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- [HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] 第一关(前)
- // Comments
- [Dialog]
- [Character]
- [PlayMusic(intro="$escape_intro", key="$escape_loop", volume=0.8, crossfade=1.5, delay=0.5)]
- [Background(image="bg_cher_1",x=0, y=20, xScale=1.1, yScale=1.1, fadetime=1)]
- [Dialog]
- [Delay(time=1)]
- [Character(name="char_130_doberm_ex")]
- [name="Dobermann"] How could this be…
- [name="Dobermann"] What in the world... is going on here?
- [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)]
- [Character(fadetime=0)]
- //修改此处的image来切换cg
- [Image(image="avg_2_2",x=0, y=0, xScale=1, yScale=1, fadetime=0)]
- [Blocker(a=0, fadetime=0.6, block=false)]
- [ImageTween(xFrom=0, yFrom=0, xTo=0, yTo=-20, xScaleFrom=1, yScaleFrom=1, xScaleTo=1.1, yScaleTo=1.1, duration=15, block=false)]
- //对话内容此处填入
- [name="Reunion Member"] Search all these houses! I want every single room turned inside out!
- [name="Female"] Let go of me...! No! You can't...
- [name="Reunion Member"] Trying to resist? Too late, you filthy Chernos!
- [name="Male"] Just run! Don't worry about me... Save... our child...
- [name="Child"] Mama... Mama...!
- [name="Ursus Guard"] Forget about the civilians! Hold the line first! There are too many masked goons coming!
- [name="Reunion Member"] Don't give the cops any time to rest! Keep attacking!
- [name="Ursus Guard"] Where are our reinforcements?! We're going to get overrun...
- [name="Reunion Member"] Attack, attack!!
- [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)]
- [Image]
- [Blocker(a=0, fadetime=1, block=true)]
- [Dialog]
- [Character(name="char_002_amiya_1#5")]
- [name="Amiya"] What's going on...? ! Why... Why is Reunion doing this...?
- [Character(name="char_130_doberm_ex")]
- [name="Dobermann"] After all these years, the wolves in sheep's clothing finally bare their fangs.
- [Character(name="char_016_medic")]
- [name="Medic"] The Infected... they, they're attacking the Ursus troops!
- [Character(name="char_013_riop")]
- [name="Guard"] But why?! Challenging the Ursus government like this is basically suicide!
- [Character(name="char_130_doberm_ex")]
- [name="Dobermann"] No, look at how fierce this attack is. This must have been a planned operation.
- [name="Dobermann"] The place we rescued Doctor from was supposed to be top secret... but they somehow still managed to infiltrate it.
- [name="Dobermann"] It's possible that Reunion's attack has already spread through Chernobog in its entirety.
- [Character(name="char_013_riop")]
- [name="Guard"] No... How, how can that be...
- [Character(name="char_002_amiya_1#7")]
- [name="Amiya"] Shhhh!
- [StopMusic(fadetime=0.8)]
- [Character]
- [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)]
- [Dialog]
- [Blocker(a=0, fadetime=0.6, block=true)]
- [name="Reunion Member A"] Have you found any of those fleeing Chernos yet?
- [name="Reunion Member B"] I'm still looking!
- [name="Reunion Member A"] Good, don't let a single one get away!
- [name="Reunion Member A"] Those cold-blooded beasts... I'll make them pay for what they did to my family!
- [Character]
- [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)]
- [Dialog]
- [Blocker(a=0, fadetime=0.6, block=true)]
- [Character(name="char_016_medic")]
- [name="Medic"] (*cough*)
- [Dialog]
- [Character]
- [name="Reunion Member A"] What was that?
- [name="Reunion Member B"] Over there!
- [PlayMusic(intro="$calamity_intro", key="$calamity_loop", volume=1, crossfade=1.5)]
- [Character(name="char_016_medic")]
- [name="Medic"] (Mmfh!)
- [name="Medic"] (They... they found us...)
- [Character(name="char_130_doberm_ex")]
- [name="Dobermann"] (Shush!)
- [Character(name="char_016_medic")]
- [name="Medic"] (Mmf...!)
- [Character]
- [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)]
- [Dialog]
- [Blocker(a=0, fadetime=0.6, block=true)]
- [Dialog]
- [Delay(time=1)]
- [Character(name="char_1002_nsabr_2")]
- [Delay(time=1.5)]
- [Character]
- [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)]
- [Background]
- [Blocker(a=0, fadetime=0.6, block=true)]
- [name="Female"] ...Ugh...
