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  1. ## RoyalCommands v0.2.5 Config File
  2.  
  3. ###
  4. # General section #
  5. ###
  6.  
  7. # Disable /getip and /compareip?
  8. disable_getip: false
  9.  
  10. # Whether to show commands in console
  11. view_commands: true
  12.  
  13. # Use the rcmds.build perm?
  14. use_build_perm: true
  15.  
  16. # Drop items that don't fit in inventory on /i or /give?
  17. drop_extras: false
  18.  
  19. # Should /explode create fire around the explosion?
  20. explode_fire: false
  21.  
  22. # Show other plugin commands in /help?
  23. other_plugins_in_help: true
  24.  
  25. # Custom /help (help.txt - same format as rules.txt)?
  26. use_custom_help: false
  27.  
  28. # Use VanishNoPacket integration?
  29. use_vanish: true
  30.  
  31. # Amount of lines to display in /help per page
  32. help_lines: 20
  33.  
  34. # Require the player to have the item for /helm in their inventory?
  35. helm_require_item: true
  36.  
  37. # Check to see if the version of CraftBukkit you're running is safe?
  38. version_check: true
  39.  
  40. # Commands to not show up if command logging is on
  41. # Please use all lowercase and no preceding /
  42. command_log_blacklist:
  43. - login
  44. - l
  45.  
  46. # Reset /backpack on death?
  47. reset_backpack_death: false
  48.  
  49. # Should /dump create a new chest or dump into an existing chest?
  50. # Checks if player can build via WorldGuard, and checks if player can access chest via
  51. # LWC.
  52. dump_create_chest: true
  53.  
  54. # Should /dump use chests from inventory if dump_create_chest is true?
  55. dump_use_inv: true
  56.  
  57. ###
  58. # MOTD #
  59. ###
  60.  
  61. # Show /motd on login?
  62. motd_on_login: true
  63. # The message of the day
  64. motd: ["&e============================", "&dWelcome back, {dispname}!", "&fThere are &8{players}&f players online:", "&4All players must register on Tekkit.Me.Uk", "&cClick Blue Signup", "&e============================", "&4Donations Up Issues /Report", "&eView Items at Spawn World, Lower Deck"]
  65.  
  66. ###
  67. # Kits #
  68. ###
  69.  
  70. # Use rcmds.kit.[kit-name] (true) or just rcmds.kit (false)
  71. use_exclusive_kit_perms: false
  72.  
  73. # Define kits here - only use ID numbers, not names & you MUST use amounts (5:1 is one of wood)
  74. kits:
  75. # The kit "default" has 10 wood, 5 stone, 25 dirt, and 64 cobblestone. <item>:<amount>
  76. default:
  77. items: ["5:10", "1:5", "3:25", "4:64"]
  78. # 1 = 1 second
  79. # 60 = 1 minute
  80. # 3600 = 1 hour
  81. # 86400 = 1 day
  82. # 604800 = 1 week
  83. cooldown: 86400
  84. # The kit "wool" has 64 red wool and 35 black wool <item>:<amount>:<data>
  85. wool:
  86. items: ["35:64:14", "35:64:15"]
  87.  
  88. ###
  89. # Messages #
  90. ###
  91.  
  92. # Message to be shown if player does not have rcmds.build
  93. no_build_message: "&cYou don't have permission to build!"
  94.  
  95. # The default ban message for /ban
  96. default_ban_message: "&4Banhammered!"
  97.  
  98. # The default kick message for /kick
  99. default_kick_message: "Kicked from server."
  100.  
  101. # The message to be displayed if enable_welcome_message is true
  102. welcome_message: "&5Welcome {name} to the server!"
  103.  
  104. # Broadcast format (no variables support, just color codes) - message follows this immediately after this
  105. bcast_format: "&b[&aBroadcast&b]&a "
  106.  
  107. # Message to use if player is denied by the whitelist.
  108. whitelist_message: "You are not whitelisted on this server!"
