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- Update 5 Changelog:
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- For the last weeks, we have been fixing the game in a team of just three people, working around the clock, during our spare time. We wanted to do everything we could to polish the game further. You provided us with unparalleled support from the beginning, and we would like to thank you deeply from our hearts.
- • We’ve managed to deliver a number of fixes. Hopefully, they are going to make a difference for you - check them out!
- • Area after the boss fight, where player has to cross the river, should now always load properly
- • Falling rocks will no longer push player off a cliff
- • In the diner, player will no longer be pushed into a corner by an opening door
- • Various textures improvements
- • Various sound improvements
- • Added FoV slider to game options (range 90 - 120)
- Update 4 Changelog:
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- • Achievements are here - see what's unlocked and what you need to complete!
- • Melee combat changes - blows now stun monsters and every new stun lasts shorter, monsters have cooldown between attacks,
- • Added new attack animations, player's death and damage animations,
- • Various sound fixes,
- • Level streaming fixes.
- Update 3 Changelog:
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- • New types of scripts in Act VI;
- • The third type of enemy (call him Mr. Slow) has been reworked and now has an additional range attack;
- • Fixes for waking up script – it should work properly with rebound keys;
- • Fixes for keys rebinding – if a certain key is already taken, it gets deactivated from the previous bind;
- • Additional optimisation tweaks;
- • New fixes for level loadings.
- Update 2 Changelog:
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- New Features:
- • Added new types of scripts in Act V,
- • Added an invert option to the game menu.
- Optimization:
- • Direction-light shadows are now disabled when using medium graphic settings,
- • Dynamic Depth of Field is now disabled when using medium graphic settings (or lower).
- Fixes:
- • Fixed problems with collisions in Act VII,
- • Fixed main data streaming issues,
- • The elevator in Act II should work properly now,
- • Various small fixes, including no sound while equipping an item, sound issues, scripts repetition, etc.
- Update 1 Changelog:
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- • using melee weapon now damages enemies instead of stunning them,
- • you can't leave the police station without acquiring the gun anymore,
- • workaround: added the gun pickup before the gate in the forest for those of you who missed the gun at the police station - that means you don't need to go back anymore, simply move forward and you should find the gun inon a stone in the forest in front of the gate,
- • removed firing spread/offset when stamina level is low,
- • the first enemy type has now less health points,
- • various sound fixes,
- • various model improvements,
- • various texture fixes,
- • fixes for some moments when levels were not being loaded correctly.
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