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Spirit of Rebellion Text Spoiler

Mar 24th, 2017
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  1. These translations have been performed with the use of Google Translate. Take these with a grain of salt.
  2. Thanks to the original translator.
  3.  
  4. SoR - Leaks
  5.  
  6. Legendary:
  7.  
  8. 03 - Director Krennic - Cruel but brilliant
  9. Villain. Red. Legendary
  10. Character. Points: 15/19. Health: 12.
  11. 2Rd / 1F / 2Dr / 2Dc / 1R / -
  12. After you activate this character, if you control the battlefield, roll a Death Trooper (1) die into your pool. Set aside that die after it is resolved or removed.
  13.  
  14. 08 - Z6 Riot Control Baton
  15. Villain. Red. Legendary
  16. Upgrade - Weapon. Cost: 3
  17. 2Md / 2Md / 3Md (1R) / 1R / - / -
  18. Redeploy.
  19. After rolling this die into your dice pool, you may re-roll it.
  20.  
  21. 11 - Palpatine - Galactic Emperor
  22. Villain. Blue. Legendary
  23. Character. Points: 21/28. Health: 15.
  24. 2Rd / 3Rd / 2Dc / 2S / 1R / -
  25. After you resolve this die, force an opponent to deal 2 damage to their characters, distributed as they wish.
  26.  
  27. 14 - Force Lightning
  28. Villain. Blue. Legendary.
  29. Upgrade - Ability. Cost: 4.
  30. 2Rd / 3Rd (1R) / 4Rd (1R) / S / S / -
  31. Blue character only.
  32. S - Deal 1 damage to a character. You may remove a die showing a blank (-) to reroll this die instead of removing it from your pool.
  33.  
  34. 20 - IG-88 - Droid Assassin
  35. Villain. Yellow. Legendary.
  36. 2Rd / 3Rd / 1Sh / 2Sh (1R) / S / -
  37. S - Play a Yellow weapon or equipment on this character from your discard pile, deacreasing its cost by 2.
  38.  
  39. 22 - Slave I
  40. Villain. Yellow. Legendary.
  41. Support - Vehicle. Cost: 4.
  42. 2Rd / 3Rd / 4Rd (1R) / 1R / S / -
  43. S - Force an opponent to deal damage to their characters equal to the number of dice in their dice pool, distributed as they wish.
  44.  
  45. 23 - Blackmail
  46. Villain. Yellow. Legendary
  47. Upgrade. Cost: 3.
  48. 2Dc / 3Dc / 2Dr / 3Dr / 3Sh / -
  49. After you roll this die, an opponent can give you 1 resource to remove this die.
  50.  
  51. 26 - Baze Malbus
  52. Hero. Red. Legendary
  53. Character. Points: 14/18. Health: 11.
  54. 2Rd / 3Rd (1R) / +2Rd / 1R / S / -
  55. S - Deal 1 damage to each of an opponent's characters.
  56.  
  57. 31 - U-Wing
  58. Hero. Red. Legendary.
  59. Support - Vehicle. Cost: 5
  60. 2Rd / 3Rd / 2F / 2R / S / S
  61. S - Deal 2 damage to each of an opponent's characters.
  62. S - Give 2 shields to each of your characters.
  63.  
  64. 37 - Obi-Wan Kenobi - Mysterious Hermit
  65. Hero. Blue. Legendary.
  66. Character. Points: 16/20. Health: 11.
  67. 1Md / 3Md / 1F / 2F / 1R / -
  68. Guardian.
  69. Before this character is defeated, you may play a Blue card from your hand or discard pile for free.
  70.  
  71. 39 - Handmade Light Bow
  72. Hero. Blue. Legendary.
  73. Upgrade - Weapon. Cost: 3
  74. 2Rd / 2Md / 1S / 1Dc / S / -
  75. S - Deal 3 damage to a character.
  76. S - Remove all shields from a character, then deal 2 damage to that character.
  77.  
  78. 43 - Chewbacca - Loyal Friend
  79. Hero. Yellow. Legendary.
  80. Character. Points: 12/16. Health: 12.
  81. 1Rd / 2Rd (1R) / 2Md / 1R / S / -
  82. S - Turn a opponent's die to a side showing damage (R or M) to deal that damage to a character.
  83.  
  84. 48 - Bowcaster
  85. Hero. Yellow. Legendary.
  86. Upgrade - Weapon. Cost: 4.
  87. 2Rd / 4Rd (1R) / +3Rd / 2Dr / S / -
  88. Redeploy.
  89. S - Deal 1 unblockable damage each to up to 2 different characters.
  90.  
  91. 50 - Maz's Goggles
  92. Hero. Yellow. Legendary.
  93. Upgrade - Equipment. Cost: 1
  94. 1F / 2F / 1R / 1R / S / -
  95. To play, spot a Yellow character.
  96. S - Look at an opponent's hand and discard one of his or her events.
  97.  