- [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)]
- [Background(image="bg_cher_1",x=0, y=20, xScale=1.1, yScale=1.1, fadetime=1)]
- [Blocker(a=0, fadetime=0.6, block=true)]
- [name="Reunion Member A"] Over here! I found 'em!
- [name="Female"] ...Nooooo!!!!
- [name="Female"] Aaah! No, don't...
- [name="Reunion Member B"] ...!
- [name="Reunion Member B"] Hiding in an alley?
- [name="Reunion Member B"] Get out.
- [name="Female"] Aaaaahh...!
- [name="Reunion Member B"] Did you really think we wouldn't find you there...?
- [name="Female"] I'm... I'm sorry! I'm so sorry!! Please, at least spare my child!
- [name="Reunion Member B"] ...
- [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)]
- [Dialog]
- [Character]
- [Blocker(a=0, fadetime=0.6, block=true)]
- [Character(name="char_002_amiya_1#7")]
- [name="Amiya"] ...We need to stop this, now.
- [Character(name="char_130_doberm_ex")]
- [name="Dobermann"] Amiya...
- [Character(name="char_002_amiya_1#7",name2="char_130_doberm_ex",focus=1)]
- [name="Amiya"] I'm aware of the risk, Instructor Dobermann.
- [name="Amiya"] It's just that... we don't have the luxury of sitting around waiting for Reunion to disband.
- [name="Amiya"] Additionally, nobody knows how long this situation will last...
- [name="Amiya"] Therefore, the best course of action would be to take out the enemy and then get moving. Wouldn't you agree?
- [Character(name="char_002_amiya_1#7",name2="char_130_doberm_ex",focus=2)]
- [name="Dobermann"] ...
- [name="Dobermann"] Understood. I'll follow your command.
- [Character(name="char_130_doberm_ex")]
- [name="Dobermann"] All squads, listen up.
- [name="Dobermann"] We have the element of surprise - these Reunion members don't know that we're here yet.
- [name="Dobermann"] Remember, be decisive! Take them out, cleanly and swiftly.
- [name="Dobermann"] Dr {@nickname}, gather your team. It's time for you to prove yourself.
- [name="Dobermann"] We have no more time to second-guess ourselves.
- [Decision(options="You should have told me sooner.;...;A simple matter. I'll handle this.", values="1;2;3")]
- [Predicate(references="1;2;3")]
- [Character(name="char_130_doberm_ex")]
- [name="Dobermann"] Hah.
- [name="Dobermann"] Amiya, I'm counting on you.
- [Character(name="char_002_amiya_1#7")]
- [name="Amiya"] Understood.
- [Blocker(a=1, initr=2, r=0, g=0, b=0, fadetime=0.2, block=true)]
- [Character(fadetime=0)]
- [Background(fadetime=0)]
- [Image(image="avg_1_3",x=0, y=-20, xScale=1.1, yScale=1.1, fadetime=1)]
- [ImageTween(xFrom=0, yFrom=-20, xTo=0, yTo=0, xScaleFrom=1.1, yScaleFrom=1.1, xScaleTo=1, yScaleTo=1, duration=4, block=false)]
- [Blocker(a=0, fadetime=0.5, block=true)]
- [Delay(time=0.6)]
- [name="Amiya"] "Silent we shall be, should conflict be avoidable--
- [name="Amiya"] --but fight tooth and nail, should it be necessary!"
- [name="Amiya"] Rhodes Island's creed... has always been the same!
- [Delay(time=0.6)]
- [Dialog]
- [Image(image="avg_1_3",x=0, y=0, xScale=1, yScale=1, fadetime=1)]
- [PlaySound(key="$flashback", volume=0.7)]
- [ImageTween(xFrom=0, yFrom=0, xTo=0, yTo=-700, xScaleFrom=1, yScaleFrom=1, xScaleTo=8, yScaleTo=8, duration=1.6, block=false)]
- [PlaySound(key="$flashback", volume=0.7, Delay=0.3)]
- [PlaySound(key="$flashback", volume=0.7, Delay=0.7)]
- [Delay(time=0.2)]
- [Blocker(a=1,r=255, g=255, b=255, fadetime=0.3, block=true)]
- [Image]
- [Blocker(block=true, fadetime=0.5)]
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