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- VALENE ANOTHER AGAIN
- Element: I'll Get There
- Power: Here too
- Please: No
- Specialization: Knight
- Charm: Not before I do character details,
- Insight: little overcooked here
- Tenacity: This is probably high though
- Resolve: 18
- Fury (Attack): 6
- Heart (Defense): 11
- Magic (Support): 3
- Abilities:
- Boost/Recover (Not Upgraded)
- Guardian:
- [Free Action], [1 Overcharge (Defense)]
- If you are in the same position as an enemy and they attempt to move out of that position, you can make a Support vs. Support challenge. If you win, they are unable to move out of your position.
- Reflector:
- [Free Action]
- Once per round, if you successfully attack a target, you play put a Reflector effect on yourself or an ally within a range of 0-2. The reflector lasts until the end of your next turn. While it is active, any time an enemy successfully attacks the bearer, they ignore up to 3 points of damage from the attack, and the attacker takes those points of damage.
- Shield
- [Free Action]
- When you or an ally are being hit with an attack, you can take 1 Support overcharge to reduce the damage by 5. You can take up to 3 Overcharge this way for one attack.
- Aura of Strength
- [Auto Action]
- Any time you succeed on a defense roll you emit an aura that inflicts 2 damage to all enemies in the same position as you. This aura is not considered an attack action.
- Defensive Switch
- [Free Action], [2/Scene]
- When an ally within a range of 0-3 is under attack (but before the enemy rolls for their attack challenge), use this power to switch positions with that ally and become the target of the attack, which you can then defend against normally.
- Evasion
- [Free Action], [1/Scene]
- When you have just been hit by an attack but before damage is
- rolled, use this talent to add +6 to your defense Result. If it is
- enough to exceed the attacker’s Result, they miss and cannot boost their roll any further.
- Second Wind
- [Minor Action], [1/Scene]
- Regain 2d6 Resolve and get +1 to Defense challenges until the start of your next turn.
- Advancements Taken:
- +1 Heart (Rearrange: Denied)
- +1 Heart (No Rearrange)
- Gain a new Magical Talent from your Specialization (Evasion) (No Rearrange)
- Gain a new Magical Talent from your Specialization (Second Wind) (Rearrange: Denied)
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