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Feb 25th, 2020
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  1. This is a recolection (un uploading to pastebin) of all homebrew for Kill Team. If you are the creator and dont want you homebrew to be posted keep asking in the /ktg/ thread until I see it so I can delete it from the backup. Also, as it shows, Im technologically impaired, if you find anything that doesnt work just say in the thread and Ill fix it, or at least try.
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  3. Homebrew for Sisters of Battle Subfactions:
  4. https://pastebin.com/GgxF2Bre
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  6. Mega Repository of PDF because like hell Im going to post every single work into pastebins:
  7. https://mega.nz/#F!i2QSXSjJ!46i7uYOsMtUq64LyPDVa7A
  8. Note: Several diferent hombrews for the same things are present, so they have their respective names.
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  10. Half fixes that have been brainstormed but lack math and serious bases, so some kind anon doing that would be welcomed:
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  12. Injuries:
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  14. Multi-damage: Are you tired of plasma? do you want your pitiful flashlight spam to do something else than lightly annoy the enemy? use this rule: For each unsaved attack from the same weapon, add +1 to the injury roll. That way, you will have just slightly less chance of killing something than a plasma! if you think your S3 AP0 weapon has the same killing potential as a S8 AP-3 that is.
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  16. The Infinity solution: Attacks dont stop when a model reach 0 wounds. Whenever an unsaved attack deals damage a model receives that ammo an amount of injuries = to the damage dealt. If you want reduce the max number of injuries a T3 model can take by 1 (so a max of 3 instead of 4).
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