
  2782. end
  2783.  
  2784. danci = false
  2785.  
  2786. function dingidongo() -- Le change
  2787. hum.WalkSpeed = 0.15
  2788. Character.Head.face.Texture = "rbxassetid://152627407"
  2789. attack = true
  2790. soos:Play()
  2791. repeat
  2792. for i = 0, 5.56, 0.1 do
  2793. swait()
  2794. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2795. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2796. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2797. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  2798. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  2799. end
  2800. until
  2801. soos.Playing == false
  2802. soos:Stop()
  2803. attack = false
  2804. Character.Head.face.Texture = "rbxassetid://487120837"
  2805. hum.WalkSpeed = 20
  2806. end
  2807.  
  2808. function hap() --much hap
  2809. attack = true
  2810. hum.WalkSpeed = 0.10
  2811. CreateSound("363808674", hed, 10, 1)
  2812. Character.Head.face.Texture = "rbxassetid://315792941"
  2813. for i = 0,12,0.1 do
  2814. swait()
  2815. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2816. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2817. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2818. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2819. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2820. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2821. end
  2822. CreateSound("233168827", hed, 10, 1)
  2823. Character.Head.face.Texture = "rbxassetid://335761015"
  2824. for i = 0,10,0.1 do
  2825. swait()
  2826. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2827. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2828. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2829. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2830. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2831. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2832. end
  2833. CreateSound("363808674", hed, 10, 1)
  2834. attack = false
  2835. Character.Head.face.Texture = "rbxassetid://487120837"
  2836. hum.WalkSpeed = 20
  2837. end
  2838.  
  2839. function Gumilol()
  2840. attack = true
  2841. hum.WalkSpeed = 0
  2842. local Senses = CreateSound("605297168", hed, 6, 1)
  2843. swait(2)
  2844. repeat
  2845. swait()
  2846. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2847. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2848. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2849. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2850. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2851. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2852. until Senses.TimePosition > 2.7
  2853. for i = 0, 3, 0.1 do
  2854. swait()
  2855. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2856. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2857. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2858. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2859. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2860. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2861. end
  2862. root.Anchored = true
  2863. repeat
  2864. swait()
  2865. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2866. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2867. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2868. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2869. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2870. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2871. until Senses.Playing == false
  2872. hum.WalkSpeed = 20
  2873. attack = false
  2874. root.Anchored = false
  2875. end
  2876. function oofmyass()
  2877. attack = true
  2878. hum.WalkSpeed = 0
  2879. CreateSound("663306786", tors, 3, 1)
  2880. for i = 0, 12, 0.1 do
  2881. swait()
  2882. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2883. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2884. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2885. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2886. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2887. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2888. end
  2889. CreateSound("663307468", tors, 6, 1)
  2890. for i = 0, 6, 0.1 do
  2891. swait()
  2892. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2893. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2894. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2895. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2896. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2897. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2898. end
  2899. hum.WalkSpeed = 20
  2900. attack = false
  2901. end
  2902. function WoodyGotWood()
  2903. attack = true
  2904. hum.WalkSpeed = 0
  2905. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2906. Character.Head.face.Texture = "rbxassetid://2656596372"
  2907. swait(2)
  2908. repeat
  2909. swait()
  2910. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2911. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2912. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2913. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2914. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2915. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2916. until Woodlenny.TimePosition > 3.6
  2917. root.Anchored = true
  2918. repeat
  2919. swait()
  2920. for i = 0, 2, 0.1 do
  2921. swait()
  2922. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2923. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2924. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  2925. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  2926. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2927. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2928. end
  2929. for i = 0, 1.6, 0.1 do
  2930. swait()
  2931. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2932. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2933. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  2934. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  2935. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2936. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2937. end
  2938. until Woodlenny.Playing == false
  2939. hum.WalkSpeed = 20
  2940. Character.Head.face.Texture = "rbxassetid://487120837"
  2941. attack = false
  2942. root.Anchored = false
  2943. end
  2944.  
  2945. function IsThatA()
  2946. attack = true
  2947. hum.WalkSpeed = 0
  2948. local isthata = CreateSound("950444738", hed, 6, 1)
  2949. Character.Head.face.Texture = "rbxassetid://992280211"
  2950. swait(2)
  2951. for i = 0, 7, 0.1 do
  2952. swait()
  2953. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2954. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2955. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2956. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2957. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2958. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2959. end
  2960. Character.Head.face.Texture = "rbxassetid://359025030"
  2961. swait()
  2962. for i = 0, 14, 0.1 do
  2963. swait()
  2964. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -1.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2965. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2966. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2967. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-90)), 0.15)
  2968. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2969. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2970. end
  2971. hum.WalkSpeed = 20
  2972. Character.Head.face.Texture = "rbxassetid://487120837"
  2973. attack = false
  2974. root.Anchored = false
  2975. end
  2976.  
  2977. function LIVING()
  2978. attack = true
  2979. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  2980. hum.WalkSpeed = 0
  2981. sors:Play()
  2982. repeat
  2983. swait()
  2984. sors.Parent = tors
  2985. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2986. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2987. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2988. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2989. until sors.Playing == false
  2990. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=487120837"
  2991. attack = false
  2992. hum.WalkSpeed = 20
  2993. end
  2994.  