  98. 53 - Rocket Launcher
  99. Neutral. Red. Legendary.
  100. Upgrade - Weapon. Cost: 3
  101. 3Rd (1R) / 3Rd (1R) / 4Rd (1R) / S (1R) / - / -
  102. S - Discard a vehicle from the game.
  103. S - Deal 2 damage to 2 different characters.
  104.  
  105. 55 - Force Speed
  106. Neutral. Blue. Legendary.
  107. Upgrade - Ability. Cost: 0.
  108. 1F / 1S / S / S / S / -
  109. Blue character only.
  110. S - Take up to 2 additional actions
  111.  
  112. 58 - Quadjumper
  113. Neutral. Yellow. Legendary.
  114. Support - Vehicle. Cost: 3.
  115. 2F / 1S / 2S / 1R / 1R / -
  116. Action - Remove this support to play a support from your hand decreasing its cost by 3.
  117.  
  118. Rare:
  119.  
  120. 01 - Death Trooper
  121. Villain. Red. Rare
  122. Character. Points: 10. Health: 10.
  123. 1Rd / 1Rd / 2Rd / +2Rd / 1Dr / -
  124.  
  125. 02 - FN-2199
  126. Villain. Red. Rare
  127. Character. Points: 10/13 Health: 11
  128. 1Rd / 1Md / 2Md (1R) / 1S / 1R / -
  129. After you play a weapon on this character, roll that weapon's die (if possible). You may resolve it immediately.
  130.  
  131. 04 - TIE Fighter Pilot
  132. Villain. Red. Rare
  133. Character. Points: 8 Health: 7
  134. +1Rd / +2Rd / +3Rd (1R) / 1F / 1R / -
  135. As long as this die is in your dice pool, your other dice showing ranged damage (R) can't be removed by your opponents.
  136.  
  137. 05 - E-Web Station
  138. Villain. Red. Rare
  139. Support. Cost: 3
  140. 1Rd / 1Rd (1R) / 2Rd / 2Rd (1R) / 2S / -
  141. As long as you control the battlefield, each value on this die is increased by 1.
  142.  
  143. 06 - Imperial Discipline
  144. Villain. Red. Rare
  145. Upgrade - Ability. Cost: 1
  146. Red character only.
  147. Action - Remove this die to turn one of the attached character or upgrade dice to a side showing ranged damage (Rd) or resource (R).
  148.  
  149. 07 - DT-29 Heavy Blaster Pistol
  150. Villain. Red. Rare
  151. Upgrade - Weapon. Cost: 2
  152. 1Rd / +2Rd / +2Rd / 1S / S / -
  153. S - Remove an opponent's die showing a resource cost.
  154.  
  155. 09 - Asajj Ventress
  156. Villain. Blue. Rare.
  157. Character. Points: 12/15. Health: 9
  158. 1Md / 2Md / 1F / 1Dr / 1R / -
  159. After an opponent discards a card to reroll, you may force him/her to choose and discard another card.
  160.  
  161. 10 - Darth Vader - Dark Apprentice
  162. Villain. Force. Rare.
  163. Character. Points: 13/17. Health: 11.
  164. 1Rd / 2Md / 3Md (1R) / 1Dc / S / -
  165. S - Deal 3 damage to a character. Then deal 1 damage to this character.
  166.  
  167. 12 - Imperial Guard
  168. Villain. Blue. Rare
  169. Character. Points: 9. Health: 8
  170. 1Md / 2Md / +2Md / 1S / 1S / -
  171. Guardian.
  172. You can't play blue abilities on this character.
  173.  
  174. 13 - Command Shuttle
  175. Villain. Blue. Rare
  176. Support - Vehicle. Cost: 3
  177. 2Rd / 2S / 1R / S / S / -
  178. S - Use a special of one of your characters.
  179.  
  180. 15 - Lightsaber Pike -
  181. Villain. Blue. Rare.
  182. Upgrade - Weapon. Cost: 3
  183. 1Md / +2Md / +4Md (1R) / 1S / 1R / -
  184. Action - Remove this die to give a non-attached character 1 shield.
  185.  
  186. 16 - Lure of Power
  187. Villain. Blue. Rare.
  188. Upgrade. Cost: 2
  189. +1 / +1 / +2 / 1R / - / -
  190. You may resolve the modified side of this die with any symbol.
  191.  
  192. 17 - Interrogation Droid
  193. Villain. Grey. Rare
  194. Support - Droid. Cost: 2
  195. 1Dr / 1Dc / 1Dc / 1Dc / 1R / -
  196. After you activate this support, look at a random card in an opponent's hand. If it's an event, you may remove this die to discard that card.
  197.  
  198. 18 - Aurra Sing - The Sharpshooter
  199. Villain. Yellow. Rare
  200. Character. Points: 14/18 Health: 10
  201. 1Rd / 2Rd / 2Rd / 1Dr / 1R / -
  202. Before you resolve this die, you may discard a card to increase this die's value by 1.
  203.  
