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May 8th, 2018
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  1. ~1::
  2. loop
  3. {
  4. GetKeyState, ScrollLockState, ScrollLock, T
  5.  
  6. if (ScrollLockState = "U") {
  7. break
  8. } else {
  9. Send 1
  10. Sleep, 10 ; Sleep for 20 msec
  11. GetKeyState, state, 1, P
  12. if state = U ; The key has been released, so break out of the loop.
  13. break
  14. }
  15. }
  16. return
  17.  
  18.  
  19.  
  20. ~<+1::
  21. loop
  22. {
  23. GetKeyState, ScrollLockState, ScrollLock, T
  24.  
  25. if (ScrollLockState = "U") {
  26. break
  27. } else {
  28. Send +1
  29. Sleep, 10 ; Sleep for 20 msec
  30. GetKeyState, state, 1, P
  31. if state = U ; The key has been released, so break out of the loop.
  32. break
  33. }
  34. }
  35. return
  36.  
  37.  
  38.  
  39. ~2::
  40. loop
  41. {
  42. GetKeyState, ScrollLockState, ScrollLock, T
  43.  
  44. if (ScrollLockState = "U") {
  45. break
  46. } else {
  47. Send 2
  48. Sleep, 10 ; Sleep for 20 msec
  49. GetKeyState, state, 2, P
  50. if state = U ; The key has been released, so break out of the loop.
  51. break
  52. }
  53. }
  54. return
  55.  
  56.  
  57.  
  58. ~<+2::
  59. loop
  60. {
  61. GetKeyState, ScrollLockState, ScrollLock, T
  62.  
  63. if (ScrollLockState = "U") {
  64. break
  65. } else {
  66. Send +2
  67. Sleep, 10 ; Sleep for 20 msec
  68. GetKeyState, state, 2, P
  69. if state = U ; The key has been released, so break out of the loop.
  70. break
  71. }
  72. }
  73. return
  74.  
  75.  
  76.  
  77. ~3::
  78. loop
  79. {
  80. GetKeyState, ScrollLockState, ScrollLock, T
  81.  
  82. if (ScrollLockState = "U") {
  83. break
  84. } else {
  85. Send 3
  86. Sleep, 10 ; Sleep for 20 msec
  87. GetKeyState, state, 3, P
  88. if state = U ; The key has been released, so break out of the loop.
  89. break
  90. }
  91. }
  92. return
  93.  
  94.  
  95.  
  96. ~<+3::
  97. loop
  98. {
  99. GetKeyState, ScrollLockState, ScrollLock, T
  100.  
  101. if (ScrollLockState = "U") {
  102. break
  103. } else {
  104. Send +3
  105. Sleep, 10 ; Sleep for 20 msec
  106. GetKeyState, state, 3, P
  107. if state = U ; The key has been released, so break out of the loop.
  108. break
  109. }
  110. }
  111. return
  112.  
  113.  
  114.  
  115. ~4::
  116. loop
  117. {
  118. GetKeyState, ScrollLockState, ScrollLock, T
  119.  
  120. if (ScrollLockState = "U") {
  121. break
  122. } else {
  123. Send 4
  124. Sleep, 10 ; Sleep for 20 msec
  125. GetKeyState, state, 4, P
  126. if state = U ; The key has been released, so break out of the loop.
  127. break
  128. }
  129. }
  130. return
  131.  
  132.  
  133.  
  134. ~<+4::
  135. loop
  136. {
  137. GetKeyState, ScrollLockState, ScrollLock, T
  138.  
  139. if (ScrollLockState = "U") {
  140. break
  141. } else {
  142. Send +4
  143. Sleep, 10 ; Sleep for 20 msec
  144. GetKeyState, state, 4, P
  145. if state = U ; The key has been released, so break out of the loop.
  146. break
  147. }
  148. }
  149. return
  150.  
  151.  
  152.  
  153. ~5::
  154. loop
  155. {
  156. GetKeyState, ScrollLockState, ScrollLock, T
  157.  
  158. if (ScrollLockState = "U") {
  159. break
  160. } else {
  161. Send 5
  162. Sleep, 10 ; Sleep for 20 msec
  163. GetKeyState, state, 5, P
  164. if state = U ; The key has been released, so break out of the loop.
  165. break
  166. }
  167. }
  168. return
  169.  
  170.  
  171.  
  172. ~<+5::
  173. loop
  174. {
  175. GetKeyState, ScrollLockState, ScrollLock, T
  176.  
  177. if (ScrollLockState = "U") {
  178. break
  179. } else {
  180. Send +5
  181. Sleep, 10 ; Sleep for 20 msec
  182. GetKeyState, state, 5, P
  183. if state = U ; The key has been released, so break out of the loop.
  184. break
  185. }
  186. }
  187. return
  188.  
  189.  
  190.  
  191. ~q::
  192. loop
  193. {
  194. GetKeyState, ScrollLockState, ScrollLock, T
  195.  
  196. if (ScrollLockState = "U") {
  197. break
  198. } else {
  199. Send q
  200. Sleep, 10 ; Sleep for 20 msec
  201. GetKeyState, state, q, P
  202. if state = U ; The key has been released, so break out of the loop.
  203. break
  204. }
  205. }
  206. return
  207.  