  2995. function Seizure()
  2996. attack = true
  2997. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  2998. hum.WalkSpeed = 0
  2999. so:Play()
  3000. repeat
  3001. swait()
  3002. so.Parent = tors
  3003. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3004. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3005. if Mrandom(1,15) == 1 then
  3006. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3007. end
  3008. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  3009. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  3010. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3011. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3012. until so.Playing == false
  3013. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=487120837"
  3014. attack = false
  3015. hum.WalkSpeed = 20
  3016. end
  3017.  
  3018. local SOOSS = false
  3019.  
  3020. function STARMAN()
  3021. attack = true
  3022. SOOSS = true
  3023. hum.WalkSpeed = 160
  3024. soos:Play()
  3025. lul:Pause()
  3026. coroutine.resume(coroutine.create(function()
  3027. while SOOSS == true do
  3028. swait()
  3029. Head.Color = Color3.fromRGB(cR,cG,cB)
  3030. RightArm.Color = Color3.fromRGB(cR,cG,cB)
  3031. LeftArm.Color = Color3.fromRGB(cR,cG,cB)
  3032. Torso.Color = Color3.fromRGB(cR,cG,cB)
  3033. RightLeg.Color = Color3.fromRGB(cR,cG,cB)
  3034. LeftLeg.Color = Color3.fromRGB(cR,cG,cB)
  3035. text.TextColor3 = Color3.fromRGB(cR,cG,cB)
  3036. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..StarFace[math.random(1,#StarFace)]
  3037. text.Text = ""..StarText[math.random(1,#StarText)]
  3038. end
  3039. end))
  3040. repeat
  3041. swait()
  3042. soos.Parent = tors
  3043. for i = 0,0.17,0.03 do
  3044. swait()
  3045. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3046. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3047. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(2.5), Rad(0), Rad(-90)), 0.15)
  3048. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(2.5), Rad(0), Rad(90)), 0.15)
  3049. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3050. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3051. end
  3052. for i = 0,0.17,0.03 do
  3053. swait()
  3054. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3055. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3056. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  3057. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  3058. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3059. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3060. end
  3061. until soos.Playing == false
  3062. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=487120837"
  3063. attack = false
  3064. SOOSS = false
  3065. text.Text = "Guestpiki"
  3066. hum.WalkSpeed = 20
  3067. wait(0.1)
  3068. lul:Resume()
  3069. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=487120837"
  3070. Head.BrickColor = BrickColor.new("White")
  3071. RightArm.BrickColor = BrickColor.new("Really black")
  3072. LeftArm.BrickColor = BrickColor.new("Really black")
  3073. Torso.BrickColor = BrickColor.new("Really black")
  3074. RightLeg.BrickColor = BrickColor.new("Really black")
  3075. LeftLeg.BrickColor = BrickColor.new("Really black")
  3076. wait(0.1)
  3077. text.Text = "Guestpiki"
  3078. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=487120837"
  3079. Head.BrickColor = BrickColor.new("White")
  3080. RightArm.BrickColor = BrickColor.new("Really black")
  3081. LeftArm.BrickColor = BrickColor.new("Really black")
  3082. Torso.BrickColor = BrickColor.new("Really black")
  3083. RightLeg.BrickColor = BrickColor.new("Really black")
  3084. LeftLeg.BrickColor = BrickColor.new("Really black")
  3085. wait(0.1)
  3086. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=487120837"
  3087. Head.BrickColor = BrickColor.new("White")
  3088. RightArm.BrickColor = BrickColor.new("Really black")
  3089. LeftArm.BrickColor = BrickColor.new("Really black")
  3090. Torso.BrickColor = BrickColor.new("Really black")
  3091. RightLeg.BrickColor = BrickColor.new("Really black")
  3092. LeftLeg.BrickColor = BrickColor.new("Really black")
  3093. wait(0.1)
  3094. text.Text = "Guestpiki"
  3095. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=487120837"
  3096. Head.BrickColor = BrickColor.new("White")
  3097. RightArm.BrickColor = BrickColor.new("Really black")
  3098. LeftArm.BrickColor = BrickColor.new("Really black")
  3099. Torso.BrickColor = BrickColor.new("Really black")
  3100. RightLeg.BrickColor = BrickColor.new("Really black")
  3101. LeftLeg.BrickColor = BrickColor.new("Really black")
  3102. end
  3103.  
  3104. function Woaht()
  3105. attack = true
  3106. hum.WalkSpeed = 0
  3107. local wot = CreateSound("313553389", hed, 6, 1)
  3108. Character.Head.face.Texture = "rbxassetid://1743189746"
  3109. swait(2)
  3110. repeat
  3111. for i = 0,0.37,0.03 do
  3112. swait()
  3113. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3114. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3115. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  3116. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3117. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3118. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3119. end
  3120. until wot.Playing == false
  3121. hum.WalkSpeed = 20
  3122. Character.Head.face.Texture = "rbxassetid://487120837"
  3123. attack = false
  3124. root.Anchored = false
  3125. end
  3126.  
  3127. function Cso(ID, PARENT, VOLUME, PITCH)
  3128. local NSound = nil
  3129. coroutine.resume(coroutine.create(function()
  3130. NSound = IT("Sound", PARENT)
  3131. NSound.Volume = VOLUME
  3132. NSound.Pitch = PITCH
  3133. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  3134. swait()
  3135. NSound:play()
  3136. game:GetService("Debris"):AddItem(NSound, 10)
  3137. end))
  3138. return NSound
  3139. end
  3140.  
