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- ## RoyalCommands v0.2.5 Config File
- ###
- # General section #
- ###
- # Disable /getip and /compareip?
- disable_getip: false
- # Whether to show commands in console
- view_commands: true
- # Use the rcmds.build perm?
- use_build_perm: true
- # Drop items that don't fit in inventory on /i or /give?
- drop_extras: false
- # Should /explode create fire around the explosion?
- explode_fire: false
- # Show other plugin commands in /help?
- other_plugins_in_help: true
- # Custom /help (help.txt - same format as rules.txt)?
- use_custom_help: false
- # Use VanishNoPacket integration?
- use_vanish: true
- # Amount of lines to display in /help per page
- help_lines: 20
- # Require the player to have the item for /helm in their inventory?
- helm_require_item: true
- # Check to see if the version of CraftBukkit you're running is safe?
- version_check: true
- # Commands to not show up if command logging is on
- # Please use all lowercase and no preceding /
- command_log_blacklist:
- - login
- - l
- # Reset /backpack on death?
- reset_backpack_death: false
- # Should /dump create a new chest or dump into an existing chest?
- # Checks if player can build via WorldGuard, and checks if player can access chest via
- # LWC.
- dump_create_chest: true
- # Should /dump use chests from inventory if dump_create_chest is true?
- dump_use_inv: true
- ###
- # MOTD #
- ###
- # Show /motd on login?
- motd_on_login: true
- # The message of the day
- motd: ["&e============================", "&dWelcome back, {dispname}!", "&fThere are &8{players}&f players online:", "&4All players must register on Tekkit.Me.Uk", "&cClick Blue Signup", "&e============================", "&4Donations Up Issues /Report", "&eView Items at Spawn World, Lower Deck"]
- ###
- # Kits #
- ###
- # Use rcmds.kit.[kit-name] (true) or just rcmds.kit (false)
- use_exclusive_kit_perms: false
- # Define kits here - only use ID numbers, not names & you MUST use amounts (5:1 is one of wood)
- kits:
- # The kit "default" has 10 wood, 5 stone, 25 dirt, and 64 cobblestone. <item>:<amount>
- default:
- items: ["5:10", "1:5", "3:25", "4:64"]
- # 1 = 1 second
- # 60 = 1 minute
- # 3600 = 1 hour
- # 86400 = 1 day
- # 604800 = 1 week
- cooldown: 86400
- # The kit "wool" has 64 red wool and 35 black wool <item>:<amount>:<data>
- wool:
- items: ["35:64:14", "35:64:15"]
- ###
- # Messages #
- ###
- # Message to be shown if player does not have rcmds.build
- no_build_message: "&cYou don't have permission to build!"
- # The default ban message for /ban
- default_ban_message: "&4Banhammered!"
- # The default kick message for /kick
- default_kick_message: "Kicked from server."
- # The message to be displayed if enable_welcome_message is true
- welcome_message: "&5Welcome {name} to the server!"
- # Broadcast format (no variables support, just color codes) - message follows this immediately after this
- bcast_format: "&b[&aBroadcast&b]&a "
- # Message to use if player is denied by the whitelist.
- whitelist_message: "You are not whitelisted on this server!"
- # /who format ({prefix}, {suffix}, {name}, {dispname}, and {group} supported, as well at text and color codes
- who_format: "{prefix}{dispname}"
- # Display /list as a simple list (true) or display it separated by groups (false)?
- simple_list: true
- # How groups should be displayed if simple_list is false.
- # Only variables are {prefix}, {group}, and {suffix}
- who_group_format: "{prefix}{group}{suffix}"
- ###
- # Message options #
- ###
- # Enable the welcome message for new players?
- enable_welcome_message: false
- # Broadcast time changes via /time?
- broadcast_time_changes: false
- ###
- # Block management #
- ###
- # Commands to block when muted
- mute_blocked_commands: ["/me", "/tc", "/nc"]
- # Items that cannot be spawned without rcmds.allowed.item
- blocked_spawn_items: [7, 49, 383]
- ###
- # Defaults & Limits #
- ###
- # The default stack size for /i and /give
- default_stack_size: 64
- # The maximum number of mobs allowed by /spawnmob
- spawnmob_limit: 15
- # Maximum /near radius (2000 is recommended, large numbers like /near 1000000 crash servers)
- max_near_radius: 2000
- # Default /near radius - when /near is run without a radius
- default_near_radius: 50
- # The default power for /explode - 4 is creeper
- explode_power: 4
- # Maximum explode power (~50 is recommended)
- max_explode_power: 10
- # Limit the amount of homes available to be set with /sethome
- # These will not override rcmds.sethome.multi; you must have it to set more than 1 home
- # You can limit people to 0 homes without it, though.
