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  1. Log uploaded on Sunday, November 19, 2017, 9:26:27 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. HugsLib[3.1.2]: 0Harmony(1.0.9.1), HugsLib(0.17.0.0)
  5. EdB Prepare Carefully [中文版]: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.17.1.6)
  6. Simple sidearms[1.2.1]: $HugsLibChecker(0.2.0.0), SimpleSidearms(1.0.0.0)
  7. 优化-堆叠Stack XXL[1.0.0]: $HugsLibChecker(0.2.0.0), StackXXL(1.0.0.0)
  8. Dinosauria: (no assemblies)
  9. Megafauna: (no assemblies)
  10. Brainwashing: Vanya_Surgery(1.0.0.0)
  11. RT's Weapon Pack: (no assemblies)
  12. Mad Skills: 0Harmony(1.0.9.1), MadSkills(0.0.0.0)
  13. RimWorld Translation Framwork: 0Harmony(1.0.9.1), RimTrans.Framework(0.17.1.0)
  14. 角色名称中文翻译: (no assemblies)
  15. Industrialisation: Industrialisation(0.0.0.0)
  16. More Practical Traits: (no assemblies)
  17. Conduit Deconstruct: RimWorldMod(1.0.0.0)
  18. Rimsenal - Rimhair: (no assemblies)
  19. RuntimeGC: RuntimeGC(9.3.6.6)
  20.  
  21. Active Harmony patches:
  22. AutoUndrafter.AutoUndraftTick: post: SimpleSidearms.intercepts.AutoUndrafter_AutoUndraftTick_Postfix.AutoUndraftTick
  23. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditonalButtons
  24. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  25. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  26. FloatMenuMakerMap.AddHumanlikeOrders: post: SimpleSidearms.intercepts.FloatMenuMakerMap_AddHumanLikeOrders_Postfix.AddHumanlikeOrders
  27. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  28. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  29. ITab_Pawn_Gear.InterfaceDrop: PRE: SimpleSidearms.intercepts.ITab_Pawn_Gear_InterfaceDrop_Prefix.InterfaceDrop
  30. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange post: RimTrans.Framework.HarmonyPatches.LanguageDatabase_Patch.Postfix
  31. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  32. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  33. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  34. Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
  35. Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
  36. Page_ModsConfig.PostClose: TRANS: HugsLib.Patches.ModsConfig_PostClose_Patch.QuickRestartInDevMode
  37. Pawn.GetGizmos: post: SimpleSidearms.intercepts.Pawn_GetGizmos_Postfix.GetGizmos
  38. PawnGenerator.GenerateGearFor: post: SimpleSidearms.intercepts.PawnGenerator_GenerateGearFor_Postfix.GenerateGearFor
  39. PawnWeaponGenerator.Reset: post: SimpleSidearms.intercepts.PawnWeaponGenerator_Reset_Postfix.Reset
  40. Pawn_EquipmentTracker.AddEquipment: post: SimpleSidearms.intercepts.Pawn_EquipmentTracker_AddEquipment_Postfix.AddEquipment
  41. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  42. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  43. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  44. SkillRecord.Interval: PRE: RTMadSkills.Patch_SkillRecordInterval.Prefix
  45. SkillRecord.LearnRateFactor: post: RTMadSkills.Patch_LearningSaturation.Postfix
  46. SkillUI.GetSkillDescription: post: RTMadSkills.Patch_LearningSaturationUI.Postfix
  47. SolidBioDatabase.LoadAllBios: PRE: RimTrans.Framework.HarmonyPatches.SolidBioDatabase_LoadAllBios_Patch.Prefix
  48. Stance_Warmup.StanceTick: post: SimpleSidearms.intercepts.Stance_Warmup_StanceTick_Postfix.StanceTick
  49. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  50. Verb_MeleeAttack.TryCastShot: post: SimpleSidearms.intercepts.Verb_MeleeAttack_TryCastShot_PostFix.TryCastShot
  51. Verb_ShootOneUse.SelfConsume: post: SimpleSidearms.intercepts.Verb_ShootOneUse_SelfConsume_Postfix.SelfConsume
  52. Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, RimTransFramework:1.0.9.1, io.github.ratysz.madskills:1.0.9.1, EdB.PrepareCarefully:1.0.9.1, HugsLib.SimpleSidearms:1.0.9.1
  53.  
