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Doomfullord

Alseid

Feb 8th, 2019
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  1. Alseid
  2. Racial Traits (20 RP)
  3. Ability Score Modifiers: Flexible +2 Str, +2 Wis) (2 RP)
  4. Advanced Dexterity (+2) (4 RP)
  5. Type: Monstrous humanoid (3 RP)
  6. Size: Medium (0 RP)
  7. Base Speed: Normal (0 RP) (plus Fast (+10 feet)
  8. Languages: Standard (0 RP)
  9.  
  10. Stalker (1 RP): Perception and Stealth are always class skills for members of this race.
  11.  
  12. Offense Racial Traits
  13. Gatecrasher (2 RP): Members of this race gain a +2 racial bonus on Strength checks to break objects and a +2 racial bonus on combat maneuver checks to sunder.
  14. Natural Attack Hoof (1RP): 1d4 Secondary
  15. Powerful Charge (2 RP): Select one of the race’s natural attacks. Whenever a member of this race charges, it deals twice the number of damage dice with the selected natural attack plus 1-1/2 times its Strength bonus.
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  17. MOVEMENT RACIAL TRAITS
  18. Woodfriend (Su) (2 RP?) When in a forest, alseid leave no tracks and automatically discern true north.
  19. Fast (+10 feet) (1 RP)
  20. Senses Racial Traits
  21. Darkvision: Curentas have darkvision and so can see perfectly in the dark up to 60 feet.
  22. Other Racial Traits
  23. Quadruped Alseids have four legs (2 RP.)
  24. There are racial feats and traits available to Alseid characters:
  25.  
  26. Centaur Vengeance race trait
  27. Natural Jouster Combat feat
  28. There are class archetypes available to centaur characters:
  29.  
  30. Charger (Cavalier Archetype)
  31.  
  32. Alseid are the graceful woodland cousins to centaurs. Because they are rarely seen far from the wooded glades they call home, they are sometimes called “grove nymphs,” despite being more closely related to elves than nymphs.
  33.  
  34. Alseid see the forest as an individual and a friend. They are suspicious of outsiders who do not share this view. Lost travelers who demonstrate deep respect for the forest may spot a distant alseid’s white tail and chase after it as it bounces toward a road that leads out of the forest.
  35.  
  36. Disrespectful strangers may follow the same tail to their doom. Male alseid have antlers growing from their foreheads. These antlers grow very slowly, branching every 10 years for the first century of life. Further points only develop with the blessings of the forest. No 14-point imperial alseid are known to exist, but many tribes are governed by princes with 13 points. Because antlers signify status, alseid never use them in combat. Cutting an alseid’s antlers is one of the direst punishments an alseid can receive. Elf rangers have reported a lone alseid exile, wandering the forest, its antlers sawn off near the scalp.
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