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- These translations have been performed with the use of Google Translate. Take these with a grain of salt.
- Thanks to the original translator.
- SoR - Leaks
- Legendary:
- 03 - Director Krennic - Cruel but brilliant
- Villain. Red. Legendary
- Character. Points: 15/19. Health: 12.
- 2Rd / 1F / 2Dr / 2Dc / 1R / -
- After you activate this character, if you control the battlefield, roll a Death Trooper (1) die into your pool. Set aside that die after it is resolved or removed.
- 08 - Z6 Riot Control Baton
- Villain. Red. Legendary
- Upgrade - Weapon. Cost: 3
- 2Md / 2Md / 3Md (1R) / 1R / - / -
- Redeploy.
- After rolling this die into your dice pool, you may re-roll it.
- 11 - Palpatine - Galactic Emperor
- Villain. Blue. Legendary
- Character. Points: 21/28. Health: 15.
- 2Rd / 3Rd / 2Dc / 2S / 1R / -
- After you resolve this die, force an opponent to deal 2 damage to their characters, distributed as they wish.
- 14 - Force Lightning
- Villain. Blue. Legendary.
- Upgrade - Ability. Cost: 4.
- 2Rd / 3Rd (1R) / 4Rd (1R) / S / S / -
- Blue character only.
- S - Deal 1 damage to a character. You may remove a die showing a blank (-) to reroll this die instead of removing it from your pool.
- 20 - IG-88 - Droid Assassin
- Villain. Yellow. Legendary.
- 2Rd / 3Rd / 1Sh / 2Sh (1R) / S / -
- S - Play a Yellow weapon or equipment on this character from your discard pile, deacreasing its cost by 2.
- 22 - Slave I
- Villain. Yellow. Legendary.
- Support - Vehicle. Cost: 4.
- 2Rd / 3Rd / 4Rd (1R) / 1R / S / -
- S - Force an opponent to deal damage to their characters equal to the number of dice in their dice pool, distributed as they wish.
- 23 - Blackmail
- Villain. Yellow. Legendary
- Upgrade. Cost: 3.
- 2Dc / 3Dc / 2Dr / 3Dr / 3Sh / -
- After you roll this die, an opponent can give you 1 resource to remove this die.
- 26 - Baze Malbus
- Hero. Red. Legendary
- Character. Points: 14/18. Health: 11.
- 2Rd / 3Rd (1R) / +2Rd / 1R / S / -
- S - Deal 1 damage to each of an opponent's characters.
- 31 - U-Wing
- Hero. Red. Legendary.
- Support - Vehicle. Cost: 5
- 2Rd / 3Rd / 2F / 2R / S / S
- S - Deal 2 damage to each of an opponent's characters.
- S - Give 2 shields to each of your characters.
- 37 - Obi-Wan Kenobi - Mysterious Hermit
- Hero. Blue. Legendary.
- Character. Points: 16/20. Health: 11.
- 1Md / 3Md / 1F / 2F / 1R / -
- Guardian.
- Before this character is defeated, you may play a Blue card from your hand or discard pile for free.
- 39 - Handmade Light Bow
- Hero. Blue. Legendary.
- Upgrade - Weapon. Cost: 3
- 2Rd / 2Md / 1S / 1Dc / S / -
- S - Deal 3 damage to a character.
- S - Remove all shields from a character, then deal 2 damage to that character.
- 43 - Chewbacca - Loyal Friend
- Hero. Yellow. Legendary.
- Character. Points: 12/16. Health: 12.
- 1Rd / 2Rd (1R) / 2Md / 1R / S / -
- S - Turn a opponent's die to a side showing damage (R or M) to deal that damage to a character.
- 48 - Bowcaster
- Hero. Yellow. Legendary.
- Upgrade - Weapon. Cost: 4.
- 2Rd / 4Rd (1R) / +3Rd / 2Dr / S / -
- Redeploy.
- S - Deal 1 unblockable damage each to up to 2 different characters.
- 50 - Maz's Goggles
- Hero. Yellow. Legendary.
- Upgrade - Equipment. Cost: 1
- 1F / 2F / 1R / 1R / S / -
- To play, spot a Yellow character.
- S - Look at an opponent's hand and discard one of his or her events.
- 53 - Rocket Launcher
- Neutral. Red. Legendary.
