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                - #include <a_samp>
 - forward OnPlayerMakeCBug(playerid);
 - public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
 - {
 - if(newkeys & KEY_FIRE && oldkeys & KEY_CROUCH && IsCbugWeapon(playerid))
 - {
 - CallLocalFunction("OnPlayerMakeCBug", "i", playerid);
 - }
 - return 1;
 - }
 - stock IsCbugWeapon(playerid)
 - {
 - new weaponID = GetPlayerWeapon(playerid);
 - if(weaponID == 22 || weaponID == 24 || weaponID == 25 || weaponID == 27)
 - {
 - return 1;
 - }
 - return 0;
 - }
 
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