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- Log uploaded on Sunday, November 19, 2017, 9:26:27 PM
- Loaded mods:
- Core: (no assemblies)
- HugsLib[3.1.2]: 0Harmony(1.0.9.1), HugsLib(0.17.0.0)
- EdB Prepare Carefully [中文版]: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.17.1.6)
- Simple sidearms[1.2.1]: $HugsLibChecker(0.2.0.0), SimpleSidearms(1.0.0.0)
- 优化-堆叠Stack XXL[1.0.0]: $HugsLibChecker(0.2.0.0), StackXXL(1.0.0.0)
- Dinosauria: (no assemblies)
- Megafauna: (no assemblies)
- Brainwashing: Vanya_Surgery(1.0.0.0)
- RT's Weapon Pack: (no assemblies)
- Mad Skills: 0Harmony(1.0.9.1), MadSkills(0.0.0.0)
- RimWorld Translation Framwork: 0Harmony(1.0.9.1), RimTrans.Framework(0.17.1.0)
- 角色名称中文翻译: (no assemblies)
- Industrialisation: Industrialisation(0.0.0.0)
- More Practical Traits: (no assemblies)
- Conduit Deconstruct: RimWorldMod(1.0.0.0)
- Rimsenal - Rimhair: (no assemblies)
- RuntimeGC: RuntimeGC(9.3.6.6)
- Active Harmony patches:
- AutoUndrafter.AutoUndraftTick: post: SimpleSidearms.intercepts.AutoUndrafter_AutoUndraftTick_Postfix.AutoUndraftTick
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditonalButtons
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- FloatMenuMakerMap.AddHumanlikeOrders: post: SimpleSidearms.intercepts.FloatMenuMakerMap_AddHumanLikeOrders_Postfix.AddHumanlikeOrders
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
- ITab_Pawn_Gear.InterfaceDrop: PRE: SimpleSidearms.intercepts.ITab_Pawn_Gear_InterfaceDrop_Prefix.InterfaceDrop
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange post: RimTrans.Framework.HarmonyPatches.LanguageDatabase_Patch.Postfix
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
- Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
- Page_ModsConfig.PostClose: TRANS: HugsLib.Patches.ModsConfig_PostClose_Patch.QuickRestartInDevMode
- Pawn.GetGizmos: post: SimpleSidearms.intercepts.Pawn_GetGizmos_Postfix.GetGizmos
- PawnGenerator.GenerateGearFor: post: SimpleSidearms.intercepts.PawnGenerator_GenerateGearFor_Postfix.GenerateGearFor
- PawnWeaponGenerator.Reset: post: SimpleSidearms.intercepts.PawnWeaponGenerator_Reset_Postfix.Reset
- Pawn_EquipmentTracker.AddEquipment: post: SimpleSidearms.intercepts.Pawn_EquipmentTracker_AddEquipment_Postfix.AddEquipment
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- SkillRecord.Interval: PRE: RTMadSkills.Patch_SkillRecordInterval.Prefix
- SkillRecord.LearnRateFactor: post: RTMadSkills.Patch_LearningSaturation.Postfix
- SkillUI.GetSkillDescription: post: RTMadSkills.Patch_LearningSaturationUI.Postfix
- SolidBioDatabase.LoadAllBios: PRE: RimTrans.Framework.HarmonyPatches.SolidBioDatabase_LoadAllBios_Patch.Prefix
- Stance_Warmup.StanceTick: post: SimpleSidearms.intercepts.Stance_Warmup_StanceTick_Postfix.StanceTick
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- Verb_MeleeAttack.TryCastShot: post: SimpleSidearms.intercepts.Verb_MeleeAttack_TryCastShot_PostFix.TryCastShot
- Verb_ShootOneUse.SelfConsume: post: SimpleSidearms.intercepts.Verb_ShootOneUse_SelfConsume_Postfix.SelfConsume
- Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, RimTransFramework:1.0.9.1, io.github.ratysz.madskills:1.0.9.1, EdB.PrepareCarefully:1.0.9.1, HugsLib.SimpleSidearms:1.0.9.1
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 0.18.1722 rev1198
- Mods config data is from build 1557 while we are at build 1722. Resetting.