- # 0 for none, -1 for infinite
- # Remember, a player limit will override a group limit.
- # If jkcclemens is in the group Mod, but he also has a player limit of 10, he can set 10 homes instead of 5.
- # There is no default home limit; if a group/player does not have a limit here, they can set:
- # - 1 home if they don't have rcmds.sethome.multi
- # - Unlimited homes if they do
- home_limits:
- groups:
- Mod: 5
- Admin: 10
- players:
- jkcclemens: -1
- WizardCM: 7
- Herobrine: 0
- ###
- # Warns #
- ###
- # Commands to perform based on the amount of warns a player has
- # These commands are performed by the console. Any command output will be sent to the console.
- # Keep preceding slash
- actions_on_warn:
- 1: "/kick {player} {reason}" # Happens on the first warn
- 2: "/tempban {player} 3600" # Happens on the second warn
- 3: "/ban {player} &4You have reached the warn limit!" # Happens on the third warn
- # Amount of time in seconds before warns expire - set to 0 to disable
- # 3600 = 1 hour
- # 86400 = 1 day
- # 604800 = 1 week
- warns_expire_after: 604800
- # The default warn message for /warn
- default_warn_message: "You have been warned."
- ###
- # Teleports #
- ###
- # Put /all/ players at set spawn point (/setspawn) when they login?
- send_to_spawn: false
- # Add previous location to /back (if above is true)?
- sts_back: false
- # Put /new/ players at set spawn point (/setspawn) when they login?
- send_to_spawn_new: false
- # Enable /back on death?
- back_on_death: true
- # Make teleports try to find ground for the teleported player, rather than teleport into midair?
- safe_teleport: true
- # Make players stay still for a set amount of time before teleporting?
- # Time is in seconds.
- # 0 to disable
- teleport_warmup: 0
- ###
- # Command cooldowns #
- ###
- # command: cooldown (seconds)
- # Works for any command. Vanilla, rCmds, or any other
- # Even works for commands that don't exist
- # Cooldowns must be registered under their names in plugin.yml
- # e.g. /teleport, not /tp
- # Basically, you can't register aliases under command_cooldowns
- command_cooldowns:
- # Matches /home, /home hello, etc. Does not match /homes
- home: 25
- teleport: 20
- save-all: 5
- # Should cooldowns match aliases (e.g. /teleport and /tp have the same cooldown)?
- cooldowns_match_aliases: true
- # Creates cooldowns for global teleports
- # Note that this will apply a cooldown to EVERY teleport
- # done, and not just the /tp command. Whether it be a
- # plugin like NoCheat teleporting you back (!), or Towny
- # spawns, it will apply the cooldown.
- # 0 is off
- global_teleport_cooldown: 0
- ###
- # Dynamic Whitelist
- ###
- # The dynamic whitelist can be altered ingame and will be
- # reloaded upon /rcmds.
- # Use the dynamic whitelist?
- use_whitelist: false
- # Smooth time transitions?
- use_smooth_time: true
- ###
- # AFK management #
- ###
- # Time in seconds to automatically set an idle player to afk
- # Default is 120 (2 minutes)
- # Disable by setting to 0
- auto_afk_time: 120
- # Time in seconds for afk kicks
- # Default is 300 (kicks after 5 minutes)
- # Disable by setting to 0
- afk_kick_time: 300
- ###
- # Disabled commands #
- ###
- # List of disabled commands. You MUST use full names.
- # e.g. teleport vs tp
- disabled_commands:
- # - god
- # - teleport
- ###
- # Nicks #
- ###
- # Prefix to go before nicknames.
- nick_prefix: "~"
- # Change name above head? REQUIRES TagAPI. This will not work without it.
- change_nametag: false
- ###
- # Worlds & WorldManager #
- ###
- worldmanager:
- who:
- show_empty_worlds: false
- # Use Multiverse world names? If Multiverse-Core is not installed, this makes no difference.
- multiverse_world_names: true
- ###
- # Userdata handling #
- ###
- # Use a H2 database instead of YML files for userdata?
- # If this is true, fill out the h2 part of the config.
- # The difference in processing times varies only slightly.
- # H2 is usually ~1-2ms faster than YML.
- # During my tests, YML took 5.905ms to load data, and H2
- # took 4.538ms. That's about a 23.149% decrease in processing
- # times, but it's not really that much.
- use_h2: true
- h2:
- # Path relative to plugins/RoyalCommands - automatically appends .h2.db
- path: "userdata"
- # Username to use for the database
- user: "rcmds"
- # Password to use for the database
- pass: "sdmcr"
- # Convert data from YML to H2? Set this to true and it will automagically
- # convert all userdata from YML to H2. You should then come back and set
- # this to false.
- convert: false
- # Convert H2 to YML?
- yml_convert: false
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