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- options:
- {Particle::%player%} = {Particle::%loop-player%}
- command /fireworks:
- trigger:
- if {Particle::%player%} is true:
- set {Particle::%player%} to false
- else:
- set {Particle::%player%} to true
- every 1 second:
- loop all players:
- if {Particle::%loop-player%} is true:
- show 10 "fireworks_spark" particles at location of loop-player for loop-player offset by 0.4, 0.7, 0.4
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