  109.  
  110. # /who format ({prefix}, {suffix}, {name}, {dispname}, and {group} supported, as well at text and color codes
  111. who_format: "{prefix}{dispname}"
  112.  
  113. # Display /list as a simple list (true) or display it separated by groups (false)?
  114. simple_list: true
  115.  
  116. # How groups should be displayed if simple_list is false.
  117. # Only variables are {prefix}, {group}, and {suffix}
  118. who_group_format: "{prefix}{group}{suffix}"
  119.  
  120. ###
  121. # Message options #
  122. ###
  123.  
  124. # Enable the welcome message for new players?
  125. enable_welcome_message: false
  126.  
  127. # Broadcast time changes via /time?
  128. broadcast_time_changes: false
  129.  
  130. ###
  131. # Block management #
  132. ###
  133.  
  134. # Commands to block when muted
  135. mute_blocked_commands: ["/me", "/tc", "/nc"]
  136.  
  137. # Items that cannot be spawned without rcmds.allowed.item
  138. blocked_spawn_items: [7, 49, 383]
  139.  
  140. ###
  141. # Defaults & Limits #
  142. ###
  143.  
  144. # The default stack size for /i and /give
  145. default_stack_size: 64
  146.  
  147. # The maximum number of mobs allowed by /spawnmob
  148. spawnmob_limit: 15
  149.  
  150. # Maximum /near radius (2000 is recommended, large numbers like /near 1000000 crash servers)
  151. max_near_radius: 2000
  152.  
  153. # Default /near radius - when /near is run without a radius
  154. default_near_radius: 50
  155.  
  156. # The default power for /explode - 4 is creeper
  157. explode_power: 4
  158.  
  159. # Maximum explode power (~50 is recommended)
  160. max_explode_power: 10
  161.  
  162. # Limit the amount of homes available to be set with /sethome
  163. # These will not override rcmds.sethome.multi; you must have it to set more than 1 home
  164. # You can limit people to 0 homes without it, though.
  165. # 0 for none, -1 for infinite
  166. # Remember, a player limit will override a group limit.
  167. # If jkcclemens is in the group Mod, but he also has a player limit of 10, he can set 10 homes instead of 5.
  168. # There is no default home limit; if a group/player does not have a limit here, they can set:
  169. # - 1 home if they don't have rcmds.sethome.multi
  170. # - Unlimited homes if they do
  171. home_limits:
  172. groups:
  173. Mod: 5
  174. Admin: 10
  175. players:
  176. jkcclemens: -1
  177. WizardCM: 7
  178. Herobrine: 0
  179.  
  180. ###
  181. # Warns #
  182. ###
  183.  
  184. # Commands to perform based on the amount of warns a player has
  185. # These commands are performed by the console. Any command output will be sent to the console.
  186. # Keep preceding slash
  187. actions_on_warn:
  188. 1: "/kick {player} {reason}" # Happens on the first warn
  189. 2: "/tempban {player} 3600" # Happens on the second warn
  190. 3: "/ban {player} &4You have reached the warn limit!" # Happens on the third warn
  191. # Amount of time in seconds before warns expire - set to 0 to disable
  192. # 3600 = 1 hour
  193. # 86400 = 1 day
  194. # 604800 = 1 week
  195. warns_expire_after: 604800
  196.  
  197. # The default warn message for /warn
  198. default_warn_message: "You have been warned."
  199.  
  200. ###
  201. # Teleports #
  202. ###
  203.  
  204. # Put /all/ players at set spawn point (/setspawn) when they login?
  205. send_to_spawn: false
  206.  
  207. # Add previous location to /back (if above is true)?
  208. sts_back: false
  209.  
  210. # Put /new/ players at set spawn point (/setspawn) when they login?
  211. send_to_spawn_new: false
  212.  
  213. # Enable /back on death?
  214. back_on_death: true
  215.  
  216. # Make teleports try to find ground for the teleported player, rather than teleport into midair?
