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/kspg/ mod list .23.5

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Jun 9th, 2014
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  1. /kspg/'s modlist & FAQ
  2.  
  3. >MODS
  4. Guide to installing your average mod:
  5. 1) Download zip
  6. 2) Find where your root KSP directory is. For steam users it's steam/steamapps/common/Kerbal Space Program
  7. 3) In there should be a Gamedata folder along with other folders.
  8. 4) Open mod zip
  9. 5) Look at contents. There should be a named folder corresponding to the mod. Inside said folder will be some more folders, either parts or plugins.
  10. 6) Drag the named folder into "Gamedata"
  11.  
  12. >MOD LIST
  13. Kerbal Engineer, tons of info including DV for individual stages and time to burnout (.23.5)
  14. http://www.curse.com/ksp-mods/kerbal/220285-kerbal-engineer-redux/2201929#
  15. -----
  16. Protractor, shows transfer angles (.23)
  17. https://mega.co.nz/#!cFBXXASA!rkkktQ2SbmprZ--rW3Q-MaDStFjP8osqXFqVhpxDOi8
  18. ---
  19. Modular multiwheels, adds niche wheels and engines with fuel requirements (.23.5)
  20. Pastebin includes all touhoutorpedo mods, as he refuses to reupload due to curse.
  21. pastebin.com/bkt6hjGt
  22. -----
  23. Infernal Robotics, Adds powered hinges, pistons, servos and more, useful for things like rotating VTOL engines (.23.5)
  24. https://github.com/sirkut/InfernalRobotics/releases/download/v0.15d/InfernalRobotics0.15d.zip
  25. -----
  26. B9 Aerospace, massive spaceplane part pack, SSTO user's wet dream. (.23.5)
  27. https://github.com/gertsonderby/b9interim/archive/4.1.zip
  28. -----
  29. Kethane, mining and fuel production. A decent sub until resources. (.23.5)
  30. https://nabaal.net/files/kethane/Kethane-0.8.5.zip
  31. -----
  32. Hotrockets Particle FX, Changes engine exhaust including ions to look better, supports some part packs like RLA stockalike. (23.5)
  33. http://www.curse.com/ksp-mods/kerbal/220207-hotrockets-particle-fx-replacement/2201918#
  34. -----
  35. Enhanced Navball, adds normal and radial nodes, anti-target nodes and includes node ghosting when out of view. (.23.5)
  36. http://www.curse.com/ksp-mods/kerbal/220469-enhanced-navball-v1-2/2201977#
  37. -----
  38. Realchutes, Adds more realistic chutes with gradual deployment and adjustable deployment altitudes. (.23.5)
  39. http://www.mediafire.com/download/5o7mc1cv25wtqkz/RealChute_v1.1.0.1.zip
  40. -----
  41. Remotetech, realistic unmanned communications networks (.23.5?)
  42. http://www.mediafire.com/download/dncc8qu44t30a90/RemoteTech2_2014.01.08.22.30.zip
  43. Note: Community patch, may not work.
  44. -----
  45. Alternate Resource Panel, Adds a far better resource display, also allows staging in map view. (.23.5)
  46. https://github.com/TriggerAu/AlternateResourcePanel/releases/download/v2.2.2.0/KSPAlternateResourcePanel_2.2.2.0.zip
  47. -----
  48. Modular Multiwheels, varied wheel pack including engines with fuel requirements (.23.5?)
  49. https://mega.co.nz/#!5congbaY!Ut2DGbP3Bi3EbfVt2b7JOsn2mbw74rfi_ju9yHW6Suk
  50. -----
  51. RasterPropMonitor, Adds monitors, virtual navballs and camera functions to IVA cockpits, makes IVA worth using. (.23.5)
  52. https://github.com/Mihara/RasterPropMonitor/releases/download/v0.16/RasterPropMonitor.0.16.zip
