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PostProcessvolumeTest

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Nov 5th, 2014
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  1. Begin Map
  2. Begin Level
  3. Begin Actor Class=PostProcessVolume Name=PostProcessVolume1 Archetype=PostProcessVolume'/Script/Engine.Default__PostProcessVolume'
  4. Begin Object Class=BrushComponent Name="BrushComponent0" Archetype=BrushComponent'/Script/Engine.Default__PostProcessVolume:BrushComponent0'
  5. Begin Object Class=BodySetup Name="BodySetup_2"
  6. End Object
  7. End Object
  8. Begin Object Class=CubeBuilder Name="CubeBuilder_5"
  9. End Object
  10. Begin Object Name="BrushComponent0"
  11. Begin Object Name="BodySetup_2"
  12. AggGeom=(ConvexElems=((VertexData=((X=-1000.000000,Y=1000.000000,Z=-100.000000),(X=-1000.000000,Y=1000.000000,Z=100.000000),(X=-1000.000000,Y=-1000.000000,Z=100.000000),(X=-1000.000000,Y=-1000.000000,Z=-100.000000),(X=1000.000000,Y=1000.000000,Z=-100.000000),(X=1000.000000,Y=1000.000000,Z=100.000000),(X=1000.000000,Y=-1000.000000,Z=-100.000000),(X=1000.000000,Y=-1000.000000,Z=100.000000)),ElemBox=(Min=(X=-1000.000000,Y=-1000.000000,Z=-100.000000),Max=(X=1000.000000,Y=1000.000000,Z=100.000000),IsValid=1))))
  13. bGenerateMirroredCollision=False
  14. CollisionTraceFlag=CTF_UseSimpleAsComplex
  15. End Object
  16. Brush=Model'Model_15'
  17. BrushBodySetup=BodySetup'BodySetup_2'
  18. BodyInstance=(MaxAngularVelocity=399.999939)
  19. RelativeLocation=(X=28313.462891,Y=16466.458984,Z=-4903.598633)
  20. End Object
  21. Begin Object Name="CubeBuilder_5"
  22. Vertices(0)=(X=-1000.000000,Y=-1000.000000,Z=-100.000000)
  23. Vertices(1)=(X=-1000.000000,Y=-1000.000000,Z=100.000000)
  24. Vertices(2)=(X=-1000.000000,Y=1000.000000,Z=-100.000000)
  25. Vertices(3)=(X=-1000.000000,Y=1000.000000,Z=100.000000)
  26. Vertices(4)=(X=1000.000000,Y=-1000.000000,Z=-100.000000)
  27. Vertices(5)=(X=1000.000000,Y=-1000.000000,Z=100.000000)
  28. Vertices(6)=(X=1000.000000,Y=1000.000000,Z=-100.000000)
  29. Vertices(7)=(X=1000.000000,Y=1000.000000,Z=100.000000)
  30. Polys(0)=(VertexIndices=(0,1,3,2),Direction=1)
  31. Polys(1)=(VertexIndices=(2,3,7,6),Direction=1)
  32. Polys(2)=(VertexIndices=(6,7,5,4),Direction=1)
  33. Polys(3)=(VertexIndices=(4,5,1,0),Direction=1)
  34. Polys(4)=(VertexIndices=(3,1,5,7),Direction=1)
  35. Polys(5)=(VertexIndices=(0,2,6,4),Direction=1)
  36. Layer="Cube"
  37. End Object
  38. Settings=(bOverride_BloomIntensity=True,bOverride_AutoExposureMinBrightness=True,bOverride_AutoExposureMaxBrightness=True,bOverride_AutoExposureBias=True,bOverride_LensFlareIntensity=True,bOverride_VignetteIntensity=True,bOverride_IndirectLightingColor=True,bOverride_DepthOfFieldNearBlurSize=True,bOverride_DepthOfFieldFarBlurSize=True,bOverride_DepthOfFieldMethod=True,bOverride_MotionBlurAmount=True,bOverride_MotionBlurMax=True,FilmWhitePoint=(R=1.000000,G=1.000000,B=1.250000,A=1.000000),BloomIntensity=1.500000,AutoExposureMinBrightness=1.000000,AutoExposureMaxBrightness=1.000000,VignetteIntensity=0.500000,DepthOfFieldNearBlurSize=0.000000,DepthOfFieldFarBlurSize=0.000000,MotionBlurAmount=0.000000,MotionBlurMax=0.000000)
  39. bUnbound=True
  40. BrushType=Brush_Add
  41. Begin Brush Name=Model_15
  42. Begin PolyList
  43. Begin Polygon Link=0
