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Nostalgia Roswell% notes

Mar 8th, 2021 (edited)
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  1. Nostalgia
  2. Roswell%
  3. [Updated 15 Mar 2021]
  4.  
  5. ROUTE TESTING
  6. - Slot 1: London after Tower of Babel to test ship upgrades before Ouroboros
  7. - Slot 8: To St. Petersburg without upgrades
  8. - Slot 9: To St. Petersburg with upgrades
  9.  
  10. TO-DO
  11. - Route attack patterns for all enemy parties
  12. - Route experience variations and level benchmarks
  13. - Add the Cape Town shopping trip to get a Warp Stone, extra healing items, and possibly better weapons
  14. - Figure out skill advancements
  15. > Melody is barely missing some kills in Tower of Babel, so maybe upgrade Flanma to 4 instead of 3
  16. > Definitely advance Eddie's Combo Attack as detailed below
  17. - Figure out ship upgrades* (probably just before going to St. Petersburg)
  18. - Count Warp Stones
  19. > Need one for Tower of Babel, so you might as well buy one for Eterna Mines as well, to save walking distance/encounter chance
  20. > Fiona joins the party at Lv. 14, but she doesn't gain access to Warp Gate until Lv. 16, so plan accordingly
  21. - Figure out where the second shopping trip should be
  22. > If delayed until St. Petersburg, you will have access to Super Heal Bottles as well as Heal Leafs
  23. - Test Siberian Base with and without weapon upgrades
  24. > Rapier for Eddie, War Hammer for Melody (bought in St. Petersburg) and Cabal Gun for Pad (found in the base itself)
  25.  
  26. TOWER OF BABEL
  27. - Skip intro CS
  28. - Descend the tower and kill all encounters (should only get 2-3)
  29. - Mash attack thru Carmine battle until he casts Prominence, then skip both cutscenes
  30.  
  31. LONDON
  32. - Head into town, then walk up in front of the Adventurer's Association for the Magi CS
  33. - Walk into AA, talk to the clerk, then head to the sewers
  34.  
  35. SEWERS
  36. - Kill all encounters; 3 before Pad gets you Overdrive by Monster Rat
  37. - get the 500G, then flip the switch
  38. - Say "no" to learning about skills
  39. - Walk into Pad CS and fight Rat horde
  40. > All are a one-shot, so just prioritize killing the ones that will next take their turn
  41. - Walk into the save light to heal, get the Heal Bottles in the chest
  42. - Walk across the stairs to the right, and fight Monster Rat
  43. > Whether or not Overdrive is faster depends on turn order; if Eddie goes last then just spam attack
  44. > Otherwise, Overdrive can stop MR from taking a fourth turn
  45. > This might depend if you level just before MR, which is possible with an extra encounter
  46. - Head left, flip the switch, and continue over the bridge and out of the sewers, killing encounters
  47.  
  48. LONDON
  49. - Head back to AA and talk to clerk
  50. - Go to the airship dock and walk up to the Maverick, then skip the second part of the CS
  51. - Fight the two eagles ("no" to tutorial); Eddie attacks front, Pad attacks sides
  52. - Fly to Cairo (southeast), running from Eagle, but not from Air Blitz
  53.  
  54. CAIRO
  55. - Shopping: Armor, Weapons, Items
  56. > Armor: Turban (Eddie), Gunman's Hat (Pad), Leather Gloves (both)
  57. > Weapons: Claymore (Eddie), Handgun (Pad)
  58. > Items: 11 Heal Bottles/3 Sacrifice Dolls/10 Mechanic's Tools
  59. > Consider rebalancing the item buy--you may need fewer HBs, so you can stock up on MTs
  60. > Probably want to buy even twice as many HBs, so they can last you through Tower of Babel
  61. - Talk to man next to the bar, then Shirley inside the bar
  62. - Leave and fly to the Pyramid
  63.  