  54. Platform information: (hidden, hold Shift while publishing to include)
  55.  
  56. Log file contents:
  57. Initialize engine version: 5.6.3p1 (9c92e827232b)
  58. GfxDevice: [Renderer information redacted]
  59. Begin MonoManager ReloadAssembly
  60. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  61. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  62. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  63. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  64. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  65. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  66. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  67. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  68. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  69. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  70. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  71. RimWorld 0.18.1722 rev1198
  72.  
  73. Mods config data is from build 1557 while we are at build 1722. Resetting.
  74.  
  75. Attempt to use string targetversion to refer to field targetVersion in type Verse.ModMetaData+ModMetaDataInternal; xml tags are now case-sensitive. XML: <ModMetaData><name>More Practical Traits</name><url></url><author>BOX(贴吧ID:rsxx4488),Vaniat</author><targetversion>0.17.1546</targetversion><description>
  76.  
  77.  
  78. 内容:
  79. 增加更多特性
  80. 1. 负面特性:白色,整体为负面效果,出现率低
  81. 2. 基础特性:绿色,效果比原版正面属性低,出现率相当
  82. 3. 进阶特性:蓝色, 效果和原版正面属性相当,出现率低
  83. 4. 专业特性:紫色、粉色、红色,效果和原版正面优秀属性相当,出现率很低
  84. 5. 定制特性:金色,通常为某个领域的极端强化,会以极低概率出现在随机NPC属性里,过分依赖定制特性会降低游戏体验。
  85.  
  86. 更新内容:
  87. A17 1.04
  88. 1.整合Vaniat的相关特性
  89. 2.调整A16和整合特性效果、出现率
  90. 3.原A16特性“石工”取消
  91. 4.增加部分特性
  92. 5.增加显示特效
  93. 6.优化兼容性和读取速度
  94.  
  95.  
  96. A16
  97. 1.原A15特性“友善”,由于原版增加特性,改名为“热情”
  98. 2.调整部分A15特性效果和出现率
  99. 3.增加部分特性
  100. 4.增加定制特性
  101. 5.去掉Gaoshi相关特性,增加以其命名的高级特性
  102. </description></ModMetaData>
  103.  
  104. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsBasic
  105.  
  106. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsInInventory
  107.  
  108. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsPrimary
  109.  
  110. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsMissing
  111.  
  112. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsAdvanced
  113.  
  114. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsDropping
  115.  
  116. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_CEOverride
  117.  
  118. Failed to load key/value pair: , 0
  119.  
  120. Failed to load key/value pair: , 0
  121.  
  122. Failed to load key/value pair: , 0
  123.  
  124. Failed to load key/value pair: , 0
  125.  
  126. Failed to load key/value pair: , 0
  127.  
  128. Failed to load key/value pair: , 0
  129.  
  130. Failed to load key/value pair: , 0
  131.  
  132. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsBasic
  133.  
  134. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsInInventory
  135.  
  136. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsPrimary
  137.  
  138. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsMissing
  139.  
  140. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsAdvanced
  141.  
  142. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsDropping
  143.  
  144. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_CEOverride
  145.  
  146. Failed to load key/value pair: , 0
  147.  
  148. Failed to load key/value pair: , 0
  149.  
  150. Failed to load key/value pair: , 0
  151.  
  152. Failed to load key/value pair: , 0
  153.  
  154. Failed to load key/value pair: , 0
  155.  
  156. Failed to load key/value pair: , 0
  157.  
