Advertisement
ArcheKruz

Untitled

Jun 26th, 2013
79
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.44 KB | None | 0 0
  1. Episode 1: Forth to the Past
  2.  
  3. 0: Intro: Previously... (NEW)
  4. 1: Hatshepsut
  5. Music: Unique (Peace/Medium/Event) [unique, aka it has its own music, no need to change]
  6.  
  7. 2: Sand Canyon
  8. Music: Unique (Peace/Medium)
  9.  
  10. 3: Tomb of Ramses
  11. Music: Unique (Peace/Medium)
  12.  
  13. 4: Valley of the Kings
  14. Music: Unique (Peace/Medium)
  15.  
  16. 5: Moon Mountains (SECRET) [Nonsecret in Hard]
  17. Music: Unique (Peace/Medium)
  18.  
  19. 6: Oasis
  20. Music: Unique (Peace/Medium)
  21.  
  22. 7: Dunes - The Gates of Memphis
  23. Music: Unique (Peace/Medium)
  24.  
  25. 8: Memphis - Suburbs
  26. Music: Unique (Peace/Medium)
  27.  
  28. 9: Memphis - Sewers
  29. Music: Unique (Peace/Medium)
  30.  
  31. 10: Memphis - Metropolis
  32. Music: Unique (Peace/Medium)
  33.  
  34. 11: Memphis - Temple of Thoth (NEW)
  35. Music: Needed
  36. A mysterious temple full of crazy traps and mysterious puzzles, and even an scary area. Both music should reflect this. (Peace/Medium)
  37.  
  38. 12: Memphis - Clerical Wards (NEW) [Children of Amon Ra and Holy Spirits united into a single level]
  39. Music: Changeable (Peace/Medium) [meaning the music is not unique by default and can be changed by a new one]
  40. Originals: Children of Amon Ra used the music of "Luxor"
  41. Holy Spirits used the music of "Sacred Yards"
  42. The new music could be similar to those two, maybe kind of a mix, or something similar. (Peace/Medium)
  43.  
  44. 13: Memphis - The Grand Obelisk (EDITED)
  45. Music: Changeable
  46. Original: From "Karnak".
  47. The new music could be something similar, making sure that it is a music that can go with nighttime. It is an Episode End level, but I don't think a Great Pyramid or Grand Cathedral like theme is needed, but the sense could be in the new one. (Peace/Medium)
  48.  
  49. Episode 2: Ancient mysteries
  50.  
  51. 0: Intro: Through scorching sand (NEW)
  52. 1: Alley of Sphinxes - The Gates of Thebes
  53. Music: Unique (Peace/Medium)
  54.  
  55. 2: Thebes - Karnak
  56. Music: Unique (Peace/Medium)
  57.  
  58. 3: Thebes - Amon Complex [*formerly Luxor]
  59. Music: Unique (Peace/Medium) [original SS1/SSHD Luxor music]
  60.  
  61. 4: Thebes - Sacred Yards (SECRET) [Nonsecret on Hard]
  62. Music: Unique (Peace/Medium)
  63.  
  64. 5: Thebes - Sacred Lake (NEW, REMADE)
  65. Music: Changeable
  66. Original: From "Hatshepsut"
  67. //////To be honest, I'll probably use the Karnak Demo music here, it fits as the "second half of Karnak set at day". No new music needed.//////
  68. Screw that noise, "Karnak Demo" music is the original Luxor music, so this level does need new music. Something derived from Karnak, I suppose. (Peace/Medium)
  69.  
  70. 6: Thebes - Luxor Temple (NEW)
  71. Music: Changeable
  72. Original: From "Suburbs".
  73. No idea about the new music right now. The level itself has bits of Alley of the Sphinxes like approaching, Karnak like temples and then a more unique exit area near the Nile, with houses and a lot of green. (Peace/Medium)
  74.  
  75. 7: Along the Nile - Abydos (NEW)
  76. Music: Changeable
  77. Original: The Lost Temple of Nubia from SS3.
  78. The new music should be the same kind, the Medium music being fast and kinda unique (like Dunes), while the Peace music should have the same grace and wonder as the Nubia and the Dunes Peace music. (Peace/Medium)
  79.  
  80. 8: Along the Nile - Lower Egypt (NEW)
  81. Music: Decided (Peace/Medium) [SS Xbox Luxor music]
  82. [Music that I've decided upon and shouldn't be changed.]
  83.  
  84. 9: The Great Pyramid
  85. Music: Unique (Event Continuous)
  86.  
  87.  
  88. Episode 3: Going With The Wind
  89.  
  90. 0: Intro: Delayed flight (NEW)
  91. 1: Palenque - Sierra de Chiapas
  92. Music: Unique (Peace/Medium)
  93.  
  94. 2: Palenque - Valley of the Jaguar
  95. Music: Unique (Peace/Medium)
  96. It is not actually unique; the first two levels share a pattern of similar music, both outside and inside variations. These shouldn't be changed.
  97.  
  98. 3: The Road to Teotihuacan - River Valley (NEW)
  99. Music: Decided [SS Xbox music Palenque2 (Peace1) and Palenque3 (Peace2/Medium)]
  100.  
  101. 4: The Road to Teotihuacan - The Stone Train (NEW) [*This level is a huge maybe, it may not happen if I can't make the tech to work]
  102. Music: Needed [Must need new music]
  103. This level - if it will be made - will take place on an ancient Sirian Train made out of stone and techno-magic. I don't think any music fits this from the ones I could use. I think the music for this level should be a continuous event music that fits the fast action and vehicle.
