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Jan 18th, 2020
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  1. [HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] 第一关(前)
  2.  
  3. // Comments
  4.  
  5. [Dialog]
  6. [Character]
  7. [PlayMusic(intro="$escape_intro", key="$escape_loop", volume=0.8, crossfade=1.5, delay=0.5)]
  8.  
  9. [Background(image="bg_cher_1",x=0, y=20, xScale=1.1, yScale=1.1, fadetime=1)]
  10. [Dialog]
  11. [Delay(time=1)]
  12. [Character(name="char_130_doberm_ex")]
  13. [name="Dobermann"] How could this be…
  14. [name="Dobermann"] What in the world... is going on here?
  15.  
  16.  
  17. [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)]
  18. [Character(fadetime=0)]
  19. //修改此处的image来切换cg
  20. [Image(image="avg_2_2",x=0, y=0, xScale=1, yScale=1, fadetime=0)]
  21. [Blocker(a=0, fadetime=0.6, block=false)]
  22. [ImageTween(xFrom=0, yFrom=0, xTo=0, yTo=-20, xScaleFrom=1, yScaleFrom=1, xScaleTo=1.1, yScaleTo=1.1, duration=15, block=false)]
  23. //对话内容此处填入
  24.  
  25. [name="Reunion Member"] Search all these houses! I want every single room turned inside out!
  26. [name="Female"] Let go of me...! No! You can't...
  27. [name="Reunion Member"] Trying to resist? Too late, you filthy Chernos!
  28. [name="Male"] Just run! Don't worry about me... Save... our child...
  29. [name="Child"] Mama... Mama...!
  30. [name="Ursus Guard"] Forget about the civilians! Hold the line first! There are too many masked goons coming!
  31. [name="Reunion Member"] Don't give the cops any time to rest! Keep attacking!
  32. [name="Ursus Guard"] Where are our reinforcements?! We're going to get overrun...
  33. [name="Reunion Member"] Attack, attack!!
  34. [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)]
  35. [Image]
  36. [Blocker(a=0, fadetime=1, block=true)]
  37. [Dialog]
  38. [Character(name="char_002_amiya_1#5")]
  39. [name="Amiya"] What's going on...? ! Why... Why is Reunion doing this...?
  40. [Character(name="char_130_doberm_ex")]
  41. [name="Dobermann"] After all these years, the wolves in sheep's clothing finally bare their fangs.
  42. [Character(name="char_016_medic")]
  43. [name="Medic"] The Infected... they, they're attacking the Ursus troops!
  44. [Character(name="char_013_riop")]
  45. [name="Guard"] But why?! Challenging the Ursus government like this is basically suicide!
  46. [Character(name="char_130_doberm_ex")]
  47. [name="Dobermann"] No, look at how fierce this attack is. This must have been a planned operation.
  48. [name="Dobermann"] The place we rescued Doctor from was supposed to be top secret... but they somehow still managed to infiltrate it.
  49. [name="Dobermann"] It's possible that Reunion's attack has already spread through Chernobog in its entirety.
  50. [Character(name="char_013_riop")]
  51. [name="Guard"] No... How, how can that be...
  52. [Character(name="char_002_amiya_1#7")]
  53. [name="Amiya"] Shhhh!
  54. [StopMusic(fadetime=0.8)]
  55. [Character]
  56. [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)]
  57. [Dialog]
  58. [Blocker(a=0, fadetime=0.6, block=true)]
  59.  
  60. [name="Reunion Member A"] Have you found any of those fleeing Chernos yet?
  61. [name="Reunion Member B"] I'm still looking!
  62. [name="Reunion Member A"] Good, don't let a single one get away!
  63. [name="Reunion Member A"] Those cold-blooded beasts... I'll make them pay for what they did to my family!
  64. [Character]
  65. [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)]
  66. [Dialog]
  67.  
  68. [Blocker(a=0, fadetime=0.6, block=true)]
  69.  
  70. [Character(name="char_016_medic")]
  71. [name="Medic"] (*cough*)
  72.  
  73. [Dialog]
  74. [Character]
  75. [name="Reunion Member A"] What was that?
  76. [name="Reunion Member B"] Over there!
  77. [PlayMusic(intro="$calamity_intro", key="$calamity_loop", volume=1, crossfade=1.5)]
  78. [Character(name="char_016_medic")]
  79. [name="Medic"] (Mmfh!)
  80. [name="Medic"] (They... they found us...)
  81. [Character(name="char_130_doberm_ex")]
  82. [name="Dobermann"] (Shush!)
  83. [Character(name="char_016_medic")]
  84. [name="Medic"] (Mmf...!)
  85. [Character]
  86. [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)]
  87. [Dialog]
  88. [Blocker(a=0, fadetime=0.6, block=true)]
  89. [Dialog]
  90. [Delay(time=1)]
  91. [Character(name="char_1002_nsabr_2")]
  92. [Delay(time=1.5)]
  93. [Character]
  94. [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)]
  95. [Background]
  96. [Blocker(a=0, fadetime=0.6, block=true)]
  97. [name="Female"] ...Ugh...