  3141. function woah()
  3142. attack = true
  3143. hum.WalkSpeed = 0
  3144. Cso("1542642349", hed, 10, 1)
  3145. for i = 0, 6, 0.1 do
  3146. swait()
  3147. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3148. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3149. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3150. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3151. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3152. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3153. end
  3154. Cso("144508058", hed, 10, 0.8)
  3155. for i = 0, 6, 0.1 do
  3156. swait()
  3157. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3158. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3159. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3160. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3161. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3162. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3163. end
  3164. Cso("1093102664", hed, 10, 1)
  3165. for i = 0, 6, 0.1 do
  3166. swait()
  3167. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3168. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3169. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3170. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3171. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3172. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3173. end
  3174. Cso("500507347", hed, 10, 1)
  3175. wait(4.4)
  3176. swait()
  3177. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3178. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3179. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3180. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3181. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3182. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3183. wait(5.6)
  3184. Cso("744744924", hed, 10, 1)
  3185. for i = 0, 16, 0.1 do
  3186. swait()
  3187. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3188. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3189. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.4 + 0.05 * math.cos(sine / 28)) * angles(math.rad(90 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  3190. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(-60)), 0.15)
  3191. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(32)), 0.15)
  3192. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(-65)), 0.15)
  3193. end
  3194. attack = false
  3195. hum.WalkSpeed = 20
  3196. end
  3197.  
  3198. function LeChange()
  3199. attack = true
  3200. hum.WalkSpeed = 20
  3201. lul.Pitch = 1
  3202. lul:Stop()
  3203. local mue = math.random(1,17)
  3204. if mue == 1 then
  3205. lul.SoundId = "rbxassetid://193889412"
  3206. end
  3207. if mue == 2 then
  3208. lul.SoundId = "rbxassetid://274690929"
  3209. end
  3210. if mue == 3 then
  3211. lul.SoundId = "rbxassetid://1241998626"
  3212. end
  3213. if mue == 4 then
  3214. lul.SoundId = "rbxassetid://1878962648"
  3215. end
  3216. if mue == 5 then
  3217. lul.SoundId = "rbxassetid://185117072"
  3218. end
  3219. if mue == 6 then
  3220. lul.SoundId = "rbxassetid://206880665"
  3221. end
  3222. if mue == 7 then
  3223. lul.SoundId = "rbxassetid://2054013600"
  3224. end
  3225. if mue == 8 then
  3226. lul.SoundId = "rbxassetid://1463709693"
  3227. lul.Pitch = 1.4
  3228. end
  3229. if mue == 9 then
  3230. lul.SoundId = "rbxassetid://575705300"
  3231. end
  3232. if mue == 10 then
  3233. lul.SoundId = "rbxassetid://142924062"
  3234. end
  3235. if mue == 11 then
  3236. lul.SoundId = "rbxassetid://251072363"
  3237. end
  3238. if mue == 12 then
  3239. lul.SoundId = "rbxassetid://731061980"
  3240. end
  3241. if mue == 13 then
  3242. lul.SoundId = "rbxassetid://455682677"
  3243. end
  3244. if mue == 14 then
  3245. lul.SoundId = "rbxassetid://1283123885"
  3246. end
  3247. if mue == 15 then
  3248. lul.SoundId = "rbxassetid://1185002382"
  3249. end
  3250. if mue == 16 then
  3251. lul.SoundId = "rbxassetid://1588631952"
  3252. end
  3253. if mue == 17 then
  3254. lul.SoundId = "rbxassetid://1496130120"
  3255. end
  3256. hum.WalkSpeed = 20
  3257. lul:Play()
  3258. attack = false
  3259. root.Anchored = false
  3260. end
  3261.  
  3262. function REEE()
  3263. attack = true
  3264. hum.WalkSpeed = 70
  3265. text.Text = ""
  3266. texth.Text = "Or, is it the Bagel?"
  3267. lul:Pause()
  3268. local fire = Instance.new("ParticleEmitter", char.Torso)
  3269. fire.Lifetime = NumberRange.new(0.5)
  3270. fire.Speed = NumberRange.new(1, 3)
  3271. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  3272. fire.Rate = 0
  3273. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  3274. fire.LightEmission = 0.6
  3275. fire.Texture = "http://www.roblox.com/asset/?id=108726554"
  3276. fire.Color = ColorSequence.new(Color3.new(1, 1, 1), Color3.new(0.666667, 0.666667, 0.666667))
  3277. fire.Enabled = true
  3278. fire.Rate = 2000
  3279. RCKIN:Play()
  3280. repeat
  3281. swait()
  3282. RCKIN.Parent = tors
  3283. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3284. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3285. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3286. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3287. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3288. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3289. until RCKIN.Playing == false
  3290. attack = false
  3291. lul:Resume()
  3292. fire.Enabled = false
  3293. text.Text = "Guestpiki"
  3294. texth.Text = ""
  3295. hum.WalkSpeed = 20
  3296. end
  3297.  