- Upgrade - Weapon. Cost: 3
- 3Rd (1R) / 3Rd (1R) / 4Rd (1R) / S (1R) / - / -
- S - Discard a vehicle from the game.
- S - Deal 2 damage to 2 different characters.
- 55 - Force Speed
- Neutral. Blue. Legendary.
- Upgrade - Ability. Cost: 0.
- 1F / 1S / S / S / S / -
- Blue character only.
- S - Take up to 2 additional actions
- 58 - Quadjumper
- Neutral. Yellow. Legendary.
- Support - Vehicle. Cost: 3.
- 2F / 1S / 2S / 1R / 1R / -
- Action - Remove this support to play a support from your hand decreasing its cost by 3.
- Rare:
- 01 - Death Trooper
- Villain. Red. Rare
- Character. Points: 10. Health: 10.
- 1Rd / 1Rd / 2Rd / +2Rd / 1Dr / -
- 02 - FN-2199
- Villain. Red. Rare
- Character. Points: 10/13 Health: 11
- 1Rd / 1Md / 2Md (1R) / 1S / 1R / -
- After you play a weapon on this character, roll that weapon's die (if possible). You may resolve it immediately.
- 04 - TIE Fighter Pilot
- Villain. Red. Rare
- Character. Points: 8 Health: 7
- +1Rd / +2Rd / +3Rd (1R) / 1F / 1R / -
- As long as this die is in your dice pool, your other dice showing ranged damage (R) can't be removed by your opponents.
- 05 - E-Web Station
- Villain. Red. Rare
- Support. Cost: 3
- 1Rd / 1Rd (1R) / 2Rd / 2Rd (1R) / 2S / -
- As long as you control the battlefield, each value on this die is increased by 1.
- 06 - Imperial Discipline
- Villain. Red. Rare
- Upgrade - Ability. Cost: 1
- Red character only.
- Action - Remove this die to turn one of the attached character or upgrade dice to a side showing ranged damage (Rd) or resource (R).
- 07 - DT-29 Heavy Blaster Pistol
- Villain. Red. Rare
- Upgrade - Weapon. Cost: 2
- 1Rd / +2Rd / +2Rd / 1S / S / -
- S - Remove an opponent's die showing a resource cost.
- 09 - Asajj Ventress
- Villain. Blue. Rare.
- Character. Points: 12/15. Health: 9
- 1Md / 2Md / 1F / 1Dr / 1R / -
- After an opponent discards a card to reroll, you may force him/her to choose and discard another card.
- 10 - Darth Vader - Dark Apprentice
- Villain. Force. Rare.
- Character. Points: 13/17. Health: 11.
- 1Rd / 2Md / 3Md (1R) / 1Dc / S / -
- S - Deal 3 damage to a character. Then deal 1 damage to this character.
- 12 - Imperial Guard
- Villain. Blue. Rare
- Character. Points: 9. Health: 8
- 1Md / 2Md / +2Md / 1S / 1S / -
- Guardian.
- You can't play blue abilities on this character.
- 13 - Command Shuttle
- Villain. Blue. Rare
- Support - Vehicle. Cost: 3
- 2Rd / 2S / 1R / S / S / -
- S - Use a special of one of your characters.
- 15 - Lightsaber Pike -
- Villain. Blue. Rare.
- Upgrade - Weapon. Cost: 3
- 1Md / +2Md / +4Md (1R) / 1S / 1R / -
- Action - Remove this die to give a non-attached character 1 shield.
- 16 - Lure of Power
- Villain. Blue. Rare.
- Upgrade. Cost: 2
- +1 / +1 / +2 / 1R / - / -
- You may resolve the modified side of this die with any symbol.
- 17 - Interrogation Droid
- Villain. Grey. Rare
- Support - Droid. Cost: 2
- 1Dr / 1Dc / 1Dc / 1Dc / 1R / -
- After you activate this support, look at a random card in an opponent's hand. If it's an event, you may remove this die to discard that card.
- 18 - Aurra Sing - The Sharpshooter
- Villain. Yellow. Rare
- Character. Points: 14/18 Health: 10
- 1Rd / 2Rd / 2Rd / 1Dr / 1R / -
- Before you resolve this die, you may discard a card to increase this die's value by 1.