  64. PYRAMID
  65. - Heal as necessary, killing all encounters
  66. - Against parties consisting of multiple Mummies and Skeletons, target Mummies first to decrease the amount of damage you take
  67. - Against parties of 3 (even 2?), consider Overdrive. This should allow Eddie to 2HKO Mummies, Sandworms, and Spiders, while Pad racks up damage on Skeletons
  68. - You must get Lv. 5 with Eddie before Pharaoh anyway, so you have Combo Attack for the fight
  69. - It's okay to risk Eddie or Pad dying if you already have Lv. 5 and you are just about to reach the save light, as the light will revive
  70. - Experience
  71. > Sandworm:
  72. > Skeleton: 13
  73. > Skeleton+Mummy:
  74. > Spider: 17
  75. - Turn up and go straight until you reach the sealed door; insert the key and proceed
  76. - Dodge the boulder and go down the stairs; make sure you are healed to full before the triple Mummy fight
  77. - Dodge all the other fights
  78. - Enter 3B and open the final door with the chamber key, and touch the save light before Pharaoh
  79. - Pharaoh
  80. > Spam with Pad
  81. > Overdrive -> Combo Attackx2 with Eddie
  82. - Enter the Library of Alexandrina, climb the ladder and pick up the pipe after the Carlos CS, then walk right to get the Warp Stone and warp out
  83. - Fly back to Cairo
  84.  
  85. CAIRO
  86. - CS with Shirley
  87. - Enter the bar and talk to the man sitting at the bar (Brian)
  88. - Leave and fly to Merveille
  89.  
  90. MERVEILLE
  91. - Talk to the Elder in the top house
  92. - Walk back to the ship, watch CS, then fly toward Cape Town, passing by the Pyramid
  93. - Make sure your ship is fully healed, as the Esperanza fight will start immediately
  94. - Esperanza
  95. > While she is in front, you can use Random+Gun with Pad (in a row) to increase damage slightly
  96. > A move to the side slows the fight considerably, so just have at least 1 MT on deck (2 for safety)
  97. > Random seems to also be good when she is on the side, as it gives Pad just a bit more damage
  98. - Heal to full after the fight
  99. - Land in Cape Town
  100.  
  101. CAPE TOWN
  102. - Walk out of the air dock, watch the intro CS, then go back and take Maverick to Eterna Mines
  103.  
  104. ETERNA MINES
  105. - On an average run, I had 436 SP at this point. If there is some specific damage output you need, you could use the SP now, but at Lv. 6/6/7, there is no new skill to learn thru skill advancement, so it's ideal to save it.
  106. > One possibility is to get Lv. 3 Flanma to set up for Flanmoa at Lv. 9; costs 70 SP, and helps to finish off certain encounters in the mines
  107. > If you advance any skills, do it in the heal menu after Esperanza
  108. - Kill all encounters, using Flanma to great effect
  109. - Go down the wooden bridges, turning left at the fork, taking the save, and entering the mines at the bottom
  110. - Take the first right to get the Warp Stone, then continue up and around to the right to get the Eterna Crystal
  111. - Heal before warping out if you won't level up before reaching Merveille, as the Hartmann fight will start immediately
  112. - If you are short on MP, you could consider taking the inn in Cape Town (costs 300G and ~40s)
  113. > More likely, you want to conserve MP in the mines: at least 16 if CAx2, at least 13 if Overdrive strats
  114. > Overdrive is slower on Hartmann, but costs less MP; could advance Combo Attack along with Flanma in the same menu in order to reduce the MP cost, thus giving more flexibility to speed up encounters in the mines
  115.  
  116.  
  117. MERVEILLE
  118. - After Flight Core CS, walk to town and fight Hartmann
  119. > Depending on MP, either Overdrive+Combo Attack with Eddie, or just spam CA
  120. > Pad and Melody should both just do normal attacks
  121. > Heal as necessary
  122. - After the fight and resultant cutscenes, fly to London; go to mid-altitude before landing, watch the cutscene, then land
  123.  
  124. LONDON
  125. - Go to the shop and buy Warp Stones and lots of HBs
  126. - Return to Maverick and fly to Tower of Babel, but DON'T raise altitude until you reach the mountain ridge
  127.  
  128. TOWER OF BABEL
  129. - Heal to full before entering
  130. - You will need a lot of HBs for this entire section--you almost want to compulsively heal to full between fights
  131. - Kill all encounters
  132. > Double-target from Evil Eyes can kill Melody from full
  133. > Flanma does heavy damage to Fairies, Babel Crows, etc.
