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totox69

Davinci fusion flat carousel

Apr 16th, 2025
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  1. {
  2. Tools = ordered() {
  3. ImagePlane3D1 = ImagePlane3D {
  4. Inputs = {
  5. ["Transform3DOp.Rotate.Z"] = Input {
  6. Value = -360,
  7. Expression = "-Transform3D1.Transform3DOp.Rotate.Z",
  8. },
  9. ["Transform3DOp.Scale.X"] = Input { Value = 0.33, },
  10. ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
  11. ["MtlStdInputs.MaterialID"] = Input { Value = 2, }
  12. },
  13. ViewInfo = OperatorInfo { Pos = { 440, -49.5 } },
  14. },
  15. pCustom1 = pCustom {
  16. ID = 5,
  17. CustomData = {
  18. Settings = {
  19. [2] = {
  20. Tools = ordered() {
  21. pCustom1 = pCustom {
  22. ID = 5,
  23. CtrlWZoom = false,
  24. CustomData = {
  25. },
  26. Inputs = {
  27. NumberIn1 = Input { Value = 6, },
  28. NumberIn2 = Input {
  29. Value = 60,
  30. Expression = "360/NumberIn1",
  31. },
  32. NumberIn3 = Input { Value = 0.138, },
  33. NumberIn4 = Input { Value = 0.0001, },
  34. NumberIn5 = Input { Value = 6.076, },
  35. Intermediate1 = Input { Value = "id-2", },
  36. PositionXExpression = Input { Value = "sin(i1*n2)*n3", },
  37. PositionYExpression = Input { Value = "cos(i1*n2)*n3", },
  38. PositionZExpression = Input { Value = "n4*i1", },
  39. RotationYExpression = Input { Value = "n5", },
  40. Input = Input {
  41. SourceOp = "pEmitter1",
  42. Source = "Output",
  43. }
  44. },
  45. ViewInfo = OperatorInfo { Pos = { 440, 49.5 } },
  46. }
  47. }
  48. },
  49. },
  50. },
  51. Inputs = {
  52. NumberIn1 = Input { Value = 8, },
  53. NumberIn2 = Input {
  54. Value = 45,
  55. Expression = "360/NumberIn1",
  56. },
  57. NumberIn3 = Input { Value = 0.165, },
  58. NumberIn4 = Input { Value = 0.0001, },
  59. NumberIn5 = Input { Value = 6, },
  60. Intermediate1 = Input { Value = "id-2", },
  61. PositionXExpression = Input { Value = "sin(i1*n2)*n3", },
  62. PositionYExpression = Input { Value = "cos(i1*n2)*n3", },
  63. PositionZExpression = Input { Value = "n4*i1", },
  64. RotationYExpression = Input { Value = "if(i1=n6,n5,0)", },
  65. Input = Input {
  66. SourceOp = "pEmitter1",
  67. Source = "Output",
  68. }
  69. },
  70. ViewInfo = OperatorInfo { Pos = { 440, -16.5 } },
  71. },
  72. pEmitter1 = pEmitter {
  73. ID = 2,
  74. Inputs = {
  75. Number = Input {
  76. Value = 0,
  77. Expression = "iif(time==0,pCustom1.NumberIn1,0)",
  78. },
  79. Lifespan = Input { Value = 1000, },
  80. RotationControls = Input { Value = 1, },
  81. AlwaysFaceCamera = Input { Value = 0, },
  82. ["ParticleStyleNGon.NGonType"] = Input { Value = 2, },
  83. ["ParticleStyleNGon.NGonSides"] = Input { Value = 4, },
  84. ["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0, },
  85. ["ParticleStyle.SizeControls"] = Input { Value = 1, },
  86. ["ParticleStyle.Size"] = Input { Value = 0.4173, },
  87. ["ParticleStyle.SizeOverLife"] = Input {
  88. SourceOp = "pEmitter1SizeOverLife",
  89. Source = "Value",
  90. },
  91. ["ParticleStyle.BlurOverLife"] = Input {
  92. SourceOp = "pEmitter1BlurOverLife2D",
  93. Source = "Value",
  94. }
  95. },
  96. ViewInfo = OperatorInfo { Pos = { 440, 16.5 } },
  97. },
  98. pEmitter1SizeOverLife = LUTBezier {
