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- ~1::
- loop
- {
- GetKeyState, ScrollLockState, ScrollLock, T
- if (ScrollLockState = "U") {
- break
- } else {
- Send 1
- Sleep, 10 ; Sleep for 20 msec
- GetKeyState, state, 1, P
- if state = U ; The key has been released, so break out of the loop.
- break
- }
- }
- return
- ~<+1::
- loop
- {
- GetKeyState, ScrollLockState, ScrollLock, T
- if (ScrollLockState = "U") {
- break
- } else {
- Send +1
- Sleep, 10 ; Sleep for 20 msec
- GetKeyState, state, 1, P
- if state = U ; The key has been released, so break out of the loop.
- break
- }
- }
- return
- ~2::
- loop
- {
- GetKeyState, ScrollLockState, ScrollLock, T
- if (ScrollLockState = "U") {
- break
- } else {
- Send 2
- Sleep, 10 ; Sleep for 20 msec
- GetKeyState, state, 2, P
- if state = U ; The key has been released, so break out of the loop.
- break
- }
- }
- return
- ~<+2::
- loop
- {
- GetKeyState, ScrollLockState, ScrollLock, T
- if (ScrollLockState = "U") {
- break
- } else {
- Send +2
- Sleep, 10 ; Sleep for 20 msec
- GetKeyState, state, 2, P
- if state = U ; The key has been released, so break out of the loop.
- break
- }
- }
- return
- ~3::
- loop
- {
- GetKeyState, ScrollLockState, ScrollLock, T
- if (ScrollLockState = "U") {
- break
- } else {
- Send 3
- Sleep, 10 ; Sleep for 20 msec
- GetKeyState, state, 3, P
- if state = U ; The key has been released, so break out of the loop.
- break
- }
- }
- return
- ~<+3::
- loop
- {
- GetKeyState, ScrollLockState, ScrollLock, T
- if (ScrollLockState = "U") {
- break
- } else {
- Send +3
- Sleep, 10 ; Sleep for 20 msec
- GetKeyState, state, 3, P
- if state = U ; The key has been released, so break out of the loop.
- break
- }
- }
- return
- ~4::
- loop
- {
- GetKeyState, ScrollLockState, ScrollLock, T
- if (ScrollLockState = "U") {
- break
- } else {
- Send 4
- Sleep, 10 ; Sleep for 20 msec
- GetKeyState, state, 4, P
- if state = U ; The key has been released, so break out of the loop.
- break
- }
- }
- return
- ~<+4::
- loop
- {
- GetKeyState, ScrollLockState, ScrollLock, T
- if (ScrollLockState = "U") {
- break
- } else {
- Send +4
- Sleep, 10 ; Sleep for 20 msec
- GetKeyState, state, 4, P
- if state = U ; The key has been released, so break out of the loop.
- break
- }
- }
- return
- ~5::
- loop
- {
- GetKeyState, ScrollLockState, ScrollLock, T
- if (ScrollLockState = "U") {
- break
- } else {
- Send 5
- Sleep, 10 ; Sleep for 20 msec
- GetKeyState, state, 5, P
- if state = U ; The key has been released, so break out of the loop.
- break
- }
- }
- return
- ~<+5::
- loop
- {
- GetKeyState, ScrollLockState, ScrollLock, T
- if (ScrollLockState = "U") {
- break
- } else {
- Send +5
- Sleep, 10 ; Sleep for 20 msec
- GetKeyState, state, 5, P
- if state = U ; The key has been released, so break out of the loop.
- break
- }
- }
- return
- ~q::
- loop
- {
- GetKeyState, ScrollLockState, ScrollLock, T
- if (ScrollLockState = "U") {
- break
- } else {
- Send q
- Sleep, 10 ; Sleep for 20 msec
- GetKeyState, state, q, P
- if state = U ; The key has been released, so break out of the loop.
- break
- }
- }
- return
- ~<+q::
- loop
- {
- GetKeyState, ScrollLockState, ScrollLock, T
- if (ScrollLockState = "U") {
- break
- } else {
- Send +q
- Sleep, 10 ; Sleep for 20 msec
- GetKeyState, state, q, P
- if state = U ; The key has been released, so break out of the loop.
- break
- }
- }
- return
- ~e::
- loop
- {
- GetKeyState, ScrollLockState, ScrollLock, T
- if (ScrollLockState = "U") {
- break
- } else {
- Send e
- Sleep, 10 ; Sleep for 20 msec
- GetKeyState, state, e, P
- if state = U ; The key has been released, so break out of the loop.
- break
- }
- }
- return
- ~<+e::
- loop
- {
- GetKeyState, ScrollLockState, ScrollLock, T
- if (ScrollLockState = "U") {
- break
- } else {
- Send +e
- Sleep, 10 ; Sleep for 20 msec
- GetKeyState, state, e, P
- if state = U ; The key has been released, so break out of the loop.
- break
- }
- }
- return
- ~r::
- loop
- {
- GetKeyState, ScrollLockState, ScrollLock, T
- if (ScrollLockState = "U") {
- break
- } else {
- Send r
- Sleep, 10 ; Sleep for 20 msec
- GetKeyState, state, r, P
- if state = U ; The key has been released, so break out of the loop.
- break
- }
- }
- return
- ~<+r::
- loop
- {
- GetKeyState, ScrollLockState, ScrollLock, T
- if (ScrollLockState = "U") {
- break
- } else {
- Send +r
- Sleep, 10 ; Sleep for 20 msec
- GetKeyState, state, r, P
- if state = U ; The key has been released, so break out of the loop.
- break
- }
- }
- return
- ~f::
- loop
- {
- GetKeyState, ScrollLockState, ScrollLock, T
- if (ScrollLockState = "U") {
- break
- } else {
- Send f
- Sleep, 10 ; Sleep for 20 msec
- GetKeyState, state, f, P
- if state = U ; The key has been released, so break out of the loop.
- break
- }
- }
- return
- ~<+f::
- loop
- {
- GetKeyState, ScrollLockState, ScrollLock, T
- if (ScrollLockState = "U") {
- break
- } else {
- Send +f
- Sleep, 10 ; Sleep for 20 msec
- GetKeyState, state, f, P
- if state = U ; The key has been released, so break out of the loop.
- break
- }
- }
- return
- ~c::
- loop
- {
- GetKeyState, ScrollLockState, ScrollLock, T
- if (ScrollLockState = "U") {
- break
- } else {
- Send c
- Sleep, 10 ; Sleep for 20 msec
- GetKeyState, state, c, P
- if state = U ; The key has been released, so break out of the loop.
- break
- }
- }
- return
- ~<+c::
- loop
- {
- GetKeyState, ScrollLockState, ScrollLock, T
- if (ScrollLockState = "U") {
- break
- } else {
- Send +c
- Sleep, 10 ; Sleep for 20 msec
- GetKeyState, state, c, P
- if state = U ; The key has been released, so break out of the loop.
- break
- }
- }
- return
- ~0::
- loop
- {
- GetKeyState, ScrollLockState, ScrollLock, T
- if (ScrollLockState = "U") {
- break
- } else {
- Send 0
- Sleep, 10 ; Sleep for 20 msec
- GetKeyState, state, 0, P
- if state = U ; The key has been released, so break out of the loop.
- break
- }
- }
- return
- ~<+0::
- loop
- {
- GetKeyState, ScrollLockState, ScrollLock, T
- if (ScrollLockState = "U") {
- break
- } else {
- Send +0
- Sleep, 10 ; Sleep for 20 msec
- GetKeyState, state, 0, P
- if state = U ; The key has been released, so break out of the loop.
- break
- }
- }
- return
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