  3298. function SCREAM()
  3299. attack = true
  3300. hum.WalkSpeed = 70
  3301. lul:Pause()
  3302. Character.Head.face.Texture = "rbxassetid://278713946"
  3303. local A = math.random(1,83)
  3304. if A == 1 then
  3305. AAAAA.SoundId = "rbxassetid://580806904"
  3306. AAAAA.TimePosition = 0
  3307. end
  3308. if A == 2 then
  3309. AAAAA.SoundId = "rbxassetid://569124237"
  3310. AAAAA.TimePosition = 0
  3311. end
  3312. if A == 3 then
  3313. AAAAA.SoundId = "rbxassetid://824995694"
  3314. AAAAA.TimePosition = 0
  3315. end
  3316. if A == 4 then
  3317. AAAAA.SoundId = "rbxassetid://619398081"
  3318. AAAAA.TimePosition = 0
  3319. end
  3320. if A == 5 then
  3321. AAAAA.SoundId = "rbxassetid://561567000"
  3322. AAAAA.TimePosition = 0
  3323. end
  3324. if A == 6 then
  3325. AAAAA.SoundId = "rbxassetid://780544434"
  3326. AAAAA.TimePosition = 0
  3327. end
  3328. if A == 7 then
  3329. AAAAA.SoundId = "rbxassetid://1127778994"
  3330. AAAAA.TimePosition = 0
  3331. end
  3332. if A == 8 then
  3333. AAAAA.SoundId = "rbxassetid://2016152738"
  3334. AAAAA.TimePosition = 0
  3335. end
  3336. if A == 9 then
  3337. AAAAA.SoundId = "rbxassetid://1649268255"
  3338. AAAAA.TimePosition = 0
  3339. end
  3340. if A == 10 then
  3341. AAAAA.SoundId = "rbxassetid://318925857"
  3342. AAAAA.TimePosition = 0
  3343. end
  3344. if A == 11 then
  3345. AAAAA.SoundId = "rbxassetid://1231447409"
  3346. AAAAA.TimePosition = 0
  3347. end
  3348. if A == 12 then
  3349. AAAAA.SoundId = "rbxassetid://1173662546"
  3350. AAAAA.TimePosition = 0
  3351. end
  3352. if A == 13 then
  3353. AAAAA.SoundId = "rbxassetid://1731102335"
  3354. AAAAA.TimePosition = 0
  3355. end
  3356. if A == 14 then
  3357. AAAAA.SoundId = "rbxassetid://597084853"
  3358. AAAAA.TimePosition = 0
  3359. end
  3360. if A == 15 then
  3361. AAAAA.SoundId = "rbxassetid://255219578"
  3362. AAAAA.TimePosition = 0
  3363. end
  3364. if A == 16 then
  3365. AAAAA.SoundId = "rbxassetid://968042399"
  3366. AAAAA.TimePosition = 0
  3367. end
  3368. if A == 17 then
  3369. AAAAA.SoundId = "rbxassetid://2088388847"
  3370. AAAAA.TimePosition = 0
  3371. end
  3372. if A == 18 then
  3373. AAAAA.SoundId = "rbxassetid://1958305455"
  3374. AAAAA.TimePosition = 0
  3375. end
  3376. if A == 19 then
  3377. AAAAA.SoundId = "rbxassetid://1171758804"
  3378. AAAAA.TimePosition = 0
  3379. end
  3380. if A == 20 then
  3381. AAAAA.SoundId = "rbxassetid://1453459167"
  3382. AAAAA.TimePosition = 0
  3383. end
  3384. if A == 21 then
  3385. AAAAA.SoundId = "rbxassetid://2000897208"
  3386. AAAAA.TimePosition = 0
  3387. end
  3388. if A == 22 then
  3389. AAAAA.SoundId = "rbxassetid://841541884"
  3390. AAAAA.TimePosition = 0
  3391. end
  3392. if A == 23 then
  3393. AAAAA.SoundId = "rbxassetid://839044936"
  3394. AAAAA.TimePosition = 0
  3395. end
  3396. if A == 24 then
  3397. AAAAA.SoundId = "rbxassetid://520168377"
  3398. AAAAA.TimePosition = 0
  3399. end
  3400. if A == 25 then
  3401. AAAAA.SoundId = "rbxassetid://655669511"
  3402. AAAAA.TimePosition = 0
  3403. end
  3404. if A == 26 then
  3405. AAAAA.SoundId = "rbxassetid://1125711065"
  3406. AAAAA.TimePosition = 0
  3407. end
  3408. if A == 27 then
  3409. AAAAA.SoundId = "rbxassetid://482886779"
  3410. AAAAA.TimePosition = 0
  3411. end
  3412. if A == 28 then
  3413. AAAAA.SoundId = "rbxassetid://470406966"
  3414. AAAAA.TimePosition = 0
  3415. end
  3416. if A == 29 then
  3417. AAAAA.SoundId = "rbxassetid://363239413"
  3418. AAAAA.TimePosition = 0
  3419. end
  3420. if A == 30 then
  3421. AAAAA.SoundId = "rbxassetid://1183260037"
  3422. AAAAA.TimePosition = 0
  3423. end
  3424. if A == 31 then
  3425. AAAAA.SoundId = "rbxassetid://644321050"
  3426. AAAAA.TimePosition = 0
  3427. end
  3428. if A == 32 then
  3429. AAAAA.SoundId = "rbxassetid://962124783"
  3430. AAAAA.TimePosition = 0
  3431. end
  3432. if A == 33 then
  3433. AAAAA.SoundId = "rbxassetid://328782098"
  3434. AAAAA.TimePosition = 0
  3435. end
  3436. if A == 34 then
  3437. AAAAA.SoundId = "rbxassetid://1868475933"
  3438. AAAAA.TimePosition = 0
  3439. end
  3440. if A == 35 then
  3441. AAAAA.SoundId = "rbxassetid://606775826"
  3442. AAAAA.TimePosition = 0
  3443. end
  3444. if A == 36 then
  3445. AAAAA.SoundId = "rbxassetid://299132320"
  3446. AAAAA.TimePosition = 0
  3447. end
  3448. if A == 37 then
  3449. AAAAA.SoundId = "rbxassetid://153109732"
  3450. AAAAA.TimePosition = 0
  3451. end
  3452. if A == 37 then
  3453. AAAAA.SoundId = "rbxassetid://457506669"
  3454. AAAAA.TimePosition = 0
  3455. end
  3456. if A == 38 then
  3457. AAAAA.SoundId = "rbxassetid://335628150"
  3458. AAAAA.TimePosition = 0
  3459. end
  3460. if A == 39 then
  3461. AAAAA.SoundId = "rbxassetid://488032404"
  3462. AAAAA.TimePosition = 0
  3463. end
  3464. if A == 40 then
  3465. AAAAA.SoundId = "rbxassetid://1375131348"
  3466. AAAAA.TimePosition = 0
  3467. end
  3468. if A == 41 then
  3469. AAAAA.SoundId = "rbxassetid://1314602285"
  3470. AAAAA.TimePosition = 0
  3471. end
  3472. if A == 42 then
  3473. AAAAA.SoundId = "rbxassetid://744281932"
  3474. AAAAA.TimePosition = 0
  3475. end
  3476. if A == 43 then
  3477. AAAAA.SoundId = "rbxassetid://434976383"
  3478. AAAAA.TimePosition = 0
  3479. end
  3480. if A == 44 then
  3481. AAAAA.SoundId = "rbxassetid://1842306658"
  3482. AAAAA.TimePosition = 0
  3483. end
  3484. if A == 45 then
  3485. AAAAA.SoundId = "rbxassetid://643472343"
  3486. AAAAA.TimePosition = 0
  3487. end
  3488. if A == 46 then
  3489. AAAAA.SoundId = "rbxassetid://221258319"
  3490. AAAAA.TimePosition = 0
  3491. end
  3492. if A == 47 then
  3493. AAAAA.SoundId = "rbxassetid://1679015957"
  3494. AAAAA.TimePosition = 0
  3495. end
  3496. if A == 48 then
  3497. AAAAA.SoundId = "rbxassetid://567908972"
  3498. AAAAA.TimePosition = 0
  3499. end
  3500. if A == 49 then
  3501. AAAAA.SoundId = "rbxassetid://717014037"
  3502. AAAAA.TimePosition = 0
  3503. end
  3504. if A == 50 then
  3505. AAAAA.SoundId = "rbxassetid://744323533"
  3506. AAAAA.TimePosition = 0
  3507. end
  3508. if A == 51 then
  3509. AAAAA.SoundId = "rbxassetid://889774006"
  3510. AAAAA.TimePosition = 0
  3511. end
  3512. if A == 52 then
  3513. AAAAA.SoundId = "rbxassetid://167137736"
  3514. AAAAA.TimePosition = 0
  3515. end
  3516. if A == 53 then
  3517. AAAAA.SoundId = "rbxassetid://251074756"
  3518. AAAAA.TimePosition = 0
  3519. end
  3520. if A == 54 then
  3521. AAAAA.SoundId = "rbxassetid://977558364"
  3522. AAAAA.TimePosition = 0
  3523. end
  3524. if A == 55 then
  3525. AAAAA.SoundId = "rbxassetid://328728034"
  3526. AAAAA.TimePosition = 0
  3527. end
  3528. if A == 56 then
  3529. AAAAA.SoundId = "rbxassetid://1266243649"
  3530. AAAAA.TimePosition = 0
  3531. end
  3532. if A == 57 then
  3533. AAAAA.SoundId = "rbxassetid://964618925"
  3534. AAAAA.TimePosition = 0
  3535. end
  3536. if A == 58 then
  3537. AAAAA.SoundId = "rbxassetid://1803630339"
  3538. AAAAA.TimePosition = 0
  3539. end
  3540. if A == 59 then
  3541. AAAAA.SoundId = "rbxassetid://840189092"
  3542. AAAAA.TimePosition = 0
  3543. end
  3544. if A == 60 then
  3545. AAAAA.SoundId = "rbxassetid://1559029429"
  3546. AAAAA.TimePosition = 0
  3547. end
  3548. if A == 61 then
  3549. AAAAA.SoundId = "rbxassetid://1638542850"
  3550. AAAAA.TimePosition = 0
  3551. end
  3552. if A == 62 then
  3553. AAAAA.SoundId = "rbxassetid://803576871"
  3554. AAAAA.TimePosition = 0
  3555. end
  3556. if A == 63 then
  3557. AAAAA.SoundId = "rbxassetid://698882646"
  3558. AAAAA.TimePosition = 0
  3559. end
  3560. if A == 64 then
  3561. AAAAA.SoundId = "rbxassetid://1151976352"
  3562. AAAAA.TimePosition = 0
  3563. end
  3564. if A == 65 then
  3565. AAAAA.SoundId = "rbxassetid://406116544"
  3566. AAAAA.TimePosition = 0
  3567. end
  3568. if A == 66 then
  3569. AAAAA.SoundId = "rbxassetid://316022829"
  3570. AAAAA.TimePosition = 0
  3571. end
  3572. if A == 67 then
  3573. AAAAA.SoundId = "rbxassetid://171914461"
  3574. AAAAA.TimePosition = 0
  3575. end
  3576. if A == 68 then
  3577. AAAAA.SoundId = "rbxassetid://287491840"
  3578. AAAAA.TimePosition = 0
  3579. end
  3580. if A == 69 then
  3581. AAAAA.SoundId = "rbxassetid://430752531"
  3582. AAAAA.TimePosition = 0
  3583. end
  3584. if A == 70 then
  3585. AAAAA.SoundId = "rbxassetid://531023877"
  3586. AAAAA.TimePosition = 0
  3587. end
  3588. if A == 71 then
  3589. AAAAA.SoundId = "rbxassetid://271588868"
  3590. AAAAA.TimePosition = 0
  3591. end
  3592. if A == 72 then
  3593. AAAAA.SoundId = "rbxassetid://602958674"
  3594. AAAAA.TimePosition = 0
  3595. end
  3596. if A == 73 then
  3597. AAAAA.SoundId = "rbxassetid://899472110"
  3598. AAAAA.TimePosition = 0
  3599. end
  3600. if A == 74 then
