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hamoid

creativeCoding.dot

Apr 9th, 2021
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  1. graph graphname {
  2.  
  3. "nodes", "code" [fillcolor=gold2];
  4. Phonk, Cinder, "thi.ng", "cables.gl", PD, Processing, PraxisLIVE, openFrameworks, openRNDR, Unity, Unreal, Godot, vvvv, SuperCollider, MaxMSP, TouchDesigner, "p5.js", "three.js", "pixi.js" [fillcolor=pink];
  5. audio, video [fillcolor=green];
  6. FLOSS [fillcolor=lightblue];
  7. Priv [fillcolor=red];
  8. desktop, web, iOS, VR, android [fillcolor=yellow];
  9.  
  10. nodes -- {TouchDesigner vvvv MaxMSP PD "cables.gl" PraxisLIVE Unreal "p5.js"}
  11. code -- {Phonk Processing PraxisLIVE openFrameworks Cinder openRNDR Unity Unreal Godot SuperCollider "p5.js" "three.js" "pixi.js" "thi.ng"}
  12.  
  13. video -- {TouchDesigner vvvv MaxMSP "cables.gl" Processing PraxisLIVE openFrameworks Cinder openRNDR Unity Unreal Godot "p5.js" "three.js" "pixi.js"}
  14. audio -- {MaxMSP PD SuperCollider PraxisLIVE Unreal}
  15.  
  16. JavaScript -- {Phonk "p5.js" "three.js" "pixi.js"};
  17. Java -- Processing;
  18. "C++" -- {openFrameworks Cinder Unreal Godot}
  19. kotlin -- openRNDR;
  20. "C#" -- {Unity Godot}
  21. "GodotScript" -- Godot;
  22. Clojure -- "thi.ng";
  23.  
  24. "game engine" -- {Unity Unreal Godot}
  25.  
  26. FLOSS -- {Phonk PD Processing Cinder openFrameworks openRNDR Godot SuperCollider "p5.js" "three.js" "pixi.js"} [color=lightblue]
  27.  
  28. android -- {Phonk Processing Cinder openFrameworks Godot Unity Unreal} [color=yellow]
  29. desktop -- {PD Processing Cinder openFrameworks openRNDR Godot SuperCollider Unity Unreal vvvv MaxMSP TouchDesigner} [color=yellow]
  30. VR -- {Godot Unity Unreal} [color=yellow]
  31. iOS -- {openFrameworks Godot Unity Unreal} [color=yellow]
  32. web -- {openFrameworks Godot Unity Unreal "p5.js" "three.js" "pixi.js" "cables.gl"} [color=yellow]
  33.  
  34. Priv -- {Unity Unreal vvvv MaxMSP TouchDesigner "cables.gl"} [color=red]
  35. }
  36.  
  37.  
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