  158. Failed to load key/value pair: , 0
  159.  
  160. Key binding conflict: MainTab_World and MainTab_Research are both bound to F5.
  161.  
  162. Key binding conflict: MainTab_Research and MainTab_World are both bound to F5. Fixed automatically.
  163.  
  164. Key binding conflict: MainTab_World and MainTab_History are both bound to F6. Fixed automatically.
  165.  
  166. Key binding conflict: MainTab_History and MainTab_Factions are both bound to F7. Fixed automatically.
  167.  
  168. Couldn't load backstory RitualChild78: System.Exception: Backstory not found matching identifier RitualChild78
  169. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  170. Full XML text:
  171.  
  172. <RitualChild78>
  173. <title>仪式儿童</title>
  174. <titleShort>祭品</titleShort>
  175. <desc>由于出生时脖子上有个特殊印记,还在襁褓中的NAME变被自己的部落当作宗教仪式上的祭品。
  176.  
  177.  
  178. HECAP被留在树林中作为仪式的一部分等待死亡,但被一群北极狼所收养。随着时间的推移,HE学会了使用工具来帮助自己随着狼群狩猎。</desc>
  179. </RitualChild78>
  180.  
  181. Couldn't load backstory TransferStudent56: System.Exception: Backstory not found matching identifier TransferStudent56
  182. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  183. Full XML text:
  184.  
  185. <TransferStudent56>
  186. <title>转学生</title>
  187. <titleShort>学生</titleShort>
  188. <desc>NAME出生在一个中世界,HIS父母足够富有将HIM送到闪耀世界接受更好的教育。NAME是一名才华横溢的学生,在闪耀世界学习时期表现得非常优秀。然而,由于家庭的富裕,HE从未从事过体力劳动。</desc>
  189. </TransferStudent56>
  190.  
  191. Couldn't load backstory Politician83: System.Exception: Backstory not found matching identifier Politician83
  192. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  193. Full XML text:
  194.  
  195. <Politician83>
  196. <title>政客</title>
  197. <titleShort>政客</titleShort>
  198. <desc>成年后,NAME对政治的渴望和兴趣变得更大,HE最终成为一个庞大政治派别的积极分子。在那里,HE学会了说服和演讲的艺术。HECAP有许多政敌,因而参加了自卫课程并秘密地训练射击。</desc>
  199. </Politician83>
  200.  
  201. Couldn't load backstory ApprenticeOracle14: System.Exception: Backstory not found matching identifier ApprenticeOracle14
  202. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  203. Full XML text:
  204.  
  205. <ApprenticeOracle14>
  206. <title>学徒先知</title>
  207. <titleShort>先知</titleShort>
  208. <desc>NAME出生在一颗人烟稀少的星球上,最初被选为村里的长老来维持神谕的神圣仪式。作为一个无法抑制好奇心的孩子,NAME引发过一场部落的宗教危机,那时HE不小心拨动了开关打开了神的“坟墓”——仍然沉睡着一些混乱的祖先的低温休眠舱。</desc>
  209. </ApprenticeOracle14>
  210.  
  211. Couldn't load backstory CasketBuilder46: System.Exception: Backstory not found matching identifier CasketBuilder46
  212. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  213. Full XML text:
  214.  
  215. <CasketBuilder46>
  216. <title>休眠舱建造师</title>
  217. <titleShort>建造师</titleShort>
  218. <desc>NAME对低温休眠有着终生的迷恋,毕生都在学习机械与生命支持。当在一个中世界中被雇佣作为一名汇编工程师后,HE利用被丢弃的部件建造了一个实验性的原型舱。不幸的是,在中世纪的家被炸弹夷为平地之前,NAME无法获得最后一个组件来测试他的原型。</desc>
  219. </CasketBuilder46>
  220.  
  221. Setting up 2 worker threads for Enlighten.
  222. Thread -> id: 147c -> priority: 1
  223. Thread -> id: c2c -> priority: 1
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