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- //Camera
- float xRot = Input.GetAxisRaw("Mouse Y");
- float yRot = Input.GetAxisRaw("Mouse X");
- Vector3 vectorX = new Vector3(xRot, 0, 0) * sensitivity;
- Camera.main.transform.Rotate(-vectorX);
- Camera.main.transform.localEulerAngles = new Vector3(Mathf.Clamp(Camera.main.transform.localEulerAngles.x, -45, 45), 0, 0);
- Vector3 vectorY = new Vector3(0, yRot, 0) * sensitivity;
- rb.MoveRotation(rb.rotation * Quaternion.Euler(vectorY));
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