- Attempt to use string targetversion to refer to field targetVersion in type Verse.ModMetaData+ModMetaDataInternal; xml tags are now case-sensitive. XML: <ModMetaData><name>More Practical Traits</name><url></url><author>BOX(贴吧ID:rsxx4488),Vaniat</author><targetversion>0.17.1546</targetversion><description>
- 内容:
- 增加更多特性
- 1. 负面特性:白色,整体为负面效果,出现率低
- 2. 基础特性:绿色,效果比原版正面属性低,出现率相当
- 3. 进阶特性:蓝色, 效果和原版正面属性相当,出现率低
- 4. 专业特性:紫色、粉色、红色,效果和原版正面优秀属性相当,出现率很低
- 5. 定制特性:金色,通常为某个领域的极端强化,会以极低概率出现在随机NPC属性里,过分依赖定制特性会降低游戏体验。
- 更新内容:
- A17 1.04
- 1.整合Vaniat的相关特性
- 2.调整A16和整合特性效果、出现率
- 3.原A16特性“石工”取消
- 4.增加部分特性
- 5.增加显示特效
- 6.优化兼容性和读取速度
- A16
- 1.原A15特性“友善”,由于原版增加特性,改名为“热情”
- 2.调整部分A15特性效果和出现率
- 3.增加部分特性
- 4.增加定制特性
- 5.去掉Gaoshi相关特性,增加以其命名的高级特性
- </description></ModMetaData>
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsBasic
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsInInventory
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsPrimary
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsMissing
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsAdvanced
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsDropping
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_CEOverride
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsBasic
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsInInventory
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsPrimary
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsMissing
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsAdvanced
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsDropping
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_CEOverride
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Key binding conflict: MainTab_World and MainTab_Research are both bound to F5.
- Key binding conflict: MainTab_Research and MainTab_World are both bound to F5. Fixed automatically.
- Key binding conflict: MainTab_World and MainTab_History are both bound to F6. Fixed automatically.
- Key binding conflict: MainTab_History and MainTab_Factions are both bound to F7. Fixed automatically.
- Couldn't load backstory RitualChild78: System.Exception: Backstory not found matching identifier RitualChild78
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <RitualChild78>
- <title>仪式儿童</title>
- <titleShort>祭品</titleShort>
- <desc>由于出生时脖子上有个特殊印记,还在襁褓中的NAME变被自己的部落当作宗教仪式上的祭品。
- HECAP被留在树林中作为仪式的一部分等待死亡,但被一群北极狼所收养。随着时间的推移,HE学会了使用工具来帮助自己随着狼群狩猎。</desc>
- </RitualChild78>
- Couldn't load backstory TransferStudent56: System.Exception: Backstory not found matching identifier TransferStudent56
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <TransferStudent56>
- <title>转学生</title>
- <titleShort>学生</titleShort>
- <desc>NAME出生在一个中世界,HIS父母足够富有将HIM送到闪耀世界接受更好的教育。NAME是一名才华横溢的学生,在闪耀世界学习时期表现得非常优秀。然而,由于家庭的富裕,HE从未从事过体力劳动。</desc>
- </TransferStudent56>
- Couldn't load backstory Politician83: System.Exception: Backstory not found matching identifier Politician83
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <Politician83>
- <title>政客</title>
- <titleShort>政客</titleShort>
- <desc>成年后,NAME对政治的渴望和兴趣变得更大,HE最终成为一个庞大政治派别的积极分子。在那里,HE学会了说服和演讲的艺术。HECAP有许多政敌,因而参加了自卫课程并秘密地训练射击。</desc>
- </Politician83>
- Couldn't load backstory ApprenticeOracle14: System.Exception: Backstory not found matching identifier ApprenticeOracle14
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <ApprenticeOracle14>
- <title>学徒先知</title>
- <titleShort>先知</titleShort>
- <desc>NAME出生在一颗人烟稀少的星球上,最初被选为村里的长老来维持神谕的神圣仪式。作为一个无法抑制好奇心的孩子,NAME引发过一场部落的宗教危机,那时HE不小心拨动了开关打开了神的“坟墓”——仍然沉睡着一些混乱的祖先的低温休眠舱。</desc>
- </ApprenticeOracle14>
- Couldn't load backstory CasketBuilder46: System.Exception: Backstory not found matching identifier CasketBuilder46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <CasketBuilder46>
- <title>休眠舱建造师</title>
- <titleShort>建造师</titleShort>
- <desc>NAME对低温休眠有着终生的迷恋,毕生都在学习机械与生命支持。当在一个中世界中被雇佣作为一名汇编工程师后,HE利用被丢弃的部件建造了一个实验性的原型舱。不幸的是,在中世纪的家被炸弹夷为平地之前,NAME无法获得最后一个组件来测试他的原型。</desc>
- </CasketBuilder46>
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 147c -> priority: 1
- Thread -> id: c2c -> priority: 1
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