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- //=============== Includes ================
- #include <a_samp>
- #include <core>
- #include <float>
- #pragma tabsize 0
- //=============== News ==================
- new retexture;
- //----------------------------------------------------------
- public OnPlayerConnect(playerid)
- {
- // Add RemoveBuildingForPlayer under this line
- return 1;
- }
- //----------------------------------------------------------
- public OnPlayerSpawn(playerid)
- {
- SetPlayerInterior(playerid,0);
- SetPlayerPos(playerid, 1199.4740, -1077.9563, -137.1765);
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnGameModeInit()
- {
- SetGameModeText("Mapping");
- SetWeather(2);
- SetWorldTime(11);
- // Add mapping under this line
- CreateObject(8661, 1200.38013, -1084.93616, -140.00000, 0.00000, 0.00000, 0.00000);
- CreateObject(8661, 1200.38013, -1104.91101, -140.00000, 0.00000, 0.00000, 0.00000);
- CreateObject(8661, 1200.40625, -1065.05090, -140.00000, 0.00000, 0.00000, 0.00000);
- CreateObject(8661, 1200.38013, -1124.62439, -140.00000, 0.00000, 0.00000, 0.00000);
- CreateObject(19445, 1180.20508, -1077.87781, -138.32001, 0.00000, 0.00000, 0.00000);
- CreateObject(19445, 1180.20508, -1087.52710, -138.32001, 0.00000, 0.00000, 0.00000);
- CreateObject(19445, 1180.20508, -1068.26001, -138.32001, 0.00000, 0.00000, 0.00000);
- CreateObject(19445, 1180.20508, -1058.63745, -138.32001, 0.00000, 0.00000, 0.00000);
- AddPlayerClass(240,703.1641, -1567.9141, 16.2656,-1,-1,-1,-1,-1,-1,-1);
- return 1;
- }
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