  3601. AAAAA.SoundId = "rbxassetid://793986125"
  3602. AAAAA.TimePosition = 0
  3603. end
  3604. if A == 75 then
  3605. AAAAA.SoundId = "rbxassetid://317643401"
  3606. AAAAA.TimePosition = 0
  3607. end
  3608. if A == 76 then
  3609. AAAAA.SoundId = "rbxassetid://427265119"
  3610. AAAAA.TimePosition = 0
  3611. end
  3612. if A == 77 then
  3613. AAAAA.SoundId = "rbxassetid://318250043"
  3614. AAAAA.TimePosition = 0
  3615. end
  3616. if A == 78 then
  3617. AAAAA.SoundId = "rbxassetid://272135781"
  3618. AAAAA.TimePosition = 0
  3619. end
  3620. if A == 79 then
  3621. AAAAA.SoundId = "rbxassetid://302662929"
  3622. AAAAA.TimePosition = 0
  3623. end
  3624. if A == 80 then
  3625. AAAAA.SoundId = "rbxassetid://1226918619"
  3626. AAAAA.TimePosition = 0
  3627. end
  3628. if A == 81 then
  3629. AAAAA.SoundId = "rbxassetid://973891000"
  3630. AAAAA.TimePosition = 0
  3631. end
  3632. if A == 82 then
  3633. AAAAA.SoundId = "rbxassetid://1002843959"
  3634. AAAAA.TimePosition = 0
  3635. end
  3636. if A == 83 then
  3637. AAAAA.SoundId = "rbxassetid://1441494988"
  3638. AAAAA.TimePosition = 0
  3639. end
  3640. AAAAA:Play()
  3641. repeat
  3642. swait()
  3643. AAAAA.Parent = tors
  3644. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3645. until AAAAA.Playing == false
  3646. hum.WalkSpeed = 20
  3647. attack = false
  3648. lul:Resume()
  3649. Character.Head.face.Texture = "rbxassetid://487120837"
  3650. hum.WalkSpeed = 20
  3651. end
  3652.  
  3653. lolxdtest = false --dont remove or script wont work
  3654. MoreTaunts = false
  3655. mouse.KeyDown:connect(function(key)
  3656. if key == 'm' then
  3657. MERKIO:Stop()
  3658. AAAAA:Stop()
  3659. thonks:Stop()
  3660. so:Stop()
  3661. sors:Stop()
  3662. RCKIN:Stop()
  3663. soos:Stop()
  3664. danci = false
  3665. elseif key == 'n' and angery == true then
  3666. angery = false
  3667. MoreTaunts = false
  3668. print"Back to normal Taunts <"
  3669. end
  3670. if attack == false then
  3671. if lolxdtest == false then
  3672. if key == 'q' then
  3673. THEBESTOVERUSEDJOKEEVER()
  3674. elseif key == 'e' then
  3675. SCREAM()
  3676. elseif key == 'b' and angery == false then
  3677. angery = true
  3678. MoreTaunts = true
  3679. print"Replaced y,u,h,j,k,x,l,f,v,r,g,z with new Taunts"
  3680. elseif key == 'n' and angery == true then
  3681. angery = false
  3682. elseif key == 'r' and MoreTaunts == false then
  3683. sneakonehundred()
  3684. elseif key == 't' then
  3685. DANCEFORME()
  3686. elseif key == 'y' and MoreTaunts == false then
  3687. takethat()
  3688. elseif key == 'z' and MoreTaunts == false then
  3689. EndMySufferingV2()
  3690. elseif key == 'g' and MoreTaunts == false then
  3691. un_fun()
  3692. elseif key == 'p' and MoreTaunts == false then
  3693. HELP()
  3694. elseif key == 'u' and MoreTaunts == false then
  3695. BOI()
  3696. elseif key == 'o' and MoreTaunts == false then
  3697. NO_U()
  3698. elseif key == 'f' and MoreTaunts == false then
  3699. Ashes()
  3700. elseif key == 'h' and MoreTaunts == false then
  3701. NEN()
  3702. elseif key == 'g' and MoreTaunts == false then
  3703. AnotherOne()
  3704. elseif key == 'k' and MoreTaunts == false then
  3705. dingidongo()
  3706. elseif key == 'j' and MoreTaunts == false then
  3707. WhatHuh()
  3708. elseif key == 'i' and MoreTaunts == false then
  3709. fbiopenup()
  3710. elseif key == 'l' and MoreTaunts == false then
  3711. Victory()
  3712. elseif key == 'x' and MoreTaunts == false then
  3713. ShutTheHellUp()
  3714. elseif key == 'v' and MoreTaunts == false then
  3715. dead()
  3716. elseif key == 'i' and MoreTaunts == true then
  3717. woah()
  3718. elseif key == 'c' and MoreTaunts == false then
  3719. WRY()
  3720. elseif key == "y" and MoreTaunts == true then
  3721. thonki()
  3722. elseif key == "f" and MoreTaunts == true then
  3723. IsThatA()
  3724. elseif key == "u" and MoreTaunts == true then
  3725. Gumilol()
  3726. elseif key == "j" and MoreTaunts == true then
  3727. WoodyGotWood()
  3728. elseif key == "h" and MoreTaunts == true then
  3729. oofmyass()
  3730. elseif key == "k" and MoreTaunts == true then
  3731. DrinkdaDrink()
  3732. elseif key == "l" and MoreTaunts == true then
  3733. EatdaChips()
  3734. elseif key == "x" and MoreTaunts == true then
  3735. Sittyboi()
  3736. elseif key == "c" and MoreTaunts == true then
  3737. LeChange()