  204. 19 - Guavian Soldier
  205. Villain. Yellow. Rare
  206. Character. Points: 8 Health: 9
  207. 1Rd / 2Rd / +1Rd / +1R / +1R / -
  208. Action - Remove this die to remove a shield from a character.
  209.  
  210. 21 - Unkar Plutt
  211. Villain. Yellow. Rare
  212. Character. Points: 10/13 Health: 10
  213. 1F / 1Dr / 2Dr / 1R / +2R / -
  214. Action - Remove any number of your dice showing a total value of 3 or more. Then discard a random card from an opponent's hand and gain a number of resources equal to the cost of that card.
  215.  
  216. 24 - Personal Shield
  217. Villain. Yellow. Rare
  218. Upgrade - Equipment. Cost: 2
  219. 1S / 2S / 3S (1R) / 1R / - / -
  220. Before attached character suffers two or more ranged damage (R), you may exhaust this upgrade to give them one shield.
  221.  
  222. 25 - Vibroknuckles
  223. Villain. Yellow. Rare
  224. Upgrade - Weapon. Cost: 3
  225. 1Md / 1Md / 2Md / 1Dc / 2Dc / -
  226. Ambush.
  227. Before you resolve this die, you may spend 1 resource to increase its value by 1.
  228.  
  229. 27 - Mon Mothma
  230. Hero. Red. Rare
  231. Character. Points: 11/14 Health: 9
  232. 1F / 2F / 1S / 1R / 1R / -
  233. After you play an event, you may reroll a die of the same color as the event.
  234.  
  235. 28 - Rebel Commando
  236. Hero. Red. Rare
  237. Character. Points: 10 Health: 10
  238. 1Rd / 2Rd / 1Dc / 1R / S (1R) / -
  239. S - Remove an opponent's die.
  240.  
  241. 29 - Temmin "Snap" Wexley - Recon Specialist
  242. Hero. Command. Rare.
  243. Character. Points: 9/12. Health: 8.
  244. 1Rd / 1Dr / 2Dr / 1Dc / 1R / -
  245. While at least one of this die is in your pool, your opponent must spend 1 resource in order to claim the battlefield.
  246.  
  247. 30 - C-3PO
  248. Hero. Red. Rare
  249. Support - Droid. Cost: 1
  250. 1F / 1Dc / 1R / 1R / - / -
  251. Action - Remove this die to resolve another die as if it were showing any symbol (with its original value).
  252.  
  253. 32 - A180 Blaster
  254. Hero. Command. Rare.
  255. Upgrade - Weapon. Cost: 3.
  256. 2Rd / +2Rd / 1Dr / S / S / -
  257. S - Deal 1 damage to a character and give attached character 1 shield.
  258. S - Deal 1 damage to each of an opponent's characters.
  259. S - Deal 2 unblockable damage to a character.
  260.  
  261. 33 - Overkill
  262. Hero. Red. Rare
  263. Upgrade - Ability. Cost: 2
  264. +1Rd / +2Rd / +3Rd / +3Rd / - / -
  265.  
  266. 34 - Jedi Acolyte
  267. Hero. Blue. Rare
  268. Character. Points: 9 Health: 7
  269. 1Md / 1F / 2F / 1Dc / 1R / -
  270. Before you resolve this die, increase its value by 1 if it's showing the same symbol as another one of your dice
  271.  
  272. 35 - Chirrut Imwe
  273. Hero. Blue. Rare
  274. Character. Points: 12/15 Health: 11
  275. 1Rd / +2Rd / 2Md / +1Md / 1R / -
  276. You cannot play Blue abilities on this character.
  277. After you activate this character, you may reroll all of your dice.
  278.  
  279. 36 - Luminara Unduli
  280. Hero. Blue. Rare
  281. Character. Points: 13/17 Health 10
  282. 1Md / 2Md / 1F / 1R / S / -
  283. S - Resolve one of your character dice, increasing it's value by 2, or by 3 if it's a non-unique character's die.
  284.  
  285. 38 - Delta-7 Interceptor
  286. Hero. Blue. Rare.
  287. Support - Vehicle. Cost: 3
  288. 2Rd / 3Rd (1R) / 1F / 1S / S / -
  289. S - Reroll up to 3 dice (yours and/or your opponents).
  290.  
  291. 40 - Force Heal
  292. Hero. Blue. Rare
  293. Upgrade - Ability. Cost: 2
  294. 1S / 1R / 1R / S / S / -
  295. Blue character only.
  296. S - Remove 1 damage from a character or spend 1 resource to remove 2 damage from a character.
  297.  
  298. 41 - Ben Kenobi's Diaries
  299. Hero. Blue. Rare
  300. Upgrade. Cost: 1
  301. +1Md / 1R / 1R / - / - / -
  302. Action - Remove this die to draw a card.
  303.  
  304. 42 - R2-D2
  305. Hero. Grey. Rare.
  306. Support - Driod. Cost: 2
  307. 1Md / 1F / 1Dr / 1R / S / S
  308. S- Resolve one of your dice increasing its value by 1.
  309.  