- 19 - Guavian Soldier
- Villain. Yellow. Rare
- Character. Points: 8 Health: 9
- 1Rd / 2Rd / +1Rd / +1R / +1R / -
- Action - Remove this die to remove a shield from a character.
- 21 - Unkar Plutt
- Villain. Yellow. Rare
- Character. Points: 10/13 Health: 10
- 1F / 1Dr / 2Dr / 1R / +2R / -
- Action - Remove any number of your dice showing a total value of 3 or more. Then discard a random card from an opponent's hand and gain a number of resources equal to the cost of that card.
- 24 - Personal Shield
- Villain. Yellow. Rare
- Upgrade - Equipment. Cost: 2
- 1S / 2S / 3S (1R) / 1R / - / -
- Before attached character suffers two or more ranged damage (R), you may exhaust this upgrade to give them one shield.
- 25 - Vibroknuckles
- Villain. Yellow. Rare
- Upgrade - Weapon. Cost: 3
- 1Md / 1Md / 2Md / 1Dc / 2Dc / -
- Ambush.
- Before you resolve this die, you may spend 1 resource to increase its value by 1.
- 27 - Mon Mothma
- Hero. Red. Rare
- Character. Points: 11/14 Health: 9
- 1F / 2F / 1S / 1R / 1R / -
- After you play an event, you may reroll a die of the same color as the event.
- 28 - Rebel Commando
- Hero. Red. Rare
- Character. Points: 10 Health: 10
- 1Rd / 2Rd / 1Dc / 1R / S (1R) / -
- S - Remove an opponent's die.
- 29 - Temmin "Snap" Wexley - Recon Specialist
- Hero. Command. Rare.
- Character. Points: 9/12. Health: 8.
- 1Rd / 1Dr / 2Dr / 1Dc / 1R / -
- While at least one of this die is in your pool, your opponent must spend 1 resource in order to claim the battlefield.
- 30 - C-3PO
- Hero. Red. Rare
- Support - Droid. Cost: 1
- 1F / 1Dc / 1R / 1R / - / -
- Action - Remove this die to resolve another die as if it were showing any symbol (with its original value).
- 32 - A180 Blaster
- Hero. Command. Rare.
- Upgrade - Weapon. Cost: 3.
- 2Rd / +2Rd / 1Dr / S / S / -
- S - Deal 1 damage to a character and give attached character 1 shield.
- S - Deal 1 damage to each of an opponent's characters.
- S - Deal 2 unblockable damage to a character.
- 33 - Overkill
- Hero. Red. Rare
- Upgrade - Ability. Cost: 2
- +1Rd / +2Rd / +3Rd / +3Rd / - / -
- 34 - Jedi Acolyte
- Hero. Blue. Rare
- Character. Points: 9 Health: 7
- 1Md / 1F / 2F / 1Dc / 1R / -
- Before you resolve this die, increase its value by 1 if it's showing the same symbol as another one of your dice
- 35 - Chirrut Imwe
- Hero. Blue. Rare
- Character. Points: 12/15 Health: 11
- 1Rd / +2Rd / 2Md / +1Md / 1R / -
- You cannot play Blue abilities on this character.
- After you activate this character, you may reroll all of your dice.
- 36 - Luminara Unduli
- Hero. Blue. Rare
- Character. Points: 13/17 Health 10
- 1Md / 2Md / 1F / 1R / S / -
- S - Resolve one of your character dice, increasing it's value by 2, or by 3 if it's a non-unique character's die.
- 38 - Delta-7 Interceptor
- Hero. Blue. Rare.
- Support - Vehicle. Cost: 3
- 2Rd / 3Rd (1R) / 1F / 1S / S / -
- S - Reroll up to 3 dice (yours and/or your opponents).
- 40 - Force Heal
- Hero. Blue. Rare
- Upgrade - Ability. Cost: 2
- 1S / 1R / 1R / S / S / -
- Blue character only.
- S - Remove 1 damage from a character or spend 1 resource to remove 2 damage from a character.
- 41 - Ben Kenobi's Diaries
- Hero. Blue. Rare
- Upgrade. Cost: 1
- +1Md / 1R / 1R / - / - / -
- Action - Remove this die to draw a card.
- 42 - R2-D2
- Hero. Grey. Rare.