  3738. elseif key == "v" and MoreTaunts == true then
  3739. Woaht()
  3740. elseif key == "r" and MoreTaunts == true then
  3741. LIVING()
  3742. elseif key == "g" and MoreTaunts == true then
  3743. Seizure()
  3744. elseif key == "p" and MoreTaunts == true then
  3745. TRUEDANCEFORME()
  3746. elseif key == "z" and MoreTaunts == true then
  3747. REEE()
  3748. elseif key == "o" and MoreTaunts == true then
  3749. STARMAN()
  3750. end
  3751. end
  3752. end
  3753. end)
  3754.  
  3755. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3756. local Hitboxpart = Instance.new("Part", EffectModel)
  3757. RemoveOutlines(Hitboxpart)
  3758. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3759. Hitboxpart.CanCollide = false
  3760. Hitboxpart.Transparency = 1
  3761. Hitboxpart.Anchored = true
  3762. Hitboxpart.CFrame = Pose
  3763. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3764. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3765. end
  3766. wait2 = false
  3767. combo = 1
  3768.  
  3769.  
  3770.  
  3771.  
  3772. mouse.Button1Down:connect(function(key)
  3773. if attack == false then
  3774. attack = true
  3775. hum.WalkSpeed = 3.01
  3776. if combo == 1 then
  3777. for i = 0, 1.2, 0.1 do
  3778. swait()
  3779. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3780. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3781. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3782. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3783. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3784. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3785. end
  3786. CreateSound("1489706716", ra, 3, .8)
  3787. local sude = Instance.new("Part", ra)
  3788. sude.Size = Vector3.new(1, 1, 1)
  3789. sude:BreakJoints()
  3790. sude.Transparency = 1
  3791. sude.CanCollide = false
  3792. local dmgweld = Instance.new("Weld", sude)
  3793. dmgweld.Part0 = ra
  3794. dmgweld.Part1 = sude
  3795. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3796. local function death(part)
  3797. local tor = part.Parent:findFirstChild("Torso") or part.Parent:findFirstChild("UpperTorso")
  3798. if sude ~= nil then
  3799. if tor ~= nil then
  3800. local begonelmao = CreateSound("304063043", ra, 7, 1)
  3801. begonelmao.TimePosition = 0
  3802. local heds = part.Parent:findFirstChild("Head")
  3803. local vel = Instance.new("BodyVelocity", tor)
  3804. vel.Velocity = tor.CFrame.lookVector * -754
  3805. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3806. local vels = Instance.new("BodyVelocity", heds)
  3807. vels.Velocity = heds.CFrame.lookVector * -546745
  3808. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3809. tor:BreakJoints()
  3810. sude.Parent = nil
  3811. sude:BreakJoints()
  3812. dmgweld:Destroy()
  3813. sude:Destroy()
  3814. if tor then
  3815. tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3816. tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3817. end
  3818. end
  3819. end
  3820. end
  3821. sude.Touched:connect(death)
  3822. for i = 0, 1.2, 0.1 do
  3823. swait()
  3824. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3825. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3826. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3827. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3828. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3829. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3830. end
  3831. end
  3832. hum.WalkSpeed = 20
  3833. wait2 = false
  3834. attack = false
  3835. end
  3836. end)
  3837.  
  3838. -------------------------------------------------------
  3839. --End Attacks N Stuff--
  3840. -------------------------------------------------------
  3841.  
  3842.  
  3843. while jumping do
  3844. Humanoid.Jump = true
  3845. wait(0.9)
  3846. end
  3847.  
  3848.  
  3849.  
  3850.  
  3851. -------------------------------------------------------
  3852. --Start Animations--
  3853. -------------------------------------------------------
  3854. local PlayerSize = 1
  3855. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3856. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3857. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3858. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3859. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3860. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3861.  