  310. 44 - Jyn Erso - Relentless Operative
  311. Hero. Rogue. Rare.
  312. Character. Points: 15/20. Health: 11.
  313. 2Rd / 2Rd / 1Dr / 2Dr / 1R / -
  314. The cost of the first Yellow event you play each round is decreased by 1.
  315.  
  316. 45 - Maz Kanata - Pirate Queen
  317. Hero. Rogue. Rare.
  318. Character. Points: 8/11. Health: 8.
  319. 1Rd / 1F / 1F / 1S / 1R / -
  320. After you activate this character, you may resolve up to 2 of your dice.
  321.  
  322. 46 - Outer Rim Smuggler
  323. Hero. Yellow. Rare
  324. Character. Points: 8 Health: 7
  325. 1Rd / 2Rd / 1Dr / 1Dc / 1R / -
  326. After you play the last card from your hand, gain 1 resource.
  327.  
  328. 47 - Smuggling Freighter -
  329. Hero. Yellow. Rare
  330. Support - Vehicle. Cost: 1
  331. 1Dr / 2Dr / 1R / 2R / - / -
  332. After you resolve a side of this die showing a value of 2, put this support on top of your deck.
  333.  
  334. 49 - Lone Operative
  335. Hero. Rogue. Rare.
  336. Upgrade - Ability. Cost: 3.
  337. 2Md / 2Dc / 1R / S / S / -
  338. S - Heal 2 damage from attached character, or 3 damage instead if attached character is your only character in play.
  339.  
  340. 51 - Supply Line
  341. Neutral. Red. Rare
  342. Support. Cost: 1
  343. 1F / 1R / +1R / +1R / S / -
  344. S - Reroll any number of your dice.
  345.  
  346. 52 - Astromech
  347. Neutral. Red. Rare.
  348. Support - Droid. Cost: 2
  349. 1F / 2F / 1S / 1R / - / -
  350. Action - Remove this die to turn an vehicle die to any side.
  351.  
  352. 54 - Force Push
  353. Neutral. Blue. Rare.
  354. Upgrade - Ability. Cost: 3.
  355. 2Rd / 2Rd / 2Dc / S / S / -
  356. Blue character only.
  357. S - Turn up to 2 of an opponent's dice to the sides of your choice.
  358.  
  359. 56 - Makashi Training
  360. Neutral. Blue. Rare
  361. Upgrade - Ability. Cost: 2
  362. +1Md / +2Md / +2Md / 1S / 1R / -
  363. Action - Remove one of your dice showing melee damage (M) and exhaust this upgrade to remove any die showing melee damage (M).
  364.  
  365. 57 - Vibroknife -
  366. Neutral. Grey. Rare
  367. Upgrade - Weapon. Cost: 2
  368. 1Md / 1Md / +2Md / 1Dc / 1R / -
  369. Ambush.
  370. As long as this die is in the dice pool, melee damage (M) dealt by your dice is unblockable.
  371.  
  372. 59 - Grapling Hook Pistol
  373. Neutral. Yellow. Rare
  374. Upgrade - Equipment. Cost: 2
  375. 1Rd / 2Rd / 1F / 2Dc (1R) / S / -
  376. S - Use the ability of the battlefield that is not in use (but was brought to the game) as if you just claimed it.
  377.  
  378. 60 - Master of Deceit
  379. Neutral. Yellow. Rare
  380. Upgrade. Cost: 2
  381. 2Dr / 2Dr / 1Dc / S / S / -
  382. Yellow character only.
  383. S - Place 1 damage on this upgrade. Then discard cards from the top of an opponent's deck equal to the number of damage on this upgrade.
  384.  
  385. Common:
  386.  
  387. 61 - Battle Formation
  388. Villain. Red. Common
  389. Event. Cost 0
  390. Ambush.
  391. You may reroll a number of dice equal to the number of your red characters.
  392.  
  393. 63 - Lockdown
  394. Villain. Red. Common
  395. Event. Cost 0
  396. Ambush
  397. Spot two Red characters to take control of the battlefield (This does not claim the battlefield).
  398.  
  399. 66 - Stationary War
  400. Villain. Red. Common
  401. Event. Cost 0
  402. Play only if you have 1 or more dice showing shield (S).
  403. Turn any number of an opponent's dice to a side showing shields (S).
  404.  
  405. 67 - Unwavering Loyalty
  406. Villain. Red. Common
  407. Event. Cost 0
  408. Remove 1 damage from a Red character. If there is another copy of this event in your discard pile, you may spend 1 resource to put this event on top of your deck instead of discarding it.
  409.  
  410. 69 - Clash(?)
  411. Villain. Red. Common
  412. Support. Cost 1
  413. After one of your characters is defeated, deal 1 damage to a character.
  414.  
  415. 73 - Manipulate.
  416. Villain. Blue. Common
  417. Event. Cost 0
  418. Turn one of your dice to a blank side (-). Then turn one of your opponent's dice to a blank side (-).
  419.  