  99. KeyColorSplines = {
  100. [0] = {
  101. [0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
  102. [1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
  103. }
  104. },
  105. SplineColor = { Red = 192, Green = 128, Blue = 64 },
  106. },
  107. pEmitter1BlurOverLife2D = LUTBezier {
  108. KeyColorSplines = {
  109. [0] = {
  110. [0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
  111. [1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
  112. }
  113. },
  114. SplineColor = { Red = 255, Green = 0, Blue = 255 },
  115. CtrlWZoom = false,
  116. },
  117. pRender1 = pRender {
  118. Inputs = {
  119. _MotionBlurWarning = Input { Disabled = true, },
  120. GlobalOut = Input { Value = 124, },
  121. Width = Input { Value = 1920, },
  122. Height = Input { Value = 1080, },
  123. UseFrameFormatSettings = Input { Value = 1, },
  124. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  125. OutputMode = Input { Disabled = true, },
  126. ["MaterialID.MaterialID"] = Input { Value = 1, },
  127. ["ObjectID.ObjectID"] = Input { Value = 1, },
  128. Input = Input {
  129. SourceOp = "pCustom1",
  130. Source = "Output",
  131. }
  132. },
  133. ViewInfo = OperatorInfo { Pos = { 550, -16.5 } },
  134. },
  135. Replicate3D1 = Replicate3D {
  136. Inputs = {
  137. Alignment = Input { Value = 2, },
  138. Destination = Input {
  139. SourceOp = "pRender1",
  140. Source = "Output",
  141. },
  142. Input1 = Input {
  143. SourceOp = "ImagePlane3D1",
  144. Source = "Output",
  145. }
  146. },
  147. ViewInfo = OperatorInfo { Pos = { 550, -49.5 } },
  148. },
  149. Transform3D1 = Transform3D {
  150. CtrlWZoom = false,
  151. Inputs = {
  152. SceneInput = Input {
  153. SourceOp = "Replicate3D1",
  154. Source = "Data3D",
  155. },
  156. ["Transform3DOp.Rotate.Z"] = Input {
  157. SourceOp = "AnimCurves1",
  158. Source = "Value",
  159. },
  160. ["Transform3DOp.Scale.X"] = Input { Value = 2.155, }
  161. },
  162. ViewInfo = OperatorInfo { Pos = { 660, -49.5 } },
  163. },
  164. AnimCurves1 = LUTLookup {
  165. CtrlWZoom = false,
  166. Inputs = {
  167. Lookup = Input {
  168. SourceOp = "AnimCurves1Lookup",
  169. Source = "Value",
  170. },
  171. Scale = Input { Value = 360, }
  172. },
  173. },
  174. AnimCurves1Lookup = LUTBezier {
  175. KeyColorSplines = {
  176. [0] = {
  177. [0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
  178. [1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
  179. }
  180. },
  181. SplineColor = { Red = 255, Green = 0, Blue = 0 },
  182. NameSet = true,
  183. },
  184. Renderer3D1 = Renderer3D {
  185. CtrlWZoom = false,
  186. CustomData = {
  187. ToolVersion = 2,
  188. },
  189. Inputs = {
  190. GlobalOut = Input { Value = 124, },
  191. Width = Input { Value = 1920, },
  192. Height = Input { Value = 1080, },
  193. UseFrameFormatSettings = Input { Value = 1, },
  194. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  195. SceneInput = Input {
  196. SourceOp = "Transform3D1",
  197. Source = "Output",
  198. },
  199. OutputType = Input { Disabled = true, }
  200. },
  201. ViewInfo = OperatorInfo { Pos = { 770, -49.5 } },
  202. }
  203. },
  204. ActiveTool = "Renderer3D1"
  205. }
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