  3862.  
  3863. local equipped = false
  3864. local idle = 0
  3865. local change = 1
  3866.  
  3867. local val = 0
  3868. local toim = 0
  3869. local idleanim = 0.4
  3870. hum.Animator.Parent = nil
  3871. while true do
  3872. swait()
  3873. sine = sine + change
  3874. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3875. local velderp = root.Velocity.y
  3876. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3877. if equipped == true or equipped == false then
  3878. if attack == false then
  3879. idle = idle + 1
  3880. else
  3881. idle = 0
  3882. end
  3883. if 1 < root.Velocity.y and hitfloor == nil then
  3884. Anim = "Jump"
  3885. if attack == false then
  3886. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3887. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3888. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3889. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3890. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-0), Rad(0)), 0.1)
  3891. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-0)), 0.1)
  3892. end
  3893. elseif -1 > root.Velocity.y and hitfloor == nil then
  3894. Anim = "Fall"
  3895. if attack == false then
  3896. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3897. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3898. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3899. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3900. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-0), Rad(5)), 0.1)
  3901. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-5)), 0.1)
  3902. end
  3903. elseif torvel < 1 and hitfloor ~= nil then
  3904. Anim = "Idle"
  3905. change = .5
  3906. if attack == false then
  3907. if angery == false then
  3908. VALUE1 = false
  3909. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3910. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3911. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3912. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3913. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3914. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  3915. if VALUE1 == false and math.random(1,200) == 1 then
  3916. coroutine.resume(coroutine.create(function()
  3917. VALUE1 = true
  3918. for i = 1, 25 do
  3919. swait()
  3920.  
  3921. end
  3922. VALUE1 = false
  3923.  
  3924. end))
  3925. end
  3926. elseif angery == true then
  3927. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3928. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3929. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3930. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3931. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3932. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3933. if VALUE1 == false and math.random(1,200) == 1 then
  3934. coroutine.resume(coroutine.create(function()
  3935. VALUE1 = true
  3936. for i = 1, 25 do
  3937. swait()
  3938. FT.Parent = tors
  3939. RA.Parent = ra
  3940. LA.Parent = la
  3941. RL.Parent = rl
  3942. LL.Parent = ll
  3943. for _,v in next, char:GetDescendants() do
  3944. if(v:IsA'DataModelMesh')then
  3945. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3946. end
  3947. end
  3948. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3949. end
  3950. VALUE1 = false
  3951. FT.Parent = nil
  3952. RA.Parent = nil
  3953. LA.Parent = nil
  3954. RL.Parent = nil
  3955. LL.Parent = nil
  3956. for _,v in next, char:GetDescendants() do
  3957. if(v:IsA'DataModelMesh')then
  3958. v.Offset = Vector3.new(0,0,0)
  3959. end
  3960. end
  3961.  
  3962. end))
  3963. end
  3964. end
  3965. end
  3966. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3967. Anim = "Walk"
  3968. change = .9
  3969. if attack == false then
  3970. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3971. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3972. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.05 * Cos(sine / 7) / 0.5, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 0 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(20)), 0.1)
  3973. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.05 * Cos(sine / 7) / 0.5, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 0 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.1)
  3974. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3975. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3976. end
  3977. end
  3978. end
  3979. if lul.Volume == 0 then
  3980. lul.Volume = 10
  3981. end
  3982. lul.Looped = true
  3983. lul.Parent = tors
  3984. hum.MaxHealth = "Inf"
  3985. hum.Health = "Inf"
  3986. if 0 < #Effects then
  3987. for e = 1, #Effects do
  3988. if Effects[e] ~= nil then
  3989. local Thing = Effects[e]
  3990. if Thing ~= nil then
  3991. local Part = Thing[1]
  3992. local Mode = Thing[2]
  3993. local Delay = Thing[3]
  3994. local IncX = Thing[4]
  3995. local IncY = Thing[5]
  3996. local IncZ = Thing[6]
  3997. if 1 >= Thing[1].Transparency then
  3998. if Thing[2] == "Block1" then
  3999. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4000. local Mesh = Thing[1].Mesh
  4001. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4002. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4003. elseif Thing[2] == "Block2" then
  4004. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  4005. local Mesh = Thing[7]
  4006. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4007. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4008. elseif Thing[2] == "Block3" then
  4009. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  4010. local Mesh = Thing[7]
  4011. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4012. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4013. elseif Thing[2] == "Cylinder" then
  4014. local Mesh = Thing[1].Mesh
  4015. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4016. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4017. elseif Thing[2] == "Blood" then
  4018. local Mesh = Thing[7]
  4019. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  4020. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4021. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4022. elseif Thing[2] == "Elec" then
  4023. local Mesh = Thing[1].Mesh
  4024. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4025. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4026. elseif Thing[2] == "Disappear" then
  4027. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4028. elseif Thing[2] == "Shatter" then
  4029. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4030. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4031. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4032. Thing[6] = Thing[6] + Thing[5]
  4033. end
  4034. else
  4035. Part.Parent = nil
  4036. table.remove(Effects, e)
  4037. end
  4038. end
  4039. end
  4040. end
  4041. end
  4042. end
  4043. -------------------------------------------------------
  4044. --End Animations And Script--
  4045. -------------------------------------------------------
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