  420. 74 - No Disintegration
  421. Villain. Blue. Common
  422. Event. Cost 1
  423. Remove the top card from an opponent's deck, or remove 3 instead if there is another copy of this event in your discard pile.
  424.  
  425. 75 - Now You Will Die
  426. Villain. Blue. Common
  427. Event. Cost 1
  428. Resolve one of your dice as if it were showing melee damage (M) (it keeps its original value).
  429.  
  430. 77 - Price of Failure
  431. Villain. Blue. Common
  432. Event. Cost 0
  433. Spot a Blue character and defeat one of your characters to ready a character.
  434.  
  435. 79 - Now I Am The Master
  436. Villain. Blue. Common
  437. Upgrade. Cost 1
  438. After damage is dealt by attached character's upgrade or character dice, you may turn a die to a blank (-).
  439.  
  440. 80 - Doubt
  441. Villain. Grey. Common
  442. Event. Cost 0
  443. Reroll an opponent's die. Then that opponent either resolves that die or removes it.
  444.  
  445. 81 - Arms Trade
  446. Villain. Yellow. Common
  447. Event. Cost 0
  448. Discard any number of weapons from your hand. Gain 1 resource for each weapon discarded this way.
  449.  
  450. 82 - Bait and Switch(?)
  451. Villain. Yellow. Common
  452. Event. Cost 0
  453. Ambush.
  454. Turn your die showing a resource (R) to any side.
  455.  
  456. 85 - A Quarter Portion
  457. Villain. Yellow. Common
  458. Event. Cost 1
  459. Remove an opponent's die. That opponent gains a resource.
  460.  
  461. 86 - Relentless Pursuit
  462. Villain. Yellow. Common
  463. Event. Cost 0
  464. Move up to 2 damage from an opponent's character to another character (this ignores shields).
  465.  
  466. 88 - Junkyard(?)
  467. Villain. Yellow. Common
  468. Event. Cost 0
  469. After one of your dice rolls a resource side, you may exhaust this support to force an opponent to lose a resource.
  470.  
  471. 92 - Guerrilla
  472. Hero. Red. Common
  473. Event. Cost 0
  474. Ambush.
  475. Remove one of your red dice to deal 1 damage to a character.
  476.  
  477. 94 - Rebel Assault
  478. Hero. Command. Common.
  479. Event. Cost: 1.
  480. Play only if you have one or more dice showing ranged damage (R).
  481. Remove an opponent's die not showing damage (R or M).
  482.  
  483. 96 - Spirit of Rebellion
  484. Hero. Red. Common
  485. Event. Cost 0
  486. Give a character 1 shield, or 2 shields instead if you have another copy of this event in your discard pile.
  487.  
  488. 98 - Spy Network
  489. Hero. Red. Common
  490. Support. Cost 1
  491. After one of your dice rolls a focus side (F), your may exhaust this support to discard the top card from an opponent's deck.
  492.  
  493. 99 - Tactical Abilities
  494. Hero. Red. Common
  495. Upgrade - Ability. Cost 0
  496. After you activate attached character, you may draw a card. Then place any card from your hand at the bottom of your deck.
  497.  
  498. 101 - Destiny
  499. Hero. Blue. Common
  500. Event. Cost 0
  501. Remove any number of your Blue dice. Play a card from your hand for free that costs equal to or less than the combined value of the Blue dice you just removed.
  502.  
  503. 102 - Determination
  504. Hero. Blue. Common
  505. Event. Cost 0
  506. Play this event only if you have one or more dice showing a focus side (F).
  507. Resolve one of your dice as if it were showing another symbol (with its original value).
  508.  
  509. 104 - Krayt Dragon Roar
  510. Hero. Blue. Common
  511. Event. Cost 0
  512. Spot a Blue character to choose an opponent's die. That opponent must remove the chosen die, or discard 2 cards from their hand.
  513.  
  514. 106 - Synchronization
  515. Hero. Blue. Common
  516. Event. Cost 0
  517. Play this event only if you have dice showing a melee side (M) and a shield side (S).
  518. Deal 2 unblockable damage to a character.
  519.  
  520. 108 - Protective Mentor
  521. Hero. Blue. Common
  522. Upgrade. Cost 0
  523. Shield tokens from the attached character can be used to block damage dealt to another character.
  524.  
  525. 109 - Confidence
  526. Hero. Grey. Common
  527. Event. Cost 0
  528. Choose an opponent's die. That opponent resolves that die, if possible.
  529.  
  530. 110 - Garbage'll Do
  531. Hero. Yellow. Common.
  532. Event. Cost 0
  533. Ambush
  534. Remove one of your vehicle dice to give each of your characters 1 shield.
  535.  
  536. 111 - Strength!
  537. Hero. Yellow. Common
  538. Event. Cost 0
  539. Ambush.
  540. Move any number of shield tokens from one of your characters to another.
  541.  
  542. 113 - Long Con
  543. Hero. Rogue. Common.
  544. Event. Cost: 0.
  545. Gain 3 resources if there is another copy of this event in your discard pile.
  546.  