- Support - Driod. Cost: 2
- 1Md / 1F / 1Dr / 1R / S / S
- S- Resolve one of your dice increasing its value by 1.
- 44 - Jyn Erso - Relentless Operative
- Hero. Rogue. Rare.
- Character. Points: 15/20. Health: 11.
- 2Rd / 2Rd / 1Dr / 2Dr / 1R / -
- The cost of the first Yellow event you play each round is decreased by 1.
- 45 - Maz Kanata - Pirate Queen
- Hero. Rogue. Rare.
- Character. Points: 8/11. Health: 8.
- 1Rd / 1F / 1F / 1S / 1R / -
- After you activate this character, you may resolve up to 2 of your dice.
- 46 - Outer Rim Smuggler
- Hero. Yellow. Rare
- Character. Points: 8 Health: 7
- 1Rd / 2Rd / 1Dr / 1Dc / 1R / -
- After you play the last card from your hand, gain 1 resource.
- 47 - Smuggling Freighter -
- Hero. Yellow. Rare
- Support - Vehicle. Cost: 1
- 1Dr / 2Dr / 1R / 2R / - / -
- After you resolve a side of this die showing a value of 2, put this support on top of your deck.
- 49 - Lone Operative
- Hero. Rogue. Rare.
- Upgrade - Ability. Cost: 3.
- 2Md / 2Dc / 1R / S / S / -
- S - Heal 2 damage from attached character, or 3 damage instead if attached character is your only character in play.
- 51 - Supply Line
- Neutral. Red. Rare
- Support. Cost: 1
- 1F / 1R / +1R / +1R / S / -
- S - Reroll any number of your dice.
- 52 - Astromech
- Neutral. Red. Rare.
- Support - Droid. Cost: 2
- 1F / 2F / 1S / 1R / - / -
- Action - Remove this die to turn an vehicle die to any side.
- 54 - Force Push
- Neutral. Blue. Rare.
- Upgrade - Ability. Cost: 3.
- 2Rd / 2Rd / 2Dc / S / S / -
- Blue character only.
- S - Turn up to 2 of an opponent's dice to the sides of your choice.
- 56 - Makashi Training
- Neutral. Blue. Rare
- Upgrade - Ability. Cost: 2
- +1Md / +2Md / +2Md / 1S / 1R / -
- Action - Remove one of your dice showing melee damage (M) and exhaust this upgrade to remove any die showing melee damage (M).
- 57 - Vibroknife -
- Neutral. Grey. Rare
- Upgrade - Weapon. Cost: 2
- 1Md / 1Md / +2Md / 1Dc / 1R / -
- Ambush.
- As long as this die is in the dice pool, melee damage (M) dealt by your dice is unblockable.
- 59 - Grapling Hook Pistol
- Neutral. Yellow. Rare
- Upgrade - Equipment. Cost: 2
- 1Rd / 2Rd / 1F / 2Dc (1R) / S / -
- S - Use the ability of the battlefield that is not in use (but was brought to the game) as if you just claimed it.
- 60 - Master of Deceit
- Neutral. Yellow. Rare
- Upgrade. Cost: 2
- 2Dr / 2Dr / 1Dc / S / S / -
- Yellow character only.
- S - Place 1 damage on this upgrade. Then discard cards from the top of an opponent's deck equal to the number of damage on this upgrade.
- Common:
- 61 - Battle Formation
- Villain. Red. Common
- Event. Cost 0
- Ambush.
- You may reroll a number of dice equal to the number of your red characters.
- 63 - Lockdown
- Villain. Red. Common
- Event. Cost 0
- Ambush
- Spot two Red characters to take control of the battlefield (This does not claim the battlefield).
- 66 - Stationary War
- Villain. Red. Common
- Event. Cost 0
- Play only if you have 1 or more dice showing shield (S).
- Turn any number of an opponent's dice to a side showing shields (S).
- 67 - Unwavering Loyalty
- Villain. Red. Common
- Event. Cost 0
- Remove 1 damage from a Red character. If there is another copy of this event in your discard pile, you may spend 1 resource to put this event on top of your deck instead of discarding it.
- 69 - Clash(?)
- Villain. Red. Common
- Support. Cost 1
- After one of your characters is defeated, deal 1 damage to a character.
- 73 - Manipulate.