  98. [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)]
  99. [Background(image="bg_cher_1",x=0, y=20, xScale=1.1, yScale=1.1, fadetime=1)]
  100. [Blocker(a=0, fadetime=0.6, block=true)]
  101. [name="Reunion Member A"] Over here! I found 'em!
  102. [name="Female"] ...Nooooo!!!!
  103. [name="Female"] Aaah! No, don't...
  104. [name="Reunion Member B"] ...!
  105. [name="Reunion Member B"] Hiding in an alley?
  106. [name="Reunion Member B"] Get out.
  107. [name="Female"] Aaaaahh...!
  108. [name="Reunion Member B"] Did you really think we wouldn't find you there...?
  109. [name="Female"] I'm... I'm sorry! I'm so sorry!! Please, at least spare my child!
  110. [name="Reunion Member B"] ...
  111.  
  112. [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)]
  113. [Dialog]
  114. [Character]
  115. [Blocker(a=0, fadetime=0.6, block=true)]
  116. [Character(name="char_002_amiya_1#7")]
  117. [name="Amiya"] ...We need to stop this, now.
  118. [Character(name="char_130_doberm_ex")]
  119. [name="Dobermann"] Amiya...
  120. [Character(name="char_002_amiya_1#7",name2="char_130_doberm_ex",focus=1)]
  121. [name="Amiya"] I'm aware of the risk, Instructor Dobermann.
  122. [name="Amiya"] It's just that... we don't have the luxury of sitting around waiting for Reunion to disband.
  123. [name="Amiya"] Additionally, nobody knows how long this situation will last...
  124. [name="Amiya"] Therefore, the best course of action would be to take out the enemy and then get moving. Wouldn't you agree?
  125. [Character(name="char_002_amiya_1#7",name2="char_130_doberm_ex",focus=2)]
  126. [name="Dobermann"] ...
  127. [name="Dobermann"] Understood. I'll follow your command.
  128. [Character(name="char_130_doberm_ex")]
  129. [name="Dobermann"] All squads, listen up.
  130. [name="Dobermann"] We have the element of surprise - these Reunion members don't know that we're here yet.
  131. [name="Dobermann"] Remember, be decisive! Take them out, cleanly and swiftly.
  132. [name="Dobermann"] Dr {@nickname}, gather your team. It's time for you to prove yourself.
  133. [name="Dobermann"] We have no more time to second-guess ourselves.
  134.  
  135. [Decision(options="You should have told me sooner.;...;A simple matter. I'll handle this.", values="1;2;3")]
  136. [Predicate(references="1;2;3")]
  137.  
  138. [Character(name="char_130_doberm_ex")]
  139. [name="Dobermann"] Hah.
  140. [name="Dobermann"] Amiya, I'm counting on you.
  141. [Character(name="char_002_amiya_1#7")]
  142. [name="Amiya"] Understood.
  143.  
  144. [Blocker(a=1, initr=2, r=0, g=0, b=0, fadetime=0.2, block=true)]
  145. [Character(fadetime=0)]
  146. [Background(fadetime=0)]
  147. [Image(image="avg_1_3",x=0, y=-20, xScale=1.1, yScale=1.1, fadetime=1)]
  148. [ImageTween(xFrom=0, yFrom=-20, xTo=0, yTo=0, xScaleFrom=1.1, yScaleFrom=1.1, xScaleTo=1, yScaleTo=1, duration=4, block=false)]
  149. [Blocker(a=0, fadetime=0.5, block=true)]
  150. [Delay(time=0.6)]
  151. [name="Amiya"] "Silent we shall be, should conflict be avoidable--
  152. [name="Amiya"] --but fight tooth and nail, should it be necessary!"
  153.  
  154. [name="Amiya"] Rhodes Island's creed... has always been the same!
  155.  
  156. [Delay(time=0.6)]
  157. [Dialog]
  158. [Image(image="avg_1_3",x=0, y=0, xScale=1, yScale=1, fadetime=1)]
  159. [PlaySound(key="$flashback", volume=0.7)]
  160.  
  161. [ImageTween(xFrom=0, yFrom=0, xTo=0, yTo=-700, xScaleFrom=1, yScaleFrom=1, xScaleTo=8, yScaleTo=8, duration=1.6, block=false)]
  162.  
  163. [PlaySound(key="$flashback", volume=0.7, Delay=0.3)]
  164. [PlaySound(key="$flashback", volume=0.7, Delay=0.7)]
  165. [Delay(time=0.2)]
  166. [Blocker(a=1,r=255, g=255, b=255, fadetime=0.3, block=true)]
  167. [Image]
  168. [Blocker(block=true, fadetime=0.5)]
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