  547. 114 - Loth-Cat and Mouse
  548. Hero. Rogue. Common.
  549. Event. Cost: 0.
  550. Force an opponent to choose and remove one of your dice. Then remove one of their dice.
  551.  
  552. 117 - Double Cross (?)
  553. Hero. Yellow. Common.
  554. Support. Cost 1
  555. After you resolve a die showing a special side (S), you may exhaust this support to gain a resource.
  556.  
  557. 120 - Damage Toll (?)
  558. Neutral. Red. Common
  559. Event. Cost 0
  560. Choose one of your dice showing a melee damage side (M) or ranged damage side (R). Resolve that die, then have that opponent lose 1 resource.
  561.  
  562. 122 - Pinned Down (?)
  563. Neutral. Red. Common
  564. Event. Cost 0
  565. Remove one of your red dice showing a ranged damage side (R). Then remove an opponent's die.
  566.  
  567. 123 - Aftermath
  568. Neutral. Red. Common
  569. Support. Cost 0
  570. After a character has been defeated, gain 1 resource.
  571.  
  572. 124 - Air Superiority
  573. Neutral. Red. Common
  574. Support. Cost 1
  575. After you play this support, place 3 shields on it.
  576. Action - Exhaust this support to move one shield from it to a character.
  577.  
  578. 126 - Wingman
  579. Neutral. Red. Common
  580. Upgrade. Cost 0
  581. Red character only.
  582. After you activate a Red character, you may activate attached character.
  583.  
  584. 127 - Decisive Blow
  585. Neutral. Force. Uncommon.
  586. Event. Cost: 3.
  587. Resolve one of your dice showing melee damage (). Then remove all character and upgrade dice of the character you just dealt damage to.
  588.  
  589. 128 - High Ground
  590. Neutral. Blue. Common
  591. Event. Cost 1
  592. Play only if you control the battlefield.
  593. Remove an opponent's die showing damage (R or M). Then, if it was a character die, deal 1 damage to that character.
  594.  
  595. 130 - Overconfidence
  596. Neutral. Blue. Common
  597. Event. Cost 1
  598. Spot a Blue character to reroll 2 dice. Then remove one of those dice with the lowest value (you choose in the case of a tie).
  599.  
  600. 132 - Revive
  601. Neutral. Blue. Common
  602. Event. Cost 0
  603. Spot a Blue character to remove 1 damage from a character.
  604.  
  605. 134 - Meditate
  606. Neutral. Blue. Common
  607. Support. Cost 0
  608. Action: Exhaust this support and remove one of your dice showing a blank (-) to turn one of your dice to a side not showing damage (M or R).
  609.  
  610. 136 - Evade
  611. Neutral. Grey. Common
  612. Event. Cost 1
  613. Remove a die showing ranged damage (R).
  614.  
  615. 138 - Parry
  616. Neutral. Grey. Common
  617. Event. Cost 1
  618. Remove a die showing melee damage (M).
  619.  
  620. 139 - Swiftness
  621. Neutral. Grey. Common
  622. Event. Cost 1
  623. Ambush
  624. Give the next card you play this turn the Ambush keyword.
  625.  
  626. 141 - Ammo Belt
  627. Neutral. Grey. Common
  628. Upgrade. Cost 1
  629. Before another upgrade on attached character would be discarded by a card effect, you may discard this upgrade instead.
  630.  
  631. 142 - Hideout
  632. Neutral. Yellow. Common
  633. Event. Cost 0
  634. Remove one of your Yellow character dice to give that character 2 shields.
  635.  
  636. 144 - Diversion
  637. Neutral. Rogue. Common.
  638. Event. Cost: 1.
  639. Force an opponent to lose 1 resource, or 3 resources instead if there is another copy of this event in your discard pile.
  640.  
  641. 146 - Friends In Low Places
  642. Neutral. Yellow. Common
  643. Event. Cost 0
  644. Spot a Yellow to look at an opponent's hand and discard one event that costs 1 or less.
  645.  
  646. 148 - Improvisation
  647. Neutral. Yellow. Common
  648. Support. Cost 0
  649. Ambush
  650. Action - Remove one of your dice showing a blank (-) to reroll any number of your dice.
  651.  
  652. 149 - Outmaneuver
  653. Neutral. Yellow. Common
  654. Support. Cost 1
  655. After you claim the battlefield, gain 1 resource.
  656.  
  657. 152 - Cargo Hold - Eravana
  658. Neutral. Common
  659. Battlefield.
  660. Claim - Move an upgrade from a character to another character controlled by the same player.
  661.  
  662. 153 - Flight Hangar - Finalizer
  663. Neutral. Common
  664. Battlefield.
  665. Claim: Play a support from your hand or discard pile decreasing its cost by 1.
  666.  
  667. 154 - Ewok Village - Endor
  668. Neutral. Uncommon.
  669. Battlefield.
  670. Claim - Remove all shields from a character.
  671.  
  672. 157 - Otoh Gunga - Naboo
  673. Neutral. Common
  674. Battlefield.
  675. Claim: Remove 1 damage from a character.
  676.  