  134. - Go up and around to the left, flipping the first switch to proceed, until you reach Evans
  135. - Get the 2000G after Evans
  136. - Flip both switches ahead to continue up the stairs
  137. - Skip the next switch, proceeding left and up the next flight of stairs
  138. - In the room with the moving platforms:
  139. > Take platform 1 left, flip the switch
  140. > Take platform 1 back, walk right, then down
  141. > Take platform 2 down, walk down, then left
  142. > Take platform 3 left, walk down, then right
  143. > Take platform 4 up, and take the stairs
  144. - Once on 4F, go around to the left (don't check the chest), and take the save
  145. - Proceed forward, taking the spiral staircase (don't check the chest)
  146. - Some of the upcoming encounters can be really dangerous; in parties of 3-4 containing Evil Eye, focus first on EE (Flanma and CA), as Mushrooms are comparably weak
  147. - Worst encounter is probably Poison Jelly+EEx2
  148. - Some of these feel like instant death, like you are better off just attempting to run
  149. - Once you reach the top, enter the door, skip the CS, and fight Carmine
  150. - Carmine: spam attacks until he casts Prominence, then skip the CS
  151. - Fiona doesn't officially join your party at this point, so you can't use her Warp ability
  152. - Buy a Warp Stone earlier and use it to warp out, then walk up to Evans for a CS
  153. - Fly to London
  154.  
  155. LONDON
  156. - Go to Beatrice's house and watch the two cutscenes, then walk out for Evans's CS
  157. - Fly to the Abu Simbel world treasure (up the river from Cairo), then go back to London
  158. - Talk to Evans at the Royal Museum, then go back to Beatrice's house for another CS
  159. - Leave the house and Fiona will join the party, then fly to St. Petersburg
  160. - Here is where you might want to upgrade the ship*
  161. > Upgrade Plate 01: 400G
  162. > Mechanic's Tools
  163. > Delta Shield doesn't appear worth it because its magic defense is worse
  164. > Repair for 100G
  165.  
  166. ST. PETERSBURG
  167. - Talk to the man by the fountain (Ivan)
  168. - Head west across the bridge, then north into the bar, and walk up to Scarlett for a CS
  169. - Return to Maverick, and fly east to Siberia; be prepared as the Ouroboros fight will start immediately
  170. - Upgrade Power Boost to Lv. 4
  171. - Ouroboros
  172. > Use Power Boost with Eddie and attack with him, Pad, Melody
  173. > Heal with Fiona
  174. > Consider skipping equipment if Power Boost does enough on its own
  175. - Fly east to the Siberian Village
  176.  
  177. SIBERIAN VILLAGE
  178. - Talk to man on the right (Theodor)
  179. - Probably want to load up on MTs, MWs, and Heal Leafs
  180. - Leave and fly north to the Siberian base
  181. - HEAL TO FULL BEFORE APPROACHING (battle rush to start)
  182. > Gramme Class (75)
  183. > Gramme Classx2
  184. > Gramme Classx3
  185. > Make sure you are healed to full before the end of each fight
  186. > The third fight in particular can be deadly, so stay healed above ~100 for double attack turns
  187.  
  188. SIBERIAN BASE
  189. - Go straight until you reach the elevator and take it up
  190. - Go right and take the tram
  191. - Go around and straight up for the Astell CS
  192. - Get the Cabal Gun to the right (probably skip Drum Machine Gun)
  193. - Go straight, down the stairs and down and around, get the Ice Brand, and equip both it and Cabal Gun, and upgrade Eddie's Combo Attack to Lv. 5
  194. - Flip the switch then continue up through the vent; get the Silver Chalice
  195. - Once through the vent shaft, take the tram to the right
  196. - Go left then straight up to the elevator
  197. - Take the save and fight Roswell
  198.  
  199.  
  200.  
  201.  
  202. Hartmann:
  203. - With Overdrive
  204. > T1: Pad, H, Melody, Overdrive
  205. > T2: Pad, H, Melody, Combo Attack
  206. > T3: Pad, H, Melody, Eddie
  207. - Without Overdrive
  208. > T1: Pad, H, Melody, Combo Attack
  209. > T2: Pad, H, Melody, Combo Attack
  210. > T3: Pad
  211.  
  212. HORNET: M, P, Hornet, E
  213.  
  214.  
  215.  
  216. MAJOR FIGHTS
  217. - Pharaoh
  218. - Esperanza
  219. > 1 MT
  220. - Hartmann 1
  221. - Ouroboros
  222. - Siberia air battle rush
  223. - Roswell
  224.  
  225. SHOPPING
  226. - Probably split into 2 trips--before Pharaoh, and before Ouroboros
  227. - Need to determine what weapons are really necessary
  228.  
  229. CLAYMORE/HANDGUN COMPARISON
  230. - Spider (27)
  231. > 8/6 without,
  232. - Sandworm (23)
  233. > 9/5 without,
  234. - Mummy (25)
  235. > 8/5 without, 10/7 with
  236. - Skeleton (36)
  237. > 8/4 without, 10/6 with
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