- Villain. Blue. Common
- Event. Cost 0
- Turn one of your dice to a blank side (-). Then turn one of your opponent's dice to a blank side (-).
- 74 - No Disintegration
- Villain. Blue. Common
- Event. Cost 1
- Remove the top card from an opponent's deck, or remove 3 instead if there is another copy of this event in your discard pile.
- 75 - Now You Will Die
- Villain. Blue. Common
- Event. Cost 1
- Resolve one of your dice as if it were showing melee damage (M) (it keeps its original value).
- 77 - Price of Failure
- Villain. Blue. Common
- Event. Cost 0
- Spot a Blue character and defeat one of your characters to ready a character.
- 79 - Now I Am The Master
- Villain. Blue. Common
- Upgrade. Cost 1
- After damage is dealt by attached character's upgrade or character dice, you may turn a die to a blank (-).
- 80 - Doubt
- Villain. Grey. Common
- Event. Cost 0
- Reroll an opponent's die. Then that opponent either resolves that die or removes it.
- 81 - Arms Trade
- Villain. Yellow. Common
- Event. Cost 0
- Discard any number of weapons from your hand. Gain 1 resource for each weapon discarded this way.
- 82 - Bait and Switch(?)
- Villain. Yellow. Common
- Event. Cost 0
- Ambush.
- Turn your die showing a resource (R) to any side.
- 85 - A Quarter Portion
- Villain. Yellow. Common
- Event. Cost 1
- Remove an opponent's die. That opponent gains a resource.
- 86 - Relentless Pursuit
- Villain. Yellow. Common
- Event. Cost 0
- Move up to 2 damage from an opponent's character to another character (this ignores shields).
- 88 - Junkyard(?)
- Villain. Yellow. Common
- Event. Cost 0
- After one of your dice rolls a resource side, you may exhaust this support to force an opponent to lose a resource.
- 92 - Guerrilla
- Hero. Red. Common
- Event. Cost 0
- Ambush.
- Remove one of your red dice to deal 1 damage to a character.
- 94 - Rebel Assault
- Hero. Command. Common.
- Event. Cost: 1.
- Play only if you have one or more dice showing ranged damage (R).
- Remove an opponent's die not showing damage (R or M).
- 96 - Spirit of Rebellion
- Hero. Red. Common
- Event. Cost 0
- Give a character 1 shield, or 2 shields instead if you have another copy of this event in your discard pile.
- 98 - Spy Network
- Hero. Red. Common
- Support. Cost 1
- After one of your dice rolls a focus side (F), your may exhaust this support to discard the top card from an opponent's deck.
- 99 - Tactical Abilities
- Hero. Red. Common
- Upgrade - Ability. Cost 0
- After you activate attached character, you may draw a card. Then place any card from your hand at the bottom of your deck.
- 101 - Destiny
- Hero. Blue. Common
- Event. Cost 0
- Remove any number of your Blue dice. Play a card from your hand for free that costs equal to or less than the combined value of the Blue dice you just removed.
- 102 - Determination
- Hero. Blue. Common
- Event. Cost 0
- Play this event only if you have one or more dice showing a focus side (F).
- Resolve one of your dice as if it were showing another symbol (with its original value).
- 104 - Krayt Dragon Roar
- Hero. Blue. Common
- Event. Cost 0
- Spot a Blue character to choose an opponent's die. That opponent must remove the chosen die, or discard 2 cards from their hand.
- 106 - Synchronization
- Hero. Blue. Common
- Event. Cost 0
- Play this event only if you have dice showing a melee side (M) and a shield side (S).
- Deal 2 unblockable damage to a character.
- 108 - Protective Mentor
- Hero. Blue. Common
- Upgrade. Cost 0
- Shield tokens from the attached character can be used to block damage dealt to another character.
- 109 - Confidence
- Hero. Grey. Common
- Event. Cost 0
- Choose an opponent's die. That opponent resolves that die, if possible.
- 110 - Garbage'll Do
- Hero. Yellow. Common.
- Event. Cost 0
- Ambush
- Remove one of your vehicle dice to give each of your characters 1 shield.
- 111 - Strength!
- Hero. Yellow. Common
- Event. Cost 0
- Ambush.
- Move any number of shield tokens from one of your characters to another.