  677. 158 - Beach Head (?) - Scarif
  678. Neutral. Common
  679. Battlefield.
  680. Claim: Remove one of an opponent's dice showing ranged damage (R).
  681.  
  682. 160 - War-Torn Streets - Jedha
  683. Neutral. Common.
  684. Battlefield.
  685. Claim - Discard a random card from an opponent's hand.
  686.  
  687. Uncommon:
  688.  
  689. 62 - Imperial War Machine
  690. Villain. Red. Uncommon.
  691. Event. Cost 0
  692. Resolve one of your Red dice showing a resource cost for free.
  693.  
  694. 64 - Persistent Fire?
  695. Villain. Red. Uncommon
  696. Event. Cost 1
  697. Play only if you have 2 or more dice showing ranged damage (R). Remove all shields from all of an opponent's characters.
  698.  
  699. 65 - Traitor!
  700. Villain. Red. Uncommon
  701. Event. Cost 1
  702. Ambush.
  703. Discard the top card of your deck. Then remove a die not showing a special symbol (S) whose value is equal to or less than the cost of the discarded card.
  704.  
  705. 68 - We Got Them!
  706. Villain. Red. Uncommon
  707. Event. Cost 12
  708. Play only if you control the battlefield.
  709. Turn up to 4 of your dice to sides showing damage (R or M).
  710.  
  711. 70 - Imperial Inspection
  712. Villain. Red. Common
  713. Support. Cost 0
  714. After you roll a disrupt (Dr) on one of your dice, you may exhaust this support to return an upgrade that costs 2 or less to its owner's hand.
  715.  
  716. 71 - Anger
  717. Villain. Blue. Uncommon
  718. Event. Cost 0
  719. Play only if you have 2 or more dice showing blanks (-). Resolve one of your opponent's dice showing damage as if it were your die.
  720.  
  721. 72 - Lightsaber Throw
  722. Villain. Blue. Uncommon
  723. Event. Cost 1
  724. Play only if you have 1 or more dice showing melee damage (M). Deal 2 damage to a character.
  725.  
  726. 76 - Rise Again
  727. Villain. Force. Uncommon.
  728. Event. Cost: 5.
  729. Heal 5 damage from a unique Blue character. You may play an upgrade from your discard pile on it for free.
  730.  
  731. 78 - Dark Aura -
  732. Villain. Blue. Uncommon
  733. Support. Cost 0
  734. After you roll a discard (Dc) on one of your dice, you may exhaust this support to force an opponent to choose and remove one of their dice.
  735.  
  736. 83 - Friends in High Places
  737. Villain. Yellow. Uncommon
  738. Event. Cost 0
  739. Play only if you have dice showing a combined value of 7 or more.
  740. Look at the top 5 cards of your deck. You may play one of those cards for free. Discard the cards you don't play.
  741.  
  742. 84 - Loose Ends
  743. Villain. Yellow. Uncommon
  744. Event. Cost 2
  745. Ambush
  746. Remove one of your dice showing ranged damage (R) to discard the top 4 cards of an opponent's deck.
  747.  
  748. 87 - Junkyard
  749. Villain. Yellow. Uncommon
  750. Event. Cost 0
  751. Play only if your have 3 or more cards in your discard pile.
  752. Draw a random card from your discard pile to your hand (show the card to your opponent).
  753.  
  754. 89 - Armor -
  755. Villain. Yellow. Uncommon
  756. Upgrade - Equipment. Cost 1
  757. Before attached character receives damage, you may block up to 2 damage. Then discard this upgrade.
  758.  
  759. 90 - Sudden Evacuation.
  760. Hero. Red. Uncommon
  761. Event. Cost 4
  762. Remove all dice.
  763.  
  764. 91 - Return Fire (?)
  765. Hero. Red. Uncommon
  766. Event. Cost 2
  767. Spot a Red character to remove a die showing ranged damage (R) and deal that damage to that character (?).
  768.  
  769. 93 - Our Only Hope
  770. Hero. Red. Uncommon
  771. Event. Cost 2
  772. Draw a card. You may play that card for free, or discard it to gain 2 resources.
  773.  
  774. 95 - Sensor Arrangement (?)
  775. Hero. Red. Uncommon
  776. Event. Cost 2
  777. Spot a Red character to resolve one of an opponent's dice not showing melee or ranged damage (M or R) as if it were your own.
  778.  
  779. 97 - Planetary Uprising
  780. Hero. Red. Uncommon
  781. Support. Cost 2
  782. After you claim the battlefield, you may deal 2 damage to an opponent's characters distributed as they wish.
  783.  
  784. 100 - Caution (?)
  785. Hero. Blue. Uncommon
  786. Event. Cost 0
  787. Remove one of your character dice to give a character 3 shields.
  788.  
  789. 103 - Guard
  790. Hero. Blue. Uncommon
  791. Event. Cost 0
  792. Remove a blue die showing melee damage (M) to remove an opponent's die equal to the value of the die you removed.
  793.  