  53. -----
  54. KSPX, adds stock-like parts to fit niches, extremely useful (.23.5)
  55. https://mega.co.nz/#!pV4mzIJb!UVLGrL5z15ACX-9c2z6Q84Es-FutR13_rsaCCufRFhU
  56. -----
  57. KAS, adds a very nice system for connecting parts to ships that are already in orbit among other things (.21)
  58. Not updated for .23, go bother Majiir about it.
  59. -----
  60. RLA Stockalike, Created by a /kspg/ resident, adds numerous stock-like parts that fill lots of gaps, basically KSPX 2.0 (.23)
  61. http://www.curse.com/ksp-mods/kerbal/220907-rla-stockalike-archive-mirror/2203270#
  62. -----
  63. EngineIgnitors, Adds limited engine ignition and fuel boil-off (.23.5)
  64. https://www.dropbox.com/s/yousr4nxflld9ra/EngineIgnitor%20V3.2.zip
  65. -----
  66. Firespitter, adds numerous ugly but useful airplane parts, mostly based around propellers (.23.5)
  67. https://github.com/snjo/Firespitter/releases/download/v6.3.1/Firespitter.zip
  68. -----
  69. Procedural Fairings, adds fairings that automatically fit any craft. (.23.5)
  70. https://github.com/e-dog/ProceduralFairings/releases/download/v3.03/ProcFairings_3.03.zip
  71. -----
  72. ISA Mapsat, adds planetary scanning and mapping, something to do (dev build) (.22)
  73. http://workshopofthings.com/downloads/ISA_MapSat%20X4r2.zip
  74. -----
  75. Astronomer's Visual Pack, A graphical upgrade mod which includes aurora, dust storms, bioluminescence and more. (.23.5)
  76. http://www.curse.com/ksp-mods/kerbal/220335-astronomers-visual-pack-v3-beta/2201704#
  77. -----
  78. Deadly Reentry, adds reentry heat along with damage from g-forces (.23.5)
  79. https://github.com/NathanKell/DeadlyReentry/releases/download/v4.7/DeadlyReentryCont_v4.7.zip
  80. -----
  81. FAR, changes aerodynamics to be more realistic (no concrete atmospheres), can cause rockets to become overpowered. (.23.5)
  82. https://github.com/ferram4/Ferram-Aerospace-Research/releases/tag/v0.13.3
  83.  
  84. ___________________________________________________________________
  85. ___________________________________________________________________
  86. ___________________________________________________________________
  87.  
  88.  
  89. >Q&A
  90.  
  91. >What is KSP?
  92. Kerbal Space Program is a space simulator game that lets you design and fly your own rockets. As of writing, it contains a large and vibrant solar system consisting of 7 planets and 9 moons. The planets range from hellish death pits, to purple fuckballs, to frozen shitholes, to a gigantic bastard gas giant. The moons range from tiny captured asteroids to lifeless rocks to potentially habitable planetoids.
  93.  
  94. The game itself is robust and allows for a variety of mission types. Although the game is currently in alpha testing (0.20.1 is the current version), it is relatively complete for such an incomplete game. The main engine features of the game are largely complete, but the game is limited to sandbox mode for now. The game sees releases every two or three months on a "when it's done" scheduling basis.
  95.  
  96. Planned features for the future include dynamic weather, increased optimization, more parts and spacecraft systems, a career mode system largely based around Buzz Aldrin's Race Into Space, more planets and moons, as well as more eye candy. A full planned features list can be found on the game's official wiki, and more features are added to the list every month.
  97.  
  98. >Okay, so I'm interested, is there a demo?
  99. There is a demo available based around an oldish version, 0.18.3. It's neat to play around with, but only contains the local Kerbin-Mun-Minmus system and does not have plugin or third-party parts. This is not a bad thing, as it's representative of what you'd be using as a complete newcomer to the game. Get into orbit, go to the Mun, learn a few things about orbital dynamics, and if you like it, then buy it. However, if you want the best representative current version, just pirate 0.20.1 and pay for the game if you like it. The devs are mostly bros, so they deserve the money.
  100. Otherwise, we don't care if you pirate the game, just don't go around bragging about it or whatever.
  101. I repeat, don't be a fucking tool and go around bragging about it. We don't give a shit about whatever ways you rationalize pirating, and we don't give a shit if you did. We do give a shit if you're a fucking douchebag.
  102.  
  103. >Sweet, but I can't figure anything out. Are there guides?
  104. There's a wiki with a bunch of resources, including a quickstart guide and a terminology guide.
  105. http://kspwiki.nexisonline.net/wiki/Getting_Started
  106. http://kspwiki.nexisonline.net/wiki/FAQ
  107. See the next entry for more in-depth help.
  108.  
  109. >Prograde? Retrograde? Apogee? Perigee? Argument of the ascending node? What the fuck?
  110. Orbital mechanics can sound a bit complicated, but there are a few guides to help you understand it better.
  111.  
  112. Watch this video on Youtube. Take notes if you want, but at least pay attention a bit. It's okay if you don't understand it all on first viewing:
  113. https://www.youtube.com/watch?v=d__hN6nqi-k
  114.  
  115. If you don't like Youtube, there's a version on the Internet Archive:
  116. https://archive.org/details/gov.ntis.ava18245vnb1
  117.  
  118. Also, Wikipedia is a great resource on orbital mechanics. You don't have to know how to calculate everything by hand, just understand the concepts involved and skim the articles.
  119. Here's a nice guide on terminology as well:
  120. http://kspwiki.nexisonline.net/wiki/Terminology
  121.  
  122. >Are there any mods for the game?
  123. Yes, the modding community is vibrant and kept the game afloat during its early days. You can find most mods on the official forums and on the official file repository:
  124. http://forum.kerbalspaceprogram.com/forumdisplay.php/35-Addon-Releases-and-Projects-Showcase
  125. http://kerbalspaceport.com/
  126. There's also /kspg/'s non-exhaustive relatively neutral mod list at the top of this FAQ. Spaceport is a crock of poorly-organized shit ruined by hundreds of 12-year-olds submitting their .craft files as plugins.