- 113 - Long Con
- Hero. Rogue. Common.
- Event. Cost: 0.
- Gain 3 resources if there is another copy of this event in your discard pile.
- 114 - Loth-Cat and Mouse
- Hero. Rogue. Common.
- Event. Cost: 0.
- Force an opponent to choose and remove one of your dice. Then remove one of their dice.
- 117 - Double Cross (?)
- Hero. Yellow. Common.
- Support. Cost 1
- After you resolve a die showing a special side (S), you may exhaust this support to gain a resource.
- 120 - Damage Toll (?)
- Neutral. Red. Common
- Event. Cost 0
- Choose one of your dice showing a melee damage side (M) or ranged damage side (R). Resolve that die, then have that opponent lose 1 resource.
- 122 - Pinned Down (?)
- Neutral. Red. Common
- Event. Cost 0
- Remove one of your red dice showing a ranged damage side (R). Then remove an opponent's die.
- 123 - Aftermath
- Neutral. Red. Common
- Support. Cost 0
- After a character has been defeated, gain 1 resource.
- 124 - Air Superiority
- Neutral. Red. Common
- Support. Cost 1
- After you play this support, place 3 shields on it.
- Action - Exhaust this support to move one shield from it to a character.
- 126 - Wingman
- Neutral. Red. Common
- Upgrade. Cost 0
- Red character only.
- After you activate a Red character, you may activate attached character.
- 127 - Decisive Blow
- Neutral. Force. Uncommon.
- Event. Cost: 3.
- Resolve one of your dice showing melee damage (). Then remove all character and upgrade dice of the character you just dealt damage to.
- 128 - High Ground
- Neutral. Blue. Common
- Event. Cost 1
- Play only if you control the battlefield.
- Remove an opponent's die showing damage (R or M). Then, if it was a character die, deal 1 damage to that character.
- 130 - Overconfidence
- Neutral. Blue. Common
- Event. Cost 1
- Spot a Blue character to reroll 2 dice. Then remove one of those dice with the lowest value (you choose in the case of a tie).
- 132 - Revive
- Neutral. Blue. Common
- Event. Cost 0
- Spot a Blue character to remove 1 damage from a character.
- 134 - Meditate
- Neutral. Blue. Common
- Support. Cost 0
- Action: Exhaust this support and remove one of your dice showing a blank (-) to turn one of your dice to a side not showing damage (M or R).
- 136 - Evade
- Neutral. Grey. Common
- Event. Cost 1
- Remove a die showing ranged damage (R).
- 138 - Parry
- Neutral. Grey. Common
- Event. Cost 1
- Remove a die showing melee damage (M).
- 139 - Swiftness
- Neutral. Grey. Common
- Event. Cost 1
- Ambush
- Give the next card you play this turn the Ambush keyword.
- 141 - Ammo Belt
- Neutral. Grey. Common
- Upgrade. Cost 1
- Before another upgrade on attached character would be discarded by a card effect, you may discard this upgrade instead.
- 142 - Hideout
- Neutral. Yellow. Common
- Event. Cost 0
- Remove one of your Yellow character dice to give that character 2 shields.
- 144 - Diversion
- Neutral. Rogue. Common.
- Event. Cost: 1.
- Force an opponent to lose 1 resource, or 3 resources instead if there is another copy of this event in your discard pile.
- 146 - Friends In Low Places
- Neutral. Yellow. Common
- Event. Cost 0
- Spot a Yellow to look at an opponent's hand and discard one event that costs 1 or less.
- 148 - Improvisation
- Neutral. Yellow. Common
- Support. Cost 0
- Ambush
- Action - Remove one of your dice showing a blank (-) to reroll any number of your dice.
- 149 - Outmaneuver
- Neutral. Yellow. Common
- Support. Cost 1
- After you claim the battlefield, gain 1 resource.
- 152 - Cargo Hold - Eravana
- Neutral. Common
- Battlefield.
- Claim - Move an upgrade from a character to another character controlled by the same player.
- 153 - Flight Hangar - Finalizer
- Neutral. Common
- Battlefield.
- Claim: Play a support from your hand or discard pile decreasing its cost by 1.
- 154 - Ewok Village - Endor
- Neutral. Uncommon.
- Battlefield.
- Claim - Remove all shields from a character.
- 157 - Otoh Gunga - Naboo
- Neutral. Common
- Battlefield.
- Claim: Remove 1 damage from a character.
- 158 - Beach Head (?) - Scarif
- Neutral. Common
- Battlefield.
- Claim: Remove one of an opponent's dice showing ranged damage (R).
- 160 - War-Torn Streets - Jedha
- Neutral. Common.
- Battlefield.
- Claim - Discard a random card from an opponent's hand.
- Uncommon:
- 62 - Imperial War Machine
- Villain. Red. Uncommon.
- Event. Cost 0
- Resolve one of your Red dice showing a resource cost for free.
- 64 - Persistent Fire?
- Villain. Red. Uncommon
- Event. Cost 1
- Play only if you have 2 or more dice showing ranged damage (R). Remove all shields from all of an opponent's characters.
- 65 - Traitor!
- Villain. Red. Uncommon
- Event. Cost 1
- Ambush.
- Discard the top card of your deck. Then remove a die not showing a special symbol (S) whose value is equal to or less than the cost of the discarded card.
- 68 - We Got Them!
- Villain. Red. Uncommon
- Event. Cost 12
- Play only if you control the battlefield.
- Turn up to 4 of your dice to sides showing damage (R or M).
- 70 - Imperial Inspection
- Villain. Red. Common
- Support. Cost 0
- After you roll a disrupt (Dr) on one of your dice, you may exhaust this support to return an upgrade that costs 2 or less to its owner's hand.
- 71 - Anger
- Villain. Blue. Uncommon
- Event. Cost 0
- Play only if you have 2 or more dice showing blanks (-). Resolve one of your opponent's dice showing damage as if it were your die.
- 72 - Lightsaber Throw
- Villain. Blue. Uncommon
- Event. Cost 1
- Play only if you have 1 or more dice showing melee damage (M). Deal 2 damage to a character.
- 76 - Rise Again
- Villain. Force. Uncommon.
- Event. Cost: 5.
- Heal 5 damage from a unique Blue character. You may play an upgrade from your discard pile on it for free.
- 78 - Dark Aura -
- Villain. Blue. Uncommon
- Support. Cost 0
- After you roll a discard (Dc) on one of your dice, you may exhaust this support to force an opponent to choose and remove one of their dice.
- 83 - Friends in High Places
- Villain. Yellow. Uncommon
- Event. Cost 0
- Play only if you have dice showing a combined value of 7 or more.
- Look at the top 5 cards of your deck. You may play one of those cards for free. Discard the cards you don't play.
- 84 - Loose Ends
- Villain. Yellow. Uncommon
- Event. Cost 2
- Ambush
- Remove one of your dice showing ranged damage (R) to discard the top 4 cards of an opponent's deck.
- 87 - Junkyard
- Villain. Yellow. Uncommon
- Event. Cost 0
- Play only if your have 3 or more cards in your discard pile.
- Draw a random card from your discard pile to your hand (show the card to your opponent).
- 89 - Armor -
- Villain. Yellow. Uncommon
- Upgrade - Equipment. Cost 1
- Before attached character receives damage, you may block up to 2 damage. Then discard this upgrade.
- 90 - Sudden Evacuation.
- Hero. Red. Uncommon
- Event. Cost 4
- Remove all dice.
- 91 - Return Fire (?)
- Hero. Red. Uncommon
- Event. Cost 2
- Spot a Red character to remove a die showing ranged damage (R) and deal that damage to that character (?).
- 93 - Our Only Hope
- Hero. Red. Uncommon
- Event. Cost 2
- Draw a card. You may play that card for free, or discard it to gain 2 resources.
- 95 - Sensor Arrangement (?)
- Hero. Red. Uncommon
- Event. Cost 2
- Spot a Red character to resolve one of an opponent's dice not showing melee or ranged damage (M or R) as if it were your own.
- 97 - Planetary Uprising
- Hero. Red. Uncommon
- Support. Cost 2
- After you claim the battlefield, you may deal 2 damage to an opponent's characters distributed as they wish.
- 100 - Caution (?)
- Hero. Blue. Uncommon
- Event. Cost 0
- Remove one of your character dice to give a character 3 shields.
- 103 - Guard
- Hero. Blue. Uncommon
- Event. Cost 0
- Remove a blue die showing melee damage (M) to remove an opponent's die equal to the value of the die you removed.
- 105 - Sunset my most power (???)
- Hero. Blue. Uncommon
- Event. Cost 2
- Ambush
- Resolve one of your blue dice without removing it from your dice pool.
- 107 - Your Eyes Can Deceive You
- Hero. Force. Uncommon.
- Support. Cost: 1.
- After one of your dice rolls a shield (), you may exhaust this support to turn an opponent's die to any side.
- 112 - Rebellion (?)
- Hero. Yellow. Uncommon
- Event. Cost 1
- Play only if you have a die showing a discard side (Dc).
- Play an event from your discard pile, reducing its cost by 1.
- 115 - Never Tell Me The Odds
- Hero. Rogue. Uncommon.
- Event. Cost: 3.
- Choose one of your Yellow characters. Turn any number of its character and upgrade dice to sides of your choice.
- 116 - Planned Explosion
- Hero. Rogue. Uncommon.
- Event. Cost: 0.
- Play only if you have dice showing a combined value of 10 or more.
- Remove all of your dice and deal 10 damage to a character.
- 118 - Life Debt
- Hero. Yellow. Uncommon
- Upgrade. Cost 0
- Yellow character only.
- After you activate this character, you may move 1 damage from another character to this character (this ignores shields).
- 119 - Bombardment
- Neutral. Red. Uncommon
- Event. Cost 0
- Play only if you have a die showing a disrupt side (Dr).
- Deal 1 damage to each of an opponent's characters.
- 121 - Salvo
- Neutral. Red. Uncommon
- Event. Cost 0
- Resolve one of your dice showing ranged damage (R) against each of an opponent's characters.
- 125 - Training
- Neutral. Red. Uncommon
- Upgrade - Ability. Cost 2
- Non-unique Red character only.
- Attached character is elite (put a second character die on their card).
- 129 - Shoot Early (?)
- Neutral. Blue. Uncommon
- Event. Cost 1
- Move a shield token from an opponent's character to one of your characters.
- 131 - Again (???)
- Neutral. Blue. Uncommon
- Event. Cost 0
- Choose one:
- 133 - Trust Your Teachings (?)
- Neutral. Blue. Uncommon
- Event. Cost 0
- 135 - Display of Power
- Neutral. Blue. Uncommon
- Upgrade - Ability. Cost 1
- Before attached character would be dealt damage, you may discard cards from the top of your deck equal to the damage to prevent it. Then discard this upgrade.
- 137 - New Orders
- Neutral. General. Uncommon.
- Event. Cost: 2.
- Switch the battlefield with a battlefield that is not being used (but was brought to the game) and use its claim ability.
- 143 - Imprisonment (?)
- Neutral. Grey. Uncommon
- Support. Cost 1
- Action - Discard a card from your hand to turn an opponent's die to any side.
- 145 - "Fair" Trade
- Neutral. Rogue. Uncommon.
- Event. Cost: 0.
- Resolve one of your dice showing a resource (R). Then switch all of your resources with all of an opponent's resources.
- 147 - Sabotage
- Neutral. Yellow. Uncommon
- Event. Cost 1
- Discard cards from your hand equal to the cost of a support in play. Discard that support.
- 150 - Fast Hands
- Neutral. Rogue. Uncommon.
- Upgrade - Ability. Cost: 0.
- After you activate attached character, you may resolve one of its character or upgrade dice.
- 151 -Carbon-freezing Chamber - Bespin
- Neutral. Uncommon.
- Battlefield.
- Claim - Choose a character die. That die cannot be rolled during the next round.
- 154 - Carbon-freezing Chamber - Bespin
- Neutral. Uncommon.
- Battlefield.
- Claim - Choose a character die. That die cannot be rolled during the next round.
- 155 - Maz's Castle - Takodana
- Neutral. Uncommon.
- Battlefield.
- Claim - Draw 2 cards. Place any number of cards from your hand on the bottom of your deck (in any order).
- 156 - Moisture Farm - Tatooine
- Neutral. Uncommon.
- Battlefield.
- Claim - Gain a resource.
- 159 - Secret Facility - Scarif
- Neutral. Common
- Battlefield.
- Claim - Resolve up to 3 of your dice showing damage (R or M).
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