  794. 105 - Sunset my most power (???)
  795. Hero. Blue. Uncommon
  796. Event. Cost 2
  797. Ambush
  798. Resolve one of your blue dice without removing it from your dice pool.
  799.  
  800. 107 - Your Eyes Can Deceive You
  801. Hero. Force. Uncommon.
  802. Support. Cost: 1.
  803. After one of your dice rolls a shield (), you may exhaust this support to turn an opponent's die to any side.
  804.  
  805. 112 - Rebellion (?)
  806. Hero. Yellow. Uncommon
  807. Event. Cost 1
  808. Play only if you have a die showing a discard side (Dc).
  809. Play an event from your discard pile, reducing its cost by 1.
  810.  
  811. 115 - Never Tell Me The Odds
  812. Hero. Rogue. Uncommon.
  813. Event. Cost: 3.
  814. Choose one of your Yellow characters. Turn any number of its character and upgrade dice to sides of your choice.
  815.  
  816. 116 - Planned Explosion
  817. Hero. Rogue. Uncommon.
  818. Event. Cost: 0.
  819. Play only if you have dice showing a combined value of 10 or more.
  820. Remove all of your dice and deal 10 damage to a character.
  821.  
  822. 118 - Life Debt
  823. Hero. Yellow. Uncommon
  824. Upgrade. Cost 0
  825. Yellow character only.
  826. After you activate this character, you may move 1 damage from another character to this character (this ignores shields).
  827.  
  828. 119 - Bombardment
  829. Neutral. Red. Uncommon
  830. Event. Cost 0
  831. Play only if you have a die showing a disrupt side (Dr).
  832. Deal 1 damage to each of an opponent's characters.
  833.  
  834. 121 - Salvo
  835. Neutral. Red. Uncommon
  836. Event. Cost 0
  837. Resolve one of your dice showing ranged damage (R) against each of an opponent's characters.
  838.  
  839. 125 - Training
  840. Neutral. Red. Uncommon
  841. Upgrade - Ability. Cost 2
  842. Non-unique Red character only.
  843. Attached character is elite (put a second character die on their card).
  844.  
  845. 129 - Shoot Early (?)
  846. Neutral. Blue. Uncommon
  847. Event. Cost 1
  848. Move a shield token from an opponent's character to one of your characters.
  849.  
  850. 131 - Again (???)
  851. Neutral. Blue. Uncommon
  852. Event. Cost 0
  853. Choose one:
  854.  
  855. 133 - Trust Your Teachings (?)
  856. Neutral. Blue. Uncommon
  857. Event. Cost 0
  858.  
  859.  
  860. 135 - Display of Power
  861. Neutral. Blue. Uncommon
  862. Upgrade - Ability. Cost 1
  863. Before attached character would be dealt damage, you may discard cards from the top of your deck equal to the damage to prevent it. Then discard this upgrade.
  864.  
  865. 137 - New Orders
  866. Neutral. General. Uncommon.
  867. Event. Cost: 2.
  868. Switch the battlefield with a battlefield that is not being used (but was brought to the game) and use its claim ability.
  869.  
  870. 143 - Imprisonment (?)
  871. Neutral. Grey. Uncommon
  872. Support. Cost 1
  873. Action - Discard a card from your hand to turn an opponent's die to any side.
  874.  
  875. 145 - "Fair" Trade
  876. Neutral. Rogue. Uncommon.
  877. Event. Cost: 0.
  878. Resolve one of your dice showing a resource (R). Then switch all of your resources with all of an opponent's resources.
  879.  
  880. 147 - Sabotage
  881. Neutral. Yellow. Uncommon
  882. Event. Cost 1
  883. Discard cards from your hand equal to the cost of a support in play. Discard that support.
  884.  
  885. 150 - Fast Hands
  886. Neutral. Rogue. Uncommon.
  887. Upgrade - Ability. Cost: 0.
  888. After you activate attached character, you may resolve one of its character or upgrade dice.
  889.  
  890. 151 -Carbon-freezing Chamber - Bespin
  891. Neutral. Uncommon.
  892. Battlefield.
  893. Claim - Choose a character die. That die cannot be rolled during the next round.
  894.  
  895. 154 - Carbon-freezing Chamber - Bespin
  896. Neutral. Uncommon.
  897. Battlefield.
  898. Claim - Choose a character die. That die cannot be rolled during the next round.
  899.  
  900. 155 - Maz's Castle - Takodana
  901. Neutral. Uncommon.
  902. Battlefield.
  903. Claim - Draw 2 cards. Place any number of cards from your hand on the bottom of your deck (in any order).
  904.  
  905. 156 - Moisture Farm - Tatooine
  906. Neutral. Uncommon.
  907. Battlefield.
  908. Claim - Gain a resource.
  909.  
  910. 159 - Secret Facility - Scarif
  911. Neutral. Common
  912. Battlefield.
  913. Claim - Resolve up to 3 of your dice showing damage (R or M).
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