  104.  
  105. 5: Teotihuacan - City of the Gods
  106. Music: Unique (Peace/Medium)
  107.  
  108. 6: The Hidden Valley (NEW, SECRET) [Nonsecret on Hard]
  109. Music: Decided [SS Xbox Inner Sanctum (Peace/Medium)]
  110.  
  111. 7: Teotihuacan - Serpent Yards
  112. Music: Unique (Peace/Medium)
  113.  
  114. 8: Teotihuacan - The Pit
  115. Music: Unique (Peace/Medium)
  116.  
  117.  
  118. Episode 4: Following A King's Steps
  119.  
  120. 0: Intro: Arrival (NEW)
  121. 1: Ziggurat - The Gates of Persepolis
  122. Music: Unique (Peace/Medium)
  123.  
  124. 2: Persepolis - The Elephant Atrium
  125. Music: Unique (Peace/Medium)
  126.  
  127. 3: Persepolis - Royal Tombs (NEW, SECRET) [Nonsecret on Hard]
  128. Music: Decided/Needed [SS Xbox Gates to Persepolis (Peace)]
  129. Medium music needed. The level is planned to have both a large exterior and interior areas, the gameplay being akin to SS3's Gathering of Gods, or Doom and Duke3D non-linear levels.
  130.  
  131. 4: Persepolis - Hanging Gardens (NEW)
  132. Music: Decided [SS Xbox Temple of Gilgamesh (Peace/Medium)]
  133.  
  134. 5: Persepolis - Courtyards of Gilgamesh
  135. Music: Unique (Peace/Medium)
  136.  
  137. 6: Persepolis - Palace of King Tilmun [*formerly Tower of Babel]
  138. Music: Unique (Peace/Medium)
  139.  
  140. 7: Persepolis - Tower of Babel (NEW)
  141. Music: Needed (Peace/Medium or Continuous)
  142. Either a Peace/Medium pair of the Persepolis style, or maybe a continuous, final level style one, resembling the Persepolis style.
  143.  
  144.  
  145. Episode 5: Distractions (NEW - Feudal Japan)
  146. All levels of this episode needs completely new music. Japanese style, maybe similar instruments like in Okami. I'll try to write a sentence or two about the overall setting of the levels, that could help with the feel the music would go with.
  147.  
  148. 0: Intro: Misdirected (NEW)
  149. 1: Shrine of Amaterasu (NEW)
  150. Music: Needed (Peace/Medium)
  151. This level takes place at night, first half in a cave, second half on a Shinto Shrine grounds deep in the mountains/on a mountain.
  152.  
  153. 2A: Mountain of the Wolf (NEW)
  154. Music: Needed (Peace/Medium)
  155. Takes place at morning, same time as 2B. The level will have a Bamboo forest, a normal mountainous forest area, a hot spring area and in the end a huge valley dotted with farm houses.
  156.  
  157. 2B: Coast of the Sea Dragon (NEW)
  158. Music: Needed (Peace/Medium)
  159. Takes place at morning, same time as 2A. The level will start on the mountains, descending to the seacoast, where there'll be sea shrines and the like. There will be a huge temple build partly on water that will be an indoor area. The map will end in the same huge valley as 2A, just entered from a different way.
  160.  
  161. 3: The Great City (NEW)
  162. Music: Needed (Peace/Medium/Boss)
  163. Takes place at Noon, huge Feudal Japanese city. One wide main road leading to a huge castle on a hill. Many rubble and other obstacles will force the player to take alternate routes in other sections of the city, like a residential district, the waterways/canals, the temple district and the Castle at the end where the boss fight will occur. There may be a boss music needed, but not yet decided what the boss will be like, but it will be possible a flying creature.
  164.  
  165.  
  166. Episode 6: One More Step
  167.  
  168. 0: Intro: The right time (NEW)
  169. 1: The Citadel
  170. Music: Unique (Peace/Medium)
  171.  
  172. 2: Countryside Road (NEW)
  173. Music: Decided [SS Xbox Bridge music for Continuous Event and SS2 Greendale (Peace) and SS2 Coast to Coast (Medium); it would really fit, seriously :P]
  174.  
  175. 3: Land of the Damned
  176. Music: Unique (Peace/Medium) [The SS Xbox Lava Caves Peace music will be added to the area of the same name]
  177.  
  178. 4: Frozen Valley (NEW)
  179. Music: Needed (Peace/Medium) ; Decided (Continuous Event) [SS Xbox Corridor of Death]
  180. This level will feature a frozen river leading to a frozen waterfall, an ice cave and a mountain castle, with a village around. At the end part of the level, the player will descend from the mountains, entering the Corridor of Death.
  181.  
  182. 5: The Garden of Eden (NEW)
  183. Music: Changeable
  184. Right now I planning to use is the SS Xbox Corridor of Death theme, but it could be changed. The level itself is derived from the original TSE last level idea (another unreleased info from Angelo), that would feature gothic style walls, but lots of green area with water and statues. Basically large and medium sized garden yards. A "walled garden". (This level will also have Mordekai appearing at points, taunting the player or even setting the gardens on fire at one point, for added effect.)
  185.  
  186. 6: The Grand Cathedral
  187. Music: Unique (Continuous Event)
  188.  
  189. X: Outro (NEW)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement