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- graph graphname {
- "nodes", "code" [fillcolor=gold2];
- Phonk, Cinder, "thi.ng", "cables.gl", PD, Processing, PraxisLIVE, openFrameworks, openRNDR, Unity, Unreal, Godot, vvvv, SuperCollider, MaxMSP, TouchDesigner, "p5.js", "three.js", "pixi.js" [fillcolor=pink];
- audio, video [fillcolor=green];
- FLOSS [fillcolor=lightblue];
- Priv [fillcolor=red];
- desktop, web, iOS, VR, android [fillcolor=yellow];
- nodes -- {TouchDesigner vvvv MaxMSP PD "cables.gl" PraxisLIVE Unreal "p5.js"}
- code -- {Phonk Processing PraxisLIVE openFrameworks Cinder openRNDR Unity Unreal Godot SuperCollider "p5.js" "three.js" "pixi.js" "thi.ng"}
- video -- {TouchDesigner vvvv MaxMSP "cables.gl" Processing PraxisLIVE openFrameworks Cinder openRNDR Unity Unreal Godot "p5.js" "three.js" "pixi.js"}
- audio -- {MaxMSP PD SuperCollider PraxisLIVE Unreal}
- JavaScript -- {Phonk "p5.js" "three.js" "pixi.js"};
- Java -- Processing;
- "C++" -- {openFrameworks Cinder Unreal Godot}
- kotlin -- openRNDR;
- "C#" -- {Unity Godot}
- "GodotScript" -- Godot;
- Clojure -- "thi.ng";
- "game engine" -- {Unity Unreal Godot}
- FLOSS -- {Phonk PD Processing Cinder openFrameworks openRNDR Godot SuperCollider "p5.js" "three.js" "pixi.js"} [color=lightblue]
- android -- {Phonk Processing Cinder openFrameworks Godot Unity Unreal} [color=yellow]
- desktop -- {PD Processing Cinder openFrameworks openRNDR Godot SuperCollider Unity Unreal vvvv MaxMSP TouchDesigner} [color=yellow]
- VR -- {Godot Unity Unreal} [color=yellow]
- iOS -- {openFrameworks Godot Unity Unreal} [color=yellow]
- web -- {openFrameworks Godot Unity Unreal "p5.js" "three.js" "pixi.js" "cables.gl"} [color=yellow]
- Priv -- {Unity Unreal vvvv MaxMSP TouchDesigner "cables.gl"} [color=red]
- }
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