  44. Origin -01000.000000,-01000.000000,-00100.000000
  45. Normal -00001.000000,+00000.000000,+00000.000000
  46. TextureU +00000.000000,+00001.000000,+00000.000000
  47. TextureV +00000.000000,+00000.000000,-00001.000000
  48. Vertex -01000.000000,-01000.000000,-00100.000000
  49. Vertex -01000.000000,-01000.000000,+00100.000000
  50. Vertex -01000.000000,+01000.000000,+00100.000000
  51. Vertex -01000.000000,+01000.000000,-00100.000000
  52. End Polygon
  53. Begin Polygon Link=1
  54. Origin -01000.000000,+01000.000000,-00100.000000
  55. Normal +00000.000000,+00001.000000,+00000.000000
  56. TextureU +00001.000000,-00000.000000,+00000.000000
  57. TextureV +00000.000000,+00000.000000,-00001.000000
  58. Vertex -01000.000000,+01000.000000,-00100.000000
  59. Vertex -01000.000000,+01000.000000,+00100.000000
  60. Vertex +01000.000000,+01000.000000,+00100.000000
  61. Vertex +01000.000000,+01000.000000,-00100.000000
  62. End Polygon
  63. Begin Polygon Link=2
  64. Origin +01000.000000,+01000.000000,-00100.000000
  65. Normal +00001.000000,+00000.000000,+00000.000000
  66. TextureU +00000.000000,-00001.000000,+00000.000000
  67. TextureV +00000.000000,+00000.000000,-00001.000000
  68. Vertex +01000.000000,+01000.000000,-00100.000000
  69. Vertex +01000.000000,+01000.000000,+00100.000000
  70. Vertex +01000.000000,-01000.000000,+00100.000000
  71. Vertex +01000.000000,-01000.000000,-00100.000000
  72. End Polygon
  73. Begin Polygon Link=3
  74. Origin +01000.000000,-01000.000000,-00100.000000
  75. Normal +00000.000000,-00001.000000,+00000.000000
  76. TextureU -00001.000000,-00000.000000,-00000.000000
  77. TextureV +00000.000000,+00000.000000,-00001.000000
  78. Vertex +01000.000000,-01000.000000,-00100.000000
  79. Vertex +01000.000000,-01000.000000,+00100.000000
  80. Vertex -01000.000000,-01000.000000,+00100.000000
  81. Vertex -01000.000000,-01000.000000,-00100.000000
  82. End Polygon
  83. Begin Polygon Link=4
  84. Origin -01000.000000,+01000.000000,+00100.000000
  85. Normal +00000.000000,+00000.000000,+00001.000000
  86. TextureU +00001.000000,+00000.000000,+00000.000000
  87. TextureV +00000.000000,+00001.000000,+00000.000000
  88. Vertex -01000.000000,+01000.000000,+00100.000000
  89. Vertex -01000.000000,-01000.000000,+00100.000000
  90. Vertex +01000.000000,-01000.000000,+00100.000000
  91. Vertex +01000.000000,+01000.000000,+00100.000000
  92. End Polygon
  93. Begin Polygon Link=5
  94. Origin -01000.000000,-01000.000000,-00100.000000
  95. Normal +00000.000000,+00000.000000,-00001.000000
  96. TextureU +00001.000000,+00000.000000,+00000.000000
  97. TextureV +00000.000000,-00001.000000,+00000.000000
  98. Vertex -01000.000000,-01000.000000,-00100.000000
  99. Vertex -01000.000000,+01000.000000,-00100.000000
  100. Vertex +01000.000000,+01000.000000,-00100.000000
  101. Vertex +01000.000000,-01000.000000,-00100.000000
  102. End Polygon
  103. End PolyList
  104. End Brush
  105. Brush=Model'Model_15'
  106. BrushComponent=BrushComponent0
  107. BrushBuilder=CubeBuilder'CubeBuilder_5'
  108. bHidden=False
  109. RootComponent=BrushComponent0
  110. Layers(0)="Cube"
  111. ActorLabel="PostProcessVolume1"
  112. End Actor
  113. End Level
  114. Begin Surface
  115. End Surface
  116. End Map
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