  217. safe_teleport: true
  218.  
  219. # Make players stay still for a set amount of time before teleporting?
  220. # Time is in seconds.
  221. # 0 to disable
  222. teleport_warmup: 0
  223.  
  224. ###
  225. # Command cooldowns #
  226. ###
  227.  
  228. # command: cooldown (seconds)
  229. # Works for any command. Vanilla, rCmds, or any other
  230. # Even works for commands that don't exist
  231. # Cooldowns must be registered under their names in plugin.yml
  232. # e.g. /teleport, not /tp
  233. # Basically, you can't register aliases under command_cooldowns
  234. command_cooldowns:
  235. # Matches /home, /home hello, etc. Does not match /homes
  236. home: 25
  237. teleport: 20
  238. save-all: 5
  239.  
  240. # Should cooldowns match aliases (e.g. /teleport and /tp have the same cooldown)?
  241. cooldowns_match_aliases: true
  242.  
  243. # Creates cooldowns for global teleports
  244. # Note that this will apply a cooldown to EVERY teleport
  245. # done, and not just the /tp command. Whether it be a
  246. # plugin like NoCheat teleporting you back (!), or Towny
  247. # spawns, it will apply the cooldown.
  248. # 0 is off
  249. global_teleport_cooldown: 0
  250.  
  251. ###
  252. # Dynamic Whitelist
  253. ###
  254.  
  255. # The dynamic whitelist can be altered ingame and will be
  256. # reloaded upon /rcmds.
  257.  
  258. # Use the dynamic whitelist?
  259. use_whitelist: false
  260.  
  261. # Smooth time transitions?
  262. use_smooth_time: true
  263.  
  264. ###
  265. # AFK management #
  266. ###
  267.  
  268. # Time in seconds to automatically set an idle player to afk
  269. # Default is 120 (2 minutes)
  270. # Disable by setting to 0
  271. auto_afk_time: 120
  272.  
  273. # Time in seconds for afk kicks
  274. # Default is 300 (kicks after 5 minutes)
  275. # Disable by setting to 0
  276. afk_kick_time: 300
  277.  
  278. ###
  279. # Disabled commands #
  280. ###
  281.  
  282. # List of disabled commands. You MUST use full names.
  283. # e.g. teleport vs tp
  284. disabled_commands:
  285. # - god
  286. # - teleport
  287.  
  288. ###
  289. # Nicks #
  290. ###
  291.  
  292. # Prefix to go before nicknames.
  293. nick_prefix: "~"
  294.  
  295. # Change name above head? REQUIRES TagAPI. This will not work without it.
  296. change_nametag: false
  297.  
  298. ###
  299. # Worlds & WorldManager #
  300. ###
  301.  
  302. worldmanager:
  303. who:
  304. show_empty_worlds: false
  305.  
  306. # Use Multiverse world names? If Multiverse-Core is not installed, this makes no difference.
  307. multiverse_world_names: true
  308.  
  309. ###
  310. # Userdata handling #
  311. ###
  312.  
  313. # Use a H2 database instead of YML files for userdata?
  314. # If this is true, fill out the h2 part of the config.
  315. # The difference in processing times varies only slightly.
  316. # H2 is usually ~1-2ms faster than YML.
  317. # During my tests, YML took 5.905ms to load data, and H2
  318. # took 4.538ms. That's about a 23.149% decrease in processing
  319. # times, but it's not really that much.
  320. use_h2: true
  321. h2:
  322. # Path relative to plugins/RoyalCommands - automatically appends .h2.db
  323. path: "userdata"
  324. # Username to use for the database
  325. user: "rcmds"
  326. # Password to use for the database
  327. pass: "sdmcr"
  328. # Convert data from YML to H2? Set this to true and it will automagically
  329. # convert all userdata from YML to H2. You should then come back and set
  330. # this to false.
  331. convert: false
  332. # Convert H2 to YML?
  333. yml_convert: false
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