  208.  
  209.  
  210. ~<+q::
  211. loop
  212. {
  213. GetKeyState, ScrollLockState, ScrollLock, T
  214.  
  215. if (ScrollLockState = "U") {
  216. break
  217. } else {
  218. Send +q
  219. Sleep, 10 ; Sleep for 20 msec
  220. GetKeyState, state, q, P
  221. if state = U ; The key has been released, so break out of the loop.
  222. break
  223. }
  224. }
  225. return
  226.  
  227.  
  228.  
  229. ~e::
  230. loop
  231. {
  232. GetKeyState, ScrollLockState, ScrollLock, T
  233.  
  234. if (ScrollLockState = "U") {
  235. break
  236. } else {
  237. Send e
  238. Sleep, 10 ; Sleep for 20 msec
  239. GetKeyState, state, e, P
  240. if state = U ; The key has been released, so break out of the loop.
  241. break
  242. }
  243. }
  244. return
  245.  
  246.  
  247.  
  248. ~<+e::
  249. loop
  250. {
  251. GetKeyState, ScrollLockState, ScrollLock, T
  252.  
  253. if (ScrollLockState = "U") {
  254. break
  255. } else {
  256. Send +e
  257. Sleep, 10 ; Sleep for 20 msec
  258. GetKeyState, state, e, P
  259. if state = U ; The key has been released, so break out of the loop.
  260. break
  261. }
  262. }
  263. return
  264.  
  265.  
  266.  
  267. ~r::
  268. loop
  269. {
  270. GetKeyState, ScrollLockState, ScrollLock, T
  271.  
  272. if (ScrollLockState = "U") {
  273. break
  274. } else {
  275. Send r
  276. Sleep, 10 ; Sleep for 20 msec
  277. GetKeyState, state, r, P
  278. if state = U ; The key has been released, so break out of the loop.
  279. break
  280. }
  281. }
  282. return
  283.  
  284.  
  285.  
  286. ~<+r::
  287. loop
  288. {
  289. GetKeyState, ScrollLockState, ScrollLock, T
  290.  
  291. if (ScrollLockState = "U") {
  292. break
  293. } else {
  294. Send +r
  295. Sleep, 10 ; Sleep for 20 msec
  296. GetKeyState, state, r, P
  297. if state = U ; The key has been released, so break out of the loop.
  298. break
  299. }
  300. }
  301. return
  302.  
  303.  
  304.  
  305. ~f::
  306. loop
  307. {
  308. GetKeyState, ScrollLockState, ScrollLock, T
  309.  
  310. if (ScrollLockState = "U") {
  311. break
  312. } else {
  313. Send f
  314. Sleep, 10 ; Sleep for 20 msec
  315. GetKeyState, state, f, P
  316. if state = U ; The key has been released, so break out of the loop.
  317. break
  318. }
  319. }
  320. return
  321.  
  322.  
  323.  
  324. ~<+f::
  325. loop
  326. {
  327. GetKeyState, ScrollLockState, ScrollLock, T
  328.  
  329. if (ScrollLockState = "U") {
  330. break
  331. } else {
  332. Send +f
  333. Sleep, 10 ; Sleep for 20 msec
  334. GetKeyState, state, f, P
  335. if state = U ; The key has been released, so break out of the loop.
  336. break
  337. }
  338. }
  339. return
  340.  
  341.  
  342.  
  343. ~c::
  344. loop
  345. {
  346. GetKeyState, ScrollLockState, ScrollLock, T
  347.  
  348. if (ScrollLockState = "U") {
  349. break
  350. } else {
  351. Send c
  352. Sleep, 10 ; Sleep for 20 msec
  353. GetKeyState, state, c, P
  354. if state = U ; The key has been released, so break out of the loop.
  355. break
  356. }
  357. }
  358. return
  359.  
  360.  
  361.  
  362. ~<+c::
  363. loop
  364. {
  365. GetKeyState, ScrollLockState, ScrollLock, T
  366.  
  367. if (ScrollLockState = "U") {
  368. break
  369. } else {
  370. Send +c
  371. Sleep, 10 ; Sleep for 20 msec
  372. GetKeyState, state, c, P
  373. if state = U ; The key has been released, so break out of the loop.
  374. break
  375. }
  376. }
  377. return
  378.  
  379.  
  380.  
  381. ~0::
  382. loop
  383. {
  384. GetKeyState, ScrollLockState, ScrollLock, T
  385.  
  386. if (ScrollLockState = "U") {
  387. break
  388. } else {
  389. Send 0
  390. Sleep, 10 ; Sleep for 20 msec
  391. GetKeyState, state, 0, P
  392. if state = U ; The key has been released, so break out of the loop.
  393. break
  394. }
  395. }
  396. return
  397.  
  398.  
  399. ~<+0::
  400. loop
  401. {
  402. GetKeyState, ScrollLockState, ScrollLock, T
  403.  
  404. if (ScrollLockState = "U") {
  405. break
  406. } else {
  407. Send +0
  408. Sleep, 10 ; Sleep for 20 msec
  409. GetKeyState, state, 0, P
  410. if state = U ; The key has been released, so break out of the loop.
  411. break
  412. }
  413. }
  414. return
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