  127. Spaceport 2.0 coming eventually.
  128.  
  129. >What's MechJeb? Why is it so controversial?
  130. MechJeb is an autopilot plugin mod that allows complete automation of a ship. However, it also tends to be a crapshoot at all but the simplest things.
  131. The reason it's so controversial is that it allows new players an easy way to bypass most of the learning curve of the game, thereby stunting their growth as players, and acting as a massive crutch for their skills. Most users of MechJeb (as seen on the official forums and certain media aggregator sites) have a large tendency to be completely retarded, and have often admitted to knowing little of orbital mechanics and incapable of flying a mission without the plugin.
  132.  
  133. Anti-MechJeb players see this as an affront to the natural learning curve of the game, and believe that the easy accessibility of MechJeb (which allows new players to do major missions and planetary transfers with a single click provided they have the fuel to do so) cheapens the achievements of players who do not use MechJeb, and think little of MechJeb users.
  134. Pro-MechJeb players see MechJeb as a handy learning tool for those who are so inclined to use it that way, and as a tool to automate and add precision to routine or repetitive missions.
  135. Both sides are right and wrong, and both sides have their share of loud and noisy shitheads. Whether or not you use MechJeb is up to you, but if you're a new player who understands little of orbital mechanics or gameplay, then it is recommended that you do not use MechJeb, and instead try to learn the concepts and strategies behind the game.
  136.  
  137. HERE'S THE IMPORTANT PART THOUGH
  138. PLEASE READ THIS
  139. If you use MechJeb, please do not post any screenshots of a MechJeb-enabled ship on the thread, or brag about any achievements made whilst using MechJeb. Doing so will cause shitheads from both sides of the argument to crawl out of the woodwork and lay waste to decency and civility.
  140. If you see a MechJeb argument going on in the thread, DO NOT reply to them, DO NOT acknowledge them, and instead carry on playing the game and posting constructive, informative, or entertaining posts of value.
  141.  
  142.  
  143. >Okay, so what should I do in the game? What are my goals?
  144. Since there is no career mode yet, here is a handy list of goals you can seek to achieve:
  145.  
  146. -Beginner
  147. Exiting the Atmosphere
  148. Suborbital Manned Flight
  149. Babby's First Gravity Turn
  150. Babby's First Orbit
  151. Precision (+/-1km) apogee and perigee control
  152. Heavy Lifting Spacecraft
  153. Precision (+/-1 degree) inclination control and polar/retrograde orbits
  154. Munar Flyby
  155. Munar Orbit
  156. Mapping of Kerbin and Mun(OPTIONAL - with ISA Mapsat Mod)
  157. Unmanned Munar Landing
  158. Manned Munar Landing and Return
  159.  
  160. -Intermediate
  161. Precision Rendezvous (+/-1km of target)
  162. Docking with target
  163. Geosynchronous orbit
  164. Asperger's Launch Configuration
  165. Apollo-style multiple module mission to Mun
  166. Munar Orbit Rendezvous
  167. Basic aircraft
  168. Babby's First Minmus Flights (Mapping OPTIONAL)
  169. Consistent Missions to Mun and Minmus
  170. Kethane Mapping and Mining (OPTIONAL - Kethane Mod)
  171. EXTREME OFFROAD KICKASS MONSTER TRUCK JUMPS ON MINMUS (DEMV rovers/wheels packs/stock wheels)
  172. Babby's First Spess Station
  173. Babby's First Trip to Eve or Duna
  174. Babby's first rover
  175. Solar system escape velocity
  176. Anomaly/Easter-egg hunting in the Kerbin system
  177. Precision Powered Landings (~1km proximity to target)
  178.  
  179. -Expert
  180. Babby's First Return trip to/from Eve or Duna
  181. Babby's First probes to Moho, Gilly, Ike, Dres, and Jool (Mapping OPTIONAL)
  182. Large Spess Station that eats frames for lunch
  183. High Precision Powered Landings (<300m proximity to target)
  184. Landings on Jool's Moons
  185. Non-SSTO Spaceplane
  186. Return trips from Jool, Dres, and Moho
  187. RemoteTech Communications Networks (OPTIONAL - RemoteTech Mod)
  188. High Precision Powered Atmospheric Landings (<300 proximity to target)
  189. Base building on Mun, Minmus, Eve, or Duna
  190. Anomaly/Easter-egg hunting on other planets
  191.  
  192. -HardoCoro Mode
  193. Trip to Eeloo
  194. Multi-part interplanetary generation ship carrying several landers/probes
  195. Ship convoys to other celestial bodies
  196. SSTO Spessplane
  197.  
  198. -Oh Shit Nigger What Are You Doing
  199. Single-ship trip to all celestial bodies in a single flight
  200. Large FPS-eating generation ship trip to Eeloo and back
  201. Large-ass RemoteTech comms network that covers every